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Search found 416 results on 17 pages for 'onclicklistener'.

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  • Android: How to handle runtime exception on playing audio files?

    - by Maxood
    I have a button that plays an audio file on its click listener. If the button is clicked again and again while the audio file is being played then the app crashes. What's the solution? Here is some code for reference: private OnClickListener btnMercyListener = new OnClickListener() { public void onClick(View v) { // Toast.makeText(getBaseContext(), // "Mercy audio file is being played", // Toast.LENGTH_LONG).show(); if (status==true) { mp.stop(); mp.release(); status = false; } else { mp = MediaPlayer.create(iMEvil.this,R.raw.mercy); //mp.start(); try{ mp.start(); status= true; //mp.release(); }catch(NullPointerException e) { Log.v("MP error",e.toString()); } } mp.setOnCompletionListener(new OnCompletionListener(){ // @Override public void onCompletion(MediaPlayer arg0) { mp.release(); status = false; } } ); } };

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  • How to handle runtime exception on playing audio files?

    - by Maxood
    I have a button that plays an audio file on its click listener. If the button is clicked again and again while the audio file is being played then the app crashes. What's the solution? Here is some code for reference: private OnClickListener btnMercyListener = new OnClickListener() { public void onClick(View v) { // Toast.makeText(getBaseContext(), // "Mercy audio file is being played", // Toast.LENGTH_LONG).show(); if (status==true) { mp.stop(); mp.release(); status = false; } else { mp = MediaPlayer.create(iMEvil.this,R.raw.mercy); //mp.start(); try{ mp.start(); status= true; //mp.release(); }catch(NullPointerException e) { Log.v("MP error",e.toString()); } } mp.setOnCompletionListener(new OnCompletionListener(){ // @Override public void onCompletion(MediaPlayer arg0) { mp.release(); status = false; } } ); } };

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  • Android: Voice Recording and saving audio

    - by user1320912
    I am working on application that will record the voice of the user and save the file on the SD card and then allow the user to listen to the audio again. I am able to allow the user to record his voice using the RecognizerIntent, but I cant figure out how to save the audio file and allow the user to hear the audio. I would appreciate it if someone could help me out. I have displayed my code below: // Setting up the onClickListener for Audio Button attachVoice = (Button) findViewById(R.id.AttachVoice_questionandanswer); attachVoice.setOnClickListener(new OnClickListener() { public void onClick(View v) { Intent voiceIntent = new Intent(RecognizerIntent.ACTION_RECOGNIZE_SPEECH); voiceIntent.putExtra(RecognizerIntent.EXTRA_LANGUAGE_MODEL, RecognizerIntent.LANGUAGE_MODEL_FREE_FORM); voiceIntent.putExtra(RecognizerIntent.EXTRA_PROMPT, "Please Speak"); startActivityForResult(voiceIntent, VOICE_REQUEST); } }); protected void onActivityResult(int requestCode, int resultCode, Intent data) { if(requestCode == VOICE_REQUEST && resultCode == RESULT_OK){ }

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  • Hello-World-grade landscape Android app fails to start (complete code included)

    - by WingedCat
    I'm trying to develop a simple Android app, fixed in landscape mode. I am using Eclipse 1.3, compiling for Android SDK version 7 (OS version 2.1). When I try to run it in the emulator, it crashes on boot. (It gets as far as the unlock slider, but shortly after that when trying to launch the application itself, I get "The application Failtest (process com.wcs.failtest) has stopped unexpectedly. Please try again.".) Here is main.xml (with the tags escaped so this displays properly): <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="480px" android:layout_height="320px" > <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="96px" android:layout_height="320px" android:id="@+id/action_menu" > <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="96px" android:layout_height="48px" > <Button android:layout_width="48px" android:layout_height="48px" android:background="#f00" android:id="@+id/action_button_11" /> </LinearLayout> </LinearLayout> </LinearLayout> Here is AndroidManifest.xml (again with the tags escaped so this displays properly): <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.wcs.failtest" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name" android:theme="@android:style/Theme.NoTitleBar.Fullscreen"> <activity android:name=".FailtestActivity" android:screenOrientation="landscape" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-sdk android:minSdkVersion="7" /> </manifest> And here is FailtestActivity.java: package com.wcs.failtest; import android.app.Activity; import android.os.Bundle; import android.widget.Button; import android.view.View.OnClickListener; import android.view.View; public class FailtestActivity extends Activity { private OnClickListener action11Listener = new OnClickListener() { public void onClick(View v) { } }; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Button button; button = (Button)findViewById(R.id.action_button_11); button.setOnClickListener(action11Listener); setContentView(R.layout.main); } } I suspect it is something simple I'm overlooking. What is it?

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  • AlertDialog Input Text

    - by soclose
    Hi, I'd like to use AlertDialog as a pin code or password dialog. Here is my code - AlertDialog.Builder alert = new AlertDialog.Builder(this); alert.setTitle("Login"); alert.setMessage("Enter Pin :"); // Set an EditText view to get user input final EditText input = new EditText(this); alert.setView(input); alert.setPositiveButton("Ok", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { String value = input.getText().toString(); Log.d( TAG, "Pin Value : " + value); return; } }); alert.setNegativeButton("Cancel", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int which) { // TODO Auto-generated method stub return; } }); alert.show(); How to code that all input text will appear like ' * '

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  • Change Toast Font

    - by mgpyone
    Currently, I'm trying to develop an app. and I don't know how to change the Toast font. . final OnClickListener clickListener = new OnClickListener() { public void onClick(View v) { try { Toast.makeText(nova.this,"Hello", 500000).show(); } catch (Exception e) { Toast.makeText(nova.this,"Exception:" +e, 500000); } } }; I want to change the text "Hello" with custom font I've tried with TypeFace. and Then, I want to set a variable at the place "TextClicked" .. I've tried with a local variable .. but it doesn't work any help with example source code will be really great for me.

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  • Switch activity from a AlertDialog button

    - by Fahim Ahmed
    Let's say , I have three classes : MapsActivity , MyItemizedOverlay & GetDirectionActivity . In MyItemizedOverlay , I want to switch to GetDirectionActivity after the positive dialog button is clicked . ActiveDialog is placed under onTap method , so that I can get the GeoPoint. For this , what I've done : In ItemizedOverlay class : @Override public boolean onTap(GeoPoint p, MapView mapView) { // TODO Auto-generated method stub int lat = p.getLatitudeE6(); int lot = p.getLongitudeE6(); AlertDialog.Builder dialog = new AlertDialog.Builder(mContext); dialog.setTitle("Confirmation"); dialog.setMessage("Confirm this as end point ?"); dialog.setPositiveButton("Yes", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int arg1) { // TODO Auto-generated method stub Intent intent = new Intent(mContext, GetDestination.class); startActivity(intent); } }); dialog.setNegativeButton("No", null); dialog.show(); return true ; } here IDE shows that I have a error in startActivity(intent) line . I've tried that also : In MyItemizedOverlay class : @Override public boolean onTap(GeoPoint p, MapView mapView) { return super.onTap(p, mapView); } In MapsActivity class : GeoPoint point2 = null ; confirmationOverlay.onTap(point2, mapView) ; int latt = point.getLatitudeE6() ; int longt = point.getLongitudeE6(); final int endpointArray [] = {latt , longt}; if(some condition to show the alert dialog after tapping) { AlertDialog.Builder dialog = new AlertDialog.Builder(MapsActivity.this); dialog.setTitle("Confirmation"); dialog.setMessage("Confirm this location as end point ?"); dialog.setPositiveButton("Yes", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int arg1) { // TODO Auto-generated method stub Intent intent = new Intent(MapsActivity.this,GetDestination.class); intent.putExtra("geopoint" , endpointArray); startActivity(intent); } }); dialog.setNegativeButton("No", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int arg1) { } }); dialog.show(); } For the if statement what sort of condition I can use ? If I set it just like lat0 then the alertdialog appears without tapping on the map. I know this is very silly , but since I am new in both android & java , I hope you guys will consider it. Please help !

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  • How to retain the state of a activity that has a GLSurfaceView

    - by user348639
    My problem is our game can switch into menu and setting mode instantly but it will need 4-6 seconds to load texture, init GL render mode eventually I just used 6 simple textures to create 6 sprites in game. Please help me answer two questions: 1. How can I preload our assets in android os to start our game quicker? 2. In order to use a trick to create instance switch between activity, how can I retain my activity with GLSurfaceView state? I order to help you understanding my situation, please read the following code: The game using 3 activities as you can see in following configuration: <application android:label="@string/app_name" android:icon="@drawable/icon" android:allowBackup="true"> <activity android:name=".Menu" android:screenOrientation="portrait" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:launchMode="singleTop"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".ReTouch" android:screenOrientation="portrait" /> <activity android:name=".Preference" android:screenOrientation="portrait" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" /> </application> My .ReTouch class is a class that extended from RokonActivity (I am using rokon engine for my game), this engine will create a GLSurefaceView to render my game in OpenGL ES You can get RokonAcitivity's source code here: http://code.google.com/p/rokon/source/browse/tags/release/1.1.1/src/com/stickycoding/Rokon/RokonActivity.java public class ReTouch extends RokonActivity { public static final int REPLAY_DELAY_INTERVAL = 1000; private ReTouchGameBoard reTouchGame; and .Menu, .Preference are two normal standard activity in an android application. I am using this method to start and switch between activities: playButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { soundPool.play(soundId, 1, 1, 1, 0, 1); startActivity(new Intent(Menu.this, ReTouch.class)); } }); settingButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { soundPool.play(soundId, 1, 1, 1, 0, 1); startActivity(new Intent(Menu.this, Preference.class)); } }); quitButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { soundPool.play(soundId, 1, 1, 1, 0, 1); finish(); } });

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  • Android: Create TextView that flashes when clicked

    - by Jeremy
    How do I set up a TextView to flash when it is clicked? I essentially want one of the objects that is displayed in a ListActivity, but inside a normal View. I have tried to do this by adding an OnClickListener, but what I really need is something like adding an On(Un)SelectListener. Using the onClickListener, I can change the TextView background, but obviously the background stays that color. I thought of using a new Handler().postDelayed(new Runnable(){ ... }) kind of thing to reset the backround after some small time, but I did not know if this would be overkill for what I'm trying to do. What would you recommend?

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  • Button selection in Android

    - by dreamhigh
    I have to create button options where each button performs specific task. So how to do the button selection. The code I tried is here. Button b1 b1.setOnClickListener(new Button.OnClickListener(){ public void onClick(View v) { if(v.getId()==R.id.button1) { //do something } if(v.getId()==R.id.button2) { //do something } }); For single button function its working fine with this code. Button b1= (Button)findViewById(R.id.button1); b1.setOnClickListener(new Button.OnClickListener(){ public void onClick(View v) { if(v.getId()==R.id.button1) { //do something } }});

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  • Alert dialog is gone before the user see anything

    - by Android Developer
    PopIt("Exit Application", "Are you sure you want to exit?"); public void PopIt( String title, String message ){ new AlertDialog.Builder(this) .setTitle( title ) .setMessage( message ) .setPositiveButton("YES", new OnClickListener() { public void onClick(DialogInterface arg0, int arg1) { //do stuff onclick of YES finish(); } }).setNegativeButton("NO", new OnClickListener() { public void onClick(DialogInterface arg0, int arg1) { //do stuff onclick of CANCEL Toast.makeText(getBaseContext(), "You touched CANCEL", Toast.LENGTH_SHORT).show(); } }).show(); } this alert dialog gone so fast as I cant read or click on it !! why is that ?

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  • android button setPressed after onClick

    - by strem
    yesterday I noticed the possibility to integrate Fragments in older API Levels through the Compatibility package, but thats not really essential for the question. :) I have a Button with an OnClickListener Button button = (Button) findViewById(R.id.button); button.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { doSomething(); button.setPressed(true); } }); Because of the actual clicking, it is shown as pressed and after releasing the click, the button state is not pressed and stays that way. Is there a simple way that keeps the button state pressed after releasing? First thing I can think of would be some sort of timer, but that seems unreasonable.

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  • onstop() for mp3 files

    - by kostas_menu
    i have this two button.as i press the first it plays an mp3 file.but if i press the second and the first mp3 hasnt finished yet,they play both together.how could i fix it??this is my btn code!!thanks Button button = (Button) findViewById(R.id.btn); button.setOnClickListener(new View.OnClickListener() { public void onClick(View v){ MediaPlayer mp = MediaPlayer.create(olympiakos.this, R.raw.myalo); mp.start(); Toast.makeText(olympiakos.this, "Eisai sto myalo", Toast.LENGTH_SHORT).show(); } }); Button button2 = (Button) findViewById(R.id.btn2); button2.setOnClickListener(new View.OnClickListener() { public void onClick(View v){ MediaPlayer mp = MediaPlayer.create(olympiakos.this, R.raw.thryleole); mp.start(); Toast.makeText(olympiakos.this, "thryle ole trelenomai", Toast.LENGTH_SHORT).show(); }

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  • Android: Playing sound when button clicked?

    - by gazeebo
    Hi all, I'm trying to play a sound file when a button is clicked but keeps getting an error. The error is "The method create(Context, int) in the type MediaPlayer is not applicable for the arguments (new View.OnClickListener(){}, int)" Here's my code: @Override public void onClick(View v) { // TODO Auto-generated method stub Button zero = (Button)this.findViewById(R.id.btnZero); zero.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { // TODO Auto-generated method stub mp = MediaPlayer.create(this, R.raw.mamacita_zero); } }); } Any help or tips would be appreciated. Thnx!

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  • when a button is pushed i want to activate another activity what is my problem???

    - by yoavstr
    package com.countryCityGame; import android.app.Activity; import android.content.Context; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; public class countryCityGameMenu extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button aboutButton = (Button) this.findViewById(R.id.aboutButton); Button exitButton = (Button) this.findViewById(R.id.exitButton); Button newGameButton = (Button) this.findViewById(R.id.newGameButton); newGameButton.setOnClickListener(new OnClickListener() { public void onClick(View view) { startActivity(new Intent(this,GameScreen.class)); } }); } }

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  • What's wrong in this simple android Program, I get 'Force Close'.

    - by andyfan
    What is wrong in this program, My eclipse IDE doesn't show any errors....when I execute this simple program the emulator shows force close....Anybody please clarify import android.app.Activity; import android.view.View.OnClickListener; import android.view.View; import android.os.Bundle; import android.widget.*; public class HelloWorld extends Activity implements OnClickListener { /** Called when the activity is first created. */ View Et1,Bt1,TxtDisp; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.name_getter); Bt1=(Button)findViewById(R.id.Btn1); Et1=(EditText)findViewById(R.id.UserInput); TxtDisp=(TextView)findViewById(R.id.TextDisp); Bt1.setOnClickListener(this); } @Override public void onClick(View v) { // TODO Auto-generated method stub String userInput=((EditText) Et1).getText().toString(); ((TextView)TxtDisp).setText(userInput); } }

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  • AlertDialog not showing two buttons.

    - by jfalexvijay
    Hi AlertDialog not showing send button. Below is the code. Please tell me what mistake I have made in my code. protected Dialog onCreateDialog(int id) { final AlertDialog.Builder dialog = new AlertDialog.Builder(this); dialog.setMessage("Enter Holla message"); EditText hollaMessage = new EditText(this); dialog.setView(hollaMessage); dialog.setCancelable(false); dialog.setPositiveButton("Send", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { List result = new ArrayList(); } }); dialog.setPositiveButton("Cancel", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int which) { dismissDialog(0); } }); AlertDialog alert = dialog.create(); return alert; }

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  • How to clear all activity in android?

    - by Sushant
    I have one main activity "Dashboard" with a action bar containing home screen icon and exit button , i go to activity A -activity B -activity C from dashboard screen . Now on C, i click on action bar dashboard icon which bring to me on Dashboard screen . Now i go to activity E -activity G-activity H from dashboard screen . From H i press exit button , it come to C screen . When again click on exit i go through me out of application. Why there is need to press 2 times exit button for exit application . On Home Screen Icon :- public void onClickHome(View view){ final Intent intent = new Intent(getBaseContext(), Dashboard.class); intent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); intent.setFlags(Intent.FLAG_ACTIVITY_SINGLE_TOP); getBaseContext().startActivity(intent); //goDashboard(); } ON exit button :- AlertDialog.Builder alert = new AlertDialog.Builder(this); alert.setTitle(getString(R.string.logoutDialogTitle)); alert.setMessage(getString(R.string.logoutDialogMessage)); final OnlineBookApp app = (OnlineBookApp) getApplicationContext(); alert.setPositiveButton(getString(R.string.logoutDialogCancel), new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { } }); alert.setNegativeButton(getString(R.string.logoutDialogOk), new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { //finish(); //stopService(new Intent(getBaseContext(), DatabaseSyncService.class)); // // moveTaskToBack(true); //// stopService(new Intent(getBaseContext(), DatabaseSyncService.class)); // System.runFinalizersOnExit(true); // android.os.Process.killProcess(android.os.Process.myPid()); //moveTaskToBack(true); // finish(); // app.SetIsExit(true); Intent intent = new Intent(getApplicationContext(), Dashboard.class); intent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); intent.setFlags(Intent.FLAG_ACTIVITY_SINGLE_TOP); intent.putExtra("EXIT", true); startActivity(intent); } }); alert.setNeutralButton(getString(R.string.logoutDialogLogout), new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { //finish(); //stopService(new Intent(getBaseContext(), DatabaseSyncService.class)); //finish(); //app.SetIsExit(true); //stopService(new Intent(getBaseContext(), DatabaseSyncService.class)); app.logout(); Intent intent = new Intent(getApplicationContext(), Dashboard.class); intent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); intent.setFlags(Intent.FLAG_ACTIVITY_SINGLE_TOP); intent.putExtra("EXIT", true); startActivity(intent); } }); alert.show();

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  • Android: Prompt user to save changes when Back button is pressed

    - by chriskopec
    I have an activity that contains several user editable items (an EditText field, RatingBar, etc). I'd like to prompt the user if the back/home button is pressed and changes have been made that have not yet been saved. After reading through the android documentation, it seems like this piece of code should go in the onPause method. I've tried putting an AlertDialog in the onPause however the dialog gets shown and then immediately tears down because nothing is there to block the pause from completing. This is what I've come up with so far: @Override protected void onPause() { super.onPause(); AlertDialog ad = new AlertDialog.Builder(this).setMessage( R.string.rating_exit_message).setTitle( R.string.rating_exit_title).setCancelable(false) .setPositiveButton(android.R.string.ok, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { // User selects OK, save changes to db } }).setNeutralButton(android.R.string.cancel, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { // User selects Cancel, discard all changes } }).show(); } Am I on the right track or is there another way to accomplish what I'm trying to do here? Any help would be great!

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  • how to call context menu

    - by gdonald
    I open my context menu like this: private OnClickListener optionsClickListener = new OnClickListener() { public void onClick( View v ) { registerForContextMenu( v ); openContextMenu( v ); } }; How can I call registerForContextMenu( v ); openContextMenu( v ); from inside my regular menu handler here: public boolean onOptionsItemSelected( MenuItem item ) { switch( item.getItemId() ) { case OPTIONS: registerForContextMenu( v ); openContextMenu( v ); return true; where I have no View to pass?

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  • Android ImageButton not firing the onclick event, what is wrong with my code?

    - by kimo
    I have very simple code that includes ImageButton with OnClickListener that points to another Activity, the click on the ImageButton doesn't fire the onClick (The same problem was with Button) : public class ToolsActivity extends Activity { private ImageButton btnCamera; final Context context = ToolsActivity.this; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_tools); this.btnCamera = (ImageButton) findViewById(R.id.cameraButton); this.btnCamera.setOnClickListener(new OnClickListener() { public void onClick(View v) { Intent intent = new Intent(context,MainActivity.class); startActivity(intent); } }); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_tools, menu); return true; } XML: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:paddingLeft="16dp" android:paddingRight="16dp" > <ImageButton android:id="@+id/cameraButton" android:layout_width="100dp" android:layout_height="wrap_content" android:layout_alignParentBottom="true" android:layout_centerHorizontal="true" android:background="@drawable/btncamera" android:contentDescription="@string/desc" />

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  • Large memory chunk not garbage collected

    - by Niels
    In a hunt for a memory-leak in my app I chased down a behaviour I can't understand. I allocate a large memory block, but it doesn't get garbage-collected resulting in a OOM, unless I explicit null the reference in onDestroy. In this example I have two almost identical activities that switch between each others. Both have a single button. On pressing the button MainActivity starts OOMActivity and OOMActivity returns by calling finish(). After pressing the buttons a few times, Android throws a OOMException. If i add the the onDestroy to OOMActivity and explicit null the reference to the memory chunk, I can see in the log that the memory is correctly freed. Why doesn't the memory get freed automatically without the nulling? MainActivity: package com.example.oom; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; public class MainActivity extends Activity implements OnClickListener { private int buttonId; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); System.gc(); Button OOMButton = new Button(this); OOMButton.setText("OOM"); buttonId = OOMButton.getId(); setContentView(OOMButton); OOMButton.setOnClickListener(this); } @Override public void onClick(View v) { if (v.getId() == buttonId) { Intent leakIntent = new Intent(this, OOMActivity.class); startActivity(leakIntent); } } } OOMActivity: public class OOMActivity extends Activity implements OnClickListener { private static final int WASTE_SIZE = 20000000; private byte[] waste; private int buttonId; protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Button BackButton = new Button(this); BackButton.setText("Back"); buttonId = BackButton.getId(); setContentView(BackButton); BackButton.setOnClickListener(this); waste = new byte[WASTE_SIZE]; } public void onClick(View view) { if (view.getId() == buttonId) { finish(); } } }

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  • Beginner Android Dev question navigating through intents, getting errors not sure how to fix it. I've tried rearranging and everything even tabbing.

    - by user554786
    /*I created this Sign-In page. I start by declaring variables for username/password & buttons. If user enters "test" as username & "test" as password and hits the login button, its supposed to go to the DrinksTwitter.class activity, else throw error message I created. To me the code and login makes perfect sense. I'm not sure why it wont go to the next activity I want it to go to */ package com.android.drinksonme; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.TextView; public class Screen2 extends Activity { // Declare our Views, so we can access them later private EditText etUsername; private EditText etPassword; private Button btnLogin; private Button btnSignUp; private TextView lblResult; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // Get the EditText and Button References etUsername = (EditText)findViewById(R.id.username); etPassword = (EditText)findViewById(R.id.password); btnLogin = (Button)findViewById(R.id.login_button); btnSignUp = (Button)findViewById(R.id.signup_button); lblResult = (TextView)findViewById(R.id.result); // Check Login String username = etUsername.getText().toString(); String password = etPassword.getText().toString(); if(username.equals("test") && password.equals("test")){ final Intent i = new Intent(Screen2.this, DrinksTwitter.class); btnLogin.setOnClickListener(new OnClickListener() { public void onClick(View v) { startActivity(i); } // lblResult.setText("Login successful."); else { /* ERROR- Syntax error on token "else", { expected */ lblResult.setText("Invalid username or password."); } } }); final Intent k = new Intent(Screen2.this, SignUp.class); btnSignUp.setOnClickListener(new OnClickListener() { public void onClick(View v) { startActivity(k); } }); /* ERROR- Syntax error, insert "}" to complete Statement*/ } }

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  • How can i pass an object to a new thread generated anonymously in a button listener

    - by WaterBoy
    I would like to pass an object (docket for printing) to a new thread which will print the docket. My code is: private final Button.OnClickListener cmdPrintOnClickListener = new Button.OnClickListener() { public void onClick(View v) { new Thread(new Runnable() { public void run() { enableTestButton(false); Looper.prepare(); doConnectionTest(); Looper.loop(); Looper.myLooper().quit(); } }).start(); } }; How do I pass the object to it? Also - I need to generate the object in the UI thread, just before starting the new thread so where could I put this method (e.g. getDocketObject()) in relation to my code below thanks, anton

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  • Media Player Problem

    - by kostas_menu
    button.setOnClickListener(new View.OnClickListener() { public void onClick(View v){ if(mp2.isPlaying()==true) {mp2.stop(); mp.start(); } else mp.start(); } }); button2.setOnClickListener(new View.OnClickListener() { public void onClick(View v){ if(mp.isPlaying()==true) {mp.stop();mp2.start();} else mp2.start(); } }); I press the first btn and the 1st song is playing.i press the second,the first stops and the second begins.But then, as i press the first btn, the second song stops but the first song is not playing...please help!!:)

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