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  • Developing geometry-based Web Services for WebLogic | Part 1 by Ronald van Luttikhuizen

    - by JuergenKress
    In a recent project we developed Web Services that expose geographical data in their operations. This blog explains the use case for the service, gives an overview of the software architecture, and briefly discusses GML as markup language for geographical data. Part 2 of this blog provides pointers on the implementation of the service while part 3 discusses the deployment on Oracle WebLogic Server. Use Case The "BAG" (Basisregistratie Adressen en Gebouwen) is a Dutch national database containing information on all addresses and buildings in the Netherlands, and is maintained by Dutch municipalities. For several object types the BAG also maintains the associated geographical location and shape; for example for premises and cities. Read the complete article here. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: Ronald van Luttikhuizen,Vennester,WebLogic,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • How to do the Geometry Wars gravity well effect

    - by Mykel Stone
    I'm not talking about the background grid here, I'm talking about the swirly particles going around the Gravity Wells! I've always liked the effect and decided it'd be a fun experiment to replicate it, I know GW uses Hooke's law all over the place, but I don't think the Particle-to-Well effect is done using springs, it looks like a distance-squared function. Here is a video demonstrating the effect: http://www.youtube.com/watch?v=YgJe0YI18Fg I can implement a spring or gravity effect on some particles just fine, that's easy. But I can't seem to get the effect to look similar to GWs effect. When I watch the effect in game it seems that the particles are emitted in bunches from the Well itself, they spiral outward around the center of the well, and eventually get flung outward, fall back towards the well, and repeat. How does he make the particles spiral outward when spawned? How does he keep the particle bunches together when near the Well but spread away from each other when they're flung outward? How does he keep the particles so strongly attached to the Well?

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  • HLSL How to flip geometry horizontally

    - by cubrman
    I want to flip my asymmetric 3d model horizontally in the vertex shader alongside an arbitrary plane parallel to the YZ plane. This should switch everything for the model from the left hand side to the right hand side (like flipping it in Photoshop). Doing it in pixel shader would be a huge computational cost (extra RT, more fullscreen samples...), so it must be done in the vertex shader. Once more: this is NOT reflection, i need to flip THE WHOLE MODEL. I thought I could simply do the following: Turn off culling. Run the following code in the vertex shader: input.Position = mul(input.Position, World); // World[3][0] holds x value of the model's pivot in the World. if (input.Position.x <= World[3][0]) input.Position.x += World[3][0] - input.Position.x; else input.Position.x -= input.Position.x - World[3][0]; ... The model is never drawn. Where am I wrong? I presume that messes up the index buffer. Can something be done about it? P.S. it's INSANELY HARD to format code here. Thanks to Panda I found my problem. SOLUTION: // Do thins before anything else in the vertex shader. Position.x *= -1; // To invert alongside the object's YZ plane.

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  • Find points whose pairwise distances approximate a given distance matrix

    - by Stephan Kolassa
    Problem. I have a symmetric distance matrix with entries between zero and one, like this one: D = ( 0.0 0.4 0.0 0.5 ) ( 0.4 0.0 0.2 1.0 ) ( 0.0 0.2 0.0 0.7 ) ( 0.5 1.0 0.7 0.0 ) I would like to find points in the plane that have (approximately) the pairwise distances given in D. I understand that this will usually not be possible with strictly correct distances, so I would be happy with a "good" approximation. My matrices are smallish, no more than 10x10, so performance is not an issue. Question. Does anyone know of an algorithm to do this? Background. I have sets of probability densities between which I calculate Hellinger distances, which I would like to visualize as above. Each set contains no more than 10 densities (see above), but I have a couple of hundred sets. What I did so far. I did consider posting at math.SE, but looking at what gets tagged as "geometry" there, it seems like this kind of computational geometry question would be more on-topic here. If the community thinks this should be migrated, please go ahead. This looks like a straightforward problem in computational geometry, and I would assume that anyone involved in clustering might be interested in such a visualization, but I haven't been able to google anything. One simple approach would be to randomly plonk down points and perturb them until the distance matrix is close to D, e.g., using Simulated Annealing, or run a Genetic Algorithm. I have to admit that I haven't tried that yet, hoping for a smarter way. One specific operationalization of a "good" approximation in the sense above is Problem 4 in the Open Problems section here, with k=2. Now, while finding an algorithm that is guaranteed to find the minimum l1-distance between D and the resulting distance matrix may be an open question, it still seems possible that there at least is some approximation to this optimal solution. If I don't get an answer here, I'll mail the gentleman who posed that problem and ask whether he knows of any approximation algorithm (and post any answer I get to that here).

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  • Error processing Spree sample images - file not recognized by identify command in paperclip geometry.rb:29

    - by purpletonic
    I'm getting an error when I run the Spree sample data. It occurs when Spree tries to load in the product data, specifically the product images. Here's the error I'm getting: * Execute db:load_file loading ruby <GEM DIR>/sample/lib/tasks/../../db/sample/spree/products.rb -- Processing image: ror_tote.jpeg rake aborted! /var/folders/91/63kgbtds2czgp0skw3f8190r0000gn/T/ror_tote.jpeg20121007-21549-2rktq1 is not recognized by the 'identify' command. <GEM DIR>/paperclip-2.7.1/lib/paperclip/geometry.rb:31:in `from_file' <GEM DIR>/spree/core/app/models/spree/image.rb:35:in `find_dimensions' I've made sure ImageMagick is installed correctly, as previously I was having problems with it. Here's the output I'm getting when running the identify command directly. $ identify Version: ImageMagick 6.7.7-6 2012-10-06 Q16 http://www.imagemagick.org Copyright: Copyright (C) 1999-2012 ImageMagick Studio LLC Features: OpenCL ... other usage info omitted ... I also used pry with the pry-debugger and put a breakpoint in geometry.rb inside of Paperclip. Here's what that section of geometry.rb looks like: # Uses ImageMagick to determing the dimensions of a file, passed in as either a # File or path. # NOTE: (race cond) Do not reassign the 'file' variable inside this method as it is likely to be # a Tempfile object, which would be eligible for file deletion when no longer referenced. def self.from_file file file_path = file.respond_to?(:path) ? file.path : file raise(Errors::NotIdentifiedByImageMagickError.new("Cannot find the geometry of a file with a blank name")) if file_path.blank? geometry = begin silence_stream(STDERR) do binding.pry Paperclip.run("identify", "-format %wx%h :file", :file => "#{file_path}[0]") end rescue Cocaine::ExitStatusError "" rescue Cocaine::CommandNotFoundError => e raise Errors::CommandNotFoundError.new("Could not run the `identify` command. Please install ImageMagick.") end parse(geometry) || raise(Errors::NotIdentifiedByImageMagickError.new("#{file_path} is not recognized by the 'identify' command.")) end At the point of my binding.pry statement, the file_path variable is set to the following: file_path => "/var/folders/91/63kgbtds2czgp0skw3f8190r0000gn/T/ror_tote.jpeg20121007-22732-1ctl1g1" I've also double checked that this exists, by opening my finder in this directory, and opened it with preview app; and also that the program can run identify by running %x{identify} in pry, and I receive the same version Version: ImageMagick 6.7.7-6 2012-10-06 Q16 as before. Removing the additional digits (is this a timestamp?) after the file extension and running the Paperclip.run command manually in Pry gives me a different error: Cocaine::ExitStatusError: Command 'identify -format %wx%h :file' returned 1. Expected 0 I've also tried manually updating the Paperclip gem in Spree to 3.0.2 and still get the same error. So, I'm not really sure what else to try. Is there still something incorrect with my ImageMagick setup?

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  • How to change SRID of geometry column?

    - by Z77
    I have table where the one of columns is geometry column the_geom for polygons with SRID. I added new column in the same table with exactly the same geometry data as in the_geom. This another column has name the_geom4258 because I want here to set up another SRID=4258. So what is the procedure to set up another SRID geometry to be changed (in another coord.system)? Is just enough to apply following query: UPDATE table SET the_geom4258=ST_SetSRID(the_geom4258,4258);

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  • How could I make geometry advanced operations on bezier paths?

    - by yizzreel
    I have a library that draws regular bezier path figures (complex paths formed of a lot of bezier points), using midpoint approximation. I can draw them without problem, but I need to add support for advanced geometry operations: Nearest point of a curve, intersection, figure contains point, and more importantly, path combinations: difference, intersection, exclusive-or, union, ... Is there any good source to get all this? Thanks

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  • How do I use Django to insert a Geometry Field into the database?

    - by alex
    class LocationLog(models.Model): user = models.ForeignKey(User) utm = models.GeometryField(spatial_index=True) This is my database model. I would like to insert a row. I want to insert a circle at point -55, 333. With a radius of 10. How can I put this circle into the geometry field? Of course, then I would want to check which circles overlap a given circle. (my select statement)

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  • Geometry library for python (or C++) for CAD-like operations?

    - by gct
    I'm trying to put together a simple program that will let me visualize a series of consecutive cuts on a wood panel using a router with a particular cutting head. I'm trying to find a decent geometry library that will give me a shortcut through the CAD-like stuff. Specifically, I'd like to be able to define a rectangular solid (the wood panel) and then define a bit profile shape, and take cuts through the rectangular solid (sometimes on a straight line, sometimes on a circular arc). Does anyone know of anything that will do this?

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  • How to download Miles Reid's Algebraic Geometry video on Windows and view it offline

    - by Tiez Ered
    I would really like to augment my knowledge of Algebraic Geometry from the lectures by Miles Reid which can be found here. However, since I do not have fast Internet all the time, I am searching ways to download these lectures and view them offline. This question was asked here but the answer is for Linux platform and I think this is the appropriate forum to ask for help. Can you please help me download? Thanks a lot.

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  • Software to draw 3D geometry

    - by ilovekonoka
    Does anyone know any software that can draw 3D geometry like figures usually seen in computer graphics papers and articles(example: http://www.iquilezles.org/www/articles/sphereao/sphereao.htm)? I know it can be done in Inskcape or Illustrator but I'm not sure they're the only choices.

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  • Software to draw 3D geometry

    - by ilovekonoka
    Does anyone know any software that can draw 3D geometry like figures usually seen in computer graphics papers and articles(example: http://www.iquilezles.org/www/articles/sphereao/sphereao.htm)? I know it can be done in Inskcape or Illustrator but I'm not sure they're the only choices.

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  • Merge Replication with Geometry data type

    - by Puneet Jain
    The Merge Agent failed because the schema of the article at the Publisher does not match the schema of the article at the Subscriber. This can occur when there are pending DDL changes waiting to be applied at the Subscriber. Restart the Merge Agent to apply the DDL changes and synchronize the subscription. (Source: MSSQL_REPL, Error number: MSSQL_REPL-2147199398) Error converting data type varchar to geometry. (Source: MSSQLServer, Error number: 8114) Get help: http://help/8114

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  • Merging photo textures - (from calibrated cameras) - projected onto geometry

    - by freakTheMighty
    I am looking for papers/algorithms for merging projected textures onto geometry. To be more specific, given a set of fully calibrated cameras/photographs and geometry, how can we define a metric for choosing which photograph should be used to texture a given patch of the geometry. I can think of a few attributes one may seek minimize including the angle between the surface normal and the camera, the distance of the camera from the surface, as well as minimizing some parameterization of sharpness. The question is how do these things get combined and are there well established existing solutions?

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  • This Year's SQL Christmas Card

    - by Mike C
    This year's Christmas Card is similar to last year's. I used the geometry data type again for a spatial data design. Just download the attachment, unzip the .SQL script and run it in SSMS. Then look at the Spatial Data preview tab for the result. Also don't forget to visit http://www.noradsanta.org/ if your kids want to track Santa. Merry Christmas, Happy Holidays and have a great new year!...(read more)

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  • How can I find a position between 4 vertices in a fragment shader?

    - by c4sh
    I'm creating a shader with SharpDX (DirectX11 in C#) that takes a segment (2 points) from the output of a Vertex Shader and then passes them to a Geometry Shader, which converts this line into a rectangle (4 points) and assigns the four corners a texture coordinate. After that I want a Fragment Shader (which recieves the interpolated position and the interpolated texture coordinates) that checks the depth at the "spine of the rectangle" (that is, in the line that passes through the middle of the rectangle. The problem is I don't know how to extract the position of the corresponding fragment at the spine of the rectangle. This happens because I have the texture coordinates interpolated, but I don't know how to use them to get the fragment I want, because the coordinate system of a) the texture and b) the position of my fragment in screen space are not the same. Thanks a lot for any help.

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  • How to know the Geometry coordinates for google Maps

    - by Sam
    I found a sample script on Google Code about : Google Maps Javascript API V3 Overlays - http://code.google.com/apis/maps/documentation/javascript/overlays.html#OverlaysOverview And I want to apply this code to other countries (France, spain...) but I don't know where/how to find the Geometry code like in this script (see commented line) Here is the code: var australia = new google.maps.LatLng(-25, 133); map = new google.maps.Map(document.getElementById('map_canvas'), { center: australia, zoom: 4, mapTypeId: google.maps.MapTypeId.ROADMAP }); layer = new google.maps.FusionTablesLayer({ query: { select: 'geometry', from: '815230' // This one }, styles: [{ polygonOptions: { fillColor: "#00FF00", fillOpacity: 0.3 } }, { where: "birds > 300", polygonOptions: { fillColor: "#0000FF" } }, { where: "population > 5", polygonOptions: { fillOpacity: 1.0 } }] }); layer.setMap(map); P.S. I tried to change the google.maps.LatLng(-25, 133) to France Lat&Long but this is used only to center the map on that position. Thank you for your help

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  • Arbitrary Rotation about a Sphere

    - by Der
    I'm coding a mechanic which allows a user to move around the surface of a sphere. The position on the sphere is currently stored as theta and phi, where theta is the angle between the z-axis and the xz projection of the current position (i.e. rotation about the y axis), and phi is the angle from the y-axis to the position. I explained that poorly, but it is essentially theta = yaw, phi = pitch Vector3 position = new Vector3(0,0,1); position.X = (float)Math.Sin(phi) * (float)Math.Sin(theta); position.Y = (float)Math.Sin(phi) * (float)Math.Cos(theta); position.Z = (float)Math.Cos(phi); position *= r; I believe this is accurate, however I could be wrong. I need to be able to move in an arbitrary pseudo two dimensional direction around the surface of a sphere at the origin of world space with radius r. For example, holding W should move around the sphere in an upwards direction relative to the orientation of the player. I believe I should be using a Quaternion to represent the position/orientation on the sphere, but I can't think of the correct way of doing it. Spherical geometry is not my strong suit. Essentially, I need to fill the following block: public void Move(Direction dir) { switch (dir) { case Direction.Left: // update quaternion to rotate left break; case Direction.Right: // update quaternion to rotate right break; case Direction.Up: // update quaternion to rotate upward break; case Direction.Down: // update quaternion to rotate downward break; } }

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  • a flexible data structure for geometries

    - by AkiRoss
    What data structure would you use to represent meshes that are to be altered (e.g. adding or removing new faces, vertices and edges), and that have to be "studied" in different ways (e.g. finding all the triangles intersecting a certain ray, or finding all the triangles "visible" from a given point in the space)? I need to consider multiple aspects of the mesh: their geometry, their topology and spatial information. The meshes are rather big, say 500k triangles, so I am going to use the GPU when computations are heavy. I tried using arrays with vertices and arrays with indices, but I do not love adding and removing vertices from them. Also, using arrays totally ignore spatial and topological information, which I may need studying the mesh. So, I thought about using custom double-linked list data structures, but I believe doing so will require me to copy the data to array buffers before going on the GPU. I also thought about using BST, but not sure it fits. Any help is appreciated. If I have been too fuzzy and you require other information feel free to ask.

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  • Software to draw 3D geometry

    - by ilovekonoka
    Does anyone know any software that can draw 3D geometry like figures usually seen in computer graphics papers and articles(example: http://www.iquilezles.org/www/articles/sphereao/sphereao.htm)? I know it can be done in Inskcape or Illustrator but I'm not sure they're the only choices.

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  • what does process geometry mean?

    - by wenlujon
    from ARM DDI 01001, there is a term: process geometry, does it mean the chip size? Caches and write buffers to improve average system performance are now commonplace in ARM® memory systems. Core clock rates have increased at a faster rate than memory access times over recent years. This factor, and smaller process geometries, the economics of on-chip memory, and system power constraints have encouraged the use of caches to meet growing system demands. thanks.

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  • WPF custom Button using Geometry from resource

    - by theburningmonk
    Is there a way to use a collection of PathGeometry like these: Path 1 F1 M 170.255,178.837L 170.255,221.158C 170.255,228.917 164.174,230.777 156.745,225.286L 136.003,209.973C 128.572,204.488 128.572,195.512 136.003,190.023L 156.745,174.706C 164.174,169.217 170.255,171.079 170.255,178.837 Z Path 2 F1 M 152.29,174.464L 134.314,187.734C 129.978,190.937 127.589,195.29 127.589,199.994C 127.589,204.7 129.978,209.057 134.314,212.26L 152.29,225.531C 150.333,229.378 145.412,229.52 139.678,225.286L 118.935,209.973C 111.506,204.489 111.506,195.512 118.935,190.022L 139.678,174.708C 145.412,170.475 150.333,170.617 152.29,174.464 Z and use them to make a custom button in the same way you can make a circular button shown in this example? http://www.wpftutorial.net/Templates.html The example involves overriding the control template and it seems a lot of work if I want to have many custom-shaped buttons. And what if I want to load the geometry points from the resource?

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  • CAD like 3D geometry .NET library

    - by Naszta
    I am looking for a good 3D CAD like library. I need basic geometry shapes (cube, sphere, torus etc.) and the library should make the surface mesh - based on the shapes and some boolean operations. I have found many libraries on google (wrapped on C++), but most of them are not really comfortable, and/or do not support union/intersection. http://www.geometros.com/sgcore/index.htm - it has wrapped interface, http://www.opencsg.org/ - I haven't found wrapped interface, http://carve-csg.com/ - I haven't found wrapped interface, http://gts.sourceforge.net/ - I haven't found wrapped interface, http://www.ogre3d.org/ - I haven't found basic geometric shapes and boolean operators, http://brlcad.org/ - its interface is not clear for me, I haven't found wrapped interface, http://www.cgal.org/ - currently I try to make it work, I haven't found wrapped interface, http://www.k-3d.org/ - I haven't found wrapped interface, http://www.opencascade.org/ - I haven't found wrapped interface, http://ilnumerics.net/ - it does not support solid boolean operations, http://www.techsoft3d.com/ - seems to be really good one. Support both C++ and C#, http://www.devdept.com/products/eyeshot/ - one more C# library. It was not tested. Open source would be nice, but not necessary. Many thanks for help. P.S.: the previous topic Update: in C# we will use Eyeshot project.

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