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  • Sound works for only one user at a time

    - by Patrick
    I've noticed that sound becomes unavailable to me when someone else is logged into my machine and playing music (or has facebook open) in the other account. I've had to ask them to unlock their account and turn it off so I can get sound in my own stuff. Even in sound preferences, the hardware itself disappears and output is "dummy sound". Is there a way to prevent this from happening? What would be really good is if I could turn down the volume (or mute entirely) all the sounds on all other accounts on a per-user basis from my sound preferences without affecting whatever setting they have - essentially saying whenever user A is logged in, all sounds from user B's account are muted and anything from user C's account is at 50% while I can still have my own at full volume.

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  • Problem with sound in Kubuntu 12.10

    - by Mihkel
    I'm really enjoying Kubuntu 12.10 experience, but the problem starts with sound. It wasn't here before, but today sound sounds garbled and echoed and wrong. It happens in Audacity and VLC. It doesn't happen when I test the sound devices nor when I use Amarok to play the music files (but come on, who uses Amarok to listen to a random music file, it's much more natural to use VLC for that ;-) ) Kubuntu/Phonon recognizes 2 sound devices: 1) RV770 HDMI Audio [Radeon HD 4850/4870] Digital Stereo [HDMI] 2) Built-in Audio Analog Stereo I know it has to use the second option, and it probably does, but that's not the case. What I did find out was that I had to rescan for audio devices in Audacity (and probably select "sysdefault") for it to sound normal. Why does it happen? I've tried following some other questions, but well.

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  • How to fix Bluetooth Sound in Ubuntu 11.10

    - by Cerin
    Bluetooth sound worked perfectly for me in Ubuntu 10.04. I recently upgraded to 11.10, and although sound in general works fine, Bluetooth sound almost never works. My headset is paired, and Sound Settings shows it's selected as the output device, but no sound is being output. I've tested the headset with other devices, and confirmed it still works, so the issue is definitely with 11.10. I'm not seeing any explicit errors and I can't find any similar issues with 11.10 through Google. I tried restarting the bluetooth service, but that had no effect. What can I do to fix this?

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  • Log in sound is playing, but no sound during gnome desktop session.What's the problem?

    - by user14376
    When i installed ubuntu, everything was great. But one day, i heard the login sound but no sound on the desktop session. This happens every time. I have reinstalled sound drivers several times, checked speakers are not mute, checked alsamixer, saw all the troubleshooting tips on the net, checked user privileges too but of no help. anyone knows the answer? Please help!!!!! I have ubuntu 10.4LTS and alc662 sound chip. My computer is detecting the sound card and no problems with my speakers.This maybe a bug but i cannot report as i don't know if this will repeat(I atleast have to solve the problem first).

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  • Sound Delay With AVAudio Player

    - by Will Youmans
    I'm using the following code in my viewDidLoad to load a sound: NSURL * url = [NSURL fileURLWithPath: [NSString stringWithFormat:@"%@/Moto - Hit Sound.mp3", [[NSBundle mainBundle] resourcePath]]]; NSError * error; hitSoundPlayer = [[AVAudioPlayer alloc]initWithContentsOfURL:url error:&error]; hitSoundPlayer.numberOfLoops = 0; Then I'm using this in a void method to play the sound: if(CGRectIntersectsRect(main.frame, enemy1.frame)){ [hitSoundPlayer play]; } This does seem to work, however the first time the sound is played there is a lot of lag and the game stops temporarily. I'm using this same method for when in an IBAction and it works fine, it must be the fact that it's also detecting a collision that makes the sound lag. If I want to be able to play sounds quickly and on the spot without any sort of lag am I doing the right thing? Do I want to use another method? I'm not using any frameworks like cocos2d. If you need to see any more code just ask.

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  • USB sound card with 6.3mm jack output

    - by Andrei Rinea
    I have a pair of Sennheiser 555 semi-professional headphones. These have a 6.3mm jack and a 3.5mm jack adapter. I wish I could buy an USB sound card for my laptop that would have a 6.3mm output not 3.5mm so I could skip this adapter and lose less quality. Any recommendations?

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  • Effects to make a speeding spaceship look faster

    - by Badescu Alexandru
    I have a spaceship and I've created a "boost" functionality that speeds up my spaceship, what effects should I implement to create the impression of high speed? I was thinking of making everything except my spaceship blurry but I think there would be something missing. Any ideas? Btw. I am working in XNA C# but if you aren't familiar to XNA describing some effects is still useful. The Game is 3d and i've attached some printscreens of the game This is in normal mode ( none boosted ) and here is the boosted mode ( the craft speeds up forward while the camera speeds in its normal speed , the non boosted speed )

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  • xvidcap: Error accessing sound input from /dev/dsp

    - by stivlo
    I'm running Ubuntu 11.10 and I'm trying xvidcap to record a screencast with audio from the microphone, however it can't record any sound: $ xvidcap --file appo.avi --cap_geometry 700x500-0+0 Error accessing sound input from /dev/dsp Sound disabled! Sure enough /dev/dsp doesn't even exist: $ sudo ls -lh /dev/dsp ls: cannot access /dev/dsp: No such file or directory I found a blog post about fixing xvidcap sound input, however if I try the suggestion I get: $ sudo modprobe snd-pcm-oss FATAL: Module snd_pcm_oss not found. So the question is, how can I create /dev/dsp? The problem behind the problem is: how can I record sound from the microphone with xvidcap? So workarounds are welcome too. UPDATE: I've followed the suggestion of James, and something has improved. The error accessing /dev/dsp is gone, however now I get: [oss @ 0x8e0c120] Estimating duration from bitrate, this may be inaccurate xtoffmpeg.c add_audio_stream(): Can't initialize fifo for audio recording Now when I record xvidcap appears in the recording tab of pavucontrol and I can choose Audio stream from Internal Audio Analog Stereo or Monitor of Internal Audio Analog Stereo, I tried both just in case, but the video is still mute. UPDATE 2: I found that "Monitor of" is the one to record application sounds, while for microphone, I should choose "Internal Audio Analog Stereo". To rule out other problems, such as with the microphone, I tried with gnome-sound-recorder and it works. Actually I jumped on my chair, since the volume was too high! :-)

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  • Sound stopped working

    - by Brian West
    I ran through the troubleshooting at https://help.ubuntu.com/community/SoundTroubleshooting It did not play the test sound, and it also does not play sounds during speaker-test. It does play sounds when I adjust my volume on my computer (using pommed). It worked just the other day, but this is the first time I've tested it since last night, when I put it to pm-suspend-hybrid and it half-woke up (the backlight came on, but it didn't fully wake up), then went back, then half-woke again, but was frozen like that. I had to do a manual reboot of the machine when that happened. Now my sound doesn't work, except for adjusting the volume (where the little "beep" sound plays). During the troubleshooting, it recognized my sound card, the sound modules, and the sound card's installation. I've tried removing ~/.pulse, but to no avail. Also, if it's any help, pulseaudio is running, but pulseaudio --check returns nothing, which the manpage suggests indicates an error. Edit: I should probably clarify that the wake up from the suspend-hybrid was not provoked in any way. I was laying in bed when I noticed my room was brighter suddenly, so I got up to check on it.

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  • Problem with sound driver

    - by JiminP
    I had problem that sound had lag in Flash. (Other than that, there was no problem.) On the internet, I found that installing OSS4 might help me. So I installed OSS4, but there was some problems (no sound on Flash, and couldn't use function key on the laptop - which is quite annoying), so I try to remove OSS4 and re-installing sound modules. After some mess-up, the whole sound was gone. I used Ubuntu for a year, but I don't know how to use the terminal well (All I know is basic commands like sudo, ls, or apt-get).. Now I'm trying to recover by following instructions at this page, but I have some problems... :( When I try to follow instructions: sudo aplay -l finds no sound drivers. find /lib/modules/'uname -r' | grep snd (backtick changed to ' due to code markup) returns nothing. When I try to do sudo apt-get install linux-restricted-modules-'uname -r' linux-generic, it says that it can't find linux-restricted-modules-3.0.0-13-generic package. lspci -v | grep -A7 -i "audio" returns this, which doesn't contain anything about the name of the driver. Writing sudo modprobe sn and pressing tab twice only returns sudo modprobe sn9c102. sudo aptitude --purge reinstall linux-sound-base alsa-base alsa-utils linux-image-'uname -r' linux-ubuntu-modules-'uname -r' libasound2 returns this, and didn't change non of above. sudo apt-get install linux-alsa-driver-modules-$(uname -r) fails because it can't find the package linux-alsa-driver-modules-3.0.0-13-generic. Compiling ALSA driver doesn't work. When I try to make, it says that /lib/modules/3.0.0-13-generic/build/include/linux/modversions.h doesn't exist. I'm using Ubuntu 11.10. Can anyone help me? I can re-install Ubuntu, but I don't want to....

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  • Unable To Get Sound Working to External Speaker on HP TouchSmart 320 on 11.04 or 11.10

    - by Schof
    This is an HP TouchSmart 320, model number 320-1200m. I'm using Ubuntu 11.04. Hardware information: root@hp320:/home/mpower# aplay -l **** List of PLAYBACK Hardware Devices **** card 0: Generic [HD-Audio Generic], device 0: STAC92xx Analog [STAC92xx Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 root@hp320:~$ cat /proc/asound/card0/codec#0 | grep Codec Codec: IDT 92HD91BXX Sound to headphone jack works properly, but sound to built-in speakers does not work. I have installed Windows, and with Windows 7 installed, all audio hardware works properly, so this isn't a hardware fault. I've looked at https://help.ubuntu.com/community/HdaIntelSoundHowto and have been unable to find my card in http://www.kernel.org/doc/Documentation/sound/alsa/HD-Audio-Models.txt . I have tried adding almost every conceivable model in the line "options snd-hda-intel model=MODEL" line I added to /etc/modprobe.d/alsa-base.conf. Update 2011-11-09 2:31 PM PST: I've gone to Control Center - Sound Preferences to attempt settings that make sound work. The "Hardware" tab shows one device: "Internal Audio 1 Output / 1 Input Analog Stereo Duplex." There are two output profiles listed in the selection box at the bottom of the tag: Analog Stereo Duplex and Analog Stereo Output. Neither cause sound to emit from the speakers. I've also run alsamixer on the command-line and ensured that everything is set to maximum and nothing is muted. Update 2011-11-09 5:15 PM PST: I've replicated the exact same symptoms in 11.10. Update 2011-11-10 11:31 AM PST: I've filed a bug in launchpad: https://launchpad.net/ubuntu/+source/alsa-driver/+bug/888703

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  • Need a little help with sound in a JApplet

    - by jacob schuschel
    I am working on a solitaire game in Java, and i need to implement sound when the desk is shuffled, card flipped, etc. I used the following sites as reference to try and get it to work, but i am getting Null Pointer Exceptions or mishandled URL exception (depending on what i tweak). here Also, i am using netbeans 6.7.1 as my IDE. I will try to break down the code and explain: package cardgame; import java.applet.*; import java.util.logging.Level; import java.util.logging.Logger; import javax.swing.JApplet; import javax.swing.*; import java.io.*; import java.net.*; /** * * @author jacob */ public class Sound extends JApplet { private AudioClip song; // Sound player private String URL = null; private URL songPath; // Sound path /* *sound_1 = shuffling cards *sound_2 = to discard *sound_3 = from discard *sound_4 = cardflip 1 *sound_5 = cardflip 2 */ Sound(String filename) { try { songPath = new URL(getCodeBase(),filename); // Get the Sound URL } catch (MalformedURLException ex) { Logger.getLogger(Sound.class.getName()).log(Level.SEVERE, null, ex); } song = getAudioClip(songPath); // Load the Sound } Sound(int i) { URL = "./sounds/sound_" + i + ".wav"; System.out.println(URL); try { songPath = new URL(URL); // Get the Sound URL song = getAudioClip(songPath); } catch (MalformedURLException ex) { Logger.getLogger(Sound.class.getName()).log(Level.SEVERE, null, ex); } } public void playSound() { song.loop(); // Play } public void stopSound() { song.stop(); // Stop } public void playSoundOnce() { song.play(); // Play only once } } The 2 different construcors are for different ways i tried to implement this. The first one creates the filepath, and passes it in. The second one builds the filepath in the constructor, given a sound # (i made a list of what numbers correspond to what sound for reference). I am getting the followig errors out: ./sounds/sound_1.wav Nov 16, 2009 4:14:13 PM cardgame.Sound ./sounds/sound_2.wav SEVERE: null java.net.MalformedURLException: no protocol: ./sounds/sound_1.wav ./sounds/sound_3.wav at java.net.URL.(URL.java:583) at java.net.URL.(URL.java:480) at java.net.URL.(URL.java:429) ./sounds/sound_4.wav ./sounds/sound_5.wav at cardgame.Sound.(Sound.java:46) at cardgame.Game.loadSounds(Game.java:712) at cardgame.Game.(Game.java:62) at cardgame.Main.main(Main.java:25) Nov 16, 2009 4:14:13 PM cardgame.Sound SEVERE: null java.net.MalformedURLException: no protocol: ./sounds/sound_2.wav at java.net.URL.(URL.java:583) at java.net.URL.(URL.java:480) at java.net.URL.(URL.java:429) at cardgame.Sound.(Sound.java:46) at cardgame.Game.loadSounds(Game.java:712) at cardgame.Game.(Game.java:62) at cardgame.Main.main(Main.java:25) Nov 16, 2009 4:14:13 PM cardgame.Sound SEVERE: null java.net.MalformedURLException: no protocol: ./sounds/sound_3.wav at java.net.URL.(URL.java:583) at java.net.URL.(URL.java:480) at java.net.URL.(URL.java:429) at cardgame.Sound.(Sound.java:46) at cardgame.Game.loadSounds(Game.java:712) at cardgame.Game.(Game.java:62) at cardgame.Main.main(Main.java:25) Nov 16, 2009 4:14:13 PM cardgame.Sound SEVERE: null java.net.MalformedURLException: no protocol: ./sounds/sound_4.wav at java.net.URL.(URL.java:583) at java.net.URL.(URL.java:480) at java.net.URL.(URL.java:429) at cardgame.Sound.(Sound.java:46) at cardgame.Game.loadSounds(Game.java:712) at cardgame.Game.(Game.java:62) at cardgame.Main.main(Main.java:25) Nov 16, 2009 4:14:13 PM cardgame.Sound SEVERE: null java.net.MalformedURLException: no protocol: ./sounds/sound_5.wav at java.net.URL.(URL.java:583) at java.net.URL.(URL.java:480) at java.net.URL.(URL.java:429) at cardgame.Sound.(Sound.java:46) at cardgame.Game.loadSounds(Game.java:712) at cardgame.Game.(Game.java:62) at cardgame.Main.main(Main.java:25) Thanks for those who read and more thanks to those who help. I know it is somewhat long, but i would rather get it all out there, than have 50 questions that come back or have people not answer due to lack of initial info. also only lets me post a single link right now, so the links are given below dreamincode.net/forums/showtopic14083.htm stackoverflow.com/questions/512436/java-playing-wav-sounds deitel.com/articles/java_tutorials/20060422/LoadingPlayingAudioClips/index.html

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  • added Effects and removed Effects start almost together.

    - by Ravz
    Hi, I have run into a problem where I am removing a component and adding another one. I have set addedEffect and removedEffect for corresponding component. But the addedEffect starts before the removedEffect completes. How can i make them in order ?? I am doing this in actionscript.So, in this case i'm not using state and transition. Any help would be really good. Thanks.

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  • How to intercept and apply effects to Firefox audio/sound output

    - by Tom
    Hi I want to build a Firefox extension that will allow me to directly manipulate the audio output, applying live filters and effects, from (for example) a streaming video site. Im struggling to find any good resources to help me. I think the effects bit will be ok but I need to find a way of intercepting the audio stream output. Does anyone know if this is possible? Thanks, Tom

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  • no hdmi sound on Ubuntu 12.04 LTS

    - by bart
    i'm very new to ubuntu/linux. I installed Ubuntu 12.04 LTS on my vista laptop (nvidia gpu) in dual boot and with some help of google i'm almost ready to go. The only thing that i can't figure out is how to play sound trough my hdmi connected to my tv. Speakers of the laptop are ok, in te sound settings i can see -hdmi -digital -speaker outputs. The top 2 won't play sound so i googled around, found a bunch of things to try but the only thing succesfull so far was to erase all the drivers from the audio settings and they stayed gone. So finally i re-installed from scratch but still no sound trough hdmi. Re-installed 6times in the last 3 days now so the only thing left for me is reaching out for help/advice about this. How can i play sound on my tv connected with hdmi? I will be glad to give more info if needed cuz this is driving me crazy, thanks for your help in advance ! Bart.

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  • No sound in Ubuntu 12.04

    - by Mohd Arafat Hossain
    I installed Ubuntu 12.04 a month ago and am using it till now. I failed to notice that all this time there was no sound at all while running Ubuntu, even while playing a game in Wine. The weird thing is that only the startup sound comes when I log in (Indian/African drum tone), then comes the utter silence. I tested both Digital Output (S/PDIF) and the speakers in the sound settings but can hear nothing. Any help?

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  • Sound problems in Unity - input but no output

    - by ana
    I am new to Ubuntu, having just installed it for the first time on my Lenovo Thinkpad. Since I installed it I have no sound output whatsoever. However, I can see from the graphical interface in Sound Preferences Input that the sound input appears to be working correctly. I have tried the following: https://help.ubuntu.com/community/HdaIntelSoundHowto https://wiki.ubuntu.com/Audio/InstallingLinuxAlsaDriverModules ubuntu-bug audio I have two sound cards, cat card0/codec* | grep Codec Codec: Conexant CX20585 Codec: Conexant ID 2c06 cat card1/codec* | grep Codec Codec: Nvidia GPU 0b HDMI/DP Codec: Nvidia GPU 0b HDMI/DP Codec: Nvidia GPU 0b HDMI/DP Codec: Nvidia GPU 0b HDMI/DP And now have pretty much run out of ideas. Can anybody help?

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  • Car engine sound simulation

    - by Petteri Hietavirta
    I have been thinking how to create realistic sound for a car. The main sound is the engine, then all kind of wind, road and suspension sounds. Are there any open source projects for the engine sound simulation? Simply pitching up the sample does not sound too great. The ideal would be to something that allows me to pick type of the engine (i.e. inline-4 vs v-8), add extras like turbo/supercharger whine and finally set the load and rpm. Edit: Something like http://www.sonory.org/examples.html

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  • Sound unavailable every other session

    - by Oxwivi
    On my desktop running Oneiric, sometimes there's no sound at all, but it would work normally at other times. My setup is built ground-up from minimal Ubuntu, but since sounds work fine, at times, I don't think it is a backend dependency issue. When it works, it will play anything from regular audio files and movies to YouTube Flash players. For the record, I installed LXDE with the alsa-base and alsa-utils packages which are the only audio-related dependencies for the lubuntu-desktop. For a while, I also used persistent Oneiric live USB, and do not recall any sound issues. It's one thing to not play sound entirely, but playing sound only under some very unclear circumstances is something else. Please help me diagnose it.

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  • Periodic clicking sound from PC speaker

    - by John J. Camilleri
    After an update some months ago, my laptop has begun making a low, repeated clicking sound every few seconds. It is not being generated through the regular sound system, as altering the volume and even muting the sound does not make any difference. My regular audio works fine, by the way, so I am guessing this is some sort of PC speaker, since I cannot hear the click when I listen through regular headphones. Strangely, when I open the sound settings dialog the click magically disappears. I don't need to change any settings; if I simply leave the dialog open in the background then the problem disappears. Any ideas what this could be? I am running regular Ubuntu 12.04, and this is the output from lspci -v | grep -A7 -i "audio": 00:1b.0 Audio device: Intel Corporation N10/ICH 7 Family High Definition Audio Controller (rev 02) Subsystem: Acer Incorporated [ALI] Device 0349 Flags: bus master, fast devsel, latency 0, IRQ 44 Memory at 54200000 (64-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel

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  • Sound in Ubuntu 12.10 on Chromebook

    - by Paul Mennega
    I've got an HP Chromebook 14 that I've rooted and installed Ubuntu via Crouton (upgraded to 12.10) and most things are working nicely. One issue that I am having trouble solving relates to sound. I've got sound output that I can control via the individual app (e.g. Youtube), but when trying to control the volume via the built-in xfce4-mixer, I get the following error: GStreamer was unable to detect any sound devices. Some sound system specific GStreamer packages may be missing. It may also be a permissions problem. Opening a terminal, I can run the alsamixer and control the volume levels. It is reporting back that the card is CRAS. I'd love to be able to do it from XFCE and the built-in mixer. I've tried re-installing the GStreamer packages, but no luck. It seems like I am close but not sure where to go from here. On a maybe unrelated note, plugging headphones into the headphone jack in Ubuntu also does not stop the sound from coming from the speakers and nothing comes through the headphones. Switching back to ChromeOs, everything works as expected, so I think that it's a driver issue.

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  • Strange sound issues with Ubuntu 11.10

    - by DNA
    I am having strange issues with sound and volume with Ubuntu 11.10 I've noticed very often, especially when I get my computer out of sleep, it lacks sound even though the volume slider is cranked all the way up. But when I plug my headphones in and then take them out, it seems to kick start my sound back! What gives? What daemon in /etc/int.d needs to be restared with the restart command to fix this? I have the following in my init.d folder /etc/init.d/alsa-restore and /etc/init.d/alsa-store Also, my start up ubuntu sound doesn't play either....

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  • how to make a continuous machine gun sound-effect

    - by Jan
    I am trying to make an entity fire one or more machine-guns. For each gun I store the time between shots (1.0 / firing rate) and the time since the last shot. Also I've loaded ~10 different gun-shot sound-effects. Now, for each gun I do the following: function update(deltatime): timeSinceLastShot += deltatime if timeSinceLastShot >= timeBetweenShots + verySmallRandomValue(): timeSinceLastShot -= timeBetweenShots if gunIsFiring: displayMuzzleFlash() spawnBullet() selectRandomSound().play() But now I often get a crackling noise (which I assume is when two or more guns are firing at the same time and confuse the sound-device). My question is whether A) This a common problem and there is a well-known solution, maybe to do with the channels or something, or B) I am using a completely wrong approach to the task. I had a look at some sound-assets for other games and they used complete burst with multiple shots. I suppose I could try that, but I would like to have organic little hickups in the gun-fire (that's what the random value is for) to make the game more gritty and dirty. I am using Panda3D, but I had the exact same problem in PyGame and SDL. [edit] Thanks a lot for the answers so far! One more problem with faking it though: Now how do I stop the sound? Let's say I have an effect with 5 bangs... *bang* *bang* *bang* *bang* *bang* And I magically manage to loop it so that there's no gap or overlap if the player fires more than 5 shots. Now, what do I do if the player stops firing halfway through the third bang? How do I know how long to keep playing the sample so that the third bang is completed and I can start playing the rumbling echo of the last shot? Of course I can look up the shot/pause timing of that sound-sample and code accordingly, but it feels extremely hacky.

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  • Intermittent sound on an Medion Akoya S5610

    - by ej159
    The sound on my machine (Medion Akoya S5610) works intermittently. If I reboot enough times I do get sound. This happened before I upgraded, when running Oneiric too. I have fiddled around with alsa-base.conf, putting in different values for model in options snd-hda-intel model=but still the issue persists (although I get the impression that I am more like to have sound on the next reboot if I have edited that file although I can't be sure of this). Adding index=0 does not help the situation either. I have been thinking that this problem could be related some how to the order that driver modules are loaded. The snd-hda-intel module is also used for the sound card (ALC888) in my graphics card. Could it be that these are some how competing? If so, how do I add a preference when they are using the same module? This is the result of lspci -nn | grep Audio (when sound was not working): 00:1b.0 Audio device [0403]: Intel Corporation 82801I (ICH9 Family) HD Audio Controller [8086:293e] (rev 03) 01:00.1 Audio device [0403]: Advanced Micro Devices [AMD] nee ATI RV620 HDMI Audio [Radeon HD 3400 Series] [1002:aa28] I've been wrestling with this problem for ages and ages and have spent days looking for answers on forums but to no avail so I would appreciate any help you can give. Many thanks

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  • play sound from different applications on different output devices (speakers, headphones)

    - by Mike
    I want music (played e.g. via Audacious) to be played on speaker system, and all other sounds produced by other applications (including ubuntu sound effects) to be played on headphones. My computer has sound connectors at its back, and also connectors on its front panel. When I connect both headphones and speakers, only headphones work (I take it, the front connectors take precedence?). Should I purchase another sound card (in addition to the motherboard-integrated sound I have)? When I go to Audacious output settings, I see only the ouput plugin selection list, with PulseAudio selected and options like ALSA, OSS4 etc. But there's no facility to select particular output device (and I guess it wouldn't magically appear even if I had the second soundcard). Is this at all possible to bind specific application to particular output device?

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