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  • CSS: float:left with a margin-right doesn't push all elements away

    - by Paul Tarjan
    I'd like all my content to flow around an image. To do this, I simply did img#me { width: 300px; float: left; margin-right: 30px; } This works for text wraping, but other elements go behind it. For example <style> h2 { background: black; color: white; } </style> <img id="me" src="http://paultarjan.com/paul.jpg" /> <h2>Things!</h2> Then the h2 background flows right past the 30px margin. How should I do this instead? Live example: http://paulisageek.com/tmp/css-float.html

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  • erroneous Visual C float / double conversion?

    - by RED SOFT ADAIR
    In Visual C++ i wrote the following sample in a C++ program: float f1 = 42.48f; double d1 = 42.48; double d2 = f1; I compiled the program with Visual Studio 2005. In the debugger i see the following values: f1 42.480000 float d1 42.479999999999997 double d2 42.479999542236328 double d1 by my knowledege is OK, but d2 is wrong. The problem occurs as well with /fp=precise as with /fp=strict as with /fp=fast. Whats the problem here? Any hint how to avoid this Problem? This leads to serious numerical problems.

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  • How to make CSS float left not bend around when browser width is shrunk

    - by jesse
    I have 2 div boxes. It's all working fine but when the browser is shrunk to less than 800 pixels or so, the second div moves underneath the first div. How can I force it to always stay to the right of it? #testbox1 { background-color: #0000ff; min-width: 300px; width: 30%; height: 200px; position: relative; float: left; } #testbox2 { background-color: #00ffff; width: 500px; height: 200px; position: relative; float: left; }

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  • Changing character encoding in MySQL, PHP scripts, HTML

    - by Sandman
    So, I have built on this system for quite some time, and it is currently outputting Latin1 (ISO-8859-1) to the web browser, and this is the components: MySQL - all data is stored with the Latin1 character set PHP - All PHP text files are stored on disk with Latin1 encoding HTML - The output has the http-equiv="content-type" content="text/html; charset=iso-8859-1" meta tag So, I'm trying to understand how the encoding of the different parts come into play in my workflow. If I open a PHP script and change its encoding within the text editor to UTF-8 and save it back to disk and reload the web browser, the text is all messed up - unless the text comes from the DB. If I change the encoding of the DB to UTF-8 and keep the PHP files in latin1 I have to use utf8_decode() for the data to display correctly. And if I change the HTML code the browser will read it incorrectly. So yeah, I realise that if I want to "upgrade" to UTF8, I have to update all three parts of this setup for it to work correctly, but since it's a huge system with some 180k lines of PHP code and millions of posts in a lot of databases/tables, I don't want to start something like this without understanding everything correctly. What haven't I thought about? What could mess this up beyond fixing? What are the procedures for changing the encoding of an entire MySQL installation and what's the easiest way to change the encoding of hundreds or thousands of PHP files on disk? The META tag is luckily added dynamically, so I'll change that in one place only :) Let me hear about your experiences with this.

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  • Theory: "Lexical Encoding"

    - by _ande_turner_
    I am using the term "Lexical Encoding" for my lack of a better one. A Word is arguably the fundamental unit of communication as opposed to a Letter. Unicode tries to assign a numeric value to each Letter of all known Alphabets. What is a Letter to one language, is a Glyph to another. Unicode 5.1 assigns more than 100,000 values to these Glyphs currently. Out of the approximately 180,000 Words being used in Modern English, it is said that with a vocabulary of about 2,000 Words, you should be able to converse in general terms. A "Lexical Encoding" would encode each Word not each Letter, and encapsulate them within a Sentence. // An simplified example of a "Lexical Encoding" String sentence = "How are you today?"; int[] sentence = { 93, 22, 14, 330, QUERY }; In this example each Token in the String was encoded as an Integer. The Encoding Scheme here simply assigned an int value based on generalised statistical ranking of word usage, and assigned a constant to the question mark. Ultimately, a Word has both a Spelling & Meaning though. Any "Lexical Encoding" would preserve the meaning and intent of the Sentence as a whole, and not be language specific. An English sentence would be encoded into "...language-neutral atomic elements of meaning ..." which could then be reconstituted into any language with a structured Syntactic Form and Grammatical Structure. What are other examples of "Lexical Encoding" techniques? If you were interested in where the word-usage statistics come from : http://www.wordcount.org

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  • How to retain similar character encoding

    - by Mystere Man
    I have a logfile that contains the half character ½, I need to process this log file and rewrite certain lines to a new file, which contain that character. However, when I write out the file the characters appear in notepad incorrectly. I know this is some kind of encoding issue, and i'm not sure if it's just that the files i'm writing don't contain the correct bom or what. I've tried reading and writing the file with all the available encoding options in the Encoding enumeration. I'm using this code: string line; // Note i've used every version of the Encoding enumeration using (StreamReader sr = new StreamReader(file, Encoding.Unicode)) using (StreamWRiter sw = new StreamWriter(newfile, false, Encoding.Unicode)) { while ((line = sr.ReadLine()) != null) { // process code, I do not alter the lines, they are copied verbatim // but i do not write every line that i read. sw.WriteLine(line); } } When I view the original log in notepad, the half character displays correctly. When I view the new file, it does not. Can anyone help me to solve this?

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  • Atmospheric Scattering

    - by Lawrence Kok
    I'm trying to implement atmospheric scattering based on Sean O`Neil algorithm that was published in GPU Gems 2. But I have some trouble getting the shader to work. My latest attempts resulted in: http://img253.imageshack.us/g/scattering01.png/ I've downloaded sample code of O`Neil from: http://http.download.nvidia.com/developer/GPU_Gems_2/CD/Index.html. Made minor adjustments to the shader 'SkyFromAtmosphere' that would allow it to run in AMD RenderMonkey. In the images it is see-able a form of banding occurs, getting an blueish tone. However it is only applied to one half of the sphere, the other half is completely black. Also the banding appears to occur at Zenith instead of Horizon, and for a reason I managed to get pac-man shape. I would appreciate it if somebody could show me what I'm doing wrong. Vertex Shader: uniform mat4 matView; uniform vec4 view_position; uniform vec3 v3LightPos; const int nSamples = 3; const float fSamples = 3.0; const vec3 Wavelength = vec3(0.650,0.570,0.475); const vec3 v3InvWavelength = 1.0f / vec3( Wavelength.x * Wavelength.x * Wavelength.x * Wavelength.x, Wavelength.y * Wavelength.y * Wavelength.y * Wavelength.y, Wavelength.z * Wavelength.z * Wavelength.z * Wavelength.z); const float fInnerRadius = 10; const float fOuterRadius = fInnerRadius * 1.025; const float fInnerRadius2 = fInnerRadius * fInnerRadius; const float fOuterRadius2 = fOuterRadius * fOuterRadius; const float fScale = 1.0 / (fOuterRadius - fInnerRadius); const float fScaleDepth = 0.25; const float fScaleOverScaleDepth = fScale / fScaleDepth; const vec3 v3CameraPos = vec3(0.0, fInnerRadius * 1.015, 0.0); const float fCameraHeight = length(v3CameraPos); const float fCameraHeight2 = fCameraHeight * fCameraHeight; const float fm_ESun = 150.0; const float fm_Kr = 0.0025; const float fm_Km = 0.0010; const float fKrESun = fm_Kr * fm_ESun; const float fKmESun = fm_Km * fm_ESun; const float fKr4PI = fm_Kr * 4 * 3.141592653; const float fKm4PI = fm_Km * 4 * 3.141592653; varying vec3 v3Direction; varying vec4 c0, c1; float scale(float fCos) { float x = 1.0 - fCos; return fScaleDepth * exp(-0.00287 + x*(0.459 + x*(3.83 + x*(-6.80 + x*5.25)))); } void main( void ) { // Get the ray from the camera to the vertex, and its length (which is the far point of the ray passing through the atmosphere) vec3 v3FrontColor = vec3(0.0, 0.0, 0.0); vec3 v3Pos = normalize(gl_Vertex.xyz) * fOuterRadius; vec3 v3Ray = v3CameraPos - v3Pos; float fFar = length(v3Ray); v3Ray = normalize(v3Ray); // Calculate the ray's starting position, then calculate its scattering offset vec3 v3Start = v3CameraPos; float fHeight = length(v3Start); float fDepth = exp(fScaleOverScaleDepth * (fInnerRadius - fCameraHeight)); float fStartAngle = dot(v3Ray, v3Start) / fHeight; float fStartOffset = fDepth*scale(fStartAngle); // Initialize the scattering loop variables float fSampleLength = fFar / fSamples; float fScaledLength = fSampleLength * fScale; vec3 v3SampleRay = v3Ray * fSampleLength; vec3 v3SamplePoint = v3Start + v3SampleRay * 0.5; // Now loop through the sample rays for(int i=0; i<nSamples; i++) { float fHeight = length(v3SamplePoint); float fDepth = exp(fScaleOverScaleDepth * (fInnerRadius - fHeight)); float fLightAngle = dot(normalize(v3LightPos), v3SamplePoint) / fHeight; float fCameraAngle = dot(normalize(v3Ray), v3SamplePoint) / fHeight; float fScatter = (-fStartOffset + fDepth*( scale(fLightAngle) - scale(fCameraAngle)))/* 0.25f*/; vec3 v3Attenuate = exp(-fScatter * (v3InvWavelength * fKr4PI + fKm4PI)); v3FrontColor += v3Attenuate * (fDepth * fScaledLength); v3SamplePoint += v3SampleRay; } // Finally, scale the Mie and Rayleigh colors and set up the varying variables for the pixel shader vec4 newPos = vec4( (gl_Vertex.xyz + view_position.xyz), 1.0); gl_Position = gl_ModelViewProjectionMatrix * vec4(newPos.xyz, 1.0); gl_Position.z = gl_Position.w * 0.99999; c1 = vec4(v3FrontColor * fKmESun, 1.0); c0 = vec4(v3FrontColor * (v3InvWavelength * fKrESun), 1.0); v3Direction = v3CameraPos - v3Pos; } Fragment Shader: uniform vec3 v3LightPos; varying vec3 v3Direction; varying vec4 c0; varying vec4 c1; const float g =-0.90f; const float g2 = g * g; const float Exposure =2; void main(void){ float fCos = dot(normalize(v3LightPos), v3Direction) / length(v3Direction); float fMiePhase = 1.5 * ((1.0 - g2) / (2.0 + g2)) * (1.0 + fCos*fCos) / pow(1.0 + g2 - 2.0*g*fCos, 1.5); gl_FragColor = c0 + fMiePhase * c1; gl_FragColor.a = 1.0; }

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  • 2 pass encoding or not?

    - by marco.ragogna
    I would like to do a backup of some movies on DVD with File Factory. In the output setting, by default the option 2 pass encoding is disabled. Do I need to enable it for better quality and does it worth?

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  • Force encoding with IIS 7

    - by Cédric Boivin
    I try to force encoding with IIS 7. When I add in the http response headers the key : Content-Type and value charset=utf-8 i got this key content-type : text/html,content-type=utf-8 it's there a way to remove the comma ?

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  • How to correct character encoding in IE8 native json ?

    - by mike_t2e
    I am using json with unicode text, and having a problem with the IE8 native json implementation. <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <script> var stringified = JSON.stringify("?????? olé"); alert(stringified); </script> Using json2.js or FireFox native json, the alert() string is the same as in the original one. IE8 on the other hand returns Unicode values rather than the original text \u0e2a\u0e27\u0e31\u0e2a\u0e14\u0e35 ol\u00e9 . Is there an easy way to make IE behave like the others, or convert this string to how it should be ? And would you regard this as a bug in IE, I thought native json implementations were supposed to be drop-in identical replacements for json2.js ?

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  • CSS: "float:left" doesn't work as expected

    - by Patrick
    hi, I want to display 2 columns of images using "float:left", and I dunno why the 3rd image is on the right. See screenshot:http://dl.dropbox.com/u/72686/imagesFloat.png See HTML: <div class="field-item odd"> <img alt="" class="filefield-imagecache-galleryImage" src="http://localhost/bernardi/sites/default/files/Picture%202.png" title=""><br> <span>description1</span> </div> <div class="field-item even"> <img alt="" class="filefield-imagecache-galleryImage" src="http://localhost/bernardi/sites/default/files/Picture%203.png" title=""><br> <span>description2</span> </div> <div class="field-item odd"> <img alt="" class="filefield-imagecache-galleryImage" src="http://localhost/bernardi/sites/default/files/Picture%204.png" title=""><br> <span>description3</span> </div> <div class="field-item even"> <img alt="" class="filefield-imagecache-galleryImage" src="http://localhost/bernardi/sites/default/files/Picture%205.png" title=""><br> <span></span> </div> see CSS: .field-field-image .odd { padding-right:20px; } .field-field-image .even { padding-left:20px; } .field-field-image .field-item { float:left; } thanks

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  • Encoding movie files into h264

    - by Shiki
    Found some topics about archiving into h264, but those were about the generic questions (does it worth it, which codec to use.) I want to use h264 (with CUDA (if possible)). So far I only found Avidemux a usable encoder with x264 but it makes an unwatchable video file after the encoding (using the best profile, all setting maxed out), really blurry. Please write down detailed what to use, where to get it (if its free, doesnt matter), what to set, etc. Thanks in advance. (OS: Windows 7 ulti x64, VGA is VP2 capable with CUDA GTX260 XFX) Of course, if there is an up to date duplicate, just comment with the link and I'll remove the question ASAP.

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  • Fonts and encoding in windows live mail.

    - by Looser
    Sometimes I have non-english emails (arabic for example). When I try to open them with windows live mail, it doesn't show them correctly.. for example such this: &1588;&1603;&1585;&1575; &1610;&1575;&1605;&1575;&1606; (I changed it a bit to show here as I want) I had a look at options, there was encoding on arabic(windows) but I didn't find anything else. When I open this mail on yahoo however, there is no problem. What can I do?

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  • VirtualBox Shared Folder encoding issue

    - by Somebody
    I'm using Ubuntu in Virtualbox and have a shared folder mounted to Virtualbox which i'm accessing inside Ubuntu. The problem is, that when i'm editing and saving some files from shared folder in Windows it's getting some strange symbols at the end of edited file. There must be some encoding issues. Doesn't Virtualbox automatically converts files to Unix standards? To fix that, i have to re-mount shared folder inside Ubuntu each time i'm editing some file. Any solution to avoid re-mounting each time I edit? I'm mounting like that: mount -t vboxsf SVN /opt/htdocs/ Thanks.

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  • Octave datatypes - float & double

    - by mush
    I'm writing a framework for writing HDF files with JAVA (Using some existing framework). I need to keep compatibility with octave. That is, octave should be able to read the files my framework writes and vice versa. My question is, does Octave have two data types - float and double or it uses only double? thanks

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  • Best way to parse float?

    - by boris callens
    What is the best way to parse a float in CSharp? I know about TryParse, but what I'm particularly wondering about is dots, commas etc. I'm having problems with my website. On my dev server, the ',' is for decimals, the '.' for separator. On the prod server though, it is the other way round. How can I best capture this?

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  • Python mistaking float for string

    - by wrongusername
    I receive TypeError: Can't convert 'float' object to str implicitly while using Gambler.pot += round(self.bet + self.money * 0.1) where pot, bet, and money are all doubles (or at least are supposed to be). I'm not sure if this is yet another Eclipse thing, but how do I get the line to compile? Code where bet and money are initialized: money = 0 bet = 0

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  • Python float copy question

    - by SJA
    Hi, I'm puzzled by some behaviour I'm seeing when copying a float array member into another variable - please help! For example data_entry[1] = 9.6850069951 new_value = data_entry[1] <comment> #print both 9.6850069951 9.6850663300 I'm aware of the problem of binary storage of floats but I thought with a direct copy of memory we would end up with the same value. Any ideas? I need better precision than this! thanks in advance Stuart

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  • How to insert a float into a SQL table in the rigth locale

    - by SoMoS
    Hello, I have to insert float values into different SQL Servers. Each one can have different locales so in one it the representation could be "42,2" and at another one "42.2" or whatever. How should i construct the query so it works in any SQL Server? Do i need to detect the locale of the server before constructing the query or what? Thanks in advance mates.

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