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  • iPad Simulator Multitouch Cursors Don't Show Up When Window is Scaled 100%

    - by Joel
    I have the iPhone SDK 3.2 installed and been working on an iPad application. However, the iPad simulator doesn't show the two gray multitouch "cursors" when I hold down the ALT/OPTION button and move the mouse around. This only happens when the simulator scale size is set to 100%. If I have it set to 50% they show up. When I have it set to be an iPhone, they show up. It's only iPad 100% size. The multitouch still works fine, I just can't see where I'm "touching". I've trying closing the simulator completely, changing from the iPhone and back again. Resizing. All sorts of stuff. Has anyone else seen this problem? Anyone have any suggestions for fixing this? I've googled and searched SOF for anyone else having this problem, but I kinda wonder if it's just me. If it makes a difference I have a Mac Mini 1.83 GHz Intel Core 2 Duo with Snow Leopard 10.6.3 installed. Thanks.

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  • White view when launch iOS app in simulator

    - by user820511
    I have been working for 4 months on an app, its pretty complex and works fine. Now suddenly, I added a new class and did some changes to the MainWindow.xib with all my views there and now I just get a plain white view when I launch it with simulator. I even stripped it down completely to nothing but the appdelegate and one simple plain view with a button. So basically I've got an app with nothing but an appDelegate managing a tabBar, launching with one simple view, no frameworks no nothing and I still get a white app. There must be an option somewhere that I must have activated for the running of app in simulator but I can't figure it out. Thank you

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  • Testing MPMoviePlayerViewController in iPad simulator

    - by hgpc
    I have a view that shows a MPMoviePlayerViewController modally. When testing it in the iPad simulator it works well on the first try. If I dismiss the video and then show the view again, the player only plays the audio, but not the video. Is this a simulator quirk or am I doing something wrong? Here's my code: - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; MPMoviePlayerViewController* v = [[MPMoviePlayerViewController alloc] initWithContentURL:url]; [[NSNotificationCenter defaultCenter] addObserver:self selector: @selector(playbackDidFinish:) name:MPMoviePlayerPlaybackDidFinishNotification object:v.moviePlayer]; [self presentMoviePlayerViewControllerAnimated:v]; [v release]; } -(void) playbackDidFinish:(NSNotification*)aNotification { MPMoviePlayerController *player = [aNotification object]; [[NSNotificationCenter defaultCenter] removeObserver:self name:MPMoviePlayerPlaybackDidFinishNotification object:player]; [player stop]; [self dismissMoviePlayerViewControllerAnimated]; }

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  • NSDateFormatter incorrect date on simulator, correct date on device

    - by Rudiger
    Hi, Im building a calendar and to find out the first day of the month I do [formatter setDateFormat:@"e"]; int startDay = [[formatter stringFromDate:newDate] intValue]; On the device this works correctly and the 1st of the month is on the correct day. But on the simulator it is the day after. Although it doesn't overly matter about the simulator it is kind of driving me crazy thinking I've done something wrong. I tried to set the locale of the formatter but no difference, nor i think should it. Can anyone shed some light on this? On a side note is there a better way to build a calendar than this?

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  • Decimal numbers works in iPhone simulator but NOT on iPhone device

    - by matsoftware
    Hi everybody, I noticed a weird behaviour of iPhone OS when using decimal values. The simulator parse them from strings in a correct way but when I test the app on my iPhone it lose the decimal part. In particular, I store values in a dictionary that I retrieve in this way: Code: NSString *thickStr = [dictionary valueForKey:@"thickness"]; NSNumber *thickNum = [[[self class] numberFormatter] numberFromString:thickStr]; [self setSpessore:thickNum]; where the "numberFormatter" class is defined as below: Code: + (NSNumberFormatter *)numberFormatter { static NSNumberFormatter *_formatter; if (_formatter == nil) { _formatter = [[NSNumberFormatter alloc] init]; [_formatter setNumberStyle:NSNumberFormatterDecimalStyle]; [_formatter setFormatterBehavior:NSNumberFormatterBehavior10_4]; [_formatter setGeneratesDecimalNumbers:TRUE]; } return _formatter; } But it doesn't work! The App on iPhone keeps on convert the string to a simple integer, forgetting the decimal part, while the app on iPhone simulator works fine!

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  • AdMob ad is showing in iOS simulator, but not on iDevice

    - by Ben Toscano
    As the heading states, I can get my AdMob Ad to show in the iOS 5.1 and 6.0 simulator just fine, however, when running my application on my iOS 5.1.1 or 6.0 devices, there is just a blank space where the ad should be served. The code in my .m file is as follows: bannerView_ = [[GADBannerView alloc] initWithFrame:CGRectMake(0.0, 411.0 - GAD_SIZE_320x50.height, GAD_SIZE_320x50.width, GAD_SIZE_320x50.height)]; bannerView_.adUnitID = @"**myID**"; bannerView_.rootViewController = self; [self.view addSubview:bannerView_]; [bannerView_ loadRequest:[GADRequest request]]; //GADRequest *r = [[GADRequest alloc] init]; //r.testing = YES; //[bannerView_ loadRequest:r]; Furthermore, if I initiate testing of ads (see commented-out section), the test ad shows on both the simulator AND my iDevices, which is baffling me! What am I missing? Thanks for your help.

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  • Processor architecture

    - by asj
    While HDDs evolve and offer more and more space on less room, why are we "sticking with" 32-bit or 64-bit? Why can't there be a e.g.: 128-bit processor? (This is not my homework; I'm just a student interested beyond the things they teach us in informatics)

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  • xcode linker error on iPhone app (Only on simulator)

    - by RexOnRoids
    Im getting this linker error that won't let me compile. It only happens on the simulator. KEY POINTS: - Happens only in simulator - Similar to THIS question, but found no FRAMEWORK_SEARCH_PATHS in my .pbxproj file - Though my OS is 10.6.2, I had to build target 1.5 to avoid other linker errors - libxml2.dylib IS required and is in my Frameworks group - The other cited libraries I have never heard of. - Tried bringing in those other Libs under frameworks, didn't solve. Build SpaceTweet of project SpaceTweet with configuration Debug Ld build/Debug-iphonesimulator/SpaceTweet.app/SpaceTweet normal i386 cd "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)" setenv MACOSX_DEPLOYMENT_TARGET 10.5 setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 -arch i386 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk "-L/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator" -L/Users/Scott/Desktop "-L/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/../../libYAJLIPhone-0" -L/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib -L/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk/usr/lib -L/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.0.sdk/usr/lib "-F/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator" -filelist "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/SpaceTweet.build/Debug-iphonesimulator/SpaceTweet.build/Objects-normal/i386/SpaceTweet.LinkFileList" -mmacosx-version-min=10.5 -framework Foundation -framework UIKit -framework CoreGraphics -framework AVFoundation -framework MessageUI -lYAJLIPhone -lxml2 -o "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator/SpaceTweet.app/SpaceTweet" ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libxml2.dylib, missing required architecture i386 in file ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libSystem.dylib, missing required architecture i386 in file ld: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libobjc.A.dylib, missing required architecture i386 in file collect2: ld returned 1 exit status Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1 CLUE: Again, MY question is very similar to THIS SOLVED QUESTION except that in my case I did NOT find a FRAMEWORK_SEARCH_PATHS entry in the .pbxproj file in my project bundle and thus could not solve in the manner in which that question was solved.

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  • Testing background audio in the simulator

    - by Cactuar
    I'm experimenting with the new background audio service in iPhone OS 4.0 but I can't get it to work in the simulator. According to this page: iPhone Application Programming Guide: Executing Code in the Background it seems that all I have to do is add the a UIBackgroundModes key with an array containing audio to my Info.plist file and the audio my application plays should automatically continue when I switch to another app. I have done this but the audio still pauses as I switch to another app, when I switch back it continues where it left off. This is the code I'm using to play the sound: NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@/audio.mp3", [[NSBundle mainBundle] resourcePath]]]; NSError *error; audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error]; audioPlayer.numberOfLoops = -1; if (audioPlayer == nil) NSLog(@"%@", [error userInfo]); else [audioPlayer play]; Has anyone gotten this to work? Could it be that it would work on an actual device and it's just a problem with the simulator? I'm a bit hesitant to install 4.0 on my phone since I've heard it's still very buggy. Wish I had another device to use only for development.

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  • UIImagePickerController causing sqlite errors (Simulator only)

    - by MrHen
    When I display a UIImagePickerController in a UIPopoverController the console outputs the following warnings: sqlite error 8 [attempt to write a readonly database] sqlite error 8 [attempt to write a readonly database] sqlite error 8 [attempt to write a readonly database] sqlite error 1 [no such column: duration] sqlite error 1 [no such column: duration] sqlite error 8 [attempt to write a readonly database] sqlite error 8 [attempt to write a readonly database] sqlite error 8 [attempt to write a readonly database] Here is the code that displays the picker: - (void)openImagePickerController:(id)sender { //TODO only open one at a time UIImagePickerController *imagePicker = [[UIImagePickerController alloc] init]; //imagePicker.sourceType = UIImagePickerControllerSourceTypeCamera; imagePicker.delegate = self; [self presentViewController:imagePicker sender:sender animated:YES modal:YES]; [imagePicker release]; } - (void)presentViewController:(UIViewController *)vc sender:(id)sender animated:(BOOL)animated modal:(BOOL)modal { BOOL useNavController = NO; //if((void *)UI_USER_INTERFACE_IDIOM() != NULL && if(UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { //are we on an iPad? Class popoverClass = NSClassFromString(@"UIPopoverController"); if(!popoverClass) { useNavController = YES; } else { if(currentPopover == nil || currentPopover.contentViewController != vc) { if(currentPopover != nil) { [currentPopover dismissPopoverAnimated:animated]; [currentPopover.delegate popoverControllerDidDismissPopover:currentPopover]; } UIPopoverController *popover = [[popoverClass alloc] initWithContentViewController:vc]; currentPopover = popover; currentPopover.delegate = self; [popover presentPopoverFromBarButtonItem:sender permittedArrowDirections:UIPopoverArrowDirectionAny animated:animated]; } } //[aPopover release]; } else { useNavController = YES; } if(useNavController) { if(modal) { [self presentModalViewController:vc animated:animated]; } else { [self.view addSubview:vc.view]; } } } Stepping with the debugger shows that the errors occur after [UIPopoverController presentPopoverFromBarButtonItem:permittedArrowDirections:animated: runs. Of note: The program continues running just fine No noticeable weirdness in UIImagePickerController's behavior when selecting an image or canceling Happens in Simulator 3.2 Unable to reproduce on iPad running 3.2 Is this just another simulator bug?

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  • iPhone Simulator - Restores Plist - Weird Issue

    - by David Schiefer
    Hi All, today I've come across a rather weird issue. After adding code to validate a key (i added it below), the Simulator refuses to let go of the old plist file. I deleted the simulator folder in the Application Support folder, then deleted the *build directory and restarted xcode & build & run my app...still the same issue. the old plist is still there and 100% identical. I then changed the identifier and the snippet's validation keys, the plist however stayed the same. basically, no matter what i do it won't go. the same thing happens on the iphone itself. I have checked through the code, i don't create the key anywhere, but it still returns YES for it at every restart. Here's the code I added: + (void)initialize{ ////////////////////////////SPECIFING THE PREDATA/////////////////// NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; NSDictionary *appDefaults = [NSDictionary dictionaryWithObject:[NSNumber numberWithBool:NO] forKey:@"protect"]; [defaults registerDefaults:appDefaults]; } if ([[NSUserDefaults standardUserDefaults] boolForKey:@"protect"] == NO) { [navigationController pushViewController:help animated:YES]; [help.navigationItem hidesBackButton]; } else { [window addSubview:passcode.view]; [self performSelector:@selector(responder) withObject:nil afterDelay:1]; } as a result, it will always go for the else option, which for some reason, doesn't get executed either. I assumed an error but the log is empty and there's no crash.

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  • Will Multi threading increase the speed of the calculation on Single Processor

    - by Harsha
    On a single processor, Will multi-threading increse the speed of the calculation. As we all know that, multi-threading is used for Increasing the User responsiveness and achieved by sepating UI thread and calculation thread. But lets talk about only console application. Will multi-threading increases the speed of the calculation. Do we get culculation result faster when we calculate through multi-threading. what about on multi cores, will multi threading increse the speed or not. Please help me. If you have any material to learn more about threading. please post. Thanks in advance, Harsha

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  • The Cleanest Reset for ARM Processor

    - by waffleman
    Lately, I've been cleaning up some some C code that runs on an ARM7 controller. In some situations (upgrade, fatal error, etc...) the program will perform a reset. Presently it just jumps to 0 and assumes that the start-up code will reinitialize everything correctly. It got me to thinking about what would be the best procedure a la "Leave No Trace" for an ARM reset. Here is my first crack at it: void Reset(void) { /* Disable interrupts */ __disable_interrupts(); /* Reset peripherals, externals and processor */ AT91C_BASE_RSTC->RSTC_RCR = AT91C_RSTC_KEY | AT91C_RSTC_PERRST | AT91C_RSTC_EXTRST| AT91C_RSTC_PROCRST; while(AT91C_BASE_RSTC->RSTC_RSR & AT91C_RSTC_SRCMP); /* Jump to the reset vector */ (*(void(*)())0)(); } Anything I haven't considered?

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  • Ubuntu 12.04 doesn't recgonize m CPU correctly

    - by Nightshaxx
    My computer is running ubuntu 12.04 (64bit), and I have a AMD Athlon(tm) X4 760K Quad Core Processor which is about 3.8ghz (and an Radeon HD 7770 GPU). Yet, when I type in cat /proc/cpuinfo - I get: processor : 0 vendor_id : AuthenticAMD cpu family : 21 model : 19 model name : AMD Athlon(tm) X4 760K Quad Core Processor stepping : 1 microcode : 0x6001119 cpu MHz : 1800.000 cache size : 2048 KB physical id : 0 siblings : 4 core id : 0 cpu cores : 2 apicid : 16 initial apicid : 0 fpu : yes fpu_exception : yes cpuid level : 13 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 ht syscall nx mmxext fxsr_opt pdpe1gb rdtscp lm constant_tsc rep_good nopl nonstop_tsc extd_apicid aperfmperf pni pclmulqdq monitor ssse3 fma cx16 sse4_1 sse4_2 popcnt aes xsave avx f16c lahf_lm cmp_legacy svm extapic cr8_legacy abm sse4a misalignsse 3dnowprefetch osvw ibs xop skinit wdt lwp fma4 tce nodeid_msr tbm topoext perfctr_core arat cpb hw_pstate npt lbrv svm_lock nrip_save tsc_scale vmcb_clean flushbyasid decodeassists pausefilter pfthreshold bmi1 bogomips : 7599.97 TLB size : 1536 4K pages clflush size : 64 cache_alignment : 64 address sizes : 48 bits physical, 48 bits virtual power management: ts ttp tm 100mhzsteps hwpstate cpb eff_freq_ro processor : 1 vendor_id : AuthenticAMD cpu family : 21 model : 19 model name : AMD Athlon(tm) X4 760K Quad Core Processor stepping : 1 microcode : 0x6001119 cpu MHz : 1800.000 cache size : 2048 KB physical id : 0 siblings : 4 core id : 1 cpu cores : 2 apicid : 17 initial apicid : 1 fpu : yes fpu_exception : yes cpuid level : 13 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 ht syscall nx mmxext fxsr_opt pdpe1gb rdtscp lm constant_tsc rep_good nopl nonstop_tsc extd_apicid aperfmperf pni pclmulqdq monitor ssse3 fma cx16 sse4_1 sse4_2 popcnt aes xsave avx f16c lahf_lm cmp_legacy svm extapic cr8_legacy abm sse4a misalignsse 3dnowprefetch osvw ibs xop skinit wdt lwp fma4 tce nodeid_msr tbm topoext perfctr_core arat cpb hw_pstate npt lbrv svm_lock nrip_save tsc_scale vmcb_clean flushbyasid decodeassists pausefilter pfthreshold bmi1 bogomips : 7599.97 TLB size : 1536 4K pages clflush size : 64 cache_alignment : 64 address sizes : 48 bits physical, 48 bits virtual power management: ts ttp tm 100mhzsteps hwpstate cpb eff_freq_ro processor : 2 vendor_id : AuthenticAMD cpu family : 21 model : 19 model name : AMD Athlon(tm) X4 760K Quad Core Processor stepping : 1 microcode : 0x6001119 cpu MHz : 1800.000 cache size : 2048 KB physical id : 0 siblings : 4 core id : 2 cpu cores : 2 apicid : 18 initial apicid : 2 fpu : yes fpu_exception : yes cpuid level : 13 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 ht syscall nx mmxext fxsr_opt pdpe1gb rdtscp lm constant_tsc rep_good nopl nonstop_tsc extd_apicid aperfmperf pni pclmulqdq monitor ssse3 fma cx16 sse4_1 sse4_2 popcnt aes xsave avx f16c lahf_lm cmp_legacy svm extapic cr8_legacy abm sse4a misalignsse 3dnowprefetch osvw ibs xop skinit wdt lwp fma4 tce nodeid_msr tbm topoext perfctr_core arat cpb hw_pstate npt lbrv svm_lock nrip_save tsc_scale vmcb_clean flushbyasid decodeassists pausefilter pfthreshold bmi1 bogomips : 7599.97 TLB size : 1536 4K pages clflush size : 64 cache_alignment : 64 address sizes : 48 bits physical, 48 bits virtual power management: ts ttp tm 100mhzsteps hwpstate cpb eff_freq_ro processor : 3 vendor_id : AuthenticAMD cpu family : 21 model : 19 model name : AMD Athlon(tm) X4 760K Quad Core Processor stepping : 1 microcode : 0x6001119 cpu MHz : 1800.000 cache size : 2048 KB physical id : 0 siblings : 4 core id : 3 cpu cores : 2 apicid : 19 initial apicid : 3 fpu : yes fpu_exception : yes cpuid level : 13 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 ht syscall nx mmxext fxsr_opt pdpe1gb rdtscp lm constant_tsc rep_good nopl nonstop_tsc extd_apicid aperfmperf pni pclmulqdq monitor ssse3 fma cx16 sse4_1 sse4_2 popcnt aes xsave avx f16c lahf_lm cmp_legacy svm extapic cr8_legacy abm sse4a misalignsse 3dnowprefetch osvw ibs xop skinit wdt lwp fma4 tce nodeid_msr tbm topoext perfctr_core arat cpb hw_pstate npt lbrv svm_lock nrip_save tsc_scale vmcb_clean flushbyasid decodeassists pausefilter pfthreshold bmi1 bogomips : 7599.97 TLB size : 1536 4K pages clflush size : 64 cache_alignment : 64 address sizes : 48 bits physical, 48 bits virtual power management: ts ttp tm 100mhzsteps hwpstate cpb eff_freq_ro The important part of all this being, cpu MHz : 1800.000 which indicates that I have only 1.8ghz of processing power, which is totally wrong. Is it something with drivers or Ubuntu?? Also, will windows recognize all of my processing power? Thanks! (NOTE: My cpu doesn't have intigrated graphics

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  • Objective-C++ compiles for iPhone, but not simulator

    - by John Smith
    I have a C++ library I want to add to my iphone project. In one header file I declare @class a { cppvirtualclass V; } This compiles fine for the iPhone device with Release settings. However it refuses to compile for the Simulator with or without debug info. It give the error error: type 'V' has virtual member functions. Is there a way out of this or do I have to define only concrete C++ classes?

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  • Address Book Groups - iPhone Simulator

    - by Stef
    Hi All, Is there a way to set up groups on the iPhone simulator? I want to set up a specific group on the iPhone and insert contacts into that group... I've presented the address book modally like in the tutorial but in trying to access groups, I've realised there's no option... Thanx Stef:-)

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  • Debug Blackberry App in Simulator using Eclipse Plugin

    - by Nirmal
    Hello All... I have just started the Hello World App using Blackberry Eclipse Plugin. I have tried one or two configuration for debug my HelloWorld Blackberry App, but unfortunately I could not.. Can anyone let me know that how can I debug any Blackberry App in simulator using Eclipse Plugin ? Thanks in advance...

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