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  • InvalidAttributeValueException when using non-ascii characters in JNDI

    - by matdan
    Hi, I have some trouble using JNDI since it accepts only 7-bits encoded parameters. I am trying to change an LDAP entry using JNDI with the following code : Attribute newattr = new BasicAttribute("userpassword", password); ModificationItem[] mods = new ModificationItem[1]; mods[0] = new ModificationItem(DirContext.REPLACE_ATTRIBUTE, newattr); context.modifyAttributes("uid=anID,ou=People,o=MyOrganisation,c=com", mods); If my password contains only ascii characters, it works perfectly, but if I use a non-ascii character, like "à", I have this error message : javax.naming.directory.InvalidAttributeValueException: [LDAP: error code 19 - The value is not 7-bit clean: à]; My ldap supports those characters so I guess it comes from JNDI. Does anyone know how to fix that? Am I supposed to convert my parameter? How can I do that easily? Thanks

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  • freeGLUT keyboard input

    - by peaker
    I'm using GLUT (freeglut3) (via the Haskell GLUT bindings). import Graphics.UI.GLUT handleKBMouse :: KeyboardMouseCallback handleKBMouse key keyState mods mousePos = do print (key, keyState, mods, mousePos) main :: IO () main = do getArgsAndInitialize createWindow "testTitle" keyboardMouseCallback $= Just handleKBMouse mainLoop It seems that various important keys (e.g: Shift+Tab) do not call my callback. Also, "mods" doesn't describe the win-key, only Ctrl, Shift and Alt. Having such limited access to keyboard input is a serious impediment for real application development. Am I doing anything wrong here or is just freeglut just crippled? Is GLUT crippled in general?

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  • how to add multiple modules to a single page in digitalus

    - by jspeshu
    when i do some thing like this i can see the module <div id='search' class="module"> <digitalusControl type='moduleSelector' id='module' label="searchM" group='mods' /> </div> but i want to have two modules so i make something like this <div id='search' class="module"> <digitalusControl type='moduleSelector' id='modulesearch' label="searchM" group='mods' /> </div> <div id='search' class="module"> <digitalusControl type='moduleSelector' id='modulenews' label="newsM" group='mods' /> </div> plz help how can i create multiple modules since i can't create another element "digitalusControl" with id "module" i really need this plz help EDIT: even worse a template with only one module, this single line is not working for me

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  • Is it legal and ethical to reverse engineer software to port it to another system?

    - by Igor Zinov'yev
    I love gaming, I love games that allow modding and I love linux. But the fact that most games right now are targeted for windows (consoles aside), most mods and modding tools are also targeted for windows. There is a certain modder called Boris Vorontsov that makes a famous visual overhaul mod series called ENB. What he does (or I think he does) is he enhances or changes the behavior of classes defined in the d3d9.dll library. Needless to say it almost never works under wine. Recently I have asked him if he would ever release his version of the library under some open license, and he said "no". Now that I think of it, even if he did release his code, he would have surely faced some legal problems. Now there is my question. Is it legal and ethical to reverse engineer his version of the library to adapt the wine's open source version of d3d9.dll to be able to run his mods?

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • CA SiteMinder Configuration for Ubuntu

    - by Matt Franklin
    I receive the following error when attempting to start apache through the init.d script: *apache2: Syntax error on line 186 of /etc/apache2/apache2.conf: Syntax error on line 4 of /etc/apache2/mods-enabled/auth_sm.conf: Cannot load /apps/netegrity/webagent/bin/libmod_sm22.so into server: libsmerrlog.so: cannot open shared object file: No such file or directory* SiteMinder does not officially support Ubuntu, so I am having trouble finding any configuration documentation to help me troubleshoot this issue. I successfully installed the SiteMinder binaries and registered the trusted host with the server, but I am having trouble getting the apache mod to load correctly. I have added the following lines to a new auth_sm.conf file in /etc/apache2/mods-available and symlinked to it in /etc/apache2/mods-enabled: SetEnv LD_LIBRARY_PATH /apps/netegrity/webagent/bin SetEnv PATH ${PATH}:${LD_LIBRARY_PATH} LoadModule sm_module /apps/netegrity/webagent/bin/libmod_sm22.so SmInitFile "/etc/apache2/WebAgent.conf" Alias /siteminderagent/pwcgi/ "/apps/netegrity/webagent/pw/" <Directory "/apps/netegrity/webagent/pw/"> Options Indexes MultiViews ExecCGI AllowOverride None Order allow,deny Allow from all </Directory> UPDATE: Output of ldd libmod_sm22.so: ldd /apps/netegrity/webagent/bin/libmod_sm22.so linux-gate.so.1 = (0xb8075000) libsmerrlog.so = /apps/netegrity/webagent/bin/libsmerrlog.so (0xb7ec0000) libsmeventlog.so = /apps/netegrity/webagent/bin/libsmeventlog.so (0xb7ebb000) libpthread.so.0 = /lib/tls/i686/cmov/libpthread.so.0 (0xb7e9a000) libdl.so.2 = /lib/tls/i686/cmov/libdl.so.2 (0xb7e96000) librt.so.1 = /lib/tls/i686/cmov/librt.so.1 (0xb7e8d000) libstdc++.so.5 = /usr/lib/libstdc++.so.5 (0xb7dd3000) libm.so.6 = /lib/tls/i686/cmov/libm.so.6 (0xb7dad000) libgcc_s.so.1 = /lib/libgcc_s.so.1 (0xb7d9e000) libc.so.6 = /lib/tls/i686/cmov/libc.so.6 (0xb7c3a000) libsmcommonutil.so = /apps/netegrity/webagent/bin/libsmcommonutil.so (0xb7c37000) /lib/ld-linux.so.2 (0xb8076000) UPDATE: The easiest way to set environment variables for the Apache run user in Ubuntu is to edit the /etc/apache2/envvars file and add export statements for any library paths you may need

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  • CodePlex Daily Summary for Saturday, May 15, 2010

    CodePlex Daily Summary for Saturday, May 15, 2010New ProjectsBizTalk EDI Guidance: BizTalk EDI Guidance is intended to simplify the delivery of EDI solutions by leveraging the ESB Toolkit. This project is currently Alpha and sh...Continues Integration Sample: I'm providing a series of blog post to show a complete CI process using CruiseControl.Net and msbuild. The source code for this series is hosted here.DioM2D: My Dragons in our Midst RPG. Runs on my custom Starlight Engine.Ethical Hacking ASP.NET: Security tools and guidelines for white-hat hacking and protecting ASP.NET web applications.Farseer Engine with XNATouch: Farseer is great engine for game physics. This implementation uses XNATouch framework.Feature Builder Guidance Extensions: Feature Builder Guidance Extensions are Feature Extensions which extend the guidance for the Feature Building experience. Each FBGX will be suppli...Microsoft Office Document Security: MODS is a plugin for office 2007 thats includes Hash Encryption, Hex Convertion and more. Plugins: MODS For Word still working on (MODS for Excel ...Minimize Engine (XNA): The Minimize Engine is a basic 3D Games Engine created using XNA, with its primary focus around Grid Based games.MSForge TownCrier: This project is meant to build a notification and calling system for MSForge.net User Groups.NatureProtector: Silverlight 4 project.OutSync: OutSync is a free Windows desktop application that syncs photos of your Facebook friends with matching contacts in Microsoft Outlook. It allows you...Quick Save Images, Clipboard save to file, Quick save, bmp, png, jpeg, Image: ClipSa is a very small tool for very quick picture saving. You put some picture into the clipboard (PrintScrn/Alt-PrintScrn/Ctrl-C), ClipSa saves ...ResHelper Manager: Resource strings management tool that creates localization files for any type of localization target (asp.net, wpf and so on...)SecureCookieHttpModule: Secure your session cookie (and other session-based) cookies for replay attacks using this easy to use ASP.NET HttpModule.simpleChMS: A Church Management System (ChMS) designed for churches or ministries like youth groups that want to facilitate better care or theie membership. Fo...sMAPtool: -SPDomainObject: mapping strong type objects to sp listsSQL Trim: This project aims at developing a universal trim function for Microsoft SQL Server. It trims: 1) pre spaces 2) post spaces 3) double spaces 3) subs...TurretGunner: mt-experienceNew ReleasesBeanProxy: BeanProxy 3.0: BeanProxy is a C# (.NET 3.5) library housing classes that facilitates unit testing. Any non-static, public interface/class or abstract class can be...Blueset Studio Opensource Projects: 蓝色之风记事本 0.2 Alpha: 一个超级Bug版本……CSharp Intellisense: V2.1: - Bug fix (Pascal Casing)DioM2D: DioM2D0.01: http://www.dragonsinourmidst.com/forums/showthread.php?p=690058#post690058Ethical Hacking ASP.NET: Version 1.0.0.1: This is the initial release of the project. Read more about the available tests and features on the Documentation tab. You need the full .NET Frame...Event Scavenger: Collector service update - version 3.2.4: Added check if the database connection string is set up in the config file.Feature Builder Guidance Extensions: FBGX-Binaries: This release consists of a zip file containing all the VSIXs resulting from building each of the FBGX packages found here as source. This will mak...Floe IRC Client: Floe IRC Client 2010-05 R2: - Detaching windows (right click on the tabs to detach them) - Highlight lines with your nick or other patterns - Fixed several bugs - Tabs can now...Free language translator and file converter: Free Language Translator 1.96: Fixed some minor bugs and improved the UI a bit. If you can not install the msi file you might be missing some prerequisites. You can try running t...Geocache Downloader: release 1.0: This is the first release.kp.net: Alpha release is avalable: The goal of this alpha release is to try the code in some production scenarios and find out what features should be tuned.Live-Exchange Calendar Sync: Live-Exchange Calendar Sync: Live-Exchange Calendar Sync Beta May 14, 2010 release of Live-Exchange Calendar Sync 1.0 BETA. (Version 45334) Getting StartedInfo about installat...MAPILab Explorer for SharePoint: MAPILab Explorer for SharePoint ver 2.1.1: 1) Small bug fixed that appears on first start (when earliers versions wasn't installed). How to install:Download ZIP file and extract it on Sha...Microsoft Office Document Security: MODS 4 WORD (SOURCE INCLUDED): Includes Source CodeMoonyDesk (windows desktop widgets): MoonyDesk Alpha: MoonyDesk Alpha (some memory improvements)OnTopReplica: Release 2.9.3: Some bugfixes and improvements. Czech translation added (thanks René Mihula).OutSync: OutSync v1.0.100.0: OutSync v1.0.100.0 is the final release by Mel before the move to CodePlex. I have tested it on Windows 7 32bit and 64bit with Office 2007 and it ...Quick Save Images, Clipboard save to file, Quick save, bmp, png, jpeg, Image: Clipsa v 0.1: Download and extract to any place 2 files - clipSa.exe and clipSa.exe.config Run clipSa.exe. That's all.ResHelper Manager: ResHelperManager: List of changes applied to this version of ResHelper is included in main download zip package. Example sourcesIn Source Code tab are sources of De...Rx Contrib: V1.3: - Bug Fix - BufferWithTimeOrCount with flexible time period setting when ever the time period elapsed...SharePoint DVK Integration: SharePoint 2007 DVK integration v1.0.3: Fixes Fixed default field bindings. I rebound too many fields on every page load. Fixed extension replacing on creating target url (threw it out)...ShoutcastStast for DotNetNuke: DNN_ShoutcastStats alpha 05.00.495: First Alpha release of ShoutcastStats Module for DotNetNuke This first alpha version of the ShoutcastStats Module for DotNetNuke is still in devel...SilverPart 2.1: SilverPart 2.1: SilverPart 2.1 This interim release fixes some major bugs related to Firefox and anonymous access. - Fix for Issue ID 4005 - SilverPart does not w...sMAPtool: sMAPedit v0.7c (Base Release with Maps): Fixed: force a gargabe collection update to prevent pictureBox's memory leak Added: essential map pack with all basic maps in jpg format Added:...SQL Trim: Trim: Initial releaseSSIS Multiple Hash: Multiple Hash V1.2.1: This is version 1.2.1 of the Multiple Hash SSIS Component. It supports SQL 2005 and SQL 2008, although you have to download the correct install pa...StreamInsight Yahoo Finance input adapter example: StockTicker_v1_0_RTM: Updated for StreamInsight RTM.Update Controls .NET: 2.1.0.0: Automatic dependency management for WPF and Silverlight data binding. This release combines both the WPF and Silverlight assemblies into one insta...VCC: Latest build, v2.1.30514.0: Automatic drop of latest buildMost Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryMicrosoft SQL Server Community & SamplesPHPExcelASP.NETMost Active Projectspatterns & practices – Enterprise LibraryMirror Testing SystemRawrPHPExcelBlogEngine.NETMicrosoft Biology FoundationCustomer Portal Accelerator for Microsoft Dynamics CRMWindows Azure Command-line Tools for PHP DevelopersShake - C# MakeStyleCop

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  • Data loss when downloading data from LDAP server

    - by Ricky D'Amelio
    Hi there. This question comes from a previous one I asked about handling NSData objects: http://stackoverflow.com/questions/2453785/converting-nsdata-to-an-nsstring-representation-is-failing. I have reached the point where I am taking an NSImage, turning it into NSData and uploading those data bytes to the LDAP server. I am doing this like so; //connected successfully to LDAP server above... struct berval photo_berval; struct berval *jpegPhoto_values[2]; photo_berval.bv_len = [photo length]; photo_berval.bv_val = [photo bytes]; jpegPhoto_values[0] = &photo_berval; jpegPhoto_values[1] = NULL; mod.mod_type = "jpegPhoto"; mod.mod_op = LDAP_MOD_REPLACE|LDAP_MOD_BVALUES; mod.mod_bvalues = jpegPhoto_values; mods[0] = &mod; mods[1] = NULL; //perform the modify operation rc = ldap_modify_ext_s(ld, givenModifyEntry, mods, NULL, NULL); That happens with no errors, and you can see a big blob of data when you're in the command line. My problem is, when I go to access the same data at a later stage, I am getting an image file back that's about 120 times smaller than the original image. //find the jpegPhoto attribute photoA = ldap_first_attribute(ld, photoE, &photoBer); while (strcasecmp(photoA, "jpegphoto") != 0) { photoA = ldap_next_attribute(ld, photoE, photoBer); } //get the value of the attribute if ((list_of_photos = ldap_get_values_len(ld, photoE, photoA)) != NULL) { //get the first JPEG photo_data = *list_of_photos[0]; selectedPictureData = [NSData dataWithBytes:&photo_data length:sizeof(photo_data)]; [selectedPictureData writeToFile:@"/Users/username/Desktop/Photo 2.jpg" atomically:YES]; NSLog (@"%@", selectedPictureData); Has anyone successfully done this before or can anyone see what I might be doing wrong? I appreciate anyone's help. Sorry to post so many questions! Ricky.

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  • apache proxy module gives 403 forbidden error

    - by naiquevin
    I am trying to use the apache's proxy module for working with xmpp on ubuntu desktop. For this i did the following things - 1) enabled mod_proxy by creating a symlink of proxy.conf, proxy.load and proxy_http.load from /etc/apache2/mods-available/ in the mods-enabled directory. 2) Added the following lines to the vhost <Proxy http://mydomain.com/httpbind> Order allow,deny Allow from all </Proxy> ProxyPass /httpbind http://mydomain.com:7070/http-bind/ ProxyPassReverse /httpbind http://mydomain.com:7070/http-bind/ I am new to using the proxy module but what i can make from the above lines is that requests to http://mydomain.com/httpbind will be forwarded to http://mydomain.com:7070/http-bind/. Kindly correct if wrong. 3) added rule Allow from .mydomain.com in /mods-available/proxy.conf Now i try to access http://mydomain.com/httpbind and it shows 403 Forbidden error.. What am i missing here ? Please help. thanks Edit : The problem got solved when i changed the following code in mods_available/proxy.conf <Proxy *> AddDefaultCharset off Order deny,allow Deny from all Allow from mydomain.com </Proxy> to <Proxy *> AddDefaultCharset off Order deny,allow #Deny from all Allow from all </Proxy> Didnt get what was wrong with the initial code though

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  • Any Suggestions on How to Soup Up/ Mod a MacBook Pro 13"?

    - by 5arx
    So I've got a mid-2009 MacBook Pro 13". Integrated GPU so not a games machine but fast enough for doing .Net development in VMs. I love the little thing and wanted to give it a Christmas present so thought I'd mod it up a bit and give it a boost. I'm probably going to go for a 500GB Seagate Momentus XT hybrid drive rather than full-on SSD (I need 500GB space) but was wondering if there are any other mods/tweaks people could suggest? I saw something online about swapping a HDD for the DVD drive and wondered if anyone had tried this or similarly drastic mods to the smallest of the MBPs. Cheers.

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  • What's the best way to refactor this Rails controller?

    - by Robert DiNicolas
    I'd like some advice on how to best refactor this controller. The controller builds a page of zones and modules. Page has_many zones, zone has_many modules. So zones are just a cluster of modules wrapped in a container. The problem I'm having is that some modules may have some specific queries that I don't want executed on every page, so I've had to add conditions. The conditions just test if the module is on the page, if it is the query is executed. One of the problems with this is if I add a hundred special module queries, the controller has to iterate through each one. I think I would like to see these module condition moved out of the controller as well as all the additional custom actions. I can keep everything in this one controller, but I plan to have many apps using this controller so it could get messy. class PagesController < ApplicationController # GET /pages/1 # GET /pages/1.xml # Show is the main page rendering action, page routes are aliased in routes.rb def show #-+-+-+-+-Core Page Queries-+-+-+-+- @page = Page.find(params[:id]) @zones = @page.zones.find(:all, :order => 'zones.list_order ASC') @mods = @page.mods.find(:all) @columns = Page.columns # restful params to influence page rendering, see routes.rb @fragment = params[:fragment] # render single module @cluster = params[:cluster] # render single zone @head = params[:head] # render html, body and head #-+-+-+-+-Page Level Json Conversions-+-+-+-+- @metas = @page.metas ? ActiveSupport::JSON.decode(@page.metas) : nil @javascripts = @page.javascripts ? ActiveSupport::JSON.decode(@page.javascripts) : nil #-+-+-+-+-Module Specific Queries-+-+-+-+- # would like to refactor this process @mods.each do |mod| # Reps Module Custom Queries if mod.name == "reps" @reps = User.find(:all, :joins => :roles, :conditions => { :roles => { :name => 'rep' } }) end # Listing-poc Module Custom Queries if mod.name == "listing-poc" limit = params[:limit].to_i < 1 ? 10 : params[:limit] PropertyEntry.update_from_listing(mod.service_url) @properties = PropertyEntry.all(:limit => limit, :order => "city desc") end # Talents-index Module Custom Queries if mod.name == "talents-index" @talent = params[:type] @reps = User.find(:all, :joins => :talents, :conditions => { :talents => { :name => @talent } }) end end respond_to do |format| format.html # show.html.erb format.xml { render :xml => @page.to_xml( :include => { :zones => { :include => :mods } } ) } format.json { render :json => @page.to_json } format.css # show.css.erb, CSS dependency manager template end end # for property listing ajax request def update_properties limit = params[:limit].to_i < 1 ? 10 : params[:limit] offset = params[:offset] @properties = PropertyEntry.all(:limit => limit, :offset => offset, :order => "city desc") #render :nothing => true end end So imagine a site with a hundred modules and scores of additional controller actions. I think most would agree that it would be much cleaner if I could move that code out and refactor it to behave more like a configuration.

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  • Which programming language should i choose? (much more info inside) [closed]

    - by Andreas
    I am not completely sure if this is the right place to put this question, but since it's the programming thread I guessed that there's many experienced programmers here. :) Ok, hello! My name is Andreas and I am a 16 years old guy from Norway. For some time now I've wanted to learn a programming language. Six months ago I started learning C++, but quit withing a week due to lack of motivation. The same thing happend only 2 months ago when I tried to learn Lua. I wanted to program mods to the game Garry's mod, and was really motivated. Then I stopped playing the game, and the programming stopped with it. Today though I am ready again. The only difference is that I am not completely sure what I want to do with the language. I only want to create something, and I miss the progress of failing and enduring hard work until I finally solve the problem I've worked on for hours. What I am trying to say is; Is there any program out there that allows me, a complete noob (I didn't learn that much in a week, so I like to call myself a beginner), to create apps, mods or something similar but at the same time being qualified as a first time language? I was thinking of Java, because Android, Minecraft and many other applications and games use it. But I've heard that it is going to be replaced by a program called HTML 5 (whatever that is), is this true? I certainly don't want to spend many hours of my life on something that is useless in a year or two. Hopefully I didn't make this too complicated. I know that it is hard to recommend something when I don't have a goal, but I really don't know what to say. Have a good day kind folks! - Andreas EDIT:* I did not know that this was an off topic question, really sorry!

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  • Sphinx autodoc is not automatic enough

    - by Cory Walker
    I'm trying to use Sphinx to document a 5,000+ line project in Python. It has about 7 base modules. As far as I know, In order to use autodoc I need to write code like this for each file in my project: .. automodule:: mods.set.tests :members: :show-inheritance: This is way too tedious because I have many files. It would be much easier if I could just specify that I wanted the 'mods' module to be documented. Sphinx could then recursively go through the module and make a page for each submodule. Is there A feature like this? If not I could write a script to make all the .rst files, but that would take up a lot of time.

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  • Is Apache 2.2.22 able to sustain 1.000 simultaneous connected clients?

    - by Fnux
    For an article in a news paper, I'm benchmarking 5 different web servers (Apache2, Cherokee, Lighttpd, Monkey and Nginx). The tests made consist of measuring the execution times as well as different parameters such as the number of request served per second, the amount of RAM, the CPU used, during a growing load of simultaneous clients (from 1 to 1.000 with a step of 10) each client sending 1.000.000 requets of a small fixed file, then of a medium fixed file, then a small dynamic content (hello.php) and finally a complex dynamic content (the computation of the reimbursment of a loan). All the web servers are able to sustain such a load (up to 1.000 clients) but Apache2 which always stops to respond when the test reach 450 to 500 simultaneous clients. My configuration is : CPU: AMD FX 8150 8 cores @ 4.2 GHz RAM: 32 Gb. SSD: 2 x Crucial 240 Gb SATA6 OS: Ubuntu 12.04.3 64 bit WS: Apache 2.2.22 My Apache2 configuration is as follows: /etc/apache2/apache2.conf LockFile ${APACHE_LOCK_DIR}/accept.lock PidFile ${APACHE_PID_FILE} Timeout 30 KeepAlive On MaxKeepAliveRequests 1000000 KeepAliveTimeout 2 ServerName "fnux.net" <IfModule mpm_prefork_module> StartServers 16 MinSpareServers 16 MaxSpareServers 16 ServerLimit 2048 MaxClients 1024 MaxRequestsPerChild 0 </IfModule> User ${APACHE_RUN_USER} Group ${APACHE_RUN_GROUP} AccessFileName .htaccess <Files ~ "^\.ht"> Order allow,deny Deny from all Satisfy all </Files> DefaultType None HostnameLookups Off ErrorLog ${APACHE_LOG_DIR}/error.log LogLevel emerg Include mods-enabled/*.load Include mods-enabled/*.conf Include httpd.conf Include ports.conf LogFormat "%v:%p %h %l %u %t \"%r\" %>s %O \"%{Referer}i\" \"%{User-Agent}i\"" vhost_combined LogFormat "%h %l %u %t \"%r\" %>s %O \"%{Referer}i\" \"%{User-Agent}i\"" combined LogFormat "%h %l %u %t \"%r\" %>s %O" common LogFormat "%{Referer}i -> %U" referer LogFormat "%{User-agent}i" agent Include conf.d/ Include sites-enabled/ /etc/apache2/ports.conf NameVirtualHost *:8180 Listen 8180 <IfModule mod_ssl.c> Listen 443 </IfModule> <IfModule mod_gnutls.c> Listen 443 </IfModule> /etc/apache2/mods-available <IfModule mod_fastcgi.c> AddHandler php5-fcgi .php Action php5-fcgi /cgi-bin/php5.external <Location "/cgi-bin/php5.external"> Order Deny,Allow Deny from All Allow from env=REDIRECT_STATUS </Location> </IfModule> /etc/apache2/sites-available/default <VirtualHost *:8180> ServerAdmin webmaster@localhost DocumentRoot /var/www/apache2 <Directory /> Options FollowSymLinks AllowOverride None </Directory> <Directory /var/www/> Options Indexes FollowSymLinks MultiViews AllowOverride None Order allow,deny allow from all </Directory> ScriptAlias /cgi-bin/ /usr/lib/cgi-bin/ <Directory "/usr/lib/cgi-bin"> AllowOverride None Options +ExecCGI -MultiViews +SymLinksIfOwnerMatch Order allow,deny Allow from all </Directory> ErrorLog ${APACHE_LOG_DIR}/error.log LogLevel emerg ##### CustomLog ${APACHE_LOG_DIR}/access.log combined Alias /doc/ "/usr/share/doc/" <Directory "/usr/share/doc/"> Options Indexes MultiViews FollowSymLinks AllowOverride None Order deny,allow Deny from all Allow from 127.0.0.0/255.0.0.0 ::1/128 </Directory> <IfModule mod_fastcgi.c> AddHandler php5-fcgi .php Action php5-fcgi /php5-fcgi Alias /php5-fcgi /usr/lib/cgi-bin/php5-fcgi FastCgiExternalServer /usr/lib/cgi-bin/php5-fcgi -host 127.0.0.1:9000 -pass-header Authorization </IfModule> </VirtualHost> /etc/security/limits.conf * soft nofile 1000000 * hard nofile 1000000 So, I would trully appreciate your advice to setup Apache2 to make it able to sustain 1.000 simultaneous clients, if this is even possible. TIA for your help. Cheers.

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  • Per-Thread Visibility PHPBB

    - by Andrei Krotkov
    I'm trying to implement a registration system for a board I'm running, and I want a forum where every thread is invisible to everyone but the person who started it and the moderator staff. I want the staff to be able to post and for the person registering to respond, but I haven't been able to find a per-post visibility solution. Are there any mods that perform this task, or is there a hidden setting in the software somewhere?

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  • Apache2 Syntex, cant acces 000-default

    - by enrique2334
    I have been using Apache2 and webmin with my raspberry pi. after a restart and reinstalations apache wont start. > sudo /etc/init.d/apache2 restart apache2: Syntax error on line 268 of /etc/apache2/apache2.conf: Could not open configuration file /etc/apache2/sites-enabled/000-default: No such file or directory Action 'configtest' failed. The Apache error log may have more information. failed! The file 000-default is there and unopenable permisions to root-root My apache2.conf file looks like this (bottom half) # ErrorLog: The location of the error log file. # If you do not specify an ErrorLog directive within a <VirtualHost> # container, error messages relating to that virtual host will be # logged here. If you *do* define an error logfile for a <VirtualHost> # container, that host's errors will be logged there and not here. # ErrorLog ${APACHE_LOG_DIR}/error.log # # LogLevel: Control the number of messages logged to the error_log. # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. # LogLevel debug # Include module configuration: Include mods-enabled/*.load Include mods-enabled/*.conf # Include list of ports to listen on and which to use for name based vhosts Include ports.conf # # The following directives define some format nicknames for use with # a CustomLog directive (see below). # If you are behind a reverse proxy, you might want to change %h into %{X-Forwarded-For}i # LogFormat "%v:%p %h %l %u %t \"%r\" %>s %O \"%{Referer}i\" \"%{User-Agent}i\"" vhost_combined LogFormat "%h %l %u %t \"%r\" %>s %O \"%{Referer}i\" \"%{User-Agent}i\"" combined LogFormat "%h %l %u %t \"%r\" %>s %O" common LogFormat "%{Referer}i -> %U" referer LogFormat "%{User-agent}i" agent # Include of directories ignores editors' and dpkg's backup files, # see the comments above for details. # Include generic snippets of statements Include conf.d/ # Include the virtual host configurations: Include sites-enabled/ <VirtualHost *:80> DocumentRoot /var/www <Directory /var/www> allow from all Options +Indexes </Directory> ServerName IMASERVER </VirtualHost> does anyone know what the cause of this?

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  • Achieving certain rendering styles

    - by milesmeow
    I'm trying to assess the difficulty of creating a rendering style that is more like the game Okami and the Quake mods (as shown on this page...search for 'okami','quake npr'). Here's a better page describing the Quake rendering mod. Can a game engine such as Unity be used and programmed to achieve these kind of rendering styles? I'm doing research and am totally new to this so any insight into this would help tremendously.

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  • How to hide the admin login form?

    - by John Doe
    In my website there are no accounts except for those of moderators and administrators. That's why I don't want to show the login form to everyone but to these people. I thought of using a weird URL for the login form like www.example.com/1a79a4d60de6718e8e5b326e338ae533 that only admins and mods would know. But it's a quite impractical solution, besides if someone would want to login in another computer and forgets this URL, then is unable to. Is there any more effective way?

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  • SSI includes not working on Debian with Apache

    - by Mike
    I'm trying to get SSI to work on Debian running Apache, however the .shtml files are not being parsed. From a PHP file with phpinfo() I can see that the following show up in the loaded modules section: mod_mime_xattr mod_mime mod_mime_magic In /etc/apache2/mods-enabled/mime.conf I have (among other things): AddType text/html .shtml AddOutputFilter INCLUDES .shtml In /etc/apache2/sites-enabled/domain.com.conf (for the virtual host in question) I have: <Directory /home/username/public_html> Options +Includes allow from all AllowOverride All </Directory> and for good measure, I added the following as well: <Directory /> Options +Includes </directory> In the user's .htaccess file, I tried adding: Options +Includes AddType text/html shtml AddHandler server-parsed shtml Nothing seems to work. How can I even debug this? Edit: Here is the output of ls /etc/apache2/mods-enabled/ in case this helps actions.conf dav_svn.load proxy_balancer.load actions.load deflate.conf proxy.conf alias.conf deflate.load proxy_connect.load alias.load dir.conf proxy_http.load auth_basic.load dir.load proxy.load auth_digest.load env.load python.load authn_file.load fcgid.conf reqtimeout.conf authz_default.load fcgid.load reqtimeout.load authz_groupfile.load mime.conf rewrite.load authz_host.load mime.load ruby.load authz_user.load mime_magic.conf setenvif.conf autoindex.conf mime_magic.load setenvif.load autoindex.load mime-xattr.load ssl.conf cgi.load negotiation.conf ssl.load dav_fs.conf negotiation.load status.conf dav_fs.load php5.conf status.load dav.load php5.load suexec.load dav_svn.conf proxy_balancer.conf

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  • Limit Apache 2 Memory Usage

    - by UltraNurd
    I am running a hobby webserver off of an ancient Blue & White G3/300 running Debian PPC Squeeze 2.6.30. The performance is okay for a while after a restart, but it eventually gets more and more bogged down. Right now it's at 76 days uptime, and the main culprit seems to be the memory usage of 10+ apache2 processes. I think I need to lower the values for StartServers, MinSpareServers, and/or MaxSpareServers, but I'm not sure which one to adjust, and there are three sections for each depending on which mpm module is in use. How do I tell which of the following sections I need to change, and what are some reasonable values given that the box has 448 MB physical memory (weird upgrade history of one each 64, 128, and 256 sticks)? <IfModule mpm_prefork_module> StartServers 5 MinSpareServers 5 MaxSpareServers 10 MaxClients 150 MaxRequestsPerChild 0 </IfModule> <IfModule mpm_worker_module> StartServers 2 MinSpareThreads 25 MaxSpareThreads 75 ThreadLimit 64 ThreadsPerChild 25 MaxClients 150 MaxRequestsPerChild 0 </IfModule> <IfModule mpm_event_module> StartServers 2 MaxClients 150 MinSpareThreads 25 MaxSpareThreads 75 ThreadLimit 64 ThreadsPerChild 25 MaxRequestsPerChild 0 </IfModule> There aren't any other instances of StartServers in my apache2.conf, but none of those mpm modules appear in mods-available or mods-enabled. Ideas? Thanks!

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  • Failed to start apache Can't open /etc/apache2/envvars

    - by bumperbox
    i have had this problem a couple of times now and i am not sure what is causing it Failed to start apache : .: 45: Can't open /etc/apache2/envvars when i look at a dir listing, i get these question marks next to envvars, does anyone know what that means? os is ubuntu 10 if that helps drwxr-xr-x 7 root root 4096 Jan 29 11:56 . drwxr-xr-x 83 root root 4096 Feb 4 10:34 .. -rw-r--r-- 1 root root 8113 Sep 29 01:52 apache2.conf -rw-r--r-- 1 root root 8027 Oct 3 22:26 apache2.conf.dpkg-old drwxr-xr-x 2 root root 4096 Jan 29 11:56 conf.d ?????????? ? ? ? ? ? envvars -rw-r--r-- 1 root root 0 Oct 3 22:25 httpd.conf ?????????? ? ? ? ? ? magic drwxr-xr-x 2 root root 4096 Jan 29 11:56 mods-available drwxr-xr-x 2 root root 4096 Jan 29 10:18 mods-enabled ?????????? ? ? ? ? ? ports.conf drwxr-xr-x 2 root root 4096 Jan 29 11:56 sites-available drwxr-xr-x 2 root root 4096 Jan 29 11:55 sites-enabled UPDATE Just heard back from the hosting company, they move my VPS to a new hardware node last night, and something at their end wasn't quite right which caused the issue

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  • Is it possible to use XP visual styles (*.msstyles) or Windows Blinds in a thinapp portable applicat

    - by Camilo Martin
    It's been a while since I made a portable (Office 2007) Thinapp application, and since then I've uninstalled VMWare from my machine to free up space, so I'd like to know if someone already knows the answer to this before I set up everything again to try it. I'm thinking of installing a visual style (*.msstyles, for XP) along with the application to thinapp before post-setup capture. Failing that, maybe I'll try with visual mods such as Windows Blinds. The purpose is to be able to run a portable application with a specific visual style. So my question is: Is it possible? (I believe it somehow is, since VirtualBox does something similar to XP Mode) If it is, will it work on a computer with the "classic" Windows style? If it's not, will it work with another virtualization software? (Xenocode?) If it's not possible with *.msstyles, will it work with visual mods such as Windows Blinds? Thanks for any input! (P.S.: Awfully tagged due to lack of relevant tags or 100+ rep to create a tag :P)

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  • Apache2/mod_fcgid/PHP Process Limits Not Respected

    - by Daniel
    I've recently moved to Apache2 / mod_fcgid / PHP from nginx / php_fpm. This is the second server on which I've made this migration, but it's used much less frequently than the first, which is working like a charm. The problem is in the PHP processes that it's spawning. In looking at the mod_fcgid documentation, it appears that the default for killing idle processes is 300 seconds; I've changed that to 20. At this point, I'd be fine if 300 would work - but it's not happening. It's been running for nearly a day now, and server-status shows 12 active processes: Process name: php5 Pid Active Idle Accesses State 19243 84879 14420 11 Ready Process name: php5 Pid Active Idle Accesses State 20954 82143 149 22 Ready 20947 82149 149 22 Ready 20953 82143 149 13 Ready Process name: php5 Pid Active Idle Accesses State 20589 82765 23644 72 Ready Process name: php5 Pid Active Idle Accesses State 17663 86103 2034 117 Ready Process name: php5 Pid Active Idle Accesses State 19862 83961 1976 91 Ready Process name: php5 Pid Active Idle Accesses State 18495 85825 5164 18 Ready Process name: php5 Pid Active Idle Accesses State 25463 75109 23948 24 Ready Process name: php5 Pid Active Idle Accesses State 2466 60019 60016 2 Ready Process name: php5 Pid Active Idle Accesses State 20729 82541 12592 23 Ready Process name: php5 Pid Active Idle Accesses State 22135 80616 46361 6 Ready PHP applications are not being served at this point - Apache is returning a 503. However, it is still serving the server-status module, and mod_mono/Mono 2.10 applications are still being served. The problem is with the PHP. /etc/apache2/mods-available/fcgid.conf... <IfModule mod_fcgid.c> AddHandler fcgid-script .fcgi FcgidConnectTimeout 10 FcgidMaxRequestsPerProcess 500 FcgidIdleTimeout 20 FcgidFixPathinfo 1 FcgidMaxProcesses 10 </IfModule> (heh - Max Processes isn't being respected either...) Of course, fcgid.conf is smylinked in mods-enabled.

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  • Optimize apache for 10K+ wordpress views a day on 2GB RAM E6500 CPU

    - by Broke artist
    I have a dedicated server with apache/php on ubuntu serving my Wordpress blog with about 10K+ pageviews a day. I have W3TC plug in installed with APC. But every now and then server stop responding or goes dead slow and i have to restart apache to get it back. Heres my config what am i doing wrong? ServerRoot "/etc/apache2" LockFile /var/lock/apache2/accept.lock PidFile ${APACHE_PID_FILE} TimeOut 40 KeepAlive on MaxKeepAliveRequests 200 KeepAliveTimeout 2 StartServers 5 MinSpareServers 5 MaxSpareServers 8 ServerLimit 80 MaxClients 80 MaxRequestsPerChild 1000 StartServers 3 MinSpareServers 3 MaxSpareServers 3 ServerLimit 80 MaxClients 80 MaxRequestsPerChild 1000 StartServers 3 MinSpareServers 3 MaxSpareServers 3 ServerLimit 80 MaxClients 80 MaxRequestsPerChild 1000 User ${APACHE_RUN_USER} Group ${APACHE_RUN_GROUP} AccessFileName .htaccess Order allow,deny Deny from all Satisfy all DefaultType text/plain HostnameLookups Off ErrorLog /var/log/apache2/error.log LogLevel error Include /etc/apache2/mods-enabled/.load Include /etc/apache2/mods-enabled/.conf Include /etc/apache2/httpd.conf Include /etc/apache2/ports.conf LogFormat "%v:%p %h %l %u %t \"%r\" %s %O \"%{Referer}i\" \"%{User-Agent}i\"" vhost_combined LogFormat "%h %l %u %t \"%r\" %s %O \"%{Referer}i\" \"%{User-Agent}i\"" combined LogFormat "%h %l %u %t \"%r\" %s %O" common LogFormat "%{Referer}i - %U" referer LogFormat "%{User-agent}i" agent CustomLog /var/log/apache2/other_vhosts_access.log vhost_combined Include /etc/apache2/conf.d/ Include /etc/apache2/sites-enabled/

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  • Ruby on Rails cannot find Initializer?

    - by Ryan M.
    Hello, I am trying to deploy an app to a fresh Ubuntu 10 installation using Passenger 2.2.15, Rails 2.3.5, Ruby 1.8.7, and Apache 2.2.14. However, even with a default rails app (sudo rails defaultapp), I am receiving the following error: "no such file to load -- initializer". I'm not sure which files you might need copies of in order to diagnose this problem, so I'll copy a few here and hope that it will help. Thanks for any help you can provide. -RM /etc/apache2/sites-available/default <VirtualHost *:80> ServerAdmin webmaster@localhost DocumentRoot /var/www/appname/public <Directory /> Options FollowSymLinks AllowOverride None </Directory> <Directory /var/www/> Options Indexes FollowSymLinks MultiViews AllowOverride None Order allow,deny allow from all </Directory> ScriptAlias /cgi-bin/ /usr/lib/cgi-bin/ <Directory "/usr/lib/cgi-bin"> AllowOverride None Options +ExecCGI -MultiViews +SymLinksIfOwnerMatch Order allow,deny Allow from all </Directory> ErrorLog /var/log/apache2/error.log # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. LogLevel warn CustomLog /var/log/apache2/access.log combined Alias /doc/ "/usr/share/doc/" <Directory "/usr/share/doc/"> Options Indexes MultiViews FollowSymLinks AllowOverride None Order deny,allow Deny from all Allow from 127.0.0.0/255.0.0.0 ::1/128 </Directory> </VirtualHost> /etc/apache2/mods-available/passenger.conf <IfModule passenger_module> PassengerRoot /usr/lib/ruby/gems/1.8/gems/passenger-2.2.15 PassengerRuby /usr/bin/ruby1.8 </IfModule> /etc/apache2/mods-available/passenger.load LoadModule passenger_module /usr/lib/ruby/gems/1.8/gems/passenger-2.2.15/ext/apache2/mod_passenger.so

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