.Net 3.5 Asynchronous Socket Server Performance Problem
- by iBrAaAa
I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.)
The problem I'm facing is described like that:
When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much.
I've measured the time from a…