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  • I don't get object-oriented programming

    - by Joel J. Adamson
    Note: this question is an edited excerpt from a blog posting I wrote a few months ago. After placing a link to the blog in a comment on Programmers.SE someone requested that I post a question here so that they could answer it. This posting is my most popular, as people seem to type "I don't get object-oriented programming" into Google a lot. Feel free to answer here, or in a comment at Wordpress. What is object-oriented programming? No one has given me a satisfactory answer. I feel like you will not get a good definition from someone who goes around saying “object” and “object-oriented” with his nose in the air. Nor will you get a good definition from someone who has done nothing but object-oriented programming. No one who understands both procedural and object-oriented programming has ever given me a consistent idea of what an object-oriented program actually does. Can someone please give me their ideas of the advantages of object-oriented programming?

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  • I don't get object-oriented programming

    - by Joel J. Adamson
    Note: this question is an edited excerpt from a blog posting I wrote a few months ago. After placing a link to the blog in a comment on Programmers.SE someone requested that I post a question here so that they could answer it. This posting is my most popular, as people seem to type "I don't get object-oriented programming" into Google a lot. Feel free to answer here, or in a comment at Wordpress. What is object-oriented programming? No one has given me a satisfactory answer. I feel like you will not get a good definition from someone who goes around saying “object” and “object-oriented” with his nose in the air. Nor will you get a good definition from someone who has done nothing but object-oriented programming. No one who understands both procedural and object-oriented programming has ever given me a consistent idea of what an object-oriented program actually does. Can someone please give me their ideas of the advantages of object-oriented programming?

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  • hibernate fail mapping two tables

    - by sebbalex
    Hi guys, I'd like to understand how it is possible: Until I was working with one table everything worked fine, when I have mapped another table it fails as shown below: Glassfish start: INFO: configuring from resource: /hibernate.cfg.xml INFO: Configuration resource: /hibernate.cfg.xml INFO: Reading mappings from resource : hibernate_centrale.hbm.xml //first table INFO: Mapping class: com.italtel.patchfinder.objects.centrale - centrale INFO: Reading mappings from resource : hibernate_impianti.hbm.xml //second table INFO: Mapping class: com.italtel.patchfinder.objects.Impianto - impianti INFO: Configured SessionFactory: null INFO: schema update complete INFO: Hibernate: select centrale0_.id as id0_, centrale0_.name as name0_, centrale0_.impianto as impianto0_, centrale0_.servizio as servizio0_ from centrale centrale0_ group by centrale0_.name INFO: Hibernate: select centrale0_.id as id0_, centrale0_.name as name0_, centrale0_.impianto as impianto0_, centrale0_.servizio as servizio0_ from centrale centrale0_ where centrale0_.name='ANCONA' order by centrale0_.name asc //Error org.hibernate.hql.ast.QuerySyntaxException: impianti is not mapped [from impianti where impianto='SD' order by modulo asc] at org.hibernate.hql.ast.util.SessionFactoryHelper.requireClassPersister(SessionFactoryHelper.java:181) ..... config: table1 <!DOCTYPE hibernate-mapping PUBLIC "-//Hibernate/Hibernate Mapping DTD 3.0//EN" "http://hibernate.sourceforge.net/hibernate-mapping-3.0.dtd"> <hibernate-mapping> <class name="com.italtel.patchfinder.objects.Impianto" table="impianti"> <id column="id" name="id"> <generator class="increment"/> </id> <property name="impianto"/> <property name="modulo"/> </class> </hibernate-mapping> table2 <!DOCTYPE hibernate-mapping PUBLIC "-//Hibernate/Hibernate Mapping DTD 3.0//EN" "http://hibernate.sourceforge.net/hibernate-mapping-3.0.dtd"> <hibernate-mapping> <class name="com.italtel.patchfinder.objects.centrale" table="centrale"> <id column="id" name="id"> <generator class="increment"/> </id> <property name="name"/> <property name="impianto"/> <property name="servizio"/> </class> </hibernate-mapping> connection stuff ... <property name="hbm2ddl.auto">update</property> <mapping resource="hibernate_centrale.hbm.xml"/> <mapping resource="hibernate_impianti.hbm.xml"/> </session-factory> </hibernate-configuration> Class: public List loadAll() { Session session = sessionFactory.getCurrentSession(); session.beginTransaction(); return session.createQuery("from centrale group by name").list(); } public List<centrale> loadImplants(String centrale) { Session session = sessionFactory.getCurrentSession(); session.beginTransaction(); return session.createQuery("from centrale where name='" + centrale + "' order by name asc").list(); } public List<Impianto> loadModules(String implant) { Session session = sessionFactory.getCurrentSession(); session.beginTransaction(); return session.createQuery("from impianti where impianto='" + implant + "' order by modulo asc").list(); } } Do you have some advice? Thanks in advance

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  • Relational Database pioneer Chris Date is giving a seminar 13th/14th May Edinburgh on "SQL and Relat

    - by tonyrogerson
    One of the pioneers of the Relational Database, Chris Date is giving a 2 day seminar in Edinburgh (13th and 14th May 2010) based around his new book "SQL and Relational Theory - How to Write Accurate SQL Code" which if you don't already have I'd say is a must buy. When I first saw this and what he will cover I thought, oh yer - this is going to cost the earth, well it doesn't - its £750 for the two days and there are discounts available for multiple bookings, being a member...(read more)

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  • UV texture mapping with perspective correct interpolation

    - by Twodordan
    I am working on a software rasterizer for educational purposes and I am having issues with the texturing. The problem is, only one face of the cube gets correctly textured. The rest are stretched edges: You can see the running program online here. I have used cartesian coordinates, and all I do is interpolate the uv values along the scanlines. The general formula I use for interpolating the uv coordinates is pretty much the one I use for the z-buffering interpolation and looks like this (in this case for horizontal scanlines): u_Slope = (right.u - left.u) / (triangleRight_x - triangleLeft_x); v_Slope = (right.v - left.v) / (triangleRight_x - triangleLeft_x); //[...] new_u = left.u + ((currentX_onScanLine - triangleLeft_x) * u_Slope); new_v = left.v + ((currentX_onScanLine - triangleLeft_x) * v_Slope); Then, when I add each point to the pixel buffer, I restore z and uv: z = (1/z); uv.u = Math.round(uv.u * z *100);//*100 because my texture is 100x100px uv.v = Math.round(uv.v * z *100); Then I turn the u v indexes into one index in order to fetch the correct pixel from the image data (which is a 1 dimensional px array): var index = texture.width * uv.u + uv.v; //and the rest is unimportant imagedata[index].RGBA bla bla The interpolation formula is correct considering the consistency of the texture (including the straight stripes). However, I seem to get quite a lot of 0 values for either u or v. Which is probably why I only get one face right. Furthermore, why is the texture flipped horizontally? (the "1" is flipped) I must get some sleep now, but before I get into further dissecting of every single value to see what goes wrong, Can someone more experienced guess why might this be happening, just by looking at the cube? "I have no idea what I'm doing" (it's my first time implementing a rasterizer). Did I miss an important stage? Thanks for any insight. PS: My UV values are as follows: { u:0, v:0 }, { u:0, v:0.5 }, { u:0.5, v:0.5 }, { u:0.5, v:0 }, { u:0, v:0 }, { u:0, v:0.5 }, { u:0.5, v:0.5 }, { u:0.5, v:0 }

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  • Trouble with UV Mapping Blender => Unity 3

    - by Lea Hayes
    For some reason I am getting nasty grey edges around the edges of rendered 3D models that are not present in Blender. I seem to be able to solve the problem by reducing the size of the UV coordinates within the part of the texture that is to be mapped. But this means that: I am wasting valuable texture space Loss of accuracy in drawn UV maps Could I be doing something wrong, perhaps a setting in Unity that needs changing? I have watched countless tutorials which demonstrate Blender default generated UV coordinates with "Texture Paint" which are perfectly aligned in Unity. Here is an illustration of the problem: Left: approximately 15 pixels of margin on each side of UV coordinates Right: Approximately 3 pixels of margin on each side of UV coordinates Note: Texture image resolution is 1024x1024

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  • Per-pixel displacement mapping GLSL

    - by Chris
    Im trying to implement a per-pixel displacement shader in GLSL. I read through several papers and "tutorials" I found and ended up with trying to implement the approach NVIDIA used in their Cascade Demo (http://www.slideshare.net/icastano/cascades-demo-secrets) starting at Slide 82. At the moment I am completly stuck with following problem: When I am far away the displacement seems to work. But as more I move closer to my surface, the texture gets bent in x-axis and somehow it looks like there is a little bent in general in one direction. EDIT: I added a video: click I added some screen to illustrate the problem: Well I tried lots of things already and I am starting to get a bit frustrated as my ideas run out. I added my full VS and FS code: VS: #version 400 layout(location = 0) in vec3 IN_VS_Position; layout(location = 1) in vec3 IN_VS_Normal; layout(location = 2) in vec2 IN_VS_Texcoord; layout(location = 3) in vec3 IN_VS_Tangent; layout(location = 4) in vec3 IN_VS_BiTangent; uniform vec3 uLightPos; uniform vec3 uCameraDirection; uniform mat4 uViewProjection; uniform mat4 uModel; uniform mat4 uView; uniform mat3 uNormalMatrix; out vec2 IN_FS_Texcoord; out vec3 IN_FS_CameraDir_Tangent; out vec3 IN_FS_LightDir_Tangent; void main( void ) { IN_FS_Texcoord = IN_VS_Texcoord; vec4 posObject = uModel * vec4(IN_VS_Position, 1.0); vec3 normalObject = (uModel * vec4(IN_VS_Normal, 0.0)).xyz; vec3 tangentObject = (uModel * vec4(IN_VS_Tangent, 0.0)).xyz; //vec3 binormalObject = (uModel * vec4(IN_VS_BiTangent, 0.0)).xyz; vec3 binormalObject = normalize(cross(tangentObject, normalObject)); // uCameraDirection is the camera position, just bad named vec3 fvViewDirection = normalize( uCameraDirection - posObject.xyz); vec3 fvLightDirection = normalize( uLightPos.xyz - posObject.xyz ); IN_FS_CameraDir_Tangent.x = dot( tangentObject, fvViewDirection ); IN_FS_CameraDir_Tangent.y = dot( binormalObject, fvViewDirection ); IN_FS_CameraDir_Tangent.z = dot( normalObject, fvViewDirection ); IN_FS_LightDir_Tangent.x = dot( tangentObject, fvLightDirection ); IN_FS_LightDir_Tangent.y = dot( binormalObject, fvLightDirection ); IN_FS_LightDir_Tangent.z = dot( normalObject, fvLightDirection ); gl_Position = (uViewProjection*uModel) * vec4(IN_VS_Position, 1.0); } The VS just builds the TBN matrix, from incoming normal, tangent and binormal in world space. Calculates the light and eye direction in worldspace. And finally transforms the light and eye direction into tangent space. FS: #version 400 // uniforms uniform Light { vec4 fvDiffuse; vec4 fvAmbient; vec4 fvSpecular; }; uniform Material { vec4 diffuse; vec4 ambient; vec4 specular; vec4 emissive; float fSpecularPower; float shininessStrength; }; uniform sampler2D colorSampler; uniform sampler2D normalMapSampler; uniform sampler2D heightMapSampler; in vec2 IN_FS_Texcoord; in vec3 IN_FS_CameraDir_Tangent; in vec3 IN_FS_LightDir_Tangent; out vec4 color; vec2 TraceRay(in float height, in vec2 coords, in vec3 dir, in float mipmap){ vec2 NewCoords = coords; vec2 dUV = - dir.xy * height * 0.08; float SearchHeight = 1.0; float prev_hits = 0.0; float hit_h = 0.0; for(int i=0;i<10;i++){ SearchHeight -= 0.1; NewCoords += dUV; float CurrentHeight = textureLod(heightMapSampler,NewCoords.xy, mipmap).r; float first_hit = clamp((CurrentHeight - SearchHeight - prev_hits) * 499999.0,0.0,1.0); hit_h += first_hit * SearchHeight; prev_hits += first_hit; } NewCoords = coords + dUV * (1.0-hit_h) * 10.0f - dUV; vec2 Temp = NewCoords; SearchHeight = hit_h+0.1; float Start = SearchHeight; dUV *= 0.2; prev_hits = 0.0; hit_h = 0.0; for(int i=0;i<5;i++){ SearchHeight -= 0.02; NewCoords += dUV; float CurrentHeight = textureLod(heightMapSampler,NewCoords.xy, mipmap).r; float first_hit = clamp((CurrentHeight - SearchHeight - prev_hits) * 499999.0,0.0,1.0); hit_h += first_hit * SearchHeight; prev_hits += first_hit; } NewCoords = Temp + dUV * (Start - hit_h) * 50.0f; return NewCoords; } void main( void ) { vec3 fvLightDirection = normalize( IN_FS_LightDir_Tangent ); vec3 fvViewDirection = normalize( IN_FS_CameraDir_Tangent ); float mipmap = 0; vec2 NewCoord = TraceRay(0.1,IN_FS_Texcoord,fvViewDirection,mipmap); //vec2 ddx = dFdx(NewCoord); //vec2 ddy = dFdy(NewCoord); vec3 BumpMapNormal = textureLod(normalMapSampler, NewCoord.xy, mipmap).xyz; BumpMapNormal = normalize(2.0 * BumpMapNormal - vec3(1.0, 1.0, 1.0)); vec3 fvNormal = BumpMapNormal; float fNDotL = dot( fvNormal, fvLightDirection ); vec3 fvReflection = normalize( ( ( 2.0 * fvNormal ) * fNDotL ) - fvLightDirection ); float fRDotV = max( 0.0, dot( fvReflection, fvViewDirection ) ); vec4 fvBaseColor = textureLod( colorSampler, NewCoord.xy,mipmap); vec4 fvTotalAmbient = fvAmbient * fvBaseColor; vec4 fvTotalDiffuse = fvDiffuse * fNDotL * fvBaseColor; vec4 fvTotalSpecular = fvSpecular * ( pow( fRDotV, fSpecularPower ) ); color = ( fvTotalAmbient + (fvTotalDiffuse + fvTotalSpecular) ); } The FS implements the displacement technique in TraceRay method, while always using mipmap level 0. Most of the code is from NVIDIA sample and another paper I found on the web, so I guess there cannot be much wrong in here. At the end it uses the modified UV coords for getting the displaced normal from the normal map and the color from the color map. I looking forward for some ideas. Thanks in advance! Edit: Here is the code loading the heightmap: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, mWidth, mHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, mImageData); glGenerateMipmap(GL_TEXTURE_2D); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); Maybe something wrong in here?

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  • 3D Texture Mapping (Atlas)

    - by Tim Hatch
    This is a pretty simple question. If I was to use multiple images in a single texture for a 3D cube, how would I go about re-using each vertex (having 8 total vs 24)? With a single buffer of 8 vertices, I don't see how I'd properly reuse the UV values. Any help on that? I know it's not terribly clear, but I figured it was a simple question. The 2D method is pretty easy, the next coordinates would be the same as the first (0,0 and 0,1 respectively). However, the above 3D version has me quite befuddled.

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  • "[object Object]" passed instead of the actual object as parameter

    - by Andrew Latham
    I am using Heroku with a Ruby on Rails application, and running from Safari. I have the following Ajax call: $.ajax({ type : 'POST', url : '/test_page', data : {stuff: arr1}, dataType : 'script' }); arr1 is supposed to be an array of objects. There's a console.log right before that, and it is: [Object, Object, Object, Object, Object, ...] However, I got an error on the server side when I made this ajax call. The logs showed 2012-10-01T03:13:34+00:00 app[web.1]: Parameters: {"stuff"=>"[object Object]"} 2012-10-01T03:13:34+00:00 app[web.1]: WARNING: Can't verify CSRF token authenticity 2012-10-01T03:13:34+00:00 app[web.1]: NoMethodError (undefined method `to_hash' for "[object Object]":String): 2012-10-01T03:13:34+00:00 app[web.1]: Completed 500 Internal Server Error in 1ms I'm unable to replicate the error. It's really confusing to me - what would cause that string to sometimes be passed to the server instead of the object?

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  • nHibernate storage of an object with self referencing many children and many parents

    - by AdamC
    I have an object called MyItem that references children in the same item. How do I set up an nhibernate mapping file to store this item. public class MyItem { public virtual string Id {get;set;} public virtual string Name {get;set;} public virtual string Version {get;set;} public virtual IList<MyItem> Children {get;set;} } So roughly the hbm.xml would be: <class name="MyItem" table="tb_myitem"> <id name="Id" column="id" type="String" length="32"> <generator class="uuid.hex" /> </id> <property name="Name" column="name" /> <property name="Version" column="version" /> <bag name="Children" cascade="all-delete-orphan" lazy="false"> <key column="children_id" /> <one-to-many class="MyItem" not-found="ignore"/> </bag> </class> This wouldn't work I don't think. Perhaps I need to create another class, say MyItemChildren and use that as the Children member and then do the mapping in that class? This would mean having two tables. One table holds the MyItem and the other table holds references from my item. NOTE: A child item could have many parents.

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  • I want a trivial example of where MongoDB can scale but a relational database will have trouble

    - by Ryan Weir
    I'm just learning to use MongoDB, and when discussing with other programmers would like a quick example of why NoSQL can be a good choice compared to a traditional RDBMS - however the scenarios I come up with and can find online seem pretty contrived. E.g. a blog with lots of traffic could be represented relationally, but will require some performance tuning and joins across tables (assuming full denormalization is being used). Whereas MongoDB would allow direct retrieval from one collection to the same effect. But the response I'm getting from other programmers is "why not just keep it relational and then add some trivial caching later?" Does anybody have a less contrived example where MongoDB will really shine and a relational db will fall over much quicker? The smaller the project/system the better, because it leaves less room for disagreement. Something along the lines of the complexity of the blog example would be really useful. Thanks.

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  • Advanced search engine or server for relational database [closed]

    - by Pawel
    In my current project we are storing big volume of data in relational database. One of the recent key requirements is to enrich application by adding some advanced search capabilities. In the Project, performance is one of the important factors due to very large tables (10+ milions of records) with parent-children relations (for example: multi-level parent-child relationship, where I am looking for all parents with specific children). The search engine should also be able to check these references for hits. I have found some potential engines on stack overflow, however it looks like that all of them are dedicated rather for text search than relational db and hosted on linux os: lucene Solr Sphinx As I understand some of them use documents as a source of searching, but is it possible or efficient to create programmaticaly documents based on my relational data? As I am not familiar with all of their features/capabilities can anyone please make some recommendations or propose some different solution? To summarize my requirements: framework/engine to search relational database including decendants. support for Microsoft SQL Server can be used in .NET applications preferably hosted on Windows systems Does any of mentioned above are able to solve my problem? do you know any better solution?

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  • Should I create an Enum mapping to my database table

    - by CrazyHorse
    I have a database table containing a list of systems relevant to the tool I am building, mostly in-house applications, or third-party systems we receive data from. This table is added to infrequently, approx every 2 months. One of these systems is Windows itself, which is where we store our users' LANs, and I now need to explicitly reference the ID relating to Windows to query for user name, team etc. I know it would be bad practice to embed the ID itself into the code, so my question is what would be the best way to avoid this? I'm assuming my options are: create a global constant representing this ID create a global enum containing all systems now create a global enum and add systems to it as & when they are required in the code retrieve the ID from the database based on system name I appreciate this may seem a trivial question, but I am going to have many situations like this during the course of this build, and although we are in complete control of the database I would like to conform to best practice as far as possible. Many thanks!

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  • in MSSQL Server 2005 Dev Edition, I faced index corruption

    - by tranhuyhung
    Hi all, When running stored procedures in MSSQL Server, I found it failed and the DBMS (MSSQL Server 2005 Dev Edition) notified that some indexes are corrupted. Please advice me, here below is DBCC logs: DBCC results for 'itopup_dev'. Service Broker Msg 9675, State 1: Message Types analyzed: 14. Service Broker Msg 9676, State 1: Service Contracts analyzed: 6. Service Broker Msg 9667, State 1: Services analyzed: 3. Service Broker Msg 9668, State 1: Service Queues analyzed: 3. Service Broker Msg 9669, State 1: Conversation Endpoints analyzed: 0. Service Broker Msg 9674, State 1: Conversation Groups analyzed: 0. Service Broker Msg 9670, State 1: Remote Service Bindings analyzed: 0. DBCC results for 'sys.sysrowsetcolumns'. There are 1148 rows in 14 pages for object "sys.sysrowsetcolumns". DBCC results for 'sys.sysrowsets'. There are 187 rows in 2 pages for object "sys.sysrowsets". DBCC results for 'sysallocunits'. There are 209 rows in 3 pages for object "sysallocunits". DBCC results for 'sys.sysfiles1'. There are 2 rows in 1 pages for object "sys.sysfiles1". DBCC results for 'sys.syshobtcolumns'. There are 1148 rows in 14 pages for object "sys.syshobtcolumns". DBCC results for 'sys.syshobts'. There are 187 rows in 2 pages for object "sys.syshobts". DBCC results for 'sys.sysftinds'. There are 0 rows in 0 pages for object "sys.sysftinds". DBCC results for 'sys.sysserefs'. There are 209 rows in 1 pages for object "sys.sysserefs". DBCC results for 'sys.sysowners'. There are 15 rows in 1 pages for object "sys.sysowners". DBCC results for 'sys.sysprivs'. There are 135 rows in 1 pages for object "sys.sysprivs". DBCC results for 'sys.sysschobjs'. There are 817 rows in 21 pages for object "sys.sysschobjs". DBCC results for 'sys.syscolpars'. There are 2536 rows in 71 pages for object "sys.syscolpars". DBCC results for 'sys.sysnsobjs'. There are 1 rows in 1 pages for object "sys.sysnsobjs". DBCC results for 'sys.syscerts'. There are 0 rows in 0 pages for object "sys.syscerts". DBCC results for 'sys.sysxprops'. There are 12 rows in 4 pages for object "sys.sysxprops". DBCC results for 'sys.sysscalartypes'. There are 27 rows in 1 pages for object "sys.sysscalartypes". DBCC results for 'sys.systypedsubobjs'. There are 0 rows in 0 pages for object "sys.systypedsubobjs". DBCC results for 'sys.sysidxstats'. There are 466 rows in 15 pages for object "sys.sysidxstats". DBCC results for 'sys.sysiscols'. There are 616 rows in 6 pages for object "sys.sysiscols". DBCC results for 'sys.sysbinobjs'. There are 23 rows in 1 pages for object "sys.sysbinobjs". DBCC results for 'sys.sysobjvalues'. There are 1001 rows in 376 pages for object "sys.sysobjvalues". DBCC results for 'sys.sysclsobjs'. There are 14 rows in 1 pages for object "sys.sysclsobjs". DBCC results for 'sys.sysrowsetrefs'. There are 0 rows in 0 pages for object "sys.sysrowsetrefs". DBCC results for 'sys.sysremsvcbinds'. There are 0 rows in 0 pages for object "sys.sysremsvcbinds". DBCC results for 'sys.sysxmitqueue'. There are 0 rows in 0 pages for object "sys.sysxmitqueue". DBCC results for 'sys.sysrts'. There are 1 rows in 1 pages for object "sys.sysrts". DBCC results for 'sys.sysconvgroup'. There are 0 rows in 0 pages for object "sys.sysconvgroup". DBCC results for 'sys.sysdesend'. There are 0 rows in 0 pages for object "sys.sysdesend". DBCC results for 'sys.sysdercv'. There are 0 rows in 0 pages for object "sys.sysdercv". DBCC results for 'sys.syssingleobjrefs'. There are 317 rows in 2 pages for object "sys.syssingleobjrefs". DBCC results for 'sys.sysmultiobjrefs'. There are 3607 rows in 37 pages for object "sys.sysmultiobjrefs". DBCC results for 'sys.sysdbfiles'. There are 2 rows in 1 pages for object "sys.sysdbfiles". DBCC results for 'sys.sysguidrefs'. There are 0 rows in 0 pages for object "sys.sysguidrefs". DBCC results for 'sys.sysqnames'. There are 91 rows in 1 pages for object "sys.sysqnames". DBCC results for 'sys.sysxmlcomponent'. There are 93 rows in 1 pages for object "sys.sysxmlcomponent". DBCC results for 'sys.sysxmlfacet'. There are 97 rows in 1 pages for object "sys.sysxmlfacet". DBCC results for 'sys.sysxmlplacement'. There are 17 rows in 1 pages for object "sys.sysxmlplacement". DBCC results for 'sys.sysobjkeycrypts'. There are 0 rows in 0 pages for object "sys.sysobjkeycrypts". DBCC results for 'sys.sysasymkeys'. There are 0 rows in 0 pages for object "sys.sysasymkeys". DBCC results for 'sys.syssqlguides'. There are 0 rows in 0 pages for object "sys.syssqlguides". DBCC results for 'sys.sysbinsubobjs'. There are 0 rows in 0 pages for object "sys.sysbinsubobjs". DBCC results for 'TBL_BONUS_TEMPLATES'. There are 0 rows in 0 pages for object "TBL_BONUS_TEMPLATES". DBCC results for 'TBL_ROLE_PAGE_GROUP'. There are 18 rows in 1 pages for object "TBL_ROLE_PAGE_GROUP". DBCC results for 'TBL_BONUS_LEVELS'. There are 0 rows in 0 pages for object "TBL_BONUS_LEVELS". DBCC results for 'TBL_SUPERADMIN'. There are 1 rows in 1 pages for object "TBL_SUPERADMIN". DBCC results for 'TBL_ADMIN_ROLES'. There are 11 rows in 1 pages for object "TBL_ADMIN_ROLES". DBCC results for 'TBL_ADMIN_USER_ROLE'. There are 42 rows in 1 pages for object "TBL_ADMIN_USER_ROLE". DBCC results for 'TBL_BONUS_CALCULATION_HISTORIES'. There are 0 rows in 0 pages for object "TBL_BONUS_CALCULATION_HISTORIES". DBCC results for 'TBL_MERCHANT_MOBILES'. There are 0 rows in 0 pages for object "TBL_MERCHANT_MOBILES". DBCC results for 'TBL_ARCHIVE_EXPORTED_SOFTPINS'. There are 16030918 rows in 35344 pages for object "TBL_ARCHIVE_EXPORTED_SOFTPINS". DBCC results for 'TBL_ARCHIVE_LOGS'. There are 280 rows in 2 pages for object "TBL_ARCHIVE_LOGS". DBCC results for 'TBL_ADMIN_USERS'. There are 29 rows in 1 pages for object "TBL_ADMIN_USERS". DBCC results for 'TBL_SYSTEM_ALERT_GROUPS'. There are 4 rows in 1 pages for object "TBL_SYSTEM_ALERT_GROUPS". DBCC results for 'TBL_EXPORTED_TRANSACTIONS'. There are 7848 rows in 89 pages for object "TBL_EXPORTED_TRANSACTIONS". DBCC results for 'TBL_SYSTEM_ALERTS'. There are 968 rows in 9 pages for object "TBL_SYSTEM_ALERTS". DBCC results for 'TBL_SYSTEM_ALERT_GROUP_MEMBERS'. There are 1 rows in 1 pages for object "TBL_SYSTEM_ALERT_GROUP_MEMBERS". DBCC results for 'TBL_ESTIMATED_TIME'. There are 11 rows in 1 pages for object "TBL_ESTIMATED_TIME". DBCC results for 'TBL_SYSTEM_ALERT_MEMBERS'. There are 0 rows in 1 pages for object "TBL_SYSTEM_ALERT_MEMBERS". DBCC results for 'TBL_COMMISSIONS'. There are 10031 rows in 106 pages for object "TBL_COMMISSIONS". DBCC results for 'TBL_CATEGORIES'. There are 3 rows in 1 pages for object "TBL_CATEGORIES". DBCC results for 'TBL_SERVICE_PROVIDERS'. There are 11 rows in 1 pages for object "TBL_SERVICE_PROVIDERS". DBCC results for 'TBL_CATEGORY_SERVICE_PROVIDER'. There are 11 rows in 1 pages for object "TBL_CATEGORY_SERVICE_PROVIDER". DBCC results for 'TBL_PRODUCTS'. There are 73 rows in 6 pages for object "TBL_PRODUCTS". DBCC results for 'TBL_MERCHANT_KEYS'. There are 291 rows in 30 pages for object "TBL_MERCHANT_KEYS". DBCC results for 'TBL_POS_UNLOCK_KEYS'. There are 0 rows in 0 pages for object "TBL_POS_UNLOCK_KEYS". DBCC results for 'TBL_POS'. There are 0 rows in 0 pages for object "TBL_POS". DBCC results for 'TBL_IMPORT_BATCHES'. There are 3285 rows in 84 pages for object "TBL_IMPORT_BATCHES". DBCC results for 'TBL_IMPORT_KEYS'. There are 2 rows in 1 pages for object "TBL_IMPORT_KEYS". DBCC results for 'TBL_PRODUCT_COMMISSION_TEMPLATES'. There are 634 rows in 4 pages for object "TBL_PRODUCT_COMMISSION_TEMPLATES". DBCC results for 'TBL_POS_SETTLE_TRANSACTIONS'. There are 0 rows in 0 pages for object "TBL_POS_SETTLE_TRANSACTIONS". DBCC results for 'TBL_CHANGE_KEY_SOFTPINS'. There are 0 rows in 1 pages for object "TBL_CHANGE_KEY_SOFTPINS". DBCC results for 'TBL_POS_RETURN_TRANSACTIONS'. There are 0 rows in 0 pages for object "TBL_POS_RETURN_TRANSACTIONS". DBCC results for 'TBL_POS_SOFTPINS'. There are 0 rows in 0 pages for object "TBL_POS_SOFTPINS". DBCC results for 'TBL_POS_MENUS'. There are 0 rows in 0 pages for object "TBL_POS_MENUS". DBCC results for 'TBL_COMMISSION_TEMPLATES'. There are 23 rows in 1 pages for object "TBL_COMMISSION_TEMPLATES". DBCC results for 'TBL_DOWNLOAD_TRANSACTIONS'. There are 170820 rows in 1789 pages for object "TBL_DOWNLOAD_TRANSACTIONS". DBCC results for 'TBL_IMPORT_TEMP_SOFTPINS'. There are 0 rows in 1 pages for object "TBL_IMPORT_TEMP_SOFTPINS". DBCC results for 'TBL_REGIONS'. There are 2 rows in 1 pages for object "TBL_REGIONS". DBCC results for 'TBL_SOFTPINS'. There are 9723677 rows in 126611 pages for object "TBL_SOFTPINS". DBCC results for 'sysdiagrams'. There are 0 rows in 0 pages for object "sysdiagrams". DBCC results for 'TBL_SYNCHRONIZE_TRANSACTIONS'. There are 9302 rows in 53 pages for object "TBL_SYNCHRONIZE_TRANSACTIONS". DBCC results for 'TBL_SALEMEN'. There are 32 rows in 1 pages for object "TBL_SALEMEN". DBCC results for 'TBL_RESERVATION_SOFTPINS'. There are 131431 rows in 1629 pages for object "TBL_RESERVATION_SOFTPINS". DBCC results for 'TBL_SYNCHRONIZE_TRANSACTION_ITEMS'. There are 5345 rows in 16 pages for object "TBL_SYNCHRONIZE_TRANSACTION_ITEMS". DBCC results for 'TBL_ACCOUNTS'. There are 1 rows in 1 pages for object "TBL_ACCOUNTS". DBCC results for 'TBL_SYNCHRONIZE_TRANSACTION_SOFTPIN'. There are 821988 rows in 2744 pages for object "TBL_SYNCHRONIZE_TRANSACTION_SOFTPIN". *DBCC results for 'TBL_EXPORTED_SOFTPINS'. Msg 8928, Level 16, State 1, Line 1 Object ID 1716917188, index ID 1, partition ID 72057594046119936, alloc unit ID 72057594050838528 (type In-row data): Page (1:677314) could not be processed. See other errors for details. Msg 8939, Level 16, State 7, Line 1 Table error: Object ID 1716917188, index ID 1, partition ID 72057594046119936, alloc unit ID 72057594050838528 (type In-row data), page (1:677314). Test (m_freeData = PAGEHEADSIZE && m_freeData <= (UINT)PAGESIZE - m_slotCnt * sizeof (Slot)) failed. Values are 15428 and 7240. There are 2267937 rows in 6133 pages for object "TBL_EXPORTED_SOFTPINS". CHECKDB found 0 allocation errors and 2 consistency errors in table 'TBL_EXPORTED_SOFTPINS' (object ID 1716917188).* DBCC results for 'TBL_DOWNLOAD_SOFTPINS'. There are 7029404 rows in 17999 pages for object "TBL_DOWNLOAD_SOFTPINS". DBCC results for 'TBL_MERCHANT_BALANCE_CREDIT_PAID'. There are 0 rows in 0 pages for object "TBL_MERCHANT_BALANCE_CREDIT_PAID". DBCC results for 'TBL_ARCHIVE_SOFTPINS'. There are 44015040 rows in 683692 pages for object "TBL_ARCHIVE_SOFTPINS". DBCC results for 'TBL_ACCOUNT_BALANCE_LOGS'. There are 0 rows in 0 pages for object "TBL_ACCOUNT_BALANCE_LOGS". DBCC results for 'TBL_BLOCK_BATCHES'. There are 23 rows in 1 pages for object "TBL_BLOCK_BATCHES". DBCC results for 'TBL_BLOCK_BATCH_SOFTPIN'. There are 396 rows in 1 pages for object "TBL_BLOCK_BATCH_SOFTPIN". DBCC results for 'TBL_MERCHANTS'. There are 290 rows in 22 pages for object "TBL_MERCHANTS". DBCC results for 'TBL_DOWNLOAD_TRANSACTION_ITEMS'. There are 189296 rows in 1241 pages for object "TBL_DOWNLOAD_TRANSACTION_ITEMS". DBCC results for 'TBL_BLOCK_BATCH_CONDITIONS'. There are 23 rows in 1 pages for object "TBL_BLOCK_BATCH_CONDITIONS". DBCC results for 'TBL_SP_ADVERTISEMENTS'. There are 6 rows in 1 pages for object "TBL_SP_ADVERTISEMENTS". DBCC results for 'TBL_SERVER_KEYS'. There are 1 rows in 1 pages for object "TBL_SERVER_KEYS". DBCC results for 'TBL_ARCHIVE_DOWNLOAD_SOFTPINS'. There are 27984122 rows in 60773 pages for object "TBL_ARCHIVE_DOWNLOAD_SOFTPINS". DBCC results for 'TBL_ACCOUNT_BALANCE_REQUESTS'. There are 0 rows in 0 pages for object "TBL_ACCOUNT_BALANCE_REQUESTS". DBCC results for 'TBL_MERCHANT_TERMINALS'. There are 633 rows in 4 pages for object "TBL_MERCHANT_TERMINALS". DBCC results for 'TBL_SP_PREFIXES'. There are 6 rows in 1 pages for object "TBL_SP_PREFIXES". DBCC results for 'TBL_DIRECT_TOPUP_TRANSACTIONS'. There are 43 rows in 1 pages for object "TBL_DIRECT_TOPUP_TRANSACTIONS". DBCC results for 'TBL_MERCHANT_BALANCE_REQUESTS'. There are 19367 rows in 171 pages for object "TBL_MERCHANT_BALANCE_REQUESTS". DBCC results for 'TBL_ACTION_LOGS'. There are 133714 rows in 1569 pages for object "TBL_ACTION_LOGS". DBCC results for 'sys.queue_messages_1977058079'. There are 0 rows in 0 pages for object "sys.queue_messages_1977058079". DBCC results for 'sys.queue_messages_2009058193'. There are 0 rows in 0 pages for object "sys.queue_messages_2009058193". DBCC results for 'TBL_CODES'. There are 98 rows in 1 pages for object "TBL_CODES". DBCC results for 'TBL_MERCHANT_BALANCE_LOGS'. There are 183498 rows in 3178 pages for object "TBL_MERCHANT_BALANCE_LOGS". DBCC results for 'TBL_MERCHANT_CHANNEL_TEMPLATE'. There are 397 rows in 2 pages for object "TBL_MERCHANT_CHANNEL_TEMPLATE". DBCC results for 'sys.queue_messages_2041058307'. There are 0 rows in 0 pages for object "sys.queue_messages_2041058307". DBCC results for 'TBL_VNPTEPAY'. There are 0 rows in 0 pages for object "TBL_VNPTEPAY". DBCC results for 'TBL_PAGE_GROUPS'. There are 10 rows in 1 pages for object "TBL_PAGE_GROUPS". DBCC results for 'TBL_PAGE_GROUP_PAGE'. There are 513 rows in 2 pages for object "TBL_PAGE_GROUP_PAGE". DBCC results for 'TBL_ACCOUNT_CHANNEL_TEMPLATE'. There are 0 rows in 0 pages for object "TBL_ACCOUNT_CHANNEL_TEMPLATE". DBCC results for 'TBL_PAGES'. There are 148 rows in 3 pages for object "TBL_PAGES". CHECKDB found 0 allocation errors and 2 consistency errors in database 'itopup_dev'. repair_allow_data_loss is the minimum repair level for the errors found by DBCC CHECKDB (itopup_dev). DBCC execution completed. If DBCC printed error messages, contact your system administrator.

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  • How to practice object oriented programming?

    - by user1620696
    I've always programmed in procedural languages and currently I'm moving towards object orientation. The main problem I've faced is that I can't see a way to practice object orientation in an effective way. I'll explain my point. When I've learned PHP and C it was pretty easy to practice: it was just matter of choosing something and thinking about an algorithm for that thing. In PHP for example, it was matter os sitting down and thinking: "well, just to practice, let me build one application with an administration area where people can add products". This was pretty easy, it was matter of thinking of an algorithm to register some user, to login the user, and to add the products. Combining these with PHP features, it was a good way to practice. Now, in object orientation we have lots of additional things. It's not just a matter of thinking about an algorithm, but analysing requirements deeper, writing use cases, figuring out class diagrams, properties and methods, setting up dependency injection and lots of things. The main point is that in the way I've been learning object orientation it seems that a good design is crucial, while in procedural languages one vague idea was enough. I'm not saying that in procedural languages we can write good software without design, just that for sake of practicing it is feasible, while in object orientation it seems not feasible to go without a good design, even for practicing. This seems to be a problem, because if each time I'm going to practice I need to figure out tons of requirements, use cases and so on, it seems to become not a good way to become better at object orientation, because this requires me to have one whole idea for an app everytime I'm going to practice. Because of that, what's a good way to practice object orientation?

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  • A Nondeterministic Engine written in VB.NET 2010

    - by neil chen
    When I'm reading SICP (Structure and Interpretation of Computer Programs) recently, I'm very interested in the concept of an "Nondeterministic Algorithm". According to wikipedia:  In computer science, a nondeterministic algorithm is an algorithm with one or more choice points where multiple different continuations are possible, without any specification of which one will be taken. For example, here is an puzzle came from the SICP: Baker, Cooper, Fletcher, Miller, and Smith live on different floors of an apartment housethat contains only five floors. Baker does not live on the top floor. Cooper does not live onthe bottom floor. Fletcher does not live on either the top or the bottom floor. Miller lives ona higher floor than does Cooper. Smith does not live on a floor adjacent to Fletcher's.Fletcher does not live on a floor adjacent to Cooper's. Where does everyone live? After reading this I decided to build a simple nondeterministic calculation engine with .NET. The rough idea is that we can use an iterator to track each set of possible values of the parameters, and then we implement some logic inside the engine to automate the statemachine, so that we can try one combination of the values, then test it, and then move to the next. We also used a backtracking algorithm to go back when we are running out of choices at some point. Following is the core code of the engine itself: Code highlighting produced by Actipro CodeHighlighter (freeware)http://www.CodeHighlighter.com/--Public Class NonDeterministicEngine Private _paramDict As New List(Of Tuple(Of String, IEnumerator)) 'Private _predicateDict As New List(Of Tuple(Of Func(Of Object, Boolean), IEnumerable(Of String))) Private _predicateDict As New List(Of Tuple(Of Object, IList(Of String))) Public Sub AddParam(ByVal name As String, ByVal values As IEnumerable) _paramDict.Add(New Tuple(Of String, IEnumerator)(name, values.GetEnumerator())) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(1, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(2, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(3, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(4, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(5, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(6, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Object, Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(7, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Object, Object, Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(8, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Sub CheckParamCount(ByVal count As Integer, ByVal paramNames As IList(Of String)) If paramNames.Count <> count Then Throw New Exception("Parameter count does not match.") End If End Sub Public Property IterationOver As Boolean Private _firstTime As Boolean = True Public ReadOnly Property Current As Dictionary(Of String, Object) Get If IterationOver Then Return Nothing Else Dim _nextResult = New Dictionary(Of String, Object) For Each item In _paramDict Dim iter = item.Item2 _nextResult.Add(item.Item1, iter.Current) Next Return _nextResult End If End Get End Property Function MoveNext() As Boolean If IterationOver Then Return False End If If _firstTime Then For Each item In _paramDict Dim iter = item.Item2 iter.MoveNext() Next _firstTime = False Return True Else Dim canMoveNext = False Dim iterIndex = _paramDict.Count - 1 canMoveNext = _paramDict(iterIndex).Item2.MoveNext If canMoveNext Then Return True End If Do While Not canMoveNext iterIndex = iterIndex - 1 If iterIndex = -1 Then Return False IterationOver = True End If canMoveNext = _paramDict(iterIndex).Item2.MoveNext If canMoveNext Then For i = iterIndex + 1 To _paramDict.Count - 1 Dim iter = _paramDict(i).Item2 iter.Reset() iter.MoveNext() Next Return True End If Loop End If End Function Function GetNextResult() As Dictionary(Of String, Object) While MoveNext() Dim result = Current If Satisfy(result) Then Return result End If End While Return Nothing End Function Function Satisfy(ByVal result As Dictionary(Of String, Object)) As Boolean For Each item In _predicateDict Dim pred = item.Item1 Select Case item.Item2.Count Case 1 Dim p1 = DirectCast(pred, Func(Of Object, Boolean)) Dim v1 = result(item.Item2(0)) If Not p1(v1) Then Return False End If Case 2 Dim p2 = DirectCast(pred, Func(Of Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) If Not p2(v1, v2) Then Return False End If Case 3 Dim p3 = DirectCast(pred, Func(Of Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) If Not p3(v1, v2, v3) Then Return False End If Case 4 Dim p4 = DirectCast(pred, Func(Of Object, Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) Dim v4 = result(item.Item2(3)) If Not p4(v1, v2, v3, v4) Then Return False End If Case 5 Dim p5 = DirectCast(pred, Func(Of Object, Object, Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) Dim v4 = result(item.Item2(3)) Dim v5 = result(item.Item2(4)) If Not p5(v1, v2, v3, v4, v5) Then Return False End If Case 6 Dim p6 = DirectCast(pred, Func(Of Object, Object, Object, Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) Dim v4 = result(item.Item2(3)) Dim v5 = result(item.Item2(4)) Dim v6 = result(item.Item2(5)) If Not p6(v1, v2, v3, v4, v5, v6) Then Return False End If Case 7 Dim p7 = DirectCast(pred, Func(Of Object, Object, Object, Object, Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) Dim v4 = result(item.Item2(3)) Dim v5 = result(item.Item2(4)) Dim v6 = result(item.Item2(5)) Dim v7 = result(item.Item2(6)) If Not p7(v1, v2, v3, v4, v5, v6, v7) Then Return False End If Case 8 Dim p8 = DirectCast(pred, Func(Of Object, Object, Object, Object, Object, Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) Dim v4 = result(item.Item2(3)) Dim v5 = result(item.Item2(4)) Dim v6 = result(item.Item2(5)) Dim v7 = result(item.Item2(6)) Dim v8 = result(item.Item2(7)) If Not p8(v1, v2, v3, v4, v5, v6, v7, v8) Then Return False End If Case Else Throw New NotSupportedException End Select Next Return True End FunctionEnd Class    And now we can use the engine to solve the problem we mentioned above:   Code highlighting produced by Actipro CodeHighlighter (freeware)http://www.CodeHighlighter.com/--Sub Test2() Dim engine = New NonDeterministicEngine() engine.AddParam("baker", {1, 2, 3, 4, 5}) engine.AddParam("cooper", {1, 2, 3, 4, 5}) engine.AddParam("fletcher", {1, 2, 3, 4, 5}) engine.AddParam("miller", {1, 2, 3, 4, 5}) engine.AddParam("smith", {1, 2, 3, 4, 5}) engine.AddRequire(Function(baker) As Boolean Return baker <> 5 End Function, {"baker"}) engine.AddRequire(Function(cooper) As Boolean Return cooper <> 1 End Function, {"cooper"}) engine.AddRequire(Function(fletcher) As Boolean Return fletcher <> 1 And fletcher <> 5 End Function, {"fletcher"}) engine.AddRequire(Function(miller, cooper) As Boolean 'Return miller = cooper + 1 Return miller > cooper End Function, {"miller", "cooper"}) engine.AddRequire(Function(smith, fletcher) As Boolean Return smith <> fletcher + 1 And smith <> fletcher - 1 End Function, {"smith", "fletcher"}) engine.AddRequire(Function(fletcher, cooper) As Boolean Return fletcher <> cooper + 1 And fletcher <> cooper - 1 End Function, {"fletcher", "cooper"}) engine.AddRequire(Function(a, b, c, d, e) As Boolean Return a <> b And a <> c And a <> d And a <> e And b <> c And b <> d And b <> e And c <> d And c <> e And d <> e End Function, {"baker", "cooper", "fletcher", "miller", "smith"}) Dim result = engine.GetNextResult() While Not result Is Nothing Console.WriteLine(String.Format("baker: {0}, cooper: {1}, fletcher: {2}, miller: {3}, smith: {4}", result("baker"), result("cooper"), result("fletcher"), result("miller"), result("smith"))) result = engine.GetNextResult() End While Console.WriteLine("Calculation ended.")End Sub   Also, this engine can solve the classic 8 queens puzzle and find out all 92 results for me.   Code highlighting produced by Actipro CodeHighlighter (freeware)http://www.CodeHighlighter.com/--Sub Test3() ' The 8-Queens problem. Dim engine = New NonDeterministicEngine() ' Let's assume that a - h represents the queens in row 1 to 8, then we just need to find out the column number for each of them. engine.AddParam("a", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("b", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("c", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("d", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("e", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("f", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("g", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("h", {1, 2, 3, 4, 5, 6, 7, 8}) Dim NotInTheSameDiagonalLine = Function(cols As IList) As Boolean For i = 0 To cols.Count - 2 For j = i + 1 To cols.Count - 1 If j - i = Math.Abs(cols(j) - cols(i)) Then Return False End If Next Next Return True End Function engine.AddRequire(Function(a, b, c, d, e, f, g, h) As Boolean Return a <> b AndAlso a <> c AndAlso a <> d AndAlso a <> e AndAlso a <> f AndAlso a <> g AndAlso a <> h AndAlso b <> c AndAlso b <> d AndAlso b <> e AndAlso b <> f AndAlso b <> g AndAlso b <> h AndAlso c <> d AndAlso c <> e AndAlso c <> f AndAlso c <> g AndAlso c <> h AndAlso d <> e AndAlso d <> f AndAlso d <> g AndAlso d <> h AndAlso e <> f AndAlso e <> g AndAlso e <> h AndAlso f <> g AndAlso f <> h AndAlso g <> h AndAlso NotInTheSameDiagonalLine({a, b, c, d, e, f, g, h}) End Function, {"a", "b", "c", "d", "e", "f", "g", "h"}) Dim result = engine.GetNextResult() While Not result Is Nothing Console.WriteLine("(1,{0}), (2,{1}), (3,{2}), (4,{3}), (5,{4}), (6,{5}), (7,{6}), (8,{7})", result("a"), result("b"), result("c"), result("d"), result("e"), result("f"), result("g"), result("h")) result = engine.GetNextResult() End While Console.WriteLine("Calculation ended.")End Sub (Chinese version of the post: http://www.cnblogs.com/RChen/archive/2010/05/17/1737587.html) Cheers,  

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  • relational databases and multicast messages

    - by xRobot
    I have read that relational databases are a terrible way to do multicast messages like twitter. So twitter saves every tweet only one times and then retrieve its in every stream ? or saves every tweet in every users's stream ? I want to know why relational database ( like mysql or postgresql ) doesn't good for twitter-like application.

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  • Should these concerns be separated into separate objects?

    - by Lewis Bassett
    I have objects which implement the interface BroadcastInterface, which represents a message that is to be broadcast to all users of a particular group. It has a setter and getter method for the Subject and Body properties, and an addRecipientRole() method, which takes a given role and finds the contact token (e.g., an email address) for each user in the role and stores it. It then has a getContactTokens() method. BroadcastInterface objects are passed to an object that implements BroadcasterInterface. These objects are responsible for broadcasting a passed BroadcastInterface object. For example, an EmailBroadcaster implementation of the BroadcasterInterface will take EmailBroadcast objects and use the mailer services to email them out. Now, depending on what BroadcasterInterface implementation is used to broadcast, a different implementation of BroadcastInterface is used by client code. The Single Responsibility Principle seems to suggest that I should have a separate BroadcastFactory object, for creating BroadcastInterface objects, depending on what BroadcasterInterface implementation is used, as creating the BroadcastInterface object is a different responsibility to broadcasting them. But the class used for creating BroadcastInterface objects depends on what implementation of BroadcasterInterface is used to broadcast them. I think, because the knowledge of what method is used to send the broadcasts should only be configured once, the BroadcasterInterface object should be responsible for providing new BroadcastInterface objects. Does the responsibility of “creating and broadcasting objects that implement the BroadcastInterface interface” violate the Single Responsibility Principle? (Because the contact token for sending the broadcast out to the users will differ depending on the way it is broadcasted, I need different broadcast classes—though client code will not be able to tell the difference.)

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  • When is an object oriented program truly object oriented?

    - by Syed Aslam
    Let me try to explain what I mean: Say, I present a list of objects and I need to get back a selected object by a user. The following are the classes I can think of right now: ListViewer Item App [Calling class] In case of a GUI application, usually click on a particular item is selection of the item and in case of a command line, some input, say an integer representing that item. Let us go with command line application here. A function lists all the items and waits for the choice of object, an integer. So here, I get the choice, is choice going to conceived as an object? And based on the choice, return back the object in the list. Does writing this program like the way explained above make it truly object oriented? If yes, how? If not, why? Or is the question itself wrong and I shouldn't be thinking along those lines?

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  • How do I handle priority and propagation in an event system?

    - by Peeter
    Lets say I have a simple event system with the following syntax: object = new Object(); object.bind("my_trigger", function() { print "hello"; }); object.bind("my_trigger", function() { print "hello2"; }); object.trigger("my_trigger"); How could I make sure hello2 is printed out first (I do not want my code to depend on which order the events are binded). Ontop of that, how would I prevent my events from propagating (e.g. I want to stop every other event from being executed)

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  • Getting the ID of an object when the object is given

    - by Pieter
    I have link that calls a function when clicked: <a href="javascript:spawnMenu(this);" id="link1">Test1</a> To make my function work, I need access to the object so that I can perform jQuery operations like this: alert($(objCaller).offset().left); Since objCaller points to the object and not the object ID, this won't work. I need something like this: alert($("a#link1").offset().left); How can I get the object ID from objCaller?

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  • Class instance clustering in object reference graph for multi-entries serialization

    - by Juh_
    My question is on the best way to cluster a graph of class instances (i.e. objects, the graph nodes) linked by object references (the -directed- edges of the graph) around specifically marked objects. To explain better my question, let me explain my motivation: I currently use a moderately complex system to serialize the data used in my projects: "marked" objects have a specific attributes which stores a "saving entry": the path to an associated file on disc (but it could be done for any storage type providing the suitable interface) Those object can then be serialized automatically (eg: obj.save()) The serialization of a marked object 'a' contains implicitly all objects 'b' for which 'a' has a reference to, directly s.t: a.b = b, or indirectly s.t.: a.c.b = b for some object 'c' This is very simple and basically define specific storage entries to specific objects. I have then "container" type objects that: can be serialized similarly (in fact their are or can-be "marked") they don't serialize in their storage entries the "marked" objects (with direct reference): if a and a.b are both marked, a.save() calls b.save() and stores a.b = storage_entry(b) So, if I serialize 'a', it will serialize automatically all objects that can be reached from 'a' through the object reference graph, possibly in multiples entries. That is what I want, and is usually provides the functionalities I need. However, it is very ad-hoc and there are some structural limitations to this approach: the multi-entry saving can only works through direct connections in "container" objects, and there are situations with undefined behavior such as if two "marked" objects 'a'and 'b' both have a reference to an unmarked object 'c'. In this case my system will stores 'c' in both 'a' and 'b' making an implicit copy which not only double the storage size, but also change the object reference graph after re-loading. I am thinking of generalizing the process. Apart for the practical questions on implementation (I am coding in python, and use Pickle to serialize my objects), there is a general question on the way to attach (cluster) unmarked objects to marked ones. So, my questions are: What are the important issues that should be considered? Basically why not just use any graph parsing algorithm with the "attach to last marked node" behavior. Is there any work done on this problem, practical or theoretical, that I should be aware of? Note: I added the tag graph-database because I think the answer might come from that fields, even if the question is not.

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