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  • Transition to new site

    - by James Hill
    I'm almost finished rewriting the website for a non-profit organization. The existing site receives ~5,000 a month. The new site is being written in ASP.Net and the existing site is PHP. The current hosting provider does not support .Net hosting, so I'll be switching providers. My question revolves around the transition from the old site to the new. I would really like to get the new site up at the new hosting provider and do thorough testing before changing the DNS records for the domain. Question: How can I put the new site up, test it, make any changes/additions necessary before updating the domain DNS to point to the new IP without Google indexing the content? Also, what SEO repercussions should I be aware of when making such a drastic change to the content that exists under the domain name?

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  • Ubuntu 13.10 not playing DVD videos

    - by John Hill
    I installed Ubuntu Gnome 13.10 on my computer yesterday, and everything seems to be working fine so far, except that it isn't reading video or audio CD's and DVD's. At first, I inserted a DVD video, and it played normally for maybe 30-45 seconds before coming up with a "internal read error" or something like that. I was using the Totem player when the problem occurred, so I tried installing the VLC media player. It wouldn't read the disc at all, so I uninstalled the player. Now, the Totem player won't even begin playing the DVD. The player sometimes doesn't even open up when I insert the DVD, and other times it will but says it can't read it. I've tried several different DVD's and CD's with similar results. The computer is recognizing the optical drive, because when I open "Files", it shows the drive and the disc, but can't play it. Previously, I ran Ubuntu 13.04 with the Gnome desktop installed from the software center, and I had no issues. Any help is appreciated!

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  • Can WebGL be used to create a tile-based multi-layer scrolling platform game?

    - by Nicholas Hill
    I've found WebGL (based on OpenGL) to be a fiendish and unforgiving framework for those learning to write HTML5-based games. Despite the presence of many examples on how to get started, I'm really struggling to understand how I could simply load a bunch of images and render them to a canvas quickly using WebGL. My specific scenario involves trying to render a map using a bespoke but simple multi-layered tile engine, where each value in a three dimensional array points to the image to use for that location in the rendered image. Think "Sonic the Hedgehog" via tilesets, tiles, maps, layers, sprites etc. Can anyone enlighten me: 1) How can I load an image that I can use as a texture in WebGL? 2) How can I dynamically select an image at run time and draw it at any co-ordinate, that I also select at run time?

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  • Given two sets of DNA, what does it take to computationally "grow" that person from a fertilised egg and see what they become? [closed]

    - by Nicholas Hill
    My question is essentially entirely in the title, but let me add some points to prevent some "why on earth would you want to do that" sort of answers: This is more of a mind experiment than an attempt to implement real software. For fun. Don't worry about computational speed or the number of available memory bytes. Computers get faster and better all of the time. Imagine we have two data files: Mother.dna and Father.dna. What else would be required? (Bonus point for someone who tells me approx how many GB each file will be, and if the size of the files are exactly the same number of bytes for everyone alive on Earth!) There would ideally need to be a way to see what the egg becomes as it becomes a human adult. If you fancy, feel free to outline the design. I am initially thinking that there'd need to be some sort of volumetric voxel-based 3D environment for simulation purposes.

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  • Thread count in Java game

    - by Taylor Hill
    I'm just curious as to what a reasonable number of threads is for a simple 2D mmo in Java. Is it reasonable to have two threads per connection, one for the input stream and one for the output stream? The reason I ask is because I use a blocking method on the input stream, and a workaround seems unnecessarily complex if I were to try to get around it without adding threads. This is mostly for my own edification; I don't expect to have 5 million people playing it ever, or even 5, but I'm wondering what a good scalable solution is, and if this is reasonable for a small server (<30 connections).

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  • I want to use Windows 8 from within Ubuntu

    - by sus hill
    I have a CD of windows 8. I bought a laptop which has a windows 7 OS but I removed it to use Ubuntu 12.04 but for some of the programs I need Windows 8 without separate partitions. I heard about vmware and how it can help to run the OS insideanother. As I have only allocated 50GB for Ubuntu 12.04 64bit, which I am using right now, I want to use windows 8 from within my Ubuntu 12.04. Could anyone help? Thank you very much.

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  • No Sound via HDMI

    - by Goony Hill
    I have ubuntu installed on a Acer aspire revo 3700 intel atom processor with nvidia ion graphics this is plugged into a celcus 32 inch TV via HDMI (1080p). The video driver shows as an nvidia which I can select. I have set the sound to play via HDMI and the output to HDMI but get no sound. I have tried a sony 1080i TV with the box but get eratic results with the graphics, but the sound picks up straight away that is there is no need to select it. The graphics on the celcus TV work but I get a dialog box showing loads of different resolutions and frequencies which I have to close manually, these appear to be attempts to set different resolutions for the TV. Am I missing some sort of screen/sound driver, if so does anyone know what might support the celcus 32 inch (1080p) tv?

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  • Scalability of multi-threading in game server

    - by Taylor Hill
    What is a reasonable number of threads for a simple 2D mmo in Java? Is it reasonable to have two threads per connection, one for the input stream and one for the output stream? The reason I ask is because I use a blocking method on the input stream, and a workaround seems unnecessarily complex if I were to try to get around it without adding threads. This is mostly for my own edification; I don't expect to have 5 million people playing it ever, or even 5, but I'm wondering what a good scalable solution is, and if this is reasonable for a small server (<30 connections).

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  • LDAP change user pass on client

    - by Sean
    I am trying to allow ldap users to change their password on client machines. I have tried pam every which way I can think of /etc/ldap.conf & /etc/pam_ldap.conf, as well. At this point I'm stuck. Client: Ubuntu 11.04 Server: Debian 6.0 The current output is this: sobrien4@T-E700F-1:~$ passwd passwd: Authentication service cannot retrieve authentication info passwd: password unchanged /var/log/auth.log gives this during the command: May 9 10:49:06 T-E700F-1 passwd[18515]: pam_unix(passwd:chauthtok): user "sobrien4" does not exist in /etc/passwd May 9 10:49:06 T-E700F-1 passwd[18515]: pam_ldap: ldap_simple_bind Can't contact LDAP server May 9 10:49:06 T-E700F-1 passwd[18515]: pam_ldap: reconnecting to LDAP server... May 9 10:49:06 T-E700F-1 passwd[18515]: pam_ldap: ldap_simple_bind Can't contact LDAP server getent passwd |grep sobrien4 (note keeping short since testing with that account, however it outputs all ldap users): sobrien4:Ffm1oHzwnLz0U:10000:12001:Sean O'Brien:/home/sobrien4:/bin/bash getent group shows all ldap groups. /etc/pam.d/common-password (Note this is just the most current, I have tried a lot of different options): password required pam_cracklib.so retry=3 minlen=8 difok=3 password [success=1 default=ignore] pam_unix.so use_authtok md5 password required pam_ldap.so use_authtok password required pam_permit.so Popped open wireshark as well, the server & client are talking. I have the password changing working on the server. I.E. the server that runs slapd, I can log in with the ldap user and change the passwords. I tried copying the working configs from the server initially and no dice. I also tried cloning it, and just changing ip & host, and no go. My guess is that the client is not authorized by ip or hostname to change a pass. Pertaining to the slapd conf, I saw this in a guide and tried it: access to attrs=loginShell,gecos by dn="cn=admin,dc=cengineering,dc=etb" write by self write by * read access to * by dn="cn=admin,dc=cengineering,dc=etb" write by self write by * read So ldap seems to be working okay, just can't change the password.

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  • L'Internet en 3D arrivera d'ici 5 ans d'après Intel, est-ce le futur du web ?

    L'Internet en 3D arrivera d'ici 5 ans d'après Intel, est-ce le futur du web ? Sean Koehl travaille chez Intel en tant que "techno évangéliste". Il s'est réccemment exprimé au sujet du futur d'Internet, et il estime que le réseau "sera complètement différent d'ici 5 à 10 ans". Selon lui, notre manière d'interagir entre nous, et avec des appareils électroniques, va changer. Radicalement. Ainsi, il prédit l'émergence d'une technologie tri-dimensionnelle très réaliste dans 5 ans. Comme de plus en plus de gens autour du monde s'équipent avec des ordinateurs ou des smartphones et ont un accès à l'Internet. Sean explique qu'on commence seulement à exploiter toute cette puissance informatiq...

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  • Intel dévoile un PC avec un processeur à 48 coeurs, les fondeurs se rendent coup pour coup dans la c

    Mise à jour du 09/04/10 Intel dévoile un PC avec un processeur à 48 coeurs Les fondeurs se rendent coup pour coup dans la course au multi-coeur Après le prototype pour serveur, la mise en application en desktop. Sean Koehl, "techno évangéliste" de l'Intel Labs, vient de dévoiler un ordinateur particulièrement performant puisque celui-ci embarque un processeur à... 48 coeurs ! (lire ci-avant) Arrêtons le suspens, le grand public n'est pas visé (en tout cas pas tout de suite). Les premiers exemplaires de ces machines seront livrés vers mi-2010 à des institutions spécialisées dans la recherche. Sean Koehl note né...

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  • What is this JavaScript gibberish?

    - by W3Geek
    I am studying how to make a 2D game with JavaScript by reading open source JavaScript games and I came across this gibberish... aSpriteData = [ "}\"¹-º\"À+º\"À+º\"À+º\"¿¤À ~C_ +º\"À+º\"À+º\"À*P7²OK%¾+½u_\"À<¡a¡a¡bM@±@ª", // 0 ground "a ' ![± 7°³b£[mt<Nµ7z]~¨OR»[f_7l},tl},+}%XN²Sb[bl£[±%Y_¹ !@ $", // 1 qbox "!A % @,[] ±}°@;µn¦&X£ <$ §¤ 8}}@Prc'U#Z'H'@· ¶\"is ¤&08@£(", // 2 mario " ´!A.@H#q8¸»e-½n®@±oW:&X¢a<&bbX~# }LWP41}k¬#3¨q#1f RQ@@:4@$", // 3 mario jump " 40 q$!hWa-½n¦#_Y}a©,0#aaPw@=cmY<mq©GBagaq&@q#0§0t0¤ $", // 4 mario run "+hP_@", // 5 pipe left "¢,6< R¤", // 6 pipe right "@ & ,'+hP?>³®'©}[!»¹.¢_^¥y/pX¸#µ°=a¾½hP?>³®'©}[!»¹.¢_^ Ba a", // 7 pipe top left "@ , !] \"º £] , 8O #7a&+¢ §²!cº 9] P &O ,4 e", // 8 pipe top right " £ #! ,! P!!vawd/XO¤8¼'¤P½»¹²'9¨ \"P²Pa²(!¢5!N*(4´b!Gk(a", // 9 goomba " Xu X5 =ou!¯­¬a[Z¼q.°u#|xv ¸··@=~^H'WOJ!¯­¬a=Nu ²J <J a", // 10 coin // yui "@ & !MX ~L \"y %P *¢ 5a K w !L \"y %P *­a%¬¢ 4 a", // 11 ebox // yui "¢ ,\"²+aN!@ &7 }\"²+aN!XH # }\"²+aN!X% 8}\"²+aN!X%£@ (", // 12 bricks "} %¿¢!N° I¨²*<P%.8\"h,!Cg r¥ H³a4X¢*<P%.H#I¬ :a!u !q", // 13 block makeSpace(20) + "4a }@ }0 N( w$ }\" N! +aa", // 14 bush left " r \"²y!L%aN zPN NyN#²L}[/cy¾ N" + makeSpace(18) + "@", // 15 bush mid makeSpace(18) + "++ !R·a!x6 &+6 87L ¢6 P+ 8+ (", // 16 bush right " %©¦ +pq 7> \"³ s" + makeSpace(25) + "@", // 17 cloud bottom left "a/a_#².Q¥'¥b}8.£¨7!X\"K+5cqs%(" + makeSpace(18) + "0", // 18 cloud bottom mid "bP ¢L P+ 8%a,*a%§@ J" + makeSpace(22) + "(", // 19 cloud bottom right "", // 20 mushroom "", // koopa 16x24 "", // 22 star "", // 23 flagpole "", // 24 flag "", // 25 flagpole top " 6 ~ }a }@ }0 }( }$ }\" }! } a} @} 0} (} $} \"² $", // 26 hill slope "a } \"m %8 *P!MF 5la\"y %P" + makeSpace(18) + "(", // 27 hill mid makeSpace(30) + "%\" t!DK \"q", // 28 hill top "", // 29 castle bricks "", // 30 castle doorway bottom "", // 31 castle doorway top "", // 32 castle top "", // 33 castle top 2 "", // 34 castle window right "", // 35 castle window left "", // 36 castle flag makeSpace(19) + "8@# (9F*RSf.8 A¢$!¢040HD", // 37 goomba flat " *(!¬#q³¡[_´Yp~¡=<¥g=&'PaS²¿ Sbq*<I#*£Ld%Ryd%¼½e8H8bf#0a", // 38 mario dead " = ³ #b 'N¶ Z½Z Z½Z Z½Z Z½Z Z½Z Z½Z =[q ²@ ³ ¶ 0", // 39 coin step 1 " ?@ /q /e '¤ #³ !ºa }@ N0 ?( /e '¤ #³ ¿ _a \"", // 40 coin step 2 " / > ] º !² #¢ %a + > ] º !² #¢ 'a \"", // 41 coin step 3 " 7¢ +² *] %> \"p !Ga t¢ I² 4º *] %> \"p ¡ Oa \"" // 42 coin step 4 ], What does it do? If you want to look at the source file here it is: http://www.nihilogic.dk/labs/mario/mario.js Beware, there is more gibberish inside. I can't seem to make sense of any of it. Thank you.

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  • Editor's Notebook: Of Slobber Pots and Flux Capacitors

    - by user462779
    Just wrapping up the contents of the November 2012 issue of Profit... I found this snippet of an interview I did with Team Oracle mechanics Clyde Greene and Chad Colberg when I was in Gary, IN this summer working on a photo shoot about Team Oracle for the current issue. We were standing around in a hangar as the Team prepared for the Chicago Air and Water Show, chatting about the engineering and design of the Oracle Challenger III aerobatic plane. Pick up a copy of Profit's November 2012 and read what Team Oracle pilot Sean D. Tucker has to say about the Oracle Challenger III and get a closer look at the plane. I'll drop a link into this blog entry as soon as the story is available. Your editor, greasy and stooped after a red eye flight, talks with Sean D. Tucker about stunt flying.

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  • Test your internet connection - Emtel Mobile Internet

    After yesterday's report on Emtel Fixed Broadband (I'm still wondering where the 'fixed' part is), I did the same tests on Emtel Mobile Internet. For this I'm using the Huawei E169G HSDPA USB stick, connected to the same machine. Actually, this is my fail-safe internet connection and the system automatically switches between them if a problem, let's say timeout, etc. has been detected on the main line. For better comparison I used exactly the same servers on Speedtest.net. The results Following are the results of Rose Hill (hosted by Emtel) and respectively Frankfurt, Germany (hosted by Vodafone DE): Speedtest.net result of 31.05.2013 between Flic en Flac and Rose Hill, Mauritius (Emtel - Mobile Internet) Speedtest.net result of 31.05.2013 between Flic en Flac and Frankfurt, Germany (Emtel - Mobile Internet) As you might easily see, there is a big difference in speed between national and international connections. More interestingly are the results related to the download and upload ratio. I'm not sure whether connections over Emtel Mobile Internet are asymmetric or symmetric like the Fixed Broadband. Might be interesting to find out. The first test result actually might give us a clue that the connection could be asymmetric with a ratio of 3:1 but again I'm not sure. I'll find out and post an update on this. It depends on network coverage Later today I was on tour with my tablet, a Samsung Galaxy Tab 10.1 (model GT-P7500) running on Android 4.0.4 (Ice Cream Sandwich), and did some more tests using the Speedtest.net app. The results are actually as expected and in areas with better network coverage you will get better results after all. At least, as long as you stay inside the national networks. For anything abroad, it doesn't really matter. But see for yourselves: Speedtest.net result of 31.05.2013 between Cascavelle and servers in Rose Hill, Mauritius (Emtel - Mobile Internet), Port Louis, Mauritius and Kuala Lumpur, Malaysia It's rather shocking and frustrating to see how the speed on international destinations goes down. And the full capability of the tablet's integrated modem (HSDPA: 21 Mbps; HSUPA: 5.76 Mbps) isn't used, too. I guess, this demands more tests in other areas of the island, like Ebene, Pailles or Port Louis. I'll keep you updated... The question remains: Alternatives? After the publication of the test results on Fixed Broadband I had some exchange with others on Facebook. Sadly, it seems that there are really no alternatives to what Emtel is offering at the moment. There are the various internet packages by Mauritius Telecom feat. Orange, like ADSL, MyT and Mobile Internet, and there is Bharat Telecom with their Bees offer which is currently limited to Ebene and parts of Quatre Bornes.

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  • Tiny Wings - Placing items

    - by Federico
    I'm currently developing a Flash game like 'Tiny Wings'. I have a lot of work done, but i'm currently working on placing the items ( coins and obstacles ) on the terrain. My player it is moving on a auto-generated terrain (based on Emanuele Feronato's tutorials) so every time the player's x position is greater than (screenWidth + x) another hill is generated and so on. I'm currently having problems placing the items in a correct angle and put 5 or more items together on a hill. Could you please help me with this? Thanks, Regards. PS: This is the URL to the Emanuele Feronato post and the code to make the hills http://www.emanueleferonato.com/2011/10/04/create-a-terrain-like-the-one-in-tiny-wings-with-flash-and-box2d-%E2%80%93-adding-more-bumps/

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  • check if(country == @"(null)" doesn't work

    - by Sean
    hi all, I got the problem that the if-statement doesn't work. After the first code line the variable contains the value "(null)", because the user who picked the contact from his iphone address book doesn't set the country key for this contact, so far so good. but if I check the variable, it won't be true, but the value is certainly "(null)"... does someone have an idea? NSString *country = [NSString [the dict objectForKey:(NSString *)kABPersonAddressCountryKey]]; if(country == @"(null)") { country = @""; } thanks in advance sean

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  • [.NET] How to load multiple mscorlib.dll and call their inner functions seperately?

    - by Sean
    Dears, This is for research purpose. I have .Net framework 2.0 installed, and I want to load mscorlib.dll 1.1 dynamiclly to execute its specific inner function. When I wrote this code in C#: static void Main(string[] args) { Assembly assem = Assembly.LoadFrom("C:\\mscorlib_my_private_1.1.dll"); System.Type type = assem.GetType("System.Console"); Type[] typeArray =new Type[1]; typeArray.SetValue(typeof(string),0); System.Reflection.MethodInfo info = type.GetMethod("WriteLine", typeArray); object[] param = new object[1]; param[0] = assem.FullName; type.InvokeMember("WriteLine", System.Reflection.BindingFlags.InvokeMethod, System.Type.DefaultBinder, "", param); } The output is "mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" Not the expected 1.1 version. After Googling a lot, I know that mscorlib.dll is very special, but is it impossible? Cheers~ Sean

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  • Dialog, LinearLayout, ScrollView size issues

    - by Sean
    I'm building a dialog class which inherits from Dialog, and all internal UI is programmatic. It's structured in the following way: Dialog +LinearLayout ++TextView ++ScrollView +++LinearLayout ++++ListView Unfortunately, when I show() the Dialog, it's too short. I'd like it to maximize and cover as much of the screen as possible, but only when there are enough items in the ListView to warrant it. I haven't found my answer in the docs, and I haven't been able to get it to work by setting WRAP_CONTENT as layout parameters, or setting heights manually. What is the proper way to approach this? Thanks, Sean

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  • first app - wrong language is shown in appstore

    - by Sean
    hi all last week i distributed my first app to the appstore. what i've to see was, that the app language which is shown in appstore is not the right one. my app is just in german, but in appstore english is shown up. can somebody tell me what i've exactly got to do, that the language in the appstore is german? i know i ned a "de.lproj" folder, but i don't know what this folder should contain and what i've got to do step by step to realize that the right way. thanks in advance sean

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  • Go: using a pointer to array

    - by Sean
    I'm having a little play with google's Go language, and I've run into something which is fairly basic in C but doesn't seem to be covered in the documentation I've seen so far When I pass a pointer to an array to a function, I presumed we'd have some way to access it as follows: func conv(x []int, xlen int, h []int, hlen int, y *[]int) for i := 0; i<xlen; i++ { for j := 0; j<hlen; j++ { *y[i+j] += x[i]*h[j] } } } But the Go compiler doesn't like this: sean@spray:~/dev$ 8g broke.go broke.go:8: invalid operation: y[i + j] (index of type *[]int) Fair enough - it was just a guess. I have got a fairly straightforward workaround: func conv(x []int, xlen int, h []int, hlen int, y_ *[]int) { y := *y_ for i := 0; i<xlen; i++ { for j := 0; j<hlen; j++ { y[i+j] += x[i]*h[j] } } } But surely there's a better way. The annoying thing is that googling for info on Go isn't very useful as all sorts of C\C++\unrelated results appear for most search terms.

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  • Why is Perl's smart-match operator considered broken?

    - by Sean McMillan
    I've seen a number of comments across the web Perl's smart-match operator is broken. I know it originally was part of Perl 6, then was implemented in Perl 5.10 off of an old version of the spec, and was then corrected in 5.10.1 to match the current Perl 6 spec. Is the problem fixed in 5.10.1+, or are there other problems with the smart-match operator that make it troublesome in practice? What are the problems? Is there a yet-more-updated version (Perl 6, perhaps) that fixes the problems?

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  • No sound after video card replaced (AMD Radeon HD 7770)

    - by Sean
    Issue: no sound System: Dual boot Windows 7 (sda) Ubuntu 12.04 (sdb) 2 harddrives Dell XPS 730 Video card: AMD Radeo HD 7770 Diamond Multimedia Sound card: Creative Labs SB X-Fi Additional info: My sound used to work. Then, my old video card (NVIDIA geforce 280) died. I bought and installed a new video card: Radeon HD 7770. After this, my sound no longer worked in ubuntu (Win7 audio still works). Everything else in ubuntu, such as video, works fine. I suspect it has something to do with the fact that the Radeon card includes sound capability. Problem Details: If I click on System Settings - Sound, the panel freezes and stops responding indefinitely. The sound volume icon at the top of the screen (by the clock) shows 3 dashes beside it "---", and an empty drop-down box shows if I click on it. (Possibly related to 1.) When I reboot my machine, I get the message: "gnome settings daemon not responding". I have to force the reboot. I reinstalled ubunbu (perserving my home directory) and the problem persists. Diagnostics info: Following procedure outlined here: https://help.ubuntu.com/community/SoundTroubleshooting The following is a list of terminal commands, and their output: $ aplay -l List of PLAYBACK Hardware Devices There is no listing beyond that, and the command freezes until I hit control-c $ lspci -v | grep -A7 -i "audio" 00:0f.1 Audio device: NVIDIA Corporation MCP55 High Definition Audio (rev a2) Subsystem: Dell Device 0224 Flags: bus master, 66MHz, fast devsel, latency 0, IRQ 23 Memory at dfff0000 (32-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel -- 01:00.1 Audio device: Advanced Micro Devices [AMD] nee ATI Device aab0 Subsystem: Diamond Multimedia Systems Device aab0 Flags: bus master, fast devsel, latency 0, IRQ 43 Memory at dfefc000 (64-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel -- 03:0a.0 Audio device: Creative Labs SB X-Fi Subsystem: Creative Labs Device 6002 Flags: bus master, medium devsel, latency 32, IRQ 18 Memory at dbff4000 (32-bit, non-prefetchable) [size=16K] Memory at dbc00000 (64-bit, non-prefetchable) [size=2M] Memory at d4000000 (64-bit, non-prefetchable) [size=64M] I/O ports at 8c00 [size=32] Capabilities: <access denied> Notice the Diamond Multimedia Systems Device - that seems to be my video card sound. My video card is Diamond multimedia. Also there's the weird NVIDIA device in there. That must either be a remnant of my now removed NVIDIA graphics card, or else some kind of on-board thing. Not sure which. $ killall pulseaudio This allows me to open system settings - sound. But the "Test Sound" button makes no sound And the output volume + mute controls are greyed / disabled at 0 volume. It also allows me to click on the sound control in the "task bar" (beside the clock), and a volume slider drops down, but it is disabled / greyed at 0 volume. $ find /lib/modules/uname -r | grep snd /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-88pm860x.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-tlv320aic3x.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8900.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8978.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-tlv320dac33.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm9090.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-sta32x.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-max98088.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-max9850.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-rt5631.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8903.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8580.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8523.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-max9877.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-ads117x.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8955.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8804.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-sgtl5000.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8750.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm2000.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-tlv320aic32x4.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-ak4642.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-ad193x.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8753.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-ak4535.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8985.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8350.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-dfbmcs320.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-cs42l51.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-tlv320aic26.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8737.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-uda1380.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8776.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8995.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-tpa6130a2.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8727.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm5100.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8991.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8510.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-jz4740-codec.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8400.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-lm4857.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8960.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-alc5623.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-cs4270.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-tlv320aic23.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8993.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8961.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8940.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-uda134x.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-ad1836.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8994.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8782.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-cs4271.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8974.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8983.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8962.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-ak4641.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm-hubs.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8971.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8996.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wl1273.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-adav80x.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-spdif.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-pcm3008.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-cx20442.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-ak4671.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8711.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-ad73311.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-max98095.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm9081.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8741.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm1250-ev1.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8988.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-adau1373.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8731.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-l3.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-ssm2602.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-da7210.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-ak4104.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8904.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8728.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8770.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8990.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/snd-soc-core.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/synth/emux/snd-emux-synth.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/synth/snd-util-mem.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/snd-hrtimer.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/snd-hwdep.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/snd-pcm.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/snd-rawmidi.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/oss/snd-mixer-oss.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/snd-page-alloc.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/seq/snd-seq-midi.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/seq/snd-seq-dummy.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/seq/snd-seq-virmidi.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/seq/snd-seq-device.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/seq/snd-seq-midi-event.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/seq/snd-seq.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/seq/snd-seq-midi-emul.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/snd.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/snd-timer.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pcmcia/pdaudiocf/snd-pdaudiocf.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pcmcia/vx/snd-vxpocket.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/usb/6fire/snd-usb-6fire.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/usb/snd-usbmidi-lib.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/usb/caiaq/snd-usb-caiaq.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/usb/usx2y/snd-usb-usx2y.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/usb/usx2y/snd-usb-us122l.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/usb/snd-usb-audio.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/usb/misc/snd-ua101.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/opl3/snd-opl3-synth.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/opl3/snd-opl3-lib.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/opl4/snd-opl4-lib.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/opl4/snd-opl4-synth.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/snd-portman2x4.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/snd-serial-u16550.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/snd-mts64.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/snd-mtpav.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/mpu401/snd-mpu401.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/mpu401/snd-mpu401-uart.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/vx/snd-vx-lib.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/snd-dummy.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/snd-aloop.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/pcsp/snd-pcsp.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/snd-virmidi.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/firewire/snd-firewire-lib.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/firewire/snd-firewire-speakers.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/firewire/snd-isight.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/i2c/snd-tea6330t.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/i2c/other/snd-tea575x-tuner.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/i2c/other/snd-ak4113.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/i2c/other/snd-pt2258.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/i2c/other/snd-ak4117.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/i2c/other/snd-ak4xxx-adda.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/i2c/other/snd-ak4114.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/i2c/snd-cs8427.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/i2c/snd-i2c.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/emu10k1/snd-emu10k1-synth.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/emu10k1/snd-emu10k1.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/emu10k1/snd-emu10k1x.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/korg1212/snd-korg1212.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/au88x0/snd-au8830.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/au88x0/snd-au8820.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/au88x0/snd-au8810.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/aw2/snd-aw2.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-sis7019.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-ens1371.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/vx222/snd-vx222.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-via82xx.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-es1968.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-atiixp-modem.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-cs4281.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-sonicvibes.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-intel8x0.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-maestro3.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/ac97/snd-ac97-codec.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-es1938.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-fm801.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/nm256/snd-nm256.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-codec-realtek.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-codec-cmedia.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-codec-conexant.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-intel.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-codec-analog.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-codec-hdmi.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-codec-idt.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-codec-ca0110.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-codec-cirrus.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-codec-via.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-codec-ca0132.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-codec-si3054.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-codec.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/riptide/snd-riptide.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-ens1370.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-als4000.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-intel8x0m.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/ca0106/snd-ca0106.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-cs5530.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/cs5535audio/snd-cs5535audio.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-rme32.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/ymfpci/snd-ymfpci.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/ctxfi/snd-ctxfi.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-azt3328.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/cs46xx/snd-cs46xx.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/lx6464es/snd-lx6464es.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/ice1712/snd-ice1712.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/ice1712/snd-ice17xx-ak4xxx.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/ice1712/snd-ice1724.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/mixart/snd-mixart.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/ali5451/snd-ali5451.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/lola/snd-lola.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/oxygen/snd-oxygen-lib.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/oxygen/snd-oxygen.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/oxygen/snd-virtuoso.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-via82xx-modem.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/pcxhr/snd-pcxhr.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-indigo.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-echo3g.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-mona.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-layla20.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-gina20.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-layla24.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-mia.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-indigoiox.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-darla24.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-indigoio.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-indigodjx.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-gina24.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-darla20.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-indigodj.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-cmipci.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/asihpi/snd-asihpi.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-ad1889.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/rme9652/snd-rme9652.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/rme9652/snd-hdspm.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/rme9652/snd-hdsp.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/trident/snd-trident.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-atiixp.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-als300.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-bt87x.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-rme96.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/opti9xx/snd-miro.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/opti9xx/snd-opti92x-ad1848.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/opti9xx/snd-opti93x.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/opti9xx/snd-opti92x-cs4231.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/gus/snd-gusextreme.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/gus/snd-interwave.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/gus/snd-gusmax.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/gus/snd-interwave-stb.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/gus/snd-gus-lib.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/gus/snd-gusclassic.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/sb/snd-emu8000-synth.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/sb/snd-sb16-dsp.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/sb/snd-sbawe.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/sb/snd-sb8-dsp.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/sb/snd-sb-common.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/sb/snd-sb16.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/sb/snd-sb16-csp.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/sb/snd-sb8.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/sb/snd-jazz16.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/snd-es18xx.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/snd-azt2320.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/snd-cmi8330.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/snd-als100.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/msnd /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/msnd/snd-msnd-classic.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/msnd/snd-msnd-pinnacle.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/msnd/snd-msnd-lib.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/cs423x/snd-cs4231.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/cs423x/snd-cs4236.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/es1688/snd-es1688-lib.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/es1688/snd-es1688.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/snd-adlib.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/ad1848/snd-ad1848.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/ad1816a/snd-ad1816a.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/galaxy/snd-azt1605.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/galaxy/snd-azt2316.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/wavefront/snd-wavefront.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/wss/snd-wss-lib.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/snd-sc6000.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/snd-sscape.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/snd-opl3sa2.ko

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  • Pro BizTalk 2009

    - by Sean Feldman
    I have finished reading Pro BizTalk 2009 book from APress. This is a great book  if you’ve never dealt with BizTalk in the past and want to have a quick “on-ramp”. Although the book is very concerned about right way of building traditional BizTalk applications, it also dedicates a chapter to ESB Toolkit and does a good job in analyzing it. The fact that authors were concerned with subject such as coupling, hard-coding, automation, etc. makes it very interesting. One warning, if you are expecting to have a book that will guide you how to apply step by step examples, forget it. Nor this book does it, neither it’s possible due to multiple erratas found in it. I really was disappointed by the number of typos, inaccuracies, and technical mistakes. These kind of things turn readers away, especially when they had no experience with BT in the past. But this is the only bad thing about it. As for the rest – great content. Next week I am taking a deep dive course on BizTalk 2009. I really feel that this book has helped me a lot to get my feet wet. Next target will be ESB Tookit. To get to that, I will use what the book authors wrote “you have to understand how BizTalk as an engine works”.

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