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  • SonicAgile 2.0 with a Real-Time Backlog and Kanban

    - by Stephen.Walther
    I’m excited to announce the launch of SonicAgile 2.0 which is a free Agile Project Management tool.  You can start using it right now (for free) by visiting the following address: http://sonicagile.com/ What’s special about SonicAgile?  SonicAgile supports a real-time backlog and kanban. When you make changes to the backlog or kanban then those changes appear on every browser in real-time. For example, if multiple people open the Kanban in their browser, and you move a card on the backlog from the To Do column to the Done column then the card moves in every browser in real-time. This makes SonicAgile a great tool to use with distributed teams. SonicAgile has all of the features that you need in an Agile Project Management tool including: Real-time Backlog – Prioritize all of your stories using drag-and-drop. Real-time Kanban – Move stories from To Do, In Progress, to Done Burndown Charts – Track the progress of your team as your work burns down over time. Iterations – Group work into iterations (sprints). Tasks – Break long stories into tasks. Acceptance Criteria – Create a checklist of requirements for a story to be done. Agile Estimation – Estimate the amount of work required to complete a story using Points, Shirt Sizes, or Coffee Cup sizes. Time-Tracking – Track how long it takes to complete each story and task. Roadmap – Do release planning by creating epics and organizing the epics into releases. Discussions – Discuss each story or epic by email. Watch the following video for a quick 3 minute introduction: http://sonicagile.com/ Read the following guide for a more in-depth overview of the features included in SonicAgile: http://sonicagile.com/guide-agile-project-management-using-sonicagile/ I’d love to hear your feedback!  Let me know what you think by posting a comment.

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  • Scrum - real life example?

    - by Camilo
    I'm starting with scrum and saw many partial examples on books and tutorials, but when try to use scrum in the real life, it's not easy to write the user stories and create the product backlog. I want to see a real project with user stories, product backlog and sprint backlogs to see if I'm doing it in the correct way. Is there any open source project with a public product backlog ? Is there any shared complete user stories and product backlog from a real project?

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  • Is real estate boom again in India?

    - by skzameen
    The present real estate scenario in India is very good. The real estate boom in India is interlinked directly to the industrial, Commercial and economic growth with stability and strong presence of international companies throughout India have made the preferred destination for investment in real estate sector. India is a one of the fast growing economic stock markets For more information about residential and commercial projects or properties log on to www.zameen-zaidad.com, or email to [email protected] Contact Us Zameen-zaidad.com Ph: - +91-11-40024002 M: - +91-9810445860 Share your opinion for www.zameen-zaidad.com portal

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  • Google I/O 2010 - Make your app real-time with PubSubHubbub

    Google I/O 2010 - Make your app real-time with PubSubHubbub Google I/O 2010 - Make your application real-time with PubSubHubbub Social Web 201 Brett Slatkin This session will go over how to add support for the PubSubHubbub protocol to your website. You'll learn how to turn Atom and RSS feeds into real-time streams. We'll go over how to consume real-time data streams and how to make your website reactive to what's happening on the web right now. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 5 0 ratings Time: 55:46 More in Science & Technology

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  • Moving from mock to real objects?

    - by jjchiw
    I'm like doing TDD so I started everything mocking objects, creating interface, stubbing, great. The design seems to work, now I'll implement the stuff, a lot of the code used in the stubs are going to be reused in my real implementation yay! Now should I duplicate the tests to use the real object implementation (but keeping the mocks object of the sensitive stuff like Database and "services" that are out of my context (http calls, etc...)) Or just change the mocks and stubs of the actual tests to use the real objects....... So the question is that, keep two tests or replace the stubs, mocks? And after that, I should keep designing with the mocks, stubs or just go with real objects? (Just making myself clear I'll keep the mock object of the sensitive stuff like database and services that are out of my context, in both situations.)

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  • Real world Prolog usage

    - by Hank
    Many study Prolog in college, but I have personally not come in contact with it professionally. The traditional examples given are AI and expert system applications, but what have you used it for and what made Prolog a suitable language for the task?

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  • How to quickly acquire and process real time screen output

    - by Akusete
    I am trying to write a program to play a full screen PC game for fun (as an experiment in Computer Vision and Artificial Intelligence). For this experiment I am assuming the game has no underlying API for AI players (nor is the source available) so I intend to process the visual information rendered by the game on the screen. The game runs in full screen mode on a win32 system (direct-X I assume). Currently I am using the win32 functions #include <windows.h> #include <cvaux.h> class Screen { public: HWND windowHandle; HDC windowContext; HBITMAP buffer; HDC bufferContext; CvSize size; uchar* bytes; int channels; Screen () { windowHandle = GetDesktopWindow(); windowContext = GetWindowDC (windowHandle); size = cvSize (GetDeviceCaps (windowContext, HORZRES), GetDeviceCaps (windowContext, VERTRES)); buffer = CreateCompatibleBitmap (windowContext, size.width, size.height); bufferContext = CreateCompatibleDC (windowContext); SelectObject (bufferContext, buffer); channels = 4; bytes = new uchar[size.width * size.height * channels]; } ~Screen () { ReleaseDC(windowHandle, windowContext); DeleteDC(bufferContext); DeleteObject(buffer); delete[] bytes; } void CaptureScreen (IplImage* img) { BitBlt(bufferContext, 0, 0, size.width, size.height, windowContext, 0, 0, SRCCOPY); int n = size.width * size.height; int imgChannels = img->nChannels; GetBitmapBits (buffer, n * channels, bytes); uchar* src = bytes; uchar* dest = (uchar*) img->imageData; uchar* end = dest + n * imgChannels; while (dest < end) { dest[0] = src[0]; dest[1] = src[1]; dest[2] = src[2]; dest += imgChannels; src += channels; } } The rate at which I can process frames using this approach is much to slow. Is there a better way to acquire screen frames?

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  • 2d terrain generation in real time

    - by Skoder
    Hey, I'm trying to create a game similar to this (Note:When you click 'play', there are SFX in the game which you can't seem to turn off, so you may want to check volume). In particular, I'm interested in knowing how the 'infinite' landscape is generated. Are there any tutorials/articles describing this? I came across procedural generation, but I'm not quite sure what topics I should be looking for (or if it's even procedural generation). (I'm using C#, but I don't mind the language as I assume the theory behind it remains the same) Thanks for any suggestions

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  • How does real-time collaboration with multiple clients work in a system using operation transformati

    - by Saikat Chakrabarti
    I just finished reading High-Latency, Low-Bandwidth Windowing in the Jupiter Collaboration System and I mostly followed everything until part 6: global consistency. This part describes how the system described in the paper can be extended to accomodate for multiple clients connected to the server. However, the explanation is very short and essentially says the system will work if the central server merely forwards client messages to all the other clients. I don't really understand how this works though. What state vector would be sent in the message that is sent to all the other clients? Does the server maintain separate state vectors for each client? Does it maintain a separate copy of the widgets locally for each client? The simple example I can think of is this setup: imagine client A, server, and client B with client A and client B both connected to the server. To start, all three have the state object "ABCD". Then, client A sends the message "insert character F at position 0" at the same time client B sends the message "insert character G at position 0" to the server. It seems like simply relaying client A's message to client B and vice versa doesn't actually handle this case. So what exactly does the server do?

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  • Real time SQL database updates between multiple VB.NET clients

    - by Marcel
    Hi, I hope somebody can help me out on this question. I'm using a SQL database and I'm writing a VB.NET client application. This application is used on multiple computers at the same time. If one of the clients makes an update to the database I would like to have the other clients to be aware of the update. Has ony one already done this before? Thank you very much! Marcel

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  • real time updates for new page events

    - by Ben Ford
    I know there's a few questions knocking around on this topic but none quite the same. I'm currently searching by location for all the pages relating to a particular geographic location and caching their events in a database. The problem being I have to currently loop through all the pages i'm watching frequently to check for updates. At the moment the 10,000 Pages I'm keeping track of takes a good while to update. It would be much neater (and nicer to fb) to be notified instead of polling. Does anyone know of a more efficient to do this? Thanks Ben

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  • Real-Time Data Streaming to Multiple Clients

    - by AriX
    Hi all, I would like to write an application which will stream data at 2400 baud over the internet from a server to multiple clients. The data will be the same for each client, and it would probably be fine to send it as a UDP stream, since exact data accuracy is not a 100% necessity, as there are checksums built-in to the data format and the data will be sent repeatedly on a loop. What is the best way to do this? I would want to write the server in C, but I don't know how to best multicast this data to the different clients that would be receiving it all over the country. I'm sure this seems like a pretty draconian way to go about my project, as opposed to just using some sort of fetch command, but I'd prefer to do it this way if possible.

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  • How do you do real time document tracking?

    - by Nimish
    I was considering diff Document Tracking options and came across DocTracking.com. DocTracking.com allows you to upload documents (PDF Word etc) and adds some kind of invisible tracking to it and returns the document to you which can then be used just like you would use the document otherwise. This tracking tells you when your documents were opened, who opened them (IP), geo-location of opening if they are re-opened or forwarded, what pages were read and how long it was read for, what was printed. Any leads on how this could be done would be appreciated.

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  • Is an Ethernet point to point connection without a switch real time capable?

    - by funksoulbrother
    In automation and control, it is commonly stated that ethernet can't be used as a bus because it is not real time capable due to packet collisions. If important control packets collide, they often can't keep the hard real time conditions needed for control. But what if I have a single point to point connection with Ethernet, no switch in between? To be more precise, I have an FPGA board with a giga-Ethernet port that is connected directly to my control PC. I think the benefits of giga Ethernet over CAN or USB for a p2p connection are huge, especially for high sampling rates and lots of data generation on the FPGA board. Am I correct that with a point to point connection there can't be any packet collisions and therefore a real time environment is given even with ethernet? Thanks in advance! ~fsb

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  • Real-time stock market application

    - by Sam
    I'm an amateur programmer. I'd like to develop a software application (like Tradestation), to analyse real-time market data. Please teach me if the following approach is correct, ie the procedures, knowledge or software needed etc: Use a DB to read the real-time feed from data provider: what should be the right DB to use? I know it should be a time serious one. Can I use SQL, Mysql, or others? What database can receive real-time data feed? Do I need to configure the DB to do this? If the real-time data is in ASCII form, how can it be converted to those that can be read by the DB and my application? Should I have to write codes or just use some add-ins? What kind of add-in are needed? How should I code the program to retrieve the changing data from the DB so that the analysis software screen data can also change asynchronously? (like the RTD in excel) Which aspects of programming do I need to learn to develop the above? Are there web resources/ books I can refer to for more information?

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  • Real life example of an agile game development process outputs

    - by Ken
    I'm trying to learn about applying agile methodologies to game development. But seems to be impossible to find real life examples. There seems to be plenty of material discussing how 'in principle' agile is applied to a game. But that is NOT what I am looking for. I have the Keith book. What I AMlooking for are real EXAMPLES of things like; Initial user stories Final user stories (complete, covering the entire game requirements) Acceptance criteria Task list Sprint backlogs (before and after each sprint) The agile books seem to have some limited examples, many of which seem contrived or limited. In this era of open source software, there must be a publicly available documented example of the process applied to a real game. I am asking specifically about games because they are so different from normal applications. Regular applications are built to all users to complete specific tasks in order to get stuff done(book a room, print a report etc). People play games for much less tangible reasons, so I think the process is significantly different. [it doesn't have to be scrum, it could be any process, just needs to be a real life example game and be reasonably complete]

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  • Facebook Payments & Credits vs. Real-World & Charities

    - by Adam Tannon
    I am having a difficult time understanding Facebook's internal "e-commerce microcosm" and what it allows Facebook App developers to do (and what it restricts them from doing). Two use cases: I'm an e-com retailer selling clothes and coffee mugs (real-world goods) on my website; I want to write a Facebook App that allows Facebook users to buy my real-world goods from inside of Facebook using real money ($ USD) I'm highschool student trying to raise money for my senior class trip and want to build a Facebook App that allows Facebook users to donate to our class using real money ($ USD) Are these two scenarios possible? If not, why (what Facebook policies prohibit me from doing so)? If so, what APIs do I use: Payments or Credits? And how (specifically) would it work? Do Facebook Users have to first buy "credits" (which are mapped to $ USD values under the hood) and pay/donate with credits, or can they whip out their credit card and pay/donate right through my Facebook App? I think that last question really summarizes my confusion: can Facebook users enter their credit card info directly into Facebook Apps, or do you have to go through Payments/Credits APIs as a "middleman"?

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  • Google I/O 2010 - Real-time apps w/ App Engine and Feed API

    Google I/O 2010 - Real-time apps w/ App Engine and Feed API Google I/O 2010 - Building real-time web apps with App Engine and the Feed API Google APIs, App Engine 201 Brett Bavar, Moishe Lettvin We're introducing two new APIs which you can use to power real-time web apps: the App Engine Channel API and the Feed API v2 with push updates. Learn how the new Channel API allows you to push data from your App Engine app to an end user's browser. Also, learn how the new version of the Feed API allows you to subscribe to PubSubHubbub feeds and receive updates pushed to the browser. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 10 1 ratings Time: 38:50 More in Science & Technology

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  • What's the format of Real World Performance Day?

    - by william.hardie
    A question that has cropped a lot of late is "what's the format of Real World Performance Day?" Not an unreasonable question you might think. Sure enough, a quick check of the Independent Oracle User Group's website tells us a bit about the Real World Performance Day event, but no formal agenda? This was one of the questions I posed to Tom Kyte (one of the main presenters) in our recent podcast. Tom tells us that this isn't your traditional event where one speaker follows another with loads of slides. In fact, the Real World Performance Day features Tom and fellow Oracle performance experts - Andrew Holdsworth and Graham Wood - continuously on stage throughout the day. All three will be discussing database performance challenges and solutions from development, architectural design and management perspectives. There's going to be multi-terabyte demos on show, less of the traditional slides, and more interactive debate and discussion going on. Tune-in and hear what else Tom has to say about this fairly unique event!

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  • Online iPad 1&2 emulators give different results compared to the real thing

    - by Systembolaget
    I'm designing a centered website (jQuery Isotope). Thre sandbox is here. I have used some online iPad 1&2 emulators to test how the site is viewed on these devices. Then, I managed to get hold of the real thing. Result: on real iPads, the site is centered and the layout adjusts automatically as expected. In online iPad emulators, the site is not quite centered and additional Isotope elements are squeezed in. Of course, I trust the real thing more than online emulators, but why is this happening? To me, it feels like website testing with online emulators is not so reliable after all? If this question is wrong here, please move it or tell me where it should go. SO is about programming, this question isn't. Thanks!

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  • Real Widget Adds WP7-like Tiles to Android

    - by Jason Fitzpatrick
    Android: If you want the look of Windows Phone 7 tiles on your Android phone without completely replacing your launcher and interface, Real Widget offers the shortcut tiles without the total overhaul. You can customize the widgets to launch apps, system functions, and more to enjoy the WP7 tiled look without sacrificing the functionality of your current Android launcher. Hit up the link below to check out more screenshots and free copy to take for a spin. Real Widget is Android 4.0+ only. Real Widget [via Addictive Tips] HTG Explains: How Antivirus Software Works HTG Explains: Why Deleted Files Can Be Recovered and How You Can Prevent It HTG Explains: What Are the Sys Rq, Scroll Lock, and Pause/Break Keys on My Keyboard?

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  • What is the point in using real time?

    - by bobobobo
    I understand that using real time frame elapses (which should vary between 16-17ms on average) are provided by a lot of frameworks. GetTimeElapsedSinceLastFrame, and it gives you the wall clock time. But should we use this information in basic physics simulation? It looks to me to be a bad idea. Say there is a slight lag on the machine, for whatever reason (say a virus scanner starts up). The calculations all jump, and there is no need for this. Why not use a virtual second and ignore wall clock time? For gameplay on the level of Commander Keen, shouldn't you always use the virtual second and not real-time? (Besides stopwatch timing for race games) I don't see a need to use real time and not a fixed 16ms time step.

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  • A Real-Time HPC Approach for Optimizing Multicore Architectures

    Complex math is at the heart of many of the biggest technical challenges. With multicore processors, the type of calculations that would have required a supercomputer can now be performed in real-time, embedded environments. High-performance computing - Supercomputer - Real-time computing - Operating system - Companies

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