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  • C# Design Reduce a Long List of Methods

    - by guazz
    I have a simple application that loads data from an XML file to a database. public class EmployeeLoader() { public void LoadEmpoyees() {...} public void LoadSalaries() {...} public void LoadRegistrationData() {...} public void LoadTaxData() {...} } Is it a good idea to have multiple "Load" methods as this looks like a code smell as I have about tweney Load methods? If so, how do I make my code more readable? Each Load method loads data to the corresponding table in the database via a repository?

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  • Long time to load first sql connection in .NET

    - by Shrage Smilowitz
    For some reason it takes 7 seconds to open a connection to a sql server database for the firt time, subsequent connections takes a second. any idea what could be the reason? I'm using C# and asp.net Its after compilation, i essence every time i restart the site, which means every time it needs to actualy create the "first" connection. i understand that setting up connection pooling has overhead, but i have never seen that i should take 7 second to set it up.

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  • How to implement long lived network connection in dotnet

    - by mrt
    The idea is to have a windows service, that clients can connect to (tcp, wcf, remoting), and when the data changes in the windows service, send the changes to the clients. An example of this would be a stock pricing server, and when the price changes for instruments, send the changes to the client. Wcf does have streaming, but is that just for streaming one big message response or can it be used for lots of small messages ? Is sockets the only way to achieve this ?

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  • Long task in Javascript

    - by Misha Moroshko
    Why in the following code I see the whole page at once ? Thanks ! HTML: <div></div> CSS: div { width: 100px; height: 300px; border: 1px solid black; text-align: center; } Javascript: $(function() { for (var i=0; i<15; i++) { sleep(100); $("div").append("<span>--- " + i + " ---<br /></span>"); } function sleep(milliseconds) { var start = new Date().getTime(); for (var i = 0; i < 1e7; i++) { if ((new Date().getTime() - start) > milliseconds){ break; } } } });

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  • Long/compound namespaces when using C++/CLI

    - by biozinc
    I'm working on a project where a mixture of C# (95%) and C++/CLI (5%) are used. The namespace naming convention I'm aiming for is the good old Company.Technology.Etc.. This works perfectly fine for C#. Now, can I carry this across to C++ classes? I read here that compound namespaces aren't supported in C++. Am I stuck with the clumsy namespace Company { namespace Technology { namespace Etc { ... } } } in order to stay consistent? Is it worth trying to stay consistent?

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  • Stopping long-running requests in Pylons

    - by Jack
    I'm working on an application using Pylons and I was wondering if there was a way to make sure it doesn't spend way too much time handling one request. That is, I would like to find a way to put a timer on each request such that when too much time elapses, the request just stops (and possibly returns some kind of error). The application is supposed to allow users to run some complex calculations but I would like to make sure that if a calculation starts taking too much time, we stop it to allow other calculations to take place.

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  • Data-binding taking to long to update

    - by Justin
    In my application I have this code in my view model: hiddenTextContainer.PreHideVerticalOffset = VerticalOffset; hiddenTextContainer.HiddenText = Text.Remove(SelectionStart, SelectionLength); hiddenTextContainer.HasHiddenText = true; hiddenTextContainer.NonHiddenTextStart = SelectionStart; Text = Text.Substring(SelectionStart, SelectionLength); SelectionStart = Text.Length; hiddenTextContainer.ImmediatePostHideVerticalOffset = VerticalOffset; This code is used to hide selected text in a textbox. Text is a string property data bound to the text property of a textbox and VerticalOffset is a double property data bound to the VerticalOffset property of that same textbox. I need to save the VerticalOffset before and after the hiding of selected text takes place, but with my code below both hiddenTextContainer.PreHideVerticalOffset and hiddenTextContainer.ImmediatePostHideVerticalOffset are always set to the same value no matter what. I have figured out that this is because the text of the textbox has not been updated by the time the code reaches: hiddenTextContainer.ImmediatePostHideVerticalOffset = VerticalOffset; Is there any way I can fix this?

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  • ASP.NET MVC Custom Routing Long Custom Route not Clicking in my Head

    - by percent20
    I have spent several hours today reading up on doing Custom Routing in ASP.NET MVC. I can understand how to do any type of custom route if it expands from or is similar/smaller than the Default Route. However, I am trying figure out how to do a route similar to: /Language/{id}/Question/{id}/ And what I would like, too, is similar to how SO works. Something like: /Language/{id}/Arabic/Question/{ID}/Some-Question-Title Where "Arabic" and "Some-Question-Title" can be almost anything because what really matters is the ID's Am I going beyond what can be done with the extended URL past the language ID?

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  • Cocos2d score resetting is messing up (long post warning)

    - by Jhon Doe
    The score is not resetting right at all,I am trying to make a high score counter where every time you passed previous high score it will update.However, right now it is resetting during the game. For example if I had high score of 2 during the game it will take 3 points just to put it up to 3 as high score instead of keep going up until it is game over. I have came to the conclusion that I need to reset it in gameoverlayer so it won't reset during game. I have been trying to to do this but no luck. hello world ./h #import "cocos2d.h" // HelloWorldLayer @interface HelloWorldLayer : CCLayer { int _score; int _oldScore; CCLabelTTF *_scoreLabel; } @property (nonatomic, assign) CCLabelTTF *scoreLabel; hello world init ./m _score = [[NSUserDefaults standardUserDefaults] integerForKey:@"score"]; _oldScore = -1; self.scoreLabel = [CCLabelTTF labelWithString:@"" dimensions:CGSizeMake(100, 50) alignment:UITextAlignmentRight fontName:@"Marker Felt" fontSize:32]; _scoreLabel.position = ccp(winSize.width - _scoreLabel.contentSize.width, _scoreLabel.contentSize.height); _scoreLabel.color = ccc3(255,0,0); [self addChild:_scoreLabel z:1]; hello world implement ./m - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [ projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } } - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } The game overlayer .h file game over @interface GameOverLayer : CCLayerColor { CCLabelTTF *_label; CCSprite * background; int _score; int _oldScore; } @property (nonatomic, retain) CCLabelTTF *label; @end @interface GameOverScene : CCScene { GameOverLayer *_layer; } @property (nonatomic, retain) GameOverLayer *layer; @end .m file gameover #import "GameOverLayer.h" #import "HelloWorldLayer.h" #import "MainMenuScene.h" @implementation GameOverScene @synthesize layer = _layer; - (id)init { if ((self = [super init])) { self.layer = [GameOverLayer node]; [self addChild:_layer]; } return self; } - (void)dealloc { [_layer release]; _layer = nil; [super dealloc]; } @end @implementation GameOverLayer @synthesize label = _label; -(id) init { if( (self=[super initWithColor:ccc4(0,0,0,0)] )) { CGSize winSize = [[CCDirector sharedDirector] winSize]; self.label = [CCLabelTTF labelWithString:@"" fontName:@"Arial" fontSize:32]; _label.color = ccc3(225,0,0); _label.position = ccp(winSize.width/2, winSize.height/2); [self addChild:_label]; [self runAction:[CCSequence actions: [CCDelayTime actionWithDuration:3], [CCCallFunc actionWithTarget:self selector:@selector(gameOverDone)], nil]]; _score=0; }

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  • concatenate arbitrary long list of matches in SQL subquery

    - by lordvlad
    imagine 2 tables (rather stupid example, but for the sake of simplicity, here you go) words word_id letters letter word_id how can i select all words while selecting all letters that belong to a word and concatenating them to said word? it is important that the letters are returned in the order they appear in the table, as the letter may be mixed into other words, but the order is correct. |word_id| |word_id|letter| +-------+ +-------+------+ | 1| | 1| H| | 2| | 2| B| | 2| Y| | 1| I| | 2| E| should return |word_id|word| +-------+----+ | 1| HI| | 2| BYE| any way to accomplish this in pure SQL?

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  • SQL Query taking too long

    - by user345426
    I am trying to optimize the SQL query listed below. It is basically a search engine code that retrieves products based on the products name. It also checks products model number and whether or not it is enabled. This executes in about 1.6 seconds when I run it directly through the phpMyAdmin tool but takes about 3 seconds in total to load in conjunction with the PHP file it is placed in. I need to add a category search functionality and now that is crashing the MySQL server, HELP! SELECT DISTINCT p.products_id , p.products_image , p.products_price , s.specials_new_products_price, p.products_weight , p.products_unit_quantity , pd.products_name , pd.products_img_alt , pd.products_affiliate_url FROM products AS p LEFT JOIN vendors v ON v.vendors_id = p.vendors_id LEFT JOIN specials AS s ON s.products_id = p.products_id AND s.status = 1, categories AS c , products_description AS pd , products_to_categories AS p2c WHERE ( ( pd.products_name LIKE '%cleaning%' AND pd.products_name LIKE '%supplies%' ) OR ( p.products_model LIKE '%cleaning%' AND p.products_model LIKE '%supplies%' ) OR p.products_id = 'cleaning supplies' OR v.vendors_prefix = 'cleaning supplies' OR CONCAT( CAST(v.vendors_prefix AS CHAR), '-', CAST(p.products_id AS CHAR) ) = 'cleaning supplies' ) AND p.products_status = '1' AND c.categories_status = '1' AND p.products_id = pd.products_id AND p2c.products_id = pd.products_id AND p2c.categories_id = c.categories_id ORDER BY pd.products_name

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  • BackgroundWorker acting bizarrely...

    - by vdh_ant
    Hi guys I'm working on some code that calls a service. This service call could fail and if it does I want the system to try again until it works or too much time has passed. I am wondering where I am going wrong as the following code doesn't seem to be working correctly... It randomly only does one to four loops... protected virtual void ProcessAsync(object data, int count) { var worker = new BackgroundWorker(); worker.DoWork += (sender, e) => { throw new InvalidOperationException("oh shiznit!"); }; worker.RunWorkerCompleted += (sender, e) => { //If an error occurs we need to tell the data about it if (e.Error != null) { count++; System.Threading.Thread.Sleep(count * 5000); if (count <= 10) { if (count % 5 == 0) this.Logger.Fatal("LOAD ERROR - The system can't load any data", e.Error); else this.Logger.Error("LOAD ERROR - The system can't load any data", e.Error); this.ProcessAsync(data, count); } } }; worker.RunWorkerAsync(); } Cheers Anthony

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  • MySQL SELECT WHERE returning empty with long numbers, although they are there

    - by brybam
    Alright, so basically the most simple query ever... I've done this a million times... SELECT * FROM purchased_items WHERE uid = '$uid' if $uid == 123 It works fine and returns all data in rows where uid is 123 if $uid == 351565051447743 It returns empty... I'm positive 351565051447743 is a possible uid in some rows, i literally copied and pasted it into the table. $uid is a string, and is being passed as a string. This is something i've done a million times, and i've never had this simple query not work. Any ideas why this is not working?

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  • Soundboard app: Play sound as long as the user is pressing the button

    - by Pantelis Proios
    I am making a soundboard app and i am using sounds with over 30sec duration. I am playing the sound by connecting in IB my action with a "touch down" event, however the sound keeps playing once started. I connected in the some button a "touch cancel" & "touch up outside" event that is supposed to stop the sound but for some reason it doesn't. Can anybody provide a solution to my problem? ---Edit--- Here is my code: -(IBAction)playSound:(id)sender { NSString *soundFile; soundFile = [[NSBundle mainBundle] pathForResource:@"testSound" ofType:@"mp3"]; audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:soundFile] error:nil]; audioPlayer.volume = volumeSlider.value; audioPlayer.numberOfLoops = -1; [audioPlayer prepareToPlay]; [audioPlayer play]; } -(IBAction)stopSound:(id)sender { [audioPlayer stop]; }

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  • SWFUpload and long filenames.

    - by HKBemis
    Everything is working fine with SWFuploader, however when uploading files that have longer filenames the SWF applet expands to become wider then my content pane. Does anyone have a method or hack to trim the filename and alt text fields of SWFUpload?

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  • Calculating average (AVG) and grouping by week on large data set takes too long

    - by caioiglesias
    I'm getting average prices by week on 7 million rows, it's taking around 30 seconds to get the job done. This is the simple query: SELECT AVG(price) as price, yearWEEK(FROM_UNIXTIME(timelog)) as week from pricehistory where timelog > $range and product_id = $id GROUP BY week The only week that actually gets data changed and is worth averaging every time is always the last one, so this calculation for the whole period is a waste of resources. I just wanted to know if mysql has a tool to help out on this.

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  • python truncate a long string

    - by Hulk
    How to truncate sthe string to 75 characters only in python This is how it was done in javascript var data="saddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddsaddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddsadddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd" var info = (data.length > 75) ? data.substring[0,75] + '..' : data;

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  • Reading long lines from text file

    - by sonofdelphi
    I am using the following code for reading lines from a text-file. What is the best method for handling the case where the line is greater than the limit SIZE_MAX_LINE? void TextFileReader::read(string inFilename) { ifstream xInFile(inFilename.c_str()); if(!xInFile){ return; } char acLine[SIZE_MAX_LINE + 1]; while(xInFile){ xInFile.getline(acLine, SIZE_MAX_LINE); if(xInFile){ m_sStream.append(acLine); //Appending read line to string } } xInFile.close(); }

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  • PHP include taking too long

    - by wxiiir
    I have a php file with around 100mb which is full of arrays (only arrays). I've made a script that includes this file (for processing), first it exhausted the default Xampp 128mb memory limit, i've raised it to 1024mb but it just takes forever and doesn't do anything. I'm sure the problem is being created by the sheer size of the file because i've tried removing all lines of code and just leaving the include and an echo for me to know when it finishes executing, and it does the same thing (which is taking forever), i've also tried to run the 100mb file in separate and same thing again. A 10mb file is taking forever as well but a similar 1mb file is almost instantly read and executed so the problem must be more than just the file size. I was avoiding using c++ for a simple project as this and would rather not to as php is easier for me and the task that will be executed doesn't need to benefit from the added speed that it would have if it had been done in c++ but if i have no luck in solving this problem i guess i'll have to. EDIT Reasons for not using a database: 1-Whoever made it didn't used a database and it will be pretty hard to store this in an organized database if i'm not able to do something with it first, like just reading it, copying parts from it or putting in memory or something. 2-I don't have experience working with databases as pretty much all stuff i've ever done in php didn't needed large amounts of stored data, 50kb at best, if i was thinking about a big project or huge chunks of data as this one, i definitely would, but i didn't made this mess to start with and now i have to undo it. 3-The logic for having to store a small portion of data like 10mb in hard drive when now every computer has pretty much enough ram to fit the whole OS in it is pretty much incomprehensible unless someone gives a good explanation about it, if i had to access a lot of said files simultaneously i would understand but like i said, this is a simple project, this is the only file that will be accessed at a given time this isn't even to make some kind of website, it's to run a few times and be done with it.

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  • Emacs and Long Shell Commands

    - by darrint
    Is there a way to run a shell command, have the output show up in a new buffer and have that output show up incrementally? Eshell and other emacs terminal emulators do a find job of this but I see no way to script them. What I'd like to do is write little elisp functions to do stuff like run unit tests, etc. and watch the output trickle into a buffer. The elisp function shell-command is close to what I want but it shows all the output at once when the process finishes.

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