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  • How get OSX Lion to save Modifier Key Settings (i.e. swap Ctrl and Cmd)

    - by Huliax
    I use Lion at work with an MS Natural Ergonomic Keyboard 4000. Every single time I log in I have to go into settings and swap the command and control keys. This is really annoying. Is there a way to get these settings to stick? Beyond that, I'd also like to remap a few other keys and I'm interested in tools for doing that. I think I need to work out the first issue first though. Thanks for any help.

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  • Does the '#' modifier for cropping images in Paperclip work only for square images?

    - by user3451384
    It is very well documented that you can create square thumbnails with center cropping with Paperclip (4) and Rails (4). I would like to have an image of very specific dimensions (e.g. 200x100) and if input an image of let's say 800x200 it is first resized to 400x100 and then the width (400) is cropped down to 200 pixel from the center (i.e. 100px cut from the right and 100 px cut from the left). I tried with 200x100# and it does not appear to work (i.e. the '#' has no effect). I have found that I could adapt other solutions such as this, but I was wondering if '#' is supposed to work only for cropping to square images, or is a Paperclip bug or I am doing something wrong...

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  • Subterranean IL: Custom modifiers

    - by Simon Cooper
    In IL, volatile is an instruction prefix used to set a memory barrier at that instruction. However, in C#, volatile is applied to a field to indicate that all accesses on that field should be prefixed with volatile. As I mentioned in my previous post, this means that the field definition needs to store this information somehow, as such a field could be accessed from another assembly. However, IL does not have a concept of a 'volatile field'. How is this information stored? Attributes The standard way of solving this is to apply a VolatileAttribute or similar to the field; this extra metadata notifies the C# compiler that all loads and stores to that field should use the volatile prefix. However, there is a problem with this approach, namely, the .NET C++ compiler. C++ allows methods to be overloaded using properties, like volatile or const, on the parameters; this is perfectly legal C++: public ref class VolatileMethods { void Method(int *i) {} void Method(volatile int *i) {} } If volatile was specified using a custom attribute, then the VolatileMethods class wouldn't be compilable to IL, as there is nothing to differentiate the two methods from each other. This is where custom modifiers come in. Custom modifiers Custom modifiers are similar to custom attributes, but instead of being applied to an IL element separately to its declaration, they are embedded within the field or parameter's type signature itself. The VolatileMethods class would be compiled to the following IL: .class public VolatileMethods { .method public instance void Method(int32* i) {} .method public instance void Method( int32 modreq( [mscorlib]System.Runtime.CompilerServices.IsVolatile)* i) {} } The modreq([mscorlib]System.Runtime.CompilerServices.IsVolatile) is the custom modifier. This adds a TypeDef or TypeRef token to the signature of the field or parameter, and even though they are mostly ignored by the CLR when it's executing the program, this allows methods and fields to be overloaded in ways that wouldn't be allowed using attributes. Because the modifiers are part of the signature, they need to be fully specified when calling such a method in IL: call instance void Method( int32 modreq([mscorlib]System.Runtime.CompilerServices.IsVolatile)*) There are two ways of applying modifiers; modreq specifies required modifiers (like IsVolatile), and modopt specifies optional modifiers that can be ignored by compilers (like IsLong or IsConst). The type specified as the modifier argument are simple placeholders; if you have a look at the definitions of IsVolatile and IsLong they are completely empty. They exist solely to be referenced by a modifier. Custom modifiers are used extensively by the C++ compiler to specify concepts that aren't expressible in IL, but still need to be taken into account when calling method overloads. C++ and C# That's all very well and good, but how does this affect C#? Well, the C++ compiler uses modreq(IsVolatile) to specify volatility on both method parameters and fields, as it would be slightly odd to have the same concept represented using a modifier or attribute depending on what it was applied to. Once you've compiled your C++ project, it can then be referenced and used from C#, so the C# compiler has to recognise the modreq(IsVolatile) custom modifier applied to fields, and vice versa. So, even though you can't overload fields or parameters with volatile using C#, volatile needs to be expressed using a custom modifier rather than an attribute to guarentee correct interoperability and behaviour with any C++ dlls that happen to come along. Next up: a closer look at attributes, and how certain attributes compile in unexpected ways.

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  • C# using consts in static classes

    - by NickLarsen
    I was plugging away on an open source project this past weekend when I ran into a bit of code that confused me to look up the usage in the C# specification. The code in questions is as follows: internal static class SomeStaticClass { private const int CommonlyUsedValue = 42; internal static string UseCommonlyUsedValue(...) { // some code value = CommonlyUsedValue + ...; return value.ToString(); } } I was caught off guard because this appears to be a non static field being used by a static function which some how compiled just fine in a static class! The specification states (§10.4): A constant-declaration may include a set of attributes (§17), a new modifier (§10.3.4), and a valid combination of the four access modifiers (§10.3.5). The attributes and modifiers apply to all of the members declared by the constant-declaration. Even though constants are considered static members, a constant-declaration neither requires nor allows a static modifier. It is an error for the same modifier to appear multiple times in a constant declaration. So now it makes a little more sense because constants are considered static members, but the rest of the sentence is a bit surprising to me. Why is it that a constant-declaration neither requires nor allows a static modifier? Admittedly I did not know the spec well enough for this to immediately make sense in the first place, but why was the decision made to not force constants to use the static modifier if they are considered constants? Looking at the last sentence in that paragraph, I cannot figure out if it is regarding the previous statement directly and there is some implicit static modifier on constants to begin with, or if it stands on its own as another rule for constants. Can anyone help me clear this up?

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  • A Reusable Builder Class for Javascript Testing

    - by Liam McLennan
    Continuing on my series of builders for C# and Ruby here is the solution in Javascript. This is probably the implementation with which I am least happy. There are several parts that did not seem to fit the language. This time around I didn’t bother with a testing framework, I just append some values to the page with jQuery. Here is the test code: var initialiseBuilder = function() { var builder = builderConstructor(); builder.configure({ 'Person': function() { return {name: 'Liam', age: 26}}, 'Property': function() { return {street: '127 Creek St', manager: builder.a('Person') }} }); return builder; }; var print = function(s) { $('body').append(s + '<br/>'); }; var build = initialiseBuilder(); // get an object liam = build.a('Person'); print(liam.name + ' is ' + liam.age); // get a modified object liam = build.a('Person', function(person) { person.age = 999; }); print(liam.name + ' is ' + liam.age); home = build.a('Property'); print(home.street + ' manager: ' + home.manager.name); and the implementation: var builderConstructor = function() { var that = {}; var defaults = {}; that.configure = function(d) { defaults = d; }; that.a = function(type, modifier) { var o = defaults[type](); if (modifier) { modifier(o); } return o; }; return that; }; I still like javascript’s syntax for anonymous methods, defaults[type]() is much clearer than the Ruby equivalent @defaults[klass].call(). You can see the striking similarity between Ruby hashes and javascript objects. I also prefer modifier(o) to the equivalent Ruby, yield o.

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  • How can I receive mouse events when a wrapped control has set capture?

    - by Greg
    My WndProc isn't seeing mouse-up notifications when I click with a modifier key (shift or control) pressed. I see them without the modifier key, and I see mouse-down notifications with the modifier keys. I'm trying to track user actions in a component I didn't write, so I'm using the Windows Forms NativeWindow wrapper (wrapping the component) to get Windows messages from the WndProc() method. I've tried tracking the notifications I do get, and I the only clue I see is WM_CAPTURECHANGED. I've tried calling SetCapture when I receive the WM_LBUTTONDOWN message, but it doesn't help. Without modifier (skipping paint, timer and NCHITTEST messages): WM_PARENTNOTIFY WM_MOUSEACTIVATE WM_MOUSEACTIVATE WM_SETCURSOR WM_LBUTTONDOWN WM_SETCURSOR WM_MOUSEMOVE WM_SETCURSOR WM_LBUTTONUP With modifier (skipping paint, timer and NCHITTEST messages): WM_KEYDOWN WM_PARENTNOTIFY WM_MOUSEACTIVATE WM_MOUSEACTIVATE WM_SETCURSOR WM_LBUTTONDOWN WM_SETCURSOR (repeats) WM_KEYDOWN (repeats) WM_KEYUP If I hold the mouse button down for a long time, I can usually get a WM_LBUTTONUP notification, but it should be possible to make it more responsive.. Edit: I've tried control-clicking outside of the component of interest and moving the cursor into it before releasing the mouse button, and then I do get a WM_LBUTTONUP notification, so it looks like the component is capturing the mouse on mouse-down. Is there any way to receive that notification when another window has captured the mouse? Thanks.

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  • How to infer the type of a derived class in base class?

    - by enzi
    I want to create a method that allows me to change arbitrary properties of classes that derive from my base class, the result should look like this: SetPropertyValue("size.height", 50); – where size is a property of my derived class and height is a property of size. I'm almost done with my implementation but there's one final obstacle that I want to solve before moving on, to describe this I will first have to explain my implementation a bit: Properties that can be modified are decorated with an attribute There's a method in my base class that searches for all derived classes and their decorated properties For each property I generate a "property modifier", a class that contains 2 delegates: one to set and one to get the value of the property. Property Modifiers are stored in a dictionary, with the name of the property as key In my base class, there is another dictionary that contains all property-modifier-dictionaries, with the Type of the respective class as key. What the SetPropertyValue method does is this: Get the correct property-modifier-dictionary, using the concrete type of the derived class (<- yet to solve) Get the property modifier of the property to change (e.g. of the property size) Use the get or set delegate to modify the property's value Some example code to clarify further: private static Dictionary<RuntimeTypeHandle, object> EditableTypes; //property-modifier-dictionary protected void SetPropertyValue<T>(EditablePropertyMap<T> map, string property, object value) { var property = map[property]; // get the property modifier property.Set((T)this, value); // use the set delegate (encapsulated in a method) } In the above code, T is the Type of the actual (derived) class. I need this type for the get/set delegates. The problem is how to get the EditablePropertyMap<T> when I don't know what T is. My current (ugly) solution is to pass the map in an overriden virtual method in the derived class: public override void SetPropertyValue(string property, object value) { base.SetPropertyValue((EditablePropertyMap<ExampleType>)EditableTypes[typeof(ExampleType)], property, value); } What this does is: get the correct dictionary containing the property modifiers of this class using the class's type, cast it to the appropiate type and pass it to the SetPropertyValue method. I want to get rid of the SetPropertyValue method in my derived class (since there are a lot of derived classes), but don't know yet how to accomplish that. I cannot just make a virtual GetEditablePropertyMap<T> method because I cannot infer a concrete type for T then. I also cannot acces my dictionary directly with a type and retrieve an EditablePropertyMap<T> from it because I cannot cast to it from object in the base class, since again I do not know T. I found some neat tricks to infere types (e.g. by adding a dummy T parameter), but cannot apply them to my specific problem. I'd highly appreciate any suggestions you may have for me.

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  • xvkbd broken with warnings

    - by Maxrunner
    Im using the latest version of ubunto and i cant run xvkbd properly, i get these errors: $ xvkbd Warning: Cannot convert string "--lucidatypewriter-bold-r--*-12---*---iso8859-1" to type FontStruct xvkbd: Mode_switch not available as a modifier xvkbd: although ISO_Level3_Shift is used instead, AltGr may not work correctly Warning: Cannot convert string "--lucida-bold-i--*-14---*---iso8859-1" to type FontStruct xvkbd: Mode_switch not available as a modifier xvkbd: although ISO_Level3_Shift is used instead, AltGr may not work correctly how can i solve this?, im trying to use this with xbindkeys.

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  • Clojure vars and Java static methods

    - by j-g-faustus
    I'm a few days into learning Clojure and are having some teething problems, so I'm asking for advice. I'm trying to store a Java class in a Clojure var and call its static methods, but it doesn't work. Example: user=> (. java.lang.reflect.Modifier isPrivate 1) false user=> (def jmod java.lang.reflect.Modifier) #'user/jmod user=> (. jmod isPrivate 1) java.lang.IllegalArgumentException: No matching method found: isPrivate for class java.lang.Class (NO_SOURCE_FILE:0) at clojure.lang.Compiler.eval(Compiler.java:4543) From the exception it looks like the runtime expects a var to hold an object, so it calls .getClass() to get the class and looks up the method using reflection. In this case the var already holds a class, so .getClass() returns java.lang.Class and the method lookup obviously fails. Is there some way around this, other than writing my own macro? In the general case I'd like to have either an object or a class in a varible and call the appropriate methods on it - duck typing for static methods as well as for instance methods. In this specific case I'd just like a shorter name for java.lang.reflect.Modifier, an alias if you wish. I know about import, but looking for something more general, like the Clojure namespace alias but for Java classes. Are there other mechanisms for doing this? Edit: Maybe I'm just confused about the calling conventions here. I thought the Lisp (and by extension Clojure) model was to evaluate all arguments and call the first element in the list as a function. In this case (= jmod java.lang.reflect.Modifier) returns true, and (.getName jmod) and (.getName java.lang.reflect.Modifier) both return the same string. So the variable and the class name clearly evaluate to the same thing, but they still cannot be called in the same fashion. What's going on here? Edit 2 Answering my second question (what is happening here), the Clojure doc says that If the first operand is a symbol that resolves to a class name, the access is considered to be to a static member of the named class... Otherwise it is presumed to be an instance member http://clojure.org/java_interop under "The Dot special form" "Resolving to a class name" is apparently not the same as "evaluating to something that resolves to a class name", so what I am trying to do here is something the dot special form does not support.

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  • Adding time zone hours difference to time

    - by Hwang
    I know there's a much better and correct way to do it, but i need a temporarily solutions. I need to add in extra hours to the time, and the day will change automatically too. How should I change the code below? package { public class getTime { private var today:Date=new Date(); private var hour:uint=today.getHours(); private var minute:uint=today.getMinutes(); private var month:uint=today.getMonth(); private var monthArray:Array=new Array('January','February','March','April','May','June','July','August','September','October','November','December'); private var time:String = getUSClockTime(today.getHours(), today.getMinutes()); public var dateNtime:String=(time+", " +today.getDate()+" "+monthArray[month]+" "+today.getFullYear());; public function getTime() { } private function getUSClockTime(hrs:uint, mins:uint):String { var modifier:String="PM"; var minLabel:String=doubleDigitFormat(mins); if (hrs>12) { hrs=hrs-12; } else if (hrs == 0) { modifier="AM"; hrs=12; } else if (hrs < 12) { modifier="AM"; } return (doubleDigitFormat(hrs) + ":" + minLabel + " " + modifier); } private function doubleDigitFormat(num):String { if (num<10) { return ("0" + num); } return num; } } }

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  • OS X home, end, page up, page down movement keys and cursor focus

    - by Gerald Kaszuba
    When using the home, end, page up and page down movement keys in a text editor, the cursor stays in the same spot, even though the window has moved elsewhere. I know that you can use the option modifier to move the cursor along, but is there a way to move the cursor where your window has moved to (without using the mouse)? Another alternative would be to make these movement keys always behave as if the option modifier key is already pressed. Is this possible?

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  • Changing drag cursor in VirtualTreeView

    - by Coder12345
    When using VirtualTreeView drag operation by default is [doCopy,doMove]. Move operation is indicated by arrow pointer with small box and Copy operation is indicated by same pointer icon but with added [+] next to it. By default VT uses copy operation and if you press modifier key (SHIFT key) it modifies operation to move therefore removing the [+] from pointer. Here is what I need: reverse the operations (default would be move, with modifier key pressed - copy) and thus reverse pointer arrow too replace modifier key - CTRL instead of SHIFT read in an event which of the two operations occurred and start copy or move operation Any pointers into right direction(s) appreciated.

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  • Why are Java primitive types' modifiers `public`, `abstract`, & `final`?

    - by oconnor0
    In the process of doing some reflection on Java types, I came across an oddity that I do not understand. Inspecting int for its modifiers returns public, abstract, and final. I understand public and final, but the presence of abstract on a primitive type is non-obvious to me. Why is this the case? Edit: I am not reflecting on Integer but on int: import java.lang.reflect.Modifier; public class IntegerReflection { public static void main(final String[] args) { System.out.println(String.format("int.class == Integer.class -> %b", int.class == Integer.class)); System.out.println(String.format("int.class modifiers: %s", Modifier.toString(int.class.getModifiers()))); System.out.println(String.format("Integer.class modifiers: %s", Modifier.toString(Integer.class.getModifiers()))); } } The output when run: int.class == Integer.class -> false int.class modifiers: public abstract final Integer.class modifiers: public final

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  • setPosition of Sprite onUpdate in AndEngine

    - by SSH This
    I am trying to get a "highlighter" circle to follow around a sprite, but I am having trouble, I thought I could use the onUpdate method that's available to me in SequenceEntityModifier but it's not working for me. Here is my code: // make sequence mod with move modifier SequenceEntityModifier modifier = new SequenceEntityModifier(myMovemod) { @Override protected void onModifierFinished(IEntity pItem) { // animation finished super.onModifierFinished(pItem); } public float onUpdate(float pSecondsElapsed, IEntity pItem) { highlighter.setPosition(player2.getX() - highlighterOffset, player2.getY() - highlighterOffset); return pSecondsElapsed; } }; When onUpdate is completely commented out, the sprite moves like I want it to, everything is ok. When I put the onUpdate in, the sprite doesn't move at all. I have a feeling that I am overriding the original onUpdate's actions? Am I going about this the wrong way? I am new to Java, so please feel free to advise if this isn't going to work. UPDATE: The player2 is the sprite that I'm trying to get the highlighter to follow.

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  • jQuery modifie ses licences et ne garde que la licence MIT

    jQuery modifie ses licences et ne garde que la licence MIT. La fondation jQuery a décidé de modifier sa gestion de licence. Elle abandonne la licence GNU General Public pour ne garder que la licence MIT. Cela lui permet d'éliminer la confusion qui existait sur la politique de double licence. Du côté des utilisateurs, ça ne change pas grand chose. L'utilisateur reste libre d'utiliser des projets de la fondation, de les modifier et même de les repasser en licence GPL si ça l'enchante. Effectivement, la licence MIT est tout à fait compatible avec licence GNU GPL. Il faut savoir qu'il y a plus de 500 personnes qui ont contribués aux projets jQuery. La fondation souhaite q...

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  • EaseFunction in LoopEntityModifier

    - by Siddharth
    For my game, I need EaseFunction in LoopEntityModifier. In my game, I am rotating ball over certain object. For giving effect I want to use EaseFunction. I want to rotate ball around an object take around 4 to 5 round that was already rotating but I want add some effect so that it looks good. For this I have to use EaseFunction which suits my needs. But if I put EaseFunction in rotation modifier then each round rotation modifier apply an effect of EaseFunction that I want only one time occur either starting or ending time. So if I can able to provide EaseFunction in LoopEntityModifier then it will good for me or something similar also work for me. At present my code is something similar like this. new LoopEntityModifier(new RotationModifier(...)); I hope someone has some idea on this.

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  • Best way to develop a level from Top down image using 3dmax

    - by fire'fly
    I have to create a game level from a top down view of an area. I used a plane converted to an editable poly to do the job. I used edges to create the top view of roads, walkways and parks so that i can extrude/edit them later. My problem is the curves in the road look blocky I tried appying mesh smooth modifier on the final model but that interfered with material mapping. Again i tried it on the plane without the extrusions and still the modifier does not work(The roads loose their shape). I know one way to solve the problem is to add more vertices on the curve and transform their location to create a more natural curve but i have a lot of curves so before doing it manually i need to know if there is a tool that refines the curves. Also i need to know if there is a better or proper way of doing the task.

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  • Determine if method is unsafe via reflection

    - by hmemcpy
    I'm looking for a way to filter out methods which have the unsafe modifier via reflection. It doesn't seem to be a method attribute. Is there a way? EDIT: it seems that this info is not in the metadata, at least I can't see it in the IL. However reflector shows the unsafe modifier in C# view. Any ideas on how it's done? Thanks!

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  • postgresql drop table

    - by Russell
    I have two tables (tbl and tbl_new) that both use the same sequence (tbl_id_seq). I'd like to drop one of those tables. On tbl, I've removed the modifier "not null default nextval('tbl_id_seq'::regclass)" but that modifier remains on tbl_new. I'm getting the following error: ERROR: cannot drop table tbl because other objects depend on it DETAIL: default for table tbl_new column id depends on sequence tbl_id_seq After reviewing http://www.postgresql.org/docs/9.1/static/sql-droptable.html It looks like there is only CASCADE and RESTRICT as options.

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  • SharePoint 2007 Approval Workflow - Any other person can approve requirement

    - by dsibley
    How can I use SharePoint's Content Approval to enforce the rule that any two people in a group can make a change? We have a policy library that any two individuals can update (a modifier and an approver). If I do a group parallel approval, the modifier can approve their own work (I believe). Unfortunately, I don't have access to Visual Studio or even SharePoint Designer (as these have been disabled by corporate).

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  • How do I iterate over an Array field reflectively?

    - by kunjaan
    I have Class<? extends Object> class1 = obj.getClass(); Field[] fields = class1.getDeclaredFields(); for (Field aField : fields) { aField.setAccessible(true); if (!Modifier.isStatic(aField.getModifiers()) && Modifier.isPublic((aField.getModifiers()))) { if (aField.getType().isArray()) { for (?? vals : aField) { System.out.println(vals); } } } }

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  • final fields and thread-safety

    - by pcjuzer
    Should it be all fields, including super-fields, of a purposively immutable java class 'final' in order to be thread-safe or is it enough to have no modifier methods? Suppose I have a POJO with non-final fields where all fields are type of some immutable class. This POJO has getters-setters, and a constructor wich sets some initial value. If I extend this POJO with knocking out modifier methods, thus making it immutable, will extension class be thread-safe?

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  • MVC Multiple submit buttons on a array of objects

    - by Kieron
    Hi, I've got a list of objects in an MVC view, each with a set of submit buttons - Move up, Move down and Remove. Using the answer from this question, I can get the button clicked - but I need to know which item it would be operating on. The problem comes from the fact the input's value attribute is passed back, I need more information than that - i.e. an id. Below is a snippet of the contents of a for loop, rendering each item. <ul> <li><input type="submit" name="SubmitButton" value="Move-Up" class="linked-content-position-modifier" /></li> <li><input type="submit" name="SubmitButton" value="Move-Down" class="linked-content-position-modifier" /></li> <li><input type="submit" name="SubmitButton" value="Remove" class="linked-content-modifier" /></li> <li><%= Model.Contents[i] %></li> </ul> When the form is posted back, I can see that the SubmitButton has a value of either Move-Up, Move-Down or Remove - but no idea which item in the array it's referring too. Without changing the value to something really ugly, how would I tell which item it's referring to?

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