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  • Solr date field tdate vs date?

    - by user550178
    So I have a question about Solr's field date types which is pretty straight forward: what's the difference between a 'date' field and a 'tdate' one? The schema .xml claims that 'For faster range queries, consider the tdate type' and 'A Trie based date field for faster date range queries and date faceting. ' Fair enough... but what's the precisionStep="6" all about? should i change this? does it change the way i would create the query in case I use the tdate? What's the real advantage or what does Solr do that makes it better? P.S went through google, Solr manual, solr wiki and the java docs without any luck so I'd appreciate a kind and explanatory answer :)... Also checked: http://www.lucidimagination.com/blog/2009/05/13/exploring-lucene-and-solrs-trierange-capabilities/ http://web.archiveorange.com/archive/v/AAfXfqRYyLnDFtskmLRi

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  • Achieving decoupling in Model classes

    - by Guven
    I am trying to test-drive (or at least write unit tests) my Model classes but I noticed that my classes end up being too coupled. Since I can't break this coupling, writing unit tests is becoming harder and harder. To be more specific: Model Classes: These are the classes that hold the data in my application. They resemble pretty much the POJO (plain old Java objects), but they also have some methods. The application is not too big so I have around 15 model classes. Coupling: Just to give an example, think of a simple case of Order Header - Order Item. The header knows the item and the item knows the header (needs some information from the header for performing certain operations). Then, let's say there is the relationship between Order Item - Item Report. The item report needs the item as well. At this point, imagine writing tests for Item Report; you need have a Order Header to carry out the tests. This is a simple case with 3 classes; things get more complicated with more classes. I can come up with decoupled classes when I design algorithms, persistence layers, UI interactions, etc... but with model classes, I can't think of a way to separate them. They currently sit as one big chunk of classes that depend on each other. Here are some workarounds that I can think of: Data Generators: I have a package that generates sample data for my model classes. For example, the OrderHeaderGenerator class creates OrderHeaders with some basic data in it. I use the OrderHeaderGenerator from my ItemReport unit-tests so that I get an instance to OrderHeader class. The problem is these generators get complicated pretty fast and then I also need to test these generators; defeating the purpose a little bit. Interfaces instead of dependencies: I can come up with interfaces to get rid of the hard dependencies. For example, the OrderItem class would depend on the IOrderHeader interface. So, in my unit tests, I can easily mock the behaviour of an OrderHeader with a FakeOrderHeader class that implements the IOrderHeader interface. The problem with this approach is the complexity that the Model classes would end up having. Would you have other ideas on how to break this coupling in the model classes? Or, how to make it easier to unit-test the model classes?

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  • Model binding & derived model classes

    - by Richard Ev
    Does ASP.NET MVC offer any simple way to get model binding to work when you have model classes that inherit from others? In my scenario I have a View that is strongly typed to List<Person>. I have a couple of classes that inherit from Person, namely PersonTypeOne and PersonTypeTwo. I have three strongly typed partial views with names that match these class names (and render form elements for the properties of their respective models). This means that in my main View I can have the following code: <% for(int i = 0; i < Model.Count; i++) { Html.RenderPartial(Model[i].GetType().Name, Model[i]); } %> This works well, apart from when the user submits the form the relevant controller action method just gets a List<Person>, rather than a list of Person, PersonTypeOne and PersonTypeTwo. This is pretty much as expected as the form submission doesn't contain enough information to tell the default model binder to create any instances of PersonTypeOne and PersonTypeTwo classes. So, is there any way to get such functionality from the default model binder?

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  • The Interaction between Three-Tier Client/Server Model and Three-Tier Application Architecture Model

    The three-tier client/server model is a network architectural approach currently used in modern networking. This approach divides a network in to three distinct components. Three-Tier Client/Server Model Components Client Component Server Component Database Component The Client Component of the network typically represents any device on the network. A basic example of this would be computer or another network/web enabled devices that are connected to a network. Network clients request resources on the network, and are usually equipped with a user interface for the presentation of the data returned from the Server Component. This process is done through the use of various software clients, and example of this can be seen through the use of a web browser client. The web browser request information from the Server Component located on the network and then renders the results for the user to process. The Server Components of the network return data based on specific client request back to the requesting client.  Server Components also inherit the attributes of a Client Component in that they are a device on the network and that they can also request information from other Server Components. However what differentiates a Client Component from a Server Component is that a Server Component response to requests from devices on the network. An example of a Server Component can be seen in a web server. A web server listens for new requests and then interprets the request, processes the web pages, and then returns the processed data back to the web browser client so that it may render the data for the user to interpret. The Database Component of the network returns unprocessed data from databases or other resources. This component also inherits attributes from the Server Component in that it is a device on a network, it can request information from other server components and database components, and it also listens for new requests so that it can return data when needed. The three-tier client/server model is very similar to the three-tier application architecture model, and in fact the layers can be mapped to one another. Three-Tier Application Architecture Model Presentation Layer/Logic Business Layer/Logic Data Layer/Logic The Presentation Layer including its underlying logic is very similar to the Client Component of the three-tiered model. The Presentation Layer focuses on interpreting the data returned by the Business Layer as well as presents the data back to the user.  Both the Presentation Layer and the Client Component focus primarily on the user and their experience. This allows for segments of the Business Layer to be distributable and interchangeable because the Presentation Layer is not directly integrated in with Business Layer. The Presentation Layer does not care where the data comes from as long as it is in the proper format. This allows for the Presentation Layer and Business Layer to be stored on one or more different servers so that it can provide a higher availability to clients requesting data. A good example of this is a web site that uses load balancing. When a web site decides to take on the task of load balancing they must obtain a network device that sits in front of a one or machines in order to distribute the request across multiple servers. When a user comes in through the load balanced device they are redirected to a specific server based on a few factors. Common Load Balancing Factors Current Server Availability Current Server Response Time Current Server Priority The Business Layer and corresponding logic are business rules applied to data prior to it being sent to the Presentation Layer. These rules are used to manipulate the data coming from the Data Access Layer, in addition to validating any data prior to being stored in the Data Access Layer. A good example of this would be when a user is trying to create multiple accounts under one email address. The Business Layer logic can prevent duplicate accounts by enforcing a unique email for every new account before the data is even stored in the Data Access Layer. The Server Component can be directly tied to this layer in that the server typically stores and process the Business Layer before it is returned to the end-user via the Presentation Layer. In addition the Server Component can also run automated process through the Business Layer on the data in the Data Access Layer so that additional business analysis can be derived from the data that has been already collected. The Data Layer and its logic are responsible for storing information so that it can be easily retrieved. Typical in most modern applications data is stored in a database management system however data can also be in the form of files stored on a file server. In addition a database can take on one of several forms. Common Database Formats XML File Pipe Delimited File Tab Delimited File Comma Delimited File (CSV) Plain Text File Microsoft Access Microsoft SQL Server MySql Oracle Sybase The Database component of the Networking model can be directly tied to the Data Layer because this is where the Data Layer obtains the data to return back the Business Layer. The Database Component basically allows for a place on the network to store data for future use. This enables applications to save data when they can and then quickly recall the saved data as needed so that the application does not have to worry about storing the data in memory. This prevents overhead that could be created when an application must retain all data in memory. As you can see the Three-Tier Client/Server Networking Model and the Three-Tiered Application Architecture Model rely very heavily on one another to function especially if different aspects of an application are distributed across an entire network. The use of various servers and database servers are wonderful when an application has a need to distribute work across the network. Network Components and Application Layers Interaction Database components will store all data needed for the Data Access Layer to manipulate and return to the Business Layer Server Component executes the Business Layer that manipulates data so that it can be returned to the Presentation Layer Client Component hosts the Presentation Layer that  interprets the data and present it to the user

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  • Custom ASP.Net MVC 2 ModelMetadataProvider for using custom view model attributes

    - by SeanMcAlinden
    There are a number of ways of implementing a pattern for using custom view model attributes, the following is similar to something I’m using at work which works pretty well. The classes I’m going to create are really simple: 1. Abstract base attribute 2. Custom ModelMetadata provider which will derive from the DataAnnotationsModelMetadataProvider   Base Attribute MetadataAttribute using System; using System.Web.Mvc; namespace Mvc2Templates.Attributes {     /// <summary>     /// Base class for custom MetadataAttributes.     /// </summary>     public abstract class MetadataAttribute : Attribute     {         /// <summary>         /// Method for processing custom attribute data.         /// </summary>         /// <param name="modelMetaData">A ModelMetaData instance.</param>         public abstract void Process(ModelMetadata modelMetaData);     } } As you can see, the class simple has one method – Process. Process accepts the ModelMetaData which will allow any derived custom attributes to set properties on the model meta data and add items to its AdditionalValues collection.   Custom Model Metadata Provider For a quick explanation of the Model Metadata and how it fits in to the MVC 2 framework, it is basically a set of properties that are usually set via attributes placed above properties on a view model, for example the ReadOnly and HiddenInput attributes. When EditorForModel, DisplayForModel or any of the other EditorFor/DisplayFor methods are called, the ModelMetadata information is used to determine how to display the properties. All of the information available within the model metadata is also available through ViewData.ModelMetadata. The following class derives from the DataAnnotationsModelMetadataProvider built into the mvc 2 framework. I’ve overridden the CreateMetadata method in order to process any custom attributes that may have been placed above a property in a view model.   CustomModelMetadataProvider using System; using System.Collections.Generic; using System.Linq; using System.Web.Mvc; using Mvc2Templates.Attributes; namespace Mvc2Templates.Providers {     public class CustomModelMetadataProvider : DataAnnotationsModelMetadataProvider     {         protected override ModelMetadata CreateMetadata(             IEnumerable<Attribute> attributes,             Type containerType,             Func<object> modelAccessor,             Type modelType,             string propertyName)         {             var modelMetadata = base.CreateMetadata(attributes, containerType, modelAccessor, modelType, propertyName);               attributes.OfType<MetadataAttribute>().ToList().ForEach(x => x.Process(modelMetadata));               return modelMetadata;         }     } } As you can see, once the model metadata is created through the base method, a check for any attributes deriving from our new abstract base attribute MetadataAttribute is made, the Process method is then called on any existing custom attributes with the model meta data for the property passed in.   Hooking it up The last thing you need to do to hook it up is set the new CustomModelMetadataProvider as the current ModelMetadataProvider, this is done within the Global.asax Application_Start method. Global.asax protected void Application_Start()         {             AreaRegistration.RegisterAllAreas();               RegisterRoutes(RouteTable.Routes);               ModelMetadataProviders.Current = new CustomModelMetadataProvider();         }   In my next post, I’m going to demonstrate a cool custom attribute that turns a textbox into an ajax driven AutoComplete text box. Hope this is useful. Kind Regards, Sean McAlinden.

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  • Backbone.js (model instanceof Model) via Chrome Extension

    - by Leoncelot
    Hey guys, This is my first time ever posting on this site and the problem I'm about to pose is difficult to articulate due to the set of variables required to arrive at it. Let me just quickly explain the framework I'm working with. I'm building a Chrome Extension using jQuery, jQuery-ui, and Backbone The entire JS suite for the extension is written in CoffeeScript and I'm utilizing Rails and the asset pipeline to manage it all. This means that when I want to deploy my extension code I run rake assets:precompile and copy the resulting compressed JS to my extensions Directory. The nice thing about this approach is that I can actually run the extension js from inside my Rails app by including the library. This is basically the same as my extensions background.js file which injects the js as a content script. Anyway, the problem I've recently encountered was when I tried testing my extension on my buddy's site, whiskeynotes.com. What I was noticing is that my backbone models were being mangled upon adding them to their respective collections. So something like this.collection.add(new SomeModel) created some nonsense version of my model. This code eventually runs into Backbone's prepareModel code _prepareModel: function(model, options) { options || (options = {}); if (!(model instanceof Model)) { var attrs = model; options.collection = this; model = new this.model(attrs, options); if (!model._validate(model.attributes, options)) model = false; } else if (!model.collection) { model.collection = this; } return model; }, Now, in most of the sites on which I've tested the extension, the result is normal, however on my buddy's site the !(model instance Model) evaluates to true even though it is actually an instance of the correct class. The consequence is a super messed up version of the model where the model's attributes is a reference to the models collection (strange right?). Needless to say, all kinds of crazy things were happening afterward. Why this is occurring is beyond me. However changing this line (!(model instanceof Model)) to (!(model instanceof Backbone.Model)) seems to fix the problem. I thought maybe it had something to do with the Flot library (jQuery graph library) creating their own version of 'Model' but looking through the source yielded no instances of it. I'm just curious as to why this would happen. And does it make sense to add this little change to the Backbone source? Update: I just realized that the "fix" doesn't actually work. I can also add that my backbone Models are namespaced in a wrapping object so that declaration looks something like class SomeNamespace.SomeModel extends Backbone.Model

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  • How to maintain a file's 'last modified' date ?

    - by Will.
    I'm copying files and folders over from one filesystem to another (both are ext3) via cp in the terminal. The 'date modified' on all of the files are being changed to the current time although I am not modifying the folder or the files. I'd like for them to keep their existing 'last modified date' which vary within the past 5 years. I am not interested in changing them to a specific date as described this previous question, but to maintain the existing 'last modified' date. I'm using 12.04.

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  • Mapping java.util.Date to xs:date instead of xs:dateTime in JAX-WS

    - by Larsing
    Hi all, We hav an EJB, jws-anotated as a web service. It has a pretty complex pojo-model that generates an equally complex xsd. The pojos contain numerous java.util.Date. These all map to xs:dateTime. This service is used as "business service" in Oracle(BEA) OSB(AquaLogic). We also have a "proxy service" which we map to the BS with XQuery (the OSB/AquaLogic way). The proxy service's xsd has xs:date for the corresponding fields. For some reason, Oracle's implementation of XQuery does not support casting from xs:date to xs:dateTime(!). I could solve this by casting to xs:string and concat:ing with "T00:00:00", however, i would rather try to get JAX-WS to generate an xsd with xs:date instead. Only, I can't find any info on how to do this (anotations?). Can anyone give me a hint? Kind regards, Lars

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  • Checking date against date range in Python

    - by Flowpoke
    I have a date variable: 2011-01-15 and I would like to get a boolean back if said date is within 3 days from TODAY. Im not quite sure how to construct this in Python. Im only dealing with date, not datetime. My working example is a "grace period". A user logs into my site and if the grace period is within 3 days of today, additional scripts, etc. are omitted for that user. I know you can do some fancy/complex things in Python's date module(s) but Im not sure where to look.

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  • Web application / Domain model integration using JSON capable DTOs [on hold]

    - by g-makulik
    I'm a bit confused about architectural choices for the web-applications/java/python world. For c/c++ world the available (open source) choices to implement web applications is pretty limited to zero, involving java or python the choices explode to a,- hard to sort out -, mess of available 'frameworks' and application approaches. I want to sort out a clean MVC model, where the M stands for a fully blown (POCO, POJO driven) domain model (according M.Fowler's EAA pattern) using a mature OO language (Java,C++) for implementation. The background is: I have a system with certain hardware components (that introduce system immanent active behavior) and a configuration database for system meta and HW-components configuration data (these are even usually self contained, since the HW-components are capable to persist their configuration data anyway). For realization of the configuration/status data exchange protocol with the HW-components we have chosen the Google Protobuf format, which works well for the directly wired communication with these components. This protocol is already used successfully with a Java based GUI application via TCP/IP connection to the main system controlling HW-component. This application has some drawbacks and design flaws for historical reasons. Now we want to develop an abstract model (domain model) for configuration and monitoring those HW-components, that represents a more use case oriented view to the overall system behavior. I have the feeling that a plain Java class model would fit best for this (c++ implementation seems to have too much implementation/integration overhead with viable language-bridge interfaces). Google Protobuf message definitions could still serve well to describe DTO objects used to interact with a domain model API. But integrating Google Protobuf messages client side for e.g. data binding in the current view doesn't seem to be a good choice. I'm thinking about some extra serialization features, e.g. for JSON based data exchange with the views/controllers. Most lightweight solutions seem to involve a python based presentation layer using JSON based data transfer (I'm at least not sure to be fully informed about this). Is there some lightweight (applicable for a limited ARM Linux platform) framework available, supporting such architecture to realize a web-application? UPDATE: According to my recent research and comments of colleagues I've noticed that using Java (and some JVM) might not be the preferable choice for integration with python on a limited linux system as we have (running on ARM9 with hard to discuss memory and MCU costs), but C/C++ modules would do well for this (since this forms the native interface to python extensions, doesn't it?). I can imagine to provide a domain model from an appropriate C/C++ API (though I still think it's more efforts and higher skill requirements for the involved developers to do with these languages). Still I'm searching for a good approach that supports such architecture. I'll appreciate any pointers!

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  • Camera not staying behind model while moving in circle

    - by ChocoMan
    I have a camera behind a model (3rd Person) and I'm having problems KEEPING it behind the model. When I first start my game, you see the back of the model. If the model moves forward, backward or strafe left or right, the camera moves along accordingly. When the model rotates (stationary), the camera rotates accordingly with the model still pointing at the model's back. So far, so good. The problem comes when the player is BOTH moving and rotating at the same time. Take for example a model moving in a circular pattern like running around a track. As the model moves in this motion, the model rotates slightly more with each complete rotation. Eventually, instead of looking at the model's back, eventually you will see the model in a profile view and before you know it, the model's front is facing the camera. And when you stop moving the model, the model stays in that position. So, as long as my model is stationary and rotating in one place, the camera rotates correctly. But as soon as there is any sort movement while rotating, the model is offset by a mysterious increasing amount. How can I keep the camera maintaining the same view no matter how I move AND rotate at the same time? // Rotates model and pitches camera on its own axis public void modelRotMovement(GamePadState pController) { /* For rotating the model left or right. * Camera maintains distance from model * throughout rotation and if model moves * to a new position. */ Yaw = pController.ThumbSticks.Right.X * MathHelper.ToRadians(speedAngleMAX); AddRotation = Quaternion.CreateFromAxisAngle(Vector3.Up, yaw); //AddRotation = Quaternion.CreateFromYawPitchRoll(Yaw, 0, 0); ModelLoad.MRotation *= AddRotation; MOrientation = Matrix.CreateFromQuaternion(ModelLoad.MRotation); Pitch = pController.ThumbSticks.Right.Y * MathHelper.ToRadians(speedAngleMAX); AddPitch = Quaternion.CreateFromAxisAngle(Vector3.Up, pitch); ModelLoad.CRotation *= AddPitch; COrientation = Matrix.CreateFromQuaternion(ModelLoad.CRotation); } // Orbit (yaw) Camera around model public void cameraYaw(float yaw) { Vector3 yawAngle = ModelLoad.CameraPos - ModelLoad.camTarget; Vector3 axisYaw = Vector3.Up; ModelLoad.CameraPos = Vector3.Transform(yawAngle, Matrix.CreateFromAxisAngle(axisYaw, yaw)) + ModelLoad.camTarget; }

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  • Move model forward base on model orientation

    - by ChocoMan
    My model rotates on it's own Y-axis regardless of where it is in the world. Here are the controls for the left ThumbStick: UP (move model forward on Z-Axis) DOWN (move model backward on Z-Axis) LEFT & RIGHT (strafe to either side) The problem is adjusting the direction the model's orientation UP and DOWN if the player should also rotate the player while moving forward or backwards. An example what Im trying to achieve would be a car doing donuts. The car is always facing the current direction that it interprets as forward (or rear as backwards) in relation to it's local rotation. Here is how Im calling the movement: // Rotate model with Right Thumbstick along X-Axis modelRotation -= pController.ThumbSticks.Right.X * mRotSpeed; // Move Forward if (pController.IsButtonDown(Buttons.LeftThumbstickUp)) { modelPosition.Z -= -pController.ThumbSticks.Left.Y * speed; } // Move Backward if (pController.IsButtonDown(Buttons.LeftThumbstickDown)) { modelPosition.Z += pController.ThumbSticks.Left.Y * speed; } // Strafe Left if (pController.IsButtonDown(Buttons.LeftThumbstickLeft)) { modelPosition.X += -pController.ThumbSticks.Left.X * speed; } // Strafe Right if (pController.IsButtonDown(Buttons.LeftThumbstickRight)) { modelPosition.X -= pController.ThumbSticks.Left.X * speed; } // DeadZone if (!pController.IsButtonDown(Buttons.LeftThumbstickUp) && !pController.IsButtonDown(Buttons.LeftThumbstickDown) && !pController.IsButtonDown(Buttons.LeftThumbstickLeft) && !pController.IsButtonDown(Buttons.LeftThumbstickRight)) { }

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  • Ubuntu one changes 'Date modified' to time and date of sync

    - by Philippe
    I'm wondering why ubuntu one changes the date of the synced files. Instead of leaving the actual date and time of modification it updates the time and date to the sync time. So, e.g., if I change and save a file today at july 26 2 pm and I go home and sync my home-pc with u1 tomorrow at 10 the 'Date modified' of that file will reflect the syncdate which might be July 27, 10am. I don't like that behavior and I don't understand if this is a bug or if that is actually intended?

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  • how to store a date, and then check to see if another date matches that date

    - by user797963
    I'm trying to figure out dates in Java and am completely lost. Do I use Date? Use epoch time? Gregorian Calendar? Let's say I have a want to store a date, then later compare it to other dates. For example, I've stored a date "10/27/2013". Then, I want to later compare it to dates entered later to see if a later date is identical to "10/27/2013", or if just the day, year, or month matches? What's the best way to do this?

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  • How to remove a model object from an EMF model and its GEF Editor via Adapter

    - by s.d
    This question is principally a follow-up to my question about EMF listening mechanisms. So, I have a third-party EMF model (uneditable) which is based on a generic graph model. The structure is as follows: Project | ItemGraph | Item | Document | DocumentGraph / | \ Tokens Nodes Relations(Edges) I have a GEF editor which works on the DocumentGraph (i.e., not the root object, perhaps this is a problem?): getGraphicalViewer().setContents(documentGraph). THe editor has the following edit part structure: DocumentGraphEP / \ Primary Connection LayerEP LayerEP / \ | TokenEP NodeEP RelationEP PrimaryLayerEP and ConnectionLayerEP both have simple Strings as model, which are not represented in the EMF (domain) model. They are simply used to add a primary (i.e., node) layer, and a connection layer (with ShortestPathConnectionRouter) to the editor. Problem: I am trying to get myself into the workings of EMF adapters, and have tried to make use of the available tutorials, mainly the EMF-GEF Eclipse tutorial, vainolo's blog, and vogella's tutorial. I thought I'd start with an easy thing, so tried to remove a node from the graph and see if I get it to work. Which I didn't, and I don't see where the problem is. I can select a node, and have the generic delete Action in my toolbar, but when I click it, nothing happens. Here is the respective source code for the different responsible parts. Please be so kind to point me to any errors (of thinking, coding errors, whathaveyou) you can find. NodeEditPart public class NodeEditPart extends AbstractGraphicalEditPart implements Adapter { protected IFigure createFigure() { return new NodeFigure(); } protected void createEditPolicies() { .... installEditPolicy(EditPolicy.COMPONENT_ROLE, new NodeComponentEditPolicy()); } protected void refreshVisuals() { NodeFigure figure = (NodeFigure) getFigure(); SNode model = (SNode) getModel(); PrimaryLayerEditPart parent = (PrimaryLayerEditPart) getParent(); // Set text figure.getLabel().setText(model.getSName()); .... } public void activate() { if (isActive()) return; // start listening for changes in the model ((Notifier)getModel()).eAdapters().add(this); super.activate(); } public void deactivate() { if (!isActive()) return; // stop listening for changes in the model ((Notifier)getModel()).eAdapters().remove(this); super.deactivate(); } private Notifier getSDocumentGraph() { return ((SNode)getModel()).getSDocumentGraph(); } @Override public void notifyChanged(Notification notification) { int type = notification.getEventType(); switch( type ) { case Notification.ADD: case Notification.ADD_MANY: case Notification.REMOVE: case Notification.REMOVE_MANY: refreshChildren(); break; case Notification.SET: refreshVisuals(); break; } } @Override public Notifier getTarget() { return target; } @Override public void setTarget(Notifier newTarget) { this.target = newTarget; } @Override public boolean isAdapterForType(Object type) { return type.equals(getModel().getClass()); } } NodeComponentEditPolicy public class NodeComponentEditPolicy extends ComponentEditPolicy { public NodeComponentEditPolicy() { super(); } protected Command createDeleteCommand(GroupRequest deleteRequest) { DeleteNodeCommand cmd = new DeleteNodeCommand(); cmd.setSNode((SNode) getHost().getModel()); return cmd; } } DeleteNodeCommand public class DeleteNodeCommand extends Command { private SNode node; private SDocumentGraph graph; @Override public void execute() { node.setSDocumentGraph(null); } @Override public void undo() { node.setSDocumentGraph(graph); } public void setSNode(SNode node) { this.node = node; this.graph = node.getSDocumentGraph(); } } All seems to work fine: When a node is selected in the editor, the delete symbol is activated in the toolbar, but when it is clicked, nothing happens in the editor. I'd be very thankful for any pointers :).

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  • Camera wont stay behind model after pitch, then rotation

    - by ChocoMan
    I have a camera position behind a model. Currently, if I push the left thumbstick making my model move forward, backward, or strafe, the camera stays with the model. If I push the right thumbstick left or right, the model rotates in those directions fine along with the camera rotating while maintaining its position relatively behind the model. But when I pitch the model up or down, then rotate the model afterwards, the camera moves slightly rotates in a clock-like fashion behind the model. If I do a few rotations of the model and try to pitch the camera, the camera will eventually be looking at the side, then eventually the front of the model while also rotating in a clock-like fashion. My question is, how do I keep the camera to pitch up and down behind the model no matter how much the model has rotated? Here is what I got: // Rotates model and pitches camera on its own axis public void modelRotMovement(GamePadState pController) { // Rotates Camera with model Yaw = pController.ThumbSticks.Right.X * MathHelper.ToRadians(angularSpeed); // Pitches Camera around model Pitch = pController.ThumbSticks.Right.Y * MathHelper.ToRadians(angularSpeed); AddRotation = Quaternion.CreateFromYawPitchRoll(Yaw, 0, 0); ModelLoad.MRotation *= AddRotation; MOrientation = Matrix.CreateFromQuaternion(ModelLoad.MRotation); } // Orbit (yaw) Camera around with model (only seeing back of model) public void cameraYaw(Vector3 axisYaw, float yaw) { ModelLoad.CameraPos = Vector3.Transform(ModelLoad.CameraPos - ModelLoad.camTarget, Matrix.CreateFromAxisAngle(axisYaw, yaw)) + ModelLoad.camTarget; } // Raise camera above or below model's shoulders public void cameraPitch(Vector3 axisPitch, float pitch) { ModelLoad.CameraPos = Vector3.Transform(ModelLoad.CameraPos - ModelLoad.camTarget, Matrix.CreateFromAxisAngle(axisPitch, pitch)) + ModelLoad.camTarget; } // Call in update method public void updateCamera() { cameraYaw(Vector3.Up, Yaw); cameraPitch(Vector3.Right, Pitch); } NOTE: I tried to use addPitch just like addRotation but it didn't work...

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  • Wrong date with ruby Date.today and DateTime.now

    - by Rob
    I've installed ruby-1.8.6-p383 with RVM. System ruby is 1.9.1_p378-1 I'm getting the wrong date from Date.today and DateTime.now when using ruby 1.8.. Whereas Time.now is correct: irb(main):002:0> DateTime.now.to_s => "2126--1-10618T11:23:43+00:00" irb(main):004:0> Date.today.to_s => "2126--1-10618" irb(main):005:0> Time.now => Thu Jan 28 11:55:27 +0000 2010 All is well if I switch to ruby 1.9: irb(main):003:0> DateTime.now.to_s => "2010-01-28T11:58:51+00:00" irb(main):004:0> Date.today.to_s => "2010-01-28" irb(main):005:0> Time.now => 2010-01-28 11:59:05 +0000 Any advice on how to get DateTime to work properly in ruby 1.8 would be most appreciated!

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  • Inconsistency between date-time in terminal and clock

    - by Franck
    I can't figure out why I have 5 hours difference between GUI clock and date command in terminal. My bios clock is set to GMT... Any ideas ? franck@franck-ThinkPad-T61:~$ date mercredi 11 avril 2012, 02:48:47 (UTC-0500) franck@franck-ThinkPad-T61:~$ sudo dpkg-reconfigure tzdata Current default time zone: 'Europe/Paris' Local time is now: Wed Apr 11 09:49:02 CEST 2012. Universal Time is now: Wed Apr 11 07:49:02 UTC 2012. franck@franck-ThinkPad-T61:~$ tail /etc/timezone Europe/Paris franck@franck-ThinkPad-T61:~$ date mercredi 11 avril 2012, 02:49:21 (UTC-0500) franck@franck-ThinkPad-T61:~$ sudo dpkg-reconfigure --frontend noninteractive tzdata Current default time zone: 'Europe/Paris' Local time is now: Wed Apr 11 09:49:27 CEST 2012. Universal Time is now: Wed Apr 11 07:49:27 UTC 2012. franck@franck-ThinkPad-T61:~$ date mercredi 11 avril 2012, 02:49:30 (UTC-0500) franck@franck-ThinkPad-T61:~$ sudo cat /etc/default/rcS # # /etc/default/rcS # # Default settings for the scripts in /etc/rcS.d/ # # For information about these variables see the rcS(5) manual page. # # This file belongs to the "initscripts" package. TMPTIME=0 SULOGIN=no DELAYLOGIN=no UTC=yes VERBOSE=no FSCKFIX=no franck@franck-ThinkPad-T61:~$ sudo hwclock --show mer. 11 avril 2012 07:49:48 CDT -0.555705 secondes

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  • One Linux server has two timer

    - by garconcn
    The time on one of our Linux box is very weird. Whenever I call date 3 times, the 4th call will give a wrong time(usually 1 hour later). I have setup cron to sync with ntp server. We have 20+ similar servers, only this one has this problem. Any idea? Thanks. Linux 2.6.18-6-686 #1 SMP Thu Aug 20 21:56:59 UTC 2009 i686 GNU/Linux :~# date Fri Jun 11 17:00:51 PDT 2010 :~# date Fri Jun 11 17:00:52 PDT 2010 :~# date Fri Jun 11 17:00:53 PDT 2010 :~# date Fri Jun 11 18:14:12 PDT 2010 :~# date Fri Jun 11 17:00:55 PDT 2010 :~# date Fri Jun 11 17:00:56 PDT 2010 :~# date Fri Jun 11 17:00:56 PDT 2010 :~# date Fri Jun 11 18:14:15 PDT 2010 :~# date Fri Jun 11 17:00:58 PDT 2010 :~# date Fri Jun 11 17:00:58 PDT 2010 :~# date Fri Jun 11 17:00:59 PDT 2010 :~# date Fri Jun 11 18:14:18 PDT 2010 :~# date Fri Jun 11 17:01:01 PDT 2010 :~# date Fri Jun 11 17:01:01 PDT 2010 :~# date Fri Jun 11 17:01:02 PDT 2010 :~# date Fri Jun 11 18:14:21 PDT 2010 :~# date Fri Jun 11 17:01:03 PDT 2010 :~# date Fri Jun 11 17:01:04 PDT 2010 :~# date Fri Jun 11 17:01:05 PDT 2010

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  • Rails - Accessing model class methods from within ActiveRecord model

    - by aaronrussell
    I have a simple standalone model that doesn't inherit from ActiveRecord or anything else, called SmsSender. As the name suggests, it delivers text messages to an SMS gateway. I also have an ActiveRecord model called SmsMessage which has an instance method called deliver: def deliver SmsSender.deliver_message(self) self.update_attributes :status => "Sent" end The above is returning uninitialized constant SmsSender. I'm sure this is dead simple, but how can I access the SmsSender class from within my model?

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  • Problem with AssetManager while loading a Model type

    - by user1204548
    Today I've tried the AssetManager for the first time with .g3db files and I'm having some problems. Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: data/data at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:508) at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:342) at com.lostchg.martagdx3d.MartaGame.render(MartaGame.java:78) at com.badlogic.gdx.Game.render(Game.java:46) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:207) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114) Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: data/data at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119) at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:89) at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:445) at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:340) ... 4 more Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: data/data at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:31) at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:117) ... 7 more Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: data/data at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:140) at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:72) at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:41) at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:69) at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:34) at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:49) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: data\data (Internal) at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:132) at com.badlogic.gdx.files.FileHandle.length(FileHandle.java:586) at com.badlogic.gdx.files.FileHandle.readBytes(FileHandle.java:220) at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:137) ... 9 more Why it tries to load that unexisting file? It seems that the AssetManager manages to load my .g3db file at first, because earlier the java console threw some errors related to the textures associated to the 3D scene having to be a power of 2. Relevant code: public void show() { ... assets = new AssetManager(); assets.load("data/levelprueba2.g3db", Model.class); loading = true; ... } private void doneLoading() { Model model = assets.get("data/levelprueba2.g3db", Model.class); for (int i = 0; i < model.nodes.size; i++) { String id = model.nodes.get(i).id; ModelInstance instance = new ModelInstance(model, id); Node node = instance.getNode(id); instance.transform.set(node.globalTransform); node.translation.set(0,0,0); node.scale.set(1,1,1); node.rotation.idt(); instance.calculateTransforms(); instances.add(instance); } loading = false; } public void render(float delta) { super.render(delta); if (loading && assets.update()) doneLoading(); ... } The error points to the line with the assets.update() method. Please, help! Sorry for my bad English and my amateurish doubts.

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  • DDD Model Design and Repository Persistence Performance Considerations

    - by agarhy
    So I have been reading about DDD for some time and trying to figure out the best approach on several issues. I tend to agree that I should design my model in a persistent agnostic manner. And that repositories should load and persist my models in valid states. But are these approaches realistic practically? I mean its normal for a model to hold a reference to a collection of another type. Persisting that model should mean persist the entire collection. Fine. But do I really need to load the entire collection every time I load the model? Probably not. So I can have specialized repositories. Some that load maybe a subset of the object graph via DTOs and others that load the entire object graph. But when do I use which? If I have DTOs, what's stopping client code from directly calling them and completely bypassing the model? I can have mappers and factories to create my models from DTOs maybe? But depending on the design of my models that might not always work. Or it might not allow my models to be created in a valid state. What's the correct approach here?

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  • Keeping game model and graphics/animation separate but in sync

    - by AJM
    Suppose I'm building a chess game where I want to have animations. Pieces glide to their new squares when moved. Pieces perform attack animations when capturing other pieces. I'm not sure how to effectively separate the data and logic needed for these animations and the actual game model (in the MVC sense). The pieces themselves should ideally not have to worry about their pixel coordinates or current animation frame. At the same time, many changes to the model are effectively driven by animations. A moved piece changes its position after (before?) its sprite is done gliding. A piece is removed from the board after the capturing piece is finished its attack animation. How would you suggest I manage the game model, the graphics and animations, and their relationships? For example, where would the animations "live"? How would animations be created and managed in response to player moves? How would animations drive updates to the game model, or how would the game model drive animations?

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