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  • How to get back to having OPEN IN SINGLE INSTANCE" as default for Excel 2007?

    - by rweeks
    In June Mikhail asked the same question but the answer was how to do the opposite (make multiple instances the default). I am trying to get to an answer to Mikhail's question which I rephrase as :- I have same problem with 64 byte Windows 7 and Excel 2007. Excel always used to open in a single instance n o matter how/where I opened the sheets. Because of this I could always copy and paste, etc with full formatting, formulas, etc. Suddenly, Excel switched to opening everything in fresh, separate, multiple instances and destroyed the basic cut and paste options. Wasn't the original question how to go back to everything in a single instance ? I have been searching for the answer to that question (rather than the opposite) Richard

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  • How to balance a non-symmetric "extension" based game?

    - by Klaim
    Most strategy games have fixed units and possible behaviours. However, think of a game like Magic The Gathering : each card is a set of rules. Regularly, new sets of card types are created. I remember that the firsts editions of the game have been said to be prohibited in official tournaments because the cards were often too powerful. Later extensions of the game provided more subtle effects/rules in cards and they managed to balance the game apparently effectively, even if there is thousands of different cards possible. I'm working on a strategy game that is a bit in the same position : every units are provided by extensions and the game is thought to be extended for some years, at least. The effects variety of the units are very large even with some basic design limitations set to be sure it's manageable. Each player choose a set of units to play with (defining their global strategy) before playing (like chooseing a themed deck of Magic cards). As it's a strategy game (you can think of Magic as a strategy game too in some POV), it's essentially skirmish based so the game have to be fair, even if the players don't choose the same units before starting to play. So, how do you proceed to balance this type of non-symmetric (strategy) game when you know it will always be extended? For the moment, I'm trying to apply those rules but I'm not sure it's right because I don't have enough design experience to know : each unit would provide one unique effect; each unit should have an opposite unit that have an opposite effect that would cancel each others; some limitations based on the gameplay; try to get a lot of beta tests before each extension release? Looks like I'm in the most complex case?

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  • VIM: How do you get the last ex command you used?

    - by TrevorBoydSmith
    I find that sometimes I write a really long ex mode command that do lots of stuff. They are sort of "mini-scripts" that I write in the text editor then I start ex mode and copy them into the ex line and execute. But then I always end up editing in the ex mode and then I find it difficult to get the changes i did in ex mode back to my text editing session. Using the keyboard, how do you copy the last ex command you used and paste it into your text editor? (Note: This is sort of the opposite of this question "how do I copy/paste in vim ex mode" where the user asks "how do you copy from the text editor and paste INTO the ex mode?". My question is the opposite because I wish to copy from the ex mode and paste into my text editor.)

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  • Some animation requests in a Silverlight application

    - by Mohit Deshpande
    I am making a flash card application. It shows the question and then a textbox for user input, all wrapped in a border or rectangle. So what I want is an animation that "flips" the rectangle or border upside-down and then their is text on the "back". Also, I want my application to APPEAR transition from one card to another by "flying off" the screen then "another" card comes in to replace the other one in the opposite direction. But actually I'm want just a little animation of the border or rectangle moving off the screen then coming back in, but in the opposite direction.

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  • How do you redirect https to http

    - by mauriciopastrana
    that is, the opposite of what (seemingly) everyone teaches. I have a server on https for which I paid an SSL cert for and a mirror for which I haven't and keep around for just for emergencies so it doesn't merit getting a cert for. On my client's desktops I have SOME shortcuts which point to http://production_server and https://productionserver (both work), however; I know that if my prod. server goes down, then DNS forwarding kicks in and those clients which have https on their shortcut will be staring at https://mirrorserver (Which doesnt work) and a big fat IE7 red screen of uneasyness for my company. Unfortunately, I can't just switch this around at the client level. These users are very computer illiterate: and are very likely to freak out from seeing https "insecurity" errors (specially the way FFX3 and IE7 handle it nowadays: FULL STOP, kinda thankfully, but not helping me here LOL). It's very easy to find apache solutions for http-https redirection, but for the life of me I can't do the opposite. Ideas? Cheers, /mp

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  • physics game programming box2d - orientating a turret-like object using torques

    - by egarcia
    This is a problem I hit when trying to implement a game using the LÖVE engine, which covers box2d with Lua scripting. The objective is simple: A turret-like object (seen from the top, on a 2D environment) needs to orientate itself so it points to a target. The turret is on the x,y coordinates, and the target is on tx, ty. We can consider that x,y are fixed, but tx, ty tend to vary from one instant to the other (i.e. they would be the mouse cursor). The turret has a rotor that can apply a rotational force (torque) on any given moment, clockwise or counter-clockwise. The magnitude of that force has an upper limit called maxTorque. The turret also has certain rotational inertia, which acts for angular movement the same way mass acts for linear movement. There's no friction of any kind, so the turret will keep spinning if it has an angular velocity. The turret has a small AI function that re-evaluates its orientation to verify that it points to the right direction, and activates the rotator. This happens every dt (~60 times per second). It looks like this right now: function Turret:update(dt) local x,y = self:getPositon() local tx,ty = self:getTarget() local maxTorque = self:getMaxTorque() -- max force of the turret rotor local inertia = self:getInertia() -- the rotational inertia local w = self:getAngularVelocity() -- current angular velocity of the turret local angle = self:getAngle() -- the angle the turret is facing currently -- the angle of the like that links the turret center with the target local targetAngle = math.atan2(oy-y,ox-x) local differenceAngle = _normalizeAngle(targetAngle - angle) if(differenceAngle <= math.pi) then -- counter-clockwise is the shortest path self:applyTorque(maxTorque) else -- clockwise is the shortest path self:applyTorque(-maxTorque) end end ... it fails. Let me explain with two illustrative situations: The turret "oscillates" around the targetAngle. If the target is "right behind the turret, just a little clock-wise", the turret will start applying clockwise torques, and keep applying them until the instant in which it surpasses the target angle. At that moment it will start applying torques on the opposite direction. But it will have gained a significant angular velocity, so it will keep going clockwise for some time... until the target will be "just behind, but a bit counter-clockwise". And it will start again. So the turret will oscillate or even go in round circles. I think that my turret should start applying torques in the "opposite direction of the shortest path" before it reaches the target angle (like a car braking before stopping). Intuitively, I think the turret should "start applying torques on the opposite direction of the shortest path when it is about half-way to the target objective". My intuition tells me that it has something to do with the angular velocity. And then there's the fact that the target is mobile - I don't know if I should take that into account somehow or just ignore it. How do I calculate when the turret must "start braking"?

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  • How to make an existing socket fail?

    - by Huckphin
    OK. So, this is exactly the opposite of what everyone asks about in network programming. Usually, people ask how to make a broken socket work. I, on the other hand am looking for the opposite. I currently have sockets working fine, and want them to break to re-create this problem we are seeing. I am not sure how to go about intentionally making the socket fail by having a bad read. The trick is this: The socket needs to be a working, established connection, and then it must fail for whatever reason. I'm writing this in C and the drivers are running on a Linux system. The sockets are handled by a non-IP Level 3 protocol in Linux by a Linux Device Driver. I have full access to all of the code-base, I just need to find a way to tease it out so that it can fail. Any ideas?

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  • Flipping issue when interpolating Rotations using Quaternions

    - by uhuu
    I use slerp to interpolate between two quaternions representing rotations. The resulting rotation is then extracted as Euler angles to be fed into a graphics lib. This kind of works, but I have the following problem; when rotating around two (one works just fine) axes in the direction of the green arrow as shown in the left frame here the rotation soon jumps around to rotate from the opposite site to the opposite visual direction, as indicated by the red arrow in the right frame. This may be logical from a mathematical perspective (although not to me), but it is undesired. How could I achieve an interpolation with no visual flipping and changing of directions when rotating around more than one axis, following the green arrow at all times until the interpolation is complete? Thanks in advance.

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  • .htaccess redirect https to http not working

    - by Ira Rainey
    I am trying to catch any https traffic to the front of my site so: https://www.domain.com is redirected to: http://www.domain.com However other subdomains need to be redirected elsewhere. For the most part this is all working, apart from the https - http redirection. Here's my .htaccess file at the moment: RewriteEngine On RewriteCond %{HTTPS} on RewriteRule (.*) http://%{HTTP_HOST}%{REQUEST_URI} RewriteCond %{HTTP_HOST} ^domain\.com [NC] RewriteRule ^(.*)$ http://www.domain.com/$1 [L,R=301] RewriteCond "%{HTTP_HOST}" !^www.* [NC] RewriteCond "%{HTTP_HOST}" ^([^\.]+).*$ RewriteRule ^(.*)$ https://secure.domain.com/a/login/%1 [L,R=301] It would seem that this bit: RewriteCond %{HTTPS} on RewriteRule (.*) http://%{HTTP_HOST}%{REQUEST_URI} isn't working as I would imagine. In fact it doesn't seem to redirect at all. In another subdirectory I have the opposite in effect which works fine: RewriteCond %{HTTPS} off RewriteRule (.*) https://%{HTTP_HOST}%{REQUEST_URI} so my thinking is the opposite should have done the job, but seemingly not. Any thoughts anyone?

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  • C++: Overload != When == Overloaded

    - by Mark W
    Say I have a class where I overloaded the operator == as such: Class A { ... public: bool operator== (const A &rhs) const; ... }; ... bool A::operator== (const A &rhs) const { .. return isEqual; } I already have the operator == return the proper Boolean value. Now I want to extend this to the simple opposite (!=). I would like to call the overloaded == operator and return the opposite, i.e. something of the nature bool A::operator!= (const A &rhs) const { return !( this == A ); } Is this possible? I know this will not work, but it exemplifies what I would like to have. I would like to keep only one parameter for the call: rhs. Any help would be appreciated, because I could not come up with an answer after several search attempts.

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  • Shortest distance between points on a toroidally wrapped (x- and y- wrapping) map?

    - by mstksg
    I have a toroidal-ish Euclidean-ish map. That is the surface is a flat, Euclidean rectangle, but when a point moves to the right boundary, it will appear at the left boundary (at the same y value), given by x_new = x_old % width Basically, points are plotted based on: (x_new, y_new) = ( x_old % width, y_old % height) Think Pac Man -- walking off one edge of the screen will make you appear on the opposite edge. What's the best way to calculate the shortest distance between two points? The typical implementation suggests a large distance for points on opposite corners of the map, when in reality, the real wrapped distance is very close. The best way I can think of is calculating Classical Delta X and Wrapped Delta X, and Classical Delta Y and Wrapped Delta Y, and using the lower of each pair in the Sqrt(x^2+y^2) distance formula. But that would involve many checks, calculations, operations -- some that I feel might be unnecessary. Is there a better way?

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  • Wizard and CRUD Applications to Build other CRUD Applications

    Looking at the possibility of using CRUD applications to manage other CRUD applications inside a web browser and without any hand-coding. Also, presenting a step wizard deriving the database structure from the UI rather than the opposite....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • What’s your favorite programming language? [closed]

    - by TheLQ
    As an opposite of Which programming language do you really hate?, whats your favorite programming language to work with? What is the one programming language that you get somewhat excited for if a new project comes up that uses it? Before you say "The best language for the task", thats not what I meant. We all like a language, this is simply asking for that. This is not about what task it would be used for I can't believe this hasn't been asked before

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  • Translate jQuery UI Datepicker format to .Net Date format

    - by Michael Freidgeim
    I needed to use the same date format in client jQuery UI Datepicker and server ASP.NET code. The actual format can be different for different localization cultures.I decided to translate Datepicker format to .Net Date format similar as it was asked to do opposite operation in http://stackoverflow.com/questions/8531247/jquery-datepickers-dateformat-how-to-integrate-with-net-current-culture-date Note that replace command need to replace whole words and order of calls is importantFunction that does opposite operation (translate  .Net Date format toDatepicker format) is described in http://www.codeproject.com/Articles/62031/JQueryUI-Datepicker-in-ASP-NET-MVC /// <summary> /// Uses regex '\b' as suggested in //http://stackoverflow.com/questions/6143642/way-to-have-string-replace-only-hit-whole-words /// </summary> /// <param name="original"></param> /// <param name="wordToFind"></param> /// <param name="replacement"></param> /// <param name="regexOptions"></param> /// <returns></returns> static public string ReplaceWholeWord(this string original, string wordToFind, string replacement, RegexOptions regexOptions = RegexOptions.None) { string pattern = String.Format(@"\b{0}\b", wordToFind); string ret=Regex.Replace(original, pattern, replacement, regexOptions); return ret; } /// <summary> /// E.g "DD, d MM, yy" to ,"dddd, d MMMM, yyyy" /// </summary> /// <param name="datePickerFormat"></param> /// <returns></returns> /// <remarks> /// Idea to replace from http://stackoverflow.com/questions/8531247/jquery-datepickers-dateformat-how-to-integrate-with-net-current-culture-date ///From http://docs.jquery.com/UI/Datepicker/$.datepicker.formatDate to http://msdn.microsoft.com/en-us/library/8kb3ddd4.aspx ///Format a date into a string value with a specified format. ///d - day of month (no leading zero) ---.Net the same ///dd - day of month (two digit) ---.Net the same ///D - day name short ---.Net "ddd" ///DD - day name long ---.Net "dddd" ///m - month of year (no leading zero) ---.Net "M" ///mm - month of year (two digit) ---.Net "MM" ///M - month name short ---.Net "MMM" ///MM - month name long ---.Net "MMMM" ///y - year (two digit) ---.Net "yy" ///yy - year (four digit) ---.Net "yyyy" /// </remarks> public static string JQueryDatePickerFormatToDotNetDateFormat(string datePickerFormat) { string sRet = datePickerFormat.ReplaceWholeWord("DD", "dddd").ReplaceWholeWord("D", "ddd"); sRet = sRet.ReplaceWholeWord("M", "MMM").ReplaceWholeWord("MM", "MMMM").ReplaceWholeWord("m", "M").ReplaceWholeWord("mm", "MM");//order is important sRet = sRet.ReplaceWholeWord("yy", "yyyy").ReplaceWholeWord("y", "yy");//order is important return sRet; }

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  • Increase Performance of VS 2010 by using a SSD

    - by System.Data
    After searching on the internet for performance improvements when using Visual Studio 2010 with a solid state hard drive, I heard a lot of different opinions. A lot of people said that there isn't really a benefit when using a SSD, but in contrast others said the exact opposite. I am a bit confused with the contrasting opinions and I cannot really make a decision whether buying a SSD would make a difference. What are your experiences with this issue and which SSD did you use?

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  • Need help with a complex 3d scene (using Ogre and bullet)

    - by Matthias
    In my setup there is a box with a hole on one side, and a freely movable "stick" (or bar, tube). This stick can be inserted/moved through the hole into the box. This hole is exactly as wide as the diameter of the stick. In reality, when you would now hold the end of the stick in your hand and move the hand left/right or up/down, the other end of the stick, which is inside the box, would move into the opposite direction of your hand movement (because the stick is affixed at the pivot point where it is entering the box through the hole). (I hope you understand what I mean so far.) Now I need to simulate such a setup in a 3d program. I have already successfully developed an Ogre3d framework for this application, including bullet. But what I don't know is how I can implement in my program what I have described above. This application must include two more features: The scene camera is attached to the end of the stick that is inserted into the box. So when the user would move the mouse (to control "his" end of the stick outside the box), then the camera attached to the stick would move in the opposite direction, as described above. The stick has some length, and the user can push it further into the box, or pull it closer to him again. That means of course that the max. radius on which the end of the stick inside the box can move depends on how far the stick is pushed into the box. Thus, the more the stick is pushed into the box, the larger the max. radius of this end of the stick with the camera will be. I understand this is maybe quite a complex thing, so I don't expect any real source code here. I already have the Ogre and bullet part as said up and running, as well as a camera attached to the stick. This works fine. What I don't know though is how I can simulate the setup described above. Especially the requirement that the stick is affixed at the position of the hole on the box, where it is inserted into the box. Any ideas how I could approach to implement the described setup?

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  • Why many designs ignore normalization in RDBMS?

    - by Yosi
    I got to see many designs that normalization wasn't the first consideration in decision making phase. In many cases those designs included more than 30 columns, and the main approach was "to put everything in the same place" According to what I remember normalization is one of the first, most important things, so why is it dropped so easily sometimes? Edit: Is it true that good architects and experts choose a denormalized design while non-experienced developers choose the opposite? What are the arguments against starting your design with normalization in mind?

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  • How to enable mnemonics in 12.04 and/or 14.04 GTK3?

    - by jmunsch
    Word on the street is that "gtk-enable-mnemonics" has been deprecated since version 3.10, and I am not at all sure how to get my application to display mnemonics. They will only display if I press the alt key. Please see here: http://stackoverflow.com/questions/23049406/wxpython-button-shortcut-accelerator-how-to-spam I have tried everything suggested in this article in regards to settings.ini, switching the bool to the opposite: How do I disable mnemonics in GTK3? Related: https://developer.gnome.org/gtk3/3.2/GtkSettings.html

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  • How do I get mlocate to only index certain directories?

    - by Andrew Ferrier
    I'd like to use mlocate on my Ubuntu server, but only to index certain directories (e.g. /home and /data, but not everything under /). However, mlocate's standard configuration works the opposite way; you specify the paths you want to remove (with PRUNE_PATHS). Is there any easy way to achieve this, or any similar utility that will do what I want? (note: it should maintain an index like mlocate, so find is not acceptable, for example) Thanks.

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