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  • Capture output of another action within current action?

    - by wizzard
    I have been trying to find a way to capture the output (rendered view) of another action within the current action... something akin to output buffering. The scenario is that I need to save a "snapshot" of a report. The data used in the report is ever-changing, and for whatever reason I need to actually save the view HTML rather than just a data array. I have created a snapshotAction(), and I want to somehow capture the output of the separate reportAction() within it. I don't want to render the reportAction() to the screen, I want it to render within my current action, before the action completes. Is there any way to do this in ZF?

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  • MVC4 link automatically redirected to default INDEX page/action even if defined action name with controller

    - by Raj Tamakuwala
    i am creating web mobile application in mvc4. My problem is when I click on particular link in my application,it works well, but sometimes it automatically redirected to INDEX page that is set as default page in global.asax as routes.MapRoute( "Default", // Route name "{controller}/{action}/{id}", // URL with parameters new { controller = "Home", action = "Index", id = UrlParameter.Optional } // Parameter defaults ); Now I don't know why its automatically redirected to INDEX page,even if I have already defined controller and action name where it show redirected as, <a href='@(Url.Action( "ActivityWall", "Home"))' > </a> logically it should redirect to "ActivityWall" page,which it does.but sometime only it goes to INDEX page.then when I clear my cookie problem will again solved but after some time it again start redirecting to INDEX page. I also posted question related to cookies issue yesterday,but I think that is nit main issue. can someone help please ?

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  • Web crawler update strategy

    - by superb
    I want to crawl useful resource (like background picture .. ) from certain websites. It is not a hard job, especially with the help of some wonderful projects like scrapy. The problem here is I not only just want crawl this site ONE TIME. I also want to keep my crawl long running and crawl the updated resource. So I want to know is there any good strategy for a web crawler to get updated pages? Here's a coarse algorithm I've thought of. I divided the crawl process into rounds. Each round URL repository will give crawler a certain number (like , 10000) of URLs to crawl. And then next round. The detailed steps are: crawler add start URLs to URL repository crawler ask URL repository for at most N URL to crawl crawler fetch the URLs, and update certain information in URL repository, like the page content, the fetch time and whether the content has been changed. just go back to step 2 To further specify that, I still need to solve following question: How to decide the "refresh-ness" of a web page, which indicates the probability that this web page has been updated ? Since that is an open question, hopefully it will brought some fruitful discussion here.

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  • HTG Reviews the CODE Keyboard: Old School Construction Meets Modern Amenities

    - by Jason Fitzpatrick
    There’s nothing quite as satisfying as the smooth and crisp action of a well built keyboard. If you’re tired of  mushy keys and cheap feeling keyboards, a well-constructed mechanical keyboard is a welcome respite from the $10 keyboard that came with your computer. Read on as we put the CODE mechanical keyboard through the paces. What is the CODE Keyboard? The CODE keyboard is a collaboration between manufacturer WASD Keyboards and Jeff Atwood of Coding Horror (the guy behind the Stack Exchange network and Discourse forum software). Atwood’s focus was incorporating the best of traditional mechanical keyboards and the best of modern keyboard usability improvements. In his own words: The world is awash in terrible, crappy, no name how-cheap-can-we-make-it keyboards. There are a few dozen better mechanical keyboard options out there. I’ve owned and used at least six different expensive mechanical keyboards, but I wasn’t satisfied with any of them, either: they didn’t have backlighting, were ugly, had terrible design, or were missing basic functions like media keys. That’s why I originally contacted Weyman Kwong of WASD Keyboards way back in early 2012. I told him that the state of keyboards was unacceptable to me as a geek, and I proposed a partnership wherein I was willing to work with him to do whatever it takes to produce a truly great mechanical keyboard. Even the ardent skeptic who questions whether Atwood has indeed created a truly great mechanical keyboard certainly can’t argue with the position he starts from: there are so many agonizingly crappy keyboards out there. Even worse, in our opinion, is that unless you’re a typist of a certain vintage there’s a good chance you’ve never actually typed on a really nice keyboard. Those that didn’t start using computers until the mid-to-late 1990s most likely have always typed on modern mushy-key keyboards and never known the joy of typing on a really responsive and crisp mechanical keyboard. Is our preference for and love of mechanical keyboards shining through here? Good. We’re not even going to try and hide it. So where does the CODE keyboard stack up in pantheon of keyboards? Read on as we walk you through the simple setup and our experience using the CODE. Setting Up the CODE Keyboard Although the setup of the CODE keyboard is essentially plug and play, there are two distinct setup steps that you likely haven’t had to perform on a previous keyboard. Both highlight the degree of care put into the keyboard and the amount of customization available. Inside the box you’ll find the keyboard, a micro USB cable, a USB-to-PS2 adapter, and a tool which you may be unfamiliar with: a key puller. We’ll return to the key puller in a moment. Unlike the majority of keyboards on the market, the cord isn’t permanently affixed to the keyboard. What does this mean for you? Aside from the obvious need to plug it in yourself, it makes it dead simple to repair your own keyboard cord if it gets attacked by a pet, mangled in a mechanism on your desk, or otherwise damaged. It also makes it easy to take advantage of the cable routing channels in on the underside of the keyboard to  route your cable exactly where you want it. While we’re staring at the underside of the keyboard, check out those beefy rubber feet. By peripherals standards they’re huge (and there is six instead of the usual four). Once you plunk the keyboard down where you want it, it might as well be glued down the rubber feet work so well. After you’ve secured the cable and adjusted it to your liking, there is one more task  before plug the keyboard into the computer. On the bottom left-hand side of the keyboard, you’ll find a small recess in the plastic with some dip switches inside: The dip switches are there to switch hardware functions for various operating systems, keyboard layouts, and to enable/disable function keys. By toggling the dip switches you can change the keyboard from QWERTY mode to Dvorak mode and Colemak mode, the two most popular alternative keyboard configurations. You can also use the switches to enable Mac-functionality (for Command/Option keys). One of our favorite little toggles is the SW3 dip switch: you can disable the Caps Lock key; goodbye accidentally pressing Caps when you mean to press Shift. You can review the entire dip switch configuration chart here. The quick-start for Windows users is simple: double check that all the switches are in the off position (as seen in the photo above) and then simply toggle SW6 on to enable the media and backlighting function keys (this turns the menu key on the keyboard into a function key as typically found on laptop keyboards). After adjusting the dip switches to your liking, plug the keyboard into an open USB port on your computer (or into your PS/2 port using the included adapter). Design, Layout, and Backlighting The CODE keyboard comes in two flavors, a traditional 87-key layout (no number pad) and a traditional 104-key layout (number pad on the right hand side). We identify the layout as traditional because, despite some modern trapping and sneaky shortcuts, the actual form factor of the keyboard from the shape of the keys to the spacing and position is as classic as it comes. You won’t have to learn a new keyboard layout and spend weeks conditioning yourself to a smaller than normal backspace key or a PgUp/PgDn pair in an unconventional location. Just because the keyboard is very conventional in layout, however, doesn’t mean you’ll be missing modern amenities like media-control keys. The following additional functions are hidden in the F11, F12, Pause button, and the 2×6 grid formed by the Insert and Delete rows: keyboard illumination brightness, keyboard illumination on/off, mute, and then the typical play/pause, forward/backward, stop, and volume +/- in Insert and Delete rows, respectively. While we weren’t sure what we’d think of the function-key system at first (especially after retiring a Microsoft Sidewinder keyboard with a huge and easily accessible volume knob on it), it took less than a day for us to adapt to using the Fn key, located next to the right Ctrl key, to adjust our media playback on the fly. Keyboard backlighting is a largely hit-or-miss undertaking but the CODE keyboard nails it. Not only does it have pleasant and easily adjustable through-the-keys lighting but the key switches the keys themselves are attached to are mounted to a steel plate with white paint. Enough of the light reflects off the interior cavity of the keys and then diffuses across the white plate to provide nice even illumination in between the keys. Highlighting the steel plate beneath the keys brings us to the actual construction of the keyboard. It’s rock solid. The 87-key model, the one we tested, is 2.0 pounds. The 104-key is nearly a half pound heavier at 2.42 pounds. Between the steel plate, the extra-thick PCB board beneath the steel plate, and the thick ABS plastic housing, the keyboard has very solid feel to it. Combine that heft with the previously mentioned thick rubber feet and you have a tank-like keyboard that won’t budge a millimeter during normal use. Examining The Keys This is the section of the review the hardcore typists and keyboard ninjas have been waiting for. We’ve looked at the layout of the keyboard, we’ve looked at the general construction of it, but what about the actual keys? There are a wide variety of keyboard construction techniques but the vast majority of modern keyboards use a rubber-dome construction. The key is floated in a plastic frame over a rubber membrane that has a little rubber dome for each key. The press of the physical key compresses the rubber dome downwards and a little bit of conductive material on the inside of the dome’s apex connects with the circuit board. Despite the near ubiquity of the design, many people dislike it. The principal complaint is that dome keyboards require a complete compression to register a keystroke; keyboard designers and enthusiasts refer to this as “bottoming out”. In other words, the register the “b” key, you need to completely press that key down. As such it slows you down and requires additional pressure and movement that, over the course of tens of thousands of keystrokes, adds up to a whole lot of wasted time and fatigue. The CODE keyboard features key switches manufactured by Cherry, a company that has manufactured key switches since the 1960s. Specifically the CODE features Cherry MX Clear switches. These switches feature the same classic design of the other Cherry switches (such as the MX Blue and Brown switch lineups) but they are significantly quieter (yes this is a mechanical keyboard, but no, your neighbors won’t think you’re firing off a machine gun) as they lack the audible click found in most Cherry switches. This isn’t to say that they keyboard doesn’t have a nice audible key press sound when the key is fully depressed, but that the key mechanism isn’t doesn’t create a loud click sound when triggered. One of the great features of the Cherry MX clear is a tactile “bump” that indicates the key has been compressed enough to register the stroke. For touch typists the very subtle tactile feedback is a great indicator that you can move on to the next stroke and provides a welcome speed boost. Even if you’re not trying to break any word-per-minute records, that little bump when pressing the key is satisfying. The Cherry key switches, in addition to providing a much more pleasant typing experience, are also significantly more durable than dome-style key switch. Rubber dome switch membrane keyboards are typically rated for 5-10 million contacts whereas the Cherry mechanical switches are rated for 50 million contacts. You’d have to write the next War and Peace  and follow that up with A Tale of Two Cities: Zombie Edition, and then turn around and transcribe them both into a dozen different languages to even begin putting a tiny dent in the lifecycle of this keyboard. So what do the switches look like under the classicly styled keys? You can take a look yourself with the included key puller. Slide the loop between the keys and then gently beneath the key you wish to remove: Wiggle the key puller gently back and forth while exerting a gentle upward pressure to pop the key off; You can repeat the process for every key, if you ever find yourself needing to extract piles of cat hair, Cheeto dust, or other foreign objects from your keyboard. There it is, the naked switch, the source of that wonderful crisp action with the tactile bump on each keystroke. The last feature worthy of a mention is the N-key rollover functionality of the keyboard. This is a feature you simply won’t find on non-mechanical keyboards and even gaming keyboards typically only have any sort of key roller on the high-frequency keys like WASD. So what is N-key rollover and why do you care? On a typical mass-produced rubber-dome keyboard you cannot simultaneously press more than two keys as the third one doesn’t register. PS/2 keyboards allow for unlimited rollover (in other words you can’t out type the keyboard as all of your keystrokes, no matter how fast, will register); if you use the CODE keyboard with the PS/2 adapter you gain this ability. If you don’t use the PS/2 adapter and use the native USB, you still get 6-key rollover (and the CTRL, ALT, and SHIFT don’t count towards the 6) so realistically you still won’t be able to out type the computer as even the more finger twisting keyboard combos and high speed typing will still fall well within the 6-key rollover. The rollover absolutely doesn’t matter if you’re a slow hunt-and-peck typist, but if you’ve read this far into a keyboard review there’s a good chance that you’re a serious typist and that kind of quality construction and high-number key rollover is a fantastic feature.  The Good, The Bad, and the Verdict We’ve put the CODE keyboard through the paces, we’ve played games with it, typed articles with it, left lengthy comments on Reddit, and otherwise used and abused it like we would any other keyboard. The Good: The construction is rock solid. In an emergency, we’re confident we could use the keyboard as a blunt weapon (and then resume using it later in the day with no ill effect on the keyboard). The Cherry switches are an absolute pleasure to type on; the Clear variety found in the CODE keyboard offer a really nice middle-ground between the gun-shot clack of a louder mechanical switch and the quietness of a lesser-quality dome keyboard without sacrificing quality. Touch typists will love the subtle tactile bump feedback. Dip switch system makes it very easy for users on different systems and with different keyboard layout needs to switch between operating system and keyboard layouts. If you’re investing a chunk of change in a keyboard it’s nice to know you can take it with you to a different operating system or “upgrade” it to a new layout if you decide to take up Dvorak-style typing. The backlighting is perfect. You can adjust it from a barely-visible glow to a blazing light-up-the-room brightness. Whatever your intesity preference, the white-coated steel backplate does a great job diffusing the light between the keys. You can easily remove the keys for cleaning (or to rearrange the letters to support a new keyboard layout). The weight of the unit combined with the extra thick rubber feet keep it planted exactly where you place it on the desk. The Bad: While you’re getting your money’s worth, the $150 price tag is a shock when compared to the $20-60 price tags you find on lower-end keyboards. People used to large dedicated media keys independent of the traditional key layout (such as the large buttons and volume controls found on many modern keyboards) might be off put by the Fn-key style media controls on the CODE. The Verdict: The keyboard is clearly and heavily influenced by the needs of serious typists. Whether you’re a programmer, transcriptionist, or just somebody that wants to leave the lengthiest article comments the Internet has ever seen, the CODE keyboard offers a rock solid typing experience. Yes, $150 isn’t pocket change, but the quality of the CODE keyboard is so high and the typing experience is so enjoyable, you’re easily getting ten times the value you’d get out of purchasing a lesser keyboard. Even compared to other mechanical keyboards on the market, like the Das Keyboard, you’re still getting more for your money as other mechanical keyboards don’t come with the lovely-to-type-on Cherry MX Clear switches, back lighting, and hardware-based operating system keyboard layout switching. If it’s in your budget to upgrade your keyboard (especially if you’ve been slogging along with a low-end rubber-dome keyboard) there’s no good reason to not pickup a CODE keyboard. Key animation courtesy of Geekhack.org user Lethal Squirrel.       

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  • Video games, content strategy, and failure - oh my.

    - by Roger Hart
    Last night was the CS London group's event Content Strategy, Manhattan Style. Yes, it's a terrible title, feeling like a self-conscious grasp for chic, sadly commensurate with the venue. Fortunately, this was not commensurate with the event itself, which was lively, relevant, and engaging. Although mostly if you're a consultant. This is a strong strain in current content strategy discourse, and I think we're going to see it remedied quite soon. Not least in Paris on Friday. A lot of the bloggers, speakers, and commentators in the sphere are consultants, or part of agencies and other consulting organisations. A lot of the talk is about how you sell content strategy to your clients. This is completely acceptable. Of course it is. And it's actually useful if that's something you regularly have to do. To an extent, it's even portable to those of us who have to sell content strategy within an organisation. We're still competing for credibility and resource. What we're doing less is living in the beginning of a project. This was touched on by Jeffrey MacIntyre (albeit in a your-clients kind of a way) who described "the day two problem". Companies, he suggested, build websites for launch day, and forget about the need for them to be ongoing entities. Consultants, agencies, or even internal folks on short projects will live through Day Two quite often: the trainwreck moment where somebody realises that even if the content is right (which it often isn't), and on time (which it often isn't), it'll be redundant, outdated, or inaccurate by the end of the week/month/fickle social media attention cycle. The thing about living through a lot of Day Two is that you see a lot of failure. Nothing succeeds like failure? Failure is good. When it's structured right, it's an awesome tool for learning - that's kind of how video games work. I'm chewing over a whole blog post about this, but basically in game-like learning, you try, fail, go round the loop again. Success eventually yields joy. It's a relatively well-known phenomenon. It works best when that failing step is acutely felt, but extremely inexpensive. Dying in Portal is highly frustrating and surprisingly characterful, but the save-points are well designed and the reload unintrusive. The barrier to re-entry into the loop is very low, as is the cost of your failure out in meatspace. So it's easy (and fun) to learn. Yeah, spot the difference with business failure. As an external content strategist, you get to rock up with a big old folder full of other companies' Day Two (and ongoing day two hundred) failures. You can't send the client round the learning loop - although you may well be there because they've been round it once - but you can show other people's round trip. It's not as compelling, but it's not bad. What about internal content strategists? We can still point to things that are wrong, and there are some very compelling tools at our disposal - content inventories, user testing, and analytics, for instance. But if we're picking up big organically sprawling legacy content, Day Two may well be a distant memory, and the felt experience of web content failure is unlikely to be immediate to many people in the organisation. What to do? My hunch here is that the first task is to create something immediate and felt, but that it probably needs to be a success. Something quickly doable and visible - a content problem solved with a measurable business result. Now, that's a tall order; but scrape of the "quickly" and it's the whole reason we're here. At Red Gate, I've started with the text book fear and passion introduction to content strategy. In fact, I just typo'd that as "contempt strategy", and it isn't a bad description. Yelling "look at this, our website is rubbish!" gets you the initial attention, but it doesn't make you many friends. And if you don't produce something pretty sharp-ish, it's easy to lose the momentum you built up for change. The first thing I've done - after the visual content inventory - is to delete a bunch of stuff. About 70% of the SQL Compare web content has gone, in fact. This is a really, really cheap operation. It's visible, and it's powerful. It's cheap because you don't have to create any new content. It's not free, however, because you do have to validate your deletions. This means analytics, actually reading that content, and talking to people whose business purposes that content has to serve. If nobody outside the company uses it, and nobody inside the company thinks they ought to, that's a no-brainer for the delete list. The payoff here is twofold. There's the nebulous hard-to-illustrate "bad content does user experience and brand damage" argument; and there's the "nobody has to spend time (money) maintaining this now" argument. One or both are easily felt, and the second at least should be measurable. But that's just one approach, and I'd be interested to hear from any other internal content strategy folks about how they get buy-in, maintain momentum, and generally get things done.

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  • Most effective marketing strategy to promote a casual iOS game?

    - by user1114968
    So I posted this on another forum yesterday but that forum got suspended for malware so gotta wait for the webmaster to fix the site. Here's the basics: We've released a press release through PRMac that included a video review. Submitted and followed up on all the big iOS review sites. None of them replied back with interest. A lot of them just told me that their editors are volunteers who will review games that are "interesting to their readers" and that they would put my app "into consideration" The only site that reviewed our app and promoted virally was iPhoneAppReview.com which we paid. We promoted on the top iOS forums We are now doing in-app advertising through inMobi and are integrating the SDK code into our app to start doing Tapjoy We posted up our gameplay videos on YouTube Any marketing strategies that anyone can suggest or recommend that we haven't used yet? If anyone wants to try out our game and give feedback on the game or the site or anything, that would be great! Our target countries are Japan, China, and the US.

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  • WIX C++ Custom Action

    - by Adrian Faciu
    Hi, I have a basic WIX custom action: UINT __stdcall MyCustomAction(MSIHANDLE hInstaller) { DWORD dwSize=0; MsiGetProperty(hInstaller, TEXT("MyProperty"), TEXT(""), &dwSize); return ERROR_SUCCESS; } Added to the installer: <CustomAction Id="CustomActionId" FileKey="CustomDll" DllEntry="MyCustomAction"/> <InstallExecuteSequence> <Custom Action="CustomActionId" Before="InstallFinalize" /> </InstallExecuteSequence> The problem is that, no matter what i do, the handle hInstaller is not valid. I've set the action to commit, deferred, changed the place in InstallExecute sequence, hInstaller is always not valid. Any help would be appreciated. Thanks.

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  • No action responded to search

    - by gazza58
    i have defined a method called 'search' in my RecipesController which is not private. in routes.rb i have the following: map.connect 'recipes/search', :controller => :recipes, :action => :search i get the following error: No action responded to search. Actions: ... where my method 'search' does not appear in the actions list. if i change the method name from 'search' to 'searchthings' and the action in routes to 'searchthings' then this seems to work. what am i missing here?

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  • iPhone SDK: Add UIBarButtonItem action programmaticly

    - by TutorialPoint
    Hello, I have several UIBarButtonItems, and I want to set the action when you press it programmaticly. How can I do this? Please give in-depth instructions since i just started to work with the SDK. EDIT: if it would be possible non-programmaticly, please also reply :) The action is going to Google.com, and the button is the search button in this project: (download): click here

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  • Android action bar like twitter sample

    - by Baris
    What is the best way to implement action bar like twitter sample UI Pattern. Twitter for Android: A closer look at Android’s evolving UI patterns Pattern 4: Action Bar http://android-developers.blogspot.com/2010/05/twitter-for-android-closer-look-at.html

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  • Action Delegate C#

    - by user275561
    So I read MSDN, And stackoverflow. I understand what the Action Delegate does in general but it is not clicking no matter how many examples I do. In General same goes for the idea of delegates. So here is my question when you have a function like this public GetCustomers(Action<IEnumerable<Customer>,Exception> callBack) { } I just Dont have a clue on what is that or what should i pass to it.

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  • Jung Meets the NetBeans Platform

    - by Geertjan
    Here's a small Jung diagram in a NetBeans Platform application: And the code, copied directly from the Jung 2.0 Tutorial:  public final class JungTopComponent extends TopComponent { public JungTopComponent() { initComponents(); setName(Bundle.CTL_JungTopComponent()); setToolTipText(Bundle.HINT_JungTopComponent()); setLayout(new BorderLayout()); Graph sgv = getGraph(); Layout<Integer, String> layout = new CircleLayout(sgv); layout.setSize(new Dimension(300, 300)); BasicVisualizationServer<Integer, String> vv = new BasicVisualizationServer<Integer, String>(layout); vv.setPreferredSize(new Dimension(350, 350)); add(vv, BorderLayout.CENTER); } public Graph getGraph() { Graph<Integer, String> g = new SparseMultigraph<Integer, String>(); g.addVertex((Integer) 1); g.addVertex((Integer) 2); g.addVertex((Integer) 3); g.addEdge("Edge-A", 1, 2); g.addEdge("Edge-B", 2, 3); Graph<Integer, String> g2 = new SparseMultigraph<Integer, String>(); g2.addVertex((Integer) 1); g2.addVertex((Integer) 2); g2.addVertex((Integer) 3); g2.addEdge("Edge-A", 1, 3); g2.addEdge("Edge-B", 2, 3, EdgeType.DIRECTED); g2.addEdge("Edge-C", 3, 2, EdgeType.DIRECTED); g2.addEdge("Edge-P", 2, 3); return g; } And here's what someone who attended a NetBeans Platform training course in Poland has done with Jung and the NetBeans Platform: The source code for the above is on Git: git://gitorious.org/j2t/j2t.git

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  • pass Multilple paramets in struts action with same parameter name

    - by raju
    Hi I would like to pass Multiple parameters for single param in action tag. Ex: abc Answers.jsp I have getters and setters for hint (String) variable in my action. Currently i can be able to get parameter value for hint variable as abc if i send one. I would like to send multiple parameters for same variable(hint) ex: abc, xyz how can achieve the above. Thanks in advance Raju

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  • Multi-Threading - Cleanup strategy at program end

    - by weismat
    What is the best way to finish a multi-threaded application in a clean way? I am starting several socket connections from the main thread in seperate sockets and wait until the end of my business day in the main thread and use currently System.Environment.Exit(0) to terminate it. This leads to an unhandled execption in one of the childs. Should I stop the threads from the list? I have been reluctant to implement any real stopping in the childs yet, thus I am wondering about the best practice. The sockets are all wrapped nicely with proper destructors for logging out and closing, but it still leads to errors.

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  • Change form action with prototype

    - by xain
    Hi, how can I change a form's action with prototype ? I've seen plenty of examples with jquery using: $("#form1").attr("action","http://actionurl.com"); but haven't one with prototype. Thanks in advance.

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  • Which language meets my needs? [closed]

    - by Gerald Goward
    I am a junior C# developer, working for half a year now. In my company I am working on some enterprise projects and after doing it for quite some time I understood that I dont like enterprise projects. I have my own browser-game written in PHP+MySql with some simple HTML+CSS and I have 300 active (those, who entered the game at least once per 5 days) players currently :) After thinking quite some time I understood that I am interested in: 1). Web-development AND 2). standalone programs (but not enterprise ones). 3). Development for mobile platforms is also nice, Android/iOs. 1st and 2nd categories are what I want the most. Android/iOs is good too. I am NOT interested in big systems which are hard to integrate, I am not interested in enterprise systems. In future I would like to start my own business/projects. I would like to create my own projects or/and create a small programmers company to create and release own products. Please tell me what programming language(s)/technologies would you advice me for it? Thanks alot! UPD: It's NOT a "which language is better" or any flame/holywar generating topic since I ask for language that suits my EXACT needs better. I believe C++ is better for low-level coding, while PHP is good for web-development and Object-C being made for iOs. I am still newbie at programming so dont hate me please.

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  • Motorola India meets Mayan calender dead line – earlier than predicted

    - by Boonei
    My favorite cell phone maker Moto is closing it doors in India. Plan is to  have their service shops open. If you still want to grab the last living decendent of the phone in India there is good news “would continue to sell its phones till stocks are exhausted while service centers would continue to function”. Ya !  lock up in your safe, wait 20 years, then sell this antique for a fortune. There is will be staff cut and Moto promised to help employees at these difficult times. India is one of the most sort out market for mobile makers, what is running in Googles mind ? May be world is falling apart like Mayans predicted ?    

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  • Searching for a Calendar Application That Meets the Following Criteria

    - by Navarr
    My Step Father is starting his own company, and he gets the wonderful life of having to deal with multiple clients. He needs a calendar system that can do the following: Can be updated from iCal (I'm pretty sure this just means CalDAV support) Needs to be able to show different clients the details of whats on his calendar for them, while showing other client's arranged times as only busy Wants to show it in a professional way, preferably on his own website. I was looking at Google Calendar, but alas it doesn't seem to actually support it like I thought it would. He was looking at MobileMe, but its simply public. Is there a calendar app or PHP application that can be installed on his server that can do this?

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  • Uses of Action delegate in C#

    - by Biswanath
    I was working with the Action Delgates in C# in the hope of learning more about them and thinking where they might be useful. Has anybody used the Action Delgate, and if so why? or could you give some examples where it might be useful?

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  • Cloudcel: Excel Meets the Cloud

    - by kaleidoscope
    Cloudscale  is launching Cloudcel Cloudcel is the first product that demonstrates the full power of integrated "Client-plus-Cloud" computing. You use desktop Excel in the normal way, but can also now seamlessly tap into the scalability and massive parallelism of the cloud, entirely from within Excel, to handle your Big Data. Building an app in Cloudcel is really easy – no databases, no programming. Simply drop building blocks onto the spreadsheet (in any order, in any location) and launch the app to the cloud with a single click. Parallelism, scalability and fault tolerance are automatic. With Cloudcel, you can process realtime data streams continuously, and get alerts pushed to you as soon as important events or patterns are detected ("Set it and forget it"). Cloudcel is offered as a pay-per-use cloud service – so no hardware, no software licenses, and no IT department required to set it up. Private cloud deployments are also available. Please find below link for more detail : http://billmccoll.sys-con.com/node/1326645 http://cloudcel.com/ Technorati Tags: Tanu

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  • On Demand Webinar: Extreme Database Performance meets its Backup and Recovery Match

    - by Cinzia Mascanzoni
    Oracle’s Sun ZFS Backup Appliance is a tested, validated and supported backup appliance specifically tuned for Oracle engineered system backup and recovery. The Sun ZFS Backup Appliance is easily integrated with Oracle engineered systems and provides an integrated high-performance backup solution that reduces backup windows by up to 7x and recovery time by up to 4x compared to competitor engineered systems backup solutions. Invite partners to register to attend this webcast to learn how the Sun ZFS Backup Appliance can provide superior performance, cost effectiveness, simplified management and reduced risk.

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  • Clarification on the Strategy Pattern

    - by Holly
    I've just been reading through some basic design patterns, Could someone tell me if the term "strategy pattern" only applies if your implementing a completely abstract interface? What about when your children (concretes?) inherit from a parent class (the strategy?) with some implemented methods and some virtual and/or abstract functions? Otherwise the rest of the implementation, the idea that you can switch between different children at run time, is identical. This is something i'm quite familiar with, i was wondering if you would still call it the Strategy Pattern or if that term only applies to using an interface. Apologies if this question is not appropriate! Or if this is just nitpicking :) I'm still learning and i'm not really sure if design patterns are quite heavily defined within the industry or just a concept to be implemented as you like.

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