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  • Ubuntu 14.04 doesn't detect my discrete GPU

    - by user258887
    I recently purchased a laptop with an Nvidia GeForce 860m, and have installed Ubuntu 14.04. On my old laptop I had 12.04, which automatically filled Additional Drivers with Nvidia drivers. But on this computer, the only thing in Additional Drivers is Qualcomm. So I manually installed Nvidia, but X Server Settings doesn't seem to detect any GPU... lspci | grep VGA reports only my integrated Intel GPU, but lspci -v reports many things, including the Nvidia GPU: 01:00.0 3D controller: NVIDIA Corporation GM107M [GeForce GTX 860M] (rev a2) Subsystem: ASUSTeK Computer Inc. Device 157d Flags: fast devsel, IRQ 16 Memory at ec000000 (32-bit, non-prefetchable) [size=16M] Memory at c0000000 (64-bit, prefetchable) [size=256M] Memory at d0000000 (64-bit, prefetchable) [size=32M] I/O ports at e000 [size=128] Expansion ROM at ed000000 [disabled] [size=512K] Capabilities: access denied Don't know what any of that means. Not sure if it's supposed to say 'access denied'... I need my GPU to do CUDA and OpenGL programming. What else can I do to figure out why this isn't working?

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  • Make application automatically detect system language

    - by hakermania
    What should an application developed under a Linux System like Ubuntu do so as to automatically detect the system language? There are applications, like Liferea that automatically change their language to match the system's, without altering any preference of the program itself: Should this be the "default" behavior for all the programs? Should there be an option on the program so as to let the user choose the language nonetheless? Are all these translations coming along with the program itself? What if the user has set a system language not available in the translations of the program? Is this Ubuntu or most-linux-distros specific?

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  • Detect Open Space in Farseer

    - by Tom G
    I'm working on a 2D platformer using XNA and Farseer. I would like the player's character to be able to grab and climb up ledges. Detecting a collision between the player and the side of a wall is simple enough with the OnCollision delegate, but I have to admit I'm a bit stumped on how to detect that there's enough clearance for the PC to mount the ledge. Essentially, I want to ensure there's an appropriately sized rectangle above and to the left or right of the PC (depending on their direction) and I'm not sure how I would check for such a space. Any suggestions on how to determine there is nothing in the simulated world within some bounding rectangle?

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  • How to Detect and Fix an Infected PC

    You may have noticed that your PC is not acting the way it used to when you first purchased it. If so, malware may be the culprit. Here are some ways to detect if your PC has been infected, as well as methods to correct any such problems to get things back to normal, as suggested by researcher Tim Armstrong of Kaspersky Lab. Malware Detection Irritating Popups Irritating popup windows are one of the telltale signs that your PC is infected with malware. One of the most common classes of malware driven popup windows comes in the form of scareware, or fake antivirus warnings. These popups tel...

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  • NetworkManager doesn't detect my broadband device

    - by Joril
    I have a Huawei K3765 (USB ID 12D1:1520) and I'm trying to use it with Ubuntu 10.04 Lucid. I have usb-modeswitch installed, so when I plug the device I can see that it gets switched from storage-mode to modem-mode. My problem is that when I try to create a broadband mobile connection for it, NetworkManager doesn't detect the modem... I tried this on two different laptops. /var/log/daemon.log doesn't show anything of interest, AFAIKT... What could I try?

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  • Upstart Script: Detect Shift Key Down At Boot

    - by bambuntu
    I want to create a boot up potential which allows a different upstart/runlevel configurations to load based upon specific key downs at boot (or combos). How do I detect a key down event with an upstart script? I'm offering a bounty. The deal is you must provide a very simple piece of working code to do this. I will immediately check the code and verify that it works. I'm on 10.04 if that helps. Alternative methods to achieve the same result are acceptable, i.e., if grub could somehow show entries that would indicate a type of boot, where that boot would cp appropriate files to /etc/init. So, instead of a keydown solution, it would be a boot menu item solution and the way to get grub to copy upstart scripts to /etc/init. If possible.

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  • Detect Subscribers To Event In Real Time

    - by xyz247
    I'm using C++ in the QT framework to write an application that detects an application running in memory. I can use the FindWindow method, but that requires that I know the windows title before hand. What would be the best method for identifying behavior of the application in memory to match it to a title? For example, if I know (before scanning) that a given application subscribes to the OnKeyPress event, is it possible to hook to it that method, detect all of the subscribers and enumerate them to find the application i'm looking for? If so, how would I go about doing that without integrating into the kernel? Thanks in advance for all the responses.

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  • don't auto detect my gp 3g modem

    - by shawn
    i have a gp (bd) modem but when i'm plug it .it shows only it's storage files.don;t detect a network... now what can i do?so.i'm now offline. can not connect a network connection. if you know any way plz helpThis is bold**, just like this. me. because i;m a new user. but, i'm a hardcore l======== Smaller Subheader Use hash marks if you need several levels of headers: Header 1 Header 2 Header 3 ###over of UBUNTU.plz help me plz

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  • Ubuntu crashed while 13.10 was installing and now it doesn't detect my keyboard when I boot

    - by iirelu
    I was running the 13.04 to 13.10 installer, and it slowly caused Ubuntu to break down until eventually the installer itself along with Unity crashed, forcing me to Alt+SysRq+B. Now, when I try to start Ubuntu it doesn't detect my keyboard at all. It boots up completely fine apart from that bringing me to the 13.10 login screen. The backlight on my keyboard remains on but not a single thing works, not even SysRq. I was imagining that if I could run apt-get dist-upgrade it could finish the update, but I couldn't get that far.

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  • C# - How to detect all IP addresses from a LAN?

    - by SAMIR BHOGAYTA
    string strHostName = string.Empty; cmbIPAddress.Items.Clear(); // Getting Ip address of local machine... // First get the host name of local machine. strHostName = Dns.GetHostName(); // Then using host name, get the IP address list.. IPHostEntry ipEntry = Dns.GetHostByName(strHostName); IPAddress[] iparrAddr = ipEntry.AddressList; if (iparrAddr.Length 0) { for (int intLoop = 0; intLoop cmbIPAddress.Items.Add(iparrAddr[intLoop].ToString()); }

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  • Libgdx detect when player is outside of screen

    - by Rockyy
    Im trying to learn libGDX (coming from XNA/MonoDevelop), and I'm making a super simple test game to get to know it better. I was wondering how to detect if the player sprite is outside of the screen and make it so it is impossible to go outside of the screen edges. In XNA you could do something like this: // Prevent player from moving off the left edge of the screen if (player.Position.X < 0) player.Position = new Vector2(0, player.Position.Y); How is this achieved in libgdx? I think it's the Stage that handles the 2D viewport in libgdx? This is my code so far: private Texture texture; private SpriteBatch batch; private Sprite sprite; @Override public void create () { float w = Gdx.graphics.getWidth(); float h = Gdx.graphics.getHeight(); batch = new SpriteBatch(); texture = new Texture(Gdx.files.internal("player.png")); sprite = new Sprite(texture); sprite.setPosition(w/2 -sprite.getWidth()/2, h/2 - sprite.getHeight()/2); } @Override public void render () { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); if(Gdx.input.isKeyPressed(Input.Keys.LEFT)){ if(Gdx.input.isKeyPressed(Input.Keys.CONTROL_LEFT)) sprite.translateX(-1f); else sprite.translateX(-10.0f); } if(Gdx.input.isKeyPressed(Input.Keys.RIGHT)){ if(Gdx.input.isKeyPressed(Input.Keys.CONTROL_LEFT)) sprite.translateX(1f); else sprite.translateX(10f); } batch.begin(); sprite.draw(batch); batch.end(); }

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  • VGA monitor won't detect on NVIDIA Quadro NVS 4200M

    - by tanmayk
    I am on a Dell Latitude E6420 and just installed 12.04. When I plug in my external monitor's VGA cable, the laptop doesn't detect any new monitor. Here's the output of my lspci: 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) 00:01.0 PCI bridge: Intel Corporation Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port (rev 09) 00:16.0 Communication controller: Intel Corporation 6 Series/C200 Series Chipset Family MEI Controller #1 (rev 04) 00:16.3 Serial controller: Intel Corporation 6 Series/C200 Series Chipset Family KT Controller (rev 04) 00:19.0 Ethernet controller: Intel Corporation 82579LM Gigabit Network Connection (rev 04) 00:1a.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 1 (rev b4) 00:1c.1 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 2 (rev b4) 00:1c.2 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 3 (rev b4) 00:1c.3 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 4 (rev b4) 00:1c.5 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 6 (rev b4) 00:1d.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation QM67 Express Chipset Family LPC Controller (rev 04) 00:1f.2 RAID bus controller: Intel Corporation 82801 Mobile SATA Controller [RAID mode] (rev 04) 00:1f.3 SMBus: Intel Corporation 6 Series/C200 Series Chipset Family SMBus Controller (rev 04) 01:00.0 VGA compatible controller: NVIDIA Corporation GF119 [Quadro NVS 4200M] (rev a1) 01:00.1 Audio device: NVIDIA Corporation HDMI Audio stub (rev a1) 03:00.0 Network controller: Intel Corporation Centrino Advanced-N 6205 (rev 34) 0b:00.0 SD Host controller: O2 Micro, Inc. Device 8221 (rev 05) 0b:00.1 Mass storage controller: O2 Micro, Inc. Device 8231 (rev 03) I tried installing the Quadro NVS 4200M from the nvidia website but got stuck in TTY after the installation finished. Any ideas as to how I can get the external monitor to work? Thanks!

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  • ASP.Net Fails to Detect IE10 without .Net Hotfix

    - by Ben Barreth
    Benny Mathew recently alerted us that he couldn’t create, edit or delete posts on GeeksWithBlogs in IE10 (Windows 8). It turns out the problem is that ASP.Net fails to detect IE10 causing a javascript error on postback. We’ll be applying a hotfix to the .Net framework on GWB shortly to fix this issue. In the meantime you can use the simple workaround outlined below. (Note that if you create posts using Windows Live Writer you won’t have this issue creating posts). Log into your GWB Account and go to the “Posts” page. Hit F12 to bring up the developer window in IE10. Click on the ‘Browser Mode’ option and change it to IE9. You should now be able to create/edit/delete posts in GWB. Note this also fixes any other sites in IE10 that might not yet have the hotfix applied. You can tell if the hotfix is the likely culprit if you’re using IE10 and see the following error in the Web Developers Console area: SCRIPT5009: '__doPostBack' is undefined Let us know ASAP if there are other issues you are experiencing that aren’t fixed by this workaround!

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  • How to make pulseaudio and ubuntu detect the same audio device as alsa driver

    - by Kiwy
    I use Ubuntu 14.04 x64 and I use gnome-shell on my laptop. I have a Bose companion 5 (which is basically a USB sound system) and a HDMI port, both does work perfectly when I just boot with the cable plugin. However, when my laptop go to sleep or get unplugged from those two outputs, if I plug back the device, I end up without any hardware detection (only the built-in speakers) from pulse and gnome-shell sound output selector while if I use alsamixer, the device look up and ready. gstreamer-properties allow me to select and test effectively any device but while alsa recognize any device on the run, pulse is not capable of handling things correctly, my question is then: How can I make pulse detect and use the same hardware as alsa, or how to remove completely and gracefully pulseaudio (meaning volume applet running in gnome shell) I don't mind if the project implies to recompile half gnome shell if it implies those audio outputs work all the time. Pulse does not list my soundcard when I use command pactl list cards while the module plug&play for sound card is loaded in pactl list modules. I really don't know what to do, the behavior seems pretty random.

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  • Can't detect collision properly using Rectangle.Intersects()

    - by Daniel Ribeiro
    I'm using a single sprite sheet image as the main texture for my breakout game. The image is this: My code is a little confusing, since I'm creating two elements from the same Texture using a Point, to represent the element size and its position on the sheet, a Vector, to represent its position on the viewport and a Rectangle that represents the element itself. Texture2D sheet; Point paddleSize = new Point(112, 24); Point paddleSheetPosition = new Point(0, 240); Vector2 paddleViewportPosition; Rectangle paddleRectangle; Point ballSize = new Point(24, 24); Point ballSheetPosition = new Point(160, 240); Vector2 ballViewportPosition; Rectangle ballRectangle; Vector2 ballVelocity; My initialization is a little confusing as well, but it works as expected: paddleViewportPosition = new Vector2((GraphicsDevice.Viewport.Bounds.Width - paddleSize.X) / 2, GraphicsDevice.Viewport.Bounds.Height - (paddleSize.Y * 2)); paddleRectangle = new Rectangle(paddleSheetPosition.X, paddleSheetPosition.Y, paddleSize.X, paddleSize.Y); Random random = new Random(); ballViewportPosition = new Vector2(random.Next(GraphicsDevice.Viewport.Bounds.Width), random.Next(GraphicsDevice.Viewport.Bounds.Top, GraphicsDevice.Viewport.Bounds.Height / 2)); ballRectangle = new Rectangle(ballSheetPosition.X, ballSheetPosition.Y, ballSize.X, ballSize.Y); ballVelocity = new Vector2(3f, 3f); The problem is I can't detect the collision properly, using this code: if(ballRectangle.Intersects(paddleRectangle)) { ballVelocity.Y = -ballVelocity.Y; } What am I doing wrong?

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  • How to help FGLRX detect a device

    - by user113416
    I have HD 4850 card, Ubuntu 12.10 and installed legacy drivers using makson96 ppa. The issue is, that FGLRX can not detect my device and loads vesa bios. I had the same problem on ubuntu 11.10, 12.04 versions. I want to manually help fglrx find a matching device to load as it shoudld do. It is interesting, why does fglrx search for a device in a PCI:0@1:0:1 Bus? in xorg.cof different bus is indicated: Section "Device" Identifier "aticonfig-Device[0]-0" Driver "fglrx" BusID "PCI:1:0:0" EndSection fglrxinfo display: :0.0 screen: 0 OpenGL vendor string: Advanced Micro Devices, Inc. OpenGL renderer string: ATI Radeon HD 4800 Series OpenGL version string: 3.3.11653 Compatibility Profile Context Here is a part of my xorg log: [ 3.846] (II) VESA: driver for VESA chipsets: vesa [ 3.846] (II) FBDEV: driver for framebuffer: fbdev [ 3.846] (++) using VT number 7 [ 3.846] (WW) Falling back to old probe method for fglrx [ 3.883] (II) Loading PCS database from /etc/ati/amdpcsdb [ 3.883] (--) Assigning device section with no busID to primary device [ 3.883] (--) Chipset Supported AMD Graphics Processor (0x9442) found [ 3.884] (WW) fglrx: No matching Device section for instance (BusID PCI:0@1:0:1) found [ 3.884] (II) AMD Video driver is running on a device belonging to a group targeted for this release [ 3.884] (II) AMD Video driver is signed [ 3.884] (II) fglrx(0): pEnt->device->identifier=0xb7791d8f [ 3.884] (WW) Falling back to old probe method for vesa [ 3.884] (WW) Falling back to old probe method for fbdev Thanks in advance.

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  • Grub2 cannot detect Windows 8

    - by MetaChrome
    At installation it did not detect Windows. I mounted the Windows partition and have run os-prober with no results returning. I am able to boot Windows or Ubuntu by specifying the partition in UEFI boot order. The bios does not appear to allow booting with legacy. SecureBoot is on. This is with Ubuntu 12.04 LTS on a Inspiron 15. Here is the gdisk: 1 2048 1026047 500.0 MiB EF00 EFI system partition 2 1026048 1107967 40.0 MiB FFFF Basic data partition 3 1107968 1370111 128.0 MiB 0C01 Microsoft reserved part 4 1370112 2394111 500.0 MiB 2700 Basic data partition 5 2394112 544743423 258.6 GiB 0700 Basic data partition 6 606183424 625140399 9.0 GiB 2700 Microsoft recovery part 7 544743424 545230847 238.0 MiB 0700 (/boot) 8 545230848 556949503 5.6 GiB 8200 (swap) 9 556949504 606181375 23.5 GiB 0700 (/) When installing ubuntu, I believe I specified that the bootloader be installed on /dev/sda. I added the following to /etc/grub.d/40_custom but booting ubuntu did not offer a grub menu: menuentry "Windows 8" { set root = "(hd0,4)" chainloader +1 } When booting I think I see "EFI Disk error" flash very quickly before Ubuntu starts booting.

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  • Ubuntu 12.04 can't detect internal mobile broadband (Gobi 2000)

    - by Anega
    Hi I have been trying Ubuntu to detect and connect using the buit in mobile broadband capability in my HP 110 netbook but until now nothing seems to work Output of lspci command: 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev e2) 00:1f.0 ISA bridge: Intel Corporation 82801GBM (ICH7-M) LPC Interface Bridge (rev 02) 00:1f.2 SATA controller: Intel Corporation 82801GBM/GHM (ICH7-M Family) SATA Controller [AHCI mode] (rev 02) 01:00.0 Network controller: Broadcom Corporation BCM4312 802.11b/g LP-PHY (rev 01) 02:00.0 Ethernet controller: Atheros Communications Inc. AR8132 Fast Ethernet (rev c0) Output of lsusb command: Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 002: ID 1fea:0008 Bus 005 Device 002: ID 03f0:2a1d Hewlett-Packard Bus 001 Device 005: ID 03f0:241d Hewlett-Packard Gobi 2000 Wireless Modem (QDL mode) So far I have been trying what is intended on several pages, trying to update firmware using wine and then moving .mda or whatever files the update package GobiInstaller.mdi throws out. The results are always the same: After running Output of wine msiexec /a GobiInstaller.msi /qb TARGETDIR="c:\temp" fixme:advapi:GetCurrentHwProfileA (0x33fba8) semi-stub fixme:heap:HeapSetInformation (nil) 1 (nil) 0 fixme:win:RegisterDeviceNotificationA (hwnd=0x13e250, filter=0xf7e984,flags=0x00000001) returns a fake device notification handle! fixme:heap:HeapSetInformation (nil) 1 (nil) 0 fixme:heap:HeapSetInformation (nil) 1 (nil) 0 fixme:advapi:RegisterEventSourceW ((null),L"Bonjour Service"): stub fixme:advapi:ReportEventA (0xcafe4242,0x0004,0x0000,0x00000064, (nil),0x0001,0x00000000,0x79e58c,(nil)): stub fixme:advapi:ReportEventW (0xcafe4242,0x0004,0x0000,0x00000064, (nil),0x0001,0x00000000,0x12e6d0,(nil)): stub fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub fixme:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request: stub fixme:iphlpapi:DeleteIpForwardEntry (pRoute 0x79e920): stub fixme:iphlpapi:CreateIpForwardEntry (pRoute 0x79e958): stub fixme:advapi:ReportEventA (0xcafe4242,0x0004,0x0000,0x00000064, (nil),0x0001,0x00000000,0x79e58c,(nil)): stub fixme:advapi:ReportEventW (0xcafe4242,0x0004,0x0000,0x00000064, (nil),0x0001,0x00000000,0x12e6d0,(nil)): stub fixme:service:EnumServicesStatusW resume handle not supported fixme:service:EnumServicesStatusW resume handle not supported fixme:advapi:ReportEventA (0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0x79e58c,(nil)): stub fixme:advapi:ReportEventW (0xcafe4242,0x0004,0x0000,0x00000064, (nil),0x0001,0x00000000,0x12e6d0,(nil)): stub fixme:netapi32:NetGetJoinInformation Semi-stub (null) 0x79e644 0x79e63c fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub fixme:storage:create_storagefile Storage share mode not implemented. err:msi:ITERATE_Actions Execution halted, action L"_693CD41C_A4A2_4FA1_8888_FC56C9E6E13B" returned 1603 err:rpc:I_RpcGetBuffer no binding err:rpc:I_RpcGetBuffer no binding andres@andres-HP-Mini-110-1100:~/.wine/drive_c/Qualcomm$ fixme:advapi:ReportEventA (0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0x79e588,(nil)): stub fixme:advapi:ReportEventW (0xcafe4242,0x0004,0x0000,0x00000064, (nil),0x0001,0x00000000,0x12e6d0,(nil)): stub And creates 2 empty folders, I have been trying hard and I am not sure if I am doing it the way it should be. Thanks

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  • Detect, Analyze, Act – Fast!

    - by Ajay Khanna
    In fast changing business environment, it becomes crucial to identify business opportunities and business issues as soon as possible. If identified at the right time, business managers can address issues before they escalate to serious problems and can take advantage of the new opportunities before the competition does. Moreover, they have to be efficient to do this at the right cost. Success depends on how responsive organization is to emerging events and changing environment. These events can be customer issues, competition moves, changes in regulations, or changes in company policies. In order to be responsive in such situations, organizations need to first identify and track these situations. They can do that via business activity monitoring (BAM) and complex event processing (CEP). A unified monitoring dashboard helps put together a comprehensive picture of the situation in hand and provides deep insight to take proper actions. With CEP, businesses can connect all the relevant events, detect event patterns and take immediate actions using Business Process Management system.   So to be responsive we need: Real-Time Visibility with Business Activity Monitoring You can use BAM technology to monitor progress, track performance, meet service-level agreements (SLAs), manage exceptions, and issue alerts to an employee or application when a process is not functioning properly—all in real time. A unified monitoring dashboard helps you maintain a complete picture of each situation so you can take action effectively. BAM works hand in hand with BPM software to discover the significant activities that drive business success.   Real-Time Sense and Respond An event-driven BPM solution enables each step in a business process to be informed not only by the previous step, but also by any other step, data, and pattern of behavior deemed relevant to that step. This gives the company the ability to “sense and respond.” You can describe interesting event patterns and event correlations and monitor the business in real-time. Whenever a pre-defined pattern emerges you can take actions like raising alerts, notifications, or kicking off another business process. This synergy possible by integrating activity monitoring, event processing, and BPM makes it possible for managers to keep a finger on the pulse of their business. Business managers can now respond to customers faster, respond to competition faster, reduce fraud and do more cross-selling. Read more about being responsive in the whitepaper “The Instantly Responsive Enterprise: Integrating BPM and Complex Event Processing” in BPM Resource Kit.

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  • How to detect which edges of a rectange touch when they collide in iOS

    - by Mike King
    I'm creating a basic "game" in iOS 4.1. The premise is simple, there is a green rectangle ("disk") that moves/bounces around the screen, and red rectangle ("bump") that is stationary. The user can move the red "bump" by touching another coordinate on the screen, but that's irrelevant to this question. Each rectangle is a UIImageView (I will replace them with some kind of image/icon once I get the mechanics down). I've gotten as far as detecting when the rectangles collide, and I'm able to reverse the direction of the green "disk" on the Y axis if they do. This works well when the green "disk" approaches the red "bump" from top or bottom, it bounces off in the other direction. But when it approaches from the side, the bounce is incorrect; I need to reverse the X direction instead. Here's the timer I setup: - (void)viewDidLoad { xSpeed = 3; ySpeed = -3; gameTimer = [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(mainGameLoop:) userInfo:nil repeats:YES]; [super viewDidLoad]; } Here's the main game loop: - (void) mainGameLoop:(NSTimer *)theTimer { disk.center = CGPointMake(disk.center.x + xSpeed, disk.center.y + ySpeed); // make sure the disk does not travel off the edges of the screen // magic number values based on size of disk's frame // startAnimating causes the image to "pulse" if (disk.center.x < 55 || disk.center.x > 265) { xSpeed = xSpeed * -1; [disk startAnimating]; } if (disk.center.y < 55 || disk.center.y > 360) { ySpeed = ySpeed * -1; [disk startAnimating]; } // check to see if the disk collides with the bump if (CGRectIntersectsRect(disk.frame, bump.frame)) { NSLog(@"Collision detected..."); if (! [disk isAnimating]) { ySpeed = ySpeed * -1; [disk startAnimating]; } } } So my question is: how can I detect whether I need to flip the X speed or the Y speed? ie: how can I calculate which edge of the bump was collided with?

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  • How to detect UTF-8-based encoded strings [closed]

    - by Diego Sendra
    A customer of asked us to build him a multi-language based support VB6 scraper, for which we had the need to detect UTF-8 based encoded strings to decode it later for proper displaying in application UI. It's necessary to point out that this need arises based on VB6 limitations to natively support UTF-8 in its controls, contrary to what it happens in .NET where you can tell a control that it should expect UTF-8 encoding. VB6 natively supports ISO 8859-1 and/or Windows-1252 encodings only, for which textboxes, dropdowns, listview controls, others can't be defined to natively support/expect UTF-8 as you can do in .NET considering what we just explained; so we would see weird symbols such as é, è among others, making it a whole mess at the time of displaying. So, next function contains whole UTF-8 encoded punctuation marks and symbols from languages like Spanish, Italian, German, Portuguese, French and others, based on an excellent UTF-8 based list we got from this link - Ref. http://home.telfort.nl/~t876506/utf8tbl.html Basically, the function compares if each and one of the listed UTF-8 encoded sentences, separated by | (pipe) are found in our passed string making a substring search first. Whether it's not found, it makes an alternative ASCII value based search to get a match. Say, a string like "Societé" (Society in english) would return FALSE through calling isUTF8("Societé") while it would return TRUE when calling isUTF8("SocietÈ") since È is the UTF-8 encoded representation of é. Once you got it TRUE or FALSE, you can decode the string through DecodeUTF8() function for properly displaying it, a function we found somewhere else time ago and also included in this post. Function isUTF8(ByVal ptstr As String) Dim tUTFencoded As String Dim tUTFencodedaux Dim tUTFencodedASCII As String Dim ptstrASCII As String Dim iaux, iaux2 As Integer Dim ffound As Boolean ffound = False ptstrASCII = "" For iaux = 1 To Len(ptstr) ptstrASCII = ptstrASCII & Asc(Mid(ptstr, iaux, 1)) & "|" Next tUTFencoded = "Ä|Ã…|Ç|É|Ñ|Ö|ÃŒ|á|Ã|â|ä|ã|Ã¥|ç|é|è|ê|ë|í|ì|î|ï|ñ|ó|ò|ô|ö|õ|ú|ù|û|ü|â€|°|¢|£|§|•|¶|ß|®|©|â„¢|´|¨|â‰|Æ|Ø|∞|±|≤|≥|Â¥|µ|∂|∑|âˆ|Ï€|∫|ª|º|Ω|æ|ø|¿|¡|¬|√|Æ’|≈|∆|«|»|…|Â|À|Ã|Õ|Å’|Å“|–|—|“|â€|‘|’|÷|â—Š|ÿ|Ÿ|â„|€|‹|›|ï¬|fl|‡|·|‚|„|‰|Â|Ú|Ã|Ë|È|Ã|ÃŽ|Ã|ÃŒ|Ó|Ô||Ã’|Ú|Û|Ù|ı|ˆ|Ëœ|¯|˘|Ë™|Ëš|¸|Ë|Ë›|ˇ" & _ "Å|Å¡|¦|²|³|¹|¼|½|¾|Ã|×|Ã|Þ|ð|ý|þ" & _ "â‰|∞|≤|≥|∂|∑|âˆ|Ï€|∫|Ω|√|≈|∆|â—Š|â„|ï¬|fl||ı|˘|Ë™|Ëš|Ë|Ë›|ˇ" tUTFencodedaux = Split(tUTFencoded, "|") If UBound(tUTFencodedaux) > 0 Then iaux = 0 Do While Not ffound And Not iaux > UBound(tUTFencodedaux) If InStr(1, ptstr, tUTFencodedaux(iaux), vbTextCompare) > 0 Then ffound = True End If If Not ffound Then 'ASCII numeric search tUTFencodedASCII = "" For iaux2 = 1 To Len(tUTFencodedaux(iaux)) 'gets ASCII numeric sequence tUTFencodedASCII = tUTFencodedASCII & Asc(Mid(tUTFencodedaux(iaux), iaux2, 1)) & "|" Next 'tUTFencodedASCII = Left(tUTFencodedASCII, Len(tUTFencodedASCII) - 1) 'compares numeric sequences If InStr(1, ptstrASCII, tUTFencodedASCII) > 0 Then ffound = True End If End If iaux = iaux + 1 Loop End If isUTF8 = ffound End Function Function DecodeUTF8(s) Dim i Dim c Dim n s = s & " " i = 1 Do While i <= Len(s) c = Asc(Mid(s, i, 1)) If c And &H80 Then n = 1 Do While i + n < Len(s) If (Asc(Mid(s, i + n, 1)) And &HC0) <> &H80 Then Exit Do End If n = n + 1 Loop If n = 2 And ((c And &HE0) = &HC0) Then c = Asc(Mid(s, i + 1, 1)) + &H40 * (c And &H1) Else c = 191 End If s = Left(s, i - 1) + Chr(c) + Mid(s, i + n) End If i = i + 1 Loop DecodeUTF8 = s End Function

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  • Detect multitouch (two fingers touch) on a sprite to apply pinch zoom behaviour

    - by Tahreem
    I am using andengine, want to move, zoom and rotate multiple sprites individually on a scene. I have achieved "move" but for pinch zoom i am unable to get the event to two fingers' touch. Below is the code: public class Main extends SimpleBaseGameActivity { private Camera camera; private BitmapTextureAtlas mBitmapTextureAtlas; private ITextureRegion mFaceTextureRegion; private ITextureRegion mFaceTextureRegion2; Sprite face2; private static final int CAMERA_WIDTH = 800; private static final int CAMERA_HEIGHT = 480; @Override public EngineOptions onCreateEngineOptions() { camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT); EngineOptions engineOptions = new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy( CAMERA_WIDTH, CAMERA_HEIGHT), camera); return engineOptions; } @Override protected void onCreateResources() { BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/"); this.mBitmapTextureAtlas = new BitmapTextureAtlas( this.getTextureManager(), 1024, 1600, TextureOptions.NEAREST); BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.mBitmapTextureAtlas, // this, "ui_ball_1.png", 0, 0, 1, 1), // this.getVertexBufferObjectManager()); this.mFaceTextureRegion = BitmapTextureAtlasTextureRegionFactory .createFromAsset(this.mBitmapTextureAtlas, this, "ui_ball_1.png", 0, 0); this.mFaceTextureRegion2 = BitmapTextureAtlasTextureRegionFactory .createFromAsset(this.mBitmapTextureAtlas, this, "ui_ball_1.png", 0, 0); this.mBitmapTextureAtlas.load(); this.mEngine.getTextureManager().loadTexture(this.mBitmapTextureAtlas); } @Override protected Scene onCreateScene() { this.mEngine.registerUpdateHandler(new FPSLogger()); final Scene scene = new Scene(); scene.setBackground(new Background(0.09804f, 0.6274f, 0.8784f)); final float centerX = (CAMERA_WIDTH - this.mFaceTextureRegion .getWidth()) / 2; final float centerY = (CAMERA_HEIGHT - this.mFaceTextureRegion .getHeight()) / 2; final Sprite face = new Sprite(centerX, centerY, this.mFaceTextureRegion, this.getVertexBufferObjectManager()) { @Override public boolean onAreaTouched(final TouchEvent pSceneTouchEvent, final float pTouchAreaLocalX, final float pTouchAreaLocalY) { this.setPosition(pSceneTouchEvent.getX() - this.getWidth() / 2, pSceneTouchEvent.getY() - this.getHeight() / 2); return true; } }; face.setScale(2); scene.attachChild(face); scene.registerTouchArea(face); face2 = new Sprite(200, 200, this.mFaceTextureRegion2, this.getVertexBufferObjectManager()) { @Override public boolean onAreaTouched(final TouchEvent pSceneTouchEvent, final float pTouchAreaLocalX, final float pTouchAreaLocalY) { switch(pSceneTouchEvent.getAction()){ case TouchEvent.ACTION_DOWN: int count = pSceneTouchEvent.getMotionEvent().getPointerCount() ; for(int i= 0; i <count; i++) { int id = pSceneTouchEvent.getMotionEvent().getPointerId(i); } break; case TouchEvent.ACTION_MOVE: this.setPosition(pSceneTouchEvent.getX() -this.getWidth() / 2, pSceneTouchEvent.getY()-this.getHeight() / 2); break; case TouchEvent.ACTION_UP: break; } return true; } }; face2.setScale(2); scene.attachChild(face2); scene.registerTouchArea(face2); scene.setTouchAreaBindingOnActionDownEnabled(true); return scene; } } This line int count = pSceneTouchEvent.getMotionEvent().getPointerCount() ; should set 2 to the count variable if i touch the sprite with to fingers, then i can apply zooming functionality (setScale method) on the sprite by getting the distance between the coordinates of two fingers. Can anyone help me? why it does not detect two fingers? and without this how can i zoom the sprite on pinch of two fingers? I am very new to game development, any help would be appreciated. Thanks in advance.

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  • C/C++/Assembly Programatically detect if hyper-threading is active on Windows, Mac and Linux

    - by HTASSCPP
    I can already correctly detect the number of logical processors correctly on all three of these platforms. To be able to detect the number of physical processors/cores correctly I'll have to detect if hyperthreading is supported AND active (or enabled if you prefer) and if so divide the number of logical processors by 2 to determine the number of physical processors. Perphaps I should provide an example: A quad core Intel CPU's with hyperthreading enabled has 4 physical cores, yet 8 logical processors (hyperthreading creates 4 more logical processors). So my current function would detect 8 instead of the desired 4. My question therefore is if there is a way to detect whether hyperthreading is supported AND ENABLED?

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  • detect a string contained by another discontinuously

    - by SpawnCxy
    Recently I'm working on bad content(such as advertise post) filter of a BBS.And I write a function to detect a string is in another string not continuously.Code as below: $str = 'helloguys'; $substr1 = 'hlu'; $substr2 = 'elf'; function detect($a,$b) //function that detect a in b { $c = ''; for($i=0;$i<=strlen($a);$i++) { for($j=0;$j<=strlen($b);$j++) { if($a[$i] == $b[$j]) { $b=substr($b,$j+1); $c .=$a[$i]; break; } } } if($c == $a) return true; else return false; } var_dump(detect($substr1,$str)); //true var_dump(detect($substr2,$str)); //false Since the filter works before the users do their posts so I think the efficiency here is important.And I wonder if there's any better solution? Thanks!

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  • Windows does not detect any modems anymore[HSPA]

    - by Shenal Silva
    By an accident i uninstalled my Connect manager (ZTE). but when i re-install it the virtual CD drive is detected but it does not detect the drivers. When i direct to the folder containing the relevant drivers(.sys files) still it doesnt detect. Then i tried a modem of a different brand Huawei the same problem presists As i understand it is not a device(brand) driver specific issue as it does not detect modem(dongles) of any brand. when i plugged in a different USB device(a pen drive) the driver is detected and it works perfectly. Please help me with the issue i have tried system restore but it doesnt work. I want a repair that works without re-installing windows [Edit] I tried Karan's suggested method with usboblivion it didnt work. now im sure that the issue does not deal with the registry

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