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  • System Center Essentials server running out of disk space due to stored old updates

    - by Ricket
    We have a System Center Essentials (SCE) server to filter updates to our laptops. We've configured it to download the update, and then the laptops get the update from this server; this of course reduces our internet bandwidth and the time it takes for employees to receive the updates, which reduces the complaints we get about how long updates take. However we currently have a total of 2,255 updates stored on the server. SCE gives a breakdown: Updates with installation errors: 29 Updates needed by computers: 280 Updates installed/up-to-date: 0 Updates with no status: 1946 Our little server has 68gb of hard disk space, and the updates are currently taking 32gb and counting. Some of the updates date back to 2003, but we can't figure out a way to delete them to free up space on the server. Right-clicking an update and clicking Uninstall threatens to remove the update from all computers, which is not what we want. Some of the updates even inform us upon viewing: This update has been replaced by a newer update. Before declining this update, it is recommended that you approve the new update first and verify that this update is no longer needed by any computers. How do you prevent your SCE server from filling its hard drive space? Is there a way to configure the server to only keep updates that are still needed? Furthermore, why (in the above breakdown of updates) are there so many updates with "no status" and 0 updates that are "installed/up-to-date"?

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  • System displays "File system maintenance error, press ctrl+d" while booting

    - by user3215
    In my office I've Ubuntu 8.10 desktop installed and it's running for a long time. When ever the system is started, I'll get a file system maintenance error and something it's prompted for the root password or (press ctrl+d to continue). After pressing Ctrl+D the system normally boots up. I could not resolve this issue for a long time and I think something should be done in the fstab file. I'm not sure to do anything and expecting the experts here to help to perfectly fix this. Any help is appreciated. Thanks!

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  • Entity Type specific updates in entity component system

    - by Nathan
    I am currently familiarizing myself with the entity component paradigm. For an example, take a collision system, that detects if entities collide and if they do let them explode. So the collision system has to test collision based on the position component and then set the state of those entities to exploding. But what if the "effect" (setting the state to exploding) is different for different entities? For example, a ship fades out while for an asteroid a particle system must be created. Since entities and components are only data, this must happen in some system. The collision system could do it, but then it must switch over the entity type, which in my opinion is a cumbersome and difficult to extend solution. So how do I trigger "entity type dependend" updates on an entity?

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  • How a "Collision System" should be implemented?

    - by nathan
    My game is written using a entity system approach using Artemis Framework. Right know my collision detection is called from the Movement System but i'm wondering if it's a proper way to do collision detection using such an approach. Right know i'm thinking of a new system dedicated to collision detection that would proceed all the solid entities to check if they are in collision with another one. I'm wondering if it's a correct way to handle collision detection with an entity system approach? Also, how should i implement this collision system? I though of an IntervalEntitySystem that would check every 200ms (this value is chosen regarding the Artemis documentation) if some entities are colliding. protected void processEntities(ImmutableBag<Entity> ib) { for (int i = 0; i < ib.size(); i++) { Entity e = ib.get(i); //check of collision with other entities here } }

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  • Corrupted File System on Dual HD/Dual Boot System

    - by Troy
    I have the following system set up: 2 drives, 1 TB each, one with Windows 7 and the other with what used to be Ubuntu 11.x After an update my system became corrupted and now the file system is apparently corrupt. The Ubuntu drive is /dev/sda2, the Windows 7 is /dev/sda1. I've tried fsck /dev/sda2 -t ext3 and that does nothing. I'm not sure what to do at this point. I don't even mind wiping the /dev/sda2 drive clean, so it will at least accept a completely new installation of Ubuntu. I just don't know how to do that. Please help. Thank you

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  • Designing status management for a file processing module

    - by bot
    The background One of the functionality of a product that I am currently working on is to process a set of compressed files ( containing XML files ) that will be made available at a fixed location periodically (local or remote location - doesn't really matter for now) and dump the contents of each XML file in a database. I have taken care of the design for a generic parsing module that should be able to accommodate the parsing of any file type as I have explained in my question linked below. There is no need to take a look at the following link to answer my question but it would definitely provide a better context to the problem Generic file parser design in Java using the Strategy pattern The Goal I want to be able to keep a track of the status of each XML file and the status of each compressed file containing the XML files. I can probably have different statuses defined for the XML files such as NEW, PROCESSING, LOADING, COMPLETE or FAILED. I can derive the status of a compressed file based on the status of the XML files within the compressed file. e.g status of the compressed file is COMPLETE if no XML file inside the compressed file is in a FAILED state or status of the compressed file is FAILED if the status of at-least one XML file inside the compressed file is FAILED. A possible solution The Model I need to maintain the status of each XML file and the compressed file. I will have to define some POJOs for holding the information about an XML file as shown below. Note that there is no need to store the status of a compressed file as the status of a compressed file can be derived from the status of its XML files. public class FileInformation { private String compressedFileName; private String xmlFileName; private long lastModifiedDate; private int status; public FileInformation(final String compressedFileName, final String xmlFileName, final long lastModified, final int status) { this.compressedFileName = compressedFileName; this.xmlFileName = xmlFileName; this.lastModifiedDate = lastModified; this.status = status; } } I can then have a class called StatusManager that aggregates a Map of FileInformation instances and provides me the status of a given file at any given time in the lifetime of the appliciation as shown below : public class StatusManager { private Map<String,FileInformation> processingMap = new HashMap<String,FileInformation>(); public void add(FileInformation fileInformation) { fileInformation.setStatus(0); // 0 will indicates that the file is in NEW state. 1 will indicate that the file is in process and so on.. processingMap.put(fileInformation.getXmlFileName(),fileInformation); } public void update(String filename,int status) { FileInformation fileInformation = processingMap.get(filename); fileInformation.setStatus(status); } } That takes care of the model for the sake of explanation. So whats my question? Edited after comments from Loki and answer from Eric : - I would like to know if there are any existing design patterns that I can refer to while coming up with a design. I would also like to know how I should go about designing the status management classes. I am more interested in understanding how I can model the status management classes. I am not interested in how other components are going to be updated about a change in status at the moment as suggested by Eric.

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  • Blackberry read local properties file in project

    - by Dachmt
    Hi, I have a config.properties file at the root of my blackberry project (same place as Blackberry_App_Descriptor.xml file), and I try to access the file to read and write into it. See below my class: public class Configuration { private String file; private String fileName; public Configuration(String pathToFile) { this.fileName = pathToFile; try { // Try to load the file and read it System.out.println("---------- Start to read the file"); file = readFile(fileName); System.out.println("---------- Property file:"); System.out.println(file); } catch (Exception e) { System.out.println("---------- Error reading file"); System.out.println(e.getMessage()); } } /** * Read a file and return it in a String * @param fName * @return */ private String readFile(String fName) { String properties = null; try { System.out.println("---------- Opening the file"); //to actually retrieve the resource prefix the name of the file with a "/" InputStream is = this.getClass().getResourceAsStream(fName); //we now have an input stream. Create a reader and read out //each character in the stream. System.out.println("---------- Input stream"); InputStreamReader isr = new InputStreamReader(is); char c; System.out.println("---------- Append string now"); while ((c = (char)isr.read()) != -1) { properties += c; } } catch (Exception e) { } return properties; } } I call my class constructor like this: Configuration config = new Configuration("/config.properties"); So in my class, "file" should have all the content of the config.properties file, and the fileName should have this value "/config.properties". But the "name" is null because the file cannot be found... I know this is the path of the file which should be different, but I don't know what i can change... The class is in the package com.mycompany.blackberry.utils Thank you!

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  • batch file infinite loop when parsing file

    - by Bart
    Okay, this should be a really simple task but its proving to be more complicated than I think it should be. I'm clearly doing something wrong, and would like someone else's input. What I would like to do is parse through a file containing paths to directories and set permissions on those directories. An example line of the input file. There are several lines, all formatted the same way, with a different path to a directory. E:\stuff\Things\something else (X)\ (The file in question is generated under Cygwin using find to list all directories with "(X)" in the name. The file is then passed through unix2win to make it windows compatible. I've also tried manually creating the input file from within windows to rule out the file's creation method as the problem.) Here's where I'm stuck... I wrote the following quick and dirty batch file in Windows XP and it worked without any issues at all, but it will not work in server 2k8. Batch file code to run through the file and set permissions: FOR /F "tokens=*" %%A IN (dirlist.txt) DO echo y| cacls "%%A" /T /C /G "Domain Admins":f "Some Group":f "some-security-group":f What this is SUPPOSED to do (and does in XP) is loop through the specified file (dirlist.txt) and run cacls.exe on each directory it pulls from the file. The "echo y|" is in there to automagically confirm when cacls helpfully asks "are you sure?" for every directory in the list. Unfortunately, however, what it DOES is fall into an infinite loop. I've tried surrounding everything after "DO" with quotes, which prevents the endless loop but confuses cacls so it throws an error. Interestingly, I've tried running the code from after "DO" manually (obviously replacing the variable with the full path, copied straight from the file) at a command prompt and it runs as expected. I don't think it's the file or the loop, as adding quotes to the command to be executed prevents the loop from continuing past where it's supposed to... I really have no idea at this point. Any help would be appreciated. I have a feeling it's going to be something increadibly stupid... but I'm pulling my hair out so I thought I'd ask.

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  • Microsoft Management Console stops working when I add snap-in to it

    - by JayaprakashReddy
    I have Windows 7 Ultimate OS. I'm opening mmc.exe as administrator and trying add Certificates or any other snap-in, then while loading that snap-in MMC breaks and displays following message and after that it closes automatically once I click on close button on that message. What could be the problem? I did following to fix the problem but couldn't succeed any of these: I tried to repair the OS I repaired files using this method Even repaired the installation using this link Update: *@oldskool: Here is the debug process output:* Sorry its a long output text. 'mmc.exe': Loaded 'C:\Windows\System32\mmc.exe', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\ntdll.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\kernel32.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\KernelBase.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\gdi32.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\user32.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\lpk.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\usp10.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\msvcrt.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\mfc42u.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\ole32.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\rpcrt4.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\oleaut32.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\odbc32.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\advapi32.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\sechost.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\mmcbase.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\shlwapi.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\uxtheme.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\duser.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\imm32.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\msctf.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\odbcint.dll', Binary was not built with debug information. 'mmc.exe': Loaded 'C:\Windows\System32\dui70.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\winsxs\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7600.16661_none_420fe3fa2b8113bd\comctl32.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\shell32.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\cryptbase.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\urlmon.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\wininet.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\iertutil.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\crypt32.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\msasn1.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\clbcatq.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\mmcndmgr.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\dwmapi.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\oleacc.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\cryptsp.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\rsaenh.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\RpcRtRemote.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\mlang.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\xmllite.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\version.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\apphelp.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\msi.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Program Files\Microsoft Visual Studio 8\SDK\v2.0\Bin\mscormmc.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\mscoree.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\winsxs\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.4927_none_d08a205e442db5b5\msvcr80.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\azroleui.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\atl.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\secur32.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\netutils.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\dsrole.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\logoncli.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\dsuiext.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\ntdsapi.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\ws2_32.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\nsi.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\activeds.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\adsldpc.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\Wldap32.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\mpr.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\netapi32.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\srvcli.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\wkscli.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\certmgr.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\certcli.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\CertEnroll.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\cryptui.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\ncrypt.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\bcrypt.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\wintrust.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\imagehlp.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\sspicli.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\aclui.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\IPHLPAPI.DLL', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\winnsi.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\slc.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\comsnap.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\mfc42.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\mycomput.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\devmgr.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\setupapi.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\cfgmgr32.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\devobj.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\devrtl.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\newdev.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\dmdskmgr.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\dmutil.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\dmdskres.dll', Binary was not built with debug information. 'mmc.exe': Loaded 'C:\Windows\System32\dmdskres2.dll', Binary was not built with debug information. 'mmc.exe': Loaded 'C:\Windows\System32\gpedit.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\dssec.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\authz.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\dfscli.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\samcli.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\gpapi.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\framedynos.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\wtsapi32.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\ipsmsnap.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\winipsec.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\userenv.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\profapi.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\ipsecsnp.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\polstore.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\localsec.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\wdc.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\pdh.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\pdhui.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\comdlg32.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\credui.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\wevtapi.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\pla.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\tdh.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\winsta.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\utildll.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\browcli.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\vdmdbg.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\pmcsnap.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\winspool.drv', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\puiapi.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\wsecedit.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\scecli.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\filemgmt.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Program Files\Microsoft SQL Server\100\Tools\Binn\SqlManager.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\winsxs\x86_microsoft.vc80.mfc_1fc8b3b9a1e18e3b_8.0.50727.4053_none_cbf21254470d8752\mfc80u.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\winsxs\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.4927_none_d08a205e442db5b5\msvcp80.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\winsxs\x86_microsoft.vc80.atl_1fc8b3b9a1e18e3b_8.0.50727.4053_none_d1c738ec43578ea1\ATL80.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\winsxs\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7600.16661_none_ebfb56996c72aefc\comctl32.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\winsxs\x86_microsoft.vc80.mfcloc_1fc8b3b9a1e18e3b_8.0.50727.4053_none_03ca5532205cb096\mfc80ENU.dll', Binary was not built with debug information. 'mmc.exe': Loaded 'C:\Program Files\Microsoft SQL Server\100\Tools\Binn\Resources\1033\SqlManager.rll', Binary was not built with debug information. 'mmc.exe': Loaded 'C:\Windows\System32\msxml6.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Program Files\Microsoft SQL Server\90\Tools\Binn\SqlManager.dll', Cannot find or open the PDB file 'mmc.exe': Loaded 'C:\Windows\System32\wbem\wbemcntl.dll', Cannot find or open the PDB file The thread 'Win32 Thread' (0xf74) has exited with code 0 (0x0). Unhandled exception at 0x774d35e3 in mmc.exe: 0xC0000374: A heap has been corrupted.

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  • Implementing features in an Entity System

    - by Bane
    After asking two questions on Entity Systems (1, 2), and reading some articles on them, I think that I understand them much better than before. But, I still have some uncertainties, and mainly they are about building a Particle Emitter, an Input system, and a Camera. I obviously still have some problems understanding Entity Systems, and they might apply to a whole other range of objects, but I chose these three because they are very different concepts and should cover a pretty big ground, and help me understand Entity Systems and how to handle problems like these myself, as they come along. I am building an engine in Javascript, and I've implemented most of the core features, which include: input handling, flexible animation system, particle emitter, math classes and functions, scene handling, a camera and a render, and a whole bunch of other things that engines usually support. Then, I read Byte56's answer that got me interested into making the engine into an Entity System one. It would still remain an HTML5 game engine with the basic Scene philosophy, but it should support dynamic creation of entities from components. These are some of the definitions from the previous questions, updated: An Entity is an identifier. It doesn't have any data, it's not an object, it's a simple id that represents an index in the Scene's list of all entities (which I actually plan to implement as a component matrix). A Component is a data holder, but with methods that can operate on that data. The best example is a Vector2D, or a "Position" component. It has data: x and y, but also some methods that make operating on the data a bit easier: add(), normalize(), and so on. A System is something that can operate on a set of entities that meet the certain requirements, usually they (the entities) need to have a specified (by the system itself) set of components to be operated upon. The system is the "logic" part, the "algorithm" part, all the functionality supplied by components is purely for easier data management. The problem that I have now is fitting my old engine concept into this new programming paradigm. Lets start with the simplest one, a Camera. The camera has a position property (Vector2D), a rotation property and some methods for centering it around a point. Each frame, it is fed to a renderer, along with a scene, and all the objects are translated according to it's position. Then the scene is rendered. How could I represent this kind of an object in an Entity System? Would the camera be an entity or simply a component? A combination (see my answer)? Another issues that is bothering me is implementing a Particle Emitter. For what exactly I mean by that, you can check out my video of it: http://youtu.be/BObargIMQsE. The problem I have with this is, again, what should be what. I'm pretty sure that particles themselves shouldn't be entities, as I want to support 10k+ of them, and creating that much entities would be a heavy blow on my performance, I believe. Or maybe not? Depends on the implementation, but anyone with experience: please, do answer. The last bit I wan't to talk about, which is also bugging me the most, is how input should be handled. In my current version of the engine, there is a class called Input. It's a handler that subscribes to browser's events, such as keypresses, and mouse position changes, and also it maintains an internal state. Then, the player class has a react() method, which accepts an input object as an argument. The advantage of this is that the input object could be serialized into JSON and then shared over the network, allowing for smooth multiplayer simulations. But how does this translate into an Entity System?

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  • File corruption after copying files in Windows 7 64 bit using two methods

    - by DustByte
    I have 5000 pictures and other files in a directory taking up 35 GB. I want to duplicate this directory. Method 1: I do a simple copy and paste of the directory in explorer. I have the habit of checking the checksums after copying important files. In this case I noticed that around 2000 files failed the MD5 test. At a closer inspection of a randomly chosen JPEG with different checksums it turns out that some XMP metadata had changed. In particular, the tag <MicrosoftPhoto:DateAcquired> had changed the date from 2009 to today (possibly around the time I was copying the files). I have no idea what triggered this XMP data to be changed and exactly when it was changed and why for these particular files, but at least it seems to explain the checksum discrepancy. Method 2: As I want the exact files to be duplicated, I tried the program FreeFileSync to mirror the directory, hoping no XMP metadata would mysteriously change. A checksum test in addition to a thorough file comparison test in FreeFileSync lead to two similar but yet different results: 31 files fail the checksum test, 23 files fail the file comparison test. The smaller set is not entirely contained in the bigger set, although many files occur in both. What is alarming here is that not only JPEGs are flagged as altered but also som AVIs, MPGs and a large 7-zip file. Closer inspection of a JPEG indicates that it is indeed corrupt: the bottom half of the picture is simply plain gray. Due to the size of the 7-zip file, I have not been able to pin down the discrepancy. Note, in both methods, every file has its correct file size after being copied. Question: Any thoughts on what is possibly going on here? I have never had this problem before, and I am now terrified that files get corrupted after simple actions like copy/paste and file sync. Even if I manage to successfully copy the files somehow, I would still like an explanation to this.

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  • "cannot open file system. File system seems damaged "

    - by suresh kadiri
    I was using windows 7 till yesterday. I tried to install ubuntu 14. 04 Lts version yesterday with in windows 7. But it was not succeeded. Then I decided to install ubuntu only. By mistake I installed ubuntu in whole disk. After that to get deleted partitions I installed testdisk. I also used deeper search option. Now I'm getting "file system damaged". It shows The hard disk (320GB /298 GiB) seems to small! (<473 GB /441 GB) Check the Harddisk size: HD Jumpers setings, BIOS detection... The following partitions can't be recovered: Partition start end size in sectrors Linux 19077 177 45 57604 81 13 618930716 Linux 19080 192 57 57607 96 25 618930716 With ubcd also I used testdisk option. Same result comes."cannot open file system. File system seems damaged ". I have all my stuff in hard disk. Please help me to get recover my files in deleted partitions.

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  • xml file save/read error (making a highscore system for XNA game)

    - by Eddy
    i get an error after i write player name to the file for second or third time (An unhandled exception of type 'System.InvalidOperationException' occurred in System.Xml.dll Additional information: There is an error in XML document (18, 17).) (in highscores load method In data = (HighScoreData)serializer.Deserialize(stream); it stops) the problem is that some how it adds additional "" at the end of my .dat file could anyone tell me how to fix this? the file before save looks: <?xml version="1.0"?> <HighScoreData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <PlayerName> <string>neil</string> <string>shawn</string> <string>mark</string> <string>cindy</string> <string>sam</string> </PlayerName> <Score> <int>200</int> <int>180</int> <int>150</int> <int>100</int> <int>50</int> </Score> <Count>5</Count> </HighScoreData> the file after save looks: <?xml version="1.0"?> <HighScoreData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <PlayerName> <string>Nick</string> <string>Nick</string> <string>neil</string> <string>shawn</string> <string>mark</string> </PlayerName> <Score> <int>210</int> <int>210</int> <int>200</int> <int>180</int> <int>150</int> </Score> <Count>5</Count> </HighScoreData>> the part of my code that does all of save load to xml is: DECLARATIONS PART [Serializable] public struct HighScoreData { public string[] PlayerName; public int[] Score; public int Count; public HighScoreData(int count) { PlayerName = new string[count]; Score = new int[count]; Count = count; } } IAsyncResult result = null; bool inputName; HighScoreData data; int Score = 0; public string NAME; public string HighScoresFilename = "highscores.dat"; Game1 constructor public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; Width = graphics.PreferredBackBufferWidth = 960; Height = graphics.PreferredBackBufferHeight =640; GamerServicesComponent GSC = new GamerServicesComponent(this); Components.Add(GSC); } Inicialize function (end of it) protected override void Initialize() { //other game code base.Initialize(); string fullpath =Path.Combine(HighScoresFilename); if (!File.Exists(fullpath)) { //If the file doesn't exist, make a fake one... // Create the data to save data = new HighScoreData(5); data.PlayerName[0] = "neil"; data.Score[0] = 200; data.PlayerName[1] = "shawn"; data.Score[1] = 180; data.PlayerName[2] = "mark"; data.Score[2] = 150; data.PlayerName[3] = "cindy"; data.Score[3] = 100; data.PlayerName[4] = "sam"; data.Score[4] = 50; SaveHighScores(data, HighScoresFilename); } } all methods for loading saving and output public static void SaveHighScores(HighScoreData data, string filename) { // Get the path of the save game string fullpath = Path.Combine("highscores.dat"); // Open the file, creating it if necessary FileStream stream = File.Open(fullpath, FileMode.OpenOrCreate); try { // Convert the object to XML data and put it in the stream XmlSerializer serializer = new XmlSerializer(typeof(HighScoreData)); serializer.Serialize(stream, data); } finally { // Close the file stream.Close(); } } /* Load highscores */ public static HighScoreData LoadHighScores(string filename) { HighScoreData data; // Get the path of the save game string fullpath = Path.Combine("highscores.dat"); // Open the file FileStream stream = File.Open(fullpath, FileMode.OpenOrCreate, FileAccess.Read); try { // Read the data from the file XmlSerializer serializer = new XmlSerializer(typeof(HighScoreData)); data = (HighScoreData)serializer.Deserialize(stream);//this is the line // where program gives an error } finally { // Close the file stream.Close(); } return (data); } /* Save player highscore when game ends */ private void SaveHighScore() { // Create the data to saved HighScoreData data = LoadHighScores(HighScoresFilename); int scoreIndex = -1; for (int i = 0; i < data.Count ; i++) { if (Score > data.Score[i]) { scoreIndex = i; break; } } if (scoreIndex > -1) { //New high score found ... do swaps for (int i = data.Count - 1; i > scoreIndex; i--) { data.PlayerName[i] = data.PlayerName[i - 1]; data.Score[i] = data.Score[i - 1]; } data.PlayerName[scoreIndex] = NAME; //Retrieve User Name Here data.Score[scoreIndex] = Score; // Retrieve score here SaveHighScores(data, HighScoresFilename); } } /* Iterate through data if highscore is called and make the string to be saved*/ public string makeHighScoreString() { // Create the data to save HighScoreData data2 = LoadHighScores(HighScoresFilename); // Create scoreBoardString string scoreBoardString = "Highscores:\n\n"; for (int i = 0; i<5;i++) { scoreBoardString = scoreBoardString + data2.PlayerName[i] + "-" + data2.Score[i] + "\n"; } return scoreBoardString; } when ill make this work i will start this code when i call game over (now i start it when i press some buttons, so i could test it faster) public void InputYourName() { if (result == null && !Guide.IsVisible) { string title = "Name"; string description = "Write your name in order to save your Score"; string defaultText = "Nick"; PlayerIndex playerIndex = new PlayerIndex(); result= Guide.BeginShowKeyboardInput(playerIndex, title, description, defaultText, null, null); // NAME = result.ToString(); } if (result != null && result.IsCompleted) { NAME = Guide.EndShowKeyboardInput(result); result = null; inputName = false; SaveHighScore(); } } this where i call output to the screen (ill call this in highscores meniu section when i am done with debugging) spriteBatch.DrawString(Font1, "" + makeHighScoreString(),new Vector2(500,200), Color.White); }

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  • Make a file non-deletable in USB

    - by MegaNairda
    Somebody used my USB drive and upon returning it to me, I found a autorun.inf that is undeletable. I tried changing it's file attribute which is only H (not even set as a system file) but it keeps on saying Access Denied. The USB is set on FAT32, upon asking my friend, he told me that he uses Panda USB Vaccine http://research.pandasecurity.com/Panda-USB-and-AutoRun-Vaccine/ How do they do this? Im trying to use some Disk Sector editor but have no idea which hex file they change to make this kind of file and make it deletable again. Formatting the drive removes it, but I'm curious as to how to be able to set those kind of file attribute.

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  • Help needed implementing a web based file management system with a file hierarchy system, help neede

    - by molleman
    Hello i am trying to create a web application that will allow users to upload files online, i am using gwt while using hibernate for database communication, i am able to upload file to a server , and store them on the server. but what i want is to associate the files with a user. i want the user to be able to create folders and store a file in sub folders. my logic was to use the composite pattern to store folders and fileLocations with a user but i am am finding it difficult to implement this so i can show the files and folders within a gwt tree. what would be the best way to implement a hierarchy of folders and information of the location of a file so it could be displayed in a gwt tree? what i did have was a User would hold a reference to a root folder and then each sub folder could hold folders or fileLocations. i used the composite pattern to implement the file hierarchy, but when i want to display a the contents of a folder i need a for loop for each list. so i could a folder within a folder within a folder that would need 3 for loops to show the contents of my folders. What is the best way to implement this file management system. so what do you guys think?

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  • no such file to load -- yet file is config.gem in environtment.rb file in rails

    - by Angela
    I keep getting this error for different gems, the most recent is acts_as_reportable: no such file to load -- acts_as_reportable However, I have the following line in my environment.rb: config.gem 'acts_as_reportable' And I also ran the following: >gem install acts_as_reportable It it output: >gem install acts_as_reportable Successfully installed acts_as_reportable-1.1.1 1 gem installed Installing ri documentation for acts_as_reportable-1.1.1... Installing RDoc documentation for acts_as_reportable-1.1.1... What do I need to do?

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  • Sending mail with Gmail Account using System.Net.Mail in ASP.NET

    - by Jalpesh P. Vadgama
    Any web application is in complete without mail functionality you should have to write send mail functionality. Like if there is shopping cart application for example then when a order created on the shopping cart you need to send an email to administrator of website for Order notification and for customer you need to send an email of receipt of order. So any web application is not complete without sending email. This post is also all about sending email. In post I will explain that how we can send emails from our Gmail Account without purchasing any smtp server etc. There are some limitations for sending email from Gmail Account. Please note following things. Gmail will have fixed number of quota for sending emails per day. So you can not send more then that emails for the day. Your from email address always will be your account email address which you are using for sending email. You can not send an email to unlimited numbers of people. Gmail ant spamming policy will restrict this. Gmail provide both Popup and SMTP settings both should be active in your account where you testing. You can enable that via clicking on setting link in gmail account and go to Forwarding and POP/Imap. So if you are using mail functionality for limited emails then Gmail is Best option. But if you are sending thousand of email daily then it will not be Good Idea. Here is the code for sending mail from Gmail Account. using System.Net.Mail; namespace Experiement { public partial class WebForm1 : System.Web.UI.Page { protected void Page_Load(object sender,System.EventArgs e) { MailMessage mailMessage = new MailMessage(new MailAddress("[email protected]") ,new MailAddress("[email protected]")); mailMessage.Subject = "Sending mail through gmail account"; mailMessage.IsBodyHtml = true; mailMessage.Body = "<B>Sending mail thorugh gmail from asp.net</B>"; System.Net.NetworkCredential networkCredentials = new System.Net.NetworkCredential("[email protected]", "yourpassword"); SmtpClient smtpClient = new SmtpClient(); smtpClient.EnableSsl = true; smtpClient.UseDefaultCredentials = false; smtpClient.Credentials = networkCredentials; smtpClient.Host = "smtp.gmail.com"; smtpClient.Port = 587; smtpClient.Send(mailMessage); Response.Write("Mail Successfully sent"); } } } That’s run this application and you will get like below in your account. Technorati Tags: Gmail,System.NET.Mail,ASP.NET

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  • Entity System with C++

    - by Dono
    I'm working on a game engine using the Entity System and I have some questions. How I see Entity System : Components : A class with attributs, set and get. Sprite Physicbody SpaceShip ... System : A class with a list of components. (Component logic) EntityManager Renderer Input Camera ... Entity : Just a empty class with a list of components. What I've done : Currently, I've got a program who allow me to do that : // Create a new entity/ Entity* entity = game.createEntity(); // Add some components. entity->addComponent( new TransformableComponent() ) ->setPosition( 15, 50 ) ->setRotation( 90 ) ->addComponent( new PhysicComponent() ) ->setMass( 70 ) ->addComponent( new SpriteComponent() ) ->setTexture( "name.png" ) ->addToSystem( new RendererSystem() ); My questions Did the system stock a list of components or a list of entities ? In the case where I stock a list of entities, I need to get the component of this entities on each frame, that's probably heavy isn't it ? Did the system stock a list of components or a list of entities ? In the case where I stock a list of entities, I need to get the component of this entities on each frame, that's probably heavy isn't it ?

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  • Advanced System Monitor/Task Manager?

    - by instanceofTom
    When using kubuntu I noticed that the standard task manager/system monitor was a bit more capable than gnome-system-monitor, is there a more advanced system/task monitor for ubuntu that is based on gnome opposed to KDE? Specifically the features from the Kubuntu task manager that I am looking for are the ability to control the I/O priority of individual processes (not just their nice), and the ability to control the I/O scheduling algorithm ( round-robin, FIFO, etc). What are my options?

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  • Simple question about what methodology to pick for my information system [closed]

    - by Neenee Kale
    Possible Duplicate: I need help on methodologies for information system project I will be implementing a student information system for parents for my final year project. I have to choose the best suitable methodology which i could use through out my project. could you please recommend me any methodologies i could use please. Also i would like to ask is Agile system development a methodology?

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  • Facilitate access to system tray under gksudo -u user

    - by MetaChrome
    I would like to run ownCloud client as a different user, with something like: gksudo -u owncloud owncloud However, it is specifying: ownCloud requires a working system tray. Please install a system tray application such as trayer. If you are running xfce follow these instructions: http://docs.xfce.org/xfce/xfce4-panel/systray The question remains, how does one facilitate having the owncloud user account use the parent's system tray?

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  • Make application automatically detect system language

    - by hakermania
    What should an application developed under a Linux System like Ubuntu do so as to automatically detect the system language? There are applications, like Liferea that automatically change their language to match the system's, without altering any preference of the program itself: Should this be the "default" behavior for all the programs? Should there be an option on the program so as to let the user choose the language nonetheless? Are all these translations coming along with the program itself? What if the user has set a system language not available in the translations of the program? Is this Ubuntu or most-linux-distros specific?

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  • Entiity System with C++

    - by Dono
    I'm working on a game engine using the Entity System and I have some questions. How i see Entity System : Components : A class with attributs, set and get. Sprite Physicbody SpaceShip ... System : A class with a list of components. (Component logic) EntityManager Renderer Input Camera ... Entity : Just a empty class with a list of components. What i've done : Currently, i've got a program who allow me to do that : // Create a new entity/ Entity* entity = game.createEntity(); // Add some components. entity->addComponent( new TransformableComponent() ) ->setPosition( 15, 50 ) ->setRotation( 90 ) ->addComponent( new PhysicComponent() ) ->setMass( 70 ) ->addComponent( new SpriteComponent() ) ->setTexture( "name.png" ) ->addToSystem( new RendererSystem() ); My questions Did the system stock a list of components or a list of entities ? In the case where I stock a list of entities, I need to get the component of this entities on each frame, that's probably heavy isn't it ? Did the system stock a list of components or a list of entities ? In the case where I stock a list of entities, I need to get the component of this entities on each frame, that's probably heavy isn't it ?

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  • How to show Windows System Reserved partition using Ubuntu live dvd?

    - by Veeggon
    All questions in this site ask how to "hide"! I want to fix my boot (fix mrb wont work, I have GPT Disk) by changing some files at Windows System Reserved. GParted shows the following partitions (but Nautilus doesn't): **/dev/sda1 - file system: Unknown - 128Mb - flags: msftres** (this one shows *"Warning: Unable to detect file system! Possible reasons: -file system is damaged -file system is unknown to GParted -there is no file system available (unformated -the device entry /dev/sda1 is missing)"*) **/dev/sda2 - file system: fat32 -100Mb - flags: boot** **/dev/sda3 - file system: ntfs - 500Gb**

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  • Best Solution for Load Balancing NFS File Access?

    - by DairyKnight
    I'm trying to find an optimum solution for accessing the NFS file share in my company. We have a central file server in North America and has 30GB~50GB of updated data everyday. And it's very slow for our Europe and Asia branches to access directly. Therefore, I'm trying to setup two replicate servers in those continents. I'm currently using rsync, but wonder if there exists a better solution acts more like a distributed RAID, which allows the user to transparently access the file whether synced or not. And user request will be dispatched to remote server if the file is not yet synced. I'm now looking into DRBD, but it seems not to have the functionality of auto-dispatching requests. Does anyone know if there's a better solution?

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