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  • Implicit casting Integer calculation to float in C++

    - by Ziddiri
    Is there any compiler that has a directive or a parameter to cast integer calculation to float implicitly. For example: float f = (1/3)*5; cout << f; the "f" is "0", because calculation's constants(1, 3, 10) are integer. I want to convert integer calculation with a compiler directive or parameter. I mean, I won't use explicit casting or ".f" prefix like that: float f = ((float)1/3)*5; or float f = (1.0f/3.0f)*5.0f; Do you know any c/c++ compiler which has any parameter to do this process without explicit casting or ".f" thing?

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  • Problem with "Transfer-Encoding: chunked" in Apache 2.2

    - by Michal Niklas
    One of client of our web service uses axis2 application that sends HTTP 1.1 query with: Transfer-Encoding: chunked header. Such query is refused by our Apache 2.2 with message: <title>411 Length Required</title> </head><body> <h1>Length Required</h1> <p>A request of the requested method POST requires a valid Content-length.<br /> In Apache logs there is: [Mon May 17 09:06:04 2010] [error] [client 127.0.0.1] chunked Transfer-Encoding forbidden: /app/webservices/soap.hdb When I send such message without Transfer-Encoding: chunked and with Content-Length all works ok. I searched how to solve this problem, but I found only how to disable Transfer-Encoding: chunked on client side. Is there any way to do it on server side?

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  • Changing the character encoding of a MySQL database

    - by Julien Genestoux
    Our whole application is now able to handle UTF-8 and it will be our choice in terms of encoding all across our architecture. The last step is to change the encoding of our MySQL databases. Of course, ALTER TABLE db_table CONVERT TO CHARACTER SET utf8 COLLATE utf8_general_ci; should be able to convert each of the tables to the right UTF8 encoding, yet, is there anything else I should do? I believe that the my.cnf configuration file needs to be changed as well.

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  • Is there any way to distribute x264 encoding jobs across multiple computers (to increase the encodin

    - by Breakthrough
    Does anyone know of a current, active solution to encoding x264 videos across many computers (via the network) to increase encoding FPS? I heard in the past of the project x264farm; unfortunately, it is not actively developed anymore, and isn't compatible with newer x264 builds. I'm looking for a current solution, which is compatible with newer builds of x264. Just to note this, I'm a Windows user, so I'm only looking for Windows solutions (or at the very least, Linux). I've also seen the ELDER distributed encoder, but the quality varies depending on the settings you use - I'd prefer a solution similar to x264farm as noted above (the documentation outlines the encoding process), but one that is compatible with new(er) x264 builds, and is preferably actively developed. Final Edit: Unfortunately, the bounty for this question has expired, and I haven't found a decent solution for this. So if at any time someone finds a new, distributed encoding solution for x264 (or any h.264 coded, for that matter) - please answer this question! I'd love to discover an ideal method to make this work!

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  • Is there any way to distribute x264 encoding jobs across multiple computers (to increase the encoding speed)?

    - by Breakthrough
    Does anyone know of a current, active solution to encoding x264 videos across many computers (via the network) to increase encoding FPS? Brownie points for cross-platform and open source, but just so you all know, I usually use Windows. Programs that I have heard of, and why I do not believe they are suitable: x264farm: Not actively developed. Good interface, but does not support two-pass encoding, and fails with newer x264 builds. ELDER: Again, not actively developed, but my issue was that it didn't work with new x264 builds, and it was very difficult to configure (read: randomly stopped working). While I don't absolutely need a program which is being actively developed, I would like one that supports two-pass encoding, and works with new(er) x264 builds. Additional information: So far, I've offered (and awarded!) two separate bounties on this question since I first posted it over two years ago, and I still haven't found a solution to this problem. What I'm looking for basically is a simple program to allow me to encode x264 videos using the processing power of multiple computers connected over a LAN. Furthermore, it would be nice if it worked with new(er) x264 builds, and supported two-pass encoding. If at any time someone has an updated answer, or a new solution to this problem, please post it and it will be given some consideration.

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  • Media Encoder w\ Merge Files & SandyBridge Hardware Encoding Support

    - by GruffTech
    So i have a Z68 chipset that allows Quick Sync encoding on my i7 processor. I want a media encoder that supports both Hardware encoding and allows me to "merge files". My problem is Fraps breaks my recording into 4GB files. I need to stitch these files together & re-encode for Youtube ect, but i want to use the hardware encoding I paid for. I have not figured out how to do this on Handbrake or MediaEsspresso.

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  • For what purpose does java have a float primitive type?

    - by Roman
    I heard plenty times different claims about float type in java. The most popular issues typicaly regard to converting float value to double and vice versa. I read (rather long time ago and not sure that it's actual now with new JVM) that float gives much worse performance then double. And it's also not recommended to use float in scientific applications which should have certain accuracy. I also remember that when I worked with AWT and Swing I had some problems with using float or double (like using Point2D.Float or Point2D.Double). So, I see only 2 advantages of float over double: it needs only 4 bytes while double needs 8 bytes JMM garantees that assignment operation is atomic with float variables while it's not atomic with double's. Are there any other cases where float is better then double? Do you use float's in your applications? It seems to me that the only valuable reason java has float is backward compatibility.

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  • Rotate triangle so that its tip points in the direction of the point on the screen that we last touched

    - by Sid
    OpenGL ES - Android. Hello all, I am unable to rotate the triangle accordingly in such a way that its tip always points to my finger. What i did : Constructed a triangle in by GL.GL_TRIANGLES. Added touch events to it. I can rotate the triangle along my Z-axis successfully. Even made the vector class for it. What i need : Each time when I touch the screen, I want to rotate the triangle to face the touch point. Need some help. Here's what i implemented. I wonder that where i am going wrong? My code : public class Graphic2DTriangle { private FloatBuffer vertexBuffer; private ByteBuffer indexBuffer; private float[] vertices = { -1.0f,-1.0f, 0.0f, 2.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f }; private byte[] indices = { 0, 1, 2 }; public Graphic2DTriangle() { ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); // Use native byte order vertexBuffer = vbb.asFloatBuffer(); // Convert byte buffer to float vertexBuffer.put(vertices); // Copy data into buffer vertexBuffer.position(0); // Rewind // Setup index-array buffer. Indices in byte. indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); } public void draw(GL10 gl) { gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } } My SurfaceView class where i've done some Touch Events. public class BallThrowGLSurfaceView extends GLSurfaceView{ MySquareRender _renderObj; View _viewObj; float oldX,oldY,dX,dY; final float TOUCH_SCALE_FACTOR = 0.6f; Vector2 touchPos = new Vector2(); float angle=0; public BallThrowGLSurfaceView(Context context) { super(context); // TODO Auto-generated constructor stub _renderObj = new MySquareRender(context); this.setRenderer(_renderObj); this.setRenderMode(RENDERMODE_WHEN_DIRTY); } @Override public boolean onTouchEvent(MotionEvent event) { // TODO Auto-generated method stub touchPos.x = event.getX(); touchPos.y = event.getY(); Log.i("Co-ord", touchPos.x+"hh"+touchPos.y); switch(event.getAction()){ case MotionEvent.ACTION_MOVE : dX = touchPos.x - oldX; dY = touchPos.y - oldY; if(touchPos.y > getHeight()/2){ dX = dX*-1; } if(touchPos.x < getWidth()/2){ dY = dY*-1; } _renderObj.mAngle += (dX+dY) * TOUCH_SCALE_FACTOR; requestRender(); Log.i("AngleCo-ord", _renderObj.mAngle +"hh"); } oldX = touchPos.x; oldY = touchPos.y; Log.i("OldCo-ord", oldX+" hh "+oldY); return true; } } Last but not the least. My vector2 class. public class Vector2 { public static float TO_RADIANS = (1 / 180.0f) * (float) Math.PI; public static float TO_DEGREES = (1 / (float) Math.PI) * 180; public float x, y; public Vector2() { } public Vector2(float x, float y) { this.x = x; this.y = y; } public Vector2(Vector2 other) { this.x = other.x; this.y = other.y; } public Vector2 cpy() { return new Vector2(x, y); } public Vector2 set(float x, float y) { this.x = x; this.y = y; return this; } public Vector2 set(Vector2 other) { this.x = other.x; this.y = other.y; return this; } public Vector2 add(float x, float y) { this.x += x; this.y += y; return this; } public Vector2 add(Vector2 other) { this.x += other.x; this.y += other.y; return this; } public Vector2 sub(float x, float y) { this.x -= x; this.y -= y; return this; } public Vector2 sub(Vector2 other) { this.x -= other.x; this.y -= other.y; return this; } public Vector2 mul(float scalar) { this.x *= scalar; this.y *= scalar; return this; } public float len() { return FloatMath.sqrt(x * x + y * y); } public Vector2 nor() { float len = len(); if (len != 0) { this.x /= len; this.y /= len; } return this; } public float angle() { float angle = (float) Math.atan2(y, x) * TO_DEGREES; if (angle < 0) angle += 360; return angle; } public Vector2 rotate(float angle) { float rad = angle * TO_RADIANS; float cos = FloatMath.cos(rad); float sin = FloatMath.sin(rad); float newX = this.x * cos - this.y * sin; float newY = this.x * sin + this.y * cos; this.x = newX; this.y = newY; return this; } public float dist(Vector2 other) { float distX = this.x - other.x; float distY = this.y - other.y; return FloatMath.sqrt(distX * distX + distY * distY); } public float dist(float x, float y) { float distX = this.x - x; float distY = this.y - y; return FloatMath.sqrt(distX * distX + distY * distY); } public float distSquared(Vector2 other) { float distX = this.x - other.x; float distY = this.y - other.y; return distX * distX + distY * distY; } public float distSquared(float x, float y) { float distX = this.x - x; float distY = this.y - y; return distX * distX + distY * distY; } } PS : i am able to handle the touch events. I can rotate the triangle with the touch of my finger. But i want that ONE VERTEX of the triangle should point at my finger position respective of the position of my finger.

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  • CSS IE6 float right

    - by David
    How come when I have a div style at display: block; float: right, in IE6 the div still goes under the text, and not in the middle of it just floated to the right. It works in all other browsers, including IE7+. I need to have display block because if i do display inline, then the menu inside the div is all messed up. .content { display: block; } .float { width: 150px; display: block; float: right; } .nothing { display: inline; } the float class is not to the right of nothing class, its under it in IE6, know a fix?

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  • How to implement " char * ftoa(float num) " without sprintf() library function in C, C++ and JAVA

    - by SIVA
    Today I appeared for an interview, and the question was writing my own "char * ftoa(float num) " in C, C++ and Java. Yes, I know float numbers follow IEEE standard while allocating their memory, but I don't know float to char conversion by using Mantissa and Exponent in C. I don't have any idea to solve the above problem in C++ and JAVA. I/P to the ftoa(): 1.23 O/P from the ftoa(): 1.23 (char format). Thanks in advance ...

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  • how to get output of a variable as float value

    - by jaskirat
    hi..i m having the follwing problem.. want to get the result in float suppose int a= convert.toint32(textbox1.text); int b= convert.toint32(textbox2.text); float ans= math.sqrt(a*b); label1.text= ans.tostring(); output.. a=7 b=3 ans should be= 4.582 but i get an error cannot implicitly convert type 'double' to 'float'. pls help..how can i get the float ans...

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  • TSQL - make a literal float value

    - by David B
    I understand the host of issues in comparing floats, and lament their use in this case - but I'm not the table author and have only a small hurdle to climb... Someone has decided to use floats as you'd expect GUIDs to be used. I need to retrieve all the records with a specific float value. sp_help MyTable -- Column_name Type Computed Length Prec -- RandomGrouping float no 8 53 Here's my naive attempt: --yields no results SELECT RandomGrouping FROM MyTable WHERE RandomGrouping = 0.867153569942739 And here's an approximately working attempt: --yields 2 records SELECT RandomGrouping FROM MyTable WHERE RandomGrouping BETWEEN 0.867153569942739 - 0.00000001 AND 0.867153569942739 + 0.00000001 -- 0.867153569942739 -- 0.867153569942739 In my naive attempt, is that literal a floating point literal? Or is it really a decimal literal that gets converted later? If my literal is not a floating point literal, what is the syntax for making a floating point literal? EDIT: Another possibility has occurred to me... it may be that a more precise number than is displayed is stored in this column. It may be impossible to create a literal that represents this number. I will accept answers that demonstrate that this is the case. EDIT: response to DVK. TSQL is MSSQLServer's dialect of SQL. This script works, and so equality can be performed deterministically between float types: DECLARE @X float SELECT top 1 @X = RandomGrouping FROM MyTable WHERE RandomGrouping BETWEEN 0.839110948199148 - 0.000000000001 AND 0.839110948199148 + 0.000000000001 --yields two records SELECT * FROM MyTable WHERE RandomGrouping = @X I said "approximately" because that method tests for a range. With that method I could get values that are not equal to my intended value. The linked article doesn't apply because I'm not (intentionally) trying to straddle the world boundaries between decimal and float. I'm trying to work with only floats. This isn't about the non-convertibility of decimals to floats.

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  • Performance: float to int cast and clipping result to range

    - by durandai
    I'm doing some audio processing with float. The result needs to be converted back to PCM samples, and I noticed that the cast from float to int is surprisingly expensive. Whats furthermore frustrating that I need to clip the result to the range of a short (-32768 to 32767). While I would normally instictively assume that this could be assured by simply casting float to short, this fails miserably in Java, since on the bytecode level it results in F2I followed by I2S. So instead of a simple: int sample = (short) flotVal; I needed to resort to this ugly sequence: int sample = (int) floatVal; if (sample > 32767) { sample = 32767; } else if (sample < -32768) { sample = -32768; } Is there a faster way to do this? (about ~6% of the total runtime seems to be spent on casting, while 6% seem to be not that much at first glance, its astounding when I consider that the processing part involves a good chunk of matrix multiplications and IDCT) EDIT The cast/clipping code above is (not surprisingly) in the body of a loop that reads float values from a float[] and puts them into a byte[]. I have a test suite that measures total runtime on several test cases (processing about 200MB of raw audio data). The 6% were concluded from the runtime difference when the cast assignment "int sample = (int) floatVal" was replaced by assigning the loop index to sample. EDIT @leopoldkot: I'm aware of the truncation in Java, as stated in the original question (F2I, I2S bytecode sequence). I only tried the cast to short because I assumed that Java had an F2S bytecode, which it unfortunately does not (comming originally from an 68K assembly background, where a simple "fmove.w FP0, D0" would have done exactly what I wanted).

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  • jRuby's Float to represent in JTable's cell

    - by guai
    Hello. I need to represent floats in jTable formatted. When I do tbl.model.add_row [obj, 1.3524632478].to_java, obj is represented as it's to_s method's return value, but float do not. Overriding float's to_s method does nothing. I want floats to be formatted like this class Float def to_s sprintf("%.2f", self) end end in all my tables.

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  • PHP & IIS 6 Encoding problem

    - by Alexander
    The server is running Windows 2003 with IIS 6.0.3790.1830 x86 (iis.dll). My database server is Microsoft SQL Server 2000. My PHP version is 5.3. The original application is hosted on appserv1 and it's database is on dbserv1. It's working fine, everything is tuned up, running great. It was needed to place the same application (different modules) on another server, for other uses, so I copied the database on dbserv2, configured appserv2 to host the application, so I achieved 2 almost identical copies. Both dbserv1 and dbserv2 use the same encoding, both appserv1 and appserv2 are on IIS6 with the same PHP configurations. I also tried my best to have the same settings in the IIS. I also made sure that I pass the encoding information both in the HTTP headers and in the meta tags with http-equiv. Both applications use utf-8. The Problem is that the copy of the application doesn't display the non-ASCII characters normally in the browser, even if the browser detects correctly the UTF-8 encoding of the page. First I thought it was a database issue, given the fact that MSSQL 2000 doesn't support UTF-8, and instead it uses UCS-2, but when I redirected the application on appserv2 to work with the database on dbserv1, it had the same encoding problems. This is why I am asking in what way I can make it work. thank you for reading.

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  • Ivar definitions show 'long' type encoding as 'long long' type encoding

    - by Frank C.
    I've found what I think may be a bug with Ivar and Objective-C runtime. I'm using XCode 3.2.1 and associated libraries, developing a 64 bit app on X86_64 (MacBook Pro). Where I would expect the type encoding for the following "longVal" to be 'l', the Ivar encoding is showing a 'q' (which is a 'long long'). Anyone else seeing this? Simplified code and output follows: Code: #import <Foundation/Foundation.h> #import <objc/runtime.h> @interface Bug : NSObject { long longVal; long long longerVal; } @property (nonatomic,assign) long longVal; @property (nonatomic,assign) long long longerVal; @end @implementation Bug @synthesize longVal,longerVal; @end int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; unsigned int ivarCount=0; Ivar *ivars= class_copyIvarList([Bug class], &ivarCount); for(unsigned int x=0;x<ivarCount;x++) { NSLog(@"Name [%@] encoding [%@]", [NSString stringWithCString:ivar_getName(ivars[x]) encoding:NSUTF8StringEncoding], [NSString stringWithCString:ivar_getTypeEncoding(ivars[x]) encoding:NSUTF8StringEncoding]); } [pool drain]; return 0; } And here is output from debug console: This GDB was configured as "x86_64-apple-darwin".tty /dev/ttys000 Loading program into debugger… sharedlibrary apply-load-rules all Program loaded. run [Switching to process 6048] Running… 2010-03-17 22:16:29.138 ivarbug[6048:a0f] Name [longVal] encoding [q] 2010-03-17 22:16:29.146 ivarbug[6048:a0f] Name [longerVal] encoding [q] (gdb) continue Not a pretty picture! -- Frank

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  • file-name encoding problems

    - by tenhouse
    I googled over this topic but couldn't find what I was looking for... the following "happend" to me: I had my files stored on a NTFS-USB Harddisk, because of space problems I moved them to an ext3 system....somehow the filename (content is still ok as far as I saw) encoding screwed up....my files look like the following now: Kküken <--- should have an "ü" Jäger <--- should be an "ä" Zwölf <--- should be an "ö" fünfte <-- should be an "ü" etc .... These are just examples, but already give me my first question Why has the "ü" two different representations? (Maybe I screw up, before I screw up and now I have a mixing of x different encoding-layers? :) ) I tried the following command: convmv -r -f UTF-8 -t ISO-8859-1 * This command work for some files (for example Zwölf) but not for all: iso-8859-1 doesn't cover all needed characters for: "fünfte" So Iguess it must be another encoding - but which? How can I find out this? And is there any way that I can still fix all of this?

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  • How to auto detect text file encoding?

    - by ???
    There are many plain text files which were encoded in variant charsets. I want to convert them all to UTF-8, but before running iconv, I need to know its original encoding. Most browsers have an Auto Detect option in encodings, however, I can't check those text files one by one because there are too many. Only having known the original encoding, I then can convert the texts by iconv -f DETECTED_CHARSET -t utf-8. Is there any utility to detect the encoding of plain text files? It doesn't have to be a 100% perfect correct, but it should recognize most of them.

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  • When do you use float and when do you use double

    - by Jakub Zaverka
    Frequently in my programming experience I need to make a decision whether I should use float or double for my real numbers. Sometimes I go for float, sometimes I go for double, but really this feels more subjective. If I would be confronted to defend my decision, I would probably not give sound reasons. When do you use float and when do you use double? Do you always use double, only when memory constraints are present you go for float? Or you use always float unless the precision requirement requires you to use double? Are there some substantial differences regarding computational complexity of basic arithemtics between float and double? What are the pros and cons of using float or double? And have you even used long double?

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  • Ripping Blu-Ray for Xbox 360 with Minimal Encoding

    - by Adam Haile
    What's the best way to rip a Blu-ray disc to an Xbox 360 compatible format, while preferably maintaining surround sound and as little video encoding as possible? As far as I can tell, the 360 technically supports both AVC and VC-1 (though if at those bit rates is questionable), so I'm kind of hoping that you could do it without actually re-encoding the video at all and, instead, just processing the audio and the re-muxing everything together in a new file.

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  • How do i convert String to Integer/Float in Haskell

    - by Ranhiru
    data GroceryItem = CartItem ItemName Price Quantity | StockItem ItemName Price Quantity makeGroceryItem :: String -> Float -> Int -> GroceryItem makeGroceryItem name price quantity = CartItem name price quantity I want to create a GroceryItem when using a String or [String] createGroceryItem :: [String] -> GroceryItem createGroceryItem (a:b:c) = makeGroceryItem a b c The input will be in the format ["Apple","15.00","5"] which i broke up using words function in haskell. I get this error which i think is because the makeGroceryItem accepts a Float and an Int. But how do i make b and c Float and Int respectively? *Type error in application *** Expression : makeGroceryItem a read b read c *** Term : makeGroceryItem *** Type : String -> Float -> Int -> GroceryItem *** Does not match : a -> b -> c -> d -> e -> f* Thanx a lot in advance :)

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  • Difference between float and double

    - by VaioIsBorn
    I know, i've read about the difference between double precision and single precision etc. But they should give the same results on most cases right ? I was solving a problem on a programming contest and there were calculations with floating point numbers that were not really big so i decided to use float instead of double, and i checked it - i was getting the correct results. But when i send the solution, it said only 1 of 10 tests was correct. I checked again and again, until i found that using float is not the same using double. I put double for the calculations and double for the output, and the program gave the SAME results, but this time it passed all the 10 tests correctly. I repeat, the output was the SAME, the results were the SAME, but putting float didn't work - only double. The values were not so big too, and the program gave the same results on the same tests both with float and double, but the online judge accepted only the double-provided solution. Why ? What is the difference ?

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  • How to set the mechanize page encoding?

    - by Juan Medín
    Hi, I'm trying to get a page with an ISO-8859-1 encoding clicking on a link, so the code is similar to this: page_result = page.link_with( :text => 'link_text' ).click So far I get the result with a wrong encoding, so I see characters like: 'T?tulo:' instead of 'Título:' I've tried several approaches, including: Stating the encoding in the first request using the agent like: @page_search = @agent.get( :url => 'http://www.server.com', :headers => { 'Accept-Charset' => 'ISO-8859-1' } ) Stating the encoding for the page itself page_result.encoding = 'ISO-8859-1' But I must be doing something wrong: a simple puts always show the wrong characters. Do you know how to state the encoding? Thanks in advance, Added: Executable example: require 'rubygems' require 'mechanize' WWW::Mechanize::Util::CODE_DIC[:SJIS] = "ISO-8859-1" @agent = WWW::Mechanize.new @page = @agent.get( :url => 'http://www.mcu.es/webISBN/tituloSimpleFilter.do?cache=init&layout=busquedaisbn&language=es', :headers => { 'Accept-Charset' => 'utf-8' } ) puts @page.body

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  • convert string to float without silent NaN/Inf conversion

    - by Peter Hansen
    I'd like convert strings to floats using Python 2.6 and later, but without silently converting things like 'NaN' and 'Inf'. Before 2.6, float("NaN") would raise a ValueError. Now it returns a float for which math.isnan() returns True, which is not useful behaviour for my application. Here's what I've got at the moment: import math def get_floats(source): for text in source.split(): try: val = float(text) if math.isnan(val) or math.isinf(val): raise ValueError yield val except ValueError: pass This is a generator, which I can supply with strings containing whitespace-separated sequences representing real numbers. I'd like it to yield only those fields which are purely numeric representations of floats, as in "1.23" or "-34e6", but not for example "NaN" or "-Inf". Test case: assert list(get_floats('1.23 -34e6 NaN -Inf')) == [1.23, -34000000.0] Please suggest alternatives you consider more elegant, even if they involve "look before you leap" (which is normally considered a lesser approach in Python).

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