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  • New Tabs at End Opens New Tabs at the End of the Chrome Tab Bar

    - by Jason Fitzpatrick
    Chrome: If you’d prefer to have new tabs open at the end of the row instead of next to their parent tab, New Tabs at End is a simple Google Chrome extension that will scoot your tabs where you want them. It’s a minor thing, to be sure, but many users prefer to have tabs open at the end of the row–I know it took me quite awhile as a new Chrome user to get used to the default next-to-parent action. If you’d prefer to have the new tabs open at the end, hit up the link below to install New Tabs at End to tweak your tab bar workflow. New Tabs at End [via Addictive Tips] How To Be Your Own Personal Clone Army (With a Little Photoshop) How To Properly Scan a Photograph (And Get An Even Better Image) The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume

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  • User unable to delete folder / files "File in use by another user" Server 2003

    - by Az
    I am administering a standalone Windows 2003 Terminal Server with no domain membership. Occasionally (about once a week or so) a user will attempt to delete a sub-folder in a Shared folder and gets denied with "File in use by another user". I tried checking the shared folder snap-in and that folder is not open. She has full control and is the owner of the folder as well. I even checked in "Effective permissions" for some of the folders / files she cant delete and she truly has full control. I am able to delete the folder as Administrator with no problem. Another odd thing, she can delete the files IN the folder most of the time (this issue happens on both folders and files in the share). Sometimes merely waiting a day or two will allow her to delete the folder or files. I am curious as to why she gets the message that it is in use as creator/owner with full control yet I don't get it simply as a member of the Admin group. If anyone out there has any ideas I'd love to hear them! THANK YOU.

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  • Umbraco Gold Partner going from strength to strength.

    - by Vizioz Limited
    It is amazing how time flies when you are having fun and we certainly have been having an interesting year at Vizioz, I thought it was about time I wrote another blog post and shared some of our news.Over the last 6 months we have:a) Had the pleasure of working with some great clients from the USA, Ireland and the UKb) Built some interesting and complex sites for Multi-national brands (under NDA's, you'd be impressed if you knew!)c) Converted the Umbraco Users Manual to a free iBook for all those iPad owning Umbraco users.d) We have hired three new employees (Sam, Pearl & Zaara)e) We have given our notice on our current office (see below)And on the horizon:a) We have submitted Allen for Umbraco to the Apple App store for approval (hopefully this will be available very soon!)b) We are about to sign a new office lease for a new office that is twice the size of our current office, so we will have room for a meeting room, a chill out room and some more employees!So it's exciting times at Vizioz, thank you to all our fantastic clients for making this possible, we look forward to working with you all over the years to come.One thing we don't shout about as much as we probably should, we also renewed our Umbraco Gold Partner status for the second year, showing our commitment to the Umbraco CMS, if you are looking for a great Umbraco partner with experienced developers to build your new site, or to take over the on-going maintenance of an existing site, then pick up the phone and give us a call, we would love to add you to our list of happy customers!

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  • Problem rendering VBO

    - by Onno
    I'm developing a game engine using OpenTK. I'm trying to get to grips with the use of VBO's. I've run into some trouble because somehow it doesn't render correctly. Thus far I've used immediate mode to render a test object, a test cube with a texture. namespace SharpEngine.Utility.Mesh { using System; using System.Collections.Generic; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using SharpEngine.Utility; using System.Drawing; public class ImmediateFaceBasedCube : IMesh { private IList<Face> faces = new List<Face>(); public ImmediateFaceBasedCube() { IList<Vector3> allVertices = new List<Vector3>(); //rechtsbovenvoor allVertices.Add(new Vector3(1.0f, 1.0f, 1.0f)); //0 //rechtsbovenachter allVertices.Add(new Vector3(1.0f, 1.0f, -1.0f)); //1 //linksbovenachter allVertices.Add(new Vector3(-1.0f, 1.0f, -1.0f)); //2 //linksbovenvoor allVertices.Add(new Vector3(-1.0f, 1.0f, 1.0f)); //3 //rechtsondervoor allVertices.Add(new Vector3(1.0f, -1.0f, 1.0f)); //4 //rechtsonderachter allVertices.Add(new Vector3(1.0f, -1.0f, -1.0f)); //5 //linksonderachter allVertices.Add(new Vector3(-1.0f, -1.0f, -1.0f)); //6 //linksondervoor allVertices.Add(new Vector3(-1.0f, -1.0f, 1.0f)); //7 IList<Vector2> textureCoordinates = new List<Vector2>(); textureCoordinates.Add(new Vector2(0, 0)); //AA - 0 textureCoordinates.Add(new Vector2(0, 0.3333333f)); //AB - 1 textureCoordinates.Add(new Vector2(0, 0.6666666f)); //AC - 2 textureCoordinates.Add(new Vector2(0, 1)); //AD - 3 textureCoordinates.Add(new Vector2(0.3333333f, 0)); //BA - 4 textureCoordinates.Add(new Vector2(0.3333333f, 0.3333333f)); //BB - 5 textureCoordinates.Add(new Vector2(0.3333333f, 0.6666666f)); //BC - 6 textureCoordinates.Add(new Vector2(0.3333333f, 1)); //BD - 7 textureCoordinates.Add(new Vector2(0.6666666f, 0)); //CA - 8 textureCoordinates.Add(new Vector2(0.6666666f, 0.3333333f)); //CB - 9 textureCoordinates.Add(new Vector2(0.6666666f, 0.6666666f)); //CC -10 textureCoordinates.Add(new Vector2(0.6666666f, 1)); //CD -11 textureCoordinates.Add(new Vector2(1, 0)); //DA -12 textureCoordinates.Add(new Vector2(1, 0.3333333f)); //DB -13 textureCoordinates.Add(new Vector2(1, 0.6666666f)); //DC -14 textureCoordinates.Add(new Vector2(1, 1)); //DD -15 Vector3 copy1 = new Vector3(-2.0f, -2.5f, -3.5f); IList<Vector3> normals = new List<Vector3>(); normals.Add(new Vector3(0, 1.0f, 0)); //0 normals.Add(new Vector3(0, 0, 1.0f)); //1 normals.Add(new Vector3(1.0f, 0, 0)); //2 normals.Add(new Vector3(0, 0, -1.0f)); //3 normals.Add(new Vector3(-1.0f, 0, 0)); //4 normals.Add(new Vector3(0, -1.0f, 0)); //5 //todo: move vertex normal and texture data to datastructure //todo: VBO based rendering //top face //1 IList<VertexData> verticesT1 = new List<VertexData>(); VertexData T1a = new VertexData(); T1a.Normal = normals[0]; T1a.TexCoord = textureCoordinates[5]; T1a.Position = allVertices[3]; verticesT1.Add(T1a); VertexData T1b = new VertexData(); T1b.Normal = normals[0]; T1b.TexCoord = textureCoordinates[9]; T1b.Position = allVertices[0]; verticesT1.Add(T1b); VertexData T1c = new VertexData(); T1c.Normal = normals[0]; T1c.TexCoord = textureCoordinates[10]; T1c.Position = allVertices[1]; verticesT1.Add(T1c); Face F1 = new Face(verticesT1); faces.Add(F1); //2 IList<VertexData> verticesT2 = new List<VertexData>(); VertexData T2a = new VertexData(); T2a.Normal = normals[0]; T2a.TexCoord = textureCoordinates[10]; T2a.Position = allVertices[1]; verticesT2.Add(T2a); VertexData T2b = new VertexData(); T2b.Normal = normals[0]; T2b.TexCoord = textureCoordinates[6]; T2b.Position = allVertices[2]; verticesT2.Add(T2b); VertexData T2c = new VertexData(); T2c.Normal = normals[0]; T2c.TexCoord = textureCoordinates[5]; T2c.Position = allVertices[3]; verticesT2.Add(T2c); Face F2 = new Face(verticesT2); faces.Add(F2); //front face //3 IList<VertexData> verticesT3 = new List<VertexData>(); VertexData T3a = new VertexData(); T3a.Normal = normals[1]; T3a.TexCoord = textureCoordinates[1]; T3a.Position = allVertices[3]; verticesT3.Add(T3a); VertexData T3b = new VertexData(); T3b.Normal = normals[1]; T3b.TexCoord = textureCoordinates[0]; T3b.Position = allVertices[7]; verticesT3.Add(T3b); VertexData T3c = new VertexData(); T3c.Normal = normals[1]; T3c.TexCoord = textureCoordinates[5]; T3c.Position = allVertices[0]; verticesT3.Add(T3c); Face F3 = new Face(verticesT3); faces.Add(F3); //4 IList<VertexData> verticesT4 = new List<VertexData>(); VertexData T4a = new VertexData(); T4a.Normal = normals[1]; T4a.TexCoord = textureCoordinates[5]; T4a.Position = allVertices[0]; verticesT4.Add(T4a); VertexData T4b = new VertexData(); T4b.Normal = normals[1]; T4b.TexCoord = textureCoordinates[0]; T4b.Position = allVertices[7]; verticesT4.Add(T4b); VertexData T4c = new VertexData(); T4c.Normal = normals[1]; T4c.TexCoord = textureCoordinates[4]; T4c.Position = allVertices[4]; verticesT4.Add(T4c); Face F4 = new Face(verticesT4); faces.Add(F4); //right face //5 IList<VertexData> verticesT5 = new List<VertexData>(); VertexData T5a = new VertexData(); T5a.Normal = normals[2]; T5a.TexCoord = textureCoordinates[2]; T5a.Position = allVertices[0]; verticesT5.Add(T5a); VertexData T5b = new VertexData(); T5b.Normal = normals[2]; T5b.TexCoord = textureCoordinates[1]; T5b.Position = allVertices[4]; verticesT5.Add(T5b); VertexData T5c = new VertexData(); T5c.Normal = normals[2]; T5c.TexCoord = textureCoordinates[6]; T5c.Position = allVertices[1]; verticesT5.Add(T5c); Face F5 = new Face(verticesT5); faces.Add(F5); //6 IList<VertexData> verticesT6 = new List<VertexData>(); VertexData T6a = new VertexData(); T6a.Normal = normals[2]; T6a.TexCoord = textureCoordinates[1]; T6a.Position = allVertices[4]; verticesT6.Add(T6a); VertexData T6b = new VertexData(); T6b.Normal = normals[2]; T6b.TexCoord = textureCoordinates[5]; T6b.Position = allVertices[5]; verticesT6.Add(T6b); VertexData T6c = new VertexData(); T6c.Normal = normals[2]; T6c.TexCoord = textureCoordinates[6]; T6c.Position = allVertices[1]; verticesT6.Add(T6c); Face F6 = new Face(verticesT6); faces.Add(F6); //back face //7 IList<VertexData> verticesT7 = new List<VertexData>(); VertexData T7a = new VertexData(); T7a.Normal = normals[3]; T7a.TexCoord = textureCoordinates[4]; T7a.Position = allVertices[5]; verticesT7.Add(T7a); VertexData T7b = new VertexData(); T7b.Normal = normals[3]; T7b.TexCoord = textureCoordinates[9]; T7b.Position = allVertices[2]; verticesT7.Add(T7b); VertexData T7c = new VertexData(); T7c.Normal = normals[3]; T7c.TexCoord = textureCoordinates[5]; T7c.Position = allVertices[1]; verticesT7.Add(T7c); Face F7 = new Face(verticesT7); faces.Add(F7); //8 IList<VertexData> verticesT8 = new List<VertexData>(); VertexData T8a = new VertexData(); T8a.Normal = normals[3]; T8a.TexCoord = textureCoordinates[9]; T8a.Position = allVertices[2]; verticesT8.Add(T8a); VertexData T8b = new VertexData(); T8b.Normal = normals[3]; T8b.TexCoord = textureCoordinates[4]; T8b.Position = allVertices[5]; verticesT8.Add(T8b); VertexData T8c = new VertexData(); T8c.Normal = normals[3]; T8c.TexCoord = textureCoordinates[8]; T8c.Position = allVertices[6]; verticesT8.Add(T8c); Face F8 = new Face(verticesT8); faces.Add(F8); //left face //9 IList<VertexData> verticesT9 = new List<VertexData>(); VertexData T9a = new VertexData(); T9a.Normal = normals[4]; T9a.TexCoord = textureCoordinates[8]; T9a.Position = allVertices[6]; verticesT9.Add(T9a); VertexData T9b = new VertexData(); T9b.Normal = normals[4]; T9b.TexCoord = textureCoordinates[13]; T9b.Position = allVertices[3]; verticesT9.Add(T9b); VertexData T9c = new VertexData(); T9c.Normal = normals[4]; T9c.TexCoord = textureCoordinates[9]; T9c.Position = allVertices[2]; verticesT9.Add(T9c); Face F9 = new Face(verticesT9); faces.Add(F9); //10 IList<VertexData> verticesT10 = new List<VertexData>(); VertexData T10a = new VertexData(); T10a.Normal = normals[4]; T10a.TexCoord = textureCoordinates[8]; T10a.Position = allVertices[6]; verticesT10.Add(T10a); VertexData T10b = new VertexData(); T10b.Normal = normals[4]; T10b.TexCoord = textureCoordinates[12]; T10b.Position = allVertices[7]; verticesT10.Add(T10b); VertexData T10c = new VertexData(); T10c.Normal = normals[4]; T10c.TexCoord = textureCoordinates[13]; T10c.Position = allVertices[3]; verticesT10.Add(T10c); Face F10 = new Face(verticesT10); faces.Add(F10); //bottom face //11 IList<VertexData> verticesT11 = new List<VertexData>(); VertexData T11a = new VertexData(); T11a.Normal = normals[5]; T11a.TexCoord = textureCoordinates[10]; T11a.Position = allVertices[7]; verticesT11.Add(T11a); VertexData T11b = new VertexData(); T11b.Normal = normals[5]; T11b.TexCoord = textureCoordinates[9]; T11b.Position = allVertices[6]; verticesT11.Add(T11b); VertexData T11c = new VertexData(); T11c.Normal = normals[5]; T11c.TexCoord = textureCoordinates[14]; T11c.Position = allVertices[4]; verticesT11.Add(T11c); Face F11 = new Face(verticesT11); faces.Add(F11); //12 IList<VertexData> verticesT12 = new List<VertexData>(); VertexData T12a = new VertexData(); T12a.Normal = normals[5]; T12a.TexCoord = textureCoordinates[13]; T12a.Position = allVertices[5]; verticesT12.Add(T12a); VertexData T12b = new VertexData(); T12b.Normal = normals[5]; T12b.TexCoord = textureCoordinates[14]; T12b.Position = allVertices[4]; verticesT12.Add(T12b); VertexData T12c = new VertexData(); T12c.Normal = normals[5]; T12c.TexCoord = textureCoordinates[9]; T12c.Position = allVertices[6]; verticesT12.Add(T12c); Face F12 = new Face(verticesT12); faces.Add(F12); } public void draw() { GL.Begin(BeginMode.Triangles); foreach (Face face in faces) { foreach (VertexData datapoint in face.verticesWithTexCoords) { GL.Normal3(datapoint.Normal); GL.TexCoord2(datapoint.TexCoord); GL.Vertex3(datapoint.Position); } } GL.End(); } } } Gets me this very nice picture: The immediate mode cube renders nicely and taught me a bit on how to use OpenGL, but VBO's are the way to go. Since I read on the OpenTK forums that OpenTK has problems doing VA's or DL's, I decided to skip using those. Now, I've tried to change this cube to a VBO by using the same vertex, normal and tc collections, and making float arrays from them by using the coordinates in combination with uint arrays which contain the index numbers from the immediate cube. (see the private functions at end of the code sample) Somehow this only renders two triangles namespace SharpEngine.Utility.Mesh { using System; using System.Collections.Generic; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using SharpEngine.Utility; using System.Drawing; public class VBOFaceBasedCube : IMesh { private int VerticesVBOID; private int VerticesVBOStride; private int VertexCount; private int ELementBufferObjectID; private int textureCoordinateVBOID; private int textureCoordinateVBOStride; //private int textureCoordinateArraySize; private int normalVBOID; private int normalVBOStride; public VBOFaceBasedCube() { IList<Vector3> allVertices = new List<Vector3>(); //rechtsbovenvoor allVertices.Add(new Vector3(1.0f, 1.0f, 1.0f)); //0 //rechtsbovenachter allVertices.Add(new Vector3(1.0f, 1.0f, -1.0f)); //1 //linksbovenachter allVertices.Add(new Vector3(-1.0f, 1.0f, -1.0f)); //2 //linksbovenvoor allVertices.Add(new Vector3(-1.0f, 1.0f, 1.0f)); //3 //rechtsondervoor allVertices.Add(new Vector3(1.0f, -1.0f, 1.0f)); //4 //rechtsonderachter allVertices.Add(new Vector3(1.0f, -1.0f, -1.0f)); //5 //linksonderachter allVertices.Add(new Vector3(-1.0f, -1.0f, -1.0f)); //6 //linksondervoor allVertices.Add(new Vector3(-1.0f, -1.0f, 1.0f)); //7 IList<Vector2> textureCoordinates = new List<Vector2>(); textureCoordinates.Add(new Vector2(0, 0)); //AA - 0 textureCoordinates.Add(new Vector2(0, 0.3333333f)); //AB - 1 textureCoordinates.Add(new Vector2(0, 0.6666666f)); //AC - 2 textureCoordinates.Add(new Vector2(0, 1)); //AD - 3 textureCoordinates.Add(new Vector2(0.3333333f, 0)); //BA - 4 textureCoordinates.Add(new Vector2(0.3333333f, 0.3333333f)); //BB - 5 textureCoordinates.Add(new Vector2(0.3333333f, 0.6666666f)); //BC - 6 textureCoordinates.Add(new Vector2(0.3333333f, 1)); //BD - 7 textureCoordinates.Add(new Vector2(0.6666666f, 0)); //CA - 8 textureCoordinates.Add(new Vector2(0.6666666f, 0.3333333f)); //CB - 9 textureCoordinates.Add(new Vector2(0.6666666f, 0.6666666f)); //CC -10 textureCoordinates.Add(new Vector2(0.6666666f, 1)); //CD -11 textureCoordinates.Add(new Vector2(1, 0)); //DA -12 textureCoordinates.Add(new Vector2(1, 0.3333333f)); //DB -13 textureCoordinates.Add(new Vector2(1, 0.6666666f)); //DC -14 textureCoordinates.Add(new Vector2(1, 1)); //DD -15 Vector3 copy1 = new Vector3(-2.0f, -2.5f, -3.5f); IList<Vector3> normals = new List<Vector3>(); normals.Add(new Vector3(0, 1.0f, 0)); //0 normals.Add(new Vector3(0, 0, 1.0f)); //1 normals.Add(new Vector3(1.0f, 0, 0)); //2 normals.Add(new Vector3(0, 0, -1.0f)); //3 normals.Add(new Vector3(-1.0f, 0, 0)); //4 normals.Add(new Vector3(0, -1.0f, 0)); //5 //todo: VBO based rendering uint[] vertexElements = { 3,0,1, //01 1,2,3, //02 3,7,0, //03 0,7,4, //04 0,4,1, //05 4,5,1, //06 5,2,1, //07 2,5,6, //08 6,3,2, //09 6,7,5, //10 7,6,4, //11 5,4,6 //12 }; VertexCount = vertexElements.Length; IList<uint> vertexElementList = new List<uint>(vertexElements); uint[] normalElements = { 0,0,0, 0,0,0, 1,1,1, 1,1,1, 2,2,2, 2,2,2, 3,3,3, 3,3,3, 4,4,4, 4,4,4, 5,5,5, 5,5,5 }; IList<uint> normalElementList = new List<uint>(normalElements); uint[] textureIndexArray = { 5,9,10, 10,6,5, 1,0,5, 5,0,4, 2,1,6, 1,5,6, 4,9,5, 9,4,8, 8,13,9, 8,12,13, 10,9,14, 13,14,9 }; //textureCoordinateArraySize = textureIndexArray.Length; IList<uint> textureIndexList = new List<uint>(textureIndexArray); LoadVBO(allVertices, normals, textureCoordinates, vertexElements, normalElementList, textureIndexList); } public void draw() { //bind vertices //bind elements //bind normals //bind texture coordinates GL.EnableClientState(ArrayCap.VertexArray); GL.EnableClientState(ArrayCap.NormalArray); GL.EnableClientState(ArrayCap.TextureCoordArray); GL.BindBuffer(BufferTarget.ArrayBuffer, VerticesVBOID); GL.VertexPointer(3, VertexPointerType.Float, VerticesVBOStride, 0); GL.BindBuffer(BufferTarget.ArrayBuffer, normalVBOID); GL.NormalPointer(NormalPointerType.Float, normalVBOStride, 0); GL.BindBuffer(BufferTarget.ArrayBuffer, textureCoordinateVBOID); GL.TexCoordPointer(2, TexCoordPointerType.Float, textureCoordinateVBOStride, 0); GL.BindBuffer(BufferTarget.ElementArrayBuffer, ELementBufferObjectID); GL.DrawElements(BeginMode.Polygon, VertexCount, DrawElementsType.UnsignedShort, 0); } //loads a static VBO void LoadVBO(IList<Vector3> vertices, IList<Vector3> normals, IList<Vector2> texcoords, uint[] elements, IList<uint> normalIndices, IList<uint> texCoordIndices) { int size; //todo // To create a VBO: // 1) Generate the buffer handles for the vertex and element buffers. // 2) Bind the vertex buffer handle and upload your vertex data. Check that the buffer was uploaded correctly. // 3) Bind the element buffer handle and upload your element data. Check that the buffer was uploaded correctly. float[] verticesArray = convertVector3fListToFloatArray(vertices); float[] normalsArray = createFloatArrayFromListOfVector3ElementsAndIndices(normals, normalIndices); float[] textureCoordinateArray = createFloatArrayFromListOfVector2ElementsAndIndices(texcoords, texCoordIndices); GL.GenBuffers(1, out VerticesVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, VerticesVBOID); Console.WriteLine("load 1 - vertices"); VerticesVBOStride = BlittableValueType.StrideOf(verticesArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(verticesArray.Length * sizeof(float)), verticesArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); if (verticesArray.Length * BlittableValueType.StrideOf(verticesArray) != size) { throw new ApplicationException("Vertex data not uploaded correctly"); } else { Console.WriteLine("load 1 finished ok"); size = 0; } Console.WriteLine("load 2 - elements"); GL.GenBuffers(1, out ELementBufferObjectID); GL.BindBuffer(BufferTarget.ElementArrayBuffer, ELementBufferObjectID); GL.BufferData(BufferTarget.ElementArrayBuffer, (IntPtr)(elements.Length * sizeof(uint)), elements, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ElementArrayBuffer, BufferParameterName.BufferSize, out size); if (elements.Length * sizeof(uint) != size) { throw new ApplicationException("Element data not uploaded correctly"); } else { size = 0; Console.WriteLine("load 2 finished ok"); } GL.GenBuffers(1, out normalVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, normalVBOID); Console.WriteLine("load 3 - normals"); normalVBOStride = BlittableValueType.StrideOf(normalsArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(normalsArray.Length * sizeof(float)), normalsArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); Console.WriteLine("load 3 - pre check"); if (normalsArray.Length * BlittableValueType.StrideOf(normalsArray) != size) { throw new ApplicationException("Normal data not uploaded correctly"); } else { Console.WriteLine("load 3 finished ok"); size = 0; } GL.GenBuffers(1, out textureCoordinateVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, textureCoordinateVBOID); Console.WriteLine("load 4- texture coordinates"); textureCoordinateVBOStride = BlittableValueType.StrideOf(textureCoordinateArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(textureCoordinateArray.Length * textureCoordinateVBOStride), textureCoordinateArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); if (textureCoordinateArray.Length * BlittableValueType.StrideOf(textureCoordinateArray) != size) { throw new ApplicationException("texture coordinate data not uploaded correctly"); } else { Console.WriteLine("load 3 finished ok"); size = 0; } } //used to convert vertex arrayss for use with VBO's private float[] convertVector3fListToFloatArray(IList<Vector3> input) { int arrayElementCount = input.Count * 3; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (Vector3 v in input) { output[fillCount] = v.X; output[fillCount + 1] = v.Y; output[fillCount + 2] = v.Z; fillCount += 3; } return output; } //used for converting texture coordinate arrays for use with VBO's private float[] convertVector2List_to_floatArray(IList<Vector2> input) { int arrayElementCount = input.Count * 2; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (Vector2 v in input) { output[fillCount] = v.X; output[fillCount + 1] = v.Y; fillCount += 2; } return output; } //used to create an array of floats from private float[] createFloatArrayFromListOfVector3ElementsAndIndices(IList<Vector3> inputVectors, IList<uint> indices) { int arrayElementCount = inputVectors.Count * indices.Count * 3; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (int i in indices) { output[fillCount] = inputVectors[i].X; output[fillCount + 1] = inputVectors[i].Y; output[fillCount + 2] = inputVectors[i].Z; fillCount += 3; } return output; } private float[] createFloatArrayFromListOfVector2ElementsAndIndices(IList<Vector2> inputVectors, IList<uint> indices) { int arrayElementCount = inputVectors.Count * indices.Count * 2; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (int i in indices) { output[fillCount] = inputVectors[i].X; output[fillCount + 1] = inputVectors[i].Y; fillCount += 2; } return output; } } } This code will only render two triangles and they're nothing like I had in mind: I've done some searching. In some other questions I read that, if I did something wrong, I'd get no rendering at all. Clearly, something gets sent to the GFX card, but it might be that I'm not sending the right data. I've tried altering the sequence in which the triangles are rendered by swapping some of the index numbers in the vert, tc and normal index arrays, but this doesn't seem to be of any effect. I'm slightly lost here. What am I doing wrong here?

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  • New Oracle E-Business Suite R12 OS and Tools Requirements on IBM AIX on Power Systems

    - by John Abraham
    IBM has announced May 1st, 2011 as the end of Support for Version 8 of the IBM XL C/C++ compiler currently used for Release 12 builds and patching. The target date of the switchover -- May 1st 2011 -- corresponds to when this older compiler will no longer be supported by IBM. Beginning on May 1st 2011, Oracle E-Business Suite patches for Release 12 (12.0, 12.1) on the IBM AIX on Power Systems platform will be built with Version 9 of the IBM XL C/C++ compiler.  Customers who plan to patch or upgrade their E-Business Suite R12 environments after May 1st, 2011 must meet all the new requirements prior to applying new patches or upgrades.Please review the documents below for all new requirements pertaining to the new runtime and utilities packages on IBM AIX on Power Systems.

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  • Windows 8 folder to folder sync software

    - by Danny
    I'm looking for direct folder to folder synchronization in Windows 8. I was previously using Live Mesh to accomplish this, but now it looks like that is no longer an option. Note that I'm talking about direct folder to folder sync between different computers, not syncing to the cloud. I'm aware of products like Google Drive, SkyDrive, Dropbox, etc. The problem with them is the space limitation. Basically, I was syncing important files before between my desktop and all of my laptops. One folder for example is My Pictures. This folder has almost 40 gigs of files, which is why the options listed above are not going to work for me. Just need direct syncing, nothing stored on the cloud. I was told by a Microsoft employee that SkyDrive would be replacing Mesh and would provide all the same functionality. So far this looks to be completely false, since the ability to remote desktop is gone along with folder to folder sync. Unless I'm just missing something?

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  • make "sort by" permanent for specific folder

    - by Black Cobra
    I have a folder where I store all my web icons in .png and .ico format. I set view to large icons and sort by to date modified -> descending. When I save new icons in this folder from web, I drag and drop them from browser (chrome) to the folder. The problem is after that the icons in the folder are not sorted by date modified descending any more... So how can I set any file or program or something that will set the sort by to date modified -> descending for that folder only each time I will access (open) the folder? I am using window 7 x64.

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  • Open Different Types of New Google Documents Directly with These 7 New Chrome Apps

    - by Asian Angel
    Every time you want to open a new document of one kind or another in Google Drive you have to go through the whole ‘menu’ and ‘type selection’ process to do so. Now you can open the desired type directly from the New Tab Page using these terrific new Chrome apps from Google! The best part about this new set of apps is the ability to choose only the ones you want and/or need, then be able to start working on those new documents quickly without all the ‘selection’ hassle. How Hackers Can Disguise Malicious Programs With Fake File Extensions Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer

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  • Set Windows Explorer start folder to sub-folder of Desktop

    - by Christopher Oezbek
    I know this has been asked in a subtle different way before (Change the folder that Windows Explorer starts at), but I want to open the Windows Explorer on a folder that is on my desktop in Windows XP. What I am doing currently is: %SystemRoot%\explorer.exe /e,/n,Desktop\Folder But it redirects me to "C:\Documents and Settings\<username>\Desktop\Folder" as a subfolder of c:\ How it looks in the explorer: Desktop |->My Documents |->My Computer | |->c:\ | |->Documents and Settings | |-><username> | |->Desktop | |->Folder *Shortcut puts me here* |->Recycle Bin |->Folder *I want to be here* Any ideas?

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  • Improving the Industry’s Best Cloud Project Portfolio Management (PPM) Solution – New Release of Instantis EnterpriseTrack

    - by Melissa Centurio Lopes
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} By Yasser Mahmud, Vice President of Product Strategy & Industry Marketing, Oracle Primavera We know that in today’s rapidly changing world, organizations and leaders must adapt to fierce competition, business climate change and customers consistently demanding more for less. And project portfolio management (PPM) initiatives are a key component to help organizations thrive and stand out among competitors. That’s why I’m excited to announce Instantis EnterpriseTrack 8.5. Since Oracle’s acquisition of Instantis late last year, we’ve been busy working to enhance the leading cloud PPM solution. Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Here’s what’s new: Perform more precise resource planning and management  Gain more precise capacity visibility for resource planning and project execution with resource calendars that capture vacation, LOA and part-time resource availability Ensure compliance and governance processes  with activity labor cost capitalization Improve project labor cost estimation, tracking and administration with variable resource rates Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Optimize Project Demand Management And Execution Enhance productivity and analysis with project request flexible staffing plan and simplified finance estimation Improve project status communication and execution with estimated time to complete (ETC) in timesheets and projects Achieve audit compliance and governance with field change history for key project and project request fields Enforce proper financial accounting processes with the new strict finance lock/close period option Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Improve Reporting and the User Experience Enhance user productivity and analysis with improved listing pages Improve program reporting with new program filters in listing pages and reports Run large data volume user defined Excel reports with MS Excel 2010 support Accelerate user productivity and satisfaction with an improved user interface for project issues, risks, and scope changes Enjoy faster system response and improved user experience with  optimized listing pages, resource planning, and application cache Deliver user self-service training on demand with UPK support And if that wasn’t enough, we’ve also made additional improvements to timesheets, field change history and finance lock/close period. Learn more about Instantis EnterpriseTrack 8.5.

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  • Vista home basic, "this folder is empty" problem

    - by peter m
    When I access my itunes folder in "my music" I see most but not all artist folders, when I access any of them I get "this folder is empty", When in Itunes all music plays and if I right click on a song and click show in folder I can see my full Itunes folder, so far I have done two system restores, scan disk, windows memory scan, defrag and tried ifixit. nothing has worked, I dont understand how I can see two different folders at the same address. Also have checked hidden files settings.

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  • How to delete corrupt folder?

    - by Ram Kumar
    I have a folder on the desktop which is about 1.6 GB in size. When I try to open it I get a message like this: The file or directory is corrupt or unreadable Fortunately, I have a backup of that folder so I want to get rid of this folder. If I try to delete it, it fails to delete however I can rename the folder, move it and do whatever except deletion. I've tried various methods but could not succeed. I am using Windows 8.1 Pro.

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  • How do I unlink a file-folder relationship?

    - by Ovesh
    When asking IE to save an HTML page locally, with the option "Web page, complete", an html file is created along with a folder that contains all associated files (images, js, css etc). An association is created between the html file and the folder, so that when the file is deleted/moved, so is the folder. First, I'd like to know what this kind of association is called. Further, I'd like to know how to "unlink" this file-folder association.

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  • Missing pictures in folder

    - by Pablo Fernandez
    I had a folder with some pictures, somehow these pictures are "missing" and I cannot see them anymore. The strange thing is that if I use the "preview" view in Explorer (the one that shows the tiny icons of the folder contents), the folder preview shows these pictures as if they were inside. Once I enter the folder, they are not there anymore. I tried showing hidden files and folders, that doesn't help. Any ideas on how to show or recover those files? I'm using Windows XP.

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  • Windows 7 Favorite folder doesn't work

    - by Razor Storm
    So recently I did a very stupid thing and accidentally deleted my APPDATA (LOL yes), and now the favorite folder doesn't work anymore. The favorite folder I am refering to is the one in windows explorer (not the horrid IE) in windows 7, which appears on the left of windows explorer windows. The %USERPROFILE%/Favorite folder still works correctly, but the favorite folder in the shell doesn't point there, instead it points to a nonexistant and broken location, how do i fix this problem?

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  • Which folder lock application will meet this requirement?

    - by user1540992
    I want any third party(either commercial or Open source) folder lock application that protects file with password without hiding the files. The locked folder should be displayed to user as password protected folder, when user try to open the folder, it should ask password. When the user enters correct password it should open, otherwise it should throw an error. Is there any application with this quality? I searched a lot, but I could not find any.

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  • Proposal for a new position at work

    - by Seth P.
    I have an idea at work for a new Product Manager position at our office. I work with several developers, and it would be helpful to have someone working in a type of "Scrum Master" capacity, dividing out assignments and making sure they get complete. This position does not currently exist, however I feel that I have enough evidence to indicate that it be very helpful for our business. What is the best way to present this proposal to my boss? Is there a specific template that you know of for new position? It should be able to describe the qualification for the position, their responsibilities, and what metrics we would use to measure them. Thanks. UPDATE++++ With Anna's suggestion, I gave more details about this specific position. However, I would ideally like the most generic way to present a new position to my boss.

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  • how do we clear new programming concept

    - by Sarang
    In IT world, new latest technologies are generated daily. Every time, every programmer need to learn something & then clear it conceptually to implement. All new technologies are built on some basic concepts. But, these technologies have their own area of development & a developer is supposed to grasp it from very basic. This seems like starting from very beginning to reach till current. What is the best & fast way to learn and grasp a new developed technology ?

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  • ORAchk 2.2.5 – New Tool Features & New Health Checks for the Oracle Stack

    - by SamanthaF-Oracle
    ORAchk version 2.2.5 is now available for download, new features in 2.2.5: Running checks for multiple databases in parallel Ability to schedule multiple automated runs via ORAchk daemon New "scratch area" for ORAchk temporary files moved from /tmp to a configurable $HOME directory location System health score calculation now ignores skipped checks Checks the health of pluggable databases using OS authentication New report section to report top 10 time consuming checks to be used for optimizing runtime in the future More readable report output for clusterwide checks Includes over 50 new Health Checks for the Oracle Stack Provides a single dashboard to view collections across your entire enterprise using the Collection Manager, now pre-bundled Expands coverage of pre and post upgrade checks to include standalone databases, with new profile options to run only these checks Expands to additional product areas in E-Business Suite of Workflow & Oracle Purchasing and in Enterprise Manager Cloud Control ORAchk has replaced the popular RACcheck tool, extending the coverage based on prioritization of top issues reported by users, to proactively scan for known problems within the area of: Oracle Database Standalone Database Grid Infrastructure & RAC Maximum Availability Architecture (MAA) Validation Upgrade Readiness Validation Golden Gate Enterprise Manager Cloud Control Repository E-Business Suite Oracle Payables (R12 only) Oracle Workflow Oracle Purchasing (R12 only) Oracle Sun Systems Oracle Solaris ORAchk features: Proactively scans for the most impactful problems across the various layers of your stack Streamlines how to investigate and analyze which known issues present a risk to you Executes lightweight checks in your environment, providing immediate results with no configuration data sent to Oracle Local reporting capability showing specific problems and their resolutions Ability to configure email notifications when problems are detected Provides a single dashboard to view collections across your entire enterprise using the Collection Manager ORAchk will expand in the future with high impact checks in existing and additional product areas. If you have particular checks or product areas you would like to see covered, please post suggestions in the ORAchk subspace in My Oracle Support Community. For more details about ORAchk see Document 1268927.2

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  • Windows Shares / NTFS permissions on folder redirection in Active Directory

    - by Shawn Gradwell
    A client has folder redirection in AD setup on each user's Home Folder set to the Z:\ drive as \server\share\username. A Group Policy redirects the user's Documents to the user's Home Folder with the option 'Grant the user to exclusive rights to Documents' selected. The share on the server has permissions for the relevant user security group with 'Full Control', but each user's folder only have NTFS permissions only for 'CREATOR OWNER' and 'Domain Admins'. Why can the different users access other user's folders? I thought the most restrictive permissions applied effectively between the share and the NTFS permissions. Also, this setup has been like this for years, and this client recently updated all client computers to Windows 7. What is the best way to setup this redirection now? I assume only in Group Policy, also Basic Redirection - to create a folder for each user under the root path?

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  • Outlook 2010 Folder Structure Search

    - by SaUce
    I work at a helpdesk and today I received a call from a user who lost a folder in Outlook. When I connected to the user's PC, I discovered that the user has several hundreds of folders. She had the same name folder in several different locations. When we used Advanced Find we found the messages. It said that messages are located in folder X. The only problem was, we could not locate the folder X in the list. Does anyone know of any way to quickly and easily browse all the folders or look up a folder in Outlook 2010?

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  • Folder with files shows as empty

    - by ProfKaos
    Last night I create a new project in Visual Studio 2010, in the folder c:\development\hobby\devices. When I navigate to that folder in a new instance of Windows Explorer, I get the 'This folder is empty.' message in the files pane. If I then, from within Visual Studio, issue the "Open containing folder command", explorer opens to the folder c:\development\hobby\devices\LoopBack, where loopback is a project under the main folder. If I paste that path into another new instance of explorer, explorer correctly opens c:\development\hobby\devices. How is this possible? SOLVED: This is what comes of typing paths instead of selecting them. Some elementary detective work yielded the following interesting results: C:\>dir dev*. Volume in drive C is OS Volume Serial Number is E4B4-0563 Directory of C:\ 2010/11/28 09:20 PM <DIR> Development 2010/12/01 08:57 PM <DIR> Develpment 2010/11/02 06:31 PM <DIR> DevTools 0 File(s) 0 bytes 3 Dir(s) 63 965 368 320 bytes free Where my disappearing project was in the badly spelt one.

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  • Critical Patch Update for April 2010 Now Available

    - by Steven Chan
    The Critical Patch Update (CPU) for April 2010 was released on April 13, 2010. Oracle strongly recommends applying the patches as soon as possible.The Critical Patch Update Advisory is the starting point for relevant information. It includes a list of products affected, pointers to obtain the patches, a summary of the security vulnerabilities, and links to other important documents.Supported Products that are not listed in the "Supported Products and Components Affected" Section of the advisory do not require new patches to be applied.Also, it is essential to review the Critical Patch Update supporting documentation referenced in the Advisory before applying patches, as this is where you can find important pertinent information.The Critical Patch Update Advisory is available at the following location:Oracle Technology NetworkThe next four Critical Patch Update release dates are:July 13, 2010October 12, 2010January 18, 2011April 19, 2011

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  • CMD Command to create folder for each file and move file into folder

    - by Tom
    I need a command that can be run from the command line to create a folder for each file (based on the file-name) in a directory and then move the file into the newly created folders. Example : Starting Folder: Dog.jpg Cat.jpg The following command works great at creating a folder for each filename in the current working directory. for %i in (*) do md "%~ni" Result Folder: \Dog\ \Cat\ Dog.jpg Cat.jpg I need to take this one step further and move the file into the folder. What I want to achieve is: \Dog\Dog.jpg \Cat\Cat.jpg Can someone help me with one command to do all of this?

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  • What’s Outt Showcases What’s New in Theaters, TV, Music, Books, Games, and More

    - by Jason Fitzpatrick
    It’s tough to keep on top of all the new media that comes out; What’s Outt gathers current and future releases for everything from in-theater movies to console games. You can check out the current week, up to two weeks into the future, and–if you’re a bit behind the new release wave–you can page your way back through the archives to catch up. In addition to the web interface, What’s Outt has a simple once-a-week mailing list to keep you updated on the newest releases across all the categories they tracks. What’s Outt [via MakeUseOf] How to Own Your Own Website (Even If You Can’t Build One) Pt 2 How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows?

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