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  • Instruments freezes and restarts iPod touch 2g

    - by Eande
    I can't get my application running with instruments. I tried running through xcode with run-start with performance tool, instruments starts, iPod gets stuck and restarts everytime. It is really annoying. I am on 10.6.2, xcode 3.2.2 and using 3.2.1 SDK. Need help!

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  • Why does my performance increase when touching the screen?

    - by Smills
    For some reason my FPS jumps up considerably when I move my mouse around on the screen (on the emulator) while holding the left mouse button. Normally my game is very laggy, but if I touch the screen (and as long as I am moving the mouse around while touching) it goes perfectly smooth. I have tried sleeping for 20ms in the onTouchEvent, but it doesn't appear to make any difference. Here is the code I use in my onTouchEvent: // events when touching the screen public boolean onTouchEvent(MotionEvent event) { int eventaction = event.getAction(); touchX=event.getX(); touchY=event.getY(); switch (eventaction) { case MotionEvent.ACTION_DOWN: { touch=true; } break; case MotionEvent.ACTION_MOVE: { } break; case MotionEvent.ACTION_UP: { touch=false; } break; } /*try { AscentThread.sleep(20); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); }*/ return true; } In the logcat log, FPS is the current fps (average of the last 20 frames), touch is whether or not the screen is being touched (from onTouchEvent). What on earth is going on? Has anyone else had this odd behaviour before? Logcat log: 12-21 19:43:26.154: INFO/myActivity(786): FPS: 31.686569159606414 Touch: false 12-21 19:43:27.624: INFO/myActivity(786): FPS: 19.46310293212206 Touch: false 12-21 19:43:29.104: INFO/myActivity(786): FPS: 18.801202175690467 Touch: false 12-21 19:43:30.514: INFO/myActivity(786): FPS: 21.118295877408478 Touch: false 12-21 19:43:31.985: INFO/myActivity(786): FPS: 19.117397812958878 Touch: false 12-21 19:43:33.534: INFO/myActivity(786): FPS: 15.572571858239263 Touch: false 12-21 19:43:34.934: INFO/myActivity(786): FPS: 20.584119901503506 Touch: false 12-21 19:43:36.404: INFO/myActivity(786): FPS: 18.888025905454207 Touch: false 12-21 19:43:37.814: INFO/myActivity(786): FPS: 22.35722329083629 Touch: false 12-21 19:43:39.353: INFO/myActivity(786): FPS: 15.73604859775362 Touch: false 12-21 19:43:40.763: INFO/myActivity(786): FPS: 20.912449882754633 Touch: false 12-21 19:43:42.233: INFO/myActivity(786): FPS: 18.785278388997718 Touch: false 12-21 19:43:43.634: INFO/myActivity(786): FPS: 20.1357397209596 Touch: false 12-21 19:43:45.043: INFO/myActivity(786): FPS: 21.961138432007957 Touch: false 12-21 19:43:46.453: INFO/myActivity(786): FPS: 22.167196852834273 Touch: false 12-21 19:43:47.854: INFO/myActivity(786): FPS: 22.207318228024274 Touch: false 12-21 19:43:49.264: INFO/myActivity(786): FPS: 22.36980559230175 Touch: false 12-21 19:43:50.604: INFO/myActivity(786): FPS: 23.587638823252547 Touch: false 12-21 19:43:52.073: INFO/myActivity(786): FPS: 19.233902040593076 Touch: false 12-21 19:43:53.624: INFO/myActivity(786): FPS: 15.542190150440987 Touch: false 12-21 19:43:55.034: INFO/myActivity(786): FPS: 20.82290063974675 Touch: false 12-21 19:43:56.436: INFO/myActivity(786): FPS: 21.975282007207717 Touch: false 12-21 19:43:57.914: INFO/myActivity(786): FPS: 18.786927284103687 Touch: false 12-21 19:43:59.393: INFO/myActivity(786): FPS: 18.96879004217992 Touch: false 12-21 19:44:00.625: INFO/myActivity(786): FPS: 28.367566618064878 Touch: false 12-21 19:44:02.113: INFO/myActivity(786): FPS: 19.04441528684418 Touch: false 12-21 19:44:03.585: INFO/myActivity(786): FPS: 18.807837511809065 Touch: false 12-21 19:44:04.993: INFO/myActivity(786): FPS: 21.134330284993418 Touch: false 12-21 19:44:06.275: INFO/myActivity(786): FPS: 27.209688764079907 Touch: false 12-21 19:44:07.753: INFO/myActivity(786): FPS: 19.055894653261653 Touch: false 12-21 19:44:09.163: INFO/myActivity(786): FPS: 22.05422794901088 Touch: false 12-21 19:44:10.644: INFO/myActivity(786): FPS: 18.6956805300596 Touch: false 12-21 19:44:12.124: INFO/myActivity(786): FPS: 17.434180581311054 Touch: false 12-21 19:44:13.594: INFO/myActivity(786): FPS: 18.71932038510891 Touch: false 12-21 19:44:14.504: INFO/myActivity(786): FPS: 40.94571503868066 Touch: true 12-21 19:44:14.924: INFO/myActivity(786): FPS: 57.061200121138576 Touch: true 12-21 19:44:15.364: INFO/myActivity(786): FPS: 62.54377946377936 Touch: true 12-21 19:44:15.764: INFO/myActivity(786): FPS: 64.05005071818726 Touch: true 12-21 19:44:16.384: INFO/myActivity(786): FPS: 50.912951172948155 Touch: true 12-21 19:44:16.874: INFO/myActivity(786): FPS: 55.31242053078078 Touch: true 12-21 19:44:17.364: INFO/myActivity(786): FPS: 59.31625410615102 Touch: true 12-21 19:44:18.413: INFO/myActivity(786): FPS: 36.63504170925923 Touch: false 12-21 19:44:19.885: INFO/myActivity(786): FPS: 18.099130467755923 Touch: false 12-21 19:44:21.363: INFO/myActivity(786): FPS: 18.458978222946566 Touch: false 12-21 19:44:22.683: INFO/myActivity(786): FPS: 25.582179409330823 Touch: true 12-21 19:44:23.044: INFO/myActivity(786): FPS: 60.99865521942455 Touch: true 12-21 19:44:23.403: INFO/myActivity(786): FPS: 74.17873975470984 Touch: true 12-21 19:44:23.763: INFO/myActivity(786): FPS: 64.25663040460714 Touch: true 12-21 19:44:24.113: INFO/myActivity(786): FPS: 62.47483457826921 Touch: true 12-21 19:44:24.473: INFO/myActivity(786): FPS: 65.27969529547072 Touch: true 12-21 19:44:24.825: INFO/myActivity(786): FPS: 67.84743115273311 Touch: true 12-21 19:44:25.173: INFO/myActivity(786): FPS: 73.50854551357706 Touch: true 12-21 19:44:25.523: INFO/myActivity(786): FPS: 70.46432534585368 Touch: true 12-21 19:44:25.873: INFO/myActivity(786): FPS: 69.04076953445896 Touch: true

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  • Odd Android touch event problem

    - by user22241
    Overview When testing my game I came across a bizarre problem with my touch controls. Note this isn't related to multi-touch as I completely removed my ACTION_POINTER_UP and ACTION_POINTER_DOWN along with my ACTION_MOVE code. So I'm simply working with ACTION_UP and ACTION_DOWN now and still get the problem. The problem I have a left and right button on the left of the screen and a jump button on the right. Everything works as it should but if I touch a large area of my hand (the fleshy part at the base of the thumb for instance) onto the screen, then release it and then press one of my arrows, the sprite moves in that direction for a few seconds, and then ACTION_UP is mysteriously triggered. The sprite stops and then if I release my finger and re-apply it to an arrow, the same thing happens. This goes on and on and eventually (randomly??) stops and everything work OK again. Test device & OS Google Nexus 10 Tablet running Jellybean 4.2.2 Code //Action upon which to switch actionMask = event.getActionMasked(); //Pointer Index of the currently touching pointer pointerIndex = event.getActionIndex(); //Number of pointers (for multi-touch) pointerCount = event.getPointerCount(); //ID of the pointer currently being processed (Multitouch) pointerID = event.getPointerId(pointerIndex); switch (actionMask){ //Primary pointer down case MotionEvent.ACTION_DOWN: { //if pressing left button then set moving left if (isLeftPressed(event.getX(), event.getY())){ renderer.setSpriteLeft(); } //if pressing right button then set moving right else if (isRightPressed(event.getX(), event.getY())){ renderer.setSpriteRight(); } //if pressing jump button then set sprite jumping else if (isJumpPressed(event.getX(),event.getY())){ renderer.setSpriteState('j', true); } break; }//End of case //Primary pointer up case MotionEvent.ACTION_UP:{ //When finger leaves the screen, stop sprite's horizontal movement renderer.setSpriteStopped(); break; }

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  • 3.5 mm component video jack -> Ipod female connection?

    - by Jigs
    At my gym the treadmills all have ipod male cables hanging out of them so that you can plug in a video ipod and play a video directly to the screen on the treadmill. I own a non apple MP4 player is there an adapter that will go from a 3.5mm component video jack to a female ipod connector that will allow me to watch a film on the screen?

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  • Using iTunes U on an iPod classic

    - by oo
    I just went out and bought an iPod classic 160gb and I downloaded a bunch of iTunes U files on iTunes and I can't seems to find where they sync on the iPod. Any ideas here as I dont see any iTunes U menus on my iPod and I dont see them in the podcast list as well?

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  • how can i move my events in my ipod calendar to google? it won't let me move items from ipod to goog

    - by Johnny S.
    I've followed googles recommendations and steps for syncing my ipod touch, newest OS, with my google calendar. Sync works great when google calendar events are added or deleted on the marked for syncing calendar. They show up on my ipod. But when I make changes on the native Ipod touch calendar they are not reflected in the google calendar marked for syncing. What gives? I also have been unable to do an initial sync that would move my Ipod calendar events to my google calendar. Any suggestions?

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  • Extract 100G of Music from Ipod to Harddisk

    - by user10826
    Hi, I have an ipod 5th gen with 110G of Music and a macbook with itunes. I would like to rip all music files from my ipod to my hard disk and then select only some of the files and add them to the itunes library, which will sync with the ipod. I tried Expod and similar softwares but they hang with more than 50G. Do you know any other approach? Thanks

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  • Trouble restoring an iPod touch backup

    - by stringo0
    I ran into some problems with my iPod, and am trying to restore a backup following this link - http://support.apple.com/kb/HT1414 I tried following the section under "Restoring your iPhone or iPod touch". When it gets to step 9, it simply doesn't show up - the restore happens, the iPod restarts, but I DO NOT get an option to set it up as a new device, or restore a backup. A backup does exist (checked the location). Any ideas on how I can restore the backup?

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  • Sharing music on NAS with Zune and iPod?

    - by osij2is
    After being a long time iPod owner, I'm switching to the new Zune with its subscription model. I haven't bought a Zune yet but I'm planning on doing so within the next month or so. I have approximately 40GB worth of music and my girlfriend has her iPod music library around 30GB. I've been trying to figure out how to migrate all our music off of our laptops/desktops and centralize everything on my NAS. In sharing iPod music isn't too bad. Sharing from one machine to all is fairly easy within the iTunes player. As far as storing all the music on a NAS, again, iPods aren't too bad and imagine other systems aren't difficult. But I'm really new to the Zune and I'm beginning to run into some issues. My questions are: Is it possible to store all music from our iPods and Zune subscriptions and share music between the iPod/Zune within the same file share on my NAS? I'm sure it's possible to store music on a share, but I'm not sure how iTunes and the Zune software differs. Is there 3rd party software, maybe something like DoubleTwist that can sync based from NAS to multiple desktop/laptops? I've never used DoubleTwist but it's something that I found that looks close to being what I need. I've never quite done this myself so I'm trying to find a solution that can: a) store music on a network share; b) sync between different devices (Zune/iPod) seamlessly.

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  • iOS4.2: TouchBegan does not draw more then one circle per sensed touch

    - by Christian
    Hi all, quick question (which might be a no-brainer for most here) :) My code below should draw a circle for every time touch that is recognised but although more than ones touches are sensed only one circle will drawn up at a time. Can anyone see any obvious issues? This method sits in the XYZViewControler.m class. TouchPoint.m is the class that defines the circle. Thanks a bundle for your help and redirects. Chris - (void) touchesBegan: (NSSet *) touches withEvent: (UIEvent *)event { NSSet * allTouches = [event allTouches]; // get all events for (UITouch * touch in touches) { TouchPoint * touchPoint = [[TouchPoint alloc] initWithFrame:CGRectMake(0, 0, circleWidth, circleWidth)]; touchPoint.center = [touch locationInView:[self view]]; touchPoint.color = [UIColor redColor]; touchPoint.backgroundColor = [UIColor whiteColor]; [[self view] addSubview: touchPoint]; [touchPoint release]; CFDictionarySetValue(touchMap, touch , touchPoint); } [[self view] setNeedsDisplay]; }

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  • The countdown for ‘In Touch’ has begun!

    - by Julien Haye
    The Oracle 'In Touch' PartnerCast is just a week away from going live, so if you haven’t registered yet, what are you waiting for?! Registration is quick and easy, so click here to register and ensure you stay informed with the latest from the Oracle PartnerNetwork.  'In Touch' relies on your input, so let David Callaghan, Senior Vice President EMEA Alliances and Channels, know your thoughts and comments via the player consol, by emailing [email protected] or on twitter using the hashtag #DCpickme. The cast will go live on Tuesday 29th October from 10:30am UK / 11:30am CET with studio guests Will O'Brien, VP Alliances & Channels, UK & Ireland, and Markus Reischl, Senior Director and Sales Leader EMEA Strategic Alliances, answering your questions on Oracle Storage and Business Intelligence. To find out more information about the cast, including the full line up, please visit the 'In Touch' webpage here.

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  • Multi-touch capabilities for Ubuntu 12.04? How can I configure the system to support it?

    - by dd dong
    I installed Ubuntu 13.10, it supports default multi-touch perfectly! I need Ubuntu 12.04, however, it does not appear to support multi-touch features. I write a touch test program, it supports touch and mouseMove at the same time, but I just need touch function. I know we can set the device to grab bits. But how can I configure the system to support it? It gives me an error when I try to use multi-touch.

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  • touchesBegan / Ended incorrectly identifying second, third, etc. touch

    - by Rob
    I have an issue where touchesBegan and touchesEnded are incorrectly identifying my second, third, etc touch if I continue to hold down my first touch. If I lift my finger up off the first touch, then it will recognize the next touch just fine. It's only when I hold my first touch down continuously and then try and touch a different area with a different finger at the same time. It will then incorrectly register that second touch as being from the first touch again. Any insights into how I can fix this? - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch* touch = [touches anyObject]; NSString* filename = [listOfStuff objectAtIndex:[touch view].tag]; // do something with the filename now } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { ITouch* touch = [touches anyObject]; NSString* buttonPressed = [listOfStuff objectAtIndex:[touch view].tag]; // do something with this info now }

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  • My Ubuntu Touch seems to be broken no matter how many different files I try

    - by zeokila
    So I'm planning on testing out Ubuntu Touch, and developing some applications for it so I thought I would flash it to my Nexus 4 that was already unlocked, and running Paranoid Android and the kernel associated. I headed to Ubuntu's website, browsed around and came across this page: Touch/Install - Ubuntu Wiki I followed Step 1 perfectly, word by word. Its seems to me that everything on that part is fine. I skipped Step 2 having already done that for Paranoid Android, and then I follow 3 and 4 word to word also. Using the command phablet-flash -b everything seemed to be fine. So it booted up and all seemed normal, but it wasn't. Here are some major bugs that only seem to happen to me. So I was greeted with a normal lock screen: But one of the first noticable things on the home screen is that I only have 4 tabs, not 5: Some of the applications that are supposed to work do not (I know some are dummies) like here with the calculator, this is what I get: On the homescreen it is a black box, it will crash a couple of seconds later: Another annoying problem is that when I want to close apps, I have from right to left, if I close an app on the left first it will close it, but it will open the app to it's right, weird: Yet another bug, this one is in the pull down drawer, when you just click on it, you can see that not all the icons are there: Pretty much everything else works as it should, but my main problem is that there is no telephony, I'm not sure how it works exactly, but I'm never asked a SIM code (I'm guessing you need that?), I can't compose SMS's and can't dial numbers, it won't let me select the 'Send' or 'Call' button. I've after tried manual installs all over the place with these files: http://cdimage.ubuntu.com/ubuntu-touch-preview/daily-preinstalled/current/saucy-preinstalled-armel+mako.zip (Says 44MB on site - 46.6MB on my laptop) http://cdimage.ubuntu.com/ubuntu-touch-preview/daily-preinstalled/current/saucy-preinstalled-phablet-armhf.zip (Says 366MB on site - 383.2MB on my laptop) There are some weird size differences between what the site told me and what I downloaded, but I've tried re-downloading just to end up with the same file. And it just alway ends up with the same problems. No telephony and those weird bugs. So my question is, how the hell can I get the same version as everyone else, with the ability to send texts and call and open the calculator and more? Also, definitely running saucy: And maybe useful? This is what's in the device info:

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  • Multi-touch mouse gestures in Ubuntu 13.10?

    - by Alex Li
    I have Ubuntu 13.10 and Windows 8 installed as dual boot. There is a mousepad specific driver in Windows 8 that lets me use multi-touch gestures such as two finger swipe to go back/forward, pinch to zoom in/out, and pivot rotate. The driver/touchpad is made by Alps. But on Ubuntu 13.10 there is no multi-touch support like those I can use on Windows. How can I get the same mouse gestures on Windows to work on Ubuntu 13.10?

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  • Issues with touch buttons in XNA (Release state to be precise)

    - by Aditya
    I am trying to make touch buttons in WP8 with all the states (Pressed, Released, Moved), but the TouchLocationState.Released is not working. Here's my code: Class variables: bool touching = false; int touchID; Button tempButton; Button is a separate class with a method to switch states when touched. The Update method contains the following code: TouchCollection touchCollection = TouchPanel.GetState(); if (!touching && touchCollection.Count > 0) { touching = true; foreach (TouchLocation location in touchCollection) { for (int i = 0; i < menuButtons.Count; i++) { touchID = location.Id; // store the ID of current touch Point touchLocation = new Point((int)location.Position.X, (int)location.Position.Y); // create a point Button button = menuButtons[i]; if (GetMenuEntryHitBounds(button).Contains(touchLocation)) // a method which returns a rectangle. { button.SwitchState(true); // change the button state tempButton = button; // store the pressed button for accessing later } } } } else if (touchCollection.Count == 0) // clears the state of all buttons if no touch is detected { touching = false; for (int i = 0; i < menuButtons.Count; i++) { Button button = menuButtons[i]; button.SwitchState(false); } } menuButtons is a list of buttons on the menu. A separate loop (within the Update method) after the touched variable is true if (touching) { TouchLocation location; TouchLocation prevLocation; if (touchCollection.FindById(touchID, out location)) { if (location.TryGetPreviousLocation(out prevLocation)) { Point point = new Point((int)location.Position.X, (int)location.Position.Y); if (prevLocation.State == TouchLocationState.Pressed && location.State == TouchLocationState.Released) { if (GetMenuEntryHitBounds(tempButton).Contains(point)) // Execute the button action. I removed the excess } } } } The code for switching the button state is working fine but the code where I want to trigger the action is not. location.State == TouchLocationState.Released mostly ends up being false. (Even after I release the touch, it has a value of TouchLocationState.Moved) And what is more irritating is that it sometimes works! I am really confused and stuck for days now. Is this the right way? If yes then where am I going wrong? Or is there some other more effective way to do this? PS: I also posted this question on stack overflow then realized this question is more appropriate in gamedev. Sorry if it counts as being redundant.

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  • iPod touch has extremely slow wifi, drops packets - only on my router

    - by mskfisher
    I just purchased an iPod Touch. I am having a lot of trouble with its speeds on my Tenda W311R, but it has no speed problems on my neighbor's Netgear router. It will connect and authenticate to my network, but the Speed Test app from speedtest.net shows rates near 20-50 kbps. If I run the speed test immediately after powering the iPod on, it will get speeds of 10-20 Mbps, like it should - but the speeds slow down to the kbps range abut 10-15 seconds afterward. I get the same behavior with encryption and without encryption, and regardless of N, G, or B compatibility settings in the router. I've tried rebooting the iPod and resetting the network settings, but it's still slow. I've tried pinging the iPod from another computer, and it shows about 40% packet loss: $ ping 192.168.0.111 PING 192.168.0.111 (192.168.0.111): 56 data bytes 64 bytes from 192.168.0.111: icmp_seq=0 ttl=64 time=14.188 ms 64 bytes from 192.168.0.111: icmp_seq=1 ttl=64 time=11.556 ms 64 bytes from 192.168.0.111: icmp_seq=2 ttl=64 time=5.675 ms 64 bytes from 192.168.0.111: icmp_seq=3 ttl=64 time=5.721 ms Request timeout for icmp_seq 4 64 bytes from 192.168.0.111: icmp_seq=5 ttl=64 time=6.491 ms Request timeout for icmp_seq 6 64 bytes from 192.168.0.111: icmp_seq=7 ttl=64 time=8.065 ms Request timeout for icmp_seq 8 Request timeout for icmp_seq 9 Request timeout for icmp_seq 10 64 bytes from 192.168.0.111: icmp_seq=11 ttl=64 time=9.605 ms Signal strength is good - I'm never more than 20 feet from my access point, and it exhibits the same behavior if I'm standing next to the router. It works just well enough to receive text, but videos don't work at all. App downloads are hit and miss. I've tweaked just about all of the settings I can see to tweak, and I'm at a loss. I have also been searching Google for the past three days, all to no avail. Any suggestions?

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  • Diagnosing linux issues with ipod syncing in Ubuntu

    - by alexpotato
    Issue: I am currently using Ubuntu 9.10 with a 5th generation Ipod 60 GB Black video classic. In general, it seems that Ubuntu can always detect the usb hd and displays it on my desktop. However, some applications seem to detect the ipod (e.g. Rythymbox and gtkpod do but Banshee does not) and some don't. I narrowed down the banshee issue to a bug that requires Nautilus to be restarted (although it would be nice to not have to do this). Also, Whenever I sync between these applications, it appears that everything is working fine during the sync but when I disconnect the ipod and browse, all of the songs seem to be there but the playlists are not. If I reconnect the ipod, in banshee specifically it sees the space usage as "other". What I am looking for is some way to at least understand what is and is not working OR directions to some where that can help me learn what's going on. I have already tried: -IRC. Either the channel is too general (e.g. #ubuntu) or no one is ever one (e.g. #banshee) -The web. Most of what I've found is too specific to one particular bug or too general. Any thoughts?

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  • How to future-proof my touch-enabled web application?

    - by Rice Flour Cookies
    I recently went out and purchased a touch-screen monitor with the intention of learning how to program touch-enabled web applications. I had reviewed the MDN documentation about touch events, as well as the W3C specification. To get started, I wrote a very short test page with two event handlers: one for the mousedown event and one for the touchstart event. I fired up the web page in IE and touched the document and found that only the mousedown event fired. I saw the same behavior with Firefox, only to find out later that Firefox can be set to enable the touchstart event using about:config. When touch events are enabled, the touchstart event fires, but not mousedown. Chrome was even stranger: it fired both events when I touched the document: touchstart and mousedown, in that order. Only on my Android phone does it appear to be the case that only the touchstart event fires when I touch the document. I did a a Google search and ended up on two interesting pages. First, I found the page on CanIUse for touch events: http://caniuse.com/#feat=touch Can I Use clearly indicates that IE does not support touch events as of this writing, and Firefox only supports touch events if they are manually enabled. Furthermore, all four browsers I mentioned treat the touch in a completely different way. It boils down to this: IE: simulated mouse click Firefox with touch disabled: simulated mouse click Firefox with touch enabled: touch event Chrome: touch event and simulated mouse click Android: touch event What is more frustrating is that Google also found a Microsoft page called RethinkIE. RethinkIE brags about touch support in IE; as a matter of fact, one of their slogans is "Touch the Web". It links to a number of touch-based application. I followed some of these links, and as best I can tell, it's just like CanIUse described; no proper touch support; just simulated mouse clicks. The MDN (https://developer.mozilla.org/en-US/docs/Web/API/Touch) and W3C (http://www.w3.org/TR/touch-events/) documentation describe a far richer interface; an interface that doesn't just simulate mouse clicks, but keeps track of multiple touches at once, the contact area, rotation, and force of each touch, and unique identifiers for each touch so that they can be tracked individually. I don't see how simulated mouse clicks can ever touch the above described functionality, which, once again, is part of the W3C specification, although it is listed as "non-normative", meaning that a browser can claim to be standards-compliant without implementing it. (Why bother making it part of the standard, then?) What motivated my research is that I've written an HTML5 application that doesn't work on Android because Android doesn't fire mouse events. I'm now afraid to try to implement touch for my application because the browsers all behave so differently. I imagine that at some time in the future, the browsers might start handling touch similarly, but how can I tell how they might be handled in the future short of writing code to handle the behavior of each individual browser? Is it possible to write code today that will work with touch-enabled browsers for years to come? If so, how?

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  • How to restore default iPod playlists on Amarok?

    - by obvio171
    I wanted to "reset" the collection on my iPod and ended up accidentally deleting, through Amarok, all the playlists, including the default ones like "Most Played" and "Highest Rated". Since these are dynamic playlists with a special meaning for iPod, I don't think creating new, normal playlists with the same name will bring their special behavior back. How do I restore them with the same dynamic functionality? Is there a way to do that on Amarok? Rhythmbox? GTKPod? Command line? P.S.: not entirely sure what the policy about iPod questions are, but this one in particular seems to me to be very computer-related because, although it's about interfacing with a device, everything has to be done on my computer, using standard PC libraries/programs, etc. If it's still off-topic, please point me to where I could post it.

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  • Inconsistencies between ipod and itunes

    - by user10826
    Hi, I have an ipod with 100G of music. Then I open itunes on my Mac, and I can use coverflow for some music files that are on the mac, where the itunes library resides. But I can not see coverflow from itunes, when i click on my ipod, and I have covers for almost all of the albums. Is it normal or just another of the typical inconsistencies of apple that apple fans do not dare to recognize? My question, btw, is, how can i use coverflow on iTunes on the Mac but browsing songs that are on myr (connected) iPod, and using coverflow Thanks

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  • iPod Touch G4 disconnects from Belkin N+ Router at random intervals

    - by leeand00
    I have an iPod Touch G4 and a Belkin N+ Router F5D8235-4 v2, and for some reason the iPod Touch disconnects from the router at random intervals. Checking the settings in the iPod, it will read that it is still connected to the router, but before I can access the internet again, I have to turn on Airplane mode and then turn it off again to get any program to work with the Internet again. I've tried upgrading the firmware in the router, but that also doesn't seem to help. I'm using the wiresless mode 802.11b&802.11g&802.11n in the 20/40MHz frequency. Is there any way of fixing this issue? It doesn't happen with any of the other devices that are connected to the router. This post has been cross-posted here

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  • Stream music from Laptop to iPod Touch over Wi-Fi

    - by codeulike
    Rather than running a long cable from my Laptop to my stereo, I've been thinking for a while about getting one of those wireless devices that lets you transmit audio from your PC to a receiver plugged into the stereo. Then I realised I already have hardware that can potentially do this - I have an iPod Touch, and a Wi-Fi network in the house. So, is there some iPod Touch App that will let the iPod act as a Wi-Fi music receiver? And presumably, a corresponding piece of broadcast software for my (Windows Vista) Laptop?

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