Search Results

Search found 32025 results on 1281 pages for 'crm government public sec'.

Page 30/1281 | < Previous Page | 26 27 28 29 30 31 32 33 34 35 36 37  | Next Page >

  • How to configure my web server for public and development service

    - by Steve
    I have one and only one web server, which runs Windows Server 2008 and wamp. Now I would like to setup SVN on the server so I can program the trunk version of the website. Every time I branch a version and put it to public. While developing on the trunk version, I also want to be able to test it. The web server has 5 IPs so I can use one IP for public website(the branch) and another IP for trunk development test. I believe one wamp server can only handle one 80 port request thus can only handle one website. How can I configure the server so it can handle one IP request and direct to my branch and handle another IP request and direct to my trunk?

    Read the article

  • Outlook Public Calendar

    - by Mike
    Hello, I have a pretty big problem. My son just moved back to work for me in my firm. We set his computer up and installed Outlook03 connected to an Exchange 2000 server. All emails work, (internal/external) but I cannot for the life of me get his outlook to see the public shared calendar. Please let me know if you need any more info. OS is XP SP3, Office03 is SP3. Only other software that's installed are QuickBooks03-09 and Lacerte00-08. Edit: The calendar is in the public folder

    Read the article

  • Multiple public/private key pairs for the same user

    - by bruceb
    First, sorry if this question has already been asked/answered - I've searched but perhaps I haven't recognised the answer.... What we have is a cluster of servers which need to access a single remote server using sftp. We are migrating from one remote server to another at the same (remote) location. We also want to refresh the public/private key pairs on the configuration as part of an ongoing security review. My question is - can we have multiple public/private key pairs for the same user between server A and server B? I want to do this to allow for cutover testing - but am concerned that the software checking keys may only try one of each type (rsa/dsa?) before rejecting the connection method and moving to the next type of key. Hope it's a straightforward question - please let me know if I need to supply more details. Thanks in advance Bruce

    Read the article

  • having public computers without joining the domain

    - by MCarter
    Good Morning, I would like to know what is the best arrangement for setting up 24 computers at a facility. We do not want these computers to join our domain because of security concerns. We plan on having these public computers connect to our wifi network. If anyone knows of the best way to approach this, that would be great! We also need to add printers to these public computers. We would also like to lock each computer down. Since we are not connecting by network, I assume we would have to configure each group policy.

    Read the article

  • A script so that you don't forget your usb drive on a public computer

    - by Ava Gailliot
    So I have a problem because I'm an idiot. I seem to always leave my usb drives in public computers at school and the like. I unmount them and log off leaving them still in the pc, and of course I then lose my information and my drive which can be costly. Is there a small script somewhere that I can install to my drive that prompts me to take out my usb stick when I log off of a computer? Since this is mostly for use with public computers I can't put anything on my drive that will later need some sort of admin permissions. I guess if all else fails I'll probably put my drive on a lanyard and keep it around my wrist. lol. Does anyone else have this problem?

    Read the article

  • ASP.NET MVC2 Implementing Custom RoleManager problem

    - by ile
    To create a custom membership provider I followed these instructions: http://stackoverflow.com/questions/2771094/asp-net-mvc2-custom-membership and these: http://mattwrock.com/post/2009/10/14/Implementing-custom-Membership-Provider-and-Role-Provider-for-Authinticating-ASPNET-MVC-Applications.aspx So far, I've managed to implement custom membership provider and that part works fine. RoleManager still needs some modifications... Project structure: SAMembershipProvider.cs: public class SAMembershipProvider : MembershipProvider { #region - Properties - private int NewPasswordLength { get; set; } private string ConnectionString { get; set; } public bool enablePasswordReset { get; set; } public bool enablePasswordRetrieval { get; set; } public bool requiresQuestionAndAnswer { get; set; } public bool requiresUniqueEmail { get; set; } public int maxInvalidPasswordAttempts { get; set; } public int passwordAttemptWindow { get; set; } public MembershipPasswordFormat passwordFormat { get; set; } public int minRequiredNonAlphanumericCharacters { get; set; } public int minRequiredPasswordLength { get; set; } public string passwordStrengthRegularExpression { get; set; } public override string ApplicationName { get; set; } public override bool EnablePasswordRetrieval { get { return enablePasswordRetrieval; } } public override bool EnablePasswordReset { get { return enablePasswordReset; } } public override bool RequiresQuestionAndAnswer { get { return requiresQuestionAndAnswer; } } public override int MaxInvalidPasswordAttempts { get { return maxInvalidPasswordAttempts; } } public override int PasswordAttemptWindow { get { return passwordAttemptWindow; } } public override bool RequiresUniqueEmail { get { return requiresUniqueEmail; } } public override MembershipPasswordFormat PasswordFormat { get { return passwordFormat; } } public override int MinRequiredPasswordLength { get { return minRequiredPasswordLength; } } public override int MinRequiredNonAlphanumericCharacters { get { return minRequiredNonAlphanumericCharacters; } } public override string PasswordStrengthRegularExpression { get { return passwordStrengthRegularExpression; } } #endregion #region - Methods - public override void Initialize(string name, NameValueCollection config) { throw new NotImplementedException(); } public override bool ChangePassword(string username, string oldPassword, string newPassword) { throw new NotImplementedException(); } public override bool ChangePasswordQuestionAndAnswer(string username, string password, string newPasswordQuestion, string newPasswordAnswer) { throw new NotImplementedException(); } public override MembershipUser CreateUser(string username, string password, string email, string passwordQuestion, string passwordAnswer, bool isApproved, object providerUserKey, out MembershipCreateStatus status) { throw new NotImplementedException(); } public override bool DeleteUser(string username, bool deleteAllRelatedData) { throw new NotImplementedException(); } public override MembershipUserCollection FindUsersByEmail(string emailToMatch, int pageIndex, int pageSize, out int totalRecords) { throw new NotImplementedException(); } public override MembershipUserCollection FindUsersByName(string usernameToMatch, int pageIndex, int pageSize, out int totalRecords) { throw new NotImplementedException(); } public override MembershipUserCollection GetAllUsers(int pageIndex, int pageSize, out int totalRecords) { throw new NotImplementedException(); } public override int GetNumberOfUsersOnline() { throw new NotImplementedException(); } public override string GetPassword(string username, string answer) { throw new NotImplementedException(); } public override MembershipUser GetUser(object providerUserKey, bool userIsOnline) { throw new NotImplementedException(); } public override MembershipUser GetUser(string username, bool userIsOnline) { throw new NotImplementedException(); } public override string GetUserNameByEmail(string email) { throw new NotImplementedException(); } protected override void OnValidatingPassword(ValidatePasswordEventArgs e) { base.OnValidatingPassword(e); } public override string ResetPassword(string username, string answer) { throw new NotImplementedException(); } public override bool UnlockUser(string userName) { throw new NotImplementedException(); } public override void UpdateUser(MembershipUser user) { throw new NotImplementedException(); } public override bool ValidateUser(string username, string password) { AccountRepository accountRepository = new AccountRepository(); var user = accountRepository.GetUser(username); if (string.IsNullOrEmpty(password.Trim())) return false; if (user == null) return false; //string hash = EncryptPassword(password); var email = user.Email; var pass = user.Password; if (user == null) return false; if (pass == password) { //User = user; return true; } return false; } #endregion protected string EncryptPassword(string password) { //we use codepage 1252 because that is what sql server uses byte[] pwdBytes = Encoding.GetEncoding(1252).GetBytes(password); byte[] hashBytes = System.Security.Cryptography.MD5.Create().ComputeHash(pwdBytes); return Encoding.GetEncoding(1252).GetString(hashBytes); } } SARoleProvider.cs public class SARoleProvider : RoleProvider { AccountRepository accountRepository = new AccountRepository(); public override bool IsUserInRole(string username, string roleName) { return true; } public override string ApplicationName { get { throw new NotImplementedException(); } set { throw new NotImplementedException(); } } public override void AddUsersToRoles(string[] usernames, string[] roleNames) { throw new NotImplementedException(); } public override void RemoveUsersFromRoles(string[] usernames, string[] roleNames) { throw new NotImplementedException(); } public override void CreateRole(string roleName) { throw new NotImplementedException(); } public override bool DeleteRole(string roleName, bool throwOnPopulatedRole) { throw new NotImplementedException(); } public override bool RoleExists(string roleName) { throw new NotImplementedException(); } public override string[] GetRolesForUser(string username) { int rolesCount = 0; IQueryable<RoleViewModel> rolesNames; try { // get roles for this user from DB... rolesNames = accountRepository.GetRolesForUser(username); rolesCount = rolesNames.Count(); } catch (Exception ex) { throw ex; } string[] roles = new string[rolesCount]; int counter = 0; foreach (var item in rolesNames) { roles[counter] = item.RoleName.ToString(); counter++; } return roles; } public override string[] GetUsersInRole(string roleName) { throw new NotImplementedException(); } public override string[] FindUsersInRole(string roleName, string usernameToMatch) { throw new NotImplementedException(); } public override string[] GetAllRoles() { throw new NotImplementedException(); } } AccountRepository.cs public class RoleViewModel { public string RoleName { get; set; } } public class AccountRepository { private DB db = new DB(); public User GetUser(string email) { return db.Users.SingleOrDefault(d => d.Email == email); } public IQueryable<RoleViewModel> GetRolesForUser(string email) { var result = ( from role in db.Roles join user in db.Users on role.RoleID equals user.RoleID where user.Email == email select new RoleViewModel { RoleName = role.Name }); return result; } } webconfig <membership defaultProvider="SAMembershipProvider" userIsOnlineTimeWindow="15"> <providers> <clear/> <add name="SAMembershipProvider" type="SA_Contacts.Membership.SAMembershipProvider, SA_Contacts" connectionStringName ="ShinyAntConnectionString" /> </providers> </membership> <roleManager defaultProvider="SARoleProvider" enabled="true" cacheRolesInCookie="true"> <providers> <clear/> <add name="SARoleProvider" type="SA_Contacts.Membership.SARoleProvider" connectionStringName ="ShinyAntConnectionString" /> </providers> </roleManager> AccountController.cs: public class AccountController : Controller { SAMembershipProvider provider = new SAMembershipProvider(); AccountRepository accountRepository = new AccountRepository(); public AccountController() { } public ActionResult LogOn() { return View(); } [AcceptVerbs(HttpVerbs.Post)] public ActionResult LogOn(string userName, string password, string returnUrl) { if (!ValidateLogOn(userName, password)) { return View(); } var user = accountRepository.GetUser(userName); var userFullName = user.FirstName + " " + user.LastName; FormsAuthentication.SetAuthCookie(userFullName, false); if (!String.IsNullOrEmpty(returnUrl) && returnUrl != "/") { return Redirect(returnUrl); } else { return RedirectToAction("Index", "Home"); } } public ActionResult LogOff() { FormsAuthentication.SignOut(); return RedirectToAction("Index", "Home"); } private bool ValidateLogOn(string userName, string password) { if (String.IsNullOrEmpty(userName)) { ModelState.AddModelError("username", "You must specify a username."); } if (String.IsNullOrEmpty(password)) { ModelState.AddModelError("password", "You must specify a password."); } if (!provider.ValidateUser(userName, password)) { ModelState.AddModelError("_FORM", "The username or password provided is incorrect."); } return ModelState.IsValid; } } In some testing controller I have following: [Authorize] public class ContactsController : Controller { SAMembershipProvider saMembershipProvider = new SAMembershipProvider(); SARoleProvider saRoleProvider = new SARoleProvider(); // // GET: /Contact/ public ActionResult Index() { string[] roleNames = Roles.GetRolesForUser("[email protected]"); // Outputs admin ViewData["r1"] = roleNames[0].ToString(); // Outputs True // I'm not even sure if this method is the same as the one below ViewData["r2"] = Roles.IsUserInRole("[email protected]", roleNames[0].ToString()); // Outputs True ViewData["r3"] = saRoleProvider.IsUserInRole("[email protected]", "admin"); return View(); } If I use attribute [Authorize] then everything works ok, but if I use [Authorize(Roles="admin")] then user is always rejected, like he is not in role. Any idea of what could be wrong here? Thanks in advance, Ile

    Read the article

  • Open Source: Why not release into Public Domain?

    - by Goosey
    I have recently been wondering why so little code is ever released as 'Public Domain'. MIT and BSD licenses are becoming extremely popular and practically only have the restriction of license propagation. The reasons I can think of so far are: Credit - aka Prestige, Street-cred, 'Props', etc. Authors don't want usage of the code restricted, but they also want credit for creating the code. Two problems with this reason. I have seen projects copy/paste the MIT or BSD license without adding the 'Copyright InsertNameHere' thereby making it a tag-along license that doesn't give them credit. I have talked to authors who say they don't care about people giving them credit, they just want people to use their code. Public Domain would make it easier for people to do so. License Change - IANAL, but I believe by licensing their code, even with an extremely nonrestrictive license, this means they can change the license on a later revision? This reason is not good for explaining most BSD/MIT licensed code which seems to have no intent of ever becoming more restrictive. AS IS - All licenses seem to have the SCREAMING CAPS declaration saying that the software is 'as is' and that the author offers no implied or express warranty. IANAL, but isn't this implied in public domain? Am I missing some compelling reason? The authors I have talked to about this basically said something along the lines of "BSD/MIT just seems like what you do, no one does public domain". Is this groupthink in action, or is there a compelling anti-public domain argument? Thanks EDIT: I am specifically asking about Public Domain vs BSD/MIT/OtherEquallyUnrestrictiveLicense. Not GPL. Please understand what these licenses allow, and this includes: Selling the work, changing the work and not 'giving the changes back', and incorporating the work in a differently (such as commercially) licensed work. Thank You to everyone who has replied who understands what BSD/MIT means.

    Read the article

  • How to store a public key in a machine-level RSA key container

    - by Andrew Kimball
    I'm having a problem using a machine level RSA key container when storing only the public key of a public/private key pair. The following code creates a public/private pair and extracts the public key from that pair. The pair and the public key are stored in separate key containers. The keys are then obtained from those key containers at which point they should be the same as the keys going into the containers. The code works when CspProviderFlags.UseDefaultKeyContainer is specified for CspParameters.Flags (i.e. the key read back out from the PublicKey container is the same), but when CspProviderFlags.UseMachineKeyStore is specified for CspParameters.Flags the key read back from PublicKey is different. Why is the behaviour different, and what do I need to do differently to retrieve the public key from a machine-level RSA key container? var publicPrivateRsa = new RSACryptoServiceProvider(new CspParameters() { KeyContainerName = "PublicPrivateKey", Flags = CspProviderFlags.UseMachineKeyStore //Flags = CspProviderFlags.UseDefaultKeyContainer } ) { PersistKeyInCsp = true, }; var publicRsa = new RSACryptoServiceProvider(new CspParameters() { KeyContainerName = "PublicKey", Flags = CspProviderFlags.UseMachineKeyStore //Flags = CspProviderFlags.UseDefaultKeyContainer } ) { PersistKeyInCsp = true }; //Export the key. publicRsa.ImportParameters(publicPrivateRsa.ExportParameters(false)); Console.WriteLine(publicRsa.ToXmlString(false)); Console.WriteLine(publicPrivateRsa.ToXmlString(false)); //Dispose those two CSPs. using (publicRsa) { publicRsa.Clear(); } using (publicPrivateRsa) { publicRsa.Clear(); } publicPrivateRsa = new RSACryptoServiceProvider(new CspParameters() { KeyContainerName = "PublicPrivateKey", Flags = CspProviderFlags.UseMachineKeyStore //Flags = CspProviderFlags.UseDefaultKeyContainer } ); publicRsa = new RSACryptoServiceProvider(new CspParameters() { KeyContainerName = "PublicKey", Flags = CspProviderFlags.UseMachineKeyStore //Flags = CspProviderFlags.UseDefaultKeyContainer } ); Console.WriteLine(publicRsa.ToXmlString(false)); Console.WriteLine(publicPrivateRsa.ToXmlString(false)); using (publicRsa) { publicRsa.Clear(); } using (publicPrivateRsa) { publicRsa.Clear(); }

    Read the article

  • Invoking public method on a class in a different package via reflection

    - by KARASZI István
    I ran into the following problem. I have two different packages in package a I would like to call the implemented method of an interface in a package b but the implementing class has package visibility. So a simplifed code looks like this: package b; public final class Factory { public static B createB() { return new ImplB(); } public interface B { void method(); } static class ImplB implements B { public void method() { System.out.println("Called"); } } } and the Invoker: package a; import java.lang.reflect.Method; import b.Factory; import b.Factory.B; public final class Invoker { private static final Class<?>[] EMPTY_CLASS_ARRAY = new Class<?>[] {}; private static final Object[] EMPTY_OBJECT_ARRAY = new Object[] {}; public static void main(String... args) throws Exception { final B b = Factory.createB(); b.method(); final Method method = b.getClass().getDeclaredMethod("method", EMPTY_CLASS_ARRAY); method.invoke(b, EMPTY_OBJECT_ARRAY); } } When I start the program it prints out Called as expected and throws an Exception because the package visibility prohibits the calling of the discovered method. So my question is any way to solve this problem? Am I missing something in Java documentation or this is simply not possible although simply calling an implemented method is possible without reflection.

    Read the article

  • public String shorthand(String in)

    - by luvthug
    Hi All, I am stuck on this code. The code should use the class StringBuilder to build an output string by appending non-vowel characters from its argument in to the result it returns. It needs to identify vowels to be removed using the helper metod i created which is public boolean isVowel(char c). public String shorthand(String in) this is the method I need help with. I have created the stringbuilder but the if condition does not accept isVowel method. import java.io.*; import java.util.*; public class Shorthand { public boolean isVowel(char c) { if (c == 'a' || c == 'e' || c == 'i' || c == 'o' || c == 'u' || c == 'A'|| c == 'E'||c == 'I'|| c == 'O'|| c == 'U') { return true; } else { return false; } } //TODO Complete the shorthand method public String shorthand(String in) //this is the code I need help with { StringBuilder vowel = new StringBuilder(); if (isVowel() == false)strong text { vowel.append(in); } return vowel.toString(); } //TODO Complete the run method public void run() throws IOException { String yourLine; Scanner sc = new Scanner(System.in); yourLine = sc.nextLine(); while(!yourLine.equals("*")); { System.out.println("Enter your line of text"); } yourLine = sc.nextLine(); } }

    Read the article

  • VirtualBox - Public Static IP for a Debian Guest on a Dedicated Server

    - by user86296
    Goal: I want to run a Debian-squeeze-Guest in VirtualBox and it's own public static ip. I found tons of threads about this topic, but all in all I'm now trying for 10 hours (reading the manual, the forums, trying to learn about networking concepts & commands) to give a Guest his own public static ip (so that the Guest is similar to a vServer you can order from a hosting company), but wasn't able to. Since I'm a big noob as far as networking stuff is concerned, I'm probably doing something wrong.(please bear with me :-) ) Situation: VirtualBox 4.0.10 (headless no gui) is running on a dedicated Debian-Server, the Guest OS is Debian as well. The server has a static ip and I ordered an additional ip for a VM. Problem description: Upto now I was able to use NAT to access the VM from the outside and to setup an internal network between several Guests and all of this worked very well. When setting NIC 1 to bridged and configuring a public static ip on the guest, the guest was unpingable. (neither from outside, nor from the host) I could connect to the guest via the internal network, from another vm, though. ( VBoxManage controlvm VMGuest nic1 bridged eth0 ) ( configuration attempt of static-ip on the guest '/etc/network/interfaces' is below) Please let me know what I'm doing wrong, or what I can try to get it to work, or if you need more info. I think I've read that with a current VirtualBox-version for bridged networking no special host-configuration is necessary, is that accurate, or might that be the problem? Additional Info Info I got from the hosting company about the additional IP Please note that you can use the IP address only for this server. IP: 46.4.xx.xx Gateway: 46.4.xx.xx Mask: 255.255.255.248 VBoxManage showvminfo VMGuest |less ... NIC 1: MAC: 080027D72F7B, Attachment: Bridged Interface 'eth0', Cable connected: on, Trace: off (file: none), Type: 82540EM, Reported speed: 0 Mbps, Boot priority: 0 NIC 2: MAC: 080027B03B75, Attachment: Internal Network 'InternalNet1', Cable connected: on, Trace: off (file: none), Type: Am79C973, Reported speed: 0 Mbps, Boot priority: 0 NIC 3: disabled (...rest is disabled) cat /etc/network/interfaces on the Host-machine # Loopback device: auto lo iface lo inet loopback # device: eth0 auto eth0 iface eth0 inet static address 46.4.xx.xx broadcast 46.4.xx.xx netmask 255.255.255.224 gateway 46.4.xx.xx post-up mii-tool -F 100baseTx-FD eth0 # default route to access subnet up route add -net 46.4.xx.xx netmask 255.255.255.224 gw 46.4.xx.xx eth0 cat /etc/network/interfaces on the Guest-VM # This file describes the network interfaces available on your system # and how to activate them. For more information, see interfaces(5). # The loopback network interface auto lo iface lo inet loopback # The primary network interface allow-hotplug eth0 auto eth0 iface eth0 inet static address 46.4.xx.xx netmask 255.255.255.248 gateway 46.4.xx.xx auto eth1 iface eth1 inet dhcp ifconfig -a on the Guest shows the correct static ip for eth0 but the Guest is unreachable "over eth0" eth0 Link encap:Ethernet HWaddr 08:00:27:d7:2f:7b inet addr:46.4.xx.xx Bcast:46.4.xx.xx Mask:255.255.255.248 inet6 addr: fe80::a00:27ff:fed7:2f7b/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:21 errors:0 dropped:0 overruns:0 frame:0 TX packets:69 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:1260 (1.2 KiB) TX bytes:3114 (3.0 KiB) eth1 Link encap:Ethernet HWaddr 08:00:27:b0:3b:75 inet addr:192.168.10.3 Bcast:192.168.10.255 Mask:255.255.255.0 inet6 addr: fe80::a00:27ff:feb0:3b75/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:142 errors:0 dropped:0 overruns:0 frame:0 TX packets:92 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:15962 (15.5 KiB) TX bytes:14540 (14.1 KiB) Interrupt:16 Base address:0xd240 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:123 errors:0 dropped:0 overruns:0 frame:0 TX packets:123 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:25156 (24.5 KiB) TX bytes:25156 (24.5 KiB)

    Read the article

  • JGoodies HashMap

    - by JohnMcClane
    Hi, I'm trying to build a chart program using presentation model. Using JGoodies for data binding was relatively easy for simple types like strings or numbers. But I can't figure out how to use it on a hashmap. I'll try to explain how the chart works and what my problem is: A chart consists of DataSeries, a DataSeries consists of DataPoints. I want to have a data model and to be able to use different views on the same model (e.g. bar chart, pie chart,...). Each of them consists of three classes. For example: DataPointModel: holds the data model (value, label, category) DataPointViewModel: extends JGoodies PresentationModel. wraps around DataPointModel and holds view properties like font and color. DataPoint: abstract class, extends JComponent. Different Views must subclass and implement their own ui. Binding and creating the data model was easy, but i don't know how to bind my data series model. package at.onscreen.chart; import java.beans.PropertyChangeListener; import java.beans.PropertyChangeSupport; import java.beans.PropertyVetoException; import java.util.Collection; import java.util.HashMap; import java.util.Iterator; public class DataSeriesModel { public static String PROPERTY_DATAPOINT = "dataPoint"; public static String PROPERTY_DATAPOINTS = "dataPoints"; public static String PROPERTY_LABEL = "label"; public static String PROPERTY_MAXVALUE = "maxValue"; /** * holds the data points */ private HashMap dataPoints; /** * the label for the data series */ private String label; /** * the maximum data point value */ private Double maxValue; /** * the model supports property change notification */ private PropertyChangeSupport propertyChangeSupport; /** * default constructor */ public DataSeriesModel() { this.maxValue = Double.valueOf(0); this.dataPoints = new HashMap(); this.propertyChangeSupport = new PropertyChangeSupport(this); } /** * constructor * @param label - the series label */ public DataSeriesModel(String label) { this.dataPoints = new HashMap(); this.maxValue = Double.valueOf(0); this.label = label; this.propertyChangeSupport = new PropertyChangeSupport(this); } /** * full constructor * @param label - the series label * @param dataPoints - an array of data points */ public DataSeriesModel(String label, DataPoint[] dataPoints) { this.dataPoints = new HashMap(); this.propertyChangeSupport = new PropertyChangeSupport(this); this.maxValue = Double.valueOf(0); this.label = label; for (int i = 0; i < dataPoints.length; i++) { this.addDataPoint(dataPoints[i]); } } /** * full constructor * @param label - the series label * @param dataPoints - a collection of data points */ public DataSeriesModel(String label, Collection dataPoints) { this.dataPoints = new HashMap(); this.propertyChangeSupport = new PropertyChangeSupport(this); this.maxValue = Double.valueOf(0); this.label = label; for (Iterator it = dataPoints.iterator(); it.hasNext();) { this.addDataPoint(it.next()); } } /** * adds a new data point to the series. if the series contains a data point with same id, it will be replaced by the new one. * @param dataPoint - the data point */ public void addDataPoint(DataPoint dataPoint) { String category = dataPoint.getCategory(); DataPoint oldDataPoint = this.getDataPoint(category); this.dataPoints.put(category, dataPoint); this.setMaxValue(Math.max(this.maxValue, dataPoint.getValue())); this.propertyChangeSupport.firePropertyChange(PROPERTY_DATAPOINT, oldDataPoint, dataPoint); } /** * returns the data point with given id or null if not found * @param uid - the id of the data point * @return the data point or null if there is no such point in the table */ public DataPoint getDataPoint(String category) { return this.dataPoints.get(category); } /** * removes the data point with given id from the series, if present * @param category - the data point to remove */ public void removeDataPoint(String category) { DataPoint dataPoint = this.getDataPoint(category); this.dataPoints.remove(category); if (dataPoint != null) { if (dataPoint.getValue() == this.getMaxValue()) { Double maxValue = Double.valueOf(0); for (Iterator it = this.iterator(); it.hasNext();) { DataPoint itDataPoint = it.next(); maxValue = Math.max(itDataPoint.getValue(), maxValue); } this.setMaxValue(maxValue); } } this.propertyChangeSupport.firePropertyChange(PROPERTY_DATAPOINT, dataPoint, null); } /** * removes all data points from the series * @throws PropertyVetoException */ public void removeAll() { this.setMaxValue(Double.valueOf(0)); this.dataPoints.clear(); this.propertyChangeSupport.firePropertyChange(PROPERTY_DATAPOINTS, this.getDataPoints(), null); } /** * returns the maximum of all data point values * @return the maximum of all data points */ public Double getMaxValue() { return this.maxValue; } /** * sets the max value * @param maxValue - the max value */ protected void setMaxValue(Double maxValue) { Double oldMaxValue = this.getMaxValue(); this.maxValue = maxValue; this.propertyChangeSupport.firePropertyChange(PROPERTY_MAXVALUE, oldMaxValue, maxValue); } /** * returns true if there is a data point with given category * @param category - the data point category * @return true if there is a data point with given category, otherwise false */ public boolean contains(String category) { return this.dataPoints.containsKey(category); } /** * returns the label for the series * @return the label for the series */ public String getLabel() { return this.label; } /** * returns an iterator over the data points * @return an iterator over the data points */ public Iterator iterator() { return this.dataPoints.values().iterator(); } /** * returns a collection of the data points. the collection supports removal, but does not support adding of data points. * @return a collection of data points */ public Collection getDataPoints() { return this.dataPoints.values(); } /** * returns the number of data points in the series * @return the number of data points */ public int getSize() { return this.dataPoints.size(); } /** * adds a PropertyChangeListener * @param listener - the listener */ public void addPropertyChangeListener(PropertyChangeListener listener) { this.propertyChangeSupport.addPropertyChangeListener(listener); } /** * removes a PropertyChangeListener * @param listener - the listener */ public void removePropertyChangeListener(PropertyChangeListener listener) { this.propertyChangeSupport.removePropertyChangeListener(listener); } } package at.onscreen.chart; import java.beans.PropertyVetoException; import java.util.Collection; import java.util.Iterator; import com.jgoodies.binding.PresentationModel; public class DataSeriesViewModel extends PresentationModel { /** * default constructor */ public DataSeriesViewModel() { super(new DataSeriesModel()); } /** * constructor * @param label - the series label */ public DataSeriesViewModel(String label) { super(new DataSeriesModel(label)); } /** * full constructor * @param label - the series label * @param dataPoints - an array of data points */ public DataSeriesViewModel(String label, DataPoint[] dataPoints) { super(new DataSeriesModel(label, dataPoints)); } /** * full constructor * @param label - the series label * @param dataPoints - a collection of data points */ public DataSeriesViewModel(String label, Collection dataPoints) { super(new DataSeriesModel(label, dataPoints)); } /** * full constructor * @param model - the data series model */ public DataSeriesViewModel(DataSeriesModel model) { super(model); } /** * adds a data point to the series * @param dataPoint - the data point */ public void addDataPoint(DataPoint dataPoint) { this.getBean().addDataPoint(dataPoint); } /** * returns true if there is a data point with given category * @param category - the data point category * @return true if there is a data point with given category, otherwise false */ public boolean contains(String category) { return this.getBean().contains(category); } /** * returns the data point with given id or null if not found * @param uid - the id of the data point * @return the data point or null if there is no such point in the table */ public DataPoint getDataPoint(String category) { return this.getBean().getDataPoint(category); } /** * returns a collection of the data points. the collection supports removal, but does not support adding of data points. * @return a collection of data points */ public Collection getDataPoints() { return this.getBean().getDataPoints(); } /** * returns the label for the series * @return the label for the series */ public String getLabel() { return this.getBean().getLabel(); } /** * sets the max value * @param maxValue - the max value */ public Double getMaxValue() { return this.getBean().getMaxValue(); } /** * returns the number of data points in the series * @return the number of data points */ public int getSize() { return this.getBean().getSize(); } /** * returns an iterator over the data points * @return an iterator over the data points */ public Iterator iterator() { return this.getBean().iterator(); } /** * removes all data points from the series * @throws PropertyVetoException */ public void removeAll() { this.getBean().removeAll(); } /** * removes the data point with given id from the series, if present * @param category - the data point to remove */ public void removeDataPoint(String category) { this.getBean().removeDataPoint(category); } } package at.onscreen.chart; import java.beans.PropertyChangeEvent; import java.beans.PropertyChangeListener; import java.beans.PropertyVetoException; import java.util.Collection; import java.util.Iterator; import javax.swing.JComponent; public abstract class DataSeries extends JComponent implements PropertyChangeListener { /** * the model */ private DataSeriesViewModel model; /** * default constructor */ public DataSeries() { this.model = new DataSeriesViewModel(); this.model.addPropertyChangeListener(this); this.createComponents(); } /** * constructor * @param label - the series label */ public DataSeries(String label) { this.model = new DataSeriesViewModel(label); this.model.addPropertyChangeListener(this); this.createComponents(); } /** * full constructor * @param label - the series label * @param dataPoints - an array of data points */ public DataSeries(String label, DataPoint[] dataPoints) { this.model = new DataSeriesViewModel(label, dataPoints); this.model.addPropertyChangeListener(this); this.createComponents(); } /** * full constructor * @param label - the series label * @param dataPoints - a collection of data points */ public DataSeries(String label, Collection dataPoints) { this.model = new DataSeriesViewModel(label, dataPoints); this.model.addPropertyChangeListener(this); this.createComponents(); } /** * full constructor * @param model - the model */ public DataSeries(DataSeriesViewModel model) { this.model = model; this.model.addPropertyChangeListener(this); this.createComponents(); } /** * creates, binds and configures UI components. * data point properties can be created here as components or be painted in paintComponent. */ protected abstract void createComponents(); @Override public void propertyChange(PropertyChangeEvent evt) { this.repaint(); } /** * adds a data point to the series * @param dataPoint - the data point */ public void addDataPoint(DataPoint dataPoint) { this.model.addDataPoint(dataPoint); } /** * returns true if there is a data point with given category * @param category - the data point category * @return true if there is a data point with given category, otherwise false */ public boolean contains(String category) { return this.model.contains(category); } /** * returns the data point with given id or null if not found * @param uid - the id of the data point * @return the data point or null if there is no such point in the table */ public DataPoint getDataPoint(String category) { return this.model.getDataPoint(category); } /** * returns a collection of the data points. the collection supports removal, but does not support adding of data points. * @return a collection of data points */ public Collection getDataPoints() { return this.model.getDataPoints(); } /** * returns the label for the series * @return the label for the series */ public String getLabel() { return this.model.getLabel(); } /** * sets the max value * @param maxValue - the max value */ public Double getMaxValue() { return this.model.getMaxValue(); } /** * returns the number of data points in the series * @return the number of data points */ public int getDataPointCount() { return this.model.getSize(); } /** * returns an iterator over the data points * @return an iterator over the data points */ public Iterator iterator() { return this.model.iterator(); } /** * removes all data points from the series * @throws PropertyVetoException */ public void removeAll() { this.model.removeAll(); } /** * removes the data point with given id from the series, if present * @param category - the data point to remove */ public void removeDataPoint(String category) { this.model.removeDataPoint(category); } /** * returns the data series view model * @return - the data series view model */ public DataSeriesViewModel getViewModel() { return this.model; } /** * returns the data series model * @return - the data series model */ public DataSeriesModel getModel() { return this.model.getBean(); } } package at.onscreen.chart.builder; import java.util.Collection; import net.miginfocom.swing.MigLayout; import at.onscreen.chart.DataPoint; import at.onscreen.chart.DataSeries; import at.onscreen.chart.DataSeriesViewModel; public class BuilderDataSeries extends DataSeries { /** * default constructor */ public BuilderDataSeries() { super(); } /** * constructor * @param label - the series label */ public BuilderDataSeries(String label) { super(label); } /** * full constructor * @param label - the series label * @param dataPoints - an array of data points */ public BuilderDataSeries(String label, DataPoint[] dataPoints) { super(label, dataPoints); } /** * full constructor * @param label - the series label * @param dataPoints - a collection of data points */ public BuilderDataSeries(String label, Collection dataPoints) { super(label, dataPoints); } /** * full constructor * @param model - the model */ public BuilderDataSeries(DataSeriesViewModel model) { super(model); } @Override protected void createComponents() { this.setLayout(new MigLayout()); /* * * I want to add a new BuilderDataPoint for each data point in the model. * I want the BuilderDataPoints to be synchronized with the model. * e.g. when a data point is removed from the model, the BuilderDataPoint shall be removed * from the BuilderDataSeries * */ } } package at.onscreen.chart.builder; import javax.swing.JFormattedTextField; import javax.swing.JTextField; import at.onscreen.chart.DataPoint; import at.onscreen.chart.DataPointModel; import at.onscreen.chart.DataPointViewModel; import at.onscreen.chart.ValueFormat; import com.jgoodies.binding.adapter.BasicComponentFactory; import com.jgoodies.binding.beans.BeanAdapter; public class BuilderDataPoint extends DataPoint { /** * default constructor */ public BuilderDataPoint() { super(); } /** * constructor * @param category - the category */ public BuilderDataPoint(String category) { super(category); } /** * constructor * @param value - the value * @param label - the label * @param category - the category */ public BuilderDataPoint(Double value, String label, String category) { super(value, label, category); } /** * full constructor * @param model - the model */ public BuilderDataPoint(DataPointViewModel model) { super(model); } @Override protected void createComponents() { BeanAdapter beanAdapter = new BeanAdapter(this.getModel(), true); ValueFormat format = new ValueFormat(); JFormattedTextField value = BasicComponentFactory.createFormattedTextField(beanAdapter.getValueModel(DataPointModel.PROPERTY_VALUE), format); this.add(value, "w 80, growx, wrap"); JTextField label = BasicComponentFactory.createTextField(beanAdapter.getValueModel(DataPointModel.PROPERTY_LABEL)); this.add(label, "growx, wrap"); JTextField category = BasicComponentFactory.createTextField(beanAdapter.getValueModel(DataPointModel.PROPERTY_CATEGORY)); this.add(category, "growx, wrap"); } } To sum it up: I need to know how to bind a hash map property to JComponent.components property. JGoodies is in my opinion not very well documented, I spent a long time searching through the internet, but I did not find any solution to my problem. Hope you can help me.

    Read the article

  • SSH Public Key Authentication only works if active session exists before

    - by Webx10
    I have a rather strange problem with my SSH configuration. I set up my server with the help of a Remote Access Card and configured everything with a KVM viewer. So while being logged into the server via the KVM Viewer I configured SSH with only pubkey and tried to login from my local laptop. It worked fine. If I quit the KVM Session (or logout with the user in the KVM session) I cannot login via ssh anymore (pubkey denied). SSH login only works as long as the user is somewhere still logged in. Any hints what the problem might be? Console output for a failed login (all personal data exchanged): OpenSSH_6.2p2, OSSLShim 0.9.8r 8 Dec 2011 debug1: Reading configuration data /Users/mylocaluser/.ssh/config debug1: Reading configuration data /etc/ssh_config debug1: /etc/ssh_config line 20: Applying options for * debug1: /etc/ssh_config line 103: Applying options for * debug1: Connecting to 100.100.100.100 [100.100.100.100] port 12345. debug1: Connection established. debug1: identity file /Users/mylocaluser/.ssh/id_rsa type 1 debug1: identity file /Users/mylocaluser/.ssh/id_rsa-cert type -1 debug1: identity file /Users/mylocaluser/.ssh/id_dsa type -1 debug1: identity file /Users/mylocaluser/.ssh/id_dsa-cert type -1 debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_6.2 debug1: Remote protocol version 2.0, remote software version OpenSSH_6.6.1p1 Ubuntu-2ubuntu2 debug1: match: OpenSSH_6.6.1p1 Ubuntu-2ubuntu2 pat OpenSSH* debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr [email protected] none debug1: kex: client->server aes128-ctr [email protected] none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Server host key: RSA ab:12:23:34:45:56:67:78:89:90:12:23:34:45:56:67 debug1: Host '[100.100.100.100]:12345' is known and matches the RSA host key. debug1: Found key in /Users/mylocaluser/.ssh/known_hosts:36 debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: Roaming not allowed by server debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey debug1: Next authentication method: publickey debug1: Offering RSA public key: /Users/mylocaluser/.ssh/id_rsa debug1: Authentications that can continue: publickey debug1: Offering RSA public key: /Users/mylocaluser/.ssh/id_rsa2 debug1: Authentications that can continue: publickey debug1: Trying private key: /Users/mylocaluser/.ssh/id_dsa debug1: No more authentication methods to try. Permission denied (publickey). Console output for a successfull login (only possible while "active session" exists): OpenSSH_6.2p2, OSSLShim 0.9.8r 8 Dec 2011 debug1: Reading configuration data /Users/mylocaluser/.ssh/config debug1: Reading configuration data /etc/ssh_config debug1: /etc/ssh_config line 20: Applying options for * debug1: /etc/ssh_config line 103: Applying options for * debug1: Connecting to 100.100.100.100 [100.100.100.100] port 12345. debug1: Connection established. debug1: identity file /Users/mylocaluser/.ssh/id_rsa type 1 debug1: identity file /Users/mylocaluser/.ssh/id_rsa-cert type -1 debug1: identity file /Users/mylocaluser/.ssh/id_dsa type -1 debug1: identity file /Users/mylocaluser/.ssh/id_dsa-cert type -1 debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_6.2 debug1: Remote protocol version 2.0, remote software version OpenSSH_6.6.1p1 Ubuntu-2ubuntu2 debug1: match: OpenSSH_6.6.1p1 Ubuntu-2ubuntu2 pat OpenSSH* debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr [email protected] none debug1: kex: client->server aes128-ctr [email protected] none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Server host key: RSA ab:12:23:34:45:56:67:78:89:90:12:23:34:45:56:67 debug1: Host '[100.100.100.100]:12345' is known and matches the RSA host key. debug1: Found key in /Users/mylocaluser/.ssh/known_hosts:36 debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: Roaming not allowed by server debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey debug1: Next authentication method: publickey debug1: Offering RSA public key: /Users/mylocaluser/.ssh/id_rsa debug1: Server accepts key: pkalg ssh-rsa blen 279 debug1: Authentication succeeded (publickey). Authenticated to 100.100.100.100 ([100.100.100.100]:12345). debug1: channel 0: new [client-session] debug1: Requesting [email protected] debug1: Entering interactive session. debug1: Sending environment. debug1: Sending env LANG = de_DE.UTF-8 Welcome to Ubuntu 14.04.1 LTS

    Read the article

  • Exchange migration: ExchangeTransport warnings after uninstalling source server

    - by carlpett
    After disabling/uninstalling Exchange from our source SBS2003 server, I'm getting these warnings: Event 5020 "The topology doesn't contain a route to Exchange 2000 Server or Exchange Server 2003 sourceserver.domain.local in Routing Group [...]" Event 5006 "Cannot find route to Mailbox Server CN=SOURCESERVER [...] for store CN=[...]", for Public folder, First storage group and Recovery storage group. I followed the technet article here: http://technet.microsoft.com/en-us/library/bb288905.aspx (linked from the SBS 2003 - 2011 migration guide). When uninstalling Exchange, I got a warning about NNTP not being found in the registry, but that didn't seem relevant, and the uninstall continued. The server was subsequently removed from the domain and shut down, as per the instructions. If I open the Public Folder Management console on the Exchange 2010 server, the public folders \NON_IPM_SUBTREE\EFORMS_REGISTRY and \Archived mails gives an error on "Update content". I haven't found anything else which indicates something is wrong. We never really used the public folders on the old server, so there isn't really anything lost. Can I just remove these folders and let them be created anew?

    Read the article

  • .htaccess mod_rewrite URL query

    - by 1001001
    I was hoping someone could help me out. I'm building a CRM application and need help modifying the .htaccess file to clean up the URLs. I've read every post regarding .htaccess and mod_rewrite and I've even tried using http://www.generateit.net/mod-rewrite/ to obtain the results with no success. Here is what I am attempting to do. Let's call the base URL www.domain.com We are using php with a mysql back-end and some jQuery and javascript In that "root" folder is my .htaccess file. I'm not sure if I need a .htaccess file in each subdirectory or if one in the root is enough. We have several actual directories of files including "crm", "sales", "finance", etc. First off we want to strip off all the ".php" extensions which I am able to do myself thanks to these posts. However, the querying of the company and contact IDs are where I am stuck. Right now if I load www.domain.com/crm/companies.php it displays all the companies in a list. If I click on one of the companies it uses javascript to call a "goto_company(x)" jQuery script that writes a form and submit that form based on the ID (x) of the company. This works fine and keeps the links clean as all the end user sees is www.domain.com/crm/company.php. However you can't navigate directly to a company. So we added a few lines in PHP to see if the POST is null and try a GET instead allowing us to do www.domain.com/crm/company.php?companyID=40 which displays company #40 out of the database. I need to rewrite this link, and all other associated links to www.domain.com/crm/company/40 I've tried everything and nothing seems to work. Keep in mind that I need to do this for "contacts" and also on the sales portion of the app will need to do something for "deals". To summarize here's what I am looking to do: Change www.domain.com/crm/dash.php to www.domain.com/crm/dash Change www.domain.com/crm/company.php?companyID=40 to www.domain.com/crm/company/40 Change www.domain.com/crm/contact.php?contactID=27 to www.domain.com/crm/contact/27 Change www.domain.com/sales/dash.php to www.domain.com/sales/dash Change www.domain.com/sales/deal.php?dealID=6 to www.domain.com/sales/deal/6 (40, 27, and 6 are just arbitrary numbers as examples) Just for reference, when I used the generateit.net/mod-rewrite site using www.domain.com/crm/company.php?companyID=40 as an example, here is what it told me to put in my .htaccess file: Options +FollowSymLinks RewriteEngine On RewriteRule ^crm/company/([^/]*)$ /crm/company.php?companyID=$1 [L] Needless to say that didn't work.

    Read the article

  • Can't connect to public WiFi with MacBookPro at coffee shops and libraries

    - by Nathan Bowers
    The Problem: I can't connect to public, unencrypted WiFi at my local public library or Peets Coffee. My Setup: Late 2006 MacBookPro running 10.5.8. I have Parallels installed. It's supposed to work like this: 1) Connect to their unencrypted WiFi network 2) Open a browser which redirects you to their "enter password/agree to terms" page. 3) Browse normally. I can connect to the WiFi network, but when I try to authenticate I always get stuck in a redirect loop. It's been like this for a while. Even before I upgraded to 10.5.8. I never have trouble with encrypted networks or regular open WiFi. What I've tried: Disabling Parallels connections in Network Prefs. Superstition: somehow Parallels installed something in the network stack that's messing me up. Pinging the IP address of the WiFi node I'm connected to. I can ping it, it's there, but I still get stuck in this authentication redirect loop. Tried different browsers, tried different cookie and security settings. Even tried IE under Parallels. No dice. Tried flushing DNS cache. Asked library and coffee employees for help. It didn't go well. My Question: Anybody else have this problem? What should I be looking for?

    Read the article

  • Two hosted servers, one public - VPN?

    - by Aquitaine
    Hello there, Web developer here who has to occasionally wear a system & network admin hat (small company). We currently have a single hosted server running Windows Server 2003 that runs both our web server (IIS/Coldfusion) and our database server (SQL Server 2008). We lock down the SQL server by allowing only specific IPs to connect to it. Not ideal but it's worked thus far. We're moving up to two distinct servers and I want to take the opportunity to 'get things right' and make only the web server face the public. What I need to be able to do is to allow only a handful of people to connect to the database server. Rather than using an IP allow list, I'd prefer to use a VPN to let people through so that access is based on the user and not simply the user's location. I'm leaning toward something like OpenVPN, just so I can stick with Server 2008 Web edition. Do I: Use the web server as a VPN server and set up the database server to only accept connections from the web server? Is there an extra step required to make connections to, say, db.mycompany.com route through the VPN rather than through a different connection? I'm ignorant of this part of network infrastructure stuff. Or, Set up a VPN server on the database server as the only public-facing server connection so that there aren't any routing issues to deal with? I know this is Network 101 stuff but I thought I'd ask before just blundering through it since it could affect the company a bit. Thanks very much!

    Read the article

  • Public static ip for vagrant box

    - by Numbata
    I have server (Debian Squeeze) with 1 ethernet card and 2 public static IPs (188.120.245.4 and 188.120.244.5). What I want: Setup virtual box (Ubuntu) with access via static IP (188.120.244.5). What I was trying: config.vm.forward_port - good idea: setup interface "eth1:1" with 188.120.244.5 on host-machine, and add to Vagrant file "config.vm.forward_port = hmm..?" config.vm.network :hostonly, "188.120.244.5" - not working. Was created new interface on host-machine with ip "188.120.244.1". Of course 188.120.244.1 IP isn't mine and I can't access my server via this IP. config.vm.network :bridged - I'm confused how this works :) What I have now: Not working configuration. Debian-host-machine# cat Vagrantfile Vagrant::Config.run do |config| config.vm.define :gitlab do |box_config| box_config.vm.box = "ubuntu" box_config.vm.host_name = "ubuntu" box_config.vm.network :bridged box_config.vm.network :hostonly, "188.120.244.5", :auto_config => false end end Debian-host-machine# ifconfig eth1 Link encap:Ethernet HWaddr 00:15:17:69:71:bb inet addr:188.120.245.4 Bcast:188.120.247.255 Mask:255.255.248.0 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 vboxnet0 Link encap:Ethernet HWaddr 0a:00:27:00:00:00 inet addr:188.120.244.1 Bcast:188.120.246.255 Mask:255.255.255.0 Ubuntu-virtual-machine# ifconfig eth0 Link encap:Ethernet HWaddr 08:00:27:ee:8d:0c inet addr:10.0.2.15 Bcast:10.0.2.255 Mask:255.255.255.0 eth1 Link encap:Ethernet HWaddr 08:00:27:45:71:87 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 How I can access virtual box via public static IP from network? I'm using Oracle VM VirtualBox Manager 4.1.18 and Vagrant version 1.0.3. Thanks in advance for your feedback.

    Read the article

  • Swap static public IPs without creating DNS conflicts?

    - by Jakobud
    Our ISP is Comcast and we have 5 static public IPs from them that we use for various services, including customers connecting to our network, VPN, web, DNS, etc... We need more IP addresses from Comcast. Unfortunately, Comcast is telling us that they can't just simply give us 5 more addresses. They only give static IP addresses in blocks of 1, 5 or 13. In order for us to get more static IPs, they have to take away our current 5 static IPs and give us 13 new ones. How do we make this transition without causing all sorts of DNS chaos? We run public DNS servers, so we can make the DNS changes ourselves, but it will take some time obviously for those DNS changes to propagate throughout the internet. Are there any easy ways to make this transition? Like create some type of fallback DNS entry or something? Surely there must be some sort of procedure for this kind of thing. The Comcast support guy was useless.

    Read the article

  • Applying ACLs to a Dovecot public namespace

    - by larsks
    I have a public namespace define in my dovecot (dovecot-2.0.9) configuration that looks like this: namespace { type = public separator = . prefix = news. location = maildir:/var/spool/news subscriptions = no } I would like to make all the mailboxes in this namespace read-only. I've got the following configuration for the ACL plugin: plugin { acl = vfile:/etc/dovecot/acls:cache_secs=300 } After perusing the documentation, it seemed as if I had a mailfolder /var/spool/news/.foo.bar that I could place the following into /var/spool/news/.foo.bar/dovecot-acl: anyone rl But that doesn't have any affect. I also tried creating a file /usr/local/etc/dovecot/acls/news.foo.bar with the same contents, but that didn't do anything, either. I've turned on mail debugging: mail_debug = yes But the log doesn't produce anything that appears to be relevant to ACL processing. I'm curious to know if anyone has gotten this to work correctly and if so if you could provide some configuration examples. Also, if there's any way to do this that doesn't involve per-mailbox configuration (.e.g, the ability to apply an ACL to news.* or something), that would be awesome. Getting the documented behavior for default ACLs working would be a step in the right direction.

    Read the article

  • Windows-to-linux: Putty with SSH and private/public key pair

    - by Johnny Kauffman
    I spent about 3 hours trying to figure out how to connect to a linux box from my windows machine using putty without having to send the password. This is connecting to an Ubuntu server that is using OpenSSH. The private key is SSH-2 RSA, 1024 bits. I am connecting using SSH2. I have run into the more common problems already: Putty generated the public key in the "wrong format". I have corrected this (as seen on this blog post). However, since I am not yet connected, I cannot absolutely confirm that this file is in the correct format. The key is all on a single line now, and I have tried adding/removing line breaks at the end of the file. I've also tried the public file doctoring process a few times to ensure that I haven't flubbed up the manual conversion. Even so, I have no way to verify accuracy here. The permissions were at once point wrong as well, specifically meaning that the file had too many permissions. I had to solve this too and I know it got past this because I no longer see a related error in /var/log/auth.log. I've tried both authorized_keys and authorized_keys2 in case the server has an old version of OpenSSH, but this changed nothing. I do have access as a user. After this keyfile stuff fails, I can enter my password instead The only remaining nibble of information I have is that it claims I have the alleged password wrong: sshd[22288]: Failed password for zzzzzzz from zz.zz.zz.zz port 53620 ssh2 Even so, as far as I can tell, this is just a lazy try/catch somewhere, since I don't think there's a password involved at all. I see nothing else in any of the /var/log files of use. What else could be wrong?

    Read the article

  • ASP.NET MVC 3 Hosting :: How to Deploy Web Apps Using ASP.NET MVC 3, Razor and EF Code First - Part I

    - by mbridge
    First, you can download the source code from http://efmvc.codeplex.com. The following frameworks will be used for this step by step tutorial. public class Category {     public int CategoryId { get; set; }     [Required(ErrorMessage = "Name Required")]     [StringLength(25, ErrorMessage = "Must be less than 25 characters")]     public string Name { get; set;}     public string Description { get; set; }     public virtual ICollection<Expense> Expenses { get; set; } } Expense Class public class Expense {             public int ExpenseId { get; set; }            public string  Transaction { get; set; }     public DateTime Date { get; set; }     public double Amount { get; set; }     public int CategoryId { get; set; }     public virtual Category Category { get; set; } }    Define Domain Model Let’s create domain model for our simple web application Category Class We have two domain entities - Category and Expense. A single category contains a list of expense transactions and every expense transaction should have a Category. In this post, we will be focusing on CRUD operations for the entity Category and will be working on the Expense entity with a View Model object in the later post. And the source code for this application will be refactored over time. The above entities are very simple POCO (Plain Old CLR Object) classes and the entity Category is decorated with validation attributes in the System.ComponentModel.DataAnnotations namespace. Now we want to use these entities for defining model objects for the Entity Framework 4. Using the Code First approach of Entity Framework, we can first define the entities by simply writing POCO classes without any coupling with any API or database library. This approach lets you focus on domain model which will enable Domain-Driven Development for applications. EF code first support is currently enabled with a separate API that is runs on top of the Entity Framework 4. EF Code First is reached CTP 5 when I am writing this article. Creating Context Class for Entity Framework We have created our domain model and let’s create a class in order to working with Entity Framework Code First. For this, you have to download EF Code First CTP 5 and add reference to the assembly EntitFramework.dll. You can also use NuGet to download add reference to EEF Code First. public class MyFinanceContext : DbContext {     public MyFinanceContext() : base("MyFinance") { }     public DbSet<Category> Categories { get; set; }     public DbSet<Expense> Expenses { get; set; }         }   The above class MyFinanceContext is derived from DbContext that can connect your model classes to a database. The MyFinanceContext class is mapping our Category and Expense class into database tables Categories and Expenses using DbSet<TEntity> where TEntity is any POCO class. When we are running the application at first time, it will automatically create the database. EF code-first look for a connection string in web.config or app.config that has the same name as the dbcontext class. If it is not find any connection string with the convention, it will automatically create database in local SQL Express database by default and the name of the database will be same name as the dbcontext class. You can also define the name of database in constructor of the the dbcontext class. Unlike NHibernate, we don’t have to use any XML based mapping files or Fluent interface for mapping between our model and database. The model classes of Code First are working on the basis of conventions and we can also use a fluent API to refine our model. The convention for primary key is ‘Id’ or ‘<class name>Id’.  If primary key properties are detected with type ‘int’, ‘long’ or ‘short’, they will automatically registered as identity columns in the database by default. Primary key detection is not case sensitive. We can define our model classes with validation attributes in the System.ComponentModel.DataAnnotations namespace and it automatically enforces validation rules when a model object is updated or saved. Generic Repository for EF Code First We have created model classes and dbcontext class. Now we have to create generic repository pattern for data persistence with EF code first. If you don’t know about the repository pattern, checkout Martin Fowler’s article on Repository Let’s create a generic repository to working with DbContext and DbSet generics. public interface IRepository<T> where T : class     {         void Add(T entity);         void Delete(T entity);         T GetById(long Id);         IEnumerable<T> All();     } RepositoryBasse – Generic Repository class protected MyFinanceContext Database {     get { return database ?? (database = DatabaseFactory.Get()); } } public virtual void Add(T entity) {     dbset.Add(entity);            }        public virtual void Delete(T entity) {     dbset.Remove(entity); }   public virtual T GetById(long id) {     return dbset.Find(id); }   public virtual IEnumerable<T> All() {     return dbset.ToList(); } } DatabaseFactory class public class DatabaseFactory : Disposable, IDatabaseFactory {     private MyFinanceContext database;     public MyFinanceContext Get()     {         return database ?? (database = new MyFinanceContext());     }     protected override void DisposeCore()     {         if (database != null)             database.Dispose();     } } Unit of Work If you are new to Unit of Work pattern, checkout Fowler’s article on Unit of Work . According to Martin Fowler, the Unit of Work pattern "maintains a list of objects affected by a business transaction and coordinates the writing out of changes and the resolution of concurrency problems." Let’s create a class for handling Unit of Work public interface IUnitOfWork {     void Commit(); } UniOfWork class public class UnitOfWork : IUnitOfWork {     private readonly IDatabaseFactory databaseFactory;     private MyFinanceContext dataContext;       public UnitOfWork(IDatabaseFactory databaseFactory)     {         this.databaseFactory = databaseFactory;     }       protected MyFinanceContext DataContext     {         get { return dataContext ?? (dataContext = databaseFactory.Get()); }     }       public void Commit()     {         DataContext.Commit();     } } The Commit method of the UnitOfWork will call the commit method of MyFinanceContext class and it will execute the SaveChanges method of DbContext class.   Repository class for Category In this post, we will be focusing on the persistence against Category entity and will working on other entities in later post. Let’s create a repository for handling CRUD operations for Category using derive from a generic Repository RepositoryBase<T>. public class CategoryRepository: RepositoryBase<Category>, ICategoryRepository     {     public CategoryRepository(IDatabaseFactory databaseFactory)         : base(databaseFactory)         {         }                } public interface ICategoryRepository : IRepository<Category> { } If we need additional methods than generic repository for the Category, we can define in the CategoryRepository. Dependency Injection using Unity 2.0 If you are new to Inversion of Control/ Dependency Injection or Unity, please have a look on my articles at http://weblogs.asp.net/shijuvarghese/archive/tags/IoC/default.aspx. I want to create a custom lifetime manager for Unity to store container in the current HttpContext. public class HttpContextLifetimeManager<T> : LifetimeManager, IDisposable {     public override object GetValue()     {         return HttpContext.Current.Items[typeof(T).AssemblyQualifiedName];     }     public override void RemoveValue()     {         HttpContext.Current.Items.Remove(typeof(T).AssemblyQualifiedName);     }     public override void SetValue(object newValue)     {         HttpContext.Current.Items[typeof(T).AssemblyQualifiedName] = newValue;     }     public void Dispose()     {         RemoveValue();     } } Let’s create controller factory for Unity in the ASP.NET MVC 3 application.                 404, String.Format(                     "The controller for path '{0}' could not be found" +     "or it does not implement IController.",                 reqContext.HttpContext.Request.Path));       if (!typeof(IController).IsAssignableFrom(controllerType))         throw new ArgumentException(                 string.Format(                     "Type requested is not a controller: {0}",                     controllerType.Name),                     "controllerType");     try     {         controller= container.Resolve(controllerType) as IController;     }     catch (Exception ex)     {         throw new InvalidOperationException(String.Format(                                 "Error resolving controller {0}",                                 controllerType.Name), ex);     }     return controller; }   } Configure contract and concrete types in Unity Let’s configure our contract and concrete types in Unity for resolving our dependencies. private void ConfigureUnity() {     //Create UnityContainer               IUnityContainer container = new UnityContainer()                 .RegisterType<IDatabaseFactory, DatabaseFactory>(new HttpContextLifetimeManager<IDatabaseFactory>())     .RegisterType<IUnitOfWork, UnitOfWork>(new HttpContextLifetimeManager<IUnitOfWork>())     .RegisterType<ICategoryRepository, CategoryRepository>(new HttpContextLifetimeManager<ICategoryRepository>());                 //Set container for Controller Factory                ControllerBuilder.Current.SetControllerFactory(             new UnityControllerFactory(container)); } In the above ConfigureUnity method, we are registering our types onto Unity container with custom lifetime manager HttpContextLifetimeManager. Let’s call ConfigureUnity method in the Global.asax.cs for set controller factory for Unity and configuring the types with Unity. protected void Application_Start() {     AreaRegistration.RegisterAllAreas();     RegisterGlobalFilters(GlobalFilters.Filters);     RegisterRoutes(RouteTable.Routes);     ConfigureUnity(); } Developing web application using ASP.NET MVC 3 We have created our domain model for our web application and also have created repositories and configured dependencies with Unity container. Now we have to create controller classes and views for doing CRUD operations against the Category entity. Let’s create controller class for Category Category Controller public class CategoryController : Controller {     private readonly ICategoryRepository categoryRepository;     private readonly IUnitOfWork unitOfWork;           public CategoryController(ICategoryRepository categoryRepository, IUnitOfWork unitOfWork)     {         this.categoryRepository = categoryRepository;         this.unitOfWork = unitOfWork;     }       public ActionResult Index()     {         var categories = categoryRepository.All();         return View(categories);     }     [HttpGet]     public ActionResult Edit(int id)     {         var category = categoryRepository.GetById(id);         return View(category);     }       [HttpPost]     public ActionResult Edit(int id, FormCollection collection)     {         var category = categoryRepository.GetById(id);         if (TryUpdateModel(category))         {             unitOfWork.Commit();             return RedirectToAction("Index");         }         else return View(category);                 }       [HttpGet]     public ActionResult Create()     {         var category = new Category();         return View(category);     }           [HttpPost]     public ActionResult Create(Category category)     {         if (!ModelState.IsValid)         {             return View("Create", category);         }                     categoryRepository.Add(category);         unitOfWork.Commit();         return RedirectToAction("Index");     }       [HttpPost]     public ActionResult Delete(int  id)     {         var category = categoryRepository.GetById(id);         categoryRepository.Delete(category);         unitOfWork.Commit();         var categories = categoryRepository.All();         return PartialView("CategoryList", categories);       }        } Creating Views in Razor Now we are going to create views in Razor for our ASP.NET MVC 3 application.  Let’s create a partial view CategoryList.cshtml for listing category information and providing link for Edit and Delete operations. CategoryList.cshtml @using MyFinance.Helpers; @using MyFinance.Domain; @model IEnumerable<Category>      <table>         <tr>         <th>Actions</th>         <th>Name</th>          <th>Description</th>         </tr>     @foreach (var item in Model) {             <tr>             <td>                 @Html.ActionLink("Edit", "Edit",new { id = item.CategoryId })                 @Ajax.ActionLink("Delete", "Delete", new { id = item.CategoryId }, new AjaxOptions { Confirm = "Delete Expense?", HttpMethod = "Post", UpdateTargetId = "divCategoryList" })                           </td>             <td>                 @item.Name             </td>             <td>                 @item.Description             </td>         </tr>         }       </table>     <p>         @Html.ActionLink("Create New", "Create")     </p> The delete link is providing Ajax functionality using the Ajax.ActionLink. This will call an Ajax request for Delete action method in the CategoryCotroller class. In the Delete action method, it will return Partial View CategoryList after deleting the record. We are using CategoryList view for the Ajax functionality and also for Index view using for displaying list of category information. Let’s create Index view using partial view CategoryList  Index.chtml @model IEnumerable<MyFinance.Domain.Category> @{     ViewBag.Title = "Index"; }    <h2>Category List</h2>    <script src="@Url.Content("~/Scripts/jquery.unobtrusive-ajax.min.js")" type="text/javascript"></script>    <div id="divCategoryList">               @Html.Partial("CategoryList", Model) </div> We can call the partial views using Html.Partial helper method. Now we are going to create View pages for insert and update functionality for the Category. Both view pages are sharing common user interface for entering the category information. So I want to create an EditorTemplate for the Category information. We have to create the EditorTemplate with the same name of entity object so that we can refer it on view pages using @Html.EditorFor(model => model) . So let’s create template with name Category. Category.cshtml @model MyFinance.Domain.Category <div class="editor-label"> @Html.LabelFor(model => model.Name) </div> <div class="editor-field"> @Html.EditorFor(model => model.Name) @Html.ValidationMessageFor(model => model.Name) </div> <div class="editor-label"> @Html.LabelFor(model => model.Description) </div> <div class="editor-field"> @Html.EditorFor(model => model.Description) @Html.ValidationMessageFor(model => model.Description) </div> Let’s create view page for insert Category information @model MyFinance.Domain.Category   @{     ViewBag.Title = "Save"; }   <h2>Create</h2>   <script src="@Url.Content("~/Scripts/jquery.validate.min.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.validate.unobtrusive.min.js")" type="text/javascript"></script>   @using (Html.BeginForm()) {     @Html.ValidationSummary(true)     <fieldset>         <legend>Category</legend>                @Html.EditorFor(model => model)               <p>             <input type="submit" value="Create" />         </p>     </fieldset> }   <div>     @Html.ActionLink("Back to List", "Index") </div> ViewStart file In Razor views, we can add a file named _viewstart.cshtml in the views directory  and this will be shared among the all views with in the Views directory. The below code in the _viewstart.cshtml, sets the Layout page for every Views in the Views folder.     @{     Layout = "~/Views/Shared/_Layout.cshtml"; } Tomorrow, we will cotinue the second part of this article. :)

    Read the article

  • XNA Screen Manager problem with transitions

    - by NexAddo
    I'm having issues using the game statemanagement example in the game I am developing. I have no issues with my first three screens transitioning between one another. I have a main menu screen, a splash screen and a high score screen that cycle: mainMenuScreen->splashScreen->highScoreScreen->mainMenuScreen The screens change every 15 seconds. Transition times public MainMenuScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.0); currentCreditAmount = Global.CurrentCredits; } public SplashScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public HighScoreScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public GamePlayScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } When a user inserts credits they can play the game after pressing start mainMenuScreen->splashScreen->highScoreScreen->(loops forever) || || || ===========Credits In============= || Start || \/ LoadingScreen || Start || \/ GamePlayScreen During each of these transitions, between screens, the same code is used, which exits(removes) all current active screens and respects transitions, then adds the new screen to the screen manager: foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); //AddScreen takes a new screen to manage and the controlling player ScreenManager.AddScreen(new NameOfScreenHere(), null); Each screen is removed from the ScreenManager with ExitScreen() and using this function, each screen transition is respected. The problem I am having is with my gamePlayScreen. When the current game is finished and the transition is complete for the gamePlayScreen, it should be removed and the next screens should be added to the ScreenManager. GamePlayScreen Code Snippet private void FinishCurrentGame() { AudioManager.StopSounds(); this.UnloadContent(); if (Global.SaveDevice.IsReady) Stats.Save(); if (HighScoreScreen.IsInHighscores(timeLimit)) { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); Global.TimeRemaining = timeLimit; ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MessageBoxScreen("Enter your Initials", true), null); } else { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MainMenuScreen(), null); } } The problem is that when isExiting is set to true by screen.ExitScreen() for the gamePlayScreen, the transition never completes the transition and removes the screen from the ScreenManager. Every other screen that I use the same technique to add and remove each screen fully transitions On/Off and is removed at the appropriate time from the ScreenManager, but noy my GamePlayScreen. Has anyone that has used the GameStateManagement example experienced this issue or can someone see the mistake I am making? EDIT This is what I tracked down. When the game is done, I call foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); to start the transition off process for the gameplay screen. At this point there is only 1 screen on the ScreenManager stack. The gamePlay screen gets isExiting set to true and starts to transition off. Right after the above call to ExitScreen() I add a background screen and menu screen to the screenManager: ScreenManager.AddScreen(new background(), null); ScreenManager.AddScreen(new Menu(), null); The count of the ScreenManager is now 3. What I noticed while stepping through the updates for GameScreen and ScreenManager, the gameplay screen never gets to the point where the transistion process finishes so the ScreenManager can remove it from the stack. This anomaly does not happen to any of my other screens when I switch between them. Screen Manager Code #region File Description //----------------------------------------------------------------------------- // ScreenManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #define DEMO #region Using Statements using System; using System.Diagnostics; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using PerformanceUtility.GameDebugTools; #endregion namespace GameStateManagement { /// <summary> /// The screen manager is a component which manages one or more GameScreen /// instances. It maintains a stack of screens, calls their Update and Draw /// methods at the appropriate times, and automatically routes input to the /// topmost active screen. /// </summary> public class ScreenManager : DrawableGameComponent { #region Fields List<GameScreen> screens = new List<GameScreen>(); List<GameScreen> screensToUpdate = new List<GameScreen>(); InputState input = new InputState(); SpriteBatch spriteBatch; SpriteFont font; Texture2D blankTexture; bool isInitialized; bool getOut; bool traceEnabled; #if DEBUG DebugSystem debugSystem; Stopwatch stopwatch = new Stopwatch(); bool debugTextEnabled; #endif #endregion #region Properties /// <summary> /// A default SpriteBatch shared by all the screens. This saves /// each screen having to bother creating their own local instance. /// </summary> public SpriteBatch SpriteBatch { get { return spriteBatch; } } /// <summary> /// A default font shared by all the screens. This saves /// each screen having to bother loading their own local copy. /// </summary> public SpriteFont Font { get { return font; } } public Rectangle ScreenRectangle { get { return new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); } } /// <summary> /// If true, the manager prints out a list of all the screens /// each time it is updated. This can be useful for making sure /// everything is being added and removed at the right times. /// </summary> public bool TraceEnabled { get { return traceEnabled; } set { traceEnabled = value; } } #if DEBUG public bool DebugTextEnabled { get { return debugTextEnabled; } set { debugTextEnabled = value; } } public DebugSystem DebugSystem { get { return debugSystem; } } #endif #endregion #region Initialization /// <summary> /// Constructs a new screen manager component. /// </summary> public ScreenManager(Game game) : base(game) { // we must set EnabledGestures before we can query for them, but // we don't assume the game wants to read them. //TouchPanel.EnabledGestures = GestureType.None; } /// <summary> /// Initializes the screen manager component. /// </summary> public override void Initialize() { base.Initialize(); #if DEBUG debugSystem = DebugSystem.Initialize(Game, "Fonts/MenuFont"); #endif isInitialized = true; } /// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { // Load content belonging to the screen manager. ContentManager content = Game.Content; spriteBatch = new SpriteBatch(GraphicsDevice); font = content.Load<SpriteFont>(@"Fonts\menufont"); blankTexture = content.Load<Texture2D>(@"Textures\Backgrounds\blank"); // Tell each of the screens to load their content. foreach (GameScreen screen in screens) { screen.LoadContent(); } } /// <summary> /// Unload your graphics content. /// </summary> protected override void UnloadContent() { // Tell each of the screens to unload their content. foreach (GameScreen screen in screens) { screen.UnloadContent(); } } #endregion #region Update and Draw /// <summary> /// Allows each screen to run logic. /// </summary> public override void Update(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Update", Color.Blue); if (debugTextEnabled && getOut == false) { debugSystem.FpsCounter.Visible = true; debugSystem.TimeRuler.Visible = true; debugSystem.TimeRuler.ShowLog = true; getOut = true; } else if (debugTextEnabled == false) { getOut = false; debugSystem.FpsCounter.Visible = false; debugSystem.TimeRuler.Visible = false; debugSystem.TimeRuler.ShowLog = false; } #endif // Read the keyboard and gamepad. input.Update(); // Make a copy of the master screen list, to avoid confusion if // the process of updating one screen adds or removes others. screensToUpdate.Clear(); foreach (GameScreen screen in screens) screensToUpdate.Add(screen); bool otherScreenHasFocus = !Game.IsActive; bool coveredByOtherScreen = false; // Loop as long as there are screens waiting to be updated. while (screensToUpdate.Count > 0) { // Pop the topmost screen off the waiting list. GameScreen screen = screensToUpdate[screensToUpdate.Count - 1]; screensToUpdate.RemoveAt(screensToUpdate.Count - 1); // Update the screen. screen.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); if (screen.ScreenState == ScreenState.TransitionOn || screen.ScreenState == ScreenState.Active) { // If this is the first active screen we came across, // give it a chance to handle input. if (!otherScreenHasFocus) { screen.HandleInput(input); otherScreenHasFocus = true; } // If this is an active non-popup, inform any subsequent // screens that they are covered by it. if (!screen.IsPopup) coveredByOtherScreen = true; } } // Print debug trace? if (traceEnabled) TraceScreens(); #if DEBUG debugSystem.TimeRuler.EndMark("Update"); #endif } /// <summary> /// Prints a list of all the screens, for debugging. /// </summary> void TraceScreens() { List<string> screenNames = new List<string>(); foreach (GameScreen screen in screens) screenNames.Add(screen.GetType().Name); Debug.WriteLine(string.Join(", ", screenNames.ToArray())); } /// <summary> /// Tells each screen to draw itself. /// </summary> public override void Draw(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Draw", Color.Yellow); #endif foreach (GameScreen screen in screens) { if (screen.ScreenState == ScreenState.Hidden) continue; screen.Draw(gameTime); } #if DEBUG debugSystem.TimeRuler.EndMark("Draw"); #endif #if DEMO SpriteBatch.Begin(); SpriteBatch.DrawString(font, "DEMO - NOT FOR RESALE", new Vector2(20, 80), Color.White); SpriteBatch.End(); #endif } #endregion #region Public Methods /// <summary> /// Adds a new screen to the screen manager. /// </summary> public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer) { screen.ControllingPlayer = controllingPlayer; screen.ScreenManager = this; screen.IsExiting = false; // If we have a graphics device, tell the screen to load content. if (isInitialized) { screen.LoadContent(); } screens.Add(screen); } /// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // If we have a graphics device, tell the screen to unload content. if (isInitialized) { screen.UnloadContent(); } screens.Remove(screen); screensToUpdate.Remove(screen); } /// <summary> /// Expose an array holding all the screens. We return a copy rather /// than the real master list, because screens should only ever be added /// or removed using the AddScreen and RemoveScreen methods. /// </summary> public GameScreen[] GetScreens() { return screens.ToArray(); } /// <summary> /// Helper draws a translucent black fullscreen sprite, used for fading /// screens in and out, and for darkening the background behind popups. /// </summary> public void FadeBackBufferToBlack(float alpha) { Viewport viewport = GraphicsDevice.Viewport; spriteBatch.Begin(); spriteBatch.Draw(blankTexture, new Rectangle(0, 0, viewport.Width, viewport.Height), Color.Black * alpha); spriteBatch.End(); } #endregion } } Game Screen Parent of GamePlayScreen #region File Description //----------------------------------------------------------------------------- // GameScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; //using Microsoft.Xna.Framework.Input.Touch; using System.IO; #endregion namespace GameStateManagement { /// <summary> /// Enum describes the screen transition state. /// </summary> public enum ScreenState { TransitionOn, Active, TransitionOff, Hidden, } /// <summary> /// A screen is a single layer that has update and draw logic, and which /// can be combined with other layers to build up a complex menu system. /// For instance the main menu, the options menu, the "are you sure you /// want to quit" message box, and the main game itself are all implemented /// as screens. /// </summary> public abstract class GameScreen { #region Properties /// <summary> /// Normally when one screen is brought up over the top of another, /// the first screen will transition off to make room for the new /// one. This property indicates whether the screen is only a small /// popup, in which case screens underneath it do not need to bother /// transitioning off. /// </summary> public bool IsPopup { get { return isPopup; } protected set { isPopup = value; } } bool isPopup = false; /// <summary> /// Indicates how long the screen takes to /// transition on when it is activated. /// </summary> public TimeSpan TransitionOnTime { get { return transitionOnTime; } protected set { transitionOnTime = value; } } TimeSpan transitionOnTime = TimeSpan.Zero; /// <summary> /// Indicates how long the screen takes to /// transition off when it is deactivated. /// </summary> public TimeSpan TransitionOffTime { get { return transitionOffTime; } protected set { transitionOffTime = value; } } TimeSpan transitionOffTime = TimeSpan.Zero; /// <summary> /// Gets the current position of the screen transition, ranging /// from zero (fully active, no transition) to one (transitioned /// fully off to nothing). /// </summary> public float TransitionPosition { get { return transitionPosition; } protected set { transitionPosition = value; } } float transitionPosition = 1; /// <summary> /// Gets the current alpha of the screen transition, ranging /// from 1 (fully active, no transition) to 0 (transitioned /// fully off to nothing). /// </summary> public float TransitionAlpha { get { return 1f - TransitionPosition; } } /// <summary> /// Gets the current screen transition state. /// </summary> public ScreenState ScreenState { get { return screenState; } protected set { screenState = value; } } ScreenState screenState = ScreenState.TransitionOn; /// <summary> /// There are two possible reasons why a screen might be transitioning /// off. It could be temporarily going away to make room for another /// screen that is on top of it, or it could be going away for good. /// This property indicates whether the screen is exiting for real: /// if set, the screen will automatically remove itself as soon as the /// transition finishes. /// </summary> public bool IsExiting { get { return isExiting; } protected internal set { isExiting = value; } } bool isExiting = false; /// <summary> /// Checks whether this screen is active and can respond to user input. /// </summary> public bool IsActive { get { return !otherScreenHasFocus && (screenState == ScreenState.TransitionOn || screenState == ScreenState.Active); } } bool otherScreenHasFocus; /// <summary> /// Gets the manager that this screen belongs to. /// </summary> public ScreenManager ScreenManager { get { return screenManager; } internal set { screenManager = value; } } ScreenManager screenManager; public KeyboardState KeyboardState { get {return Keyboard.GetState();} } /// <summary> /// Gets the index of the player who is currently controlling this screen, /// or null if it is accepting input from any player. This is used to lock /// the game to a specific player profile. The main menu responds to input /// from any connected gamepad, but whichever player makes a selection from /// this menu is given control over all subsequent screens, so other gamepads /// are inactive until the controlling player returns to the main menu. /// </summary> public PlayerIndex? ControllingPlayer { get { return controllingPlayer; } internal set { controllingPlayer = value; } } PlayerIndex? controllingPlayer; /// <summary> /// Gets whether or not this screen is serializable. If this is true, /// the screen will be recorded into the screen manager's state and /// its Serialize and Deserialize methods will be called as appropriate. /// If this is false, the screen will be ignored during serialization. /// By default, all screens are assumed to be serializable. /// </summary> public bool IsSerializable { get { return isSerializable; } protected set { isSerializable = value; } } bool isSerializable = true; #endregion #region Initialization /// <summary> /// Load graphics content for the screen. /// </summary> public virtual void LoadContent() { } /// <summary> /// Unload content for the screen. /// </summary> public virtual void UnloadContent() { } #endregion #region Update and Draw /// <summary> /// Allows the screen to run logic, such as updating the transition position. /// Unlike HandleInput, this method is called regardless of whether the screen /// is active, hidden, or in the middle of a transition. /// </summary> public virtual void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { this.otherScreenHasFocus = otherScreenHasFocus; if (isExiting) { // If the screen is going away to die, it should transition off. screenState = ScreenState.TransitionOff; if (!UpdateTransition(gameTime, transitionOffTime, 1)) { // When the transition finishes, remove the screen. ScreenManager.RemoveScreen(this); } } else if (coveredByOtherScreen) { // If the screen is covered by another, it should transition off. if (UpdateTransition(gameTime, transitionOffTime, 1)) { // Still busy transitioning. screenState = ScreenState.TransitionOff; } else { // Transition finished! screenState = ScreenState.Hidden; } } else { // Otherwise the screen should transition on and become active. if (UpdateTransition(gameTime, transitionOnTime, -1)) { // Still busy transitioning. screenState = ScreenState.TransitionOn; } else { // Transition finished! screenState = ScreenState.Active; } } } /// <summary> /// Helper for updating the screen transition position. /// </summary> bool UpdateTransition(GameTime gameTime, TimeSpan time, int direction) { // How much should we move by? float transitionDelta; if (time == TimeSpan.Zero) transitionDelta = 1; else transitionDelta = (float)(gameTime.ElapsedGameTime.TotalMilliseconds / time.TotalMilliseconds); // Update the transition position. transitionPosition += transitionDelta * direction; // Did we reach the end of the transition? if (((direction < 0) && (transitionPosition <= 0)) || ((direction > 0) && (transitionPosition >= 1))) { transitionPosition = MathHelper.Clamp(transitionPosition, 0, 1); return false; } // Otherwise we are still busy transitioning. return true; } /// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public virtual void HandleInput(InputState input) { } public KeyboardState currentKeyState; public KeyboardState lastKeyState; public bool IsKeyHit(Keys key) { if (currentKeyState.IsKeyDown(key) && lastKeyState.IsKeyUp(key)) return true; return false; } /// <summary> /// This is called when the screen should draw itself. /// </summary> public virtual void Draw(GameTime gameTime) { } #endregion #region Public Methods /// <summary> /// Tells the screen to serialize its state into the given stream. /// </summary> public virtual void Serialize(Stream stream) { } /// <summary> /// Tells the screen to deserialize its state from the given stream. /// </summary> public virtual void Deserialize(Stream stream) { } /// <summary> /// Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which /// instantly kills the screen, this method respects the transition timings /// and will give the screen a chance to gradually transition off. /// </summary> public void ExitScreen() { if (TransitionOffTime == TimeSpan.Zero) { // If the screen has a zero transition time, remove it immediately. ScreenManager.RemoveScreen(this); } else { // Otherwise flag that it should transition off and then exit. isExiting = true; } } #endregion #region Helper Methods /// <summary> /// A helper method which loads assets using the screen manager's /// associated game content loader. /// </summary> /// <typeparam name="T">Type of asset.</typeparam> /// <param name="assetName">Asset name, relative to the loader root /// directory, and not including the .xnb extension.</param> /// <returns></returns> public T Load<T>(string assetName) { return ScreenManager.Game.Content.Load<T>(assetName); } #endregion } }

    Read the article

  • Indian government department have more unsecure website then others.

    - by Anirudha
    Originally posted on: http://geekswithblogs.net/anirugu/archive/2013/10/26/indian-government-department-have-more-unsecure-website-then-others.aspxOne of my friend share his college experience with me. He is not related with computer science. One day he told me that Ankia Fadia come to their college. In front of many student he show how to hack BSNL website by tricks. he break the flow how BSNL site work. I have told them BSNL is one of the most unsecure website of India   If you logged-in to website maybe it’s run in few seconds but sometime it run in 58 minute. OK this is not grammar mistake 58 minute is less then 1 hour. This means open a tab and put the link to open. it will open in hours. If you are using IE8, Chrome and Firefox you will be forced to use IE7 or downgrade. I simply use Ie7 mode in IE for make it work. This happen because they use something that is called DynaTrace. This site is most unsecure. now guess how !   Suppose my username is xyz and password is abc. How I can reset the password I simply go to website and in their site when I do reset my password he told me to fill password and password will not worked here.you can use here password here to reset my password. Remember that username are different then broadband username and password. Suppose if I want to reset your password I simply need to know your broadband username and I can reset it myself. I just logged in with my username and when I open the page for reset password I can fill your bb username and password will work here. I have not tried this. the broadband username can easily guess. this is depend on same way how people’s broandband username made. IS this Safe ? Nope, There are many thing on the site which make me feel that is 1900 century website. They still lived in popup life.  These site are nothing but a crap. not work most of time and when work it’s run too slowly.

    Read the article

  • Tips On Using The Service Contracts Import Program

    - by LuciaC
    Prior to release 12.1 there was no supported way to import contracts into the EBS Service Contracts application - there were no public APIs nor contract load programs provided.  From release 12.1 onwards the 'Service Contracts Import Program' is provided to load service contracts into the application. The Service Contracts Import functionality is explained in How to Use the Service Contracts Import Program - Scope and Limitations (Doc ID 1057242.1).  This note includes an attached document which explains the program architecture, shows the Entity Relationship Diagram and details the interface table definitions. The Import program takes data from the interface tables listed below and populates the contracts schema tables:  OKS_USAGE_COUNTERS_INTERFACE OKS_SALES_CREDITS_INTERFACEOKS_NOTES_INTERFACEOKS_LINES_INTERFACEOKS_HEADERS_INTERFACEOKS_COVERED_LEVELS_INTERFACEThese interface tables must be loaded via a custom load program.The Service Contracts Import concurrent request is then submitted to create contracts from this legacy data. The parameters to run the Import program are:  Parameter Description  Mode Validate only, Import  Batch Number Batch_Id (unique id populated into the OKS_HEADERS_INTERFACE table)  Number of Workers Number of workers required (these are spawned as separate sub-requests)  Commit size Represents number of successfully processed contracts commited to database The program spawns sub-requests for the import worker(s) and the 'Service Contracts Import Report'.  The data is validated prior to import and into the Contracts tables and will report errors in the Service Contracts Import Report program output file (Import Execution Report).  Troubleshooting tips are provided in R12.1 - Common Service Contract Import Errors (Doc ID 762545.1); this document lists some, but not all, import errors.  The document will be updated over time.  Additional help is given in Debugging Tip for Service Contracts Import Errors (Doc ID 971426.1).After you successfully import contracts, you can purge the records from the interface tables by running the Service Contracts Import Purge concurrent program. Note that there is no supported way to mass delete data from the Contracts schema tables once they are populated, so data loaded by the Import program must be fully tested and verified before the program is run to load data into a Production system.A Service Contracts Import Test program has been provided which will take an existing contract in the application and load the interface tables using the data from that contract.  This can be used as an example for guidance on how to load the interface tables.  The Test program functionality is explained in How to Use the Service Contracts Test Import Program Provided in Release 12.1 (Doc ID 761209.1).  Note that the Test program has some limitations which do not apply to the full Import program and is not a supported program, it is simply a testing tool.  

    Read the article

< Previous Page | 26 27 28 29 30 31 32 33 34 35 36 37  | Next Page >