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  • iPad/iPhone Dev: displayViewController Is Rendering Portrait in Landscape Orientation

    - by Holly
    -(void)displayFirstScreen { UIViewController *displayViewController=[[UIViewController alloc] init]; displayViewController.view = displaySplash; [self presentModalViewController:displayViewController animated:NO]; [self performSelector:@selector(removeScreen) withObject:nil afterDelay:2.0]; [displayViewController release]; } -(void)removeScreen { [[self modalViewController] dismissModalViewControllerAnimated:YES]; } The above code works but my orientation is landscape and the view comes and goes in portrait. Any ideas? Thanks in advance!

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  • Background Activity for Map in Android started again if phone orientation is changed

    - by Dave
    Hi, i've developed an android app that's fetches an xml file and displays this data via several markers on the map. This works fine so far. The problem right now is that when i switch the orientation of the phone (portrait-landscape or vice versa) the markers disappear for a small moment, the xml processing is started again and then they reappear. Is there a way to prevent this re-loading of the file? It only takes about 2-3 seconds..so no big deal, but still disturbing

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  • Computing orientation of a square and displaying an object with the same orientation

    - by Robin
    Hi, I wrote an application which detects a square within an image. To give you a good understanding of how such an image containing such a square, in this case a marker, could look like: What I get, after the detection, are the coordinates of the four corners of my marker. Now I don't know how to display an object on my marker. The object should have the same rotation/angle/direction as the marker. Are there any papers on how to achieve that, any algorithms that I can use that proofed to be pretty solid/working? It doesn't need to be a working solution, it could be a simple description on how to achieve that or something similar. If you point me at a library or something, it should work under linux, windows is not needed but would be great in case I need to port the application at some point. I already looked at the ARToolkit but they you camera parameter files and more complex matrices while I only got the four corner points and a single image instead of a whole video / camera stream.

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  • How is the gimbal locked problem solved using accumulative matrix transformations

    - by Luke San Antonio
    I am reading the online "Learning Modern 3D Graphics Programming" book by Jason L. McKesson As of now, I am up to the gimbal lock problem and how to solve it using quaternions. However right here, at the Quaternions page. Part of the problem is that we are trying to store an orientation as a series of 3 accumulated axial rotations. Orientations are orientations, not rotations. And orientations are certainly not a series of rotations. So we need to treat the orientation of the ship as an orientation, as a specific quantity. I guess this is the first spot I start to get confused, the reason is because I don't see the dramatic difference between orientations and rotations. I also don't understand why an orientation cannot be represented by a series of rotations... Also: The first thought towards this end would be to keep the orientation as a matrix. When the time comes to modify the orientation, we simply apply a transformation to this matrix, storing the result as the new current orientation. This means that every yaw, pitch, and roll applied to the current orientation will be relative to that current orientation. Which is precisely what we need. If the user applies a positive yaw, you want that yaw to rotate them relative to where they are current pointing, not relative to some fixed coordinate system. The concept, I understand, however I don't understand how if accumulating matrix transformations is a solution to this problem, how the code given in the previous page isn't just that. Here's the code: void display() { glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClearDepth(1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glutil::MatrixStack currMatrix; currMatrix.Translate(glm::vec3(0.0f, 0.0f, -200.0f)); currMatrix.RotateX(g_angles.fAngleX); DrawGimbal(currMatrix, GIMBAL_X_AXIS, glm::vec4(0.4f, 0.4f, 1.0f, 1.0f)); currMatrix.RotateY(g_angles.fAngleY); DrawGimbal(currMatrix, GIMBAL_Y_AXIS, glm::vec4(0.0f, 1.0f, 0.0f, 1.0f)); currMatrix.RotateZ(g_angles.fAngleZ); DrawGimbal(currMatrix, GIMBAL_Z_AXIS, glm::vec4(1.0f, 0.3f, 0.3f, 1.0f)); glUseProgram(theProgram); currMatrix.Scale(3.0, 3.0, 3.0); currMatrix.RotateX(-90); //Set the base color for this object. glUniform4f(baseColorUnif, 1.0, 1.0, 1.0, 1.0); glUniformMatrix4fv(modelToCameraMatrixUnif, 1, GL_FALSE, glm::value_ptr(currMatrix.Top())); g_pObject->Render("tint"); glUseProgram(0); glutSwapBuffers(); } To my understanding, isn't what he is doing (modifying a matrix on a stack) considered accumulating matrices, since the author combined all the individual rotation transformations into one matrix which is being stored on the top of the stack. My understanding of a matrix is that they are used to take a point which is relative to an origin (let's say... the model), and make it relative to another origin (the camera). I'm pretty sure this is a safe definition, however I feel like there is something missing which is blocking me from understanding this gimbal lock problem. One thing that doesn't make sense to me is: If a matrix determines the difference relative between two "spaces," how come a rotation around the Y axis for, let's say, roll, doesn't put the point in "roll space" which can then be transformed once again in relation to this roll... In other words shouldn't any further transformations to this point be in relation to this new "roll space" and therefore not have the rotation be relative to the previous "model space" which is causing the gimbal lock. That's why gimbal lock occurs right? It's because we are rotating the object around set X, Y, and Z axes rather than rotating the object around it's own, relative axes. Or am I wrong? Since apparently this code I linked in isn't an accumulation of matrix transformations can you please give an example of a solution using this method. So in summary: What is the difference between a rotation and an orientation? Why is the code linked in not an example of accumulation of matrix transformations? What is the real, specific purpose of a matrix, if I had it wrong? How could a solution to the gimbal lock problem be implemented using accumulation of matrix transformations? Also, as a bonus: Why are the transformations after the rotation still relative to "model space?" Another bonus: Am I wrong in the assumption that after a transformation, further transformations will occur relative to the current? Also, if it wasn't implied, I am using OpenGL, GLSL, C++, and GLM, so examples and explanations in terms of these are greatly appreciated, if not necessary. The more the detail the better! Thanks in advance...

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  • Android: Saving custom button and spinner on orientation change

    - by Jacob Huggart
    Hello All, I am new to Android programming and was handed a fairly large program that is almost complete, but needed support for switching between portrait and landscape view. I added android:configChanges="keyboardHidden|orientation" to the manifest and used onConfigurationChanged to save the view data and that works. However, there is a button that displays the date selected (when pressed a calendar to select the date comes up) and a spinner that displays the current view and is used to select a new view. Those two items are being cleared/reset and do not work at all after the screen flip. I have been attempting to use onSaveInstanceState and onRestoreInstanceState to fix that, but I cannot figure out how to get it to work. Any advice? FYI, This is how my spinner is set up: Spinner s = (Spinner) findViewById(R.id.siteSelector); ArrayAdapter<?> adapter = ArrayAdapter.createFromResource( this, R.array.sites, android.R.layout.simple_spinner_item); adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); s.setAdapter(adapter);

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  • UIVIew layout and orientation changes

    - by Raja Marimuthu
    Hi, I am supporting all orientation for the iPad app. I am adjusting the my view with autoresizingMask for orienttaion changes (main view and tabbar) . But the subviews in the main view are flowing out of the mainview in landscape mode. so i forced a "setNeedsLayout for the mainview, making subviews in mainview to fit into the mainview boundary. But the issues is that subviews added in the lower part fo mainview are not responding to touches in landscape mode, but working fine with portrait mode. Any F1 ?

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  • UIButton Origin and Device Orientation

    - by Ward
    Hey there, I might be crazy, but for some reason this problem is stumping me. I have a view controller that is set to auto rotate to orientation. Inside I've got two subviews. One is a uibutton. All I want is for my button's origin to stay locked to the bottom-left in portrait and bottom-right in landscape (so it basically stays in the same place). It should also stay in place for portrait upside down and landscape right. Any ideas? Thanks, Howie

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  • How can I configure the login screen to be displayed in portrait orientation?

    - by rocket101
    I just started using linux, and I have one question. I have a monitor that I rotated 90? clockwise, so it, being rectangle shaped, is taller than it is wider. Using the system settings in Ubuntu, I set it up, and it works great, except the login screen and loading screen are not rotated right. They are rotated in the "normal" way. Is this just a glitch, or is there some setting I overlooked? I am using the open source drivers, and it is an ATI card, if that matters.

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  • On screen orientation loads again data with Async Task

    - by Zookey
    I make Android application with master/detail pattern. So I have ListActivity class which is FragmentActivity and ListFragment class which is Fragment It all works perfect, but when I change screen orientation it calls again AsyncTask and reload all data. Here is the code for ListActivity class where I handle all logic: @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_list); getActionBar().setDisplayHomeAsUpEnabled(true); getActionBar().setHomeButtonEnabled(true); getActionBar().setTitle("Dnevni horoskop"); if(findViewById(R.id.details_container) != null){ //Tablet mTwoPane = true; //Fragment stuff FragmentManager fm = getSupportFragmentManager(); FragmentTransaction ft = fm.beginTransaction(); DetailsFragment df = new DetailsFragment(); ft.add(R.id.details_container, df); ft.commit(); } pb = (ProgressBar) findViewById(R.id.pb_list); tvNoConnection = (TextView) findViewById(R.id.tv_no_internet); ivNoConnection = (ImageView) findViewById(R.id.iv_no_connection); list = (GridView) findViewById(R.id.gv_list); if(mTwoPane == true){ list.setNumColumns(1); //list.setPadding(16,16,16,16); } adapter = new CustomListAdapter(); list.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> arg0, View arg1, int position, long arg3) { pos = position; if(mTwoPane == false){ Bundle bundle = new Bundle(); bundle.putSerializable("zodiac", zodiacFeed); Intent i = new Intent(getApplicationContext(), DetailsActivity.class); i.putExtra("position", position); i.putExtras(bundle); startActivity(i); overridePendingTransition(R.anim.right_in, R.anim.right_out); } else if(mTwoPane == true){ DetailsFragment fragment = (DetailsFragment) getSupportFragmentManager().findFragmentById(R.id.details_container); fragment.setHoroscopeText(zodiacFeed.getItem(position).getText()); fragment.setLargeImage(zodiacFeed.getItem(position).getLargeImage()); fragment.setSign("Dnevni horoskop - "+zodiacFeed.getItem(position).getName()); fragment.setSignDuration(zodiacFeed.getItem(position).getDuration()); // inflate menu from xml /*if(menu != null){ MenuItem item = menu.findItem(R.id.share); Toast.makeText(getApplicationContext(), item.getTitle().toString(), Toast.LENGTH_SHORT).show(); }*/ } } }); if(!Utils.isConnected(getApplicationContext())){ pb.setVisibility(View.GONE); tvNoConnection.setVisibility(View.VISIBLE); ivNoConnection.setVisibility(View.VISIBLE); } //Calling AsyncTask to load data Log.d("TAG", "loading"); HoroscopeAsyncTask task = new HoroscopeAsyncTask(pb); task.execute(); } @Override public void onConfigurationChanged(Configuration newConfig) { // TODO Auto-generated method stub super.onConfigurationChanged(newConfig); } class CustomListAdapter extends BaseAdapter { private LayoutInflater layoutInflater; public CustomListAdapter() { layoutInflater = (LayoutInflater) getBaseContext().getSystemService( Context.LAYOUT_INFLATER_SERVICE); } public int getCount() { // TODO Auto-generated method stub // Set the total list item count return names.length; } public Object getItem(int arg0) { // TODO Auto-generated method stub return null; } public long getItemId(int arg0) { // TODO Auto-generated method stub return 0; } public View getView(int position, View convertView, ViewGroup parent) { // Inflate the item layout and set the views View listItem = convertView; int pos = position; zodiacItem = zodiacList.get(pos); if (listItem == null && mTwoPane == false) { listItem = layoutInflater.inflate(R.layout.list_item, null); } else if(mTwoPane == true){ listItem = layoutInflater.inflate(R.layout.tablet_list_item, null); } // Initialize the views in the layout ImageView iv = (ImageView) listItem.findViewById(R.id.iv_horoscope); iv.setScaleType(ScaleType.CENTER_CROP); TextView tvName = (TextView) listItem.findViewById(R.id.tv_zodiac_name); TextView tvDuration = (TextView) listItem.findViewById(R.id.tv_duration); iv.setImageResource(zodiacItem.getImage()); tvName.setText(zodiacItem.getName()); tvDuration.setText(zodiacItem.getDuration()); Animation animation = AnimationUtils.loadAnimation(getBaseContext(), R.anim.push_up); listItem.startAnimation(animation); animation = null; return listItem; } } private void getHoroscope() { String urlString = "http://balkanandroid.com/download/horoskop/examples/dnevnihoroskop.php"; try { HttpClient client = new DefaultHttpClient(); HttpPost post = new HttpPost(urlString); HttpResponse response = client.execute(post); resEntity = response.getEntity(); response_str = EntityUtils.toString(resEntity); if (resEntity != null) { Log.i("RESPONSE", response_str); runOnUiThread(new Runnable() { public void run() { try { Log.d("TAG", "Response from server : n " + response_str); } catch (Exception e) { e.printStackTrace(); } } }); } } catch (Exception ex) { Log.e("TAG", "error: " + ex.getMessage(), ex); } } private class HoroscopeAsyncTask extends AsyncTask<String, Void, Void> { public HoroscopeAsyncTask(ProgressBar pb1){ pb = pb1; } @Override protected void onPreExecute() { pb.setVisibility(View.VISIBLE); super.onPreExecute(); } @Override protected Void doInBackground(String... params) { getHoroscope(); try { Log.d("TAG", "test u try"); JSONObject jsonObject = new JSONObject(response_str); JSONArray jsonArray = jsonObject.getJSONArray("horoscope"); for(int i=0;i<jsonArray.length();i++){ Log.d("TAG", "test u for"); JSONObject horoscopeObj = jsonArray.getJSONObject(i); String horoscopeSign = horoscopeObj.getString("name_sign"); String horoscopeText = horoscopeObj.getString("txt_hrs"); zodiacItem = new ZodiacItem(horoscopeSign, horoscopeText, duration[i], images[i], largeImages[i]); zodiacList.add(zodiacItem); zodiacFeed.addItem(zodiacItem); //Treba u POJO klasu ubaciti sve. Log.d("TAG", "ZNAK: "+zodiacItem.getName()+" HOROSKOP: "+zodiacItem.getText()); } } catch (JSONException e) { // TODO Auto-generated catch block e.printStackTrace(); Log.e("TAG", "error: " + e.getMessage(), e); } return null; } @Override protected void onPostExecute(Void result) { pb.setVisibility(View.GONE); list.setAdapter(adapter); adapter.notifyDataSetChanged(); super.onPostExecute(result); } } Here is the code for ListFragment class: public class ListFragment extends Fragment { @Override public void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub // Retain this fragment across configuration changes. setRetainInstance(true); super.onCreate(savedInstanceState); } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { // TODO Auto-generated method stub View view = inflater.inflate(R.layout.fragment_list, container, false); return view; } }

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  • WPF to XPS in landscape orientation

    - by Felix
    Hello, i am trying to to generate a XPS Document from a WPF Control. Printing works so far, but i cannot find a way to create the XPS in landscape mode. My code to create the XPS file, mostly taken from another SO page public FixedDocument ReturnFixedDoc() { FixedDocument fixedDoc = new FixedDocument(); PageContent pageContent = new PageContent(); FixedPage fixedPage = new FixedPage(); var ctrl = new controlToPrint(); //Create first page of document fixedPage.Children.Add(ctrl); ((System.Windows.Markup.IAddChild)pageContent).AddChild(fixedPage); fixedDoc.Pages.Add(pageContent); //Create any other required pages here return fixedDoc; } public void SaveCurrentDocument() { // Configure save file dialog box Microsoft.Win32.SaveFileDialog dlg = new Microsoft.Win32.SaveFileDialog(); dlg.FileName = "MyReport"; // Default file name dlg.DefaultExt = ".xps"; // Default file extension dlg.Filter = "XPS Documents (.xps)|*.xps"; // Filter files by extension // Show save file dialog box Nullable<bool> result = dlg.ShowDialog(); // Process save file dialog box results if (result == true) { // Save document string filename = dlg.FileName; FixedDocument doc = ReturnFixedDoc(); XpsDocument xpsd = new XpsDocument(filename, FileAccess.Write); System.Windows.Xps.XpsDocumentWriter xw = XpsDocument.CreateXpsDocumentWriter(xpsd); xw.Write(doc); xpsd.Close(); } } Any help is appreciated.

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  • Orientation in a UIView added to a UIWindow

    - by Ken
    OK, bear with me. I have a UIView which is supposed to cover the whole device (UIWindow) to support an image zoom in/out effect I'm doing using core animation where a user taps a button on a UITableViewCell and I zoom the associated image. The zooming is performing flawlessly, what I haven't been able to figure out is why the subview is still in portrait mode even though the device is in landscape. An illustration below: http://www.weeshsoft.com/images/IMG_0482.jpg I do have a navigation controller but this view has been added to the UIWindow directly. Signed, Baffled in Atlanta

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  • UINavigationController back button half works in iPad landscape orientation

    - by drawnonward
    In an iPad application with a UINavigationController, everything works in portrait mode but in landscape mode the back button sometimes only goes back half a level. That is to say, on the first press the title bar animates as if it was popping a controller, and on the second press it animates the content popping. Has anyone found a solution to this? The contradictory solution in this question did not help. I have a shouldAutorotate method in the navigation controller but no others. -(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)inOrientation { return YES; }

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  • iphone device orientation

    - by Chandan Shetty SP
    During inAppPurchase, the storeKit will ask the username and password even though i set... [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight]; It ask Username and password in Portrait Mode... In general How to solve this kind of issue. Thanks in advance,

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  • iPad Orientation Lock Notification?

    - by vakio
    Is there a way to receive a notification when the iPad gets locked? When the lock is set on or off, it does send a receivedRotate: notification, but I need a way to be able to distinguish normal rotations from lock "rotations". The problem is I am rotating things in my view when the rotation changes. When the lock is activated, the iPad sends a receivedRotate: with UIInterfaceOrientationPortrait. I've looked in UIDevice for something like isOrientationLocked, but with no success. Thanks for any clues on this.

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  • Detect orientation change, when only portrait is allowed on Android

    - by bicska88
    I have to solve the following: I have an Activity which's android:screenOrientation="portrait". Even though, when the device is rotated to landscape while this Activity is visible, I have to start another one, and, when the device is rotated back to portrait, I have to finish() the activity in landscape. I tried to perform this with a BroadcastReceiver, but this special activity doesn't receive any broadcasts because of the android:screenOrientation="portrait". Any help is well appreciated. Thanks.

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  • The orientation media query

    Right now Jason Grigby’s excellent summary of the orientation media query is making the round of blogs and tweets, and that’s well deserved. Media queries will become extremely important in the near future, when we have to build websites that work on any device resolution from 300px to 1280px or more.Still, there’s one tiny nitpick I’d like to make, so that you fully understand when to use orientation and when to use device-width.orientation is supported by Android 2, Bolt, MicroB, and Firefox. And...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • shouldAutorotateToInterfaceOrientation is not working in iOS 6

    - by Saif
    In iOS 6 shouldAutorotateToInterfaceOrientation is not working but it work fine in iOS 5.0 or 5.1. What should i need to change in ios 6. Here is my code - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if([[[SampleApplicationAppDelegate instance].callInfoDictionary valueForKey:IS_CHAT] isEqualToString:NO_RESPONSE]) { int nAngle = 0; BOOL bRet = NO; switch (interfaceOrientation) { case UIInterfaceOrientationPortrait: nAngle = 90; bRet = YES; NSLog(@".......Preview = %f %f",_previewCamera.frame.size.width,_previewCamera.frame.size.height); _previewCamera.transform = CGAffineTransformMakeRotation(M_PI*1.5); NSLog(@"Preview = %f %f",_previewCamera.frame.size.width,_previewCamera.frame.size.height); break; case UIInterfaceOrientationPortraitUpsideDown: nAngle = 270; bRet = YES; _previewCamera.transform = CGAffineTransformMakeRotation(M_PI_2); break; case UIInterfaceOrientationLandscapeLeft: nAngle = 0; bRet = YES; //_previewCamera.transform = CGAffineTransformMakeRotation(M_PI*1.5); break; case UIInterfaceOrientationLandscapeRight: nAngle = 180; bRet = YES; //_previewCamera.transform = CGAffineTransformMakeRotation(M_PI_2); break; default: break; } return bRet; } if(interfaceOrientation == UIInterfaceOrientationPortrait || interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) return YES; return NO; } when i search for this orientation problem i found all this 1 2 but nothing work for me :( Please help .....

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  • Matrix rotation wrong orientation LibGDX

    - by glz
    I'm having a problem with matrix rotation in libgdx. I rotate it using the method matrix.rotate(Vector3 axis, float angle) but the rotation happens in the model orientation and I need it happens in the world orientation. For example: on create() method: matrix.rotate(new Vector3(0,0,1), 45); That is ok, but after: on render() method: matrix.rotate(new Vector3(0,1,0), 1); I need it rotate in world axis.

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  • iphone - presenting an alertview with the right orientation

    - by Mike
    I have to present an alertview when my app starts. My app supports both landscape modes. Despite the landscape mode the device is when the app starts the alertview always shows in portrait. I have tried to use the accelerometer to detect the interface orientation before the orientation notification and I have the correct orientation 2 seconds before the alertview showing. Then, I use this code to set the status bar to a different orientation, hoping the alertview will follow... [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight]; or left, depending on the landscape mode. Nothing works. Is there a way to force the alertview to respect the orientation? The point here is this: I cannot set one landscape orientation in particular for the status bar, I have to detect the orientation the device is on and then set the status bar orientation. thanks for any help.

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