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  • How can I connect my Xbox to my Mac on my network

    - by codecowboy
    I have a wireless router/modem (Router 1) in my living room. This is connected to the internet (cable). Wireless is disabled as the router has a terrible wireless range. My Xbox is connected via ethernet to Router 1. Another LAN output from Router 1 connects to a powerline adapter. Router 1 acts as a DHCP server on 192.168.0.x and has the IP 192.168.0.1 In a second room I have Router 2. This has the powerline feed from Router 1 going into the WAN socket. This router runs the Tomato Firmware and acts as a wireless router for the rest of the house using the IP range 192.168.1.x. Router 2 IP is 192.168.1.1. My Mac is connected to Router 2 using a LAN cable and has the IP 192.168.0.133. Several mobile devices need wireless access. I want an ethernet connection to my Mac, not wireless. I should be able to use software like Connect360 to share media from my Mac to the XBox but the XBox does not see my Mac. I can ping 192.168.0.1 from the Mac. Is this possible using my current setup? If so, how?

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  • Microsoft Kinect Sales Are 2X Faster Than iPad

    - by Gopinath
    Apple iPad broke many records and it was crowned as the fastest adopted digital device in the history. 2 million iPads were sold in two months and Apple fan boys are all happy with the news. Here comes some good news for Microsoft lovers – Microsoft’s Kinect is selling twice as fast as Apple iPads. In just 25 days after the launch, 2 million Kinects are sold across the globe – that means 100K Kinect sales per day. Very impressive! Kinect was originally released for XBox 360 gaming console but hackers and geeks are able to connect Kinect to Windows 7 PC to control computers using gestures. The possibilities Kinect usage in building natural user interfaces looks very promising. If this growth sustains after the festive season, Microsoft Kinect will displace iPad from the crown of fastest adopted digital device. More details at Xbox 360 Surpasses 2.5 Million Kinect Sensors Sold This article titled,Microsoft Kinect Sales Are 2X Faster Than iPad, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Netgear router-speed problem after XBox use

    - by John Dudley
    When my son is at my place at the weekend, he plays XBox Live over the internet, using my wireless network (Netgear 'g' type router). This usually thrashes & crashes the router to the extent I have to hard-boot it to get it working again. However, after this weekend, on my two laptops, I'm left with the problem that the router is working, but I'm only getting 0.38Mbps out of it, at all times of the day. I've tried hard-booting the router, but no difference. Could this be a knock-on effect of the Xbox use? I can't believe the router could be damaged, but working slower? Is that possible? Tiscali haven't come back to me yet on any 'network' issues. Thanks in advance

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  • Poor quality when trying to stream a 720p video to XBox 360 using Media Center Extender

    - by MBraedley
    I have my XBox 360 set up as a Media Center Extender for my Windows 7 desktop. SD quality avi videos stream fine to my XBox, either though the video library or through Media Center Extender, but when I try a 720p mkv file, the frame rate plummets and the A/V sync is completely lost. I don't want to transcode or switch container formats (mkv isn't supported by the 360), but still want to stream. Both my desktop and 360 are plugged into the same gigabit switch, which is plugged into my ISP supplied modem/router. The video plays fine on my machine in a number of programs. Considering that I should have more than enough bandwidth to accommodate this video, why won't it play back properly?

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  • My new Xbox 360 drive doesn't show up

    - by RobbieGee
    I bought an Xbox 360 Arcade version a while ago and today I got a 120GB drive from a shop that had a closedown sale. I put the drive on the side as per the picture on the back side of the drive. When I go to settings and look at memory, it only finds the built in memory chip, not the harddrive. Am I doing it correct? I have almost never used my Xbox so I'm not sure if there's anything more to it. I don't think I fitted the drive wrong either, it seems pretty much impossible to do it wrong. The box came with only the drive, it doesn't have any transfer kit or the likes.

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  • Convert mp4 video to a format xbox 360 can play

    - by Björn Lindqvist
    Here is a video file my Xbox 360 refuses to play: $ MP4Box -info video.mp4 * Movie Info * Timescale 90000 - Duration 02:18:33.365 Fragmented File no - 2 track(s) File Brand mp42 - version 0 Created: GMT Sat Jul 21 07:08:55 2012 File has root IOD (9 bytes) Scene PL 0xff - Graphics PL 0xff - OD PL 0xff Visual PL: ISO Reserved Profile (0x7f) Audio PL: High Quality Audio Profile @ Level 2 (0x0f) No streams included in root OD iTunes Info: Encoder Software: HandBrake 0.9.6 2012022800 Track # 1 Info - TrackID 1 - TimeScale 90000 - Duration 02:18:33.235 Media Info: Language "Undetermined" - Type "vide:avc1" - 199318 samples Visual Track layout: x=0 y=0 width=1280 height=688 MPEG-4 Config: Visual Stream - ObjectTypeIndication 0x21 AVC/H264 Video - Visual Size 1280 x 688 AVC Info: 1 SPS - 1 PPS - Profile High @ Level 4.1 NAL Unit length bits: 32 Self-synchronized Track # 2 Info - TrackID 2 - TimeScale 48000 - Duration 02:18:33.365 Media Info: Language "English" - Type "soun:mp4a" - 389689 samples MPEG-4 Config: Audio Stream - ObjectTypeIndication 0x40 MPEG-4 Audio MPEG-4 Audio AAC LC - 6 Channel(s) - SampleRate 48000 Synchronized on stream 1 $ avconv -i video.mp4 avconv version 0.8.4-4:0.8.4-0ubuntu0.12.04.1, Copyright (c) 2000-2012 the Libav developers built on Nov 6 2012 16:51:33 with gcc 4.6.3 Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'video.mp4': Metadata: major_brand : mp42 minor_version : 0 compatible_brands: mp42isomavc1 creation_time : 2012-07-21 07:08:55 encoder : HandBrake 0.9.6 2012022800 Duration: 02:18:33.36, start: 0.000000, bitrate: 2299 kb/s Stream #0.0(und): Video: h264 (High), yuv420p, 1280x688, 1973 kb/s, 23.98 fps, 90k tbr, 90k tbn, 180k tbc Metadata: creation_time : 2012-07-21 07:08:55 Stream #0.1(eng): Audio: aac, 48000 Hz, 5.1, s16, 319 kb/s Metadata: creation_time : 2012-07-21 07:08:55 At least one output file must be specified What tool, such as ffmpeg or mencoder, and what magic command line incantation should I use to transcode this file into a format Xbox 360 can play? I want the transcode process to retain as good video quality as possible.

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  • Is there a expected set of button mappings games commonly use?

    - by Scott Chamberlain
    I am making a game that will support a XBox 360 controller but I would like to try and keep the default button mappings to be what is expected from a user's past history from playing other games. Is there a set of guidelines from Microsoft on what should map to what (Do you use A for fire or left trigger?), or has the gaming community picked up a common set of controls that is just not written anywhere, everyone just "knows" it (like WASD for movement). The hardest thing for me is I have walking movement, vehicle movement, and airplane movement. I plan on allowing custom configuration of each, but I don't know what to set as the defaults.

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  • Xbox : la prochaine console sera baptisée Loop, plus petite et moins chère, elle sera sous Windows 9 avec un processeur ARM

    Xbox : la prochaine console sera baptisée Loop, Plus petite et moins chère, elle sera sous Windows 9 avec un processeur ARMe Ça devient presque une coutume pour certains produits de Microsoft dont la firme se garde de divulguer toute information officielle. Comme c'était le cas pour Windows 8, les rumeurs sur la prochaine console Xbox font à leur tour le « buz » sur la toile. Selon un article du site MSNerd, le successeur de la Xbox 360 pourrait être baptisé Xbox 720, et aura pour nom de code « Loop ». Plus petite et moins couteuse, cette console fonctionnera sous une version adaptée de Windows 9, avec un ...

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  • All network devices freezing when Airport Extreme Base Station is connected. Any ideas?

    - by Jon
    I've been troubleshooting this issue for a while, and through a series of events have it narrowed down to my airport extreme base station. I like this router, since I'm able to connect to IPV6 sites without any insane configuration (my alternate router is too old and doesn't support v6). My question is: Has anyone else had this issue, if so how is it resolved? If not, can you recommend a good IPv6 router? Here is how I came to the conclusion that it is the router: Devices: XBOX 360, HTC Incredible, Home-Built machine running FreeBSD, Home-Built machine running Ubuntu 10.04. 1.) Noticed freezing on Ubuntu Box. 2.) Noticed freezing on XBOX360 3.) Noticed freezing on HTC Incredible (only when connected to my network wirelessly). The above all happened at random times throughout the past few weeks. Over the last few days, I was playing XBOX and noticed that the XBOX and Ubuntu machines both froze. I picked up my phone, and it was also frozen. I reset all devices, power-cycled my router, and all was fine again. About two hours later, it happened again (I was playing Forza III, the XBOX froze; I went to the Ubuntu box and it was frozen; unfortunately, the HTC phone was not connected wirelessly, and the FreeBSD box was turned off). I can't even begin to imaging what a router could be doing to freeze devices with such differing hardware/software/OS, and I feel absurd for coming to this conclusion, but I have nothing else. I hooked up my archaic Netgear router, and have had no problems since. :(

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  • What's the difference between a "Release" Xbox 360 build and a "Debug" one?

    - by Sebastian Gray
    I've got a build of my game that works on Windows under a release and debug build as expected. When I deploy the debug version of the game to the Xbox, it works as expected and runs the same as on Windows - however when I deploy the release version to the XBOX I get different behaviour within the game. I'm using a 3rd party library for the collisions (which is where I am seeing differences between the release and debug versions of my game); so I can't see what's actually different but I suspect they have some compiler directive for Debug on the Xbox to the Release version on the Xbox. As such, I'm thinking that I may need to release my game with the Debug build instead of the Release build but I want to know what issues I can expect by doing so? Are there any significant performance issues between the two build profiles?

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  • Ripping Blu-Ray for Xbox 360 with Minimal Encoding

    - by Adam Haile
    What's the best way to rip a Blu-ray disc to an Xbox 360 compatible format, while preferably maintaining surround sound and as little video encoding as possible? As far as I can tell, the 360 technically supports both AVC and VC-1 (though if at those bit rates is questionable), so I'm kind of hoping that you could do it without actually re-encoding the video at all and, instead, just processing the audio and the re-muxing everything together in a new file.

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  • Tversity DNLA services with Xbox 360

    - by NoCarrier
    I'm hosting a Tversity instance on my Windows 2008 server and sharing some media. My PS3 detects this as a DNLA device and can play back the media just fine. Tversity shows up on my Xbox 360, but when i click on it, it just loads and loads and after a minute it times out and tells me it can't connect. Has anyone successfully gotten this working?

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  • New router, old network, but devices won't talk to each other

    - by JDedman
    I plugged the new router in and get internet on both the computer and the Xbox 360. The Xbox 360 only recognizes the computer when I turn the Smart Wall off in my Norton antivirus, and only when the computer is hardwired. How do I make it so that Norton will allow the computer and Xbox to talk? Reset the MAC address? I have no idea how to do this, and I'm starting to think it's the answer to my problem. Any help would be greatly appreciated.

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  • Opening XNA Xbox 360 assemblies in Reflector

    - by David Brown
    I'd like to get a look at the differences between the Xbox 360 and Windows XNA assemblies. I know the 360 runs the .NET Compact Framework and I was under the impression that Reflector could read CF assemblies, but when I open them, all of the methods are blank and no internal classes are shown. Is this done on purpose, or is it a limitation of Reflector? Is there another way to see how the Xbox 360 XNA assemblies work?

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  • OpenSteer on Xbox 360?

    - by Rosarch
    I want to use OpenSteer for my game that I want to be compatible with the Xbox 360. I have heard that since it is a wrapper for a C++ library, it will work in XNA on a PC, but not on the Xbox. Is there no way to make it compatible?

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  • Mac Mini's internet very slow, every other device fine (PC, iPhone, Xbox 360)

    - by alex
    I recently haven't used my Mac Mini for about 5 days (however it was left on). I seem to be able to connect and get great download / upload speeds through my PC, Xbox 360, iPhone and parents' laptop. However, my Mac Mini is very slow. OS X's Mail.app is downloading mail at 0.4kbps and then dropping to 0. Skype file transfers are doing the same. Browsing the net is a terrible experience. It is taking 30 seconds or more to download basic pages. All of my devices connect wirelessly to a Netgear router / modem. I have tried giving the Mac Mini a manual IP, and renew DHCP lease, as well as flush DNS in Terminal. I have also rebooted the router / modem twice, and the Mac Mini twice. Do you know what could be causing this? Thanks

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  • Using Xbox 360 controller with Mac OS X (specifically turning it off)

    - by Bob King
    So I've been using this driver for a few months with the Xbox 360 Wireless Controller For Windows with my Mac Mini. Here's an article about the driver on Gizmodo. The driver works really well for actually using the controller, but there doesn't seem to be a way to power off the controller without pulling the batteries. Does anyone know of a replacement driver that includes power-off capabilities, or know of some other undocumented way to turn the controller off? Note: I've been having problems getting to the site, but it could be our corporate filtering.

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  • Creating predefinied camera views - How do I move the camera to make sense while using Controller?

    - by Deukalion
    I'm trying to understand 3D but the one thing I can't seem to understand is the Camera. Right now I'm rendering four 3D Cubes with textures and I set the Project Matrix: public BasicCamera3D(float fieldOfView, float aspectRatio, float clipStart, float clipEnd, Vector3 cameraPosition, Vector3 cameraLookAt) { projection_fieldOfView = MathHelper.ToRadians(fieldOfView); projection_aspectRatio = aspectRatio; projection_clipstart = clipStart; projection_clipend = clipEnd; matrix_projection = Matrix.CreatePerspectiveFieldOfView(projection_fieldOfView, aspectRatio, clipStart, clipEnd); view_cameraposition = cameraPosition; view_cameralookat = cameraLookAt; matrix_view = Matrix.CreateLookAt(cameraPosition, cameraLookAt, Vector3.Up); } BasicCamera3D gameCamera = new BasicCamera3D(45f, GraphicsDevice.Viewport.AspectRatio, 1.0f, 1000f, new Vector3(0, 0, 8), new Vector3(0, 0, 0)); This creates a sort of "Top-Down" camera, with 8 (still don't get the unit type here - it's not pixels I guess?) But, if I try to position the camera at the side to make "Side-View" or "Reverse Side View" camera, the camera is rotating to much until it's turned around it a couple of times. I render the boxes at: new Vector3(-1, 0, 0) new Vector3(0, 0, 0) new Vector3(1, 0, 0) new Vector3(1, 0, 1) and with the Top-Down camera it shows good, but I don't get how I can make the camera show the side or 45 degrees from top (Like 3rd person action games) because the logic doesn't make sense. Also, since every object you render needs a new BasicEffect with a new projection/view/world - can you still use the "same" camera always so you don't have to create a new View/Matrix and such for each object. It's seems weird. If someone could help me get the camera to navigate around my objects "naturally" so I can be able to set a few predtermined views to choose from it would be really helpful. Are there some sort of algorithm to calculate the view for this and perhaps not simply one value? Examples: Top-Down-View: I have an object at 0, 0, 0 when I turn the right stick on the Xbox 360 Controller it should rotate around that object kind of, not flip and turn upside down, disappear and then magically appear as a tiny dot somewhere I have no clue where it is like it feels like it does now. Side-View: I have an object at 0, 0, 0 when I rotate to sides or up and down, the camera should be able to show a little more of the periphery to each side (depending on which you look at), and the same while moving up or down.

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  • Mac Mini's internet very slow, every other device fine (PC, iPhone, Xbox 360)

    - by alex
    I recently haven't used my Mac Mini for about 5 days (however it was left on). I seem to be able to connect and get great download / upload speeds through my PC, Xbox 360, iPhone and parents' laptop. However, my Mac Mini is very slow. OS X's Mail.app is downloading mail at 0.4kbps and then dropping to 0. Skype file transfers are doing the same. Browsing the net is a terrible experience. It is taking 30 seconds or more to download basic pages. All of my devices connect wirelessly to a Netgear router / modem. I have tried giving the Mac Mini a manual IP, and renew DHCP lease, as well as flush DNS in Terminal. I have also rebooted the router / modem twice, and the Mac Mini twice. Do you know what could be causing this? Thanks Update This is very weird. It is also very slow accessing localhost (setup through MAMP) and also slow to access the Netgear router config pages.

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  • Windows 7 - media sharing extremely flakey (XBox 360)

    - by Nathan Ridley
    I have constant headaches with Windows Media Library sharing, which I'm using to share my video library (a whole lot of AVI files on my computer's hard drive) with the XBox 360. I have the whole setup working, so setup and basic configuration is not an issue. The issue is that Windows Media Library frequently fails to notice additions and modifications to the "watched" folders. Not only that, but often after I've added something new to the library, it fails to transmit this new library information to the 360, as is demonstrated by the fact that, using that 360, I navigate to my video library and the new folders don't show up in the list. Often the only way to get the 360 to see the changes is to exit out of "Videos" on the 360, then remove all videos from Windows Media Library, go back into videos on the 360 to confirm that nothing is shared, then re-add a few videos (but not too many) in Windows Media Library, then go back into the videos in the 360. The whole thing is a real pain in the bum and I really wish I could just add all my videos to Windows Media Library and have it keep watch without me having to kick it, and have the 360 pick up changes without me having to constantly rebuild the library. Any ideas?

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  • XBox 360 Dashboard Plugins

    - by ChoccyButton
    Is it possible to create plug ins for the Xbox 360 dashboard? I was looking to turn the 360 into the hub for the family. So you could for example turn the xbox on, and there on the dashboard see all the families calendars merged, todo lists, grocery lists, birthdays etc. I can't see anybody talking about plugins for the dashboard around the net so I'm guessing you can't, but thought I'd check. Next option will be something like a net top running in the family room, but that means 2 devices then, one for gaming and one for the family functions

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  • Will installing an Ultra ATA cable backwards affect performance?

    - by GMMan
    I've recently purchased a hard drive upgrade for my Xbox 320GB WD Caviar Blue WD3200AAJB and StarTech.com Ultra ATA/66/100/133 cable IDE66 yes I'm crazy When it came to installing the cable, it was too short (my fault), and there wasn't enough space between the master and slave ends to reach both the DVD drive and the hard drive. The only thing I could do was install the cable backwards and twisting it quite a bit to make it fit. The upgrade works, but reading the manual for the hard drive I replaced (10GB Seagate U Series 5), apparently there is a specific way you have to connect the cable. I don't have that option, so the question comes down to, will my drive performance be at Ultra ATA levels, or is it still performing at original ATA speeds? Is there any way I can test this (benchmarking software for Xbox)?

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