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  • Best way to simplify this code, more efficient

    - by Derek
    My question is, is there a way to make this code more efficient or write it in a simple way? javascript by the way. switch (tempvar1) { case 1: currentSlide = 'slide1'; showaslide('ppslide1'); break; case 2: currentSlide = 'slide2'; showaslide('ppslide2'); break; case 3: currentSlide = 'slide3'; showaslide('ppslide3'); break; case 4: currentSlide = 'slide4'; showaslide('ppslide4'); break; case 5: currentSlide = 'slide5'; showaslide('ppslide5'); break; case 6: currentSlide = 'slide6'; showaslide('ppslide6'); break; // 20 total cases }

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  • How simplify iPhone localization?

    - by mamcx
    I need to localiza a in development app for English & Spanish. Despite the fact I follow the Apple way of use NSLocalizedString & create nibs for both, I already lost the track of the new string that need to get localized and found with surprise that I need to redo the nibs in spanish when I change the master. (Just like this http://www.gigliwood.com/weblog/Cocoa/A_Great_Need_for_Be.html) I wonder if exist a better/alternative/more automated way. I know the use of gettext & poedit and wonder if something like that can be used. Or if exist some script or tool for this.

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  • How to clean and simplify this code?

    - by alkalim
    After thinking about This Question and giving an answer to it I wanted to do more about that to train myself. So I wrote a function which will calc the length of an given function. Th given php-file has to start at the beginning of the needed function. Example: If the function is in a big phpfile with lots of functions, like /* lots of functions */ function f_interesting($arg) { /* function */ } /* lots of other functions */ then $part3 of my function will require to begin like that (after the starting-{ of the interesting function): /* function */ } /* lots of other functions */ Now that's not the problem, but I would like to know if there are an cleaner or simplier ways to do this. Here's my function: (I already cleaned a lot of testing-echo-commands) (The idea behind it is explained here) function f_analysis ($part3) { if(isset($part3)) { $char_array = str_split($part3); //get array of chars $end_key = false; //length of function $depth = 0; //How much of unclosed '{' $in_sstr = false; //is next char inside in ''-String? $in_dstr = false; //is nect char inside an ""-String? $in_sl_comment = false; //inside an //-comment? $in_ml_comment = false; //inside an /* */-comment? $may_comment = false; //was the last char an '/' which can start a comment? $may_ml_comment_end = false; //was the last char an '*' which may end a /**/-comment? foreach($char_array as $key=>$char) { if($in_sstr) { if ($char == "'") { $in_sstr = false; } } else if($in_dstr) { if($char == '"') { $in_dstr = false; } } else if($in_sl_comment) { if($char == "\n") { $in_sl_comment = false; } } else if($in_ml_comment) { if($may_ml_comment_end) { $may_ml_comment_end = false; if($char == '/') { $in_ml_comment = false; } } if($char == '*') { $may_ml_comment_end = true; } } else if ($may_comment) { if($char == '/') { $in_sl_comment = true; } else if($char == '*') { $in_ml_comment = true; } $may_comment = false; } else { switch ($char) { case '{': $depth++; break; case '}': $depth--; break; case '/': $may_comment = true; break; case '"': $in_dstr = true; break; case "'": $in_sstr = true; break; } } if($depth < 0) { $last_key = $key; break; } } } else echo '<br>$part3 of f_analysis not set!'; return ($last_key===false) ? false : $last_key+1; //will be false or the length of the function }

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  • How do I simplify my code?

    - by Mitchell Skurnik
    I just finished creating my first major application in C#/Silverlight. In the end the total line count came out to over 12,000 lines of code. Considering this was a rewrite of a php/javascript application I created 2 years that was over 28,000 lines I am actually quite proud of my accomplishment. After reading many questions and answers here on stackoverflow and other sites online, I followed many posters advice: I created classes, procedures, and such for things that I would have a year ago copied and pasted; I created logic charts to figure out complex functions; making sure there are no crazy hidden characters (used tabs instead of spaces); and a few others things; place comments where necessary (I have lots of comments). My application consists of 4 tiles laid out horizontally that have user controls loaded into each slice. You can have between one and four slices loaded at anytime. If you have once slice loaded, the slice takes up the entire artboard...if you have 2 loaded, each take up half, 3 a third, 4 a quarter. Each one of these slices represent (for the sake of this example) a light control. Each slice has 3 slider controls in it. Now when I coded the functionality of the sliders, I used a switch/case statement inside of a public function that would run the command on the specified slice/slider. The made for some duplicate code but I saw no way around it as each slice was named differently. So I would do slice1.my.commands(); slice2.my.commands(); etc. My question to you is how do I clean up my code even futher? (Sadly I cannot post any of my code). Is there any way to take this repetion out of my code?

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  • Using unions to simplify casts

    - by Steven Lu
    I realize that what I am trying to do isn't safe. But I am just doing some testing and image processing so my focus here is on speed. Right now this code gives me the corresponding bytes for a 32-bit pixel value type. struct Pixel { unsigned char b,g,r,a; }; I wanted to check if I have a pixel that is under a certain value (e.g. r, g, b <= 0x10). I figured I wanted to just conditional-test the bit-and of the bits of the pixel with 0x00E0E0E0 (I could have wrong endianness here) to get the dark pixels. Rather than using this ugly mess (*((uint32_t*)&pixel)) to get the 32-bit unsigned int value, i figured there should be a way for me to set it up so I can just use pixel.i, while keeping the ability to reference the green byte using pixel.g. Can I do this? This won't work: struct Pixel { unsigned char b,g,r,a; }; union Pixel_u { Pixel p; uint32_t bits; }; I would need to edit my existing code to say pixel.p.g to get the green color byte. Same happens if I do this: union Pixel { unsigned char c[4]; uint32_t bits; }; This would work too but I still need to change everything to index into c, which is a bit ugly but I can make it work with a macro if i really needed to.

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  • Simplify my menu animation code

    - by zaius
    I've got a bunch of 'project' divs that I want to expand when they're clicked on. If there's already a project open, I want to hide it before I slide out the new one. I also want to stop clicks on an already open project from closing and then opening it again. Here's an example of what I mean (warning - wrote the code in the browser): $('.projects').click(function() { var clicked_project = $(this); if (clicked_project.is(':visible')) { clicked_project.height(10).slideUp(); return; } var visible_projects = $('.projects:visible'); if (visible_projects.size() > 0) { visible_projects.height(10).slideUp(function() { clicked_project.slideDown(); }); } else { clicked_project.slideDown(); } }); Really, my big issue is with the second part - it sucks that I have to use that if/else - I should just be able to make the callback run instantly if there aren't any visible_projects. I would think this would be a pretty common task, and I'm sure there's a simplification I'm missing. Any suggestions appreciated!

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  • simplify in declaring variables value in php

    - by Robert John Concepcion
    $jan5 = 0; $feb5 = 0; $mar5 = 0; $apr5 = 0; $may5 = 0; $jun5 = 0; $jul5 = 0; $aug5 = 0; $sep5 = 0; $oct5 = 0; $nov5 = 0; $dec5 = 0; $jan4 = 0; $feb4 = 0; $mar4 = 0; $apr4 = 0; $may4 = 0; $jun4 = 0; $jul4 = 0; $aug4 = 0; $sep4 = 0; $oct4 = 0; $nov4 = 0; $dec4 = 0; $jan3 = 0; $feb3 = 0; $mar3 = 0; $apr3 = 0; $may3 = 0; $jun3 = 0; $jul3 = 0; $aug3 = 0; $sep3 = 0; $oct3 = 0; $nov3 = 0; $dec3 = 0; this is the most time consuming code when i try to make for example i want the default value of $jan5 is equal to zero.. can some one teach me how to make this short? thank you so much for reading $date = 'smi_initialdate'; $level = 'smi_level'; $year = '2012'; $result1 = mysql_query("SELECT *, DATE_FORMAT( $date, '%m' ) As monthz FROM eis_mngt_sales_iti WHERE year($date) = '$year' ORDER BY $date"); while($row=mysql_fetch_array($result1)) { $count++; if($row['smi_level']=='5star') { if($row['monthz']==1) { $jan++; }elseif($row['monthz']==2) { $feb++; }elseif($row['monthz']==3) { $mar++; }elseif($row['monthz']==4) { $apr++; }elseif($row['monthz']==5) { $may++; }elseif($row['monthz']==6) { $jun++; }elseif($row['monthz']==7) { $jul++; }elseif($row['monthz']==8) { $aug++; }elseif($row['monthz']==9) { $sep++; }elseif($row['monthz']==10) { $oct++; }elseif($row['monthz']==11) { $nov++; }elseif($row['monthz']==12) { $dec++; } } } i decide to put this $jan5 = 0;$feb5 = 0;$mar5 = 0;$apr5 = 0;$may5 = 0;$jun5 = 0;$jul5 = 0; so that if the data did not pass to this condition if($row['smi_level']=='5star') they have the return value of zero(0). so that my output can adapt in this code [<?php echo$jan5.",".$feb5.",".$mar5.",".$apr5.",".$may5.",".$jun5.",".$jul5.",".$aug5.",".$sep5.",".$oct5.",".$nov5.",".$dec5; ?] if a dont use the above code the $jan5 = 0;$feb5 = 0;$mar5 = 0;$apr5 = 0;$may5 = 0;$jun5 = 0;$jul5 = 0;................ when i echo or print it i look like this 1,2,5,11,12 but with the use of that(the first sample code above) the output will be 1,0,0,0,0,0,0,1,2,5,11,12. thank, sorry if this became confusing, sorry about my grammar

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  • Simplifying Jquery code HELP!

    - by user342391
    I am trying to load two modal dialog boxes with Jquery. Both of them load separate pages using ajax. The only problem is that only one of them works. I think I need to simplify my code but am unsure how. <script type="text/javascript"> $(document).ready(function(){ var dialogOpts = { modal: true, bgiframe: true, autoOpen: false, height: 400, width: 550, draggable: true, resizeable: true, title: "Your campaign rates", }; $("#ratesbox").dialog(dialogOpts); //end dialog $('#ratesbutton').click( function() { $("#ratesbox").load("rate_sheet/index.php", [], function(){ $("#ratesbox").dialog("open"); } ); return false; } ); }); </script> <script type="text/javascript"> $(document).ready(function(){ var dialogOptsPass = { modal: true, bgiframe: true, autoOpen: false, height: 400, width: 550, draggable: true, resizeable: true, title: "Change your pasword", }; $("#passwordbox").dialog(dialogOptsPass); //end dialog $('#passwordbutton').click( function() { $("#passwordbox").load("change_password/index.php", [], function(){ $("#passwordbox").dialog("open"); } ); return false; } ); }); </script> Is it posible to combine the two scripts????

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  • jQuery simplifying code (beginner)

    - by Jonny Wood
    I'm getting to grips with jQuery but find myself repeating code over and over again... Surely there's a simpler way to write this: $('#more-mcr, #more-hilton, #more-lpool').hide(); $('#mcr-hatters').hoverIntent(function() { $('#mcr-hilton').stop().animate({opacity: 0.4}); $('#more-mcr').fadeIn({duration:200}); }, function() { $('#mcr-hilton').stop().animate({opacity: 1}); $('#more-mcr').fadeOut({duration:200}); }); $('#mcr-hilton').hoverIntent(function() { $('#mcr-hatters').stop().animate({opacity: 0.4}); $('#more-hilton').fadeIn({duration:200}); }, function() { $('#mcr-hatters').stop().animate({opacity: 1}); $('#more-hilton').fadeOut({duration:200}); }); $('#lpool-hostel').hoverIntent(function() { $('#more-lpool').fadeIn({duration:200}); }, function() { $('#more-lpool').fadeOut({duration:200}); }); $('#offers-mcr').hoverIntent(function() { $('#offers-lpool').stop().animate({opacity: 0.4}); $('#offers-bham').stop().animate({opacity: 0.4}); }, function() { $('#offers-lpool').stop().animate({opacity: 1}); $('#offers-bham').stop().animate({opacity: 1}); }); $('#offers-lpool').hoverIntent(function() { $('#offers-mcr').stop().animate({opacity: 0.4}); $('#offers-bham').stop().animate({opacity: 0.4}); }, function() { $('#offers-mcr').stop().animate({opacity: 1}); $('#offers-bham').stop().animate({opacity: 1}); }); $('#offers-bham').hoverIntent(function() { $('#offers-lpool').stop().animate({opacity: 0.4}); $('#offers-mcr').stop().animate({opacity: 0.4}); }, function() { $('#offers-lpool').stop().animate({opacity: 1}); $('#offers-mcr').stop().animate({opacity: 1}); }); I'd also like to set the delay for hoverIntent but I don't think this is possible with the way I've written the code currently...?

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  • Can this sql query be simplified?

    - by Bas
    I have the following tables: Person, {"Id", "Name", "LastName"} Sports, {"Id" "Name", "Type"} SportsPerPerson, {"Id", "PersonId", "SportsId"} For my query I want to get all the Persons that excersise a specific Sport whereas I only have the Sports "Name" attribute at my disposal. To retrieve the correct rows I've figured out the following queries: SELECT * FROM Person WHERE Person.Id in ( SELECT SportsPerPerson.PersonId FROM SportsPerPerson INNER JOIN Sports on SportsPerPerson.SportsId = Sports.Id WHERE Sports.Name = 'Tennis' ) AND Person.Id in ( SELECT SportsPerPerson.PersonId FROM SportsPerPerson INNER JOIN Sports on SportsPerPerson.SportsId = Sports.Id WHERE Sports.Name = 'Soccer' ) OR SELECT * FROM Person WHERE Id IN (SELECT PersonId FROM SportsPerPerson WHERE SportsId IN (SELECT Id FROM Sports WHERE Name = 'Tennis')) AND Id IN (SELECT PersonId FROM SportsPerPerson WHERE SportsId IN (SELECT Id FROM Sports WHERE Name = 'Soccer')) Now my question is, isn't there an easier way to write this query? Using just OR won't work because I need the person who play 'Tennis' AND 'Soccer'. But using AND also doesn't work because the values aren't on the same row.

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  • Is it possible to join these two regex expressions into one?

    - by Pure.Krome
    Hi folks, i have the following two regular expressions (in order btw). 1. ^~/buying/(.*)\?(.*) => foo= group 1 baa= group 2. 2. ^~/buying/(.*) => foo= group 1 baa= nothing/empty/null/baibai What's i'm trying to do is, if the url has a questionmark, then split it into two groups. Otherwise, just throw all the stuff into the first group. the reason why the order is important for me, is that if i switch them round, the '?' regex will never get fired because the #2 expression (above) will catch all. So .. can this be re-fixed? NOTE: I have tried using this website** to help me debug/tweak .. but I can't figure it out. ** I have no affiliation with that site.

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  • Simplification / optimization of GPS track

    - by GreyCat
    I've got a GPS track, produces by gpxlogger(1) (supplied as a client for gpsd). GPS receiver updates its coordinates every 1 second, gpxlogger's logic is very simple, it writes down location (lat, lon, ele) and a timestamp (time) received from GPS every n seconds (n = 3 in my case). After writing down a several hours worth of track, gpxlogger saves several megabyte long GPX file that includes several thousands of points. Afterwards, I try to plot this track on a map and use it with OpenLayers. It works, but several thousands of points make using the map a sloppy and slow experience. I understand that having several thousands of points of suboptimal. There are myriads of points that can be deleted without losing almost anything: when there are several points making up roughly the straight line and we're moving with the same constant speed between them, we can just leave the first and the last point and throw anything else. I thought of using gpsbabel for such track simplification / optimization job, but, alas, it's simplification filter works only with routes, i.e. analyzing only geometrical shape of path, without timestamps (i.e. not checking that the speed was roughly constant). Is there some ready-made utility / library / algorithm available to optimize tracks? Or may be I'm missing some clever option with gpsbabel?

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  • Simplyfing code with a lot of ifs

    - by user278618
    I have a method which based on the enum, and to be clear at start we have this situation: public void MyMetohd(Somestatus status) { if(status == Somestatus.Enum1) { DoA(); DoB(); DoC(); DoD(); DoE(); } if(status == Somestatus.Enum2) { DoA(); DoB(); DoC(); DoD(); } if(status == Somestatus.Enum3) { DoA(); DoB(); DoC(); } if(status == Somestatus.Enum4) { DoA(); DoB(); } if(status == Somestatus.Enum5) { DoA(); } } How would you optimize this kind of code ( it isn't mine)?

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  • php help hiding navigation with cookie

    - by user342391
    I have these tabs on my navigation: <li<?php if ($thisPage=="Customers") echo " class=\"current\""; ?>><a href="/customers/">Customers</a></li> <li<?php if ($thisPage=="Trunks") echo " class=\"current\""; ?>><a href="/trunks/">Trunks</a></li> <li<?php if ($thisPage=="Settings") echo " class=\"current\""; ?>><a href="/settings/">Settings</a></li> and I only want to show them when admin is logged in: if ($_COOKIE['custid'] == "admin") { echo "Customers"; echo "Trunks"; echo "Settings"; } How can I combine the two of these scripts???

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  • How do I simplify terrain with tunnels or overhangs?

    - by KKlouzal
    I'm attempting to store vertex data in a quadtree with C++, such that far-away vertices can be combined to simplify the object and speed up rendering. This works well with a reasonably flat mesh, but what about terrain with overhangs or tunnels? How should I represent such a mesh in a quadtree? After the initial generation, each mesh is roughly 130,000 polygons and about 300 of these meshes are lined up to create the surface of a planetary body. A fully generated planet is upwards of 10,000,000 polygons before applying any culling to the individual meshes. Therefore, this second optimization is vital for the project. The rest of my confusion focuses around my inexperience with vertex data: How do I properly loop through the vertex data to group them into specific quads? How do I conclude from vertex data what a quad's maximum size should be? How many quads should the quadtree include?

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  • Is there an IDE that can simplify the process of creating a game matchmaking website?

    - by Scott
    Yes, I'm an old guy. And I'm well versed in "C" and have written several games which I have been selling on the web for a number of years. And now, I would like to adapt one of my games to be "online". Sounds simple. I'm sure I can use the thousands of lines of "C" code that I've already written. Right? So my initial investigation begins. First, I think I'll need a server program that lives on a dedicated server (or a VPS probably) that talks to a bunch of client applications that live on individual devices around the world. I can certainly handle that! (I think to myself). I'll break up my existing game into two pieces, a client piece that is just the game displays and buttons, and a server piece that does everything else. Piece of cake, right? But that means that the "server piece" must be executed on a remote machine somewhere and run 24/7. Can I do that? [apparently, that question is so basic, so uneducated, and so lame, that nobody has ever posed it before. Because hours of Googling does not yield an answer. Fine. I'll assume I can do that and move on.] I'll need a "game room", which to me means a website where you log in and then go to a lobby of some kind where you can setup your preferences, see if any of your friends are connected, and create or join games. Should be easy, but it's not. No way. Can I do all this with my local website builder? (which happens to be 90 Second Website Builder, a nice product, btw). It turns out, I can not. I can start with that, but must modify each page, so I can interact with my sql database. So I begin making each page a "PHP" page and dynamically modifying the HTML code with PHP code. I'm already starting to get a headache. Because the resulting web pages looked terrible, I began looking at using JQuery. I want to user a JQuery dialog on my website to display a list of friends and allow the user to select one to invite to the game. [google search for "how to populate a JQuery dialog from a sql database" yields nothing but more confusion.] Javascript? Java? HTML? XML? HTML5? PHP? JQuery? Flash? Sockets? Forms? CSS? Learning about each one of these, and how they interact with each other and/or depend on each other is too much for my feeble old brain. Can anyone simplify this process for me? Is there an IDE that will help me do all this without having to go back to college for a few years? Thanks, Scott

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  • In which order I had to simplify this Boolean expression?

    - by user3662105
    I have to simplify this Boolean expression but i quite found it difficult since don't know in which order had to start with. the expression is: (x iff y) or (y iff z) if x found it little complicated to simplify since i don't know the order do I have to write it like: ((x iff y) or (y iff z)) if x or: (x iff y) or ((y iff z) if x) if you can give me a spot on this section of Boolean algebra. and I really will appreciate it if you gave me steps on how to simplify it. and had to say that I already tried a lot, solved a lot, tried wolfram alpha and others too even compared the results using truth tables but get different results and didn't know the right one from them. thanks in advance for your helping

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  • Is it a good idea to apply some basic macros to simplify code in a large project?

    - by DoctorT
    I've been working on a foundational c++ library for some time now, and there are a variety of ideas I've had that could really simplify the code writing and managing process. One of these is the concept of introducing some macros to help simplify statements that appear very often, but are a bit more complicated than should be necessary. For example, I've come up with this basic macro to simplify the most common type of for loop: #define loop(v,n) for(unsigned long v=0; v<n; ++v) This would enable you to replace those clunky for loops you see so much of: for (int i = 0, i < max_things; i++) With something much easier to write, and even slightly more efficient: loop (i, max_things) Is it a good idea to use conventions like this? Are there any problems you might run into with different types of compilers? Would it just be too confusing for someone unfamiliar with the macro(s)?

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  • Is it a good idea to simplify an character -driven game engine to the point it's unnecessary to learn scripting/programming ?

    - by jokoon
    I remember, and I still think, that one cannot even make a prototyped 3D game to test just simple behaviors without using gigantic tools like unity or knowing extensive C++ programming, design pattern, a decent or basic 3D engine, etc. Now I'm wondering, since I know programming, that I'm still more lucky that the ones who need to learn programming prior to know how to make something: even scripted engines such as unity are not for kids, and to my sense they tend to dictate their ways of doing things, which is not the case with engine like ogre or irrlicht. I remember toying a little with the blender game engine, it was possible to link states or something I don't remember very well. Now I'm thinking that character driven games occupies a big part of the game market. Do you think it is a good idea to make a character-controlled oriented game engine which allows only to build AI instead of anything else ?

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  • How do I simplify a 2D game grid for level management while keeping its by-pixel features?

    - by Eric Thoma
    (I cross-posted this from StackOverflow as this seems to be a more appropriate forum. I've looked around a little here and I did not find an answer, so I hope this is not a recurring question.) This is a question dealing with 2D world design. I am playing around by creating a 2D bird's eye view shooter game, and I am looking to make the game sleek and advanced. I hope to be able to write physics so projectiles have momentum and knock-down properties. I am immediately running into the problem of world design. I need a way to have level files that store everything there is about a game. This is easiest by just having a grid of objects. But there are thin-walls and other objects that don't seem to fit into a traditional cell of a grid. I want to be able to fit all these together so I can streamline level design; so I don't have to put in the exact pixel-specific start and end of a wall. There doesn't seem to be an obvious translation from level file to game without forcing myself into a pacman-life scenario, meaning a scenario where the game feels boxy and discrete. There is a contrast between the smoothly (relatively) moving characters and finite jumps in a grid. I would appreciate an answer that would describe implementation options or point me to resources that do. I would also appreciate references to sites that teach game design. The language I am using is Java (although I would love to use C or C++, but I can never find convenient resources in those languages). Thank you for any answers. Please leave any questions in the space below; I will be able to answer them later tonight (28th Nov).

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  • any way to simplify this with a form of dynamic class instantiation?

    - by gnychis
    I have several child classes that extend a parent class, forced to have a uniform constructor. I have a queue which keeps a list of these classes, which must extend MergeHeuristic. The code that I currently have looks like the following: Class<? extends MergeHeuristic> heuristicRequest = _heuristicQueue.pop(); MergeHeuristic heuristic = null; if(heuristicRequest == AdjacentMACs.class) heuristic = new AdjacentMACs(_parent); if(heuristicRequest == SimilarInterfaceNames.class) heuristic = new SimilarInterfaceNames(_parent); if(heuristicRequest == SameMAC.class) heuristic = new SameMAC(_parent); Is there any way to simplify that to dynamically instantiate the class, something along the lines of: heuristic = new heuristicRequest.somethingSpecial(); That would flatten that block of if statements.

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  • What's wrong with my .htaccess? Trying to simplify actual code

    - by AlexV
    This is my actual .htaccess: #If the requested URI does not end with an extension RewriteCond %{REQUEST_URI} !\.(.*) #If the requested URI is not in an excluded location RewriteCond %{REQUEST_URI} !^/(excluded1|excluded2)/ #Then serve the URI via the mapper RewriteRule .* /seo-urls/seo-urls-mapper.php?uri=%{REQUEST_URI} [L,QSA] #If the requested URI ends with .php* RewriteCond %{REQUEST_URI} \.php.*$ [NC] #If the requested file is not seo-urls-mapper.php (avoid .htaccess loop) RewriteCond %{REQUEST_FILENAME} (?<!seo-urls-mapper)\.php.*$ #Then serve the URI via the mapper RewriteRule .* /seo-urls/seo-urls-mapper.php?uri=%{REQUEST_URI} [L,QSA] Since all conditions are compatibles except the 1st ones (no extension and *.php* match) all I should have to do is to add the [OR] condition to these 2 lines, but when I'm adding it it's not working (my no extension rule don't work anymore). This is my new (not working) code: #If the requested URI does not end with an extension OR if the URI ends with .php* RewriteCond %{REQUEST_URI} !\.(.*) [OR] RewriteCond %{REQUEST_URI} \.php.*$ [NC] #If the requested file is not seo-urls-mapper.php (avoid .htaccess loop) RewriteCond %{REQUEST_FILENAME} (?<!seo-urls-mapper)\.php.*$ #If the requested URI is not in an excluded location RewriteCond %{REQUEST_URI} !^/(excluded1|excluded2)/ #Then serve the URI via the mapper RewriteRule .* /seo-urls/seo-urls-mapper.php?uri=%{REQUEST_URI} [L,QSA] Hopefully someone will be able to clarify this issue... I guess I don't fully understand the use of [OR]. Thanks!

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  • Need suggestion for FireFox add-on to simplify tweeting with multiple accounts.

    - by JohnFx
    I've been using the Firefox Shareaholic browser add-on to post links quickly to my twitter account, and am very happy with it. Recently, however, my company has tasked me with updating our corporate twitter account too. Unfortunately, it doesn't seem to offer the ability to register multiple twitter accounts and let you select one when you tweet the current page. I'm looking for suggestions on a browser add-on for Firefox to do just this. Just to be clear, I'm not looking to be able to post a single link to multiple twitter accounts at one time. I just want a one click "twitter this" that lets me pick which account to post it to. Bonus: If you know a workaround to do this in Shareaholic, that would be even better.

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