Search Results

Search found 492 results on 20 pages for 'craig whitley'.

Page 3/20 | < Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • List of freely available SEO tools (software) for keyword rank checking? [closed]

    - by Craig
    Possible Duplicate: can anyone reccommend a Google SERP tracker? Requirements: Analysis of site positions on the list of keywords in different search engines; Track keyword positions on search engines. I want see if my keyword rankings have moved up or down; Creating reports. I use Excel + Rank Checker addon for Firefox, to analyze the position of the site in search engines for my keyword list. Are there any tools which tested and working properly. Thanks.

    Read the article

  • Software Licencing [closed]

    - by Craig
    A colleague of mine wanted a means to do something, so it was suggested that I write some software to do this. The software has turned into more than the original specification and is now something rather complex, however it is not fully functional still. My colleague has not paid me anything so far and I am unwilling to continue writing the software until some faith has been reciprocated in my direction, as I have put a lot of effort into writing the software. I am also unwilling to finish the software as I do not want to give away a huge chunk of my time and effort away as free, neither do I want to be under compensated for my efforts. Some concerns I have. If I finish the software, what if the client doesn't pay me anything or pays too little, or what if I write the software to a usable level, but not complete and the client pays me a too little. I have lost my motivation to finish the software, as more and more specifications have been added to the software and I have developed a substantially complex piece of software and been effectively paid nothing. To finish the software, I need motivation, money would do this, however the client doesn't want to pay for something that isn't complete, yet keeps adding more requirements. I seem to be in a catch 22 with this, as I have developed some software on faith and have had no faith reciprocated in my direction. I'm really not sure how to get some payment from the client or on how to develop a licencing model so that I get some money from the client and development resumes.

    Read the article

  • Marshalling C# Structs into DX11 cbuffers

    - by Craig
    I'm having some issues with the packing of my structure in C# and passing them through to cbuffers I have registered in HLSL. When I pack my struct in one manner the information seems to be able to pass to the shader: [StructLayout(LayoutKind.Explicit, Size = 16)] internal struct TestStruct { [FieldOffset(0)] public Vector3 mEyePosition; [FieldOffset(12)] public int type; } This works perfectly when used against this HLSL fragment: cbuffer PerFrame : register(b0) { Vector3 eyePos; int type; } float3 GetColour() { float3 returnColour = float(0.0f, 0.0f, 0.0f); switch(type) { case 0: returnColour = float3(1.0f, 0.0f, 0.0f); break; case 1: returnColour = float3(0.0f, 1.0f, 0.0f); break; case 2: returnColour = float3(0.0f, 0.0f, 1.0f); break; } return returnColour; } However, when I use the following structure definitions... // Note this is 16 because HLSL packs in 4 float 'chunks'. // It is also simplified, but still demonstrates the problem. [StructLayout(Layout.Explicit, Size = 16)] internal struct InternalTestStruct { [FieldOffset(0)] public int type; } [StructLayout(LayoutKind.Explicit, Size = 32)] internal struct TestStruct { [FieldOffset(0)] public Vector3 mEyePosition; //Missing 4 bytes here for correct packing. [FieldOffset(16)] public InternalTestStruct mInternal; } ... the following HLSL fragment no longer works. struct InternalType { int type; } cbuffer PerFrame : register(b0) { Vector3 eyePos; InternalType internalStruct; } float3 GetColour() { float3 returnColour = float(0.0f, 0.0f, 0.0f); switch(internaltype.type) { case 0: returnColour = float3(1.0f, 0.0f, 0.0f); break; case 1: returnColour = float3(0.0f, 1.0f, 0.0f); break; case 2: returnColour = float3(0.0f, 0.0f, 1.0f); break; } return returnColour; } Is there a problem with the way I am packing the struct, or is it another issue? To re-iterate: I can pass a struct in a cbuffer so long as it does not contain a nested struct.

    Read the article

  • How to make a player stay within bounds of world with 2D Camera

    - by Craig
    Im creating a simple top down survival game. At the moment, i have the sprite which is a ship and moves by rotating left or right then going forward in that direction. I have implemented a 2D camera, its always centered on the player. However, when i move towards the bounds of the world that the sprite is in it just keeps on going :( How to i sort it that it stops at the edge of the world and cant go beyond it? Cheers :) Below is the main game class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; //tried world bounds here if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } } my 2d camera class using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace GamesCoursework_1 { public class Camera2d { protected float _zoom; // Camera Zoom public Matrix _transform; // Matrix Transform public Vector2 _pos; // Camera Position protected float _rotation; // Camera Rotation public int _viewportWidth, _viewportHeight; // viewport size public Camera2d(int ViewportWidth, int ViewportHeight) { _zoom = 1.0f; _rotation = 0.0f; _pos = Vector2.Zero; _viewportWidth = ViewportWidth; _viewportHeight = ViewportHeight; } // Sets and gets zoom public float Zoom { get { return _zoom; } set { _zoom = value; if (_zoom < 0.1f) _zoom = 0.1f; } // Negative zoom will flip image } public float Rotation { get { return _rotation; } set { _rotation = value; } } // Auxiliary function to move the camera public void Move(Vector2 amount) { _pos += amount; } // Get set position public Vector2 Pos { get { return _pos; } set { _pos = value; } } public Matrix get_transformation(GraphicsDevice graphicsDevice) { _transform = // Thanks to o KB o for this solution Matrix.CreateTranslation(new Vector3(-_pos.X, -_pos.Y, 0)) * Matrix.CreateRotationZ(Rotation) * Matrix.CreateScale(new Vector3(Zoom, Zoom, 1)) * Matrix.CreateTranslation(new Vector3(_viewportWidth * 0.5f, _viewportHeight * 0.5f, 0)); return _transform; } } }

    Read the article

  • Is premature optimization really the root of all evil?

    - by Craig Day
    A colleague of mine today committed a class called ThreadLocalFormat, which basically moved instances of Java Format classes into a thread local, since they are not thread safe and "relatively expensive" to create. I wrote a quick test and calculated that I could create 200,000 instances a second, asked him was he creating that many, to which he answered "nowhere near that many". He's a great programmer and everyone on the team is highly skilled so we have no problem understanding the resulting code, but it was clearly a case of optimizing where there is no real need. He backed the code out at my request. What do you think? Is this a case of "premature optimization" and how bad is it really?

    Read the article

  • Which Language Next? Python? Ruby? [closed]

    - by Ryan Craig
    I am a beginning Webmaster (relatively), with 2+ years of php experience. I also have some java training and a bit of .net. My company is now close to redeveloping the website that I work on, which is coded primarily in php, but has some poorly-written .net in part as well (it's confusing and ill-planned, but I didn't make any of those decisions. Can anyone say action-oriented .net and JScript?). So, I'm trying to decide which language I should learn next to quickly develop a new site. I will probably just redevelop it at first in php because I'm very comfortable with it. However, I'd like to migrate in the next year to something newer and more forward-thinking. This being said, .net is out of the question a little bit. We need cheap developers who are fast and can get pages up quickly. In this part of the country, part-time .net developers are hard to find. So, we need something that will be pretty standard in the next few years, but we have some .net SOAP 1.1 APIs that we use on our actual service (separate from the corporate website), that we will need to integrate part of the site with. Developing with php and SOAP is much more difficult than doing the same thing. So, I may have to develop the API collaborative part in .net just to be easy, and then I'd like to use something else that is fast, flexible, forward thinking, and will be relatively standard and easy to find developers for. So, any ideas? Python and Django? Ruby on Rails? Another framework? Thanks for your thoughts. Sorry, I know this was long, but it's all very convoluted and confusing so I needed to be slightly long-winded.

    Read the article

  • Ways to find a tutor for 1st year University student

    - by Craig H
    I tried searching here (and SO) without much luck. I also stared at the yellow box to the right and think this question is relatively on topic and can be answered. A co-worker asked me if I had any suggestions for how to find a tutor for his son. In this specific case, it was for Eclipse and Java, but it got me thinking about good general strategies one could use in situations like this. He preferred a local 1-to-1, but I suppose online might be a reasonable (or perhaps more likely) alternative. Any suggested strategies?

    Read the article

  • Setting a leader from a sprite array

    - by Craig
    I'm looking to set a leader from an array of sprites, I keep on getting a NullReferenceException was unhandled error from within my main game class when calling the UpdateMouse Method. What have I dont wrong here? class MouseSprite { Random random = new Random(); private MouseSprite leader; public void UpdateBoundaryBox() { mouseBounds.X = (int)mousePosition.X - mouseTexture.Width / 2; mouseBounds.Y = (int)mousePosition.Y - mouseTexture.Height / 2; } public void UpdateMouse(Vector2 position, MouseSprite [] mice, int numberMice, int index) { Vector2 catPosition = position; int enemies = numberMice; this.alive = true; mice[random.Next(0, mice.Length)] = leader;

    Read the article

  • C# 2D Camera Max Zoom

    - by Craig
    I have a simple ship sprite moving around the screen along with a 2D Camera. I have zooming in and out working, however when I zoom out it goes past the world bounds and has the cornflower blue background showing. How do I sort it that I can only zoom out as far as showing the entire world (which is a picture of OZ) and thats it? I dont want any of the cornflower blue showing. Cheers! namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } }

    Read the article

  • Else statement to show connection successful [closed]

    - by Craig Smith
    I am trying to write a script to test a database connection, at the moment it will only display text if the connection doesn't work, I am stuck with trying to create an else statement to display "Connection Successful" if it works. Here's my code so far. Any help appreciated :) <? $conn = @mysql_connect("localhost", "root", ""); if (!$conn) { die("Connection failed: " .mysql_error()); } ?>

    Read the article

  • Most Useful New Technology?

    - by Craig Ferguson
    I'm looking to take a sort of sabbatical, and I'd love to use it to learn a new technology. My question is this: What's the most useful "new" technology for a software engineer to use? Node.js, iOS programming, Android, something else? I'd prefer to stay away from anything too new or experimental, since those are, in my experience, rarely actually used in professional production environments (for better or worse). Does anyone happen to have stats on how many jobs there are for each new technology or have anecdotes about how fun each one is? I've been using python/Django, so that's out, and it's similar to Ruby so i don't think learning Ruby would be that useful to expanding my skills. Anyone have any other ideas?

    Read the article

  • Installed nvidia graphics driver (current, 8800GTX) has issues, how do I disable/uninstall it?

    - by Craig
    I installed the restricted nvidia graphics driver (current) on my computer, then restarted to finish the install. Upon reboot I got some prompt about there being an X server problem, It told me to try auto-fixing or something, none of its options worked, they all failed horribly and caused the computer to crash immediately on selecting any of them. I decided to re-install. Again I got in, downloaded updates, and installed the driver. This time upon boot the X-server immediately crashes and im brought to tty1. If I hit ctrl+alt+F7 I see a beige-background prompt says the usual about checking battery state, pulse audio etc., you see right before the x-server starts. According to X (if I do sudo startx) there are no displays, and the nvidia graphics driver is not working. First off, how do I set ubuntu back to the default driver (I have only a CLI right now -.-), then how do I install a more appropriate nvidia driver

    Read the article

  • How to track site visitors across several browser sessions or computers using Google Analytics?

    - by Craig
    If a site visitor clears cookies, uses various browsers or computers then Google Analytics will have a hard time detecting them as being by the same user. However since 95% of the site content is only available when logged in, so I should be able to identify multiple visits as the same user so long as they log in. How can I identify to Google that the visits are by the same user? (without breaking the Terms and Conditions)

    Read the article

  • Windows Phone 7 Networked Game

    - by Craig
    Im creating a multiplayer asteroids type game for the Windows Phone 7, 2 players can challenge each other over who will get the highest score. On each players phone the opponent is displayed and both go about shooting asteroids and enemies. In an assignment I have due I would like to talk about the packet design, what would be the least amount of info that I can send over the connection? Instead of constantly having to send each players position, asteroid position, bullet position and enemy position etc. Or would all that data constantly need to be sent?

    Read the article

  • How to fix "could not find a base address that matches schema http"... in WCF

    - by Craig Shearer
    I'm trying to deploy a WCF service to my server, hosted in IIS. Naturally it works on my machine :) But when I deploy it, I get the following error: This collection already contains an address with scheme http. There can be at most one address per scheme in this collection. Googling on this, I find that I have to put a serviceHostingEnvironment element into the web.config file: <serviceHostingEnvironment> <baseAddressPrefixFilters> <add prefix="http://mywebsiteurl"/> </baseAddressPrefixFilters> </serviceHostingEnvironment> But once I have done this, I get the following: Could not find a base address that matches scheme http for the endpoint with binding BasicHttpBinding. Registered base address schemes are [https]. It seems it doesn't know what the base address is, but how do I specify it? Here's the relevant section of my web.config file: <system.serviceModel> <serviceHostingEnvironment> <baseAddressPrefixFilters> <add prefix="http://mywebsiteurl"/> </baseAddressPrefixFilters> </serviceHostingEnvironment> <behaviors> <serviceBehaviors> <behavior name="WcfPortalBehavior"> <serviceMetadata httpGetEnabled="true"/> <serviceDebug includeExceptionDetailInFaults="true"/> </behavior> </serviceBehaviors> </behaviors> <bindings> <basicHttpBinding> <binding name="BasicHttpBinding_IWcfPortal" maxBufferSize="2147483647" maxReceivedMessageSize="2147483647" receiveTimeout="00:10:00" sendTimeout="00:10:00" openTimeout="00:10:00" closeTimeout="00:10:00"> <readerQuotas maxBytesPerRead="2147483647" maxArrayLength="2147483647" maxStringContentLength="2147483647"/> </binding> </basicHttpBinding> </bindings> <services> <service behaviorConfiguration="WcfPortalBehavior" name="Csla.Server.Hosts.Silverlight.WcfPortal"> <endpoint address="" binding="basicHttpBinding" contract="Csla.Server.Hosts.Silverlight.IWcfPortal" bindingConfiguration="BasicHttpBinding_IWcfPortal"> </endpoint> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange"/> </service> </services> </system.serviceModel> Can anybody shed some light on what's going on and how to fix it? Thanks! Craig

    Read the article

  • What are the rules governing how a bind variable can be used in Postgres and where is this defined?

    - by Craig Miles
    I can have a table and function defined as: CREATE TABLE mytable ( mycol integer ); INSERT INTO mytable VALUES (1); CREATE OR REPLACE FUNCTION myfunction (l_myvar integer) RETURNS mytable AS $$ DECLARE l_myrow mytable; BEGIN SELECT * INTO l_myrow FROM mytable WHERE mycol = l_myvar; RETURN l_myrow; END; $$ LANGUAGE plpgsql; In this case l_myvar acts as a bind variable for the value passed when I call: SELECT * FROM myfunction(1); and returns the row where mycol = 1 If I redefine the function as: CREATE OR REPLACE FUNCTION myfunction (l_myvar integer) RETURNS mytable AS $$ DECLARE l_myrow mytable; BEGIN SELECT * INTO l_myrow FROM mytable WHERE mycol IN (l_myvar); RETURN l_myrow; END; $$ LANGUAGE plpgsql; SELECT * FROM myfunction(1); still returns the row where mycol = 1 However, if I now change the function definition to allow me to pass an integer array and try to this array in the IN clause, I get an error: CREATE OR REPLACE FUNCTION myfunction (l_myvar integer[]) RETURNS mytable AS $$ DECLARE l_myrow mytable; BEGIN SELECT * INTO l_myrow FROM mytable WHERE mycol IN (array_to_string(l_myvar, ',')); RETURN l_myrow; END; $$ LANGUAGE plpgsql; Analysis reveals that although: SELECT array_to_string(ARRAY[1, 2], ','); returns 1,2 as expected SELECT * FROM myfunction(ARRAY[1, 2]); returns the error operator does not exist: integer = text at the line: WHERE mycol IN (array_to_string(l_myvar, ',')); If I execute: SELECT * FROM mytable WHERE mycol IN (1,2); I get the expected result. Given that array_to_string(l_myvar, ',') evaluates to 1,2 as shown, why arent these statements equivalent. From the error message it is something to do with datatypes, but doesnt the IN(variable) construct appear to be behaving differently from the = variable construct? What are the rules here? I know that I could build a statement to EXECUTE, treating everything as a string, to achieve what I want to do, so I am not looking for that as a solution. I do want to understand though what is going on in this example. Is there a modification to this approach to make it work, the particular example being to pass in an array of values to build a dynamic IN clause without resorting to EXECUTE? Thanks in advance Craig

    Read the article

  • New York Coherence Special Interest Group, Jan 13 2011

    - by ruma.sanyal
    Please join us for our next exciting event. We are pleased to announce that Aleksander Seovic, Craig Blitz and Madhav Sathe will be presenting to our group. Presentation details are provided below. Time: 3:00pm - 6:00pm ET Where: Oracle Office, Room 30076, 520 Madison Avenue, 30th Floor, NY We will be providing snacks and beverages. Register! - Registration is required for building security. Presentations:? Getting the Most out of your Coherence Cluster with Oracle Enterprise Manager - Madhav Sathe, Principal Product Manager (Oracle) How To Build a Coherence Practice - Craig Blitz, Senior Principal Product Manager (Oracle) Congratulations on your decision to buy Oracle Coherence. We believe you have chosen an excellent product. Now the hard work begins. To help you get the most out of Coherence from both a project and enterprise perspective, this talk will introduce you to resources available from Oracle and through the Coherence ecosystem. The talk will also discuss best organizational practices you can implement to ensure success with Coherence. The speaker will use his significant experience with customers' Coherence deployment to show what works and what doesn't in practice. Coherence in the Cloud - Aleksandar Seovic, Founder and Managing Director (S4HC) Amazon Web Services cloud provides great and affordable foundation for the next generation of scalable web applications. Application servers, load balancers, and scalable storage can be provisioned in a matter of minutes and used for pennies an hour. However, AWS cloud also brings a set of new architectural challenges, such as transient file systems and dynamically assigned IP addresses. In this session we will look at a real-world example of how Coherence can be used to address some of these challenges and show why the combination of AWS cloud and Coherence has a great synergy.

    Read the article

  • debian/rules error "No rule to make target"

    - by Hairo
    i'm having some problems creating a .deb file with debuild before reading some tutorials i managed to make the file but i always get this error: make: *** No rule to make target «build». Stop. dpkg-buildpackage: failure: debian/rules build gave error exit status 2 debuild: fatal error at line 1329: dpkg-buildpackage -rfakeroot -D -us -uc -b failed Any help?? This is my debian rules file: #!/usr/bin/make -f # -*- makefile -*- # Sample debian/rules that uses debhelper. # This file was originally written by Joey Hess and Craig Small. # As a special exception, when this file is copied by dh-make into a # dh-make output file, you may use that output file without restriction. # This special exception was added by Craig Small in version 0.37 of dh-make. # Uncomment this to turn on verbose mode. #export DH_VERBOSE=1 build-stamp: configure-stamp dh_testdir touch build-stamp clean: dh_testdir dh_testroot rm -f build-stamp configure-stamp dh_clean install: build dh_testdir dh_testroot dh_clean -k dh_installdirs $(MAKE) install DESTDIR=$(CURDIR)/debian/pycounter mkdir -p $(CURDIR)/debian/pycounter # Copy .py files cp pycounter.py $(CURDIR)/debian/pycounter/opt/extras.ubuntu.com/pycounter/pycounter.py cp prefs.py $(CURDIR)/debian/pycounter/opt/extras.ubuntu.com/pycounter/prefs.py # desktop copyright and others (not complete, check) cp extras-pycounter.desktop $(CURDIR)/debian/pycounter/usr/share/applications/extras-pycounter.desktop

    Read the article

  • Where have I been for the last month?

    - by MarkPearl
    So, I have been pretty quiet for the last month or so. True, it has been holiday time and I went to Cape Town for a stunning week of sunshine and blue skies, but the second I got back home I spent the remainder of my holiday on my pc viewing tutorials on www.tekpub.com Craig Shoemaker, who I got in contact with because of his podcast, sent me a 1 month free subscription to the site and it has been really appreciated. I have done a lot of WPF programming in the past, but not any asp.net stuff and so I used the time to get a peek at asp.net mvc2 as well as a bunch of other technologies. I just wished I had more spare time to do the rest of the videos. While I didn’t understand all of what was being shown on the asp.net stuff (it required previous asp.net expertise), the site was a really good jump start to someone wanting to learn a new technology and broaden the horizons and I would highly recommend it, My only gripe is that in South Africa we have limited bandwidth and bandwidth speeds and so I spent a lot of my monthly bandwidth on the site and had to top up with my ISP several times because of the high quality video captures that the site did. I would have preferred to download the video’s, but apparently that is only available to people who have the yearly subscription fee. Other than that, great site and thanks a ton Craig!

    Read the article

  • SQL Query Not Functioning - No Error Message

    - by gamerzfuse
    // Write the data to the database $query = "INSERT INTO staff (name, lastname, username, password, position, department, birthmonth, birthday, birthyear, location, phone, email, street, city, state, country, zip, tags, photo) VALUES ('$name', '$lastname', '$username', '$password', '$position', '$department', '$birthmonth', '$birthday', '$birthyear', '$location', '$phone', '$email', '$street', '$city', '$state', '$country', '$zip', '$tags', '$photo')"; mysql_query($query); var_dump($query); echo '<p>' . $name . ' has been added to the Employee Directory.</p>'; if (!$query) { die('Invalid query: ' . mysql_error()); } Can someone tell me why the above code produced: string(332) "INSERT INTO staff (name, lastname, username, password, position, department, birthmonth, birthday, birthyear, location, phone, email, street, city, state, country, zip, tags, photo) VALUES ('Craig', 'Hooghiem', 'sdf', 'sdf', 'sdf', 'sdf', '01', '01', 'sdf', 'sdf', '', 'sdf', 'sdf', 'sd', 'sdf', 'sdf', 'sd', 'sdg', 'leftround.gif')" Craig has been added to the Employee Directory. But does not actually add anything into the database table "staff" ? I must be missing something obvious here.

    Read the article

  • Setting the background colour/highlight colour for a given string range using Core Text

    - by Jasarien
    I have some text laid out using Core Text in my iPhone app. I'm using NSAttributedString to set certain styles within the text for given ranges. I can't seem to find an attribute for setting a background / highlight colour, though it would seem it is possible. I couldn't find an attribute name constant that sounded relevant and the documentation only lists: kCTCharacterShapeAttributeName kCTFontAttributeName kCTKernAttributeName kCTLigatureAttributeName kCTForegroundColorAttributeName kCTForegroundColorFromContextAttributeName kCTParagraphStyleAttributeName kCTStrokeWidthAttributeName kCTStrokeColorAttributeName kCTSuperscriptAttributeName kCTUnderlineColorAttributeName kCTUnderlineStyleAttributeName kCTVerticalFormsAttributeName kCTGlyphInfoAttributeName kCTRunDelegateAttributeName Craig Hockenberry, developer of Twitterrific has said publicly on Twitter that he uses Core Text to render the tweets, and Twitterrific has this background / highlight that I'm talking about when you touch a link. Any help or pointers in the right direction would be fantastic, thanks. Edit: Here's a link to the tweet Craig posted mentioning "Core text, attributed strings and a lot of hard work", and the follow up that mentioned using CTFrameSetter metrics to work out if touches intersect with links.

    Read the article

  • Can't access public folders after upgrade to Exchange 2010

    - by Craig Putnam
    After upgrading a domain from Exchange 2003 to Exchange 2010, I cannot access the public folders from Outlook 2003 or Outlook 2007. I can access the public folders from OWA. The error message in Outlook 2003 is: Unable to display the folder. Microsoft Office Outlook could not access the specified folder location. Could not open the item. Try again. So far, trying again has not helped. :-P According to the Outlook RPC diagnostic window, Outlook is connecting to the Exchange 2010 server when it tries to get the public folders.

    Read the article

  • DD-WRT: DNSMasq expand-hosts not working

    - by Craig Walker
    I have a Linksys router running DD-WRT (Firmware: DD-WRT v24-sp2 (09/08/09) mini). I have it successfully resolving the DNS names for my DHCP-assigned systems, but only when I fully-qualify those domains. This is despite using the "expand-hosts" DNSMasq additional option, which is supposed to activate this precise function. Here's my dnsmasq.conf: interface=br0 resolv-file=/tmp/resolv.dnsmasq domain=example.com dhcp-leasefile=/tmp/dnsmasq.leases dhcp-lease-max=51 dhcp-option=lan,3,10.77.0.5 dhcp-authoritative dhcp-range=lan,10.77.0.100,10.77.0.149,255.255.0.0,1440m dhcp-host=00:1A:A0:1D:82:5A,astatichostname,10.77.1.40,infinite expand-hosts (FYI: example.com and astatichostname are placeholders for the real-deal names I use. My network uses 10.77.0.0/16; my router is on 10.77.0.5.) Results: > nslookup astatichostname 10.77.0.5 Server: 10.77.0.5 Address: 10.77.0.5#53 ** server can't find astatichostname: NXDOMAIN > nslookup astatichostname.example.com 10.77.0.5 Server: 10.77.0.5 Address: 10.77.0.5#53 Name: astatichostname.example.com Address: 10.77.1.40 Is there something else that could be tripping up expand-host in DNSMasq?

    Read the article

  • IIS 7.5 Custom HTTP Response Headers Not Working

    - by Craig
    Trying to setup custom HTTP Response Headers on a new install of IIS7.5 on Windows Server 2008 R2 Standard and they are not working. Default headers work fine (X-Powered-By, etc...). Modifying default header values work (ie. change X-Powered-By to ASP.NET2). Modifying default header names cause header to stop being output (ie. Change X-Powered-By to X-Powered-By2). Site in question is a test site with a single html page. Custom headers also don't work on ASP.NET 2.0 site. I've tried setting the headers at the global level and at the site level to no effect.

    Read the article

  • Active Directory - Lightweight Directory Services and Domain Password Policy

    - by Craig Beuker
    Greetings all, We have an active directory domain which enforces a strict password policy. Hooray! Now, for the project we are working on, we are going to be storing users of our website Microsoft's AD-LDS service as well as using that for authentication of our web users. By default, it is my understanding that AD-LDS inherits its password policy from the domain of the machine it's installed on. Is there any way to break that link such that we can define a lighter password policy (or none if we so choose) for users in AD-LDS without affecting our domain? Note: AD-LDS is going to be hosted on a machine which is part of the domain. Thanks in advance.

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >