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  • How to get the Exact Collision Point and ignore the collision (from 2 "ghost bodies")

    - by Moritz
    I have a very basic problem with Box2D. For a arenatype game where you can throw scriptable "missiles" at other players I decided to use Box2D for the collision detection between the players and the missiles. Players and missiles have their own circular shape with a specific size (varying). But I don´t want to use dynamic bodies because the missiles need to move themselve in any way they want to (defined in the script) and shouldnt be resolved unless the script wants it. The behavior I look for is as following (for each time step): velocity of missiles is set by the specific missile script each missile is moved according to that velocity if a collision accurs now, I want to get the exact position of impact, and now I need a mechanism to decide if the missile should just ignore the collision (for example collision between two fireballs which shouldnt interact) or take it (so they are resolved and dont overlap anymore) So is there a way in Box2D to create Ghost bodies and listen to collisions from them, then deciding if they should ignore the collision or should take them and resolve their position? I hope I was clear enough and would be happy about any help!

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  • 301 redirecting a blog's RSS feed URL?

    - by Marc Charbonneau
    I moved my personal blog from Wordpress to Ghost this weekend, which changes the RSS feed URL from /feed/ to /rss/. By default Ghost returns a 301 redirect for /feed/, which I've verified by checking the response header and looking at the logs: In Feedly though, new posts aren't being picked up (at least after 24 hours. I'm not sure if they might have a waiting period before updating the URL). What's the correct thing to do in this situation? Do I need to keep /feed/ alive instead of returning a 301? If so, is there a rewrite rule that would let me do this in nginx instead of having to modify the Ghost source code?

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  • How to create a ghost environment?

    - by manwood
    I want to create a ghost or image of a fresh Windows XP development environment with all the various bits of software installed and ready to go, so that when the OS gets clogged or the main disk fails I can simply install the ghost rather than having to run through the entire install and setup process all over again. What is the best way to go about doing this? Cheers.

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  • SubMain Ghost Doc Pro with SpellChecking

    - by TATWORTH
    SubMain have announced at http://community.submain.com/forums/2/1556/ShowThread.aspx#1556 that the next version of GhostDoc will include a VS2005/VS2008/VS2010 compatible spell checker. This replaces their existing spellchecker (http://submain.com/products/codespell.aspx)  which is being discontinued. If you buy GhostDoc Pro now (I urge you to as it helps tremendously in documenting both C# and VB.NET code) , be sure to include Licence Protection as it means you will get the next version that includes the spell-checker free! Why is a spell checker important? By spell checking all your comments, you will make your documentation much easier to read. This means that instead of you being distracted by typographic errors, your mind will be free to see errors in what has been written. Remember the next person that has to struggle to read your code could well be yourself! So be kind to your self. Do the following: Document whole source files in VB.NET of C# with GhostDoc Pro Run Stylecop and fix the issues it uncovers. Run the spellchecker (when it is available) Add remarks where necessary Specify in the project to produce XML documentation Compile the XML using Sandcastle to help files Review the help files and ask yourself if the explanations are sufficient.

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  • "Ghost" output from locate?

    - by Hailwood
    I deleted some files, but they seem to still exist. Can anyone please explain the output of this: m@work:~$ locate cfx.css | xargs rm m@work:~$ locate cfx.css /var/www/wfox/hbr.co.nz/cfx/a/c/cfx.css /var/www/wfox/modules/gallery/cfx/a/c/cfx.css /var/www/wfox/phoenix/fp.co.nz/cfx/a/c/cfx.css /var/www/wfox/tmp.co.nz/cfx/a/c/cfx.css m@work:~$ cat /var/www/wfox/hbr.co.nz/cfx/a/c/cfx.css cat: /var/www/wfox/hbr.co.nz/cfx/a/c/cfx.css: No such file or directory

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  • Norton Ghost usage, Linux? ISO? Server? MBR?

    - by overtherainbow
    Before evaluating Symantec/Norton Ghost to image partitions, I have a couple of questions about using this tool: In the product page, it only mentions Windows: Can Norton image Linux partitions as well? Can I burn an ISO to create/recover images? The ISO's I found seem only able to restore an image but not create one. Does it mean that images can only be created from within a running Windows? For Windows partitions: Does it support both regular and Server versions? Acronis doesn't image Server partitions in the regular version When restoring an image, does Norton give the option of including/excluding the MBR? Thank you.

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  • Norton Ghost usage, Linux? ISO? Server? MBR?

    - by OverTheRainbow
    Before evaluating Symantec/Norton Ghost to image partitions, I have a couple of questions about using this tool: In the product page, it only mentions Windows: Can Norton image Linux partitions as well? Can I burn an ISO to create/recover images? The ISO's I found seem only able to restore an image but not create one. Does it mean that images can only be created from within a running Windows? For Windows partitions: Does it support both regular and Server versions? Acronis doesn't image Server partitions in the regular version When restoring an image, does Norton give the option of including/excluding the MBR? Thank you.

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  • What can I do about a SQL Server ghost FK constraint?

    - by rcook8601
    I'm having some trouble with a SQL Server 2005 database that seems like it's keeping a ghost constraint around. I've got a script that drops the constraint in question, does some work, and then re-adds the same constraint. Normally, it works fine. Now, however, it can't re-add the constraint because the database says that it already exists, even though the drop worked fine! Here are the queries I'm working with: alter table individual drop constraint INDIVIDUAL_EMP_FK ALTER TABLE INDIVIDUAL ADD CONSTRAINT INDIVIDUAL_EMP_FK FOREIGN KEY (EMPLOYEE_ID) REFERENCES EMPLOYEE After the constraint is dropped, I've made sure that the object really is gone by using the following queries: select object_id('INDIVIDUAL_EMP_FK') select * from sys.foreign_keys where name like 'individual%' Both return no results (or null), but when I try to add the query again, I get: The ALTER TABLE statement conflicted with the FOREIGN KEY constraint "INDIVIDUAL_EMP_FK". Trying to drop it gets me a message that it doesn't exist. Any ideas?

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  • Sql server 2005 sp3 problem with Ghost Cleanup

    - by Carlos Lone
    The Ghost Cleanup process is killing my server. I have tried everything and nothing seems to work: Tried to run dbcc checkdb (didn't get any errors) Tried rebuild indexes tried to restart services and even the server Please any help to show me how can I get rid of this mess... thanks!!!

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  • Ghost/Acronis/Clonezilla Live Image Creation (Without Rebooting)

    - by user39621
    I know Ghost and Clonezilla aren't able to build images of a system while the system is running(Without Rebooting). Haven't Checked on Acronis though, but i don't simpatize with private solutions. Question: Is there a software solution which is able to build a "Live" image? Would appreciate anwsers, since I'm one step away from building a Clonezilla test enviroment and this will just help on my decision. Thank you.

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  • Ghost/Acronis/Clonezilla Live Image Creation (Without Rebooting)

    - by user39621
    I know Ghost and Clonezilla aren't able to build images of a system while the system is running(Without Rebooting). Haven't Checked on Acronis though, but i don't simpatize with private solutions. Question: Is there a software solution which is able to build a "Live" image? Would appreciate anwsers, since I'm one step away from building a Clonezilla test enviroment and this will just help on my decision. Thank you.

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  • Webpage loading with wrong content-type after setting up CloudFlare

    - by Daniel Little
    I recently migrated my blog to the Ghost service, I've also setup an alias DNS record with CloudFlare. While showing the blog to a colleague I discovered one of the posts wasn't loading properly and would instead prompt to be downloaded with an application/octet-stream content-type. I can view all the pages without any issues and I believe we're both on the same network as well. Has anyone received a wrong content type like application/octet-stream using CloudFlare, or know what I can do to correct this?

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  • Triple ghost animated cursor

    - by R G A
    Since installing the driver for Intuos 4 Graphics tablet, animated cursors display as a triple ghost cursor. I cannot find any reference to this problem elsewhere. System specifications: new Dell XPS, Windows 7, ATI Mobility Radeon HD 4670. Graphics tablet and graphics software are virtually useless since the cursor hotspot is nearly impossible to identify. All drivers and software are current. Any thoughts? Vendors deny any knowledge or responsibility. Removing the Intuos driver does not fix this.

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  • The ghost of icons past

    - by Kenneth Cochran
    I am fortnightly( or an approximation thereof) visited by the ghosts of icons, long departed. These apparitions only reveal themselves momentarily after I've logged in then vanish. Returning from whence they came. I've investigated their history and found no clues as to why they continue to haunt me. I sought out an exorcist but those I found were only qualified to expel spirits of humans and demons. Not one had any experience with digital poltergeists. Perhaps praying to Saint William of Redmond will improve the Vista before me. Dost thou agree?

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  • Eliminating "phantom" or "ghost" clicks on my Mac Pro

    - by fbrereto
    Recently on my Mac Pro I have been experiencing phantom clicks and other strange behaviors. I have been rummaging through my system preferences to try and root out possible causes, and recently came across a strange finding in the Exposé panel (the keyboard modifiers are there from my taking the screenshot): I have had a Logitech 2-button mouse with a mouse wheel for years, and have never had a problem with it in the past. In addition I am running OS X 10.6.8 and have not had any issues like this up to this point. Is this a known issue? Is the extensive mouse listing a red herring? Are there any fixes for either issue?

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  • Logon Failure: the target account name is incorrect after making a ghost image of a server

    - by cop1152
    I recently replaced a failing SCSI drive in a Windows 2000 server with an IDE drive. I made an image of the SCSI drive and Ghosted it. The purpose of the machine was to give out DHCP at one location and host a couple of files. When I restarted the machine with the new drive, DHCP appears to be working fine, but I cannot get to any of the shares. Instead, I get the following message when attempting to navigate using Explorer. Logon Failure: the target account name is incorrect It appears that this machine is not communicating with the main domain controller. Changes to user accounts (performed on the domain controller) are not replicated on this machine.

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  • Well....a ghost lives in my server...

    - by tsgiannis
    Hello to every body and greetings from Greece I have a rather unusual situation and i am running out of ideas. I have this old server (IBM x205 - P4 2.4Ghz,3xSCSI 36gb) and i was about a year ago i decided to use it as an additional domain controller,fax & file server...for this task i had a Delock 70154 SATA card along with 2x320 SATA II HDDs Everything was going super smoothly until about 3 weeks ago. I was on a trip and i was informermed when i got back that the server was found frozen...well i considered it was a glitch since a simple powerdown power up fixed everything.Again 2 weeks ago another freeze situation....it got suspicious but again power down power up everything was running.... Last again it frozen and when i power it up it came with a message that the Domain services could not start due to NTDS corruption....booting in safe mode revealed that there was an issue with the SATA Raid (degraded). After a lot of searching i degraded the server...cleaned Active Directory and pulled both HDDs out (one of these was really BAD ) and recovered my files (i had some problems with ho Delock handles the redudant HDD). Right now my server is vanilla simple...with only what the factory installed and here is where the fun begins. Everyday when i arrive at the office i find this particular machine dead..and i mean total dead...just a black screen and nothing else...the cpu fan is working ,the psu is working .keyboard and mouse are dead(they also lock my kvm) ...network is dead.... the machine is DEAD. I power it down forcilly ...i power it up and for the 8 hours i am in the office it works,either idling or running some kind of diagnostic...when i leave the office after some time..it maybe half an hour ...it maybe 4 hours the machine dies...at least this is the information the event log shows (" the previous shutdown at xx:xx:xx was unexpected) Well i must admit i am runnig out of ideas.... I have tried Memtest....nothing Passmark burn in test.....nothing Carefull study of the event log.....nothing Set Instead of restart..BSOD....nothing Power sceheme to sleep...all set to never. i know there are a lot of other tools that heavily stress a machine like occt but .... the machine is old...today i will give them a try nevertheless ..... One idea is to reformat it...but ... i really like to find what is causing this because i could get to a situation that everything is working for a while and kaboom...one day again is dying.. I really need a helping hand and every opinion / idea is well welcomed.... iknow the obvious solution is to never leave the office but....i have a life...sory server...:) P.S this situation with the machine dying some time after is going on for about one week...everyday i would set either the RAID to rebuild....or to copy/recover files and while everythig was working

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  • "Ghost" UI elements

    - by adrianbanks
    Occasionally, I get part of an application lingering behind on my desktop: This is part of a context menu for an application. It is always top-most, meaning that it is always on the screen, and I cannot click on it (it just clicks through it). It has happened before, sometimes with whole windows. It remains on screen even if the application it originated from is no longer running. How do I get rid of it without rebooting?

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  • Active MQ showing more than one (ghost) consumer

    - by Shoey
    We have a system that uses ActiveMQ (Queues) - and have exactly one producer and one consumer (implemented as a Windows Service in .NET). Over the weekend, the infrastructure team had a reboot of the servers on the network, and from then on we noticed that there are more than one ghost consumer appearing that listens to the queue and we also suspect reads and deletes the messages. My questions are: is there any way from the Active MQ management console to find out what the consumers are (hostnames, etc). and Are there any scenarios in which inadvertent consumers get 'created'? For instance, there were suggestions about the active MQ journal folders getting corrupted after a reboot, or there is another suggestion that another machine with Active MQ broker automatically makes itself a consumer of all the queues on the main/live active mq server.

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  • Is there a "restore point" in Linux (Debian/Ubuntu) like Windows?

    - by Somebody still uses you MS-DOS
    I'm working directly in an Ubuntu Virtual Machine (VM). Some updates (like kernel) were available at the update manager. If I weren't using a VM, I wouldn't update it since it's a risk to break something. Since it's a VM, you can create a Snapshot or export an appliance and restore if something goes wrong. Suppose I'm not using a VM with a Debian/Ubuntu installation. Is there a install-restore approach that doesn't depend in a VM configuration to restore your system exactly before an upgrade (Like a "Restore Point" in Windows), being easy to restore like a VM appliance? (I'm not looking for "ghost images" or something like that (Norton Ghost, Clonezilla, etc), I'm looking for something builtin in the Linux System)

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  • Connecting to a Ghost User in Flex RTMFP

    - by Dan
    I have a simple Flex RTMFP P2P video app in the same mold as the Adobe Cirrus VideoPhone Sample application. A problem I've been encountering in developing this app (the same problem occurs in the sample) is when you try to connect to a ghost Stratus instance i.e you try to call someone whose Stratus id is in the database but who is no longer on the page. So here's an example of what I mean: Let's say you go to the Adobe Stratus sample and connect as Dan. Then open up a new tab, go to the sample again and connect as Fred. If from this point, you (as Fred) call Dan everything will work fine. But, if you close the tab in which you connected as Dan, and then from the Fred tab try to connect to Dan the program will just hang. I would have thought there would be a NetStream event that would be triggered if you tried to connect to a Stratus instance that is not longer online but I can't seem to find anything besides NetStream.Connect.Rejected which doesn't seem to be called. Any help is much appreciated!

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  • no more hitcollision at 1 life

    - by user1449547
    So I finally got my implementation of lives fixed, and it works. Now however when I collide with a ghost when I am at 1 life, nothing happens. I can fall to my death enough times for a game over. from what i can tell the problem is that hit collision is not longer working, because it does not detect a hit, I do not fall. the question is why? update if i kill myself fast enough it works, but if i play for like 30 seconds, it stops the hit collision detection on my ghosts. platforms and springs still work. public class World { public interface WorldListener { public void jump(); public void highJump(); public void hit(); public void coin(); public void dying(); } public static final float WORLD_WIDTH = 10; public static final float WORLD_HEIGHT = 15 * 20; public static final int WORLD_STATE_RUNNING = 0; public static final int WORLD_STATE_NEXT_LEVEL = 1; public static final int WORLD_STATE_GAME_OVER = 2; public static final Vector2 gravity = new Vector2(0, -12); public Hero hero; public final List<Platform> platforms; public final List<Spring> springs; public final List<Ghost> ghosts; public final List<Coin> coins; public Castle castle; public final WorldListener listener; public final Random rand; public float heightSoFar; public int score; public int state; public int lives=3; public World(WorldListener listener) { this.hero = new Hero(5, 1); this.platforms = new ArrayList<Platform>(); this.springs = new ArrayList<Spring>(); this.ghosts = new ArrayList<Ghost>(); this.coins = new ArrayList<Coin>(); this.listener = listener; rand = new Random(); generateLevel(); this.heightSoFar = 0; this.score = 0; this.state = WORLD_STATE_RUNNING; } private void generateLevel() { float y = Platform.PLATFORM_HEIGHT / 2; float maxJumpHeight = Hero.hero_JUMP_VELOCITY * Hero.hero_JUMP_VELOCITY / (2 * -gravity.y); while (y < WORLD_HEIGHT - WORLD_WIDTH / 2) { int type = rand.nextFloat() > 0.8f ? Platform.PLATFORM_TYPE_MOVING : Platform.PLATFORM_TYPE_STATIC; float x = rand.nextFloat() * (WORLD_WIDTH - Platform.PLATFORM_WIDTH) + Platform.PLATFORM_WIDTH / 2; Platform platform = new Platform(type, x, y); platforms.add(platform); if (rand.nextFloat() > 0.9f && type != Platform.PLATFORM_TYPE_MOVING) { Spring spring = new Spring(platform.position.x, platform.position.y + Platform.PLATFORM_HEIGHT / 2 + Spring.SPRING_HEIGHT / 2); springs.add(spring); } if (rand.nextFloat() > 0.7f) { Ghost ghost = new Ghost(platform.position.x + rand.nextFloat(), platform.position.y + Ghost.GHOST_HEIGHT + rand.nextFloat() * 3); ghosts.add(ghost); } if (rand.nextFloat() > 0.6f) { Coin coin = new Coin(platform.position.x + rand.nextFloat(), platform.position.y + Coin.COIN_HEIGHT + rand.nextFloat() * 3); coins.add(coin); } y += (maxJumpHeight - 0.5f); y -= rand.nextFloat() * (maxJumpHeight / 3); } castle = new Castle(WORLD_WIDTH / 2, y); } public void update(float deltaTime, float accelX) { updatehero(deltaTime, accelX); updatePlatforms(deltaTime); updateGhosts(deltaTime); updateCoins(deltaTime); if (hero.state != Hero.hero_STATE_HIT) checkCollisions(); checkGameOver(); checkFall(); } private void updatehero(float deltaTime, float accelX) { if (hero.state != Hero.hero_STATE_HIT && hero.position.y <= 0.5f) hero.hitPlatform(); if (hero.state != Hero.hero_STATE_HIT) hero.velocity.x = -accelX / 10 * Hero.hero_MOVE_VELOCITY; hero.update(deltaTime); heightSoFar = Math.max(hero.position.y, heightSoFar); } private void updatePlatforms(float deltaTime) { int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); platform.update(deltaTime); if (platform.state == Platform.PLATFORM_STATE_PULVERIZING && platform.stateTime > Platform.PLATFORM_PULVERIZE_TIME) { platforms.remove(platform); len = platforms.size(); } } } private void updateGhosts(float deltaTime) { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); ghost.update(deltaTime); if (ghost.state == Ghost.GHOST_STATE_DYING && ghost.stateTime > Ghost.GHOST_DYING_TIME) { ghosts.remove(ghost); len = ghosts.size(); } } } private void updateCoins(float deltaTime) { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); coin.update(deltaTime); } } private void checkCollisions() { checkPlatformCollisions(); checkGhostCollisions(); checkItemCollisions(); checkCastleCollisions(); } private void checkPlatformCollisions() { if (hero.velocity.y > 0) return; int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); if (hero.position.y > platform.position.y) { if (OverlapTester .overlapRectangles(hero.bounds, platform.bounds)) { hero.hitPlatform(); listener.jump(); if (rand.nextFloat() > 0.5f) { platform.pulverize(); } break; } } } } private void checkGhostCollisions() { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); if (hero.position.y < ghost.position.y) { if (OverlapTester.overlapRectangles(ghost.bounds, hero.bounds)){ hero.hitGhost(); listener.hit(); } break; } else { if(hero.position.y > ghost.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, ghost.bounds)){ hero.hitGhostJump(); listener.jump(); ghost.dying(); score += Ghost.GHOST_SCORE; } break; } } } } private void checkItemCollisions() { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); if (OverlapTester.overlapRectangles(hero.bounds, coin.bounds)) { coins.remove(coin); len = coins.size(); listener.coin(); score += Coin.COIN_SCORE; } } if (hero.velocity.y > 0) return; len = springs.size(); for (int i = 0; i < len; i++) { Spring spring = springs.get(i); if (hero.position.y > spring.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, spring.bounds)) { hero.hitSpring(); listener.highJump(); } } } } private void checkCastleCollisions() { if (OverlapTester.overlapRectangles(castle.bounds, hero.bounds)) { state = WORLD_STATE_NEXT_LEVEL; } } private void checkFall() { if (heightSoFar - 7.5f > hero.position.y) { --lives; hero.hitSpring(); listener.highJump(); } } private void checkGameOver() { if (lives<=0) { state = WORLD_STATE_GAME_OVER; } } }

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