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  • Collision Detection within Player/Enemy Class

    - by user1264811
    I'm making a 2D platform game. Right now I'm just working on making a very generic Player class. I'm wondering if it would be more efficient/better practice to have an ActionListener within the Player class to detect collisions with Enemy objects (also have an ActionListener) or to handle all the collisions in the main world. Furthermore, I'm thinking ahead about how I will handle collisions with the platforms themselves. I've looked into the double boolean arrays to see which tiles players can go to and which they can't. I don't understand how to use this class and the player class at the same time. Thank you.

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  • Generic Content Player?

    - by Jantire
    The general idea on the web appears to be that video/audio are to be separated with plain text. By separated, I mean you have a place that plays video/audio and a place that you read text. This is because it is widely understood that they are vastly different. However, audio and video are just another way of communication, just like text. So why do we separate the two even if they are nearly the same thing? Correct me if I'm wrong but, most tutorials are either plain text how-to's (wiki-style) or visual/auditory instructional videos (YouTube). Why aren't the two combined? Or, if it's already been done can someone reply with the link? This might be bordering off-topic and if it is off-topic then please point me to the right place so it won't be. This might also appear to be an obvious question, however I'm not sure if this subject has really been deeply thought-out by more than a few individuals.

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  • Relative Positions Of Player And Enemy Are Different In XNA 3D Game

    - by CoOlDud3
    I am having a problem in my 3D Jet Fighter Game using XNA. I have a Player Jet and a few enemy drones built from a separate class. The problem is that when I set Player position and a drone's position to a height 10f in y direction. They aren't at the same height. But if i move Drone's Position up 500f in the y direction then it is pretty much close to the player. Relatively They are supposedly at the same height but with different position values. Can Any One Help Please?

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  • Change player in javascript game [migrated]

    - by KLUSTER
    Game: onClick startbutton mathrandom for first player who starts the game. 4 Pictures: 2 of it player1 and player2. another 2 Player turn. need help: on button click next player turn function game(){ var PlayerTurn; PlayerTurn=parseInt(Math.random()*2); if(PlayerTurn==0){PlayerTurn=1;window.document.player1.src="Cache/Player3.PNG";} else{PlayerTurn=0;window.document.player2.src="Cache/Player4.PNG";} } Any help is appreciated.

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  • How to send audio stream via UDP in java?

    - by Nob Venoda
    Hi to all :) I have a problem, i have set MediaLocator to microphone input, and then created Player. I need to grab that sound from the microphone, encode it to some lower quality stream, and send it as a datagram packet via UDP. Here's the code, i found most of it online and adapted it to my app: public class AudioSender extends Thread { private MediaLocator ml = new MediaLocator("javasound://44100"); private DatagramSocket socket; private boolean transmitting; private Player player; TargetDataLine mic; byte[] buffer; private AudioFormat format; private DatagramSocket datagramSocket(){ try { return new DatagramSocket(); } catch (SocketException ex) { return null; } } private void startMic() { try { format = new AudioFormat(AudioFormat.Encoding.PCM_SIGNED, 8000.0F, 16, 2, 4, 8000.0F, true); DataLine.Info info = new DataLine.Info(TargetDataLine.class, format); mic = (TargetDataLine) AudioSystem.getLine(info); mic.open(format); mic.start(); buffer = new byte[1024]; } catch (LineUnavailableException ex) { Logger.getLogger(AudioSender.class.getName()).log(Level.SEVERE, null, ex); } } private Player createPlayer() { try { return Manager.createRealizedPlayer(ml); } catch (IOException ex) { return null; } catch (NoPlayerException ex) { return null; } catch (CannotRealizeException ex) { return null; } } private void send() { try { mic.read(buffer, 0, 1024); DatagramPacket packet = new DatagramPacket( buffer, buffer.length, InetAddress.getByName(Util.getRemoteIP()), 91); socket.send(packet); } catch (IOException ex) { Logger.getLogger(AudioSender.class.getName()).log(Level.SEVERE, null, ex); } } @Override public void run() { player = createPlayer(); player.start(); socket = datagramSocket(); transmitting = true; startMic(); while (transmitting) { send(); } } public static void main(String[] args) { AudioSender as = new AudioSender(); as.start(); } } And only thing that happens when I run the receiver class, is me hearing this Player from the sender class. And I cant seem to see the connection between TargetDataLine and Player. Basically, I need to get the sound form player, and somehow convert it to bytes[], therefore I can sent it as datagram. Any ideas? Everything is acceptable, as long as it works :)

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  • C#: Streaming an Audio file from a Server to a Client

    - by Andreas Grech
    I am currently writing an application that will allow a user to install some form of an application (maybe a Windows Service) that will open a port on it's PC and given a particular destination on the hard disk, will then be able to stream mp3 files. I will then have another application that will connect to the server (being the user's pc) and be able to browse the hosted data by connecting to that PC (remotely ofcourse) given the port, and stream mp3 files from the server to the application I have found some tutorials online but most of them are about File Servers in C# and they download allow you to download a whole file. What I want is to stream an mp3 file so that it starts playing when a certain number of bytes are download (ie, whilst it is being buffered) How do I go about in accomplishing such a task? What I need to know specifically is how to write this application (that I will turn into a Windows Service later on) that will listen on a specified port a stream files, so that I can then access the files by something of the sort: http://<serverip>:65000/acdc/wholelottarosie.mp3 and hopefully be able to stream that file in a WPF MediaPlayer. [Update] I was following this tutorial about building a file server and sending the file from the server to the client. Is what I have to do something of the sort? [Update] Currently reading this post: Play Audio from a Stream using C# and I think it looks very promising as to how I can play streamed files; but I still don't know how I can actually stream the files from the server.

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  • Procesing 16bit sample audio

    - by user2431088
    Right now i have an audio file (2 Channels, 44.1kHz Sample Rate, 16bit Sample size, WAV) I would like to pass it into this method but i am not sure of any way to convert the WAV file to a byte array. /// <summary> /// Process 16 bit sample /// </summary> /// <param name="wave"></param> public void Process(ref byte[] wave) { _waveLeft = new double[wave.Length / 4]; _waveRight = new double[wave.Length / 4]; if (_isTest == false) { // Split out channels from sample int h = 0; for (int i = 0; i < wave.Length; i += 4) { _waveLeft[h] = (double)BitConverter.ToInt16(wave, i); _waveRight[h] = (double)BitConverter.ToInt16(wave, i + 2); h++; } } else { // Generate artificial sample for testing _signalGenerator = new SignalGenerator(); _signalGenerator.SetWaveform("Sine"); _signalGenerator.SetSamplingRate(44100); _signalGenerator.SetSamples(16384); _signalGenerator.SetFrequency(5000); _signalGenerator.SetAmplitude(32768); _waveLeft = _signalGenerator.GenerateSignal(); _waveRight = _signalGenerator.GenerateSignal(); } // Generate frequency domain data in decibels _fftLeft = FourierTransform.FFTDb(ref _waveLeft); _fftRight = FourierTransform.FFTDb(ref _waveRight); }

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  • AS3 microphone recording/saving works, in-flash PCM playback double speed

    - by Lowgain
    I have a working mic recording script in AS3 which I have been able to successfully use to save .wav files to a server through AMF. These files playback fine in any audio player with no weird effects. For reference, here is what I am doing to capture the mic's ByteArray: (within a class called AudioRecorder) public function startRecording():void { _rawData = new ByteArray(); _microphone.addEventListener(SampleDataEvent.SAMPLE_DATA, _samplesCaptured, false, 0, true); } private function _samplesCaptured(e:SampleDataEvent):void { _rawData.writeBytes(e.data); } This works with no problems. After the recording is complete I can take the _rawData variable and run it through a WavWriter class, etc. However, if I run this same ByteArray as a sound using the following code which I adapted from the adobe cookbook: (within a class called WavPlayer) public function playSound(data:ByteArray):void { _wavData = data; _wavData.position = 0; _sound.addEventListener(SampleDataEvent.SAMPLE_DATA, _playSoundHandler); _channel = _sound.play(); _channel.addEventListener(Event.SOUND_COMPLETE, _onPlaybackComplete, false, 0, true); } private function _playSoundHandler(e:SampleDataEvent):void { if(_wavData.bytesAvailable <= 0) return; for(var i:int = 0; i < 8192; i++) { var sample:Number = 0; if(_wavData.bytesAvailable > 0) sample = _wavData.readFloat(); e.data.writeFloat(sample); } } The audio file plays at double speed! I checked recording bitrates and such and am pretty sure those are all correct, and I tried changing the buffer size and whatever other numbers I could think of. Could it be a mono vs stereo thing? Hope I was clear enough here, thanks!

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  • Where is /dev/dsp or /dev/audio?

    - by YumYumYum
    I have to apply sudo chmod a+r /dev/dsp or /dev/audio but in my Ubuntu 12.10 i do not have such. Where is then the PCM sound file for ssh? chmod: cannot access `/dev/dsp': No such file or directory chmod: cannot access `/dev/audio': No such file or directory Follow up: http://superuser.com/questions/244173/missing-dev-dsp-under-ubuntu I want to stream the sound output and input. So that i can capture any audio in/out to a file for recording.

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  • AAC.js : le décodeur audio JavaScript open source supporte le profile Low Complexity

    AAC.js : le dernier décodeur audio JavaScript de Official.fm Labs qui supporte le profile Low Complexity [IMG]http://media.tumblr.com/tumblr_m6wpozHbxB1qbis4g.png[/IMG] L'équipe de Official.fm Labs vient de sortir un codec audio qui pourrait d'ailleurs être le prochain codec le plus utilisé après le MP3, voire le surpasser. AAC.js est entièrement codé en JavaScript avec le framework Aurora.js qui facilite l'écriture de codecs. AAC, qui signifie Advanced Audio Codec, est l'un des codecs les plus courants et des noms comm...

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  • Amnesia doesn't start due to audio problems

    - by james
    I have a problem with amnesia game. After Intro and clicking continue button few times, when game is supposed to start it crashes. Here is console output: ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.rear ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.center_lfe ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.side ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib pcm_dmix.c:957:(snd_pcm_dmix_open) The dmix plugin supports only playback stream ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave Cannot connect to server socket err = No such file or directory Cannot connect to server socket jack server is not running or cannot be started I should mention I have integrated both graphic and sound card.

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  • asus n550jv audio problem: no sound from notebook' speakers

    - by skywalker
    Ubuntu 13.10. The problem is: the internal speakers don't work. I have no problem when I'm using the headphones. There is no hardware issue since in windows 8 everything works perfectly(external subwoofer included). I'm trying to modify /etc/modprobe.d/alsa-base.conf but I can't find the correct model to put into: options snd-hda-intel model= The file HD-Audio-Models.txt doesn't contain the model for ALC668. Some info: :~sudo aplay -l **** List of PLAYBACK Hardware Devices **** card 0: MID [HDA Intel MID], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: MID [HDA Intel MID], device 7: HDMI 1 [HDMI 1] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: MID [HDA Intel MID], device 8: HDMI 2 [HDMI 2] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: PCH [HDA Intel PCH], device 0: ALC668 Analog [ALC668 Analog] Subdevices: 0/1 Subdevice #0: subdevice #0 :~$ sudo lspci -v | grep -A7 -i "audio" 00:03.0 Audio device: Intel Corporation Xeon E3-1200 v3/4th Gen Core Processor HD Audio Controller (rev 06) Subsystem: Intel Corporation Device 2010 Flags: bus master, fast devsel, latency 0, IRQ 52 Memory at f7a14000 (64-bit, non-prefetchable) [size=16K] Capabilities: [50] Power Management version 2 Capabilities: [60] MSI: Enable+ Count=1/1 Maskable- 64bit- Capabilities: [70] Express Root Complex Integrated Endpoint, MSI 00 Kernel driver in use: snd_hda_intel -- 00:1b.0 Audio device: Intel Corporation 8 Series/C220 Series Chipset High Definition Audio Controller (rev 04) Subsystem: ASUSTeK Computer Inc. Device 11cd Flags: bus master, fast devsel, latency 0, IRQ 53 Memory at f7a10000 (64-bit, non-prefetchable) [size=16K] Capabilities: [50] Power Management version 2 Capabilities: [60] MSI: Enable+ Count=1/1 Maskable- 64bit+ Capabilities: [70] Express Root Complex Integrated Endpoint, MSI 00 Capabilities: [100] Virtual Channel PS info :~$ amixer -c 0 Simple mixer control 'IEC958',0 Capabilities: pswitch pswitch-joined Playback channels: Mono Mono: Playback [on] Simple mixer control 'IEC958',1 Capabilities: pswitch pswitch-joined Playback channels: Mono Mono: Playback [on] Simple mixer control 'IEC958',2 Capabilities: pswitch pswitch-joined Playback channels: Mono Mono: Playback [on] :~$ pacmd dump-volumes Welcome to PulseAudio! Use "help" for usage information. Sink 0: reference = 0: 76% 1: 76%, real = 0: 76% 1: 76%, soft = 0: 100% 1: 100%, current_hw = 0: 76% 1: 76%, save = yes Input 8: volume = 0: 100% 1: 100%, reference_ratio = 0: 100% 1: 100%, real_ratio = 0: 100% 1: 100%, soft = 0: 100% 1: 100%, volume_factor = 0: 100% 1: 100%, volume_factor_sink = 0: 100% 1: 100%, save = no Source 0: reference = 0: 100% 1: 100%, real = 0: 100% 1: 100%, soft = 0: 100% 1: 100%, current_hw = 0: 100% 1: 100%, save = no Source 1: reference = 0: 16% 1: 16%, real = 0: 16% 1: 16%, soft = 0: 100% 1: 100%, current_hw = 0: 16% 1: 16%, save = yes

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  • Google I/O 2010 - Advanced Android audio techniques

    Google I/O 2010 - Advanced Android audio techniques Google I/O 2010 - Advanced Android audio techniques Android 301 Dave Sparks In this session, we will explore advanced techniques that you can employ in your apps when working with media. This includes using Android's low-level audio APIs, selecting the appropriate format for your media files, and what's now possible using new media framework APIs introduced in Android 2.2. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 3 0 ratings Time: 57:16 More in Science & Technology

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  • Shortcut to switch between Analog Stereo output & HDMI audio output

    - by iJeeves
    To switch to HDMI audio output (of monitor) and back to normal audio output from system audio jack (for headphones, as my monitor doesn't have audio out), I find myself opening up sound preferences and selecting the right channel everytime. Is there any way I can create a toggle button in the panel or assign some shortcut key to toggle since I do the switching so often. :aplay -l **** List of PLAYBACK Hardware Devices **** card 0: Intel [HDA Intel], device 0: STAC92xx Analog [STAC92xx Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: Intel [HDA Intel], device 3: HDMI 0 [HDMI 0] Subdevices: 0/1 Subdevice #0: subdevice #0 card 0: Intel [HDA Intel], device 7: STAC92xx Digital [STAC92xx Digital] Subdevices: 1/1 Subdevice #0: subdevice #0

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  • Streaming audio from a webpage

    - by luca590
    I want to be able to stream audio from another webpage through mine, but i do not know how to find the url for each audio file located on a separate webpage. It would also be extremely helpful to do everything in bulk so instead of writing a separate line of code for each audio file, simply writing a few lines of code to upload links to 100 audio files, etc. I am also using Ruby on Rails for my webpage. How do you find a file located on a separate webpage? Does anyone know, if possible how, to upload file links in bulk?

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  • SAPPHIRE HD 7770 no audio on HDMI TV display

    - by zeroconf
    I have SAPPHIRE HD 7770 and cannot get work audio over HDMI. http://www.sapphiretech.com/presentation/product/?cid=1&gid=3&sgid=1159&lid=1&pid=1452&leg=0 I use Ubuntu 12.04 LTS 64-bit version with all current updates. I tried at /etc/default/grub: GRUB_CMDLINE_LINUX_DEFAULT="quiet splash radeon.audio=1" ... it didn't help. It's probably I use proprietary driver -this seems to be open source driver. I use the driver, what jockey-gtk (additional drivers) offered me: ATI/AMD PROPRIETARY FGLRX GRAPHICS DRIVER <---- I installed that one ATI/AMD PROPRIETARY FGLRX GRAPHICS DRIVER (post-release update) So - I installed the first one, because installing second version failed. Everything went fine but no sound at TV display by HDMI. Even Gnome sound mixer doesn't show HDMI choice. Using 32" Samsung B530 LCD TV - http://www.lcdbesttv.com/2010/02/samsung-b530-series-lcd-tv/ I have Asus P8Z77-M motherboard - http://www.asus.com/Motherboards/Intel_Socket_1155/P8Z77M/ - there is also HDMI integrated. When I put HDMI cord to that plug, then even Gnome sound mixer showed HDMI audio but it didn't work. I have set from BIOS, that I use that SAPPHIRE HD 7770 from PCIe. My lspci output: 00:00.0 Host bridge: Intel Corporation Ivy Bridge DRAM Controller (rev 09) 00:01.0 PCI bridge: Intel Corporation Ivy Bridge PCI Express Root Port (rev 09) 00:02.0 Display controller: Intel Corporation Ivy Bridge Graphics Controller (rev 09) 00:14.0 USB controller: Intel Corporation Panther Point USB xHCI Host Controller (rev 04) 00:16.0 Communication controller: Intel Corporation Panther Point MEI Controller #1 (rev 04) 00:1a.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation Panther Point High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 1 (rev c4) 00:1c.5 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 6 (rev c4) 00:1c.6 PCI bridge: Intel Corporation 82801 PCI Bridge (rev c4) 00:1d.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation Panther Point LPC Controller (rev 04) 00:1f.2 SATA controller: Intel Corporation Panther Point 6 port SATA Controller [AHCI mode] (rev 04) 00:1f.3 SMBus: Intel Corporation Panther Point SMBus Controller (rev 04) 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI Device 683d 01:00.1 Audio device: Advanced Micro Devices [AMD] nee ATI Device aab0 03:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 09) 04:00.0 PCI bridge: ASMedia Technology Inc. ASM1083/1085 PCIe to PCI Bridge (rev 03)

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  • Unable to configure/setup 5.1 audio with 12.04

    - by Vipin Vinayan
    I am kinda new to Ubuntu as well. I have been having this issue with audio for quite sometime now. Initially, when I installed version 11.10 (I guess), I was able to use my 5.1 speakers without any issues. If my memory serves me right, it was after an update that the 5.1 audio stopped working and the video resolution would not get saved. I temporarily fixed the resolution issue by creating a start-up shell script that would update the resolution and load it. But the issue with audio has been going on for quite sometime now. Even though I have option for 5.1, only two speakers seem to be working. I thought an upgrade should fix the issue and so upgraded the OS to version 12.04. I also tried uninstalling alsa and pulse audio, reinstalling them, changing the /etc/pulse/daemon.conf channels from 2 to 6. I have also tried installing pavucontrol but nothing seems to have worked and the issue still persists. Is there anything else you could suggest? The lspci log on my computer is as follows 00:00.0 Host bridge: Intel Corporation 82G33/G31/P35/P31 Express DRAM Controller (rev 10) 00:01.0 PCI bridge: Intel Corporation 82G33/G31/P35/P31 Express PCI Express Root Port (rev 10) 00:02.0 VGA compatible controller: Intel Corporation 82G33/G31 Express Integrated Graphics Controller (rev 10) 00:1b.0 Audio device: Intel Corporation N10/ICH 7 Family High Definition Audio Controller (rev 01) 00:1c.0 PCI bridge: Intel Corporation N10/ICH 7 Family PCI Express Port 1 (rev 01) 00:1c.1 PCI bridge: Intel Corporation N10/ICH 7 Family PCI Express Port 2 (rev 01) 00:1d.0 USB controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #1 (rev 01) 00:1d.1 USB controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #2 (rev 01) 00:1d.2 USB controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #3 (rev 01) 00:1d.3 USB controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #4 (rev 01) 00:1d.7 USB controller: Intel Corporation N10/ICH 7 Family USB2 EHCI Controller (rev 01) 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev e1) 00:1f.0 ISA bridge: Intel Corporation 82801GB/GR (ICH7 Family) LPC Interface Bridge (rev 01) 00:1f.1 IDE interface: Intel Corporation 82801G (ICH7 Family) IDE Controller (rev 01) 00:1f.2 IDE interface: Intel Corporation N10/ICH7 Family SATA Controller [IDE mode] (rev 01) 00:1f.3 SMBus: Intel Corporation N10/ICH 7 Family SMBus Controller (rev 01) 03:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 01) Would really appreciate a response that will assist me in resolving my issue. Thanks in advance Vipin

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  • Distorted choppy audio in Precise

    - by Misery
    After installing Precise on my PC, some problems with soud occure. While using Lucid there were no problems. The sound is choppy and distorted in low tones range. As I absolutely have no experience in setting/testing and doing anything with Audo Devices I need help even to diagnose the problem. update: sudo lshw -c multimedia *-multimedia description: Audio device product: Radeon X1200 Series Audio Controller vendor: Hynix Semiconductor (Hyundai Electronics) physical id: 5.2 bus info: pci@0000:01:05.2 version: 00 width: 64 bits clock: 33MHz capabilities: pm msi bus_master cap_list configuration: driver=snd_hda_intel latency=32 resources: irq:19 memory:fdafc000-fdafffff *-multimedia description: Audio device product: SBx00 Azalia (Intel HDA) vendor: Hynix Semiconductor (Hyundai Electronics) physical id: 14.2 bus info: pci@0000:00:14.2 version: 00 width: 64 bits clock: 33MHz capabilities: pm bus_master cap_list configuration: driver=snd_hda_intel latency=32 resources: irq:16 memory:fe024000-fe027fff update 2: It has something to do with the volume. If the audio is quiet it is not choppy, if the sound is loud then it begins to be choppy. Regards, Misery

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  • Audio not working in 12.10

    - by frampy
    I did a clean install of 12.10, when I open Sound Settings in gnome the only device in the list is "Dummy Output", and sound is not working. Sound worked fine out of the box in 12.04 I ran alsamixer, it says my card is "HDA Intel", and chip is "Realtek ALC880". The alsamixer playback output was set to mute at first, unmuting did not fix. I checked out the info at http://www.unixmen.com/2012003-howto-resolve-nosound-problem-on-ubuntu/ as suggested on a similar question, I've done everything there except installing the ubuntu audio dev team driver. Should I try install this? Edit: I've been reading the sound troubleshooting guide at https://help.ubuntu.com/community/SoundTroubleshooting It looks like Ubuntu is finding my audio device correctly. mike@wucade:~$ lspci -v | grep -A7 -i "audio" 00:1b.0 Audio device: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 Family) High Definition Audio Controller (rev 03) Subsystem: Albatron Corp. Device 2668 Flags: bus master, fast devsel, latency 0, IRQ 40 Memory at d01c0000 (64-bit, non-prefetchable) [size=16K] Capabilities: Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel Still stuck as to why this isn't working.

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  • Synced audio ouput on multiple machines? VLC? hardware solutions?

    - by zimmer62
    I'm wondering if there is any software or hardware solutions to synced audio or audio and video across multiple computers or devices on a network. I've seen Sonos, and it might be a good solution, but it's also a very expensive solution. I'd like to be able to play something with realtime audio output on one PC, but hear it on speakers throughout the house, being it the home theater receiver, or another computer in another room. I saw a solution using the apple iport express, but the latency was unacceptable for anything other than just music. I'd like to avoid running audio wires with baluns to a bunch of amplifiers scattered all over the place when I have cat5 run everywhere. Is anyone familiar with using this kind of process for whole home audio? The latency is a big deal for me, if I've got video attached to the sound (e.g. watching a hockey game)

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  • Audio tag doesn't work in FF-Ubuntu 12.04

    - by Nyx
    Does anyone know why this code... <audio width="0" height="0" autoplay="autoplay" loop="loop" preload="none"> <source src="images/musica/Intro.ogg" type="audio/ogg" /> <source src="images/musica/Intro.mp3" type="audio/mpeg" /> </audio> ...works fine in FF17-WinXP and not in FF17-Ubuntu 12.04? I think something is wrong with MIME types but everything looks normal. After searching on the web for days I couldn't find a good answer. Thanks

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  • How to play multiple audio sources simultaneously in Silverlight

    - by Shurup
    I want to play simultaneous multiply audio sources in Silverlight. So I've created a prototype in Silverlight 4 that should play a two mp3 files containing the same ticks sound with an intervall 1 second. So these files must be sounded as one sound if they will be played together with any whole second offsets (0 and 1, 0 and 2, 1 and 1 seconds, etc.) I my prototype I use two MediaElement (me and me2) objects. DateTime startTime; private void Play_Clicked(object sender, RoutedEventArgs e) { me.SetSource(new FileStream(file1), FileMode.Open))); me2.SetSource(new FileStream(file2), FileMode.Open))); var timer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(1) }; timer.Tick += RefreshData; timer.Start(); } First file should be played at 00:00 sec. and the second in 00:02 second. void RefreshData(object sender, EventArgs e) { if(me.CurrentState != MediaElementState.Playing) { startTime = DateTime.Now; me.Play(); return; } var elapsed = DateTime.Now - startTime; if(me2.CurrentState != MediaElementState.Playing && elapsed >= TimeSpan.FromSeconds(2)) { me2.Play(); ((DispatcherTimer)sender).Stop(); } } The tracks played every time different and not simultaneous as they should (as one sound). Addition: I've tested a code from the Bobby's answer. private void Play_Clicked(object sender, RoutedEventArgs e) { me.SetSource(new FileStream(file1), FileMode.Open))); me2.SetSource(new FileStream(file2), FileMode.Open))); // This code plays well enough. // me.Play(); // me2.Play(); // But adding the 2 second offset using the timer, // they play no simultaneous. var timer = new DispatcherTimer { Interval = TimeSpan.FromSeconds(2) }; timer.Tick += (source, arg) => { me2.Play(); ((DispatcherTimer)source).Stop(); }; timer.Start(); } Is it possible to play them together using only one MediaElement or any implementation of MediaStreamSource that can play multiply sources?

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  • What would cause the Graphic Equalizer in Windows Media Player 10 to be disabled/not available?

    - by creamcheese
    On XP, Windows Media Player 10 contains a Graphic Equalizer but I can't find any way to activate it. Could this be a codec issue or a hardware issue? I'm also not getting any sound at all from this computer but there are no apparent hardware device issues marked in Device Manager, nothing is muted, all volume levels are turned fully up (Windows Media Player and the Windows Volume Controller). Stumped!

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