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  • Vector.Unproject - Checking if a model intersects a large sprite

    - by Fibericon
    Let's say I have a sprite, drawn like this: spriteBatch.Draw(levelCannons[i].texture, levelCannons[i].position, null, alpha, levelCannons[i].rotation, Vector2.Zero, scale, SpriteEffects.None, 0); Picture levelCannon as being a laser beam that goes across the entire screen. I need to see if my 3d model intersects with the screen space inhabited by the sprite. I managed to dig up Vector.Unproject, but that seems to only be useful when dealing with a single point in 2d space, rather than an area. What can I do in my case?

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  • Calculate vector direction

    - by Starkers
    Is the direction angle always measured from the plus x axis? Does a vector in the +,+ quadrant always have a direction between 0 and 90, and in -,+ between 90 and 180 and in -,- between 180 and 270 and in -,+ between 270 and 360 ? Also, how should we calculate the direction using tan? Would that mean nested if statements to find out what quadrant we're in, and then applying the appropriate "work arounds"? E.g. If we were in the -,+ (like in the diagram) would we find the angle from the + axis would be 90 + tan^-1(y/x), the 90 + only used because we're in the -,+ quadrant. Also, that's just a quick solution, may be off, I just want to know if we use nested if statements to get the angle from the + x axis. Finally, should we find the distance in degrees or radians?

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  • Calculate initial velocity of a 3d vector-based projectile

    - by Frotty
    Okay, so I got a Projectile with 2 Vectors, position and velocity. I now want to calculate the initial velocity for it in order to reach a specific point on the map. Or actually, how high has the start z-velocity to be (because x and y are probably defined by a speed variable) in order for the projectile to hit the marked position. The projectile is influenced by a constant gravity vector. All calculations are done 32 times per second. I want this, because I don't want to use a parabola function, so the projectile can still be influenced by other sources, simply adding some velocity. I didn't really find anything referring to that topic and would be glad for every helping answer, Thanks.

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  • Vector reflect problem

    - by xdevel2000
    I'm testing some vector reflection and I want to check what happens when a ball collides with a paddle. So if I have: Vector2 velocity = new Vector2(-5, 2); position_ball += velocity; if (position_ball.X < 10) { Vector2 v = new Vector2(1,0); // or Vector2.UnitX velocity = Vector2.Reflect(velocity, v); } then, correctly, velocity is (5,2) after Reflect, but if I do: if (position_ball.X < 10) { Vector2 v = new Vector2(1,1); velocity = Vector2.Reflect(velocity, v); } then velocity is (1,8) and not (5, -2) that is the solution of reflection equation R = V - 2 * (V . N) Why is that?

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  • Referenced vector does not pass through functions

    - by kylepayne
    The referenced vector to functions does not hold the information in memory. Do I have to use pointers? Thanks. #include <iostream> #include <cstdlib> #include <vector> #include <string> using namespace std; void menu(); void addvector(vector<string>& vec); void subvector(vector<string>& vec); void vectorsize(const vector<string>& vec); void printvec(const vector<string>& vec); void printvec_bw(const vector<string>& vec); int main() { vector<string> svector; menu(); return 0; } //functions definitions void menu() { vector<string> svector; int choice = 0; cout << "Thanks for using this program! \n" << "Enter 1 to add a string to the vector \n" << "Enter 2 to remove the last string from the vector \n" << "Enter 3 to print the vector size \n" << "Enter 4 to print the contents of the vector \n" << "Enter 5 ----------------------------------- backwards \n" << "Enter 6 to end the program \n"; cin >> choice; switch(choice) { case 1: addvector(svector); menu(); break; case 2: subvector(svector); menu(); break; case 3: vectorsize(svector); menu(); break; case 4: printvec(svector); menu(); break; case 5: printvec_bw(svector); menu(); break; case 6: exit(1); default: cout << "not a valid choice \n"; // menu is structured so that all other functions are called from it. } } void addvector(vector<string>& vec) { //string line; //int i = 0; //cin.ignore(1, '\n'); //cout << "Enter the string please \n"; //getline(cin, line); vec.push_back("the police man's beard is half-constructed"); } void subvector(vector<string>& vec) { vec.pop_back(); return; } void vectorsize(const vector<string>& vec) { if (vec.empty()) { cout << "vector is empty"; } else { cout << vec.size() << endl; } return; } void printvec(const vector<string>& vec) { for(int i = 0; i < vec.size(); i++) { cout << vec[i] << endl; } return; } void printvec_bw(const vector<string>& vec) { for(int i = vec.size(); i > 0; i--) { cout << vec[i] << endl; } return; }

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  • Maps with a nested vector

    - by wawiti
    For some reason the compiler won't let me retrieve the vector of integers from the map that I've created, I want to be able to overwrite this vector with a new vector. The error the compiler gives me is ridiculous. Thanks for your help!! The compiler didn't like this part of my code: line_num = miss_words[word_1]; Error: [Wawiti@localhost Lab2]$ g++ -g -Wall *.cpp -o lab2 main.cpp: In function ‘int main(int, char**)’: main.cpp:156:49: error: no match for ‘operator=’ in ‘miss_words.std::map<_Key, _Tp, _Compare, _Alloc>::operator[]<std::basic_string<char>, std::vector<int>, std::less<std::basic_string<char> >, std::allocator<std::pair<const std::basic_string<char>, std::vector<int> > > >((*(const key_type*)(& word_1))) = line_num.std::vector<_Tp, _Alloc>::push_back<int, std::allocator<int> >((*(const value_type*)(& line)))’ main.cpp:156:49: note: candidate is: In file included from /usr/lib/gcc/x86_64-redhat->linux/4.7.2/../../../../include/c++/4.7.2vector:70:0, from header.h:19, from main.cpp:15: /usr/lib/gcc/x86_64-redhat-linux/4.7.2/../../../../include/c++/4.7.2/bits/vector.tcc:161:5: note: std::vector<_Tp, _Alloc>& std::vector<_Tp, _Alloc>::operator=(const std::vector<_Tp, _Alloc>&) [with _Tp = int; _Alloc = std::allocator<int>] /usr/lib/gcc/x86_64-redhat-linux/4.7.2/../../../../include/c++/4.7.2/bits/vector.tcc:161:5: note: no known conversion for argument 1 from ‘void’ to ‘const std::vector<int>&’ CODE: map<string, vector<int> > miss_words; // Creates a map for misspelled words string word_1; // String for word; string sentence; // To store each line; vector<int> line_num; // To store line numbers ifstream file; // Opens file to be spell checked file.open(argv[2]); int line = 1; while(getline(file, sentence)) // Reads in file sentence by sentence { sentence=remove_punct(sentence); // Removes punctuation from sentence stringstream pars_sentence; // Creates stringstream pars_sentence << sentence; // Places sentence in a stringstream while(pars_sentence >> word_1) // Picks apart sentence word by word { if(dictionary.find(word_1)==dictionary.end()) { line_num = miss_words[word_1]; //Compiler doesn't like this miss_words[word_1] = line_num.push_back(line); } } line++; // Increments line marker }

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  • Moving sprite from one vector to the other

    - by user2002495
    I'm developing a game where enemy can shoot bullets towards the player. I'm using 2 vector that is normalized later to determine where the bullets will go. Here is the code where enemy shoots: private void UpdateCommonBullet(GameTime gt) { foreach (CommonEnemyBullet ceb in bulletList) { ceb.pos += ceb.direction * 1.5f * (float)gt.ElapsedGameTime.TotalSeconds; if (ceb.pos.Y >= 600) ceb.hasFired = false; } for (int i = 0; i < bulletList.Count; i++) { if (!bulletList[i].hasFired) { bulletList.RemoveAt(i); i--; } } } And here is where i get the direction (in the constructor of the bullet): direction = Global.currentPos - this.pos; direction.Normalize(); Global.currentPos is a Vector2 where currently player is located, and is updated eveytime the player moves. This all works fine except that the bullet won't go to player's location. Instead, it tends goes to the "far right" of the player's position. I think it might be the problem where the bullet (this.pos in the direction) is created (at the position of the enemy). But I found no solution of it, please help me.

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  • How important are PTR records for Email Servers?

    - by Kyle Brandt
    Does anyone know of any studies done to show how much email will be rejected if there is not ptr record for the SMTP banner name of an email server? Are reverse checks always done when enabled, or is it sometimes configured so if an spam program considers an email 'iffy', the reverse check is done?

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  • Do I need a Point and a Vector object? Or just using a Vector object to represent a Point is ok?

    - by JCM
    Structuring the components of an engine that I am developing along with a friend (learning purposes), I came to this doubt. Initially we had a Point constructor, like the following: var Point = function( x, y ) { this.x = x; this.y = y; }; But them we started to add some Vector math to it, and them decided to rename it to Vector2d. But now, some methods are a bit confusing (at least in my opinion), such as the following, which is used to make a line: //before the renaming of Point to Vector2, the parameters were startingPoint and endingPoint Geometry.Line = function( startingVector, endingVector ) { //... }; I should make a specific constructor for the Point object, or there are no problems in defining a point as a vector? I know a vector have magnitude and direction, but I see so many people using a vector to just represent the position of an object.

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  • Reverse DNS (PTR) for Email

    - by user3169495
    We are hosting our website (http://www.redappleapartments.com) with a hosting company in Sweden. And we are using godaddy as our email provider. So, our smtp servers are smtp.europe.secureserver.net mailstore1.europe.secureserver.net Our website sends plenty of emails to our customers and we are sending via godaddy (using SMTP authentication). Some of the emails are never delivered to the recipients. And sometimes we see such warning: The hostname in the SMTP greeting does not match the reverse DNS (PTR) Can somebody out there suggest how we can solve this problem?

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  • PTR record not valid for all domains

    - by charnley
    We have an issue sending emails to certain domains, namely Time Warner and Cox. Last week, we decommissioned our Exchange 2003 server and now our Exchange 2010 server is doing all of the transport for our domain. We run our own authoritative name servers, so we are in charge of the DNS and have modified our PTR record to reflect the new server. All mailflow is working except for these 2 domains. When I telnet on port 25 to the mail servers for Cox and Time Warner I am receiving errors. For Cox the error is: 554... rejected - no rDNS And when I telnet to port 25 to the Time Warner mail server we get this: 554 5.7.1 - Connection refused. IP name lookup failed for x.x.x.x I have run through the outbound SMTP test on Microsoft Remote Connectivity Analyzer and get 100% completely successful results. MXToolbox comes up with all successful tests on SMTP as well, showing correct reverse banner check, and no blacklisting. DNSQueries.com shows a valid reverse DNS entry as well for us. Outbound emails to these 2 domains continue to sit in the queue. Any ideas or advice would be greatly appreciated. Thanks!

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  • My Reverse DNS PTR record seems to be right, but I'm still getting bouncing email

    - by johnbr
    Hello, I have a service (statusme.com) where I let people know (for example) that their kid's soccer games are cancelled because of bad weather. We send out emails to the people who have registered. I have a second server as a backup, (vps.statusme.com) and I've set up the application to send some of the email through the second server. But I'm getting complaints from various recipient SMTP servers that the email is considered spam. So I did some investigating, and it appears that they think my reverse DNS record isn't correct. But when I look at it via various rDNS websites and instructions I found elsewhere on ServerFault, everything looks correct: jb$ host -t a vps.statusme.com 8.8.8.8 Using domain server: Name: 8.8.8.8 Address: 8.8.8.8#53 Aliases: vps.statusme.com has address 66.84.8.246 jb$ host -t ptr 246.8.84.66.in-addr.arpa 8.8.8.8 Using domain server: Name: 8.8.8.8 Address: 8.8.8.8#53 Aliases: 246.8.84.66.in-addr.arpa domain name pointer vps.statusme.com. I'm confused about what I'm doing wrong. Thanks for any suggestions.

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  • Adding 2D vector movement with rotation applied

    - by Michael Zehnich
    I am trying to apply a slight sine wave movement to objects that float around the screen to make them a little more interesting. I would like to apply this to the objects so that they oscillate from side to side, not front to back (so the oscillation does not affect their forward velocity). After reading various threads and tutorials, I have come to the conclusion that I need to create and add vectors, but I simply cannot come up with a solution that works. This is where I'm at right now, in the object's update method (updated based on comments): Vector2 oldPosition = new Vector2(spritePos.X, spritePos.Y); //note: newPosition is initially set in the constructor to spritePos.x/y Vector2 direction = newPosition - oldPosition; Vector2 perpendicular = new Vector2(direction.Y, -direction.X); perpendicular.Normalize(); sinePosAng += 0.1f; perpendicular.X += 2.5f * (float)Math.Sin(sinePosAng); spritePos.X += velocity * (float)Math.Cos(radians); spritePos.Y += velocity * (float)Math.Sin(radians); spritePos += perpendicular; newPosition = spritePos;

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  • Rotate a vector

    - by marc wellman
    I want my first-person camera to smoothly change its viewing direction from direction d1 to direction d2. The latter direction is indicated by a target position t2. So far I have implemented a rotation that works fine but the speed of the rotation slows down the closer the current direction gets to the desired one. This is what I want to avoid. Here are the two very simple methods I have written so far: // this method initiates the direction change and sets the parameter public void LookAt(Vector3 target) { _desiredDirection = target - _cameraPosition; _desiredDirection.Normalize(); _rotation = new Matrix(); _rotationAxis = Vector3.Cross(Direction, _desiredDirection); _isLooking = true; } // this method gets execute by the Update()-method if _isLooking flag is up. private void _lookingAt() { dist = Vector3.Distance(Direction, _desiredDirection); // check whether the current direction has reached the desired one. if (dist >= 0.00001f) { _rotationAxis = Vector3.Cross(Direction, _desiredDirection); _rotation = Matrix.CreateFromAxisAngle(_rotationAxis, MathHelper.ToRadians(1)); Direction = Vector3.TransformNormal(Direction, _rotation); } else { _onDirectionReached(); _isLooking = false; } } Again, rotation works fine; camera reaches its desired direction. But the speed is not equal over the course of movement - it slows down. How to achieve a rotation with constant speed ?

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  • Vector transform equation explanation

    - by cyberdemon
    I'm trying to understand the maths of moving points in a 3d space by making a game written in C#. I'm looking at this wolfire blog series which explains some basic 3d maths. I've read the first two parts but am stuck on the 3rd. I know it's all really rudimentary stuff but I find Googling for help with equations really hard. The one I'm struggling with is: 0*(0.66,0.75) + 2*(-0.75, 0.66) = (-1.5, 1.3) How can anything multiplied by 0 not be 0? So my question is how does this look in code: x(a,b) + y(c,d) I know it's basic stuff but I just can't see it.

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  • DKIM, SPF, PTR records are not working properly with my domain

    - by shihon
    I configured my server and well authenticate email system with DKIM key, SPF record and PTR records, when i start to sent out mails from phplist interface to my users ~50000, my domain is spammed by google. In headers, signed by and mailed by tag shows by my domain : appmail.co, I also test my domain via check mail provide by port25, report is: This message is an automatic response from Port25's authentication verifier service at verifier.port25.com. The service allows email senders to perform a simple check of various sender authentication mechanisms. It is provided free of charge, in the hope that it is useful to the email community. While it is not officially supported, we welcome any feedback you may have at . Thank you for using the verifier, The Port25 Solutions, Inc. team ========================================================== Summary of Results SPF check: pass DomainKeys check: neutral DKIM check: pass Sender-ID check: pass SpamAssassin check: ham ========================================================== Details: HELO hostname: app.appmail.co Source IP: 108.179.192.148 mail-from: [email protected] SPF check details: Result: pass ID(s) verified: [email protected] DNS record(s): appmail.co. SPF (no records) appmail.co. 14400 IN TXT "v=spf1 +a +mx +ip4:108.179.192.148 ?all" appmail.co. 14400 IN A 108.179.192.148 DomainKeys check details: Result: neutral (message not signed) ID(s) verified: [email protected] DNS record(s): DKIM check details: Result: pass (matches From: [email protected]) ID(s) verified: header.d=appmail.co Canonicalized Headers: content-type:multipart/alternative;'20'boundary=047d7b2eda75d8544d04c17b6841'0D''0A' to:[email protected]'0D''0A' from:shashank'20'sharma'20'<[email protected]>'0D''0A' subject:Test'0D''0A' message-id:<CADnDhbH9aDBk3Ho2-CrG7gwOoD6RNX0sFq4bWL64+kmo=9HjWg@mail.gmail.com>'0D''0A' date:Sat,'20'2'20'Jun'20'2012'20'16:44:50'20'+0530'0D''0A' mime-version:1.0'0D''0A' dkim-signature:v=1;'20'a=rsa-sha256;'20'q=dns/txt;'20'c=relaxed/relaxed;'20'd=appmail.co;'20's=default;'20'h=Content-Type:To:From:Subject:Message-ID:Date:MIME-Version;'20'bh=GS6uwlT+weKcrrLJ2I+cjBtWPq9nvhwRlNAJebOiQOk=;'20'b=; Canonicalized Body: --047d7b2eda75d8544d04c17b6841'0D''0A' Content-Type:'20'text/plain;'20'charset=UTF-8'0D''0A' '0D''0A' Hello'20'Senders'0D''0A' '0D''0A' --047d7b2eda75d8544d04c17b6841'0D''0A' Content-Type:'20'text/html;'20'charset=UTF-8'0D''0A' '0D''0A' Hello'20'Senders'0D''0A' '0D''0A' --047d7b2eda75d8544d04c17b6841--'0D''0A' DNS record(s): default._domainkey.appmail.co. 14400 IN TXT "v=DKIM1; k=rsa; p=MHwwDQYJKoZIhvcNAQEBBQADawAwaAJhALGCOdMeZRxRHoatH7/KCvI1CKS0wOOsTAq0LLgPsOpMolifpVQDKOWT2zq/6LHVmDVjXLbnWO2d4ry/riy7ei66pLpnAV5ceIUSjBRusI8jcF9CZhPrh/OImsKVUb9ceQIDAQAB;" NOTE: DKIM checking has been performed based on the latest DKIM specs (RFC 4871 or draft-ietf-dkim-base-10) and verification may fail for older versions. If you are using Port25's PowerMTA, you need to use version 3.2r11 or later to get a compatible version of DKIM. Sender-ID check details: Result: pass ID(s) verified: [email protected] DNS record(s): appmail.co. SPF (no records) appmail.co. 14400 IN TXT "v=spf1 +a +mx +ip4:108.179.192.148 ?all" appmail.co. 14400 IN A 108.179.192.148 SpamAssassin check details: SpamAssassin v3.3.1 (2010-03-16) Result: ham (-0.1 points, 5.0 required) pts rule name description ---- ---------------------- -------------------------------------------------- -0.0 T_RP_MATCHES_RCVD Envelope sender domain matches handover relay domain 0.0 HTML_MESSAGE BODY: HTML included in message -0.5 BAYES_05 BODY: Bayes spam probability is 1 to 5% [score: 0.0288] -0.1 DKIM_VALID_AU Message has a valid DKIM or DK signature from author's domain 0.1 DKIM_SIGNED Message has a DKIM or DK signature, not necessarily valid -0.1 DKIM_VALID Message has at least one valid DKIM or DK signature 0.5 SINGLE_HEADER_1K A single header contains 1K-2K characters ========================================================== Original Email Return-Path: <[email protected]> Received: from app.appmail.co (108.179.192.148) by verifier.port25.com id hp7qqo11u9cc for <[email protected]>; Sat, 2 Jun 2012 07:14:52 -0400 (envelope-from <[email protected]>) Authentication-Results: verifier.port25.com; spf=pass [email protected] Authentication-Results: verifier.port25.com; domainkeys=neutral (message not signed) [email protected] Authentication-Results: verifier.port25.com; dkim=pass (matches From: [email protected]) header.d=appmail.co Authentication-Results: verifier.port25.com; sender-id=pass [email protected] DKIM-Signature: v=1; a=rsa-sha256; q=dns/txt; c=relaxed/relaxed; d=appmail.co; s=default; h=Content-Type:To:From:Subject:Message-ID:Date:MIME-Version; bh=GS6uwlT+weKcrrLJ2I+cjBtWPq9nvhwRlNAJebOiQOk=;b=pNw3UQNMoNyZ2Ujv8omHGodKVu/55S8YdBEsA5TbRciga/H7f+5noiKvo60vU6oXYyzVKeozFHDoOEMV6m5UTgkdBefogl+9cUIbt5CSrTWA97D7tGS97JblTDXApbZH; Received: from mail-pb0-f46.google.com ([209.85.160.46]:57831) by app.appmail.co with esmtpa (Exim 4.77) (envelope-from <[email protected]>) id 1SamIF-00055f-Om for [email protected]; Sat, 02 Jun 2012 16:44:51 +0530 Received: by pbbrp8 with SMTP id rp8so4165728pbb.5 for <[email protected]>; Sat, 02 Jun 2012 04:14:51 -0700 (PDT) MIME-Version: 1.0 Received: by 10.68.216.33 with SMTP id on1mr19414885pbc.105.1338635690988; Sat, 02 Jun 2012 04:14:50 -0700 (PDT) Received: by 10.143.66.13 with HTTP; Sat, 2 Jun 2012 04:14:50 -0700 (PDT) Date: Sat, 2 Jun 2012 16:44:50 +0530 Message-ID: <CADnDhbH9aDBk3Ho2-CrG7gwOoD6RNX0sFq4bWL64+kmo=9HjWg@mail.gmail.com> Subject: Test From: shashank sharma <[email protected]> To: [email protected] Content-Type: multipart/alternative; boundary=047d7b2eda75d8544d04c17b6841 X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - app.appmail.co X-AntiAbuse: Original Domain - verifier.port25.com X-AntiAbuse: Originator/Caller UID/GID - [47 12] / [47 12] X-AntiAbuse: Sender Address Domain - appmail.co --047d7b2eda75d8544d04c17b6841 Content-Type: text/plain; charset=UTF-8 Hello Senders --047d7b2eda75d8544d04c17b6841 Content-Type: text/html; charset=UTF-8 Hello Senders --047d7b2eda75d8544d04c17b6841-- I also tried to send mail on yahoo , rediff but i get mails in spam. Please help me to sort out this issue

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  • std::vector elements initializing

    - by Chameleon
    std::vector<int> v1(1000); std::vector<std::vector<int>> v2(1000); std::vector<std::vector<int>::const_iterator> v3(1000); How elements of these 3 vectors initialized? About int, I test it and I saw that all elements become 0. Is this standard? I believed that primitives remain undefined. I create a vector with 300000000 elements, give non-zero values, delete it and recreate it, to avoid OS memory clear for data safety. Elements of recreated vector were 0 too. What about iterator? Is there a initial value (0) for default constructor or initial value remains undefined? When I check this, iterators point to 0, but this can be OS When I create a special object to track constructors, I saw that for first object, vector run the default constructor and for all others it run the copy constructor. Is this standard? Is there a way to completely avoid initialization of elements? Or I must create my own vector? (Oh my God, I always say NOT ANOTHER VECTOR IMPLEMENTATION) I ask because I use ultra huge sparse matrices with parallel processing, so I cannot use push_back() and of course I don't want useless initialization, when later I will change the value.

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  • Cast vector<T> to vector<const T>

    - by user345386
    I have a member variable of type vector (where is T is a custom class, but it could be int as well.) I have a function from which I want to return a pointer to this vector, but I don't want the caller to be able to change the vector or it's items. So I want the return type to be const vector* None of the casting methods I tried worked. The compiler keeps complaining that T is not compatible with const T. Here's some code that demonstrates the gist of what I'm trying to do; vector<int> a; const vector<const int>* b = (const vector<const int>* ) (&a); This code doesn't compile for me. Thanks in advance!

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  • Would vector of vectors be contiguous?

    - by user1150989
    I need to allocate a vector of rows where row contains a vector of rows. I know that a vector would be contiguous. I wanted to know whether a vector of vectors would also be contiguous. Example code is given below vector<long> firstRow; firstRow.push_back(0); firstRow.push_back(1); vector<long> secondRow; secondRow.push_back(0); secondRow.push_back(1); vector< vector < long> > data; data.push_back(firstRow); data.push_back(secondRow); Would the sequence in memory be 0 1 0 1?

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  • C++ vector reference parameter

    - by Archanimus
    Hello folks, let's say we have a class class MyClass { vector<vector<int > > myMatrice; public : MyClass(vector<vector<int > > &); } MyClass::MyClass(vector<vector<int > > & m) { myMatrice = m; } During the instanciation of MyClass, I pass a big vector < vector < int and I find that the object is actually copied and not only the reference, so it takes the double of the memory ... Please, can anyone help me out with this problem, I'm stuck since too many time ... And thanks a lot!

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  • Populate array from vector

    - by Zag zag..
    Hi, I would like to populate an 2 dimensional array, from a vector. I think the best way to explain myself is to put some examples (with a array of [3,5] length). When vector is: [1, 0] [ [4, 3, 2, 1, 0], [4, 3, 2, 1, 0], [4, 3, 2, 1, 0] ] When vector is: [-1, 0] [ [0, 1, 2, 3, 4], [0, 1, 2, 3, 4], [0, 1, 2, 3, 4] ] When vector is: [-2, 0] [ [0, 0, 1, 1, 2], [0, 0, 1, 1, 2], [0, 0, 1, 1, 2] ] When vector is: [1, 1] [ [2, 2, 2, 1, 0], [1, 1, 1, 1, 0], [0, 0, 0, 0, 0] ] When vector is: [0, 1] [ [2, 2, 2, 2, 2], [1, 1, 1, 1, 1], [0, 0, 0, 0, 0] ] Have you got any ideas, a good library or a plan? Any comments are welcome. Thanks. Note: I consulted Ruby "Matrix" and "Vector" classes, but I don't see any way to use it in my way... Edit: In fact, each value is the number of cells (from the current cell to the last cell) according to the given vector. If we take the example where the vector is [-2, 0], with the value *1* (at array[2, 3]): array = [ [<0>, <0>, <1>, <1>, <2>], [<0>, <0>, <1>, <1>, <2>], [<0>, <0>, <1>, *1*, <2>] ] ... we could think such as: The vector [-2, 0] means that -2 is for cols and 0 is for rows. So if we are in array[2, 3], we can move 1 time on the left (left because 2 is negative) with 2 length (because -2.abs == 2). And we don't move on the top or bottom, because of 0 for rows.

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  • How can I move a polygon edge 1 unit away from the center?

    - by Stephen
    Let's say I have a polygon class that is represented by a list of vector classes as vertices, like so: var Vector = function(x, y) { this.x = x; this.y = y; }, Polygon = function(vectors) { this.vertices = vectors; }; Now I make a polygon (in this case, a square) like so: var poly = new Polygon([ new Vector(2, 2), new Vector(5, 2), new Vector(5, 5), new Vector(2, 5) ]); So, the top edge would be [poly.vertices[0], poly.vertices[1]]. I need to stretch this polygon by moving each edge away from the center of the polygon by one unit, along that edge's normal. The following example shows the first edge, the top, moved one unit up: The final polygon should look like this new one: var finalPoly = new Polygon([ new Vector(1, 1), new Vector(6, 1), new Vector(6, 6), new Vector(1, 6) ]); It is important that I iterate, moving one edge at a time, because I will be doing some collision tests after moving each edge. Here is what I tried so far (simplified for clarity), which fails triumphantly: for(var i = 0; i < vertices.length; i++) { var a = vertices[i], b = vertices[i + 1] || vertices[0]; // in case of final vertex var ax = a.x, ay = a.y, bx = b.x, by = b.y; // get some new perpendicular vectors var a2 = new Vector(-ay, ax), b2 = new Vector(-by, bx); // make into unit vectors a2.convertToUnitVector(); b2.convertToUnitVector(); // add the new vectors to the original ones a.add(a2); b.add(b2); // the rest of the code, collision tests, etc. } This makes my polygon start slowly rotating and sliding to the left, instead of what I need. Finally, the example shows a square, but the polygons in question could be anything. They will always be convex, and always with vertices in clockwise order.

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  • Looking for "bitmap-vector" image editor

    - by Borek
    I used to use PhotoImpact which is no longer developed so I'm looking for a replacement. What made PhotoImpact great to me was the ability to work in both bitmap and vector modes. What I mean by that: I could have an image or screenshot and easily add arrows, text captions or shapes to it. These shapes were vector objects so I could come back to them later and amend their properties easily. Software I know of: Paint.NET is purely bitmap so please don't recommend it - layers are not enough for my needs Drawing tools in MS Office work pretty much the way I'd like - you can paste an image and then add vector objects on top of it. It just doesn't feel right to have the full-fidelity original images stored as .docx or .pptx (I don't fully trust Word/Powerpoint that they don't compress the image) I'm not sure about GIMP but if it's just "better Paint.NET" (i.e., layers but no vector objects) I'm not interested Photoshop is out of question purely because of its price tag Corel killed PhotoImpact because they already had a competing product (Paint Shop Pro) but AFAIK it lacks vector features. Any tips for PhotoImpact alternatives would be very welcome.

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  • KD-Trees and missing values (vector comparison)

    - by labratmatt
    I have a system that stores vectors and allows a user to find the n most similar vectors to the user's query vector. That is, a user submits a vector (I call it a query vector) and my system spits out "here are the n most similar vectors." I generate the similar vectors using a KD-Tree and everything works well, but I want to do more. I want to present a list of the n most similar vectors even if the user doesn't submit a complete vector (a vector with missing values). That is, if a user submits a vector with three dimensions, I still want to find the n nearest vectors (stored vectors are of 11 dimensions) I have stored. I have a couple of obvious solutions, but I'm not sure either one seem very good: Create multiple KD-Trees each built using the most popular subset of dimensions a user will search for. That is, if a user submits a query vector of thee dimensions, x, y, z, I match that query to my already built KD-Tree which only contains vectors of three dimensions, x, y, z. Ignore KD-Trees when a user submits a query vector with missing values and compare the query vector to the vectors (stored in a table in a DB) one by one using something like a dot product. This has to be a common problem, any suggestions? Thanks for the help.

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  • Direct3D Rotation Matrix from Vector and vice-versa

    - by Beta Carotin
    I need to compute a rotation matrix from a direction vector, and a direction vector from a rotation matrix. The up direction should correspond to the z-axis, forward is y and right is x; D3DXMATRIX m; // the rotation matrix D3DXVECTOR3 v; // this is the direction vector wich is given D3DXVECTOR3 r; // resulting direction vector float len = D3DXVec3Length(&v); // length of the initial direction vector // compute matrix D3DXMatrixLookAtLH(&m, &v, &D3DXVECTOR3(0,0,0), &D3DXVECTOR3(0,0,1)); // use the matrix on a vector { 0, len, 0 } D3DXVec3TransformCoord(&r, &D3DXVECTOR3(0,len,0), &m); Now, the vector r should be equal to v, but it isnt. What exactly do I have to do to get the results I need?

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