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  • Parsing a text file with a fixed format in Java

    - by EugeneP
    Suppose I know a text file format, say, each line contains 4 fields like this: firstword secondword thirdword fourthword firstword2 secondword2 thirdword2 fourthword2 ... and I need to read it fully into memory I can use this approach: open a text file while not EOF read line by line split each line by a space create a new object with four fields extracted from each line add this object to a Set Ok, but is there anything better, a special 3-rd party Java library? So that we could define the structure of each text line beforehand and parse the file with some function thirdpartylib.setInputTextFileFormat("format.xml"); thirdpartylib.parse(Set, "pathToFile") ?

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  • Add a “Textmate Style” Lightweight Text Editor with Dropbox Syncing to Chrome and Iron

    - by Asian Angel
    Are you looking for a good text editing environment with Dropbox syncing built in for your browser? If the answer is yes, then you should definitely give the SourceKit – Text Editor Inside Chrome web app a try. Once SourceKit has finished installing you will need to log into your Dropbox account if you have not already done so. Note: Dropbox login tab will automatically open for your convenience. When the login process is complete you will need to authorize access for SourceKit to sync up with your account. After you authorize access you can switch back to the SourceKit tab and see a complete listing of your Dropbox files available on the left side. Note: Sidebar width is adjustable. Just choose a file to start editing it as desired. You can modify how the interface looks and acts using the controls at the top of the editing window. The tab bar UI also lets you work on multiple documents at the same time. Note: The .crx install file is 5.2 MB in size and SourceKit will take a few moments to get settled in once the file is downloaded. SourceKit – Text Editor Inside Chrome [Chrome Web Store] Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Add a “Textmate Style” Lightweight Text Editor with Dropbox Syncing to Chrome and Iron Is the Forcefield Really On or Not? [Star Wars Parody Video] Google Updates Picasa Web Albums; Emphasis on Sharing and Showcasing Uwall.tv Turns YouTube into a Video Jukebox Early Morning Sunrise at the Beach Wallpaper Data Networks Visualized via Light Paintings [Video]

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  • Tools for modelling data and workflows using structured text files

    - by Alexey
    Consider a case when I want to try some idea of an application. But I want to avoid investing a lot of effort in coding UI/work flows/database schema etc before I see that it's going to be useful to me (as example of potential user). My idea is stay lightweight and put all the data in text files. So the components could be following: Domain objects are represented by text files or their fragments Domain objects are grouped by their type using directories Structure the files using some both human- and machine-friendly format, e.g. YAML Use some smart text editor (e.g. vim, emacs, rubymine) to edit and navigate those files Use color schemes and macros/custom commands of the text editor to effectively manipulate those files Use scripts (or a lightweight web framework like Sinatra) to try some business logic ideas on top of the data model The question is: Are there tools or toolkits that support or can be adopted to this approach? Also any ideas, links to articles/other knowledge sources are very welcome. And more specific question: What is the simplest way to index and update index of files with YAML files?

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  • DriveSafe.ly Reads Your Text Messages Aloud

    - by ETC
    DriveSafe.ly, a free application for Android and BlackBerry phones, reads your text messages, emails, and caller ID notifications aloud so you can stay connected while keeping your eyes on the road. DriveSafe.ly is a feature packed application that reads your text messages, your emails, and the ID from your caller ID aloud. It’s not the only SMS-to-speech application out there but it sports the most featured including rocking a customizable auto-responder (so you can let people know you heard their message and will respond as soon as you’re off the road), the ability to customize the voice and the read-rate, how much information if given (the senders name or just the message or the senders name, subject, and message in the case of emails), and more. Upgrading to the $13.95 a year premium version allows voice-to-txt translation so you can respond verbally to your text messages and emails. Hit up the link below to read more and grab a copy for your Android or BlackBerry phone. DriveSafe.ly [via Addictive Tips] Latest Features How-To Geek ETC Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 DriveSafe.ly Reads Your Text Messages Aloud The Likability of Angry Birds [Infographic] Dim an Overly Bright Alarm Clock with a Binder Divider Preliminary List of Keyboard Shortcuts for Unity Now Available Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7 Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic

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  • How do I install Sublime Text 2?

    - by Michael Gruber
    I installed Sublime Text 2 on 12.04 as per this tutorial. However I don't have adequate permissions when launching the program from the Unity launcher. For example I cannot install packages, or if I add a folder to the sidebar when I close Sublime and reopen, the folder is no longer listed. If I run sudo sublime in the terminal all changes remain after closing. I've tried chown-ing the Sublime Text 2 folder in usr/lib sudo chown -R mylogin:mylogin /usr/lib/"Sublime Text 2" but this seemed to have no effect.

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  • Stuck while Booting Text Mode in Ubuntu 12.04?

    - by sameetandpotatoes
    I edited the /etc/default/grub file and changed: GRUB_CMDLINE_LINUX_DEFAULT=”quiet splash” to GRUB_CMDLINE_LINUX_DEFAULT=”text” This does make Ubuntu boot up into text mode; however, it gets stuck while booting up and it does not show me the login text. Instead it says something like this: Begin running /scripts/init-bottom USB hub found ...More irrelevant things... *Stopping LightDM Display Manager I can press Ctrl + Alt + F2 and see the login and boot up like normal, but is there any reason for this? How can I change it so it does not get get stuck? Edit: After 5 minutes, a new line came up: 557.1206341 ieee80211 phy0: channel change: 5540 -> 5560 failed (3).

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  • Embed IF text parser in another game?

    - by DragonFax
    Are there any existing interactive fiction text parsing engines that I can embed in another game or application? I'm looking to use something as a library. I can pass it the available objects and verbs from my own side. It will parse the sentences from the user and give me back some sort of structure/AST describing what the user asked for. Then my own code can then act upon that request. I don't need something SIRI level. The simple sentences and actions that current IF games support is fine. But I'm not looking to write a whole text/sentence parser myself. This isn't an If game and I can't write it entirely in an interactive-fiction language like inform 7. Unfortunatly, I can't seem to find any examples of anyone using the text parsing capabilities of these engines without writing the entire game in that engine's language.

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  • Text based game in XNA

    - by Sigh-AniDe
    I want to create a text based game, where the player will type up,down, left or right and the sprite will move in that direction. I created the game and at the moment the player moves with the up,left,down and right keys. I would like to change the movement of the sprite from keypresses to text commands, Ive googled a lot on creating text based games in XNA but have had no luck. Could you please help me or guide me in the right direction of how to do this in XNA. All help will greatly be appreciated. Thanks

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  • GUI Application Resolution from Text Mode OS

    - by brettw
    I'm trying to turn a computer into a Linux thin client via Ubuntu. I have a Dell OptiPlex 755 loaded with Ubuntu 14.04 installed and fully patched. I've configured the OS to run in text mode and automatically launch the VMWare Horizon's client, which works. The issue is that when the Horizon client launches, its resolution is only 1/4 of the screen. I've played with the resolution settings in grub which appears to modify the text environment but not the application environment for Horizon's. Can someone point me in the right direction on how to increase the resolution for a GUI application launch from text mode so it's full screen. Thanks!

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  • weird text stuttering

    - by user85724
    i've been having a strange problem with ubuntu lately. i searched in the forums and so but couldn't find anything. the things is that text in firefox and text editors stutters or freezes randomly. for example, when i am writing and url and suddenly want to erase it, the last letters freeze in their place for a few seconds while the others are being erased. or when i am reading something in the text editor, it mixes paragraphs and such, like an old and crazy epson inkjet printer.. please help?

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  • Finding text's bounding rect in Core Text

    - by Mo
    I'm trying to find the boundaries of a line of text in Core Text. For simplicity, assume it has a single character. At the moment I'm using the following method: line = CTLineCreateWithAttributedString(attrString); rect = CTLineGetImageBounds(line, context); It works most of the times, but for some characters, like math italic d (Unicode: 0x1D451) or math italic q (Unicode: 0x1D45E), the width is a bit short. I tried using CTLineGetTypographicBounds() or CTFramesetterSuggestFrameSizeWithConstraints, but they didn't help either (I think they use glyph's advance to find the width, not its graphical width.) As the font itself isn't italic, I also can't use slant angle to correct this. I tried accessing the glyphs directly and using CTFontCreatePathForGlyph(), but failed as CGGlyph and UniChar are both 16-bits and I need 32-bit characters. Does anyone know if I'm doing anything wrong? If so, what's the right way?

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  • Preferred way to render text in OpenGL

    - by dukeofgaming
    Hi, I'm about tu pick up computer graphics once again for an university project. For a previous project I used a library called ftgl that didn't leave me quite satisfied as it felt kind of heavy (I tried all rendering techniques, text rendering didn't scale very well). My question is, is there a good and efficient library for this?, if not, what would be the way to implement fast but nice looking text?. Some intended uses are: Floating object/character labels Dialogues Menus HUD Regards and thanks in advance. EDIT: Preferrably that it can load fonts

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  • Possible applications of algorithm devised for differentiating between structured vs random text

    - by rooznom
    I have written a program that can rapidly (within 5 sec on a 2GB RAM desktop, 2.33 Ghz CPU) differentiate between structured text (e.g english text) and random alphanumeric strings. It can also provide a probability score for the prediction. Are there any practical applications/uses of such a program. Note that the program is based on entropy models and does not have any dictionary comparisons in its workflow. Thanks in advance for your responses

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  • how to display formatted text but have the actual text

    - by Behrooz
    hello I have my own textbox witch inherits System.Windows.Forms.TextBox I am trying to display texts like 5000000 formatted == 5,000,000 but the problem is that Control.Text should return 5000000 but it should display 5,000,000. I know it is WTF, but i really need it and i couldn't Google a lot because my native language is not English(and anyone can get it from my grammar and Im sorry for that).

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  • text extraction from video game dialogue files [on hold]

    - by wdwvt1
    As part of an academic project, I am trying to access the dialogue files (whether audio or text) from a variety of sports video games (Madden or NBA 2kX would be fantastic). I have searched extensively on other sites (scholarly text-mining publications, r/gaming, r/madden, modding sites, etc.) for guidance in how to extract dialogue files, but have been unsuccessful. Given that I don't have even the domain specific language to ask the right question (i.e. the resources I am seeking are out there, I just can't find them) I am asking the SE game dev community for help with the 2 following questions: Is there a canonical resource that I should study that would get me started with how to extract text or audio files from games? I am very fluent in python, which usually excels at mining information from sources, but I struggle with knowing where to start with a video game (as opposed to a more familiar database with a defined API). Is this even feasible, or are protections included with newer games (e.g. NBA 2k13) going to make extraction of these resources in a programmatic way impossible? Thank you for your help!

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  • Rendering text with stb_font results in glitches

    - by Fabian Fritz
    I'm trying to render text with OpenGL and an "inline"-font taken from the stb_fonts The relevant code for initializing the font & rendering: LabelFactory::LabelFactory() { static unsigned char fontpixels [STB_SOMEFONT_BITMAP_HEIGHT][STB_SOMEFONT_BITMAP_WIDTH]; STB_SOMEFONT_CREATE(fontdata, fontpixels, STB_SOMEFONT_BITMAP_HEIGHT); glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, STB_SOMEFONT_BITMAP_WIDTH, STB_SOMEFONT_BITMAP_HEIGHT, 0, GL_ALPHA, GL_UNSIGNED_BYTE, fontdata); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); } void LabelFactory::renderLabel(Label * label) { int x = label->x; int y = label->y; const char * str = label->text; glBindTexture(GL_TEXTURE_2D, texture); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_ALPHA_TEST); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glEnable(GL_TEXTURE_2D); glBegin(GL_QUADS); while (*str) { int char_codepoint = *str++; stb_fontchar *cd = &fontdata[char_codepoint - STB_FONT_arial_14_usascii_FIRST_CHAR]; glTexCoord2f(cd->s0, cd->t0); glVertex2i(x + cd->x0, y + cd->y0); glTexCoord2f(cd->s1, cd->t0); glVertex2i(x + cd->x1, y + cd->y0); glTexCoord2f(cd->s1, cd->t1); glVertex2i(x + cd->x1, y + cd->y1); glTexCoord2f(cd->s0, cd->t1); glVertex2i(x + cd->x0, y + cd->y1); x += cd->advance_int; } glEnd(); } However this results in weird glitches I guess I'm doing something wrong with the alpha blending, however I was unable to improve it by changing the parameters. The size and length of the outline of the text that should be shown seems about right (it should read "Test Test Test").

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  • how to use a batch file to delete a line of text in a bunch of text files? [on hold]

    - by wbt
    I have a bunch of txt files in my D drive which are placed randomly in different locations.Some files also contain symbols.I want a batch file so that i can delete their specific lines completely at the same time without doing it one by one for each file and please refer to a code which does not create a new text file at some other location with the changes being incorporated i.e I do not want the input.txt and output.txt thing.I just need the original files to be replaced with the changes as soon as i click the batch file. e.g D:\abc\1.txt D:\xyz\2.txt etc I want both of their 3rd lines erased completely with a single click and the new file must be saved with the same name in the same location i.e the new changed text files must replace the old text files with their respective lines removed.Maybe some sort of *.txt thing i.e i should be able to change all the files with the .txt extensions in a drive via a single batch file perhaps in another drive,not placing my batch file into each and every folder separately and then running them.Alternatively a vbs file is also welcomed. SORRY FOR THE LONG AND THOROUGH MESSAGE BUT I'M WONDERING ALL OVER THE INTERNET FOR THE LAST TWO DAYS JUST FOR THIS ONE BATCH FILE.ALL THE INFORMATION I GET IS A SORT OF JARGON FOR ME AS I AM NOT A GEEK WITH THE SCRIPTING.PLEASE DESCRIBE THE CODE TOO.YOUR HELP IS MUCH APPRECIATED

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  • Parsing / Extracting Text from String in Rails?

    - by user641116
    I have a string in Rails, e.g. "This is a Twitter message. #books War & Peace by Leo Tolstoy. I love this book!", and I want to parse the text and extract only certain phrases, like "War & Peace by Leo Tolstoy". Is this a matter of using Regex and lifting the text between "#books" to "."? What if there's no structure to the message, like: "This is a Twitter message #books War & Peace by Leo Tolstoy I love this book!" or "This is a Twitter message. I love the book War & Peace by Leo Tolstoy #books" How can I reliably pull the phrase "War & Peace by Leo Tolstoy" without knowing the phrase ex ante. Are there any gems, methods, etc. that can help me do this? At the very least, what would you call what I'm trying to do? It will help me search for a solution on Google. I've tried a few searches on "parsing" with no luck.

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  • Full Text Index type column is empty

    - by RemotecUk
    I am trying to create an index on a VarBinary(max) field in my SQL Server 2008 database. The steps I am taking are as follows: Table: dbo.Records Right click on table and select "Full Text Index" Then select "Define Index..." I choose the primary key which is the PK of my table (field name Id, type UniqueIndentifier). I then get the screen with the options Available Columns, Language for Word Breaker and Type Column I select my VarBinary(max) field called Chart as the Available Column by ticking the box. I select "English" as the Language for Word Breaker field. Then... I try to select the Type Column but there are no entries in here. I cannot proceed by clicking "Next" until this column is populated. Why are there no entries in this column for selection and what should be in there? Note 1: The VarBinary(max) field is linked to a file group if that makes any difference. Note 2: Also noticed that in the table designer I cannot set the full text option on that same field to "Yes" - its permanently stuck on "No". Thanks.

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  • Styling ASP.NET MVC Error Messages

    - by MightyZot
    Originally posted on: http://geekswithblogs.net/MightyZot/archive/2013/11/11/styling-asp.net-mvc-error-messages.aspxOff the cuff, it may look like you’re stuck with the presentation of your error messages (model errors) in ASP.NET MVC. That’s not the case, though. You actually have quite a number of options with regard to styling those boogers. Like many of the helpers in MVC, the Html.ValidationMessageFor helper has multiple prototypes. One of those prototypes lets you pass a dictionary, or anonymous object, representing attribute values for the resulting markup. @Html.ValidationMessageFor( m => Model.Whatever, null, new { @class = “my-error” }) By passing the htmlAttributes parameter, which is the last parameter in the call to the prototype of Html.ValidationMessageFor shown above, I can style the resulting markup by associating styles to the my-error css class.  When you run your MVC project and view the source, you’ll notice that MVC adds the class field-validation-valid or field-validation-error to a span created by the helper. You could actually just style those classes instead of adding your own…it’s really up to you. Now, what if you wanted to move that error message around? Maybe you want to put that error message in a box or a callout. How do you do that? When I first started using MVC, it didn’t occur to me that the Html.ValidationMessageFor helper just spits out a little bit of markup. I wanted to put the error messages in boxes with white backgrounds, our site originally had a black background, and show a little nib on the side to make them look like callouts or conversation bubbles. Not realizing how much freedom there is in the styling and markup, and after reading someone else’s post, I created my own version of the ValidationMessageFor helper that took out the span and replaced it with divs. I styled the divs to produce the effect of a popup box and had a lot of trouble with sizing and such. That’s a really silly and unnecessary way to solve this problem. If you want to move your error messages around, all you have to do is move the helper. MVC doesn’t appear to care where you put it, which makes total sense when you think about it. Html.ValidationMessageFor is just spitting out a little markup using a little bit of reflection on the name you’re passing it. All you’ve got to do to style it the way you want it is to put it in whatever markup you desire. Take a look at this, for example… <div class=”my-anchor”>@Html.ValidationMessageFor( m => Model.Whatever )</div> @Html.TextBoxFor(m => Model.Whatever) Now, given that bit of HTML, consider the following CSS… <style> .my-anchor { position:relative; } .field-validation-error {    background-color:white;    border-radius:4px;    border: solid 1px #333;    display: block;    position: absolute;    top:0; right:0; left:0;    text-align:right; } </style> The my-anchor class establishes an anchor for the absolutely positioned error message. Now you can move the error message wherever you want it relative to the anchor. Using css3, there are some other tricks. For example, you can use the :not(:empty) selector to select the span and apply styles based upon whether or not the span has text in it. Keep it simple, though. Moving your elements around using absolute positioning may cause you issues on devices with screens smaller than your standard laptop or PC. While looking for something else recently, I saw someone asking how to style the output for Html.ValidationSummary.  Html.ValidationSummery is the helper that will spit out a list of property errors, general model errors, or both. Html.ValidationSummary spits out fairly simple markup as well, so you can use the techniques described above with it also. The resulting markup is a <ul><li></li></ul> unordered list of error messages that carries the class validation-summary-errors In the forum question, the user was asking how to hide the error summary when there are no errors. Their errors were in a red box and they didn’t want to show an empty red box when there aren’t any errors. Obviously, you can use the css3 selectors to apply different styles to the list when it’s empty and when it’s not empty; however, that’s not support in all browsers. Well, it just so happens that the unordered list carries the style validation-summary-valid when the list is empty. While the div rendered by the Html.ValidationSummary helper renders a visible div, containing one invisible listitem, you can always just style the whole div with “display:none” when the validation-summary-valid class is applied and make it visible when the validation-summary-errors class is applied. Or, if you don’t like that solution, which I like quite well, you can also check the model state for errors with something like this… int errors = ViewData.ModelState.Sum(ms => ms.Value.Errors.Count); That’ll give you a count of the errors that have been added to ModelState. You can check that and conditionally include markup in your page if you want to. The choice is yours. Obviously, doing most everything you can with styles increases the flexibility of the presentation of your solution, so I recommend going that route when you can. That picture of the fat guy jumping has nothing to do with the article. That’s just a picture of me on the roof and I thought it was funny. Doesn’t every post need a picture?

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  • Resizing text in an HTML 5 page using JQuery

    - by nikolaosk
    This is going to be the ninth post in a series of posts regarding HTML 5. You can find the other posts here, here , here , here, here , here , here and here.In this post I will demonstrate how to implement a very common feature found in websites today, enabling the visitor to increase or decrease the font size of a page. You can use the JQuery code I will write in this post for HTML pages which do not follow the HTML 5 standard. As I said earlier we need to write JavaScript to implement this functionality.I will use the very popular JQuery Library. Please download the library (minified version) from http://jquery.com/downloadIn this hands-on example I will be using Expression Web 4.0.This application is not a free application. You can use any HTML editor you like.You can use Visual Studio 2012 Express edition. You can download it here. The HTML markup for the page follows. <!DOCTYPE html><html lang="en">  <head>    <title>HTML 5, CSS3 and JQuery</title>        <meta http-equiv="Content-Type" content="text/html;charset=utf-8" >    <link rel="stylesheet" type="text/css" href="style.css">     <script type="text/javascript" src="jquery-1.8.2.min.js">        </script><script type="text/javascript">$(function() {    $('a').click(function() {        var getfont = $('p').css('font-size');        var mynum = parseFloat(getfont, 10);        var newmwasure = getfont.slice(-2);                $('p').css('font-size', mynum / 1.2 + newmwasure);                if(this.id == 'increase') {            $('p').css('font-size', mynum * 1.4 + newmwasure);        }     })    })</script>       </head>  <body>      <div id="header">      <h1>Learn cutting edge technologies</h1>      <h2>HTML 5, JQuery, CSS3</h2>    </div>    <div id="resize">    <a href="" id="increase">Increase Font</a>       |        <a href="" id="decrease">Decrease Font</a>        </div>        <div id="main">          <h2>HTML 5</h2>                        <article>          <p>            HTML5 is the latest version of HTML and XHTML. The HTML standard defines a single language that can be written in HTML and XML. It attempts to solve issues found in previous iterations of HTML and addresses the needs of Web Applications, an area previously not adequately covered by HTML.          </p>          </article>      </div>             </body>  </html>  There is nothing difficult or fancy in the HTML markup above. I have a link to the external JQuery library and the JQuery code is included inside the .html page.I have two links on this page that will increase/decrease the font size of the contents enclosed inside the <p></p> tags.Let me explain what the JQuery code does.When the user clicks on the link, I store in a variable the current font size of the <p> element that I get back from the CSS function. var getfont = $('p').css('font-size'); So now we have the original value. That will return a value like "16px" "1.2em".Then I need to get the unit of measurement (px,em).I use the slice() function. var newmwasure = getfont.slice(-2); Then I want to get only the numeric part of the returning value.I do that using the parseFloat() function.Have a look at the parseFloat() function.Finally with this bit of code I choose a ratio (I am devising a very simple algorithm for increasing and decreasing) and apply it to the <p> element. I still use the CSS function. You can get but also set the font size for a particular element with the CSS function.So I check for the id=increase and if this matches I will increase the font size of the <p> element.If it does not match we will decrease the font size.   $('p').css('font-size', mynum / 1.2 + newmwasure);                if(this.id == 'increase') {            $('p').css('font-size', mynum * 1.4 + newmwasure);  The code for the css file (style.css) followsbody{background-color:#eaeaea;}p{font-size:0.8em;font-family:Tahoma;}#resize{width:200px;background-color:#dadada;}#resize a {text-decoration:none;}The above CSS rules are very easy to understand. Now I save all my work.I view my page on the browser for the first time.Have a look at the picture below Now I increase the font size by clicking the respective linkHave a look at the picture below  Finally I decrease the font size by clicking on the respective linkHave a look at the picture below   Once more we see that the power and simplicity of JQuery library enables us to write less code but accomplish a lot at the same time. Hope it helps!!  

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  • HTML text editor in ASP.NET 2.0

    - by Sachin Gaur
    I am developing a web application where user has the option to send email to other users. I am looking for any in-built HTML text editor for ASP.NET 2.0. I know latest AJAX release for .NET 3.5 has provided this control. I am looking for a similar control but in ASP.NET 2.0. Is there any other UI control that is build using Javscript or jQuery, which can be used to allow user to enter HTML formatted message?

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