Blender - creating bones from transform matrices
- by user975135
Notice: this is for the Blender 2.5/2.6 API.
Back in the old days in the Blender 2.4 API, you could easily create a bone from a transform matrix in your 3d file as EditBones had an attribute named "matrix", which was an armature-space matrix you could access and modify.
The new 2.5+ API still has the "matrix" attribute for EditBones, but for some…