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  • How to implement drag and drop in Flex Grid control?

    - by Bogdan
    I have a simple Grid control with some buttons that I want to be able to move around. The code below does work, but it takes a lot of effort to actually do the drag&drop and it is not clear where the drop will happen. I have to move the mouse around a lot to get to a state where the drop is not rejected. I would appreciate any suggestions on how to make this more "user friendly". <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical" verticalAlign="middle" horizontalAlign="center" height="200" width="200"> <mx:Script> <![CDATA[ import mx.containers.GridItem; import mx.controls.Button; import mx.core.DragSource; import mx.events.*; import mx.managers.DragManager; private function dragInit(event:MouseEvent):void { if(event.buttonDown) { var button:Button = event.currentTarget as Button; var dragSource:DragSource = new DragSource(); dragSource.addData(button, 'button'); DragManager.doDrag(button, dragSource, event); } } private function dragEnter(event:DragEvent): void { var target:GridItem = event.currentTarget as GridItem; if (event.dragSource.hasFormat('button') && target.getChildren().length == 0) { DragManager.acceptDragDrop(target); DragManager.showFeedback(DragManager.MOVE); } } private function dragDrop(event:DragEvent): void { var target:GridItem = event.currentTarget as GridItem; var button:Button = event.dragSource.dataForFormat('button') as Button; target.addChild(button); } ]]> </mx:Script> <mx:Grid> <mx:GridRow width="100%" height="100%"> <mx:GridItem width="44" height="44" dragEnter="dragEnter(event)" dragDrop="dragDrop(event)"> </mx:GridItem> <mx:GridItem width="44" height="44" dragEnter="dragEnter(event)" dragDrop="dragDrop(event)"> </mx:GridItem> <mx:GridItem width="44" height="44" dragEnter="dragEnter(event)" dragDrop="dragDrop(event)"> <mx:Button label="A" width="40" height="40" mouseMove="dragInit(event)"/> </mx:GridItem> </mx:GridRow> <mx:GridRow width="100%" height="100%"> <mx:GridItem width="44" height="44" dragEnter="dragEnter(event)" dragDrop="dragDrop(event)"> </mx:GridItem> <mx:GridItem width="44" height="44" dragEnter="dragEnter(event)" dragDrop="dragDrop(event)"> <mx:Button label="B" width="40" height="40" mouseMove="dragInit(event)"/> </mx:GridItem> <mx:GridItem width="44" height="44" dragEnter="dragEnter(event)" dragDrop="dragDrop(event)"> </mx:GridItem> </mx:GridRow> <mx:GridRow width="100%" height="100%"> <mx:GridItem width="44" height="44" dragEnter="dragEnter(event)" dragDrop="dragDrop(event)"> <mx:Button label="C" width="40" height="40" mouseMove="dragInit(event)"/> </mx:GridItem> <mx:GridItem width="44" height="44" dragEnter="dragEnter(event)" dragDrop="dragDrop(event)"> </mx:GridItem> <mx:GridItem width="44" height="44" dragEnter="dragEnter(event)" dragDrop="dragDrop(event)"> </mx:GridItem> </mx:GridRow> </mx:Grid> <mx:Style> GridItem { borderColor: #A09999; borderStyle: solid; borderThickness: 2; horizontal-align: center; vertical-align: center; } Grid { borderColor: #A09999; borderStyle: solid; borderThickness: 2; horizontalGap: 0; verticalGap: 0; horizontal-align: center; vertical-align: center; } </mx:Style> </mx:Application>

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  • Drawing on a webpage – HTML5 - IE9

    - by nmarun
    So I upgraded to IE9 and continued exploring HTML5. Now there’s this ‘thing’ called Canvas in HTML5 with which you can do some cool stuff. Alright what IS this Canvas thing anyways? The Web Hypertext Application Technology Working Group says this: “The canvas element provides scripts with a resolution-dependent bitmap canvas, which can be used for rendering graphs, game graphics, or other visual images on the fly.” The Canvas element has two only attributes – width and height and when not specified they take up the default values of 300 and 150 respectively. Below is what my HTML file looks like: 1: <!DOCTYPE html> 2: <html lang="en-US"> 3: <head> 4: <script type="text/javascript" src="CustomScript.js"></script> 5: <script src="jquery-1.4.4.js" type="text/javascript"></script 6:  7: <title>Draw on a webpage</title> 8: </head> 9: <body> 10: <canvas id="canvas" width="500" height="500"></canvas> 11: <br /> 12: <input type="submit" id="submit" value="Clear" /> 13: <h4 id="currentPosition"> 14: 0, 0 15: </h4> 16: <div id="mousedownCoords"></div> 17: </body> 18: </html> In case you’re wondering, this is not a MVC or any kind of web application. This is plain ol’ HTML even though I’m writing all this in VS 2010. You see this is a very simple, ‘gimmicks-free’ html page. I have declared a Canvas element on line 10 and a button on line 11 to clear the drawing board. I’m using jQuery / JavaScript show the current position of the mouse on the screen. This will get updated in the ‘currentPosition’ <h4> tag and I’m using the ‘mousedownCoords’ to write all the places where the mouse was clicked. This is what my page renders as: The rectangle with a background is our canvas. The coloring is due to some javascript (which we’ll see in a moment). Now let’s get to our CustomScript.js file. 1: jQuery(document).ready(function () { 2: var isFirstClick = true; 3: var canvas = document.getElementById("canvas"); 4: // getContext: Returns an object that exposes an API for drawing on the canvas 5: var canvasContext = canvas.getContext("2d"); 6: fillBackground(); 7:  8: $("#submit").click(function () { 9: clearCanvas(); 10: fillBackground(); 11: }); 12:  13: $(document).mousemove(function (e) { 14: $('#currentPosition').html(e.pageX + ', ' + e.pageY); 15: }); 16: $(document).mouseup(function (e) { 17: // on the first click 18: // set the moveTo 19: if (isFirstClick == true) { 20: canvasContext.beginPath(); 21: canvasContext.moveTo(e.pageX - 7, e.pageY - 7); 22: isFirstClick = false; 23: } 24: else { 25: // on subsequent clicks, draw a line 26: canvasContext.lineTo(e.pageX - 7, e.pageY - 7); 27: canvasContext.stroke(); 28: } 29:  30: $('#mousedownCoords').text($('#mousedownCoords').text() + '(' + e.pageX + ',' + e.pageY + ')'); 31: }); 32:  33: function fillBackground() { 34: canvasContext.fillStyle = '#a1b1c3'; 35: canvasContext.fillRect(0, 0, 500, 500); 36: canvasContext.fill(); 37: } 38:  39: function clearCanvas() { 40: // wipe-out the canvas 41: canvas.width = canvas.width; 42: // set the isFirstClick to true 43: // so the next shape can begin 44: isFirstClick = true; 45: // clear the text 46: $('#mousedownCoords').text(''); 47: } 48: })   The script only looks long and complicated, but is not. I’ll go over the main steps. Get a ‘hold’ of your canvas object and retrieve the ‘2d’ context out of it. On mousemove event, write the current x and y coordinates to the ‘currentPosition’ element. On mouseup event, check if this is the first time the user has clicked on the canvas. The coloring of the canvas is done in the fillBackground() function. We first need to start a new path. This is done by calling the beginPath() function on our context. The moveTo() function sets the starting point of our path. The lineTo() function sets the end point of the line to be drawn. The stroke() function is the one that actually draws the line on our canvas. So if you want to play with the demo, here’s how you do it. First click on the canvas (nothing visible happens on the canvas). The second click draws a line from the first click to the current coordinates and so on and so forth. Click on the ‘Clear’ button, to reset the canvas and to give your creativity a clean slate. Here’s a sample output: Happy drawing! Verdict: HTML5 and IE9 – I think we’re on to something big and great here!

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  • C# getting mouse coordinates from a tab page when selected

    - by Tom
    I wish to show the mouse coordinates only when i am viewing tabpage7. So far i have: this.tabPage7.MouseMove += new System.Windows.Forms.MouseEventHandler(this.OnMouseMove); protected void OnMouseMove(object sender, MouseEventArgs mouseEv) { Console.WriteLine("happening"); Console.WriteLine(mouseEv.X.ToString()); Console.WriteLine(mouseEv.Y.ToString()); } but this doesn't appear to be doing anything, could someone help show me what im doing wrong please?

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  • Silverlight RichTextBox Disable Mouse Selection

    - by Fastidious
    I am writing a custom control based on RichTextBox that needs the ability to process MouseLeftButtonDown events but must not allow user-initiated selection (I'm doing everything programmatically). I tried setting a flag in MouseLeftButtonDown to track dragging and then continuously setting the RichTextBox.Selection to nothing in the MouseMove event but the move event isn't fired until after I release the mouse button. Any ideas on how to solve this? Thanks.

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  • How can I simulate all mouse and keyboard events in Qt that works on Linux and Windows?

    - by S.Mohammadi
    Problem: I have a device that send to me some commands (e.g: 1,2,3,...), i want simulate mouse and keyboard events according to received commands in Both Linux OS and Windows OS. I worked with bool QCoreApplication::postEvent(QObject *receiver, QEvent *event, int priority = Qt::NormalEventPriority) but i don't know what receiver pass to it and i has problem with MouseMove action with it. I found this help that works good in linux OS, but i have problem with this help approach in Windows OS. Is there any approach that works in both OS? Thanks for your attention.

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  • Weird location while moving WinForms picbox

    - by acidzombie24
    I couldnt figure the problem out so after debugging i finally decide to write the below. Why is the location jumping around?! 147 86 to 294 212 then back every callback? pic.MouseMove += my_MouseMove; my_MouseMove(object sender, MouseEventArgs e) Console.WriteLine("{0} {1} {2} {3}", e.X, e.Y, e.Location.X, e.Location.Y); 147 86 147 86 294 212 294 212 147 86 147 86 294 212 294 212 147 86 147 86 294 212 294 212

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  • Move controls when Drag and drop on panel in C#

    - by C. Karunarathne
    I want to drag controls on panel and when dragging I want to move the control and get its location to drop on to panel.I have tried out mouseUp,mouseDown,MouseMove events of control.But that is not what I am looking for.I want to fire DragDrop event on panel and move control.Can I do this?If you can give me an idea it will be great.Thank you

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  • WPF: Canvas Events Not working

    - by user279244
    Hi I have set Mouse Events on a canvas as follows MouseUp="CanvasUp" MouseDown="CanvasDown" MouseMove="CanvasMove" But these are active only on the child elements like Images and Rectangles, but not on the empty space. Please tell me how to solve Thanks

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  • Change width of element with mouseover jquery

    - by casben79
    I am trying to create a thin line under a nav bar to follow the mouse but am having trouble getting e.page:X to set the width of the element. Here is what I have: $('#test').mousemove(function(){ var linewidth = e.pageX; $("#line").width($linewidth); }) }) Can anyone tell me why this is not setting the width of #line

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  • What is the best way to observe the scroll over an element with overflow set?

    - by Phunky
    It's simple to observe the documents scroll event but I can't seem to find anything relating to the scroll of any other element with css property overflow being set? To get around this myself i've been observing mousemove which only fires while you hold down on the scrollbar but this would need to be teamed with a mouse wheel observe also to get the full effect. Could anyone point me in the right direction for a better way of implementing this?

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  • hdmi output of windows 7 does not stay alive

    - by sjors miltenburg
    I have built a server that is connected to ONLY my tv (with hdmi). If I switch my tv to hdmi and boot my server I get the expected result (windows is displayed on my tv) and I can fully interact with it, no problem. However when "some time" passes the image on my tv dissapears and it seems the server is not outputting any hdmi signal anymore. It does not wake up on mousemove or keyboard presses. I can still interact with my server through a remote desktop session. The only way to get the hdmi output back is to reboot the server. I tried to prevent the computer from "sleeping" but this did not work. I tried upgrading from windows vista to windows 7 but this also did not work. Do you guys have any other ideas?

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  • Smooth drag scrolling of an Isometric map - Html5

    - by user881920
    I have implemented a basic Isometric tile engine that can be explored by dragging the map with the mouse. Please see the fiddle below and drag away: http://jsfiddle.net/kHydg/14/ The code broken down is (CoffeeScript): The draw function draw = -> requestAnimFrame draw canvas.width = canvas.width for row in [0..width] for col in [0..height] xpos = (row - col) * tileHeight + width xpos += (canvas.width / 2) - (tileWidth / 2) + scrollPosition.x ypos = (row + col) * (tileHeight / 2) + height + scrollPosition.y context.drawImage(defaultTile, Math.round(xpos), Math.round(ypos), tileWidth, tileHeight) Mouse drag-scrolling control scrollPosition = x: 0 y: 0 dragHelper = active: false x: 0 y: 0 window.addEventListener 'mousedown', (e) => handleMouseDown(e) , false window.addEventListener 'mousemove', (e) => handleDrag(e) , false window.addEventListener 'mouseup', (e) => handleMouseUp(e) , false handleDrag = (e) => e.preventDefault() if dragHelper.active x = e.clientX y = e.clientY scrollPosition.x -= Math.round((dragHelper.x - x) / 28) scrollPosition.y -= Math.round((dragHelper.y - y) / 28) handleMouseUp = (e) => e.preventDefault() dragHelper.active = false handleMouseDown = (e) => e.preventDefault() x = e.clientX y = e.clientY dragHelper.active = true dragHelper.x = x dragHelper.y = y The Problem As you can see from the fiddle the dragging action is ok but not perfect. How would I change the code to make the dragging action more smooth? What I would like is the point of the map you click on to stay under the mouse point whilst you drag; the same as they have done here: http://craftyjs.com/demos/isometric/

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  • Silverlight 3.0 Custom Cursor in Chart

    - by Wonko the Sane
    Hello All, I'm probably overlooking something that will be obvious when I see the solution, but for now... I am attempting to use a custom cursor inside the chart area of a Toolkit chart. I have created a ControlTemplate for the chart, and a grid to contain the cursors. I show/hide the cursors, and attempt to move the containing Grid, using various Mouse events. The cursor is being displayed at the correct times, but I cannot get it to move to the correct position. Here is the ControlTemplate (the funky colors are just attempts to confirm what the different pieces of the template pertain to): <dataVisTK:Title Content="{TemplateBinding Title}" Style="{TemplateBinding TitleStyle}"/> <Grid Grid.Row="1"> <!-- Remove the Legend --> <!--<dataVisTK:Legend x:Name="Legend" Title="{TemplateBinding LegendTitle}" Style="{TemplateBinding LegendStyle}" Grid.Column="1"/>--> <chartingPrimitivesTK:EdgePanel x:Name="ChartArea" Background="#EDAEAE" Style="{TemplateBinding ChartAreaStyle}" Grid.Column="0"> <Grid Canvas.ZIndex="-1" Background="#2008AE" Style="{TemplateBinding PlotAreaStyle}"> </Grid> <Border Canvas.ZIndex="1" BorderBrush="#FF250010" BorderThickness="3" /> <Grid x:Name="gridHandCursors" Canvas.ZIndex="5" Width="32" Height="32" Visibility="Collapsed"> <Image x:Name="cursorGrab" Width="32" Source="Resources/grab.png" /> <Image x:Name="cursorGrabbing" Width="32" Source="Resources/grabbing.png" Visibility="Collapsed"/> </Grid> </chartingPrimitivesTK:EdgePanel> </Grid> </Grid> </Border> and here are the mouse events (in particular, the MouseMove): void TimelineChart_Loaded(object sender, RoutedEventArgs e) { chartTimeline.UpdateLayout(); List<FrameworkElement> chartChildren = GetLogicalChildrenBreadthFirst(chartTimeline).ToList(); mChartArea = chartChildren.Where(element => element.Name.Equals("ChartArea")).FirstOrDefault() as Panel; if (mChartArea != null) { grabCursor = chartChildren.Where(element => element.Name.Equals("cursorGrab")).FirstOrDefault() as Image; grabbingCursor = chartChildren.Where(element => element.Name.Equals("cursorGrabbing")).FirstOrDefault() as Image; mGridHandCursors = chartChildren.Where(element => element.Name.Equals("gridHandCursors")).FirstOrDefault() as Grid; mChartArea.Cursor = Cursors.None; mChartArea.MouseMove += new MouseEventHandler(mChartArea_MouseMove); mChartArea.MouseLeftButtonDown += new MouseButtonEventHandler(mChartArea_MouseLeftButtonDown); mChartArea.MouseLeftButtonUp += new MouseButtonEventHandler(mChartArea_MouseLeftButtonUp); if (mGridHandCursors != null) { mChartArea.MouseEnter += (s, e2) => mGridHandCursors.Visibility = Visibility.Visible; mChartArea.MouseLeave += (s, e2) => mGridHandCursors.Visibility = Visibility.Collapsed; } } } void mChartArea_MouseLeftButtonUp(object sender, MouseButtonEventArgs e) { if (grabCursor != null) grabCursor.Visibility = Visibility.Visible; if (grabbingCursor != null) grabbingCursor.Visibility = Visibility.Collapsed; } void mChartArea_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { if (grabCursor != null) grabCursor.Visibility = Visibility.Collapsed; if (grabbingCursor != null) grabbingCursor.Visibility = Visibility.Visible; } void mChartArea_MouseMove(object sender, MouseEventArgs e) { if (mGridHandCursors != null) { Point pt = e.GetPosition(null); mGridHandCursors.SetValue(Canvas.LeftProperty, pt.X); mGridHandCursors.SetValue(Canvas.TopProperty, pt.Y); } } Any help past this roadblock would be greatly appreciated! Thanks, wTs

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  • Panning Image Using Javascript in ASP.Net Page Overflows Div

    - by Bob Mc
    I have an ASP.Net page that contains a <div> with an <img> tag within. The image is large so the <div> is set with a size of 500x500 pixels with overflow set to scroll. I'm attempting to add image panning using a click and drag on the image. However, every time I begin dragging the image escapes the boundary of the element and consumes the entire page. Here is example code that illustrates the problem: <%@ Page Language="VB" AutoEventWireup="false" CodeFile="Default.aspx.vb" Inherits="_Default" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> </head> <body> <form id="form1" runat="server"> <div> <div id="divInnerDiv" style="overflow:scroll; width:500px; height:500px; cursor:move;"> <img id="imgTheImage" src="Page0001.jpg" border="0" /> </div> <script type="text/javascript"> document.onmousemove = mouseMove; document.onmouseup = mouseUp; var dragObject = null; var mouseOffset = null; function mouseCoords(ev){ if(ev.pageX || ev.pageY){ return {x:ev.pageX, y:ev.pageY}; } return { x:ev.clientX + document.body.scrollLeft - document.body.clientLeft, y:ev.clientY + document.body.scrollTop - document.body.clientTop }; } function getMouseOffset(target, ev){ ev = ev || window.event; var docPos = getPosition(target); var mousePos = mouseCoords(ev); return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y}; } function getPosition(e){ var left = 0; var top = 0; while (e.offsetParent){ left += e.offsetLeft; top += e.offsetTop; e = e.offsetParent; } left += e.offsetLeft; top += e.offsetTop; return {x:left, y:top}; } function mouseMove(ev) { ev = ev || window.event; var mousePos = mouseCoords(ev); if(dragObject){ dragObject.style.position = 'absolute'; dragObject.style.top = mousePos.y - mouseOffset.y; dragObject.style.left = mousePos.x - mouseOffset.x; return false; } } function mouseUp(){ dragObject = null; } function makeDraggable(item){ if(!item) return; item.onmousedown = function(ev){ dragObject = this; mouseOffset = getMouseOffset(this, ev); return false; } } makeDraggable(document.getElementById("imgTheImage")); </script> </div> </form> </body> </html> Also note that this HTML works fine in a non-ASP.Net page. Is there something in the ASP.Net Javascript that is causing this issue? Does anyone have a suggestion for panning a JPEG within a <div> block that will work in ASP.Net? I have tried using the jQueryUI library but the result is the same.

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  • Help Repainting a Line

    - by serhio
    I am doing a custom control (inherited from VisualBasic.PowerPacks.LineShape), that should be painted like as standard one, but also having a Icon displayed near it. So, I just overrided OnPaint like this: protected override void OnPaint(System.Windows.Forms.PaintEventArgs e) { e.Graphics.DrawIcon(myIcon, StartPoint.X, StartPoint.Y); base.OnPaint(e); } Now, everything is OK, but when my control moves, the icon still remains drawn on the ancient place. Is there a way to paint it properly? The sample code for tests using Microsoft.VisualBasic.PowerPacks; using System.Windows.Forms; using System.Drawing; namespace LineShapeTest { /// /// Test Form /// public class Form1 : Form { IconLineShape myLine = new IconLineShape(); ShapeContainer shapeContainer1 = new ShapeContainer(); Panel panel1 = new Panel(); public Form1() { this.panel1.Dock = DockStyle.Fill; // load your back image here this.panel1.BackgroundImage = global::WindowsApplication22.Properties.Resources._13820t; this.panel1.Controls.Add(shapeContainer1); this.myLine.StartPoint = new Point(20, 30); this.myLine.EndPoint = new Point(80, 120); this.myLine.Parent = this.shapeContainer1; MouseEventHandler panelMouseMove = new MouseEventHandler(this.panel1_MouseMove); this.panel1.MouseMove += panelMouseMove; this.shapeContainer1.MouseMove += panelMouseMove; this.Controls.Add(panel1); } private void panel1_MouseMove(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { myLine.StartPoint = e.Location; } } } /// /// Test LineShape /// public class IconLineShape : LineShape { Icon myIcon = SystemIcons.Exclamation; protected override void OnPaint(System.Windows.Forms.PaintEventArgs e) { e.Graphics.DrawIcon(myIcon, StartPoint.X, StartPoint.Y); base.OnPaint(e); } } } Nota Bene, for the lineShape: Parent = ShapeContainer Parent.Parent = Panel Update 1 TRACES In this variant of OnPaint, we have traces: protected override void OnPaint(System.Windows.Forms.PaintEventArgs e) { Graphics g = Parent.Parent.CreateGraphics(); g.DrawIcon(myIcon, StartPoint.X, StartPoint.Y); base.OnPaint(e); } Update 2 BLINKS In this variant of OnPaint, we have a blinking image: protected override void OnPaint(System.Windows.Forms.PaintEventArgs e) { Parent.Parent.Invalidate(this.Region, true); Graphics g = Parent.Parent.CreateGraphics(); g.DrawIcon(myIcon, StartPoint.X, StartPoint.Y); base.OnPaint(e); } Update 3: External Invalidation This variant works well, but... from exterior of IconLineShape class: private void panel1_MouseMove(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { Region r = myLine.Region; myLine.StartPoint = e.Location; panel1.Invalidate(r); } } /// /// Test LineShape /// public class IconLineShape : LineShape { Icon myIcon = SystemIcons.Exclamation; Graphics parentGraphics; protected override void OnPaint(System.Windows.Forms.PaintEventArgs e) { parentGraphics.DrawIcon(myIcon, StartPoint.X, StartPoint.Y); base.OnPaint(e); } protected override void OnParentChanged(System.EventArgs e) { // Parent is a ShapeContainer // Parent.Parent is a Panel parentGraphics = Parent.Parent.CreateGraphics(); base.OnParentChanged(e); } } Even this resolves the problem of the test example, I need this control to be done inside the control, because I can't force the external "clients" of this control do not forget to save the old region and invalidate the parent each time changing a location...

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  • Problem with the output of Jquery function .offset in IE

    - by vandalk
    Hello! I'm new to jquery and javascript, and to web site developing overall, and I'm having a problem with the .offset function. I have the following code working fine on chrome and FF but not working on IE: $(document).keydown(function(k){ var keycode=k.which; var posk=$('html').offset(); var centeryk=screen.availHeight*0.4; var centerxk=screen.availWidth*0.4; $("span").text(k.which+","+posk.top+","+posk.left); if (keycode==37){ k.preventDefault(); $("html,body").stop().animate({scrollLeft:-1*posk.left-centerxk}) }; if (keycode==38){ k.preventDefault(); $("html,body").stop().animate({scrollTop:-1*posk.top-centeryk}) }; if (keycode==39){ k.preventDefault(); $("html,body").stop().animate({scrollLeft:-1*posk.left+centerxk}) }; if (keycode==40){ k.preventDefault(); $("html,body").stop().animate({scrollTop:-1*posk.top+centeryk}) }; }); hat I want it to do is to scroll the window a set percentage using the arrow keys, so my thought was to find the current coordinates of the top left corner of the document and add a percentage relative to the user screen to it and animate the scroll so that the content don't jump and the user looses focus from where he was. The $("span").text are just so I know what's happening and will be turned into comments when the code is complete. So here is what happens, on Chrome and Firefox the output of the $("span").text for the position variables is correct, starting at 0,0 and always showing how much of the content was scrolled in coordinates, but on IE it starts on -2,-2 and never gets out of it, even if I manually scroll the window until the end of it and try using the right arrow key it will still return the initial value of -2,-2 and scroll back to the beggining. I tried substituting the offset for document.body.scrollLetf and scrollTop but the result is the same, only this time the coordinates are 0,0. Am I doing something wrong? Or is this some IE bug? Is there a way around it or some other function I can use and achieve the same results? On another note, I did other two navigating options for the user in this section of the site, one is to click and drag anywhere on the screen to move it: $("html").mousedown(function(e) { var initx=e.pageX var inity=e.pageY $(document).mousemove(function(n) { var x_inc= initx-n.pageX; var y_inc= inity-n.pageY; window.scrollBy(x_inc*0.7,y_inc*0.7); initx=n.pageX; inity=n.pageY //$("span").text(initx+ "," +inity+ "," +x_inc+ "," +y_inc+ "," +e.pageX+ "," +e.pageY+ "," +n.pageX+ "," +n.pageY); // cancel out any text selections document.body.focus(); // prevent text selection in IE document.onselectstart = function () { return false; }; // prevent IE from trying to drag an image document.ondragstart = function() { return false; }; // prevent text selection (except IE) return false; }); }); $("html").mouseup(function() { $(document).unbind('mousemove'); }); The only part of this code I didn't write was the preventing text selection lines, these ones I found in a tutorial about clicking and draging objects, anyway, this code works fine on Chrome, FireFox and IE, though on Firefox and IE it's more often to happen some moviment glitches while you drag, sometimes it seems the "scrolling" is a litlle jagged, it's only a visual thing and not that much significant but if there's a way to prevent it I would like to know.

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  • Flash Mouse.hide() cmd+tab(alt+tab) bring the mouse back

    - by DickieBoy
    Having a bit of trouble with Mouse.show() and losing focus of the swf This isn't my demo: but its showing the same bug http://www.foundation-flash.com/tutorials/as3customcursors/ What i do to recreate it is: mouse over the swf, hit cmd+tab to highlight another window, result is that the mouse is not brought back and is still invisible, (to get it back go to the window bar at the top of the screen and click something). I have an area in which movement is detected and an image Things I have tried package { import flash.display.Sprite; import flash.display.MovieClip; import com.greensock.*; import flash.events.*; import flash.utils.Timer; import flash.events.TimerEvent; import flash.utils.*; import flash.ui.Mouse; public class mousey_movey extends MovieClip { public var middle_of_the_flash; //pixels per second public var speeds = [0,1,3,5,10]; public var speed; public var percentage_the_mouse_is_across_the_screen; public var mouse_over_scrollable_area:Boolean; public var image_move_interval; public function mousey_movey() { middle_of_the_flash = stage.stageWidth/2; hot_area_for_movement.addEventListener(MouseEvent.MOUSE_OVER, mouseEnter); hot_area_for_movement.addEventListener(MouseEvent.MOUSE_OUT, mouseLeave); hot_area_for_movement.addEventListener(MouseEvent.MOUSE_MOVE, mouseMove); stage.addEventListener(Event.MOUSE_LEAVE, show_mouse); stage.addEventListener(MouseEvent.MOUSE_OUT, show_mouse); stage.addEventListener(Event.DEACTIVATE,show_mouse); hot_area_for_movement.alpha=0; hot_area_for_movement.x=0; hot_area_for_movement.y=34; } public function show_mouse(e) { trace(e.type) trace('show_mouse') Mouse.show(); } public function onActivate(e) { trace('activate'); Mouse.show(); } public function onDeactivate(e) { trace('deactivate'); } public function get_speed(percantage_from_middle):int { if(percantage_from_middle > 80) { return speeds[4] } else { if(percantage_from_middle > 60) { return speeds[3] } else { if(percantage_from_middle > 40) { return speeds[2] } else { if(percantage_from_middle > 20) { return speeds[1] } else { return 0; } } } } } public function mouseLeave(e:Event):void{ Mouse.show(); clearInterval(image_move_interval); } public function mouseEnter(e:Event):void{ Mouse.hide(); image_move_interval = setInterval(moveImage,1); } public function mouseMove(e:Event):void { percentage_the_mouse_is_across_the_screen = Math.round(((middle_of_the_flash-stage.mouseX)/middle_of_the_flash)*100); speed = get_speed(Math.abs(percentage_the_mouse_is_across_the_screen)); airplane_icon.x = stage.mouseX; airplane_icon.y = stage.mouseY; } public function stageMouseMove(e:Event):void{ Mouse.show(); } public function moveImage():void { if(percentage_the_mouse_is_across_the_screen > 0) { moving_image.x+=speed; airplane_icon.scaleX = -1; } else { moving_image.x-=speed; airplane_icon.scaleX = 1; } } } } Nothing too fancy, im just scrolling an image left of right at a speed which is generated by how far you are from the middle of the stage, and making an airplane moveclip follow the mouse. The events: stage.addEventListener(Event.MOUSE_LEAVE, show_mouse); stage.addEventListener(MouseEvent.MOUSE_OUT, show_mouse); stage.addEventListener(Event.DEACTIVATE,show_mouse); All fire and work correctly when in the browser, seem a little buggy when running a test through flash, was expecting this as ive experienced it before. The deactivate call even runs when testing and cmd+tabbing but shows no mouse. Any help on the matter is appreciated Thanks, Dickie

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  • WPF TreeView drag and drop using preview

    - by imekon
    I'm handling drag and drop events in a TreeView using PreviewMouseDown, PreviewMouseMove and PreviewMouseUp, however, there is an issue. In my PreviewMouseDown handler, I set everything ready in case there's a drag started (detected in the Move event), however I set e.Handled = true. This means that standard selection events don't get generated on my tree! What I want to be able to do in my Up event is to invoke the standard treeview selection changed event - except I cannot call events outside of the tree. So what's the correct way to do this? I have tried using the standard MouseDown, MouseMove and MouseUp events however there's an issue with messing up my multiple selection feature that means I need to use the Preview version of those events.

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  • Move multiple BufferedImage in Java2D?

    - by zo0mbie
    How can I mousedrag different BufferedImages in Java2D? For instance, if I have ten or more images, how can I move that images which my mouse is over? Now I'm importing an BufferedImage with BufferedImage img = new BufferdImage(new File("filename")); And I'm painting this with Graphics2D with public void paintComponent(Graphics g) { super.paintComponent(g); g2d = (Graphics2D) g; g2d.drawImage(img, x1, y1, null); g2d.drawImage(img2, x2, y2,null); } Everytime I'm moving on a image I'm repaint()-ing the entire screen. My mousemove class is as follows class MouseMotionHandler extends MouseMotionAdapter { @Override public void mouseDragged(MouseEvent e) { x1 = e.getX() - (img.getWidth() / 2); y1 = e.getY() - (img.getHeight() / 2); repaint(); } } With this method I'm able to "drag" one picture, but what to do when I will drag more individually?

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  • How to make tooltip move with mouse (winforms)

    - by BlueRaja The Green Unicorn
    I want it to move when the mouse moves, and disappear when the pointer isn't over the label. This doesn't work: private void lblRevisionQuestion_MouseMove(object sender, MouseEventArgs e) { toolTip1.Show("test", this, PointToClient(MousePosition), Int32.MaxValue); } private void lblRevisionQuestion_MouseLeave(object sender, EventArgs e) { toolTip1.Hide(this); } As soon as the tooltip appears, it steals focus away from the form, evoking MouseLeave. Then the tooltip hides, and the pointer is once again over the label, invoking MouseMove. This results in a choppy, flashing tooltip. Is there any way to do this?

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  • WPF DataGrid - Can't Use Mouse To Scroll Because Of Drag Drop

    - by OrPaz
    Hello, I am using a datagrid that is allowing to drag its rows. My problem is that when i try to scroll down on my grid using the mouse on the side scroller, i get the 'no enterance' sign that means that "drag and drop is not allowed here, dude...". How can i modify my drag and drop function to recognize that this is not a drag and drop action, but a scroll mouse action? private new void MouseMove(object sender, MouseEventArgs e) { if (e.LeftButton == MouseButtonState.Pressed) { Point currentPosition = e.GetPosition(GridUC); Object selectedItem = GridUC.SelectedItem; if (selectedItem == null) return; DragDropContainerObject ddObject = new DragDropContainerObject(typeof(Actor), selectedItem); DataGridRow container = (DataGridRow)GridUC.ItemContainerGenerator.ContainerFromItem(selectedItem); if (container != null) { DragDropEffects finalDropEffect = DragDrop.DoDragDrop(container, ddObject, DragDropEffects.Link); } } }

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  • Preventing mouse emulation events (ie click) from touch events in Mobile Safari / iPhone using Javas

    - by Jaime Cham
    In doing a single page Javascript app with interactive DOM elements I've found that the "mouseover-mousemove-mousedown-mouseup-click" sequence happens all in a bunch after the "touchstart-touchmove-touchend" sequence of events. I've also found that it is possible to prevent the "mouse*-click" events from happening by doing an "event.preventDefault()" during the touchstart event, but only then, and not during the touchmove and touchend. This is a strange design, because because it is not possible to know during the touchstart yet whether the user intents to drag or swipe or just tap/click on the item. I ended up setting up a "ignore_next_click" flag somewhere tied to a timestamp, but this is obviously not very clean. Does anybody know of a better way of doing this, or are we missing something? Note that while a "click" can be recognized as a "touchstart-touchend" sequence (ie no "touchmove"), there are certain things, such as keyboard input focus, that can only happen during a proper click event.

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  • Kink detection in drawn polylines

    - by David Rutten
    Users can sketch in my app using a very simple tool (move mouse while holding LMB). This results in a series of mousemove events and I record the cursor location at each event. The resulting polyline curve tends to be rather dense, with recorded points almost every other pixel. I'd like to smooth this pixelated polyline, but I don't want to smooth intended kinks. So how do I figure out where the kinks are? The image shows the recorded trail (red pixels) and the 'implied' shape as a human would understand it. People tend to slow down near corners, so there is usually even more noise here than on the straight bits.

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