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  • Text-based one-on-one chat with Flash interface: what to power the backend?

    - by Zachary Burt
    Hey guys. I'm building a website where I hook people up so that they can anonymously vent to strangers. You either choose to be a listener, or a talker, and then you get catapulted into a one-on-one chat room. The reason for the app's construction is because you often can't vent to friends, because your deepest vulnerabilities can often be leveraged against you later on. (Like it or not, this is a part of human nature. Sad.) I'm looking for some insight into how I should architect everything. I found this neat tutorial, http://giantflyingsaucer.com/blog/?p=875, which suggests using python & stackless + flash. Someone else suggested I should try using p2p sockets, but I don't even know where to begin to look for info on that. Any other suggestions? I'd like to keep it simple. :^)

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  • Online webcam chat on web page. Free server and easy-to-implement client?

    - by Oskar Kjellin
    I have a client requesting that his users can use their webcams to talk to each other on his web site. From what I've understood the main thing to use for this is Flash. However as I have not written flash I would like to have something really easy to implement. Of course preferrably free (or trial). The idea of this is that everything but the chat alone is in .net. So the users will not use flash until they are actaully going to talk to each other. So there is no use for rooms here. I've been looking into silverlight some as well. But it seems like silverlight does not offer streaming between users..? I know this question has been asked many times here. But I could not find a suitable answer which is why I post a new question.

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  • How to make a chat application for web similar to gmail popup?

    - by Nitesh Panchal
    Hello, As you must have seen in gmail, a small popup appears to chat when you click on right bottom corner of your screen. Interestingly, this popup remains open and at the same place even when we navigate from one webpage to another. How can this be done? It doesn't look as though it's different page. Is it different page altogether? or is it the same page? Thanks in advance :). Hope these moderators don't close my question. Last time i asked something that would have been useful to me, they negatively voted me and closed my question.

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  • Alternate Client for Cisco Unified Personal Communicator protocol

    - by Jason M
    At work we have an in-house chat system using CUPC. Does anyone else out there use this? There are a few things I do not like about this client: Where's the chat log? If I close the window out, I have no way of getting my conversation back. Tabbed interface? That would be nice. I hate having multiple chat windows up, having to arrange them around my desktop as more people start talking to me. I don't like that I have to use this one-off application for this protocol when other chat clients will handle 99% of the other protocols I use. Tell me: Is the protcol an open standard for which other applications have support? (pidgin, adium, digsby, etc.) If not, can I overcome these issues from within CUPC? Perhaps there are newer versions of the client that overcome these issues.

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  • Audio doesn't work on Windows XP guest (WS 7.0)

    - by Mads
    Hi, I can't get audio to work with on a Windows XP guest running on VMware Workstation 7.0 and Ubuntu 9.10 host. Windows fails to produce any audio output and the Windows device manager says the Multimedia Audio Controller is not working properly. Audio is working fine in the host OS. When I open Multimedia Audio Controller properties it says: Device status: The drivers for this device are not installed (Code 28) If I try to reinstall the driver I get the following error message: "Cannot Install this Hardware There was a problem installing this hardware: Multimedia Audio Controller An Error occurred during the installation of the device Driver is not intended for this platform" Has anyone else experienced this problem?

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  • Google Talk and Video outside of GMail

    - by mankoff
    I'd like to use Google Talk/Video with having the full gmail or igoogle interface displayed. The ideal setup would be the lightweight popout interface (link below) in a small Fluid.app single instance browser as a stand-alone desktop app. If I log into GMail, the chat sidebar has a phone icon so I can use Google Voice, and a camera icon next to me and some of my contacts. If I log into iGoogle, the chat sidebar has a camera next to me and some contacts, but no phone. I would like to have video chat (and perhaps the phone option) elsewhere. Google provides a chat talkgadget popout URL: http://talkgadget.google.com/talkgadget/popout but there is no phone or camera icon accessible.

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  • Alternate Client for Cisco Unified Personal Communicator protocol

    - by Jason M
    At work we have an in-house chat system using CUPC. Does anyone else out there use this? There are a few things I do not like about this client: Where's the chat log? If I close the window, I have no way of getting my conversation back. Tabbed interface? That would be nice. I hate having multiple chat windows up, having to arrange them around my desktop as more people start talking to me. I don't like that I have to use this one-off application for particular this protocol when other chat clients will handle 99% of the other protocols I use. Tell me: Is the protocol an open standard for which other applications have support? (pidgin, adium, digsby, etc.) If not, can I overcome these issues from within CUPC? Perhaps there are newer versions of the client that overcome these issues.

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  • Bsplayer - load audio tracks from external files

    - by torran
    I have a movie file: Video ID : 1 Format : AVC Format/Info : Advanced Video Codec Format profile : [email protected] Format settings, CABAC : Yes Format settings, ReFrames : 5 frames Muxing mode : Container [email protected] Codec ID : V_MPEG4/ISO/AVC Duration : 54mn 13s Bit rate : 3 380 Kbps Nominal bit rate : 3 459 Kbps Width : 1 280 pixels Height : 720 pixels Display aspect ratio : 16:9 Frame rate : 23.976 fps Resolution : 8 bits Colorimetry : 4:2:0 Scan type : Progressive Bits/(Pixel*Frame) : 0.153 Stream size : 1.28 GiB (88%) Writing library : x264 core 88 r1471 1144615 Audio ID : 2 Format : AC-3 Format/Info : Audio Coding 3 Codec ID : A_AC3 Duration : 54mn 16s Bit rate mode : Constant Bit rate : 384 Kbps Channel(s) : 6 channels Channel positions : Front: L C R, Side: L R, LFE Sampling rate : 48.0 KHz Stream size : 149 MiB (10%) and additional audio files in same folder: .mp3 and .ac3. How can I load them with bsplayer? Right click-audio-audio streams is empty. If i open the movie with media players classic I can switch audio files.

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  • How do you setup the Audio plugin for Flowplayer?

    - by codeninja
    I'm having a bit of trouble getting the Audio player to work. Basically I want to initiate an mp3 player doing something like this <a href="path-to-my-audio.mp3" id="player" ></a> and then use the $f() call to initate the player. I've followed the instructions here (http://flowplayer.org/plugins/streaming/audio.html) This doesnt seem to be work and I'm not sure what's wrong because I'm able to play videos in this way. Thanks for your help!

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  • Core Audio on iPhone - any way to change the microphone gain (either for speakerphone mic or headpho

    - by Halle
    After much searching the answer seems to be no, but I thought I'd ask here before giving up. For a project I'm working on that includes recording sound, the input levels sound a little quiet both when the route is external mic + speaker and when it's headphone mic + headphones. Does anyone know definitively whether it is possible to programmatically change mic gain levels on the iPhone in any part of Core Audio? If not, is it possible that I'm not really in "speakerphone" mode (with the external mic at least) but only think I am? Here is my audio session init code: OSStatus error = AudioSessionInitialize(NULL, NULL, audioQueueHelperInterruptionListener, r); [...some error checking of the OSStatus...] UInt32 category = kAudioSessionCategory_PlayAndRecord; // need to play out the speaker at full volume too so it is necessary to change default route below error = AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(category), &category); if (error) printf("couldn't set audio category!"); UInt32 doChangeDefaultRoute = 1; error = AudioSessionSetProperty (kAudioSessionProperty_OverrideCategoryDefaultToSpeaker, sizeof (doChangeDefaultRoute), &doChangeDefaultRoute); if (error) printf("couldn't change default route!"); error = AudioSessionAddPropertyListener(kAudioSessionProperty_AudioRouteChange, audioQueueHelperPropListener, r); if (error) printf("ERROR ADDING AUDIO SESSION PROP LISTENER! %d\n", (int)error); UInt32 inputAvailable = 0; UInt32 size = sizeof(inputAvailable); error = AudioSessionGetProperty(kAudioSessionProperty_AudioInputAvailable, &size, &inputAvailable); if (error) printf("ERROR GETTING INPUT AVAILABILITY! %d\n", (int)error); error = AudioSessionAddPropertyListener(kAudioSessionProperty_AudioInputAvailable, audioQueueHelperPropListener, r); if (error) printf("ERROR ADDING AUDIO SESSION PROP LISTENER! %d\n", (int)error); error = AudioSessionSetActive(true); if (error) printf("AudioSessionSetActive (true) failed"); Thanks very much for any pointers.

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  • What is the best service/tool to put short audio clips on a website so users can click and listen im

    - by Edward Tanguay
    I'm making a foreign language flashcard website in which I want to have 100s of short 3-10 second audio files available for users to click and listen. So I am looking for a tool/service such as YouTube or Screenr.com but for audio which e.g.: allows me to easily upload multiple kinds of audio files: mp3, wav, etc. easy to manage them online (delete, replace) has a simple, small player (e.g. flash) that integrates nicely into any site

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  • Html5 Audio plays only once in my Javascript code.

    - by Poul
    I have a dashboard web-app that I want to play an alert sound if its having problems connecting. The site's ajax code will poll for data and throttle down its refresh rate if it can't connect. Once the server comes back up, the site will continue working. In the mean time I would like a sound to play each time it can't connect (so I know to check the server). Here is that code. This code works. var error_audio = new Audio("audio/"+settings.refresh.error_audio); error_audio.load(); //this gets called when there is a connection error. function onConnectionError() { error_audio.play(); } However the 2nd time through the function the audio doesn't play. Digging around in Chrome's debugger the 'played' attribute in the audio element gets set to true. Setting it to false has no results. Any ideas?

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  • How accurately (in terms of time) does Windows play audio?

    - by MusiGenesis
    Let's say I play a stereo WAV file with 317,520,000 samples, which is theoretically 1 hour long. Assuming no interruptions of the playback, will the file finish playing in exactly one hour, or is there some occasional tiny variation in the playback speed such that it would be slightly more or slightly less (by some number of milliseconds) than one hour? I am trying to synchronize animation with audio, and I am using a System.Diagnostics.Stopwatch to keep the frames matching the audio. But if the playback speed of WAV audio in Windows can vary slightly over time, then the audio will drift out of sync with the Stopwatch-driven animation. Which leads to a second question: it appears that a Stopwatch - while highly granular and accurate for short durations - runs slightly fast. On my laptop, a Stopwatch run for exactly 24 hours (as measured by the computer's system time and a real stopwatch) shows an elapsed time of 24 hours plus about 5 seconds (not milliseconds). Is this a known problem with Stopwatch? (A related question would be "am I crazy?", but you can try it for yourself.) Given its usage as a diagnostics tool, I can see where a discrepancy like this would only show up when measuring long durations, for which most people would use something other than a Stopwatch. If I'm really lucky, then both Stopwatch and audio playback are driven by the same underlying mechanism, and thus will stay in sync with each other for days on end. Any chance this is true?

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  • How to programmatically generate an audio podcast file with chapters and text track?

    - by adib
    Hi Anybody know how to programmatically generate audio podcast files with bookmarks that can be used in iTunes / iPod / iPhone / iPod touch? Specifically text bookmarks (bookmarks with titles) that the listener can skip to a specific point in time in the audio file. Also how to add the text transcription of the podcast's content. Even better if you have an example Cocoa code or library to write the audio file. Thanks.

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  • how do i merge two audio files and one video file in to a video file using c# ?

    - by wingdings
    i wrote a program in c# using directshow , that captures all devices' audios , and video from single device (webcam or external camera) , now that my requirement is to merge selected audio files with one video file and i can not get it done in c#. so i need a program or libraries that merges one(or several) audio file(s) and one video file and save it as an avi VIDEO file ,, both audio file and video files are in avi format.

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  • How to speed up drawing of scaled image? Audio playback chokes during window resize.

    - by Paperflyer
    I am writing an audio player for OSX. One view is a custom view that displays a waveform. The waveform is stored as a instance variable of type NSImage with an NSBitmapImageRep. The view also displays a progress indicator (a thick red line). Therefore, it is updated/redrawn every 30 milliseconds. Since it takes a rather long time to recalculate the image, I do that in a background thread after every window resize and update the displayed image once the new image is ready. In the meantime, the original image is scaled to fit the view like this: // The drawing rectangle is slightly smaller than the view, defined by // the two margins. NSRect drawingRect; drawingRect.origin = NSMakePoint(sideEdgeMarginWidth, topEdgeMarginHeight); drawingRect.size = NSMakeSize([self bounds].size.width-2*sideEdgeMarginWidth, [self bounds].size.height-2*topEdgeMarginHeight); [waveform drawInRect:drawingRect fromRect:NSZeroRect operation:NSCompositeSourceOver fraction:1]; The view makes up the biggest part of the window. During live resize, audio starts choking. Selecting the "big" graphic card on my Macbook Pro makes it less bad, but not by much. CPU utilization is somewhere around 20-40% during live resizes. Instruments suggests that rescaling/redrawing of the image is the problem. Once I stop resizing the window, CPU utilization goes down and audio stops glitching. I already tried to disable image interpolation to speed up the drawing like this: [[NSGraphicsContext currentContext] setImageInterpolation:NSImageInterpolationNone]; That helps, but audio still chokes during live resizes. Do you have an idea how to improve this? The main thing is to prevent the audio from choking.

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  • Linux based audio prodcuction tutorials

    - by thelinuxer
    I have been searching for a while for Linux based audio production tutorials. All I can find is tool based tutorials. For example I found tutorials on how to use jack, ardour, lmms ..etc. What I need is tutorials that teaches professional audio production with opensource/free tools, like those already available for protools and likes. If any one can guide me to any videos/articles available it would be highly appreciated. Thanks.

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  • Firefox pour Android introduit la « navigation en tant qu'invité » et le support de l'API Web Audio

    Firefox pour Android introduit la « navigation en tant qu'invité » et le support de l'API Web AudioA la suite de la sortie de Firefox 25, Mozilla a également publié une mise à jour de son navigateur pour les possesseurs de terminaux sous Android.Firefox pour Android hérite de quelques fonctionnalités de version desktop, notamment la prise en charge de l'API Web Audio, une spécification du W3C pour les effets audio avancés à partir de HTML5. Cette nouvelle API permettra, par exemple, aux ingénieurs...

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  • Get rid of 0.5s latency when playing audio over Bluetooth with A2DP

    - by brillout.com
    As described in the title I experience a half a second delay when playing audio over Bluetooth with A2DP. This makes watching movies not possible as the sound is not synchronised with the video. I'm not sure if the delay is caused by the Bluetooth connection, the A2PD protocol, or the A2DP implementation on my Ubuntu 12.04. Anyways, is this a normal lag? Is there a way to play audio over Bluetooth without any latency?

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  • New HP dm4 - No audio on ubuntu 11.10 64bits

    - by Haze1
    I just got a new laptop, HP dm4, and I'm having problems getting the audio to work properly on it. http://www.alsa-project.org/db/?f=7b697a35465a9f7236fb94deb9ff97fa65e55489 I tried to edit /etc/modprobe.d/alsa-base.conf and added: option snd-hda-intel model=ref this caused the audio to work, but it's muffled. I'm wondering if anybody knows what would be the correct options to get this POS to work. Thanks in advance

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  • No audio on an HP dm4

    - by Haze1
    I just got a new laptop, HP dm4, and I'm having problems getting the audio to work properly on it. http://www.alsa-project.org/db/?f=7b697a35465a9f7236fb94deb9ff97fa65e55489 I tried to edit /etc/modprobe.d/alsa-base.conf and added: option snd-hda-intel model=ref this caused the audio to work, but it's muffled. I'm wondering if anybody knows what would be the correct options to get this POS to work.

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