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  • Problems Allocating Objects of Derived Class Where Base Class has Abstract Virtual Functions

    - by user1743901
    I am trying to get this Zombie/Human agent based simulation running, but I am having problems with these derived classes (Human and Zombie) who have parent class "Creature". I have 3 virtual functions declared in "Creature" and all three of these are re-declared AND DEFINED in both "Human" and "Zombie". But for some reason when I have my program call "new" to allocate memory for objects of type Human or Zombie, it complains about the virtual functions being abstract. Here's the code: definitions.h #ifndef definitions_h #define definitions_h class Creature; class Item; class Coords; class Grid { public: Creature*** cboard; Item*** iboard; int WIDTH; int HEIGHT; Grid(int WIDTHVALUE, int HEIGHTVALUE); void FillGrid(); //initializes grid object with humans and zombies void Refresh(); //calls Creature::Die(),Move(),Attack(),Breed() on every square void UpdateBuffer(char** buffer); bool isEmpty(int startx, int starty, int dir); char CreatureType(int xcoord, int ycoord); char CreatureType(int startx, int starty, int dir); }; class Random { public: int* rptr; void Print(); Random(int MIN, int MAX, int LEN); ~Random(); private: bool alreadyused(int checkthis, int len, int* rptr); bool isClean(); int len; }; class Coords { public: int x; int y; int MaxX; int MaxY; Coords() {x=0; y=0; MaxX=0; MaxY=0;} Coords(int X, int Y, int WIDTH, int HEIGHT) {x=X; y=Y; MaxX=WIDTH; MaxY=HEIGHT; } void MoveRight(); void MoveLeft(); void MoveUp(); void MoveDown(); void MoveUpRight(); void MoveUpLeft(); void MoveDownRight(); void MoveDownLeft(); void MoveDir(int dir); void setx(int X) {x=X;} void sety(int Y) {y=Y;} }; class Creature { public: bool alive; Coords Location; char displayletter; Creature() {Location.x=0; Location.y=0;} Creature(int i, int j) {Location.setx(i); Location.sety(j);} virtual void Attack() =0; virtual void AttackCreature(Grid G, int attackdirection) =0; virtual void Breed() =0; void Die(); void Move(Grid G); int DecideSquare(Grid G); void MoveTo(Grid G, int dir); }; class Human : public Creature { public: bool armed; //if armed, chances of winning fight increased for next fight bool vaccinated; //if vaccinated, no chance of getting infected int bitecount; //if a human is bitten, bite count is set to a random number int breedcount; //if a human goes x steps without combat, will breed if next to a human int starvecount; //if a human does not eat in x steps, will die Human() {displayletter='H';} Human(int i, int j) {displayletter='H';} void Attack(Grid G); void AttackCreature(Grid G, int attackdirection); void Breed(Grid G); //will breed after x steps and next to human int DecideAttack(Grid G); }; class Zombie : public Creature { public: Zombie() {displayletter='Z';} Zombie(int i, int j) {displayletter='Z';} void Attack(Grid G); void AttackCreature(Grid G, int attackdirection); void Breed() {} //does nothing int DecideAttack(Grid G); void AttackCreature(Grid G, int attackdirection); }; class Item { }; #endif definitions.cpp #include <cstdlib> #include "definitions.h" Random::Random(int MIN, int MAX, int LEN) //constructor { len=LEN; rptr=new int[LEN]; //allocate array of given length for (int i=0; i<LEN; i++) { int random; do { random = rand() % (MAX-MIN+1) + MIN; } while (alreadyused(random,LEN,rptr)); rptr[i]=random; } } bool Random::alreadyused(int checkthis, int len, int* rptr) { for (int i=0; i<len; i++) { if (rptr[i]==checkthis) return 1; } return 0; } Random::~Random() { delete rptr; } Grid::Grid(int WIDTHVALUE, int HEIGHTVALUE) { WIDTH = WIDTHVALUE; HEIGHT = HEIGHTVALUE; //builds 2d array of creature pointers cboard = new Creature**[WIDTH]; for(int i=0; i<WIDTH; i++) { cboard[i] = new Creature*[HEIGHT]; } //builds 2d array of item pointers iboard = new Item**[WIDTH]; for (int i=0; i<WIDTH; i++) { iboard[i] = new Item*[HEIGHT]; } } void Grid::FillGrid() { /* For each creature pointer in grid, randomly selects whether to initalize as zombie, human, or empty square. This methodology can be changed to initialize different creature types with different probabilities */ int random; for (int i=0; i<WIDTH; i++) { for (int j=0; j<HEIGHT; j++) { Random X(1,100,1); //create a single random integer from [1,100] at X.rptr random=*(X.rptr); if (random < 20) cboard[i][j] = new Human(i,j); else if (random < 40) cboard[i][j] = new Zombie(i,j); else cboard[i][j] = NULL; } } //at this point every creature pointer should be pointing to either //a zombie, human, or NULL with varying probabilities } void Grid::UpdateBuffer(char** buffer) { for (int i=0; i<WIDTH; i++) { for (int j=0; j<HEIGHT; j++) { if (cboard[i][j]) buffer[i][j]=cboard[i][j]->displayletter; else buffer[i][j]=' '; } } } bool Grid::isEmpty(int startx, int starty, int dir) { Coords StartLocation(startx,starty,WIDTH,HEIGHT); switch(dir) { case 1: StartLocation.MoveUp(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 2: StartLocation.MoveUpRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 3: StartLocation.MoveRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 4: StartLocation.MoveDownRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 5: StartLocation.MoveDown(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 6: StartLocation.MoveDownLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 7: StartLocation.MoveLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 8: StartLocation.MoveUpLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; } return 1; } char Grid::CreatureType(int xcoord, int ycoord) { if (cboard[xcoord][ycoord]) //if there is a creature at location xcoord,ycoord return (cboard[xcoord][ycoord]->displayletter); else //if pointer at location xcoord,ycoord is null, return null char return '\0'; } char Grid::CreatureType(int startx, int starty, int dir) { Coords StartLocation(startx,starty,WIDTH,HEIGHT); switch(dir) { case 1: StartLocation.MoveUp(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 2: StartLocation.MoveUpRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 3: StartLocation.MoveRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 4: StartLocation.MoveDownRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 5: StartLocation.MoveDown(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 6: StartLocation.MoveDownLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 7: StartLocation.MoveLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 8: StartLocation.MoveUpLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); } //if function hasn't returned by now, square being looked at is pointer to null return '\0'; //return null char } void Coords::MoveRight() {(x==MaxX)? (x=0):(x++);} void Coords::MoveLeft() {(x==0)? (x=MaxX):(x--);} void Coords::MoveUp() {(y==0)? (y=MaxY):(y--);} void Coords::MoveDown() {(y==MaxY)? (y=0):(y++);} void Coords::MoveUpRight() {MoveUp(); MoveRight();} void Coords::MoveUpLeft() {MoveUp(); MoveLeft();} void Coords::MoveDownRight() {MoveDown(); MoveRight();} void Coords::MoveDownLeft() {MoveDown(); MoveLeft();} void Coords::MoveDir(int dir) { switch(dir) { case 1: MoveUp(); break; case 2: MoveUpRight(); break; case 3: MoveRight(); break; case 4: MoveDownRight(); break; case 5: MoveDown(); break; case 6: MoveDownLeft(); break; case 7: MoveLeft(); break; case 8: MoveUpLeft(); break; case 0: break; } } void Creature::Move(Grid G) { int movedir=DecideSquare(G); MoveTo(G,movedir); } int Creature::DecideSquare(Grid G) { Random X(1,8,8); //X.rptr now points to 8 unique random integers from [1,8] for (int i=0; i<8; i++) { int dir=X.rptr[i]; if (G.isEmpty(Location.x,Location.y,dir)) return dir; } return 0; } void Creature::MoveTo(Grid G, int dir) { Coords OldLocation=Location; Location.MoveDir(dir); G.cboard[Location.x][Location.y]=this; //point new location to this creature G.cboard[OldLocation.x][OldLocation.y]=NULL; //point old location to NULL } void Creature::Die() { if (!alive) { delete this; this=NULL; } } void Human::Breed(Grid G) { if (!breedcount) { Coords BreedLocation=Location; Random X(1,8,8); for (int i=0; i<8; i++) { BreedLocation.MoveDir(X.rptr[i]); if (!G.cboard[BreedLocation.x][BreedLocation.y]) { G.cboard[BreedLocation.x][BreedLocation.y])=new Human(BreedLocation.x,BreedLocation.y); return; } } } } int Human::DecideAttack(Grid G) { Coords AttackLocation=Location; Random X(1,8,8); int attackdir; for (int i=0; i<8; i++) { attackdir=X.rptr[i]; switch(G.CreatureType(Location.x,Location.y,attackdir)) { case 'H': break; case 'Z': return attackdir; case '\0': break; default: break; } } return 0; //no zombies! } int AttackRoll(int para1, int para2) { //outcome 1: Zombie wins, human dies //outcome 2: Human wins, zombie dies //outcome 3: Human wins, zombie dies, but human is bitten Random X(1,100,1); int roll= *(X.rptr); if (roll < para1) return 1; else if (roll < para2) return 2; else return 3; } void Human::AttackCreature(Grid G, int attackdirection) { Coords AttackLocation=Location; AttackLocation.MoveDir(attackdirection); int para1=33; int para2=33; if (vaccinated) para2=101; //makes attackroll > para 2 impossible, never gets infected if (armed) para1-=16; //reduces chance of zombie winning fight int roll=AttackRoll(para1,para2); //outcome 1: Zombie wins, human dies //outcome 2: Human wins, zombie dies //outcome 3: Human wins, zombie dies, but human is bitten switch(roll) { case 1: alive=0; //human (this) dies return; case 2: G.cboard[AttackLocation.x][AttackLocation.y]->alive=0; return; //zombie dies case 3: G.cboard[AttackLocation.x][AttackLocation.y]->alive=0; //zombie dies Random X(3,7,1); //human is bitten bitecount=*(X.rptr); return; } } int Zombie::DecideAttack(Grid G) { Coords AttackLocation=Location; Random X(1,8,8); int attackdir; for (int i=0; i<8; i++) { attackdir=X.rptr[i]; switch(G.CreatureType(Location.x,Location.y,attackdir)) { case 'H': return attackdir; case 'Z': break; case '\0': break; default: break; } } return 0; //no zombies! } void Zombie::AttackCreature(Grid G, int attackdirection) { int reversedirection; if (attackdirection < 9 && attackdirection>0) { (attackdirection<5)? (reversedirection=attackdirection+4):(reversedirection=attackdirection-4); } else reversedirection=0; //this should never happen //when a zombie attacks a human, the Human::AttackZombie() function is called //in the "reverse" direction, utilizing that function that has already been written Coords ZombieLocation=Location; Coords HumanLocation=Location; HumanLocation.MoveDir(attackdirection); if (G.cboard[HumanLocation.x][HumanLocation.y]) //if there is a human there, which there should be G.cboard[HumanLocation.x][HumanLocation.y]->AttackCreature(G,reversedirection); } void Zombie::Attack(Grid G) { int attackdirection=DecideAttack(G); AttackCreature(G,attackdirection); } main.cpp #include <cstdlib> #include <iostream> #include "definitions.h" using namespace std; int main(int argc, char *argv[]) { Grid G(500,500); system("PAUSE"); return EXIT_SUCCESS; }

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  • Memory efficient int-int dict in Python

    - by Bolo
    Hi, I need a memory efficient int-int dict in Python that would support the following operations in O(log n) time: d[k] = v # replace if present v = d[k] # None or a negative number if not present I need to hold ~250M pairs, so it really has to be tight. Do you happen to know a suitable implementation (Python 2.7)? EDIT Removed impossible requirement and other nonsense. Thanks, Craig and Kylotan! To rephrase. Here's a trivial int-int dictionary with 1M pairs: >>> import random, sys >>> from guppy import hpy >>> h = hpy() >>> h.setrelheap() >>> d = {} >>> for _ in xrange(1000000): ... d[random.randint(0, sys.maxint)] = random.randint(0, sys.maxint) ... >>> h.heap() Partition of a set of 1999530 objects. Total size = 49161112 bytes. Index Count % Size % Cumulative % Kind (class / dict of class) 0 1 0 25165960 51 25165960 51 dict (no owner) 1 1999521 100 23994252 49 49160212 100 int On average, a pair of integers uses 49 bytes. Here's an array of 2M integers: >>> import array, random, sys >>> from guppy import hpy >>> h = hpy() >>> h.setrelheap() >>> a = array.array('i') >>> for _ in xrange(2000000): ... a.append(random.randint(0, sys.maxint)) ... >>> h.heap() Partition of a set of 14 objects. Total size = 8001108 bytes. Index Count % Size % Cumulative % Kind (class / dict of class) 0 1 7 8000028 100 8000028 100 array.array On average, a pair of integers uses 8 bytes. I accept that 8 bytes/pair in a dictionary is rather hard to achieve in general. Rephrased question: is there a memory-efficient implementation of int-int dictionary that uses considerably less than 49 bytes/pair?

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  • Does pointing *.[int].mydomain.com to 192.168.1.[int] constitute a security threat

    - by Dave
    For testing purposes, I've found it's really useful to point whatever.machineIP.mydomain.com to 192.168.1.machineIP : that way we can test each other's code without fidgetting with hosts files. I'm aware that this identifies our local IP addresses to the outside world, but if someone could access the network, it'd be trivial to sniff which of the local IP addresses respond to port 80 anyway. Is there anything I'm not seeing? Credit for the idea: http://news.ycombinator.com/item?id=1168896

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  • Cannot convert parameter 1 from 'short *' to 'int *' [closed]

    - by Torben Carrington
    I'm trying to learn pointers and since I recently learned that short int takes up less memory [2 bytes as apposed to the long int's memory usage of 4 which is the default for int] I wanted to create a pointer that uses the memory address of a short integer. I'm following a tutorial in my book about Pointers and it's using the Swap function. The problem is I receive this error the moment I change everything from int to short int: error C2664: 'Swap' : cannot convert parameter 1 from 'short *' to 'int *' 1 Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast Since my code is so small here is the whole thing: void Swap(short int *sipX, short int *sipY) { short int siTemp = *sipX; *sipX = *sipY; *sipY = siTemp; } int main() { short int siBig = 100; short int siSmall = 1; std::cout << "Pre-Swap: " << siBig << " " << siSmall << std::endl; Swap(&siBig, &siSmall); std::cout << "Post-Swap: " << siBig << " " << siSmall << std::endl; return 0; }

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  • Java code optimization on matrix windowing computes in more time

    - by rano
    I have a matrix which represents an image and I need to cycle over each pixel and for each one of those I have to compute the sum of all its neighbors, ie the pixels that belong to a window of radius rad centered on the pixel. I came up with three alternatives: The simplest way, the one that recomputes the window for each pixel The more optimized way that uses a queue to store the sums of the window columns and cycling through the columns of the matrix updates this queue by adding a new element and removing the oldes The even more optimized way that does not need to recompute the queue for each row but incrementally adjusts a previously saved one I implemented them in c++ using a queue for the second method and a combination of deques for the third (I need to iterate through their elements without destructing them) and scored their times to see if there was an actual improvement. it appears that the third method is indeed faster. Then I tried to port the code to Java (and I must admit that I'm not very comfortable with it). I used ArrayDeque for the second method and LinkedLists for the third resulting in the third being inefficient in time. Here is the simplest method in C++ (I'm not posting the java version since it is almost identical): void normalWindowing(int mat[][MAX], int cols, int rows, int rad){ int i, j; int h = 0; for (i = 0; i < rows; ++i) { for (j = 0; j < cols; j++) { h = 0; for (int ry =- rad; ry <= rad; ry++) { int y = i + ry; if (y >= 0 && y < rows) { for (int rx =- rad; rx <= rad; rx++) { int x = j + rx; if (x >= 0 && x < cols) { h += mat[y][x]; } } } } } } } Here is the second method (the one optimized through columns) in C++: void opt1Windowing(int mat[][MAX], int cols, int rows, int rad){ int i, j, h, y, col; queue<int>* q = NULL; for (i = 0; i < rows; ++i) { if (q != NULL) delete(q); q = new queue<int>(); h = 0; for (int rx = 0; rx <= rad; rx++) { if (rx < cols) { int mem = 0; for (int ry =- rad; ry <= rad; ry++) { y = i + ry; if (y >= 0 && y < rows) { mem += mat[y][rx]; } } q->push(mem); h += mem; } } for (j = 1; j < cols; j++) { col = j + rad; if (j - rad > 0) { h -= q->front(); q->pop(); } if (j + rad < cols) { int mem = 0; for (int ry =- rad; ry <= rad; ry++) { y = i + ry; if (y >= 0 && y < rows) { mem += mat[y][col]; } } q->push(mem); h += mem; } } } } And here is the Java version: public static void opt1Windowing(int [][] mat, int rad){ int i, j = 0, h, y, col; int cols = mat[0].length; int rows = mat.length; ArrayDeque<Integer> q = null; for (i = 0; i < rows; ++i) { q = new ArrayDeque<Integer>(); h = 0; for (int rx = 0; rx <= rad; rx++) { if (rx < cols) { int mem = 0; for (int ry =- rad; ry <= rad; ry++) { y = i + ry; if (y >= 0 && y < rows) { mem += mat[y][rx]; } } q.addLast(mem); h += mem; } } j = 0; for (j = 1; j < cols; j++) { col = j + rad; if (j - rad > 0) { h -= q.peekFirst(); q.pop(); } if (j + rad < cols) { int mem = 0; for (int ry =- rad; ry <= rad; ry++) { y = i + ry; if (y >= 0 && y < rows) { mem += mat[y][col]; } } q.addLast(mem); h += mem; } } } } I recognize this post will be a wall of text. Here is the third method in C++: void opt2Windowing(int mat[][MAX], int cols, int rows, int rad){ int i = 0; int j = 0; int h = 0; int hh = 0; deque< deque<int> *> * M = new deque< deque<int> *>(); for (int ry = 0; ry <= rad; ry++) { if (ry < rows) { deque<int> * q = new deque<int>(); M->push_back(q); for (int rx = 0; rx <= rad; rx++) { if (rx < cols) { int val = mat[ry][rx]; q->push_back(val); h += val; } } } } deque<int> * C = new deque<int>(M->front()->size()); deque<int> * Q = new deque<int>(M->front()->size()); deque<int> * R = new deque<int>(M->size()); deque< deque<int> *>::iterator mit; deque< deque<int> *>::iterator mstart = M->begin(); deque< deque<int> *>::iterator mend = M->end(); deque<int>::iterator rit; deque<int>::iterator rstart = R->begin(); deque<int>::iterator rend = R->end(); deque<int>::iterator cit; deque<int>::iterator cstart = C->begin(); deque<int>::iterator cend = C->end(); for (mit = mstart, rit = rstart; mit != mend, rit != rend; ++mit, ++rit) { deque<int>::iterator pit; deque<int>::iterator pstart = (* mit)->begin(); deque<int>::iterator pend = (* mit)->end(); for(cit = cstart, pit = pstart; cit != cend && pit != pend; ++cit, ++pit) { (* cit) += (* pit); (* rit) += (* pit); } } for (i = 0; i < rows; ++i) { j = 0; if (i - rad > 0) { deque<int>::iterator cit; deque<int>::iterator cstart = C->begin(); deque<int>::iterator cend = C->end(); deque<int>::iterator pit; deque<int>::iterator pstart = (M->front())->begin(); deque<int>::iterator pend = (M->front())->end(); for(cit = cstart, pit = pstart; cit != cend; ++cit, ++pit) { (* cit) -= (* pit); } deque<int> * k = M->front(); M->pop_front(); delete k; h -= R->front(); R->pop_front(); } int row = i + rad; if (row < rows && i > 0) { deque<int> * newQ = new deque<int>(); M->push_back(newQ); deque<int>::iterator cit; deque<int>::iterator cstart = C->begin(); deque<int>::iterator cend = C->end(); int rx; int tot = 0; for (rx = 0, cit = cstart; rx <= rad; rx++, ++cit) { if (rx < cols) { int val = mat[row][rx]; newQ->push_back(val); (* cit) += val; tot += val; } } R->push_back(tot); h += tot; } hh = h; copy(C->begin(), C->end(), Q->begin()); for (j = 1; j < cols; j++) { int col = j + rad; if (j - rad > 0) { hh -= Q->front(); Q->pop_front(); } if (j + rad < cols) { int val = 0; for (int ry =- rad; ry <= rad; ry++) { int y = i + ry; if (y >= 0 && y < rows) { val += mat[y][col]; } } hh += val; Q->push_back(val); } } } } And finally its Java version: public static void opt2Windowing(int [][] mat, int rad){ int cols = mat[0].length; int rows = mat.length; int i = 0; int j = 0; int h = 0; int hh = 0; LinkedList<LinkedList<Integer>> M = new LinkedList<LinkedList<Integer>>(); for (int ry = 0; ry <= rad; ry++) { if (ry < rows) { LinkedList<Integer> q = new LinkedList<Integer>(); M.addLast(q); for (int rx = 0; rx <= rad; rx++) { if (rx < cols) { int val = mat[ry][rx]; q.addLast(val); h += val; } } } } int firstSize = M.getFirst().size(); int mSize = M.size(); LinkedList<Integer> C = new LinkedList<Integer>(); LinkedList<Integer> Q = null; LinkedList<Integer> R = new LinkedList<Integer>(); for (int k = 0; k < firstSize; k++) { C.add(0); } for (int k = 0; k < mSize; k++) { R.add(0); } ListIterator<LinkedList<Integer>> mit; ListIterator<Integer> rit; ListIterator<Integer> cit; ListIterator<Integer> pit; for (mit = M.listIterator(), rit = R.listIterator(); mit.hasNext();) { Integer r = rit.next(); int rsum = 0; for (cit = C.listIterator(), pit = (mit.next()).listIterator(); cit.hasNext();) { Integer c = cit.next(); Integer p = pit.next(); rsum += p; cit.set(c + p); } rit.set(r + rsum); } for (i = 0; i < rows; ++i) { j = 0; if (i - rad > 0) { for(cit = C.listIterator(), pit = M.getFirst().listIterator(); cit.hasNext();) { Integer c = cit.next(); Integer p = pit.next(); cit.set(c - p); } M.removeFirst(); h -= R.getFirst(); R.removeFirst(); } int row = i + rad; if (row < rows && i > 0) { LinkedList<Integer> newQ = new LinkedList<Integer>(); M.addLast(newQ); int rx; int tot = 0; for (rx = 0, cit = C.listIterator(); rx <= rad; rx++) { if (rx < cols) { Integer c = cit.next(); int val = mat[row][rx]; newQ.addLast(val); cit.set(c + val); tot += val; } } R.addLast(tot); h += tot; } hh = h; Q = new LinkedList<Integer>(); Q.addAll(C); for (j = 1; j < cols; j++) { int col = j + rad; if (j - rad > 0) { hh -= Q.getFirst(); Q.pop(); } if (j + rad < cols) { int val = 0; for (int ry =- rad; ry <= rad; ry++) { int y = i + ry; if (y >= 0 && y < rows) { val += mat[y][col]; } } hh += val; Q.addLast(val); } } } } I guess that most is due to the poor choice of the LinkedList in Java and to the lack of an efficient (not shallow) copy method between two LinkedList. How can I improve the third Java method? Am I doing some conceptual error? As always, any criticisms is welcome. UPDATE Even if it does not solve the issue, using ArrayLists, as being suggested, instead of LinkedList improves the third method. The second one performs still better (but when the number of rows and columns of the matrix is lower than 300 and the window radius is small the first unoptimized method is the fastest in Java)

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  • How to convert from integer to unsigned char in C, given integers larger than 256?

    - by Alf_InPogform
    As part of my CS course I've been given some functions to use. One of these functions takes a pointer to unsigned chars to write some data to a file (I have to use this function, so I can't just make my own purpose built function that works differently BTW). I need to write an array of integers whose values can be up to 4095 using this function (that only takes unsigned chars). However am I right in thinking that an unsigned char can only have a max value of 256 because it is 1 byte long? I therefore need to use 4 unsigned chars for every integer? But casting doesn't seem to work with larger values for the integer. Does anyone have any idea how best to convert an array of integers to unsigned chars?

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  • Problems with createImage(int width, int height)

    - by Jonathan
    I have the following code, which is run every 10ms as part of a game: private void gameRender() { if(dbImage == null) { //createImage() returns null if GraphicsEnvironment.isHeadless() //returns true. (java.awt.GraphicsEnvironment) dbImage = createImage(PWIDTH, PHEIGHT); if(dbImage == null) { System.out.println("dbImage is null"); //Error recieved return; } else dbg = dbImage.getGraphics(); } //clear the background dbg.setColor(Color.white); dbg.fillRect(0, 0, PWIDTH, PHEIGHT); //draw game elements... if(gameOver) { gameOverMessage(dbg); } } The problem is that it enters the if statement which checks for the Image being null, even after I attempt to define the image. I looked around, and it seems that createImage() will return null if GraphicsEnvironment.isHeadless() returns true. I don't understand exactly what the isHeadless() method's purpose is, but I thought it might have something to do with the compiler or IDE, so I tried on two, both of which get the same error (Eclipse, and BlueJ). Anyone have any idea what the source of the error is, and how I might fix it? Thanks in advance Jonathan ................................................................... EDIT: I am using java.awt.Component.createImage(int width, int height). The purpose of this method is to ensure the creation of, and edit an Image that will contain the view of the player of the game, that will later be drawn to the screen by means of a JPanel. Here is some more code if this helps at all: public class Sim2D extends JPanel implements Runnable { private static final int PWIDTH = 500; private static final int PHEIGHT = 400; private volatile boolean running = true; private volatile boolean gameOver = false; private Thread animator; //gameRender() private Graphics dbg; private Image dbImage = null; public Sim2D() { setBackground(Color.white); setPreferredSize(new Dimension(PWIDTH, PHEIGHT)); setFocusable(true); requestFocus(); //Sim2D now recieves key events readyForTermination(); addMouseListener( new MouseAdapter() { public void mousePressed(MouseEvent e) { testPress(e.getX(), e.getY()); } }); } //end of constructor private void testPress(int x, int y) { if(!gameOver) { gameOver = true; //end game at mousepress } } //end of testPress() private void readyForTermination() { addKeyListener( new KeyAdapter() { public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); if((keyCode == KeyEvent.VK_ESCAPE) || (keyCode == KeyEvent.VK_Q) || (keyCode == KeyEvent.VK_END) || ((keyCode == KeyEvent.VK_C) && e.isControlDown()) ) { running = false; //end process on above list of keypresses } } }); } //end of readyForTermination() public void addNotify() { super.addNotify(); //creates the peer startGame(); //start the thread } //end of addNotify() public void startGame() { if(animator == null || !running) { animator = new Thread(this); animator.start(); } } //end of startGame() //run method for world public void run() { while(running) { long beforeTime, timeDiff, sleepTime; beforeTime = System.nanoTime(); gameUpdate(); //updates objects in game (step event in game) gameRender(); //renders image paintScreen(); //paints rendered image to screen timeDiff = (System.nanoTime() - beforeTime) / 1000000; sleepTime = 10 - timeDiff; if(sleepTime <= 0) //if took longer than 10ms { sleepTime = 5; //sleep a bit anyways } try{ Thread.sleep(sleepTime); //sleep by allotted time (attempts to keep this loop to about 10ms) } catch(InterruptedException ex){} beforeTime = System.nanoTime(); } System.exit(0); } //end of run() private void gameRender() { if(dbImage == null) { dbImage = createImage(PWIDTH, PHEIGHT); if(dbImage == null) { System.out.println("dbImage is null"); return; } else dbg = dbImage.getGraphics(); } //clear the background dbg.setColor(Color.white); dbg.fillRect(0, 0, PWIDTH, PHEIGHT); //draw game elements... if(gameOver) { gameOverMessage(dbg); } } //end of gameRender() } //end of class Sim2D Hope this helps clear things up a bit, Jonathan

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  • [C++ / NCURSES] Can't convert from 'int' to 'int *'

    - by flarn2006
    So I have these lines of code: int maxY, maxX; getmaxyx(stdscr, &maxY, &maxX); It gives me the following error: error C2440: '=' : cannot convert from 'int' to 'int *' Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast twice for each time I use it. I'm not even using the = operator! The curses.h file is included. What am I doing wrong?

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  • int ** vs int [ROWS][COLS]

    - by user355638
    I have a 2D array declared like this: int arr[2][2]={ {1,2},{3,4}}; Now if I do: int ** ptr=(int**) arr; and: cout<<**ptr; I am getting a segmentation fault (using g++-4.0). Why so? Shouldn't it be printing the value 1 (equal to arr[0][0])?

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  • Security Risks of Unsigned ClickOnce Manifests

    - by Tom Tom
    Using signed manifests in ClickOnce deployments, it is not possible to modify files after the deployment package has been published - installation will fail as hash information in the manifest won't match up with the modified files. I recently stumbled upon a situation where this was problematic - customers need to be able to set things like connection strings in app.config before deploying the software to their users. I got round the problem by un-checking the option to "Sign the ClickOnce manifests" in VS2010 and explicitly excluding the app.config file from the list of files to have hashes generated during the publish process. From a related page on MSDN "Unsigned manifests can simplify development and testing of your application. However, unsigned manifests introduce substantial security risks in a production environment. Only consider using unsigned manifests if your ClickOnce application runs on computers within an intranet that is completely isolated from the internet or other sources of malicious code." In my situation, this isn't an immediate problem - the deployment won't be internet-facing. However, I'm curious to learn what the "substantial security risks" of what I've done would be if it was internet-facing (or if things changed and it needed to be in the future). Thanks in advance!

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  • Check and avoid if a char is being entered in a int

    - by John
    Hi.... This is a exremely stupid question but i need help with this.... I'm trying to make a small program that i made robust and needed some help with tht.... int num1; int num2 = 0; System.out.print("Enter number 1: "); num1 = kb.nextInt(); while(num2<num1) { System.out.print("Enter number 2: "); num2 = kb.nextInt(); } Number 2 has to be greater than number 1 Also i want the program to automatically check and ignore if the user enters a char instead of an int... Cause right now when a user enters lets say "r" instead of a number the program just exists....

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  • Get PocketC File Handle Int?

    - by Nathan Campos
    I'm now taking a look at the PocketC powerful tool, but there is an fileopen function, that generates a integer called filehandle, that is used for most of the File I/O operations of PocketC, than I want to know how to discover the int filehandle from the function? Here is my example function that I'm using at my program: fileopen("\test.txt", 0, 0x00000000); Description of int filehandle: Integer used for file operations, used as a pointer to the fileopen instruction.

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  • How to initialize an unsigned long long type?

    - by Sujay
    Hello all, I'm trying to initialize an unsigned long long int type. But the compiler is throwing an error "error: integer constant is too large for "long" type ". The initialization is shown below : unsigned long long temp = 1298307964911120440; Can anybody please let me know what the problem is and suggest a solution for the same. With Regards Sujay

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  • inheritance from str or int

    - by wiso
    Why I have problem creating a class the inherite from str (or also int) class C(str): def __init__(self, a, b): str.__init__(self,a) self.b = b C("a", "B") TypeError: str() takes at most 1 argument (2 given) tha same appened if I try to use int instead of str, but it works with custom classes. I need to use __new__ instead of __init__? why?

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  • Parse int to string with stringstream

    - by SoulBeaver
    Well! I feel really stupid for this question, and I wholly don't mind if I get downvoted for this, but I guess I wouldn't be posting this if I had not at least made an earnest attempt at looking for the solution. I'm currently working on Euler Problem 4, finding the largest palindromic number of two three-digit numbers [100..999]. As you might guess, I'm at the part where I have to work with the integer I made. I looked up a few sites and saw a few standards for converting an Int to a String, one of which included stringstream. So my code looked like this: // tempTotal is my int value I want converted. void toString( int tempTotal, string &str ) { ostringstream ss; // C++ Standard compliant method. ss << tempTotal; str = ss.str(); // Overwrite referenced value of given string. } and the function calling it was: else { toString( tempTotal, store ); cout << loop1 << " x " << loop2 << "= " << store << endl; } So far, so good. I can't really see an error in what I've written, but the output gives me the address to something. It stays constant, so I don't really know what the program is doing there. Secondly, I tried .ToString(), string.valueOf( tempTotal ), (string)tempTotal, or simply store = temptotal. All refused to work. When I simply tried doing an implicit cast with store = tempTotal, it didn't give me a value at all. When I tried checking output it literally printed nothing. I don't know if anything was copied into my string that simply isn't a printable character, or if the compiler just ignored it. I really don't know. So even though I feel this is a really, really lame question, I just have to ask: How do I convert that stupid integer to a string with the stringstream? The other tries are more or less irrelevant for me, I just really want to know why my stringstream solution isn't working.

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  • C++ Stringstream int to string but returns null

    - by jumm
    Hi below is my function: string Employee::get_print(void) { string out_string; stringstream ss; ss << e_id << " " << type << endl; out_string = ss.str(); return out_string; } e_id and type are int and they contain values from the class Employee. But when I pass them into the stringstream they just clear the string when I try to out put it. But if I don't have a int in the ss << "Some text" << endl; this output fine. What am I doing wrong =S

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  • How do I convert a single char in string to an int

    - by Guest
    Keep in mind, if you choose to answer the question, I am a beginner in the field of programming and may need a bit more explanation than others as to how the solutions work. Thank you for your help. My problem is that I am trying to do computations with parts of a string (consisting only of numbers), but I do not know how to convert an individual char to an int. The string is named "message". for (int place = 0; place < message.size(); place++) { if (secondPlace == 0) { cout << (message[place]) * 100 << endl; } } Thank you.

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  • Convert 2 char into 1 int

    - by Leo
    I have 2 chars: HIGH and LOW and I'd like to convert them to an int corresponding to HIGH + the 2 left bits from LOW. I tried somethine like : char *HIGH; char *LOW; HIGH = 152; LOW = 12; int result; result += (LOW + 6); result += (LOW + 7)*2; result += HIGH*4; result += (HIGH + 1)*8; result += (HIGH + 2)*16; result += (HIGH + 3)*32; result += (HIGH + 4)*64; result += (HIGH + 5)*128; result += (HIGH + 6)*256; result += (HIGH + 7)*512; return result; But it doesn't work and I don't understand why.

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  • Core Data error when assigning variable with one-to-one relationship

    - by Hoang Pham
    I tried to assign a managed object (C) with its property another managed object (B) (a one-to-one relationship) in which this other managed object (B) has a to-many relationship with one other managed object (A). There is an error from this assignment in which I copied as follows: #0 0x020e53a7 in ___forwarding___ #1 0x020c16c2 in __forwarding_prep_0___ #2 0x02078988 in CFRetain #3 0x0207a728 in CFSetAddValue #4 0x020c2fb2 in CFSetCreate #5 0x01e51ce8 in -[_NSFaultingMutableSet copyWithZone:] #6 0x020afcca in -[NSObject copy] #7 0x01e50d22 in -[NSManagedObject(_NSInternalMethods) _newPropertiesForRetainedTypes:andCopiedTypes:preserveFaults:] #8 0x01e51aa0 in -[NSManagedObject(_NSInternalMethods) _newAllPropertiesWithRelationshipFaultsIntact__] #9 0x01e519b4 in -[NSManagedObjectContext(_NSInternalChangeProcessing) _establishEventSnapshotsForObject:] #10 0x01e51866 in _PFFastMOCObjectWillChange #11 0x01e516c5 in _PF_ManagedObject_WillChangeValueForKeyIndex #12 0x01e51525 in _sharedIMPL_setvfk_core #13 0x01e51483 in _PF_Handler_Public_SetProperty #14 0x01e546d1 in -[NSManagedObject(_NSInternalMethods) _didChangeValue:forRelationship:named:withInverse:] #15 0x0030ec1e in NSKVONotify #16 0x002aae2a in -[NSObject(NSKeyValueObserverNotification) didChangeValueForKey:] #17 0x01e5212f in _PF_ManagedObject_DidChangeValueForKeyIndex #18 0x01e515b1 in _sharedIMPL_setvfk_core #19 0x01e55827 in _svfk_5 I don't understand very well what the exact description of this error is. Can someone explain to me what it is and how to solve this one. Note that all other assignments in which the managed object B does not have any A items do not raise this error. ObjectC *objectC = [NSEntityDescription insertNewObjectForEntityForName:@"ObjectC" inManagedObjectContext:managedObjectContext]; objectC.objectB = objectB; Thank you in advance. I added some more NSZombieEnabled/MallocStackLogging generated log: 2010-05-18 17:28:05.327 Foo[2069:207] *** -[CFSet retain]: message sent to deallocated instance 0x800c880 (gdb) shell malloc_history 207 0x800c880 malloc_history cannot examine process 207 because the process does not exist. (gdb) shell malloc_history 2069 0x800c880 ALLOC 0x800c880-0x800c884 [size=5]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlIOParseDTD | _endElementNs | -[Parser parser:didEndElement:namespaceURI:qualifiedName:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | asl_set_query | strdup | malloc | malloc_zone_malloc ---- FREE 0x800c880-0x800c884 [size=5]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlIOParseDTD | _endElementNs | -[Parser parser:didEndElement:namespaceURI:qualifiedName:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | asl_free | free ALLOC 0x800c860-0x800c8df [size=128]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlParseCharData | _characters | -[Parser parser:foundCharacters:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | asl_set_query | asprintf | malloc | malloc_zone_malloc ---- FREE 0x800c860-0x800c8df [size=128]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlParseCharData | _characters | -[Parser parser:foundCharacters:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | asl_set_query | free ALLOC 0x800c860-0x800c8df [size=128]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlParseCharData | _characters | -[Parser parser:foundCharacters:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | asprintf | malloc | malloc_zone_malloc ---- FREE 0x800c860-0x800c8df [size=128]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlParseCharData | _characters | -[Parser parser:foundCharacters:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | free ALLOC 0x800c860-0x800c8df [size=128]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlParseCharData | _characters | -[Parser parser:foundCharacters:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | asprintf | malloc | malloc_zone_malloc ---- FREE 0x800c860-0x800c8df [size=128]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlParseCharData | _characters | -[Parser parser:foundCharacters:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | free ALLOC 0x800c860-0x800c8df [size=128]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlParseCharData | _characters | -[Parser parser:foundCharacters:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | asprintf | malloc | malloc_zone_malloc ---- FREE 0x800c860-0x800c8df [size=128]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlParseCharData | _characters | -[Parser parser:foundCharacters:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | free ALLOC 0x800c860-0x800c8df [size=128]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlParseCharData | _characters | -[Parser parser:foundCharacters:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | asprintf | malloc | malloc_zone_malloc ---- FREE 0x800c860-0x800c8df [size=128]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlParseCharData | _characters | -[Parser parser:foundCharacters:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | free ALLOC 0x800c860-0x800c8df [size=128]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlParseCharData | _characters | -[Parser parser:foundCharacters:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | asprintf | malloc | malloc_zone_malloc ---- FREE 0x800c860-0x800c8df [size=128]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlParseCharData | _characters | -[Parser parser:foundCharacters:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | free ALLOC 0x800c700-0x800c893 [size=404]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlIOParseDTD | _startElementNs | -[Parser parser:didStartElement:namespaceURI:qualifiedName:attributes:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | CFCalendarDecomposeAbsoluteTime | _CFCalendarDecomposeAbsoluteTimeV | __CFCalendarSetupCal | __CFCalendarCreateUCalendar | ucal_open | icu::Calendar::createInstance(icu::TimeZone*, icu::Locale const&, UErrorCode&) | malloc | malloc_zone_malloc ---- FREE 0x800c700-0x800c893 [size=404]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlIOParseDTD | _startElementNs | -[Parser parser:didStartElement:namespaceURI:qualifiedName:attributes:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | _CFRelease | free ALLOC 0x800c880-0x800c8c7 [size=72]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlIOParseDTD | _startElementNs | -[Parser parser:didStartElement:namespaceURI:qualifiedName:attributes:] | +[NSEntityDescription insertNewObjectForEntityForName:inManagedObjectContext:] | +[NSManagedObject(_PFDynamicAccessorsAndPropertySupport) allocWithEntity:] | _PFAllocateObject | malloc_zone_calloc ---- FREE 0x800c880-0x800c8c7 [size=72]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __CFRunLoopDoObservers | _performRunLoopAction | -[_PFManagedObjectReferenceQueue _processReferenceQueue:] | _PFDeallocateObject | malloc_zone_free ALLOC 0x800c880-0x800c8a7 [size=40]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __CFRunLoopDoObservers | CA::Transaction::observer_callback(__CFRunLoopObserver*, unsigned long, void*) | CA::Transaction::commit() | CA::Context::commit_transaction(CA::Transaction*) | CALayerDisplayIfNeeded | -[TileLayer display] | -[CALayer _display] | CABackingStoreUpdate | backing_callback(CGContext*, void*) | WebCore::TiledSurface::drawLayer(CALayer*, CGContext*) | WKWindowDrawRect | WKViewDisplayRect | _WKViewDraw(CGContext*, WKView*, CGRect) | _WKViewDraw(CGContext*, WKView*, CGRect) | _WKViewDraw(CGContext*, WKView*, CGRect) | _WKViewDraw(CGContext*, WKView*, CGRect) | _WKViewDraw(CGContext*, WKView*, CGRect) | -[WebHTMLView drawSingleRect:] | -[WebFrame(WebInternal) _drawRect:contentsOnly:] | WebCore::FrameView::paintContents(WebCore::GraphicsContext*, WebCore::IntRect const&) | WebCore::RenderLayer::paint(WebCore::GraphicsContext*, WebCore::IntRect const&, WebCore::PaintRestriction, WebCore::RenderObject*) | WebCore::RenderLayer::paintLayer(WebCore::RenderLayer*, WebCore::GraphicsContext*, WebCore::IntRect const&, bool, WebCore::PaintRestriction, WebCore::RenderObject*, bool, bool) | WebCore::RenderLayer::paintLayer(WebCore::RenderLayer*, WebCore::GraphicsContext*, WebCore::IntRect const&, bool, WebCore::PaintRestriction, WebCore::RenderObject*, bool, bool) | WebCore::RenderBlock::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintObject(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintChildren(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintObject(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintChildren(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintObject(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintChildren(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintObject(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderFlow::paintLines(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RootInlineBox::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::InlineFlowBox::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::InlineTextBox::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::paintTextWithShadows(WebCore::GraphicsContext*, WebCore::Font const&, WebCore::TextRun const&, int, int, WebCore::IntPoint const&, int, int, int, int, WebCore::ShadowData*, bool) | WebCore::GraphicsContext::drawText(WebCore::Font const&, WebCore::TextRun const&, WebCore::IntPoint const&, int, int) | WebCore::Font::drawSimpleText(WebCore::GraphicsContext*, WebCore::TextRun const&, WebCore::FloatPoint const&, int, int) const | WebCore::Font::drawGlyphBuffer(WebCore::GraphicsContext*, WebCore::GlyphBuffer const&, WebCore::TextRun const&, WebCore::FloatPoint&) const | WebCore::Font::drawGlyphs(WebCore::GraphicsContext*, WebCore::SimpleFontData const*, WebCore::GlyphBuffer const&, int, int, WebCore::FloatPoint const&, bool) const | CGGStateSetFont | maybeCopyTextState | calloc | malloc_zone_calloc ---- FREE 0x800c880-0x800c8a7 [size=40]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __CFRunLoopDoObservers | CA::Transaction::observer_callback(__CFRunLoopObserver*, unsigned long, void*) | CA::Transaction::commit() | CA::Context::commit_transaction(CA::Transaction*) | CALayerDisplayIfNeeded | -[TileLayer display] | -[CALayer _display] | CABackingStoreUpdate | backing_callback(CGContext*, void*) | WebCore::TiledSurface::drawLayer(CALayer*, CGContext*) | WKWindowDrawRect | WKViewDisplayRect | _WKViewDraw(CGContext*, WKView*, CGRect) | _WKViewDraw(CGContext*, WKView*, CGRect) | _WKViewDraw(CGContext*, WKView*, CGRect) | _WKViewDraw(CGContext*, WKView*, CGRect) | _WKViewDraw(CGContext*, WKView*, CGRect) | -[WebHTMLView drawSingleRect:] | -[WebFrame(WebInternal) _drawRect:contentsOnly:] | WebCore::FrameView::paintContents(WebCore::GraphicsContext*, WebCore::IntRect const&) | WebCore::RenderLayer::paint(WebCore::GraphicsContext*, WebCore::IntRect const&, WebCore::PaintRestriction, WebCore::RenderObject*) | WebCore::RenderLayer::paintLayer(WebCore::RenderLayer*, WebCore::GraphicsContext*, WebCore::IntRect const&, bool, WebCore::PaintRestriction, WebCore::RenderObject*, bool, bool) | WebCore::RenderLayer::paintLayer(WebCore::RenderLayer*, WebCore::GraphicsContext*, WebCore::IntRect const&, bool, WebCore::PaintRestriction, WebCore::RenderObject*, bool, bool) | WebCore::RenderBlock::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintObject(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintChildren(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintObject(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintChildren(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintObject(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintChildren(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintObject(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderFlow::paintLines(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RootInlineBox::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::InlineFlowBox::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::InlineTextBox::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::paintTextWithShadows(WebCore::GraphicsContext*, WebCore::Font const&, WebCore::TextRun const&, int, int, WebCore::IntPoint const&, int, int, int, int, WebCore::ShadowData*, bool) | WebCore::GraphicsContext::restorePlatformState() | CGContextRestoreGState | CGGStackRestore | CGGStateRelease | textStateRelease | free ALLOC 0x800c880-0x800c8bf [size=64]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | CA::timer_callback(__CFRunLoopTimer*, void*) | run_animation_callbacks(double, void*) | -[UIViewAnimationState animationDidStop:finished:] | -[UIViewAnimationState sendDelegateAnimationDidStop:finished:] | -[UINavigationTransitionView _navigationTransitionDidStop] | -[UIView(Hierarchy) removeFromSuperview] | -[UITextField resignFirstResponder] | -[UIFieldEditor resignFirstResponder] | -[UIKeyboardImpl setDelegate:] | -[UIKeyboardImpl setDelegate:force:] | -[UITextInteractionAssistant setGestureRecognizers] | -[UITextInteractionAssistant addTwoFingerRangedSelectRecognizer] | -[UILongPressGestureRecognizer initWithTarget:action:] | -[__NSPlaceholderSet init] | -[__NSPlaceholderSet initWithCapacity:] | __CFSetInit | _CFRuntimeCreateInstance | malloc_zone_malloc

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