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  • java Swing Listeners: components listening at each others.

    - by Pierre
    Hi all, I want to code two JList (categories and items). When I click one category it should select all the items for that category and when I click on one item it should select its categories. So both JList will have a ListSelectionListener listening at each other and changing the selection. Should I fear about some a of "loop" ? Is there a way to tell that an Event has been consumed ? how do people manage that kind of situation ? Thanks

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  • Permissions needed to read event log messages remotely?

    - by Neolisk
    When running under a limited account, local event log messages are displaying fine, for remote computer I am getting this error: The description for Event ID ( xxxxx ) in Source ( yyyyy ) cannot be found. The local computer may not have the necessary registry information or message DLL files to display messages from a remote computer. You may be able to use the /AUXSOURCE= flag to retrieve this description; see Help and Support for details. The following information is part of the event: zzzzz. Same remote computer works fine under domain administrator. I am currently experimenting with just the Event Viewer, by using Run As. Original issue is a PowerShell script which does Get-EventLog. Are there any special permissions that need to be in place to able to read event log messages remotely? Supposedly there is a simple solution in Windows 2008 and higher, i.e. just add user to Event Log Readers group. Is there anything like that for Windows 2003?

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  • Problem with room/screen/menu controller in python game: old rooms are not removed from memory

    - by Jordan Magnuson
    I'm literally banging my head against a wall here (as in, yes, physically, at my current location, I am damaging my cranium). Basically, I've got a Python/Pygame game with some typical game "rooms", or "screens." EG title screen, high scores screen, and the actual game room. Something bad is happening when I switch between rooms: the old room (and its various items) are not removed from memory, or from my event listener. Not only that, but every time I go back to a certain room, my number of event listeners increases, as well as the RAM being consumed! (So if I go back and forth between the title screen and the "game room", for instance, the number of event listeners and the memory usage just keep going up and up. The main issue is that all the event listeners start to add up and really drain the CPU. I'm new to Python, and don't know if I'm doing something obviously wrong here, or what. I will love you so much if you can help me with this! Below is the relevant source code. Complete source code at http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip MAIN.PY class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() EVENT_MANAGER.PY class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.last_listeners = {} self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def clear(self): del self.listeners[:] #---------------------------------------------------------------------- def post(self, event): # if isinstance(event, MouseButtonLeftEvent): # debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" print 'Number of listeners: ' + str(len(self.listeners)) for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) def notify(self, event): pass #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent) or isinstance(incoming_event, BoardCreationTick): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 2: #Button 2 pos = pygame.mouse.get_pos() ev = MouseButtonRightEvent(pos) elif event.type == pygame.MOUSEBUTTONUP and not self.input_freeze: if event.button == 2: #Button 2 Release pos = pygame.mouse.get_pos() ev = MouseButtonRightReleaseEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) # elif isinstance(event, BoardCreationTick): # #Share some time with other processes, so we don't hog the cpu # pygame.time.wait(5) # # #If this event manager has an associated PGU GUI app, notify it of the event # if self.ev_manager.gui_app: # self.ev_manager.gui_app.event(event) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent(fps=fps)) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False EXAMPLE CLASS USING EVENT MANAGER class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1

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  • How do you end up with event-sourcing if you use a xDD approach?

    - by Tomas Jansson
    When working in a TDD or BDD manner your unit tests are supposed to drive your design. But how do you end up with event-sourcing using a xDD techniques? As I see it event sourcing is something you need to adopt early on to take full advantage of it. Lets say that you start without event-sourcing and do a release. Later on when you are releasing version 2.0 you realize that it would be great to use event-sourcing, but at that point you alread have missed all the events from version 1.0 so it makes it much harder to implement. Or do you take some kind of backup of your db from before event-sourcing and use that as base line and then add event-sourcing on top of that?

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  • XP SP2 Event log not logging events

    - by Weedfreer
    I have a problem whereby a terminal appears not to be logging events correctly and occasionally appears to have problems communicating accross the network.The terminal has previously been infected with a virus which apears to have 'played' with the default group policy in the standard user profile. Although, outwardly, the terminal appears to be working normally I still have a nagging feeling that it isn't quite back to the way it was. It was infected by a user plugging in a USB Stick while the company was using the older version of the AV software...typically a week or so before it was updated.I have configured the Event logs to Overwrite as required and to be 5056KB in Maximum size. I have also attempted:- Disabling the Event Log service & restarting Renewing the EVT files in Windows\system32\config directory Restarting the event log service and restarting Clearing the event log in the Services MMC Resetting the Filters to Default in the services MMC Using the EVENTCREATE command remotely from a CMD window on the server to force an event creation event. So far the only operation to have any sort of success is the remote computer EVENTCREATE command from a CMD window on the server. As it stands, the only other time that the computer has managed to create events is while it is being restarted.Has anyone gotany ideas on how to proceed? I'm thinking that possibly a refresh of the 'Windows\system32\config\SystemProfile' folder. I'm also thinking about running a tool such as Malwarebytes but this could be slightly controvertial as the system needs to be running on 'up-time' for as long as possible. I'm also wonderign whether anyone knows of any Windows admin tools that allow me to control the event logging options or default security options so that i could get it back to some sort of standard.What I'm trying to avoid is a complte re-imaging of the terminal. Although this is an option, I dont really want to have to take it if i dont need to.Many thanks in advance for any suggestions anyone may be able to provide.

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  • Server 2008 email on Event variables

    - by Jeff Miles
    One of the new features of Server 2008 is the ability to attach a task to a specific event in the event logs. One of the actions available is to send an email through a SMTP server. This is working great, however it would be ideal if in the message body, the Event contents could be placed. I have tried using $eventdescription and %eventdescription%, but those are just shots in the dark. Any amount of googling produces no results. Does anyone know if this is possible? Update: Sparks' suggestion below is a step in the right direction I believe, however that method doesn't seem to work for all values. For example, I can pull the RecordID, Severity and Channel as shown, but I can't use the same method to retreive the EventID, or most importantly the description. Here's the raw XML from one event: [Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"] [System] [Provider Name="DFSR" /] [EventID Qualifiers="16384"]4412[/EventID] [Level]4[/Level] [Task]0[/Task] [Keywords]0x80000000000000[/Keywords] [TimeCreated SystemTime="2009-05-14T18:18:09.000Z" /] [EventRecordID]45692[/EventRecordID] [Channel]DFS Replication[/Channel] [Computer]servername.domain.com[/Computer] [Security /] [/System] [EventData] [Data]9046C3F4-843E-4A53-B941-4B20764072E5[/Data] [Data]D:\departments\Geomatics\Plan Quality\Data Processing\CG3533017 2009-05-13 KT FIXED[/Data] [Data]D:\departments[/Data] [Data]{26D5F604-E603-4F87-8EC3-DE9A945DA8FD}-v927199[/Data] [Data]Departments[/Data] [Data]domain.ca\files\departments[/Data] [Data]B8242CE2-F5EB-47DA-BA5B-1DD2F7EE3AB9[/Data] [Data]DFAA7A54-66CB-4C31-81A0-0F861382C32C[/Data] [Data]CG3533017 2009-05-13-{26D5F604-E603-4F87-8EC3-DE9A945DA8FD}-v927199[/Data] [/EventData] [/Event] I have tried using a ValueQuery for EventData, but it returns no data.

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  • Server 2008 email on Event variables

    - by Jeff Miles
    One of the new features of Server 2008 is the ability to attach a task to a specific event in the event logs. One of the actions available is to send an email through a SMTP server. This is working great, however it would be ideal if in the message body, the Event contents could be placed. I have tried using $eventdescription and %eventdescription%, but those are just shots in the dark. Any amount of googling produces no results. Does anyone know if this is possible? Update: Sparks' suggestion below is a step in the right direction I believe, however that method doesn't seem to work for all values. For example, I can pull the RecordID, Severity and Channel as shown, but I can't use the same method to retreive the EventID, or most importantly the description. Here's the raw XML from one event: [Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"] [System] [Provider Name="DFSR" /] [EventID Qualifiers="16384"]4412[/EventID] [Level]4[/Level] [Task]0[/Task] [Keywords]0x80000000000000[/Keywords] [TimeCreated SystemTime="2009-05-14T18:18:09.000Z" /] [EventRecordID]45692[/EventRecordID] [Channel]DFS Replication[/Channel] [Computer]servername.domain.com[/Computer] [Security /] [/System] [EventData] [Data]9046C3F4-843E-4A53-B941-4B20764072E5[/Data] [Data]D:\departments\Geomatics\Plan Quality\Data Processing\CG3533017 2009-05-13 KT FIXED[/Data] [Data]D:\departments[/Data] [Data]{26D5F604-E603-4F87-8EC3-DE9A945DA8FD}-v927199[/Data] [Data]Departments[/Data] [Data]swg.ca\files\departments[/Data] [Data]B8242CE2-F5EB-47DA-BA5B-1DD2F7EE3AB9[/Data] [Data]DFAA7A54-66CB-4C31-81A0-0F861382C32C[/Data] [Data]CG3533017 2009-05-13-{26D5F604-E603-4F87-8EC3-DE9A945DA8FD}-v927199[/Data] [/EventData] [/Event] I have tried using a ValueQuery for EventData, but it returns no data.

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  • NHibernate listener/event to replace object before insert/update

    - by vIceBerg
    Hi! I have a Company class which have a collection of Address. Here's my Address class:(written top of my head): public class Address { public string Civic; public string Street; public City City; } This is the City class: public class City { public int Id; public string Name; public string SearchableName{ get { //code } } } Address is persisted in his own table and have a reference to the city's ID. City are also persisted in is own table. The City's SearchableName is used to prevent some mistakes in the city the user type. For example, if the city name is "Montréal", the searchable name will be "montreal". If the city name is "St. John", the searchable name will be "stjohn", etc. It's used mainly to to search and to prevent having multiple cities with a typo in it. When I save an address, I want an listener/event to check if the city is already in the database. If so, cancel the insert and replace the user's city with the database one. I would like the same behavior with updates. I tried this: public bool OnPreInsert(PreInsertEvent @event) { City entity = (@event.Entity as City); if (entity != null) { if (entity.Id == 0) { var city = (from c in @event.Session.Linq<City>() where c.SearchableName == entity.SearchableName select c).SingleOrDefault(); if (city != null) { //don't know what to do here return true; } } } return false; } But if there's already a City in the database, I don't know what to do. @event.Entity is readonly, if I set @event.Entity.Id, I get an "null identifier" exception. I tried to trap insert/update on Address and on Company, but the City if the first one to get inserted (it's logic...) Any thoughts? Thanks

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  • How to work with delegates and event handler for user control.

    - by Shantanu Gupta
    I have created a user control that contains a button. I am using this control on my winform which will be loaded at run time after fetching data from database. Now I need to remove a row from a datatable on the Click event of that button. The problem is that how do I capture that event in my form. Currently it goes in that user control's btn click event defination.

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  • Triggering custom events in AJAX callbacks

    - by Sabrina Gelbart
    I'm pretty new to JavaScript, but one of the things that's been frustrating is that our AJAX callbacks have been getting packed with different functionality, making it difficult to keep everything separated and organized. I'm really new to programming, I have a feeling learning MVC a bit more would help me, but for now using custom events seems like it could help me keep my code a lot cleaner and prevent some problems. Here's what I'm talking about: function myAjaxFunction(){ $.post('ajax/test.html', function(data) { $(document).trigger('testDataLoaded',data); }); } function myOtherFunctionThatsDependentUponAjax(){ $(document).one('testDataLoaded', function(data){ alert (data); } } I also don't know if it's ok that I'm triggering document or not... Are there any patterns that look like this that I can read more about? What are the potential problems with this?

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  • User "oracle" unable to start or stop listeners

    - by user12620111
    Recently ran into a problem where user "oracle" was unable to start or stop listeners: oracle$ srvctl stop listener PRCR-1065 : Failed to stop resource ora.LISTENER.lsnr CRS-0245:  User doesn't have enough privilege to perform the operation CRS-0245:  User doesn't have enough privilege to perform the operation PRCR-1065 : Failed to stop resource ora.LISTENER_IB.lsnr CRS-0245:  User doesn't have enough privilege to perform the operation CRS-0245:  User doesn't have enough privilege to perform the operation The system is currently "fixed":oracle$ srvctl start listeneroracle$ srvctl status listenerListener LISTENER is enabledListener LISTENER is running on node(s): etc9cn02,etc9cn01Listener LISTENER_IB is enabledListener LISTENER_IB is running on node(s): etc9cn02,etc9cn01oracle$ srvctl stop listeneroracle$ srvctl status listenerListener LISTENER is enabledListener LISTENER is not runningListener LISTENER_IB is enabledListener LISTENER_IB is not runningoracle$ srvctl start listenerHow it was "fixed":Before:# crsctl status resource ora.LISTENER.lsnr -p | grep ACL=ACL=owner:root:rwx,pgrp:root:r-x,other::r--# crsctl status resource ora.LISTENER_IB.lsnr -p | grep ACL=ACL=owner:root:rwx,pgrp:root:r-x,other::r--"Fix":# crsctl setperm resource ora.LISTENER.lsnr -o oracle# crsctl setperm resource ora.LISTENER.lsnr -g oinstall# crsctl setperm resource ora.LISTENER_IB.lsnr -g oinstall# crsctl setperm resource ora.LISTENER_IB.lsnr -o oracleAfter:# crsctl status resource ora.LISTENER.lsnr -p | grep ACL=ACL=owner:oracle:rwx,pgrp:oinstall:r-x,other::r--# crsctl status resource ora.LISTENER_IB.lsnr -p | grep ACL=ACL=owner:oracle:rwx,pgrp:oinstall:r-x,other::r--I may never know how the system got into this state.

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  • "Account locked out" security event at midnight

    - by Kev
    The last three midnights I've gotten an Event ID 539 in the log...about my own account: Event Type: Failure Audit Event Source: Security Event Category: Logon/Logoff Event ID: 539 Date: 2010-04-26 Time: 12:00:20 AM User: NT AUTHORITY\SYSTEM Computer: SERVERNAME Description: Logon Failure: Reason: Account locked out User Name: MyUser Domain: MYDOMAIN Logon Type: 3 Logon Process: NtLmSsp Authentication Package: NTLM Workstation Name: SERVERNAME Caller User Name: - Caller Domain: - Caller Logon ID: - Caller Process ID: - Transited Services: - Source Network Address: - Source Port: - It's always within a half minute of midnight. There are no login attempts before it. Right after it (in the same second) there's a success audit entry: Logon attempt using explicit credentials: Logged on user: User Name: SERVERNAME$ Domain: MYDOMAIN Logon ID: (0x0,0x3E7) Logon GUID: - User whose credentials were used: Target User Name: MyUser Target Domain: MYDOMAIN Target Logon GUID: - Target Server Name: servername.mydomain.lan Target Server Info: servername.mydomain.lan Caller Process ID: 2724 Source Network Address: - Source Port: - The process ID was the same on all three of them, so I looked it up, and right now at least it maps to TCP/IP Services (Microsoft). I don't believe I changed any policies or anything on Friday. How should I interpret this?

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  • Matplotlib pick event order for overlapping artists

    - by Ajean
    I'm hitting a very strange issue with matplotlib pick events. I have two artists that are both pickable and are non-overlapping to begin with ("holes" and "pegs"). When I pick one of them, during the event handling I move the other one to where I just clicked (moving a "peg" into the "hole"). Then, without doing anything else, a pick event from the moved artist (the peg) is generated even though it wasn't there when the first event was generated. My only explanation for it is that somehow the event manager is still moving through artist layers when the event is processed, and therefore hits the second artist after it is moved under the cursor. So then my question is - how do pick events (or any events for that matter) iterate through overlapping artists on the canvas, and is there a way to control it? I think I would get my desired behavior if it moved from the top down always (rather than bottom up or randomly). I haven't been able to find sufficient enough documentation, and a lengthy search on SO has not revealed this exact issue. Below is a working example that illustrates the problem, with PathCollections from scatter as pegs and holes: import matplotlib.pyplot as plt import sys class peg_tester(): def __init__(self): self.fig = plt.figure(figsize=(3,1)) self.ax = self.fig.add_axes([0,0,1,1]) self.ax.set_xlim([-0.5,2.5]) self.ax.set_ylim([-0.25,0.25]) self.ax.text(-0.4, 0.15, 'One click on the hole, and I get 2 events not 1', fontsize=8) self.holes = self.ax.scatter([1], [0], color='black', picker=0) self.pegs = self.ax.scatter([0], [0], s=100, facecolor='#dd8800', edgecolor='black', picker=0) self.fig.canvas.mpl_connect('pick_event', self.handler) plt.show() def handler(self, event): if event.artist is self.holes: # If I get a hole event, then move a peg (to that hole) ... # but then I get a peg event also with no extra clicks! offs = self.pegs.get_offsets() offs[0,:] = [1,0] # Moves left peg to the middle self.pegs.set_offsets(offs) self.fig.canvas.draw() print 'picked a hole, moving left peg to center' elif event.artist is self.pegs: print 'picked a peg' sys.stdout.flush() # Necessary when in ipython qtconsole if __name__ == "__main__": pt = peg_tester() I have tried setting the zorder to make the pegs always above the holes, but that doesn't change how the pick events are generated, and particularly this funny phantom event.

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  • JPanel.addComponentListener does not work when the listener is a class variable

    - by Coder
    I have a public class which has the following method and instance variable: public void setImagePanel(JPanel value) { imagePanel = value; if (imagePanel != null) { //method 1 : works imagePanel.addComponentListener(new ComponentAdapter() { public void componentResized(ComponentEvent evt) { System.out.println("Here 1"); } }); //method 2 : does not work panelResizeListener = new ResizeListener(); imagePanel.addComponentListener(panelResizeListener); //method 3 : works //ResizeListener listener = new ResizeListener(); //imagePanel.addComponentListener(listener); //method 4 : works //imagePanel.addComponentListener(new ResizeListener()); //method 5 : does not work -- THIS IS THE DESIRED CODE I WANT TO USE imagePanel.addComponentListener(panelResizeListener); } } public class ResizeListener extends ComponentAdapter { @Override public void componentResized(ComponentEvent evt) { System.out.println("RESIZE 3"); } } private ResizeListener panelResizeListener = new ResizeListener(); Each of the methods above correspond the to code immediately below until the next //method comment. What i don't understand is why i can't use the class instance variable and add that to the JPanel as a component listener. What happens in the cases above where i say that the method does not work is that i don't get the "RESIZE 3" log messages. In all cases where i list that it works, then i get the "RESIZE 3" messages. The outer class is public with no other modification except that it implements an interface that i created (which has no methods or variables in common with the methods and variables listed above). If anyone can help me i would greatly appreciate it. This problem makes no sense to me, the code should be identical.

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  • Complex event system for DungeonKeeper like game

    - by paul424
    I am working on opensource GPL3 game. http://opendungeons.sourceforge.net/ , new coders would be welcome. Now there's design question regarding Event System: We want to improve the game logic, that is program a new event system. I will just repost what's settled up already on http://forum.freegamedev.net/viewtopic.php?f=45&t=3033. From the discussion came the idea of the Publisher / Subscriber pattern + "domains": My current idea is to use the subscirbers / publishers model. Its similar to Observable pattern, but instead one subscribes to Events types, not Object's Events. For each Event would like to have both static and dynamic type. Static that is its's type would be resolved by belonging to the proper inherited class from Event. That is from Event we would have EventTile, EventCreature, EvenMapLoader, EventGameMap etc. From that there are of course subtypes like EventCreature would be EventKobold, EventKnight, EventTentacle etc. The listeners would collect the event from publishers, and send them subcribers , each of them would be a global singleton. The Listeners type hierachy would exactly mirror the type hierarchy of Events. In each constructor of Event type, the created instance would notify the proper listeners. That is when calling EventKnight the proper ctor would notify the Listeners : EventListener, CreatureLisener and KnightListener. The default action for an listner would be to notify all subscribers, but there would be some exceptions , like EventAttack would notify AttackListener which would dispatch event by the dynamic part ( that is the Creature pointer or hash). Any comments ? #include <vector> class Subscriber; class SubscriberAttack; class Event{ private: int foo; int bar; protected: // static std::vector<Publisher*> publishersList; static std::vector<Subscriber*> subscribersList; static std::vector<Event*> eventQueue; public: Event(){ eventQueue.push_back(this); } static int subscribe(Subscriber* ss); static int unsubscribe(Subscriber* ss); //static int reg_publisher(Publisher* pp); //static int unreg_publisher(Publisher* pp); }; // class Publisher{ // }; class Subscriber{ public: int (*newEvent) (Event* ee); Subscriber( ){ Event::subscribe(this); } Subscriber( int (*fp) (Event* ee) ):newEvent(fp){ Subscriber(); } ~Subscriber(){ Event::unsubscribe(this); } }; class EventAttack: Event{ private: int foo; int bar; protected: // static std::vector<Publisher*> publishersList; static std::vector<SubscriberAttack*> subscribersList; static std::vector<EventAttack*> eventQueue; public: EventAttack(){ eventQueue.push_back(this); } static int subscribe(SubscriberAttack* ss); static int unsubscribe(SubscriberAttack* ss); //static int reg_publisher(Publisher* pp); //static int unreg_publisher(Publisher* pp); }; class AttackSubscriber :Subscriber{ public: int (*newEvent) (EventAttack* ee); AttackSubscriber( ){ EventAttack::subscribe(this); } AttackSubscriber( int (*fp) (EventAttack* ee) ):newEventAttack(fp){ AttackSubscriber(); } ~AttackSubscriber(){ EventAttack::unsubscribe(this); } }; From that point, others wanted the Subject-Observer pattern, that is one would subscribe to all event types produced by particular object. That way it came out to add the domain system : Huh, to meet the ability to listen to particular game's object events, I though of introducing entity domains . Domains are trees, which nodes are labeled by unique names for each level. ( like the www addresses ). Each Entity wanting to participate in our event system ( that is be able to publish / produce events ) should at least now its domain name. That would end up in Player1/Room/Treasury/#24 or Player1/Creature/Kobold/#3 producing events. The subscriber picks some part of a tree. For example by specifiing subtree with the root in one of the nodes like Player1/Room/* ,would subscribe us to all Players1's room's event, and Player1/Creature/Kobold/#3 would subscribe to Players' third kobold's event. Does such event system make sense to you ? I have many implementation details to ask as well, but first let's start some general discussion. Note1: Notice that in the case of a fight between two creatues fight , the creature being attacked would have to throw an event, becuase it is HE/SHE/IT who have its domain address. So that would be BeingAttackedEvent() etc. I will edit that post if some other reflections on this would come out. Note2: the existing class hierarchy might be used to get the domains addresses being build in constructor . In a ctor you would just add + ."className" to domain address. If you are in a class'es hierarchy leaf constructor one might use nextID , hash or any other charactteristic, just to make the addresses distinguishable . Note3:subscribing to all entity's Events would require knowledge of all possible events produced by this entity . This could be done in one function call, but information on E produced would have to be handled for every Entity. SmartNote4 : Finding proper subscribers in a tree would be easy. One would start in particular Leaf for example Player1/Creature/Kobold/#3 and go up one parent a time , notifiying each Subscriber in a Node ie. : Player1/Creature/Kobold/* , Player1/Creature/* , Player1/* etc, , up to a root that is /* .<<<< Note5: The Event system was needed to have some way of incorporating Angelscript code into application. So the Event dispatcher was to be a gate to A-script functions. But it came out to this one.

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  • Using Mock for event listeners in unit-testing

    - by phtrivier
    I keep getting to test this kind of code (language irrelevant) : public class Foo() { public Foo(Dependency1 dep1) { this.dep1 = dep1; } public void setUpListeners() { this.dep1.addSomeEventListener(.... some listener code ...); } } Typically, you want to test what when the dependency fires the event, the class under tests reacts appropriately (in some situation, the only purpose of such classes is to wire lots of other components, that can be independently tested. So far, to test this, I always end up doing something like : creating a 'stub' that implements both a addXXXXListener, that simply stores the callback, and a fireXXXX, that simply calls any registered listener. This is a bit tedious since you have to create the mock with the right interface, but that can do use an introspective framework that can 'spy' on a method, and inject the real dependency in tests Is there a cleaner way to do this kind of things ?

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  • How to manage a lot of Action Listeners for multiple buttons

    - by Wumbo4Dayz
    I have this Tic Tac Toe game and I thought of this really cool way to draw out the grid of 9 little boxes. I was thinking of putting buttons in each of those boxes. How should I give each button (9 buttons in total) an ActionListener that draws either an X or O? Should they each have their own, or should I do some sort of code that detects turns in this? Could I even do a JButton Array and do some for loops to put 9 buttons. So many possibilities, but which one is the most proper? Code so far: import javax.swing.*; import java.awt.event.*; import java.awt.*; public class Board extends JPanel implements ActionListener{ public Board(){ Timer timer = new Timer(25,this); timer.start(); } @Override protected void paintComponent(Graphics g){ for(int y = 0; y < 3; y++){ for(int x = 0; x < 3; x++){ g.drawRect(x*64, y*64, 64, 64); } } } public void actionPerformed(ActionEvent e){ repaint(); } }

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  • SRMSVC event ID 8197

    - by Godeke
    I have a Windows 2003 R2 machine that is giving an Event ID 8197 about once an hour and ten minutes. The full error is attached below. The machine is primary used to host IIS webpages and SMTP. There is no known scheduled tasks on the machine. I have read a lot of Google Search and Microsoft docs, but none of the suggestions found there have any impact. What I am curious is if there is any way to convert the SRMVOLMC81 and SRMVOLMC57 into mount point data so I could at least know where the error is sourcing from (there are no related errors in the logs, just the 8197 every hour and ten). Event Type: Error Event Source: SRMSVC Event Category: None Event ID: 8197 Date: 2/7/2011 Time: 11:32:21 AM User: N/A Computer: SERVER001 Description: File Server Resource Manager Service error: Unexpected error. Error-specific details: Error: GetVolumeNameForVolumeMountPoint, 0x80070001, Incorrect function. For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. Data: 0000: 53 52 4d 56 4f 4c 4d 43 SRMVOLMC 0008: 38 31 00 00 00 00 00 00 81...... 0010: 53 52 4d 56 4f 4c 4d 43 SRMVOLMC 0018: 35 37 00 00 00 00 00 00 57......

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  • how to do event checks for loops?

    - by yao jiang
    I am having some trouble getting the logic down for this. Currently, I have an app that animates the astar pathfinding algorithm. On start of the app, the ui will show the following: User can press "space" to randomly choose start/end coords, then the app will animate it. Or, user can choose the start/end by left-click/right-click. During the animation, the user can also left-click to generate blocks, or right-click to choose a new destiantion. Where I am stuck at is how to handle the events while the app is animating. Right now, I am checking events in the main loop, then when the app is animating, I do event checks again. While it works fine, I feel that I am probably doing it wrong. What is the proper way of setting up the main loop that will handle the events while the app is animating? In main loop, the app start animating once user choose start/end. In my draw function, I am putting another event checker in there. def clear(rows): for r in range(rows): for c in range(rows): if r%3 == 1 and c%3 == 1: color = brown; grid[r][c] = 1; buildCoor.append(r); buildCoor.append(c); else: color = white; grid[r][c] = 0; pick_image(screen, color, width*c, height*r); pygame.display.flip(); os.system('cls'); # draw out the grid def draw(start, end, grid, route_coord): # draw the end coords color = red; pick_image(screen, color, width*end[1],height*end[0]); pygame.display.flip(); # then draw the rest of the route for i in range(len(route_coord)): # pausing because we want animation time.sleep(speed); # get the x/y coords x,y = route_coord[i]; event_on = False; if grid[x][y] == 2: color = green; elif grid[x][y] == 3: color = blue; for event in pygame.event.get(): if event.type == pygame.MOUSEBUTTONDOWN: if event.button == 3: print "destination change detected, rerouting"; # get mouse position, px coords pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; grid[r][c] = 4; end = [r, c]; elif event.button == 1: print "user generated event"; pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; # mark it as a block for now grid[r][c] = 1; event_on = True; if check_events([x,y]) or event_on: # there is an event # mark it as a block for now grid[y][x] = 1; pick_image(screen, event_x, width*y, height*x); pygame.display.flip(); # then find a new route new_start = route_coord[i-1]; marked_grid, route_coord = find_route(new_start, end, grid); draw(new_start, end, grid, route_coord); return; # just end draw here so it wont throw the "index out of range" error elif grid[x][y] == 4: color = red; pick_image(screen, color, width*y, height*x); pygame.display.flip(); # clear route coord list, otherwise itll just add more unwanted coords route_coord_list[:] = []; clear(rows); # main loop while not done: # check the events for event in pygame.event.get(): # mouse events if event.type == pygame.MOUSEBUTTONDOWN: # get mouse position, px coords pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; # find which button pressed, highlight grid accordingly if event.button == 1: # left click, start coords if grid[r][c] == 2: grid[r][c] = 0; color = white; elif grid[r][c] == 0 or grid[r][c] == 4: grid[r][c] = 2; start = [r,c]; color = green; else: grid[r][c] = 1; color = brown; elif event.button == 3: # right click, end coords if grid[r][c] == 4: grid[r][c] = 0; color = white; elif grid[r][c] == 0 or grid[r][c] == 2: grid[r][c] = 4; end = [r,c]; color = red; else: grid[r][c] = 1; color = brown; pick_image(screen, color, width*c, height*r); # keyboard events elif event.type == pygame.KEYDOWN: clear(rows); # one way to quit program if event.key == pygame.K_ESCAPE: print "program will now exit."; done = True; # space key for random start/end elif event.key == pygame.K_SPACE: # first clear the ui clear(rows); # now choose random start/end coords buildLoc = zip(buildCoor,buildCoor[1:])[::2]; #print buildLoc; (start_x, start_y, end_x, end_y) = pick_point(); while (start_x, start_y) in buildLoc or (end_x, end_y) in buildLoc: (start_x, start_y, end_x, end_y) = pick_point(); clear(rows); print "chosen random start/end coords: ", (start_x, start_y, end_x, end_y); if (start_x, start_y) in buildLoc or (end_x, end_y) in buildLoc: print "error"; # draw the route marked_grid, route_coord = find_route([start_x,start_y],[end_x,end_y], grid); draw([start_x, start_y], [end_x, end_y], marked_grid, route_coord); # return key for user defined start/end elif event.key == pygame.K_RETURN: # first clear the ui clear(rows); # get the user defined start/end print "user defined start/end are: ", (start[0], start[1], end[0], end[1]); grid[start[0]][start[1]] = 1; grid[end[0]][end[1]] = 2; # draw the route marked_grid, route_coord = find_route(start, end, grid); draw(start, end, marked_grid, route_coord); # c to clear the screen elif event.key == pygame.K_c: print "clearing screen."; clear(rows); # go fullscreen elif event.key == pygame.K_f: if not full_sc: pygame.display.set_mode([1366, 768], pygame.FULLSCREEN); full_sc = True; rows = 15; clear(rows); else: pygame.display.set_mode(size); full_sc = False; # +/- key to change speed of animation elif event.key == pygame.K_LEFTBRACKET: if speed >= 0.1: print SPEED_UP; speed = speed_up(speed); print speed; else: print FASTEST; print speed; elif event.key == pygame.K_RIGHTBRACKET: if speed < 1.0: print SPEED_DOWN; speed = slow_down(speed); print speed; else: print SLOWEST print speed; # second method to quit program elif event.type == pygame.QUIT: print "program will now exit."; done = True; # limit to 20 fps clock.tick(20); # update the screen pygame.display.flip();

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  • C# Language Design: explicit interface implementation of an event

    - by ControlFlow
    Small question about C# language design :)) If I had an interface like this: interface IFoo { int Value { get; set; } } It's possible to explicitly implement such interface using C# 3.0 auto-implemented properties: sealed class Foo : IFoo { int IFoo.Value { get; set; } } But if I had an event in the interface: interface IFoo { event EventHandler Event; } And trying to explicitly implement it using field-like event: sealed class Foo : IFoo { event EventHandler IFoo.Event; } I will get the following compiler error: error CS0071: An explicit interface implementation of an event must use event accessor syntax I think that field-like events is the some kind of dualism for auto-implemented properties. So my question is: what is the design reason for such restriction done?

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  • How to remove a single event in a recuring event

    - by albertos
    hi all. I' m having an issue with fullCalendar. I created a script that, adds an event to fullCalendar, along a day range, and set a unique id in order to have this event recur. let say for example that i have a recuring event from 1/1/10 till 10/1/10. i create 10 single event Objects with the same id, and place then on fullCalendar. my question is, that i want to exclude a single day over this recuring event. (for example 3/1/10). i found out, that if i remove that particural event from the sources table and then update the event its fine. but how can i get on runtime the actucal index of this eventObj on sources table? Note that, i add the events on the fullCalendar using the .fullCalendar("renderEvent") method. Thanks.

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  • Java EE 6 - ordering Servlet Request Listeners

    - by Walter White
    Hi all, I finally updated to Java EE 6 (web profile) and would like to control the ordering of my servlet request listeners. I did that before through the XML ordering by listing the listeners in a particular order. Now, I have placed the @WebListener annotation on the classes which are listeners and am trying to figure out how to order the listeners such that they work properly. One must run before another one, otherwise, it won't have the information it needs and won't work. Also, it doesn't seem my listeners are actually being invoked even though they're marked with @WebListener. I am running embedded glassfish 3.0. Another question that is somewhat related - ServletRequestListeners in Java EE 6 by default are still synchronous meaning they're hit first, then servlet filters, right? ServletRequestListeners are not asynchronous where they merely get notified of an event without interrupting the execution? Walter

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  • Event ID 9331 MSExchangeSA & Event ID 9335 MSExchangeSA

    - by George
    I get this two Exchange 2010 Global Address book related event IDs: Event ID 9331 MSExchangeSA OABGen encountered error 80004005 (internal ID 50101f1) accessing the public folder database while generating the offline address list for address list '/'. -\Default Offline Address List and Event ID 9335 MSExchangeSA OABGen encountered error 80004005 while cleaning the offline address list public folders under /o=xxxxx xxxx/cn=addrlists/cn=oabs/cn=Default Offline Address List. Please make sure the public folder database is mounted and replicas exist of the offline address list folders. No offline address lists have been generated. Please check the event log for more information. -\Default Offline Address List It is Exchange 2010 SP2 sitting on Windows 2008 enterprise edition. Essentially the issue is that the global address book is not being updated on Outlook clients. We are using Outlook 2007 and 2010. So far I have tried running the following command: Update-FileDistributionService -Identity ExchangeServer -Type "OAB" And I tried this solution as well: 1) Make sure the Microsoft Exchange System Attendant is running. It will be set to start automatically by default, but it doesn't. This is a known issue. Start this service manually. When running, you will not get an error when trying to update the GAL. 2) "Apply" any changes made to any address lists before the GAL will update Outlook properly. In Organization Configuration - Mailbox in EMC, view the properties of the Default Global Address Book in the Offline Address Book tab. In the properties window, select the Address Lists tab. This shows which address lists makes up the GAL. 3) Close the properties window and select the Address Lists tab in the Organization Configuration - Mailbox. Right-click each address list used by the Def GAL and click "Apply" (make sure the "Immediately" radio button is checked). 4) Last, go back to the Offline Address Book tab, right-click the GAL and select "Update". After a few send/receives in the Outlook clients, their Glogal Address List should update to show the latest changes. Neither one of those solutions helped. So I am not really sure what to do here. Also, I am aware of changing registry on each local computers, but it would be close to impossible as we have 8 offices in 3 different countries. Any suggestions? EDIT 7.XII.2012 @ 10.35 I forgot to mention that we did rebuild the address book and that didn't help.

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  • Cancel onKey Event from onKey method

    - by user244190
    Is it possible to cancel an event from within the onKey method. I only want to allow numbers 0 through 9. If another key was pressed then I want to cancel the key press public boolean onKey(View v, int keyCode, KeyEvent ev) { // TODO Auto-generated method stub if(keyCode <30 || keyCode > 39){ //Cancel Event } return false; }

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