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  • Why is quicksort better than other sorting algorithms in practice?

    - by Raphael
    This is a repost of a question on cs.SE by Janoma. Full credits and spoils to him or cs.SE. In a standard algorithms course we are taught that quicksort is O(n log n) on average and O(n²) in the worst case. At the same time, other sorting algorithms are studied which are O(n log n) in the worst case (like mergesort and heapsort), and even linear time in the best case (like bubblesort) but with some additional needs of memory. After a quick glance at some more running times it is natural to say that quicksort should not be as efficient as others. Also, consider that students learn in basic programming courses that recursion is not really good in general because it could use too much memory, etc. Therefore (and even though this is not a real argument), this gives the idea that quicksort might not be really good because it is a recursive algorithm. Why, then, does quicksort outperform other sorting algorithms in practice? Does it have to do with the structure of real-world data? Does it have to do with the way memory works in computers? I know that some memories are way faster than others, but I don't know if that's the real reason for this counter-intuitive performance (when compared to theoretical estimates).

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  • Neural Net Optimize w/ Genetic Algorithm

    - by ServAce85
    Is a genetic algorithm the most efficient way to optimize the number of hidden nodes and the amount of training done on an artificial neural network? I am coding neural networks using the NNToolbox in Matlab. I am open to any other suggestions of optimization techniques, but I'm most familiar with GA's.

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  • Creating a "crossover" function for a genetic algorithm to improve network paths

    - by Dave
    Hi, I'm trying to develop a genetic algorithm that will find the most efficient way to connect a given number of nodes at specified locations. All the nodes on the network must be able to connect to the server node and there must be no cycles within the network. It's basically a tree. I have a function that can measure the "fitness" of any given network layout. What's stopping me is that I can't think of a crossover function that would take 2 network structures (parents) and somehow mix them to create offspring that would meet the above conditions. Any ideas? Clarification: The nodes each have a fixed x,y coordiante position. Only the routes between them can be altered.

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  • Genetic algorithms

    - by daniels
    I'm trying to implement a genetic algorithm that will calculate the minimum of the Rastrigin functon and I'm having some issues. I need to represent the chromosome as a binary string and as the Rastrigin's function takes a list of numbers as a parameter, how can decode the chromosome to a list of numbers? Also the Rastrigin's wants the elements in the list to be -5.12<=x(i)<=5.12 what happens if when i generate the chromosome it will produce number not in that interval? I'm new to this so help and explanation that will aid me in understanding will be highly appreciated. Thanks.

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  • How to structure a Genetic Algorithm class hierarchy?

    - by MahlerFive
    I'm doing some work with Genetic Algorithms and want to write my own GA classes. Since a GA can have different ways of doing selection, mutation, cross-over, generating an initial population, calculating fitness, and terminating the algorithm, I need a way to plug in different combinations of these. My initial approach was to have an abstract class that had all of these methods defined as pure virtual, and any concrete class would have to implement them. If I want to try out two GAs that are the same but with different cross-over methods for example, I would have to make an abstract class that inherits from GeneticAlgorithm and implements all the methods except the cross-over method, then two concrete classes that inherit from this class and only implement the cross-over method. The downside to this is that every time I want to swap out a method or two to try out something new I have to make one or more new classes. Is there another approach that might apply better to this problem?

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  • Genetic Considerations in User Interface Design

    - by John Paul Cook
    There are several different genetic factors that are highly relevant to good user interface design. Color blindness is probably the best known. But did you know about motion sickness and epilepsy? We’ve been discussing how genetic factors should be considered in user interface design in one of my classes at Vanderbilt University School of Nursing. According to the National Library of Medicine, approximately 8% of males and 0.5% of females have red-green color discrimination problems with the most...(read more)

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  • Sparse parameter selection using Genetic Algorithm

    - by bgbg
    Hello, I'm facing a parameter selection problem, which I would like to solve using Genetic Algorithm (GA). I'm supposed to select not more than 4 parameters out of 3000 possible ones. Using the binary chromosome representation seems like a natural choice. The evaluation function punishes too many "selected" attributes and if the number of attributes is acceptable, it then evaluates the selection. The problem is that in these sparse conditions the GA can hardly improve the population. Neither the average fitness cost, nor the fitness of the "worst" individual improves over the generations. All I see is slight (even tiny) improvement in the score of the best individual, which, I suppose, is a result of random sampling. Encoding the problem using indices of the parameters doesn't work either. This is most probably, due to the fact that the chromosomes are directional, while the selection problem isn't (i.e. chromosomes [1, 2, 3, 4]; [4, 3, 2, 1]; [3, 2, 4, 1] etc. are identical) What problem representation would you suggest? P.S If this matters, I use PyEvolve.

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  • Need help with fixing Genetic Algorithm that's not evolving correctly

    - by EnderMB
    I am working on a maze solving application that uses a Genetic Algorithm to evolve a set of genes (within Individuals) to evolve a Population of Individuals that power an Agent through a maze. The majority of the code used appears to be working fine but when the code runs it's not selecting the best Individual's to be in the new Population correctly. When I run the application it outputs the following: Total Fitness: 380.0 - Best Fitness: 11.0 Total Fitness: 406.0 - Best Fitness: 15.0 Total Fitness: 344.0 - Best Fitness: 12.0 Total Fitness: 373.0 - Best Fitness: 11.0 Total Fitness: 415.0 - Best Fitness: 12.0 Total Fitness: 359.0 - Best Fitness: 11.0 Total Fitness: 436.0 - Best Fitness: 13.0 Total Fitness: 390.0 - Best Fitness: 12.0 Total Fitness: 379.0 - Best Fitness: 15.0 Total Fitness: 370.0 - Best Fitness: 11.0 Total Fitness: 361.0 - Best Fitness: 11.0 Total Fitness: 413.0 - Best Fitness: 16.0 As you can clearly see the fitnesses are not improving and neither are the best fitnesses. The main code responsible for this problem is here, and I believe the problem to be within the main method, most likely where the selection methods are called: package GeneticAlgorithm; import GeneticAlgorithm.Individual.Action; import Robot.Robot.Direction; import Maze.Maze; import Robot.Robot; import java.util.ArrayList; import java.util.Random; public class RunGA { protected static ArrayList tmp1, tmp2 = new ArrayList(); // Implementation of Elitism protected static int ELITISM_K = 5; // Population size protected static int POPULATION_SIZE = 50 + ELITISM_K; // Max number of Iterations protected static int MAX_ITERATIONS = 200; // Probability of Mutation protected static double MUTATION_PROB = 0.05; // Probability of Crossover protected static double CROSSOVER_PROB = 0.7; // Instantiate Random object private static Random rand = new Random(); // Instantiate Population of Individuals private Individual[] startPopulation; // Total Fitness of Population private double totalFitness; Robot robot = new Robot(); Maze maze; public void setElitism(int result) { ELITISM_K = result; } public void setPopSize(int result) { POPULATION_SIZE = result + ELITISM_K; } public void setMaxIt(int result) { MAX_ITERATIONS = result; } public void setMutProb(double result) { MUTATION_PROB = result; } public void setCrossoverProb(double result) { CROSSOVER_PROB = result; } /** * Constructor for Population */ public RunGA(Maze maze) { // Create a population of population plus elitism startPopulation = new Individual[POPULATION_SIZE]; // For every individual in population fill with x genes from 0 to 1 for (int i = 0; i < POPULATION_SIZE; i++) { startPopulation[i] = new Individual(); startPopulation[i].randGenes(); } // Evaluate the current population's fitness this.evaluate(maze, startPopulation); } /** * Set Population * @param newPop */ public void setPopulation(Individual[] newPop) { System.arraycopy(newPop, 0, this.startPopulation, 0, POPULATION_SIZE); } /** * Get Population * @return */ public Individual[] getPopulation() { return this.startPopulation; } /** * Evaluate fitness * @return */ public double evaluate(Maze maze, Individual[] newPop) { this.totalFitness = 0.0; ArrayList<Double> fitnesses = new ArrayList<Double>(); for (int i = 0; i < POPULATION_SIZE; i++) { maze = new Maze(8, 8); maze.fillMaze(); fitnesses.add(startPopulation[i].evaluate(maze, newPop)); //this.totalFitness += startPopulation[i].evaluate(maze, newPop); } //totalFitness = (Math.round(totalFitness / POPULATION_SIZE)); StringBuilder sb = new StringBuilder(); for(Double tmp : fitnesses) { sb.append(tmp + ", "); totalFitness += tmp; } // Progress of each Individual //System.out.println(sb.toString()); return this.totalFitness; } /** * Roulette Wheel Selection * @return */ public Individual rouletteWheelSelection() { // Calculate sum of all chromosome fitnesses in population - sum S. double randNum = rand.nextDouble() * this.totalFitness; int i; for (i = 0; i < POPULATION_SIZE && randNum > 0; ++i) { randNum -= startPopulation[i].getFitnessValue(); } return startPopulation[i-1]; } /** * Tournament Selection * @return */ public Individual tournamentSelection() { double randNum = rand.nextDouble() * this.totalFitness; // Get random number of population (add 1 to stop nullpointerexception) int k = rand.nextInt(POPULATION_SIZE) + 1; int i; for (i = 1; i < POPULATION_SIZE && i < k && randNum > 0; ++i) { randNum -= startPopulation[i].getFitnessValue(); } return startPopulation[i-1]; } /** * Finds the best individual * @return */ public Individual findBestIndividual() { int idxMax = 0; double currentMax = 0.0; double currentMin = 1.0; double currentVal; for (int idx = 0; idx < POPULATION_SIZE; ++idx) { currentVal = startPopulation[idx].getFitnessValue(); if (currentMax < currentMin) { currentMax = currentMin = currentVal; idxMax = idx; } if (currentVal > currentMax) { currentMax = currentVal; idxMax = idx; } } // Double check to see if this has the right one //System.out.println(startPopulation[idxMax].getFitnessValue()); // Maximisation return startPopulation[idxMax]; } /** * One Point Crossover * @param firstPerson * @param secondPerson * @return */ public static Individual[] onePointCrossover(Individual firstPerson, Individual secondPerson) { Individual[] newPerson = new Individual[2]; newPerson[0] = new Individual(); newPerson[1] = new Individual(); int size = Individual.SIZE; int randPoint = rand.nextInt(size); int i; for (i = 0; i < randPoint; ++i) { newPerson[0].setGene(i, firstPerson.getGene(i)); newPerson[1].setGene(i, secondPerson.getGene(i)); } for (; i < Individual.SIZE; ++i) { newPerson[0].setGene(i, secondPerson.getGene(i)); newPerson[1].setGene(i, firstPerson.getGene(i)); } return newPerson; } /** * Uniform Crossover * @param firstPerson * @param secondPerson * @return */ public static Individual[] uniformCrossover(Individual firstPerson, Individual secondPerson) { Individual[] newPerson = new Individual[2]; newPerson[0] = new Individual(); newPerson[1] = new Individual(); for(int i = 0; i < Individual.SIZE; ++i) { double r = rand.nextDouble(); if (r > 0.5) { newPerson[0].setGene(i, firstPerson.getGene(i)); newPerson[1].setGene(i, secondPerson.getGene(i)); } else { newPerson[0].setGene(i, secondPerson.getGene(i)); newPerson[1].setGene(i, firstPerson.getGene(i)); } } return newPerson; } public double getTotalFitness() { return totalFitness; } public static void main(String[] args) { // Initialise Environment Maze maze = new Maze(8, 8); maze.fillMaze(); // Instantiate Population //Population pop = new Population(); RunGA pop = new RunGA(maze); // Instantiate Individuals for Population Individual[] newPop = new Individual[POPULATION_SIZE]; // Instantiate two individuals to use for selection Individual[] people = new Individual[2]; Action action = null; Direction direction = null; String result = ""; /*result += "Total Fitness: " + pop.getTotalFitness() + " - Best Fitness: " + pop.findBestIndividual().getFitnessValue();*/ // Print Current Population System.out.println("Total Fitness: " + pop.getTotalFitness() + " - Best Fitness: " + pop.findBestIndividual().getFitnessValue()); // Instantiate counter for selection int count; for (int i = 0; i < MAX_ITERATIONS; i++) { count = 0; // Elitism for (int j = 0; j < ELITISM_K; ++j) { // This one has the best fitness newPop[count] = pop.findBestIndividual(); count++; } // Build New Population (Population size = Steps (28)) while (count < POPULATION_SIZE) { // Roulette Wheel Selection people[0] = pop.rouletteWheelSelection(); people[1] = pop.rouletteWheelSelection(); // Tournament Selection //people[0] = pop.tournamentSelection(); //people[1] = pop.tournamentSelection(); // Crossover if (rand.nextDouble() < CROSSOVER_PROB) { // One Point Crossover //people = onePointCrossover(people[0], people[1]); // Uniform Crossover people = uniformCrossover(people[0], people[1]); } // Mutation if (rand.nextDouble() < MUTATION_PROB) { people[0].mutate(); } if (rand.nextDouble() < MUTATION_PROB) { people[1].mutate(); } // Add to New Population newPop[count] = people[0]; newPop[count+1] = people[1]; count += 2; } // Make new population the current population pop.setPopulation(newPop); // Re-evaluate the current population //pop.evaluate(); pop.evaluate(maze, newPop); // Print results to screen System.out.println("Total Fitness: " + pop.totalFitness + " - Best Fitness: " + pop.findBestIndividual().getFitnessValue()); //result += "\nTotal Fitness: " + pop.totalFitness + " - Best Fitness: " + pop.findBestIndividual().getFitnessValue(); } // Best Individual Individual bestIndiv = pop.findBestIndividual(); //return result; } } I have uploaded the full project to RapidShare if you require the extra files, although if needed I can add the code to them here. This problem has been depressing me for days now and if you guys can help me I will forever be in your debt.

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  • Can anybody recommend an application for laying out algorithms on a mac? [closed]

    - by Scotty
    In my intro to software development class I'm using a program called raptor which really helps me when I'm mapping out semi-complex algorithms and programs. The thing that I like about raptor is that when I'm flowcharting an algorithm, I can run it like an actual program and raptor steps through the code block by block. Unfortunately, raptor is only available on windows and when I'm at home I spend most of my time on Mac OS X. Is there any programs available for mac that help flowchart and step through algoritms?

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  • Finding a problem in some task [closed]

    - by nagisa
    Recently I competed in nation wide programming contest finals. Not unexpectedly all problems were algorithmic. I lost (40 points out of 600. Winner got ~300). I know why I lost very well - I don't know how to find actual problem in those obfuscated tasks which are life-blood of every competition. I think that being self-taught and not well versed in algorithms got me too. As side effect of learning things myself I know how to search for information, however all I could find are couple questions about learning algorithms. For now I put Python Algorithms: Mastering Basic Algorithms in the Python Language and Analysis of Algorithms which I found in those questions to my "to read" list. That leaves my first problem of not knowing how to find a problem unsolved. Will that ability come with learning algorithms? Or does it need some special attention? Any suggestions are welcomed.

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  • A detail question when applying genetic algorithm to traveling salesman

    - by burrough
    I read various stuff on this and understand the principle and concepts involved, however, none of paper mentions the details of how to calculate the fitness of a chromosome (which represents a route) involving adjacent cities (in the chromosome) that are not directly connected by an edge (in the graph). For example, given a chromosome 1|3|2|8|4|5|6|7, in which each gene represents the index of a city on the graph/map, how do we calculate its fitness (i.e. the total sum of distances traveled) if, say, there is no direct edge/link between city 2 and 8. Do we follow some sort of greedy algorithm to work out a route between 2 and 8, and add the distance of this route to the total? This problem seems pretty common when applying GA to TSP. Anyone who's done it before please share your experience. Thanks.

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  • Books on string algorithms

    - by Max
    There have been numerous posts on string algorithms: http://stackoverflow.com/questions/246961/algorithm-to-find-similar-text, http://stackoverflow.com/questions/451884/similar-string-algorithm, http://stackoverflow.com/questions/613133/efficient-string-matching-algorithm However, no general literature was mentioned. Could anyone recommend a book(s) that would thoroughly explore various string algorithms? The topic which is of special interest is approximate string matching [things like google-offered corrected search string variants :) ]. Thanks a lot for advice.

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  • C++ Tutorial: 10 New STL Algorithms That Will Make You A More Productive Developer

    Unquestionably, the most effective tool for a C++ programmer's productivity is the Standard library's rich collection of algorithms. In 2008, about 20 new algorithms were voted into the C++0x draft standard. These new algorithms let you among the rest copy n elements intuitively, perform set theory operations, and handle partitions conveniently. Find out how to use these algorithms to make your code more efficient and intuitive.

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  • Am I right about the differences between Floyd-Warshall, Dijkstra's and Bellman-Ford algorithms?

    - by Programming Noob
    I've been studying the three and I'm stating my inferences from them below. Could someone tell me if I have understood them accurately enough or not? Thank you. Dijkstra's algorithm is used only when you have a single source and you want to know the smallest path from one node to another, but fails in cases like this Floyd-Warshall's algorithm is used when any of all the nodes can be a source, so you want the shortest distance to reach any destination node from any source node. This only fails when there are negative cycles (this is the most important one. I mean, this is the one I'm least sure about:) 3.Bellman-Ford is used like Dijkstra's, when there is only one source. This can handle negative weights and its working is the same as Floyd-Warshall's except for one source, right? If you need to have a look, the corresponding algorithms are (courtesy Wikipedia): Bellman-Ford: procedure BellmanFord(list vertices, list edges, vertex source) // This implementation takes in a graph, represented as lists of vertices // and edges, and modifies the vertices so that their distance and // predecessor attributes store the shortest paths. // Step 1: initialize graph for each vertex v in vertices: if v is source then v.distance := 0 else v.distance := infinity v.predecessor := null // Step 2: relax edges repeatedly for i from 1 to size(vertices)-1: for each edge uv in edges: // uv is the edge from u to v u := uv.source v := uv.destination if u.distance + uv.weight < v.distance: v.distance := u.distance + uv.weight v.predecessor := u // Step 3: check for negative-weight cycles for each edge uv in edges: u := uv.source v := uv.destination if u.distance + uv.weight < v.distance: error "Graph contains a negative-weight cycle" Dijkstra: 1 function Dijkstra(Graph, source): 2 for each vertex v in Graph: // Initializations 3 dist[v] := infinity ; // Unknown distance function from 4 // source to v 5 previous[v] := undefined ; // Previous node in optimal path 6 // from source 7 8 dist[source] := 0 ; // Distance from source to source 9 Q := the set of all nodes in Graph ; // All nodes in the graph are 10 // unoptimized - thus are in Q 11 while Q is not empty: // The main loop 12 u := vertex in Q with smallest distance in dist[] ; // Start node in first case 13 if dist[u] = infinity: 14 break ; // all remaining vertices are 15 // inaccessible from source 16 17 remove u from Q ; 18 for each neighbor v of u: // where v has not yet been 19 removed from Q. 20 alt := dist[u] + dist_between(u, v) ; 21 if alt < dist[v]: // Relax (u,v,a) 22 dist[v] := alt ; 23 previous[v] := u ; 24 decrease-key v in Q; // Reorder v in the Queue 25 return dist; Floyd-Warshall: 1 /* Assume a function edgeCost(i,j) which returns the cost of the edge from i to j 2 (infinity if there is none). 3 Also assume that n is the number of vertices and edgeCost(i,i) = 0 4 */ 5 6 int path[][]; 7 /* A 2-dimensional matrix. At each step in the algorithm, path[i][j] is the shortest path 8 from i to j using intermediate vertices (1..k-1). Each path[i][j] is initialized to 9 edgeCost(i,j). 10 */ 11 12 procedure FloydWarshall () 13 for k := 1 to n 14 for i := 1 to n 15 for j := 1 to n 16 path[i][j] = min ( path[i][j], path[i][k]+path[k][j] );

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  • data structure algorithms for database searching

    - by Ygam
    I was used to the traditional way of doing database searching with the following using wildcards for term searches using where clause for specific data like addresses and names but at other times, I found these common methods to produce code that is so bloated, especially when it comes to complex searches. Are there algorithms out there that you use for complex database searching? I tried to look for some but had a hard time doing so. I stumbled accross the binary search but I can't find a use for it :(

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  • Genetics algorithms theoretical question

    - by mandelart
    Hi All! I'm currently reading "Artificial Intelligence: A Modern Approach" (Russell+Norvig) and "Machine Learning" (Mitchell) - and trying to learn basics of AINN. In order to understand few basic things I have two 'greenhorn' questions: Q1: In a genetic algorithm given the two parents A and B with the chromosomes 001110 and 101101, respectively, which of the following offspring could have resulted from a one-point crossover? a: 001101 b: 001110 Q2: Which of the above offspring could have resulted from a two-point crossover? and why? Please advise.

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  • GA Framework for Virtual Machines

    - by PeanutPower
    Does anyone know of any .NET genetic algorithm frameworks for evolving instructions sets in virtual machines to solve abstract problems? I would be particularly interested in a framework which allows virtual machines to self propagate within a pool and evolve against a fitness function determined by a data set with "good" outputs given expected inputs.

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  • What algorithms can I use to detect if articles or posts are duplicates?

    - by michael
    I'm trying to detect if an article or forum post is a duplicate entry within the database. I've given this some thought, coming to the conclusion that someone who duplicate content will do so using one of the three (in descending difficult to detect): simple copy paste the whole text copy and paste parts of text merging it with their own copy an article from an external site and masquerade as their own Prepping Text For Analysis Basically any anomalies; the goal is to make the text as "pure" as possible. For more accurate results, the text is "standardized" by: Stripping duplicate white spaces and trimming leading and trailing. Newlines are standardized to \n. HTML tags are removed. Using a RegEx called Daring Fireball URLs are stripped. I use BB code in my application so that goes to. (ä)ccented and foreign (besides Enlgish) are converted to their non foreign form. I store information about each article in (1) statistics table and in (2) keywords table. (1) Statistics Table The following statistics are stored about the textual content (much like this post) text length letter count word count sentence count average words per sentence automated readability index gunning fog score For European languages Coleman-Liau and Automated Readability Index should be used as they do not use syllable counting, so should produce a reasonably accurate score. (2) Keywords Table The keywords are generated by excluding a huge list of stop words (common words), e.g., 'the', 'a', 'of', 'to', etc, etc. Sample Data text_length, 3963 letter_count, 3052 word_count, 684 sentence_count, 33 word_per_sentence, 21 gunning_fog, 11.5 auto_read_index, 9.9 keyword 1, killed keyword 2, officers keyword 3, police It should be noted that once an article gets updated all of the above statistics are regenerated and could be completely different values. How could I use the above information to detect if an article that's being published for the first time, is already existing within the database? I'm aware anything I'll design will not be perfect, the biggest risk being (1) Content that is not a duplicate will be flagged as duplicate (2) The system allows the duplicate content through. So the algorithm should generate a risk assessment number from 0 being no duplicate risk 5 being possible duplicate and 10 being duplicate. Anything above 5 then there's a good possibility that the content is duplicate. In this case the content could be flagged and linked to the article's that are possible duplicates and a human could decide whether to delete or allow. As I said before I'm storing keywords for the whole article, however I wonder if I could do the same on paragraph basis; this would also mean further separating my data in the DB but it would also make it easier for detecting (2) in my initial post. I'm thinking weighted average between the statistics, but in what order and what would be the consequences...

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  • What types of programming contest problems are there?

    - by Alex
    Basically, I want to make a great reference for use with programming contests that would have all of the algorithms that I can put together that I would need during a contest as well as sample useage for the code. I'm planning on making this into a sort of book that I could print off and take with me to competitions. I would like to do this rather than simply bringing other books (such as Algorithms books) because I think that I will learn a lot more by going over all of the algorithms myself as well as I would know exactly what I have in the book, making it more efficient to have and use. So, I've been doing research to determine what types of programming problems and algorithms are common on contests, and the only thing I can really find is this (which I have seen referenced a few times): Hal Burch conducted an analysis over spring break of 1999 and made an amazing discovery: there are only 16 types of programming contest problems! Furthermore, the top several comprise almost 80% of the problems seen at the IOI. Here they are: Dynamic Programming Greedy Complete Search Flood Fill Shortest Path Recursive Search Techniques Minimum Spanning Tree Knapsack Computational Geometry Network Flow Eulerian Path Two-Dimensional Convex Hull BigNums Heuristic Search Approximate Search Ad Hoc Problems The most challenging problems are Combination Problems which involve a loop (combinations, subsets, etc.) around one of the above algorithms - or even a loop of one algorithm with another inside it. These seem extraordinarily tricky to get right, even though conceptually they are ``obvious''. Now that's good and all, but that study was conducted in 1999, which was 13 years ago! One thing I know is that there are no BigNums problems any more (as Java has a BigInteger class, they have stopped making those problems). So, I'm wondering if anyone knows of any more recent studies of the types of problems that may be seen in a programming contest? Or what the most helpful algorithms on contests would be?

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  • Trust metrics and related algorithms

    - by Nick Gerakines
    I'm trying to learn more about trust metrics (including related algorithms) and how user voting, ranking and rating systems can be wired to stiffle abuse. I've read abstract articles and papers describing trust metrics but haven't seen any actual implementations. My goal is to create a system that allows users to vote on other users and the content of other users and with those votes and related meta-data, determine if those votes can be applied to a users level or popularity. Have you used or seen some sort of trust system within a social graph? How did it work and what were its areas of strength and weaknesses?

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  • Novel fitness measure for evolutionary image matching simulation

    - by Nick Johnson
    I'm sure many people have already seen demos of using genetic algorithms to generate an image that matches a sample image. You start off with noise, and gradually it comes to resemble the target image more and more closely, until you have a more-or-less exact duplicate. All of the examples I've seen, however, use a fairly straightforward pixel-by-pixel comparison, resulting in a fairly predictable 'fade in' of the final image. What I'm looking for is something more novel: A fitness measure that comes closer to what we see as 'similar' than the naive approach. I don't have a specific result in mind - I'm just looking for something more 'interesting' than the default. Suggestions?

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