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  • Oracle Develop Newbies

    - by Cassandra Clark
    tweetmeme_url = 'http://blogs.oracle.com/develop/2010/06/oracle_develop_newbies.html'; Share .FBConnectButton_Small{background-position:-5px -232px !important;border-left:1px solid #1A356E;} .FBConnectButton_Text{margin-left:12px !important ;padding:2px 3px 3px !important;} There are a number of us in the Oracle Technology Network team that came over from the Sun acquisition so we are true Oracle Develop "newbies."  We are boning up on Oracle history and thought it would be fun to test your knowledge too.  Below are a few Oracle history questions.  Post your answers in the comment section of the blog and if you answer all questions correctly you will be listed in the next post as an "Oracle Genius".  Feel free to turn the tables on your fellow blog readers by posting your own Oracle history questions.  If you stump the community we'll add your question to our next post as well.  Oracle History Quiz - In 2003, what Applications rival company did Oracle acquire?In which year was JDeveloper first released?In what language was Oracle v 1.0 written?What Oracle program is designed to recognize and reward members of the Oracle Technology and Applications communities for their contributions back to the Oracle community?What party event draws in nearly 4,000 attendees every year during Oracle OpenWorld, Oracle Develop and now JavaOne?See you in September! 

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  • Penalty for collision during a racing game

    - by Arthur Wulf White
    In a racing game: How should we penalize the player for colliding head on into obstacles such as walls, trees and so on. What is the way it is done in your favorite racing game? How is it done in other successful racing games? Do you think temporarily disabling the engine for a second is too severe? If I do go that route, how would I convey the 'engine is disabled' to the player in a subtle and easily understood way? Is this 'too much' of a penalty? Would the slow-down from the collision be sufficient to discourage the player from driving too carelessly? Which one is more fun? Should I consider a health-bar and affect engine performance for 'low health' status? Could you offer examples of games that handle this well and one that do it poorly? Please share your experience with racing games obstacles and reference games you feel perform well in this aspect. I am sure we all enjoy our racing games differently and I would like to hear different opinions regarding this issue. I would also like to hear how you feel we should penalize or reward for colliding with other vehicles? Should enemy vehicles be destroyable? Should they slow down severely when they hit the back of your car or would that make the gameplay imbalanced?

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  • How to handle growing QA reporting requirements?

    - by Phillip Jackson
    Some Background: Our company is growing very quickly - in 3 years we've tripled in size and there are no signs of stopping any time soon. Our marketing department has expanded and our IT requirements have as well. When I first arrived everything was managed in Dreamweaver and Excel spreadsheets and we've worked hard to implement bug tracking, version control, continuous integration, and multi-stage deployment. It's been a long hard road, and now we need to get more organized. The Problem at Hand: Management would like to track, per-developer, who is generating the most issues at the QA stage (post unit testing, regression, and post-production issues specifically). This becomes a fine balance because many issues can't be reported granularly (e.g. per-url or per-"page") but yet that's how Management would like reporting to be broken down. Further, severity has to be taken into account. We have drafted standards for each of these areas specific to our environment. Developers don't want to be nicked for 100+ instances of an issue if it was a problem with an include or inheritance... I had a suggestion to "score" bugs based on severity... but nobody likes that. We can't enter issues for every individual module affected by a global issue. [UPDATED] The Actual Questions: How do medium sized businesses and code shops handle bug tracking, reporting, and providing useful metrics to management? What kinds of KPIs are better metrics for employee performance? What is the most common way to provide per-developer reporting as far as time-to-close, reopens, etc.? Do large enterprises ignore the efforts of the individuals and rather focus on the team? Some other questions: Is this too granular of reporting? Is this considered 'blame culture'? If you were the developer working in this environment, what would you define as a measureable goal for this year to track your progress, with the reward of achieving the goal a bonus?

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  • An Interesting Perspective on Oracle's Mobile Strategy

    - by Carlos Chang
    Oracle’s well known for being an acquisitive company. On average, I think we acquire about 1 company a month. (don’t quote me, I didn't run the numbers)  With all the excitement around mobile, mobile and wait for it… mobile, well, you know...what' s up with that? Well, just to be clear and quote Schultz from Hogan's Heroes "I know nothing! Nothing! "  But I did recently run across this blog by Kevin Benedict over at mobileenterprisestrategies.com covering this very topic, Oracle Mobility Emerges Prepared for the Future,  a little (fair use) snippet here:"History, however, may reward Oracle's patience.  While veteran mobile platform vendors (including SAP) have struggled to keep up with the fast changing market, R&D investment requirements, the fickle preferences of mobile developers, and the emergence of cloud-based mobile services, Oracle has kept their focus on supporting mobile developers with integration services and tools that extend their solutions out to mobile apps.”It’s an interesting read, and I would encourage you to check it out here.   BTW, if you’re a Twitter user, follow our new account @OracleMobile To the first ten thousand followers, I bequeath you my sincere virtual thanks and gratitude. :)  For the dedicated mobile blog, go to blogs.oracle.com/mobile.

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  • What Poor Project Management Might Be Costing You

    - by Sylvie MacKenzie, PMP
    For project-intensive organizations, capital investment decisions define both success and failure. Getting them wrong—the risk of delays and schedule and cost overruns are ever present—introduces the potential for huge financial losses. The resulting consequences can be significant, and directly impact both a company’s profit outlook and its share price performance—which in turn is the fundamental measure of executive performance. This intrinsic link between long-term investment planning and short-term market performance is investigated in the independent report Stock Shock, written by a consultant from Clarity Economics and commissioned by the EPPM Board. A new international steering group organized by Oracle, the EPPM Board brings together senior executives from leading public and private sector organizations to explore the critical role played by enterprise project and portfolio management (EPPM). Stock Shock reviews several high-profile recent project failures, and combined with other research reviews the lessons to be learned. It analyzes how portfolio management is an exercise in balancing risk and reward, a process that places the emphasis firmly on executives to correctly determine which potential investments will deliver the greatest value and contribute most to the bottom line. Conversely, it also details how poor evaluation decisions can quickly impact the overall value of an organization’s project portfolio and compromise long-range capital planning goals. Failure to Deliver—In Search of ROI The report also cites figures from the Economist Intelligence Unit survey that found that more organizations (12 percent) expected to deliver planned ROI less than half the time, than those (11 percent) who claim to deliver it 90 percent or more of the time. This fact is linked to a recent report from Booz & Co. that shows how the average tenure of a global chief executive has fallen from 8.1 years to 6.3 years. “Senior executives need to begin looking at effective project delivery not as a bonus, but as an essential facet of business success,” according to Stock Shock author Phil Thornton. “Consolidated and integrated visibility into individual projects is the most practical solution to overcoming these challenges, which explains the increasing popularity of PPM technologies as an effective oversight and delivery platform.” Stock Shock is available for download on the EPPM microsite at http://www.oracle.com/oms/eppm/us/stock-shock-report-1691569.html

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  • Opportunity Nokia's

    - by Andrew Clarke
    Nokia’s alliance with Microsoft is likely to be good news for anyone using Microsoft technologies, and particularly for .NET developers. Before the announcement, the future wasn’t looking so bright for the ‘mobile’ version of Windows, Windows Phone. Microsoft currently has only 3.1% of the Smartphone market, even though it has been involved in it for longer than its main rivals. Windows Phone has now got the basics right, but that is hardly sufficient by itself to change its predicament significantly. With Nokia's help, it is possible. Despite the promise of multi-tasking for third party apps, integration with Microsoft platforms such as Xbox and Office, direct integration of Twitter support, and the introduction of IE 9 “later this year”, there have been frustratingly few signs of urgency on Microsoft’s part in improving the Windows Phone  product. Until this happens, there seems little prospect of reward for third-party developers brave enough to support the platform with applications. This is puzzling when one sees how well SQL Server and Microsoft’s other server technologies have thrived in recent years, under good leadership from a management that understands the technology. The same just hasn’t been true for some of the consumer products. In consequence, iPads and Android tablets have already exposed diehard Windows users, for the first time, to an alternative GUI for consumer Tablet PCs, and the comparisons aren’t always in Windows’ favour. Nokia’s problem is obvious: Android’s meteoric rise. Android now has 33% of the worldwide market for smartphones, while the market share of Nokia’s Symbian has dropped from 44% to 31%. As details of the agreement emerge, it would seem that Nokia will bring a great deal of expertise, such as imaging and Nokia Maps, to Windows Phone that should make it more competitive. It is wrong to assume that Nokia’s decline will continue: the shock of Android’s sudden rise could be enough to sting them back to their previous form, and they have Microsoft’s huge resources and marketing clout to help them. For the sake of the whole Windows stack, I really hope the alliance succeeds.

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  • How do you stay productive when dealing with extremely badly written code?

    - by gaearon
    I don't have much experience in working in software industry, being self-taught and having participated in open source before deciding to take a job. Now that I work for money, I also have to deal with some unpleasant stuff, which is normal of course. Recently I was assigned to add logging to a large SharePoint project which is written by some programmer who obviously was learning to code on the job. After 2 years of collaboration, the client switched to our company, but the damage was done, and now somehow I need to maintain this code. Not that the code was too hard to read. Despite problems - each project has one class with several copy-pasted methods, enormous if nestings, Systems Hungarian, undisposed connections — it's still readable. However, I found myself absolutely unproductive despite working on something as simple as adding logging. Basically, I just need to go through the code step by step and add some trace calls. However, the idiocy of the code is so annoying that I get tired within 10 minutes of starting. In the beginning, I used to add using constructs, reduce nesting by reversing if's, rename the variables to readable names—but the project is large, and eventually I gave up. I know this is not the task I should be doing, but at least reducing the mess gave me some kind of psychological reward so I could keep going. Now the trick stopped working, and I still have 60% of my work to do. I started having headaches after work, and I no longer get the feeling of satisfaction I used to get - which would usually allow me to code for 10 hours straight and still feel fresh. This is not just one big rant, for I really do have an actual question: Is there a way to stay productive and not to fight the windmills? Is there some kind of psychological trick to stay focused on the task, instead of thinking “How stupid is that?” each time I see another clever trick by the previous programmer? The problem with adding logging is that I actually have to understand what the code does, and doing so hurts my brain in an unpleasant fashion.

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  • Looking for 2D Cross platform suggestions based on requirements specified

    - by MannyG
    I am an intermediate developer with minor experience on enterprise mobile applications for iphone, android and blackberry looking to build my first ever mobile game. I did a google search for some game dev forums and this popped up so I thought I would try posting here as I lack luck elsewhere. If you have ever heard of the game for the iphone and android platform entitled avatar fight then you will have an idea of the graphic capabilities I require. Basically the battles which are automated one sprite attacking another doing cool animations but all in 2d. My buddy and I have two motivations, one is to jump into mobile Dev as my experience is limited as is his so we would like some trending knowledge (html5 would be nice to learn) . The other is to make some money on the side, don't expect much but polishing the game and putting our all will hopefully reward us a bit. We have looked into corona engine, however a lot of people are saying it is limited in the graphics department, we are open to learning new languages like lua, c++, python etc. Others we have looked at include phonegap, rhomobile, unity, and the list goes on. I really have no idea what the pros and cons of these are but for a basic battle sequence and some mini games we want to chose the right one. Some more things that we will be doing include things like card games, side scrolling flying object based games, maybe fishing stuff. We want to start small with these minigames and work our way up to the idea we would like to implement in the future. We only want to work in 2D. So with these requirements please help me chose a platform to work on (cross platform is what we are ideally leaning towards). Please feel free to throw in some pieces of advice you may have for newbie game developers like myself too. Thank you for reading!

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  • Standards Matter: The Battle For Interoperability Continues

    - by michael.rowell
    Great Article, although it is a little dated at this point. Information Week Article Standards Matter: The Battle for Interoperability goes on Summary If you're guilty of relegating standards support to a "nice to have" feature rather than a requirement, you're part of the problem. If you want products to interoperate, be prepared to walk away if a vendor can't prove compliance. Don't be brushed off with promises of standards support "on the road map." The alternative is vendor lock-in and higher costs, including the cost of maintaining systems that don't work together. Standards bodies are imperfect and must do better. The alternative: splintered networks and broken promises. The point: "The secret sauce to a successful 'working standard' isn't necessarily IETF or another longstanding body," says Jonathan Feldman, director of IT services for the city of Asheville, N.C., and an InformationWeek Analytics contributor. "Rather, an earnest and honest effort by a group that has governance outside of a single corporation's control is what's important." In order to have true interoperability vendors as well as customers must be actively engaged in the standards process. Vendors must be willing to truly work together and not be protecting an existing product. Customers must also be willing to truly to work together and not be demanding a solution that only meets their needs but instead meets the needs of all participants. Ultimately, customers must be willing to reward vendor compliance by requiring compliance in products and services that they purchase and deploy. Managers that deploy systems without compliance to standards are only hurting themselves. Standards do matter. When developed openly and deployed compliantly standards deliver interoperability which provides solid business value.

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  • Customer retention - why most companies have it wrong

    - by Michel Adar
    At least in the US market it is quite common for service companies to offer an initially discounted price to new customers. While this may attract new customers and robe customers from competitors, it is my argument that it is a bad strategy for the company. This strategy gives an incentive to change companies and a disincentive to stay with the company. From the point of view of the customer, after 6 months of being a customer the company rewards the loyalty by raising the price. A better strategy would be to reward customers for staying with the company. For example, by lowering the cost by 5% every year (compound discount so it does never get to zero). This is a very rational thing to do for the company. Acquiring new customers and setting up their service is expensive, new customers also tend to use more of the common resources like customer service channels. It is probably true for most companies that the cost of providing service to a customer of 10 years is lower than providing the same service in the first year of a customer's tenure. It is only logical to pass these savings to the customer. From the customer point of view, the competition would have to offer something very attractive, whether in terms of price or service, in order for the customer to switch. Such a policy would give an advantage to the first mover, but would probably force the competitors to follow suit. Overall, I would expect that this would reduce the mobility in the market, increase loyalty, increase the investment of companies in loyal customers and ultimately, increase competition for providing a better service. Competitors may even try to break the scheme by offering customers the porting of their tenure, but that would not work that well because it would disenchant existing customers and would be costly, assuming that it is costlier to serve a customer through installation and first year. What do you think? Is this better than using "save offers" to retain flip-floppers?

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  • How can Highscores be more meaningful and engaging?

    - by Anselm Eickhoff
    I'm developing a casual Android game in which the player's success can very easily be represented by a number (I'm not more specific because I'm interested in the topic in general). Although I myself am not a highscore person at all, I was thinking of implementing a highscore for that game, but I see at least 2 problems in the classical leaderboard approach: very soon the highscore will be dominated by hardcore players, leaving no chance for beginners, who are then frustrated. This is very severe especially in casual games. there is no direct reward for being a loyal player who plays the game over and over again My current idea is to "reset" the highscore every 24 hours (for example) and each day nominate the "player of the day" who then gets a "star". Then there would be some kind of meta-highscore of players with the most stars. That way even beginners might have a chance to be "player of the day" once and continued or repeated play is rewarded much more. The idea is still very rough and there are many problems in the details and the technical implementation but I have a feeling it is a step in the right direction. Do you have creative and new ideas on how to implement highscores? Which games are doing this well / what types of highscores do you find most engaging?

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  • Cleaning Up Online Games with Positive Enforcement

    - by Jason Fitzpatrick
    Anyone who has played online multiplayer games, especially those focused on combat, can attest to how caustic other players can be. League of Legends creators are fighting that, rather successfully, with a positive-reinforcement honor system. The Mary Sue reports: Here’s the background: Six months ago, Riot established Team Player Behavior — affectionately called Team PB&J — a group of experts in psychology, neuroscience, and statistics (already, I am impressed). At the helm is Jeffrey Lin, better known as Dr. Lyte, Riot’s lead designer of social systems. As quoted in a recent article at Polygon: We want to show other companies and other games that it is possible to tackle player behavior, and with certain systems and game design tools, we can shape players to be more positive. Which brings us to the Honor system. Honor is a way for players to reward each other for good behavior. This is divvied up into four categories: Friendly, Helpful, Teamwork, and Honorable Opponent. At the end of a match, players can hand out points to those they deem worthy. These points are reflected on players’ profiles, but do not result in any in-game bonuses or rewards (though this may change in the future). All Honor does is show that you played nicely. 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • Putting DSMD into Remission

    - by Justin Greenwood
    As a programmer with over ten years of professional experience, I've often suffered from DSMD (distraction surplus/motivation deficit) disorder. I know I'm not alone. Many of my colleagues have shared their experiences with this productivity cancer to me in support groups or in moments of inebriated intimacy. Often, I observe friends unknowingly surrendering to it - sitting at their computer, cycling through the same set of web sites (blogs, facebook, youtube, news providers, wikipeida, etc.), over and over again. Intermittently, they get up, take a walk around the office, make small talk with their colleagues, get another cup of coffee, then sit down and start the cycle all over again. It is completely controlled by the subconscious mind and will destroy your ability to get into that groove you used to live in back in your better days. Programming requires extended periods of focused attention, and this type of behavior will really kill productivity and in the end, when deadlines are near, launch your stress level to near emotional breakdown levels.DiagnosisThe best way to diagnose infection is to completely disconnect your devices from the internet while working. If you find yourself launching web browsers every minute or so, then you're down with the sickness.TreatmentA few techniques I've found that will help send this ailment into regression are as follows:Segment your day into two to three hour work segments. For example: 9:00-11:00, 1:00-3:00, 3:30-5:00.Define a few small one to two hour tasks you want to accomplish in your day. Assign each of those tasks to one of the short work segments.If possible, turn off the internet and any other distractions during these work segments (at least until you regain control of your browsing habits) - this includes instant messaging and email. You can check your email and waste time surfing in the hours between work segments.Reward yourself on productive days with a beer or whatever butters your muffins.

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  • The 2012 JAX Innovation Awards

    - by Janice J. Heiss
    A new article, now up on otn/java, titled “The 2012 JAX Innovation Awards” reports on  important Java developments celebrated by the Awards, which were announced in July of 2012. The Awards, given by S&S Media Group, aim to, "Reward those technologies, companies, organizations and individuals that make outstanding contributions to Java." The Awards fall into three categories: Most Innovative Java Technology, Most Innovative Java Company, and Top Java Ambassador. In addition, a finalist who did not win an award receives a Special Jury prize, "in acknowledgement of their unique contribution and positive impact on the Java ecosystem."The winners were: JetBrains for Most Innovative Java Company; Adam Bien as Top Java Ambassador; Restructure 101, created by Headway Software, as Most Innovative Technology; and Charles Nutter, Special Jury award. Each winner received a $2,500 prize. The five finalists in each category were invited to attend the JAX Conference in San Francisco, California. This year's winners each received a $2,500 prize. JetBrains Fellow, Ann Oreshnikova, listed her favorite JetBrains innovations: * Nullability annotations and nullability checker* CamelCase navigation and completion* Continuous Integration in grid (on multiple agents), in TeamCity* IntelliJ Platform and its language support framework* MPS language workbench* Kotlin programming languageWhen asked what currently excites him about Java, Adam Bien, winner of the Java Ambassador Award, expressed enthusiasm over the increasing interest of smaller companies and startups for Java EE. “This is a very good sign,” he said. “Only a few years ago J2EE was mostly used by larger companies -- now it becomes interesting even for one-person shows. Enterprise Java events are also extremely popular. On the Java SE side, I'm really excited about Project Nashorn.”Special Jury Prize Winner, Charles Nutter of Red Hat, remarked that, “JRuby seems to have hit a tipping point this past year, moving from ‘just another Ruby implementation’ to ‘the best Ruby implementation for X,’ where X may be performance, scaling, big data, stability, reliability, security, and a number of other features important for today's applications. Check out the complete article here.

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  • Constituent Experience Counts In Public Sector

    - by Michael Seback
      Businesses and government organizations are operating in an era of the empowered customer where service  and communication channels are challenged every day.  Consumers in the private sector have high expectations from purchasing gifts online, reading reviews on social sites, and expecting the companies they do business with to know and reward them.   In the Public Sector, constituents also expect government organizations to provide consistent and timely service across agencies and touch points.  Examples include requesting critical city services, applying for social assistance or reviewing insurance plans for a health insurance exchange. If an individual does not receive the services they need at the right time and place, it can create a dire situation – involving housing, food or healthcare assistance. Government organizations need to deliver a fast, reliable and personalized experience to constituents. Look at a few recent statistics from a Government focused survey: How do you define good customer service? 70 % improved services, 48% shortest time to provide information, 44% shortest time to resolve complaints What are ways/opportunities to improve customer service? 69% increased collaboration across agencies and 41% increased customer service channels Are you using data collected to make informed decisionsto improve customer service efforts? 39% data collection is limited, not used to improve decision making Source: Re-Imagining Customer Service in Government, 2012 Click here to see the highlights.  Would you like to get started – read Eight Steps to great constituent experiences for government.

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  • Why Do Spreadsheets Not Work in an Enterprise Planning Environment ?

    - by Mike.Hallett(at)Oracle-BI&EPM
    “Around 93% of managers gather or analyze information in spreadsheets and 54% spend more time gathering information than analyzing it....”  Find answers in this Whitepaper: some extracts below: “Traditional budgeting and planning is a straight jacketed and hierarchical exercise.... how many businesses have planning and reporting processes that are smart, agile and aligned? The networked economy challenges the fundamentals of business organization, for example, where does the front-office stop and does the back-office start?  Is it still meaningful to plan for customer, channel, or product profitability, or is transaction profitability the only measure that counts? “Although conceptually, the idea of enterprise business planning is relatively straightforward it has proven to be illusive, because of over reliance on spreadsheet-bound processes, a lack of control over data quality/management, limited use of advanced planning tools and the cultural impediments that afflict many planning processes. “In the absence of specialist tools, businesses tend to opt for ‘broad brush’ assumptions in financial plans which merely approximate the more granular assumptions used in operational plans. “Most businesses are familiar with the relationship between risk and reward but in assessing potential opportunities and developing business plans rarely acknowledge risks and probability in a formal way. Get your customer to see how they do against the “Enterprise Business Planning Checklist”: get them to read the Whitepaper.

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  • Understanding the value of Customer Experience & Loyalty for the Telecommunications Industry

    - by raul.goycoolea
    Worried by economic woes and market forces, especially in mature markets, communications service providers (CSPs) increasingly focus on improving customer experience. In fact, it seems difficult to find a major message by a C-level executive in the developed world that does not include something on "meeting and exceeding customers' needs". Frequently in customer satisfaction studies by prominent firms, CSPs fall short of the leadership demonstrated by other industries that take customer-centric approaches to their bottom-line strategies. Consider the following:Despite the continued impact of global economic crisis, in July 2010, Apple Computer posted record revenue and net quarterly profit. Those who attribute the results primarily to the iPhone 4 launch should note that Apple also shipped around 30% more Macintosh computers than the same period the previous year. Even sales of the iPod line increased by 8% in a highly commoditized, shrinking media player market. Finally, Apple began selling iPads during the quarter, with total sales of more than 3 million units. What does Apple have that the others lack? Well, some great products (and services) to be sure, but it also excels at customer service and support, marketing, and distribution, and has one of the strongest brands globally. Its products are useful, simple to use, easy to acquire and augment, high quality, and considered very cool. They also evoke such an emotional response from many of Apple's customers, which they turn up their noses at competitive products.In other words, Apple appears to have mastered virtually every aspect of customer experience and the resultant loyalty of its customer base - even in difficult financial times. Through that unwavering customer focus, Apple continues to drive its revenues and profits to new heights. Other customer loyalty leaders like Wal-Mart, Google, Toyota and Honda are also doing well by focusing on customer experience as an essential driver of profitability. Service providers should note this performance and ask themselves how they might leverage the same principles to increase their own profitability. After all, that is what customer experience and loyalty are all about: profitability.To successfully manage all the critical touch points of customer experience, CSPs must shun the one-size-fits-all approach. They can no longer afford to view customer service fundamentally as an act of altruism - which mentality dates back to the industry's civil service days, when CSPs were typically government organizations that were critical to economic development and public safety.As regulators and public officials have pushed, and continue to push, service providers to new heights of reliability - using incentives and punishments - most CSPs already have some of the fundamental building blocks of customer service in place. Yet despite that history and experience, service providers still lag other industries in providing what is seen as good customer service.As we observed in the TMF's 2009 Insights Research report, Customer Experience Management: Driving Loyalty & Profitability there has been resurgence in interest by CSPs. More and more of them have stated ambitions to catch up other industries, and they are realizing that good customer service is a powerful strategy for increasing business performance and profitability, not an act of good will.CSPs are recognizing the connection between customer experience and profitability, as demonstrated in many studies. For example, according to research by Bain & Company, a 5 percent improvement in customer retention rates can yield as much as a 75 percent increase in profits for companies across a range of industries.After decades of customer experience strategy formulation, Bain partner and business author, Frederick Reichheld, considers "would you recommend us to a friend?" as the ultimate question for a customer. How many times have you or your friends recommended an iPod, iPhone or a Mac? What do your children recommend to their peers? Their peers to them?There are certain steps service providers have to take to create more personalized relationships with their customers, as well as reduce churn and increase profitability, all while becoming leaner and more agile. First, they have to define customer experience, we define it as the result of the sum of observations, perceptions, thoughts and feelings arising from interactions and relationships between customers and their service provider(s). Virtually every customer touch point - whether directly or indirectly linked to service providers and their partners - contributes to customer perception, satisfaction, loyalty, and ultimately profitability. Gaining leadership in customer experience and satisfaction will not be a simple task, as it is affected by virtually every customer-facing aspect of the service provider, and in turn impacts the service provider deeply - especially on the all-important bottom line. The scope of issues affecting customer experience is complex and dynamic.With new services, devices and applications extending the basis of customer experience to domains beyond the direct control of the service provider, it is likely to increase in complexity and dynamism.Customer loyalty = increased profitsAs stated earlier, customer experience programs are not fundamentally altruistic exercises, but a strategic means of improving competitiveness and profitability in the short and long term. Loyalty is essential to deriving long term profits from customers.Some of the earliest loyalty programs date back to the 1930s, when packaged goods companies offered embedded coupons for rewards to buyers, and eventually retail chains began offering reward programs to frequent shoppers. These programs continued for decades but were leapfrogged in the 1980s by more aggressive programs from the airlines.This movement was led by American Airlines, which launched the first full-scale loyalty marketing program of the modern era with the AAdvantage frequent flyer scheme. It was the first to reward frequent fliers with notional air miles that could be accumulated and later redeemed for free travel. Figure 1: Opportunities example of Customer loyalty driven profitOther airlines and travel providers were quick to grasp the incredible value of providing customers with an incentive to use their company exclusively. Within a few years, dozens of travel industry companies launched similar initiatives and now loyalty programs are achieving near-ubiquity in many service industries, especially those in which it is difficult to differentiate offerings by product attributes.The belief is that increased profitability will result from customer retention efforts because:•    The cost of acquisition occurs only at the beginning of a relationship: the longer the relationship, the lower the amortized cost;•    Account maintenance costs decline as a percentage of total costs, or as a percentage of revenue, over the lifetime of the relationship;•    Long term customers tend to be less inclined to switch and less price sensitive which can result in stable unit sales volume and increases in dollar-sales volume;•    Long term customers may initiate word-of-mouth promotions and referrals, which cost the company nothing and arguably are the most effective form of advertising;•    Long-term customers are more likely to buy ancillary products and higher margin supplemental products;•    Long term customers tend to be satisfied with their relationship with the company and are less likely to switch to competitors, making market entry or competitors gaining market share difficult;•    Regular customers tend to be less expensive to service, as they are familiar with the processes involved, require less 'education', and are consistent in their order placement;•    Increased customer retention and loyalty makes the employees' jobs easier and more satisfying. In turn, happy employees feed back into higher customer satisfaction in a virtuous circle. Figure 2: The virtuous circle of customer loyaltyFigure 2 represents a high-level example of a virtuous cycle driven by customer satisfaction and loyalty, depicting how superiority in product and service offerings, as well as strong customer support by competent employees, lead to higher sales and ultimately profitability. As stated above, this is not a new concept, but succeeding with it is difficult. It has eluded many a company driven to achieve profitability goals. Of course, for this circle to be virtuous, the customer relationship(s) must be profitable.Trying to maintain the loyalty of unprofitable customers is not a viable business strategy. It is, therefore, important that marketers can assess the profitability of each customer (or customer segment), and either improve or terminate relationships that are not profitable. This means each customer's 'relationship costs' must be understood and compared to their 'relationship revenue'. Customer lifetime value (CLV) is the most commonly used metric here, as it is generally accepted as a representation of exactly how much each customer is worth in monetary terms, and therefore a determinant of exactly how much a service provider should be willing to spend to acquire or retain that customer.CLV models make several simplifying assumptions and often involve the following inputs:•    Churn rate represents the percentage of customers who end their relationship with a company in a given period;•    Retention rate is calculated by subtracting the churn rate percentage from 100;•    Period/horizon equates to the units of time into which a customer relationship can be divided for analysis. A year is the most commonly used period for this purpose. Customer lifetime value is a multi-period calculation, often projecting three to seven years into the future. In practice, analysis beyond this point is viewed as too speculative to be reliable. The model horizon is the number of periods used in the calculation;•    Periodic revenue is the amount of revenue collected from a customer in a given period (though this is often extended across multiple periods into the future to understand lifetime value), such as usage revenue, revenues anticipated from cross and upselling, and often some weighting for referrals by a loyal customer to others; •    Retention cost describes the amount of money the service provider must spend, in a given period, to retain an existing customer. Again, this is often forecast across multiple periods. Retention costs include customer support, billing, promotional incentives and so on;•    Discount rate means the cost of capital used to discount future revenue from a customer. Discounting is an advanced method used in more sophisticated CLV calculations;•    Profit margin is the projected profit as a percentage of revenue for the period. This may be reflected as a percentage of gross or net profit. Again, this is generally projected across the model horizon to understand lifetime value.A strong focus on managing these inputs can help service providers realize stronger customer relationships and profits, but there are some obstacles to overcome in achieving accurate calculations of CLV, such as the complexity of allocating costs across the customer base. There are many costs that serve all customers which must be properly allocated across the base, and often a simple proportional allocation across the whole base or a segment may not accurately reflect the true cost of serving that customer;  This is made worse by the fragmentation of customer information, which is likely to be across a variety of product or operations groups, and may be difficult to aggregate due to different representations.In addition, there is the complexity of account relationships and structures to take into consideration. Complex account structures may not be understood or properly represented. For example, a profitable customer may have a separate account for a second home or another family member, which may appear to be unprofitable. If the service provider cannot relate the two accounts, CLV is not properly represented and any resultant cancellation of the apparently unprofitable account may result in the customer churning from the profitable one.In summary, if service providers are to realize strong customer relationships and their attendant profits, there must be a very strong focus on data management. This needs to be coupled with analytics that help business managers and those who work in customer-facing functions offer highly personalized solutions to customers, while maintaining profitability for the service provider. It's clear that acquiring new customers is expensive. Advertising costs, campaign management expenses, promotional service pricing and discounting, and equipment subsidies make a serious dent in a new customer's profitability. That is especially true given the rising subsidies for Smartphone users, which service providers hope will result in greater profits from profits from data services profitability in future.  The situation is made worse by falling prices and greater competition in mature markets.Customer acquisition through industry consolidation isn't cheap either. A North American service provider spent about $2,000 per subscriber in its acquisition of a smaller company earlier this year. While this has allowed it to leapfrog to become the largest mobile service provider in the country, it required a total investment of more than $28 billion (including assumption of the acquiree's debt).While many operating cost synergies clearly made this deal more attractive to the acquiring company, this is certainly an expensive way to acquire customers: the cost per subscriber in this case is not out of line with the prices others have paid for acquisitions.While growth by acquisition certainly increases overall revenues, it often creates tremendous challenges for profitability. Organic growth through increased customer loyalty and retention is a more effective driver of profit, as well as a stronger predictor of future profitability. Service providers, especially those in mature markets, are increasingly recognizing this and taking steps toward a creating a more personalized, flexible and satisfying experience for their customers.In summary, the clearest path to profitability for companies in virtually all industries is through customer retention and maximization of lifetime value. Service providers would do well to recognize this and focus attention on profitable customer relationships.

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  • White (Light) vs. Black (Dark) Backgrounds: Health Effects

    - by Hosam Aly
    I am adding a bounty to this question, hoping for some scientific research results. Thank you everybody! I have recently tried working on dark backgrounds, and it seemed (to me) to be easier on the eye. However, today I read Gerrie Schenck's comment on this answer, in which he said that mainframe developers were advised to use white backgrounds instead of black, as it is said that white is easier on the eye. So which one is actually better for the eyes in the long run? I would be thankful for any (scientific) references about the subject, as my eyes really need some relaxation. I wanted to make this question a community wiki, but I think that the least I can do to thank people is to reward their answers, so I'm leaving it as a normal question. Many, many thanks for your help. P.S. I don't know which tags would be appropriate for this question, so I'd be grateful if you could tag it in a better way than I did.

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  • Login and Register System

    - by Darknight
    I'm darknight. My email is : [email protected] I'm creating a website and now I want to add login and register system. But i don't know how to use .sql and .php . I have downloaded some login and register system code. But their format is .sql and .php And they say to add the files to database.... How can i do that? What is database? I'm using weebly.com to create websites. If anyone can give me the right answer to [email protected] I will reward him/her.

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  • What code should I put on our softball Jerseys?

    - by jsmith
    I work at a small company full of software Nerds. Our wives have decided to put a Co-Ed softball team together called "The Nerds", rightfully so. One of the wives happens to be a Graphical Designer, she has come up with the brilliant idea to put Code on the Jersey (How this wasn't my idea, I have no clue). The only rule is, she wants Nerds to be a part of the code. I've been racking my brain to come up with something clever, but really haven't been able to. So I decided to open it up to my online family. Where better to ask than SO? As a simple reward to whomever gets the best answer, I planned on taking a picture of the team in their Jersey's so the winner can see their result in action.

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  • send email notifications to entrants of my contest form using php

    - by Zeljko Radic
    I am really stuck with the following issue and your assistance would be appreciated. Here is the deal. I have a contest form at http://www.beogradstore.com/mn/contest/main-contest/. Btw, I use WordPress contest domination plugin. So I want entrants of the contest to receive email notifications whenever they receive reward entries. After they enter the contest, they will receive referral link, which they can share online and whenever someone enters the contest with that referral link, the owner of the referral link will receive 10 new contest entries. What would be the easiest way to accomplish this?

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  • Operant conditioning algorithm?

    - by Ken
    What's the best way to implement real time operant conditioning (supervised reward/punishment-based learning) for an agent? Should I use a neural network (and what type)? Or something else? I want the agent to be able to be trained to follow commands like a dog. The commands would be in the form of gestures on a touchscreen. I want the agent to be able to be trained to follow a path (in continuous 2D space), make behavioral changes on command (modeled by FSM state transitions), and perform sequences of actions. The agent would be in a simulated physical environment.

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  • white-label collaborative open-source development (e.g. github/sourceforge/google-code in a box) ?

    - by Justin Grant
    Does anyone have a recommendation for an open-source or paid (either packaged or SaaS) solution for integrating collaborative development features into your own website? Here's more details: We currently host an online plugin gallery for our product. Users can upload and download plugins. But users can't easily collaborate on a plugin's development, can't easily report and track bugs on a plugin, can't easily track a plugin's versions or roadmap, etc. Of course, contributors can host their plugin development on github, sourceforge, google code, codeplex, etc. But keeping users on our website has some advantages. For example: We can use single-sign-on to avoid yet another username/password required we can integrate end-user issue tracking into our existing online issue-tracking systems we can get integrated analytics so we can better meet the needs of top contributors as well as downloaders We can easily reward reputation points to committers just like we do for people who answer lots of questions Anyone know a good solution for white-label sites for open-source project developer collaboration?

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  • Renewed as MVP

    - by Sahil Malik
    Ad:: SharePoint 2007 Training in .NET 3.5 technologies (more information). It is with great humbleness and honor that I accept Microsoft’s MVP award for 2010. This will be my .. I forget how many years, as an MVP. So suffice to say, I was a lot younger when I first got the MVP award, but also the excitement never dies. Don’t get me wrong, I’m still young, foolish and weird :). (and good looking, might I add) I’d like to share a few things with you on what I have learnt being a part of this very prestigious program that I am so unworthy of. Never aim to be an MVP. Let it be a consequence of what you already are. Always be down to earth, just because you’re an MVP doesn’t mean you’re better than anyone else. The biggest reward of the MVP program, yes much bigger than the free top notch MSDN subscription, is the amazing interaction you will have with other fellow MVPs, and incredibly smart people in the community in general. Get involved in the community, for your own sake! You will learn so much from your peers, it is a very very rewarding experience. Learn, Learn and Learn! Never under estimate the power of knowledge. Both technical and otherwise. I thank each one of you for all the attention you have given me over the past many years. And a very special thanks to my MVP lead, Melissa Travers, and my previous MVP lead Rafael Munoz (who isn’t with Microsoft anymore, but I am sure is kicking butt wherever he is). We are truly entering a very very exciting time in the technology space. Both Google and Apple are challenging Microsoft, forcing Microsoft to innovate at a pace like never before. Microsoft is coming out with an incredible amount of good, new and exciting stuff. Windows Mobile 7, Azure, .NET 4.0, Silverlight 4.0, IE9, and of course SharePoint 2010. The level of innovation in the tech industry is simply unprecedented. A truly exciting time for anyone who lives, breathes, sleeps and dreams of technology even when awake! (Like me!) As you know, I’ve been working on my SP2010 book lately. I’m happy to also inform that the book is DONE. WOOHOO!! :). So this means, I’ll have more time to blog, and cause more trouble in general. Once again! THANK YOU! Comment on the article ....

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  • Is Nick Clegg a man or a mouse?

    - by BizTalk Visionary
    Well we got the hung election so many of us wanted! I believe it really is time for electoral change. Why? Consider: the ConMen under Cameroon have polled 36% of the great British voting public – well those that got to vote!! That means 64% of us don’t want him as PM. So what gives him the right to govern? Well an ancient voting system ideal for two party politics. But for the last 30 years we’ve had multi-party politics and going forward we may see 4 or 5 parties stepping up. We have to set in place a system that makes this work! So what does that mean today: Nick has a golden chance to push forward the case and in fact the absolute right for the change. He needs to keep this in mind when he discusses coalition with both Labour and the ConMen. So the mouse approach: Decides it is only fair to side with the ‘biggest’ vote and team up with the ConMen. Chances of electoral change? Big fat zero. Chance of achieving any of his other targets. Big fat zero. Why? Simple (as the Meer Kat would say). Cameroon needs to become PM by hook or crook. Once PM he holds the whip hand. Labour will dump Brown and head off into Leadership race land, Clegg will be knocking on number 10, having meaningless meetings and seeing no reward. Finally while Labour is at 6‘s and 7’s  the ‘new’ PM will call a new election, gain the majority they need and dump luckless Nick!! So the man approach: Team up with Labour. As one of the conditions – Brown to go. Run referendum for PR. Get PR through then force Labour to have new election under PR. Nick now hero and should be in a much better place following a PR election!! The man bit is standing up to the media attack for supporting Labour. Come Nick – be a man for a better Britain!!

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