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  • Using TFS Team Build 2010 to deploy to Dev site and create packages for Staging and Production sites

    - by Kb
    I am trying to configure a TFS Team Build 2010 to perform automatic deployment to development environment and creation of deployment packages for staging and production environment. In the field for MSBuildArguments in the build definition I have: /p:DeployOnBuild=True <br/> /p:DeployTarget=MsDeployPublish <br/> /p:MSDeployPublishMethod=RemoteAgent <br/> /p:CreatePackageOnPublish=True <br/> /p:DeployIISAppPath=devwebsitename<br/> /p:MsDeployServiceUrl=http://deployserver/MsDeployAgentService<br/> /p:UserName=username<br/> /p:Password=password<br/> Automatic deployment of dev web site is ok and I get a package for the web site generated How can I (the same build) get deploy packages for the other environments : Staging and Production? Or am I missing som basic concept here?

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  • Should I auto-increment the assembly version when I build my software?

    - by rwmnau
    In Visual Studio 2003, you could easily set your project assembly to auto-increment every time you built it, but with Visual Studio 2005, this functionality was removed. You can still auto-increment your assembly version on every build, but it's a complicated custom build step instead of an integrated feature. I'm not sure why this was removed, but here's a question I should have asked a while ago - Should I be using a workaround to continue to auto-increment when I build, or is there a good reason to stop doing this, in favor of manually incrementing? Since Microsoft removed it from VS, perhaps there's a good reason, and I'm wondering if anybody knows it.

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  • Can I add an existing 2008 build server to new TFS 2010 server ?

    - by driis
    My scenario is this: I am currently testing out a new Team Foundation Server 2010 installation; which we will be moving to shortly. Upgrading builds to work with TFS 2010 and the new MSBuild seems like a lot of work (it does not work out-of-the-box, at least). So what I would like to do, is to repurpose our old TFS Server to be a build server for TFS 2010. It already has build services installed. I cannot figure out how to add an existing TFS 2008 Build Server to my new TFS 2010 installation, so I can use the old server to run old builds. Is this possible ? How can I do it ?

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  • Is there a way to have one project build another in Visual Studio?

    - by Martin Neal
    We are finally getting a source control system in place at work and I've been in charge of setting it up. I've read that it's usually good practice to not include binaries in source control so I haven't. However, we have two all-purpose utility projects (each in their own solution) that generate utility .dll's which are included in almost all of our other projects (all each in their own separate solutions). We add references to the utility dll from our projects. I would like to have our solutions set up in such a way that if the reference dll isn't built, the solution will build the dll for itself, much in the same way a make file checks for its dependencies and builds them when they're out of date or missing. I'm new to build processes with VS so try to keep the answers simple. Any links to general build process overview tutorials would be great too. Googleing for VS references returns a bunch of how-to add references links which is not exactly what I want.

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  • How do I build (get/download) time.h library?

    - by coffeenet
    I am trying to build a project on Linux via Makefile. I keep getting cannot find <sys/time.h> error. I asked around, and I was told that my project doesn't have access to library folders. Therefore, I am trying to solve this problem by using the time library locally inside my project's folder. I am very new to Linux. So, please forgive my question if it sounds naive. I found this, but I don't know what files I need, and how to build the library. http://sourceware.org/git/?p=glibc.git;a=tree;f=time;h=c950c5d4dd90541e8f3c7e1649fcde4aead989bb;hb=master Where can I find the time.h library/package? How do I build the library?

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  • How to specify different Debug/Release output directories in QMake .pro file

    - by esavard
    I have a Qt project and I would like to output compilation files outside the source tree. I currently have the following directory structure: / |_/build |_/mylib |_/include |_/src |_/resources Depending on the configuration (debug/release), I will like to output the resulting files inside the build directory under build/debug or build/release directories. How can I do that using a .pro file?

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  • OWB 11gR2 - Find and Search Metadata in Designer

    - by David Allan
    Here are some tools and techniques for finding objects, specifically in the design repository. There are ways of navigating and collating objects that are useful for day to day development and build-time usage - this includes features out of the box and utilities constructed on top. There are a variety of techniques to navigate and find objects in the repository, the first 3 are out of the box, the 4th is an expert utility. Navigating by the tree, grouping by project and module - ok if you are aware of the exact module/folder that objects reside in. The structure panel is a useful way of finding parts of an object, especially when large rather than using the canvas. In large scale projects it helps to have accelerators (either find or collections below). Advanced find to search by name - 11gR2 included a find capability specifically for large scale projects. There were improvements in both the tree search and the object editors (including highlighting in mapping for example). So you can now do regular expression based search and quickly navigate to objects within a repository. Collections - logically organize your objects into virtual folders by shortcutting the actual objects. This is useful for a range of things since all the OWB services operate on collections too (export/import, validation, deployment). See the post here for new collection functionality in 11gR2. Reports for searching by type, updated on, updated by etc. Useful for activities such as periodic incremental actions (deploy all mappings changed in the past week). The report style view is useful since I can quickly see who changed what and when. You can see all the audit details for objects within each objects property inspector, but its useful to just get all objects changed today or example, all objects changed since my last build etc. This utility combines both UI extensions via experts and the public views on the repository. In the figure to the right you see the contextual option 'Object Search' which invokes the utility, you can see I have quite a number of modules within my project. Figure out all the potential objects which have been changed is not simple. The utility is an expert which provides this kind of search capability. The utility provides a report of the objects in the design repository which satisfy some filter criteria. The type of criteria includes; objects updated in the last n days optionally filter the objects updated by user filter the user by project and by type (table/mappings etc.) The search dialog appears with these options, you can multi-select the object types, so for example you can select TABLE and MAPPING. Its also possible to search across projects if need be. If you have multiple users using the repository you can define the OWB user name in the 'Updated by' property to restrict the report to just that user also. Finally there is a search name that will be used for some of the options such as building a collection - this name is used for the collection to be built. In the example I have done, I've just searched my project for all process flows and mappings that users have updated in the last 7 days. The results of the query are returned in a table containing the object names, types, full path and audit details. The columns are sort-able, you can sort the results by name, type, path etc. One of the cool things here, is that you can then perform operations on these objects - such as edit them, export single selection or entire results to MDL, create a collection from the results (now you have a saved set of references in the repository, you could do deploy/export etc.), create a deployment script from the results...or even add in your own ideas! You see from this that you can do bulk operations on sets of objects based on search results. So for example selecting the 'Build Collection' option creates a collection with all of the objects from my search, you can subsequently deploy/generate/maintain this collection of objects. Under the hood of the expert if just basic OMB commands from the product and the use of the public views on the design repository. You can see how easy it is to build up macro-like capabilities that will help you do day-to-day as well as build like tasks on sets of objects.

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  • Unity GUI not in build, but works fine in editor

    - by Darren
    I have: GUITexture attached to an object A script that has GUIStyles created for the Textfield and Buttons that are created in OnGUI(). This script is attached to the same object in number 1 3 GUIText objects each separate from the above. A script that enables the GUITexture and the script in number 1 and 2 respectively This is how it is supposed to work: When I cross the finish line, number 4 script enables number 1 GUITexture component and number 2 script component. The script component uses one of number 3's GUIText objects to show you your best lap time, and also makes a GUI.Textfield for name entry and 2 GUI.Buttons for "Submit" and "Skip". If you hit "Submit" the script will submit the time. No matter which button you press, The remaining 2 GUIText objects from number 3 will show you the top 10 best times. For some reason, when I run it in editor, everything works 100%, but when I'm in different kinds of builds, the results vary. When I am in a webplayer, The GUITexture and the textfield and buttons appear, but the textfield and buttons are plain and have no evidence of GUIStyles. When I click one of the buttons, the score gets submitted but I do not get the fastest times showing. When I am in a standalone build, the GUITexture shows up, but nothing else does. If I remove the GUIStyle parameter of the GUI.Textfield and GUI.Button, they show up. Why am I getting these variations and how can I fix it? Code below: void Start () { Names.text = ""; Times.text = ""; YourBestTime.text = "Your Best Lap: " + bestTime + "\nEnter your name:"; //StartCoroutine(GetTimes("Test")); } void Update() { if (!ShowButtons && !GettingTimes) { StartCoroutine(GetTimes()); GettingTimes = true; } } IEnumerator GetTimes () { Debug.Log("Getting times"); YourBestTime.text = "Loading Best Lap Times"; WWW times_get = new WWW(GetTimesUrl); yield return times_get; WWW names_get = new WWW(GetNamesUrl); yield return names_get; if(times_get.error != null || names_get.error != null) { print("There was an error retrieiving the data: " + names_get.error + times_get.error); } else { Times.text = times_get.text; Names.text = names_get.text; YourBestTime.text = "Your Best Lap: " + bestTime; } } IEnumerator PostLapTime (string Name, string LapTime) { string hash= MD5.Md5Sum(Name + LapTime + secretKey); string bestTime_url = SubmitTimeUrl + "&Name=" + WWW.EscapeURL(Name) + "&LapTime=" + LapTime + "&hash=" + hash; Debug.Log (bestTime_url); // Post the URL to the site and create a download object to get the result. WWW hs_post = new WWW(bestTime_url); //label = "Submitting..."; yield return hs_post; // Wait until the download is done if (hs_post.error != null) { print("There was an error posting the lap time: " + hs_post.error); //label = "Error: " + hs_post.error; //show = false; } else { Debug.Log("Posted: " + hs_post.text); ShowButtons = false; PostingTime = false; } } void OnGUI() { if (ShowButtons) { //makes text box nameString = GUI.TextField( new Rect((Screen.width/2)-111, (Screen.height/2)-130, 222, 25), nameString, 20, TextboxStyle); if (GUI.Button( new Rect( (Screen.width/2-74.0f), (Screen.height/2)- 90, 64, 32), "Submit", ButtonStyle)) { //SUBMIT TIME if (nameString == "") { nameString = "Player"; } if (!PostingTime) { StartCoroutine(PostLapTime(nameString, bestTime)); PostingTime = true; } } else if (GUI.Button( new Rect( (Screen.width/2+10.0f), (Screen.height/2)- 90, 64, 32), "Skip", ButtonStyle)) { ShowButtons = false; } } } }

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  • Package and Publish Web Sites with TFS 2010 Build Server

    - by jdanforth
    To package and publish web sites with TFS 2010 Build Server, you can use MSDeploy and some of the new MSBuild arguments. For example: /p:DeployOnBuild=True /p:DeployTarget=MsDeployPublish /p:MSDeployPublishMethod=InProc /p:CreatePackageOnPublish=True /p:DeployIisAppPath="Default Web Site/WebApplication1" /p:MsDeployServiceUrl=localhost Does all the work for you! Unfortunately these arguments are not very well documented, yet. Please feel free comment with pointers to good docs. You can enter these arguments when editing the Build Definition, under the Process tab and the Advanced section: If you’re working with these things, I’m sure you’ve not missed the PDC 2009 presentation by Vishal Joshi about MS Deploy. A few links on the topic: http://stackoverflow.com/questions/2636153/where-is-the-documentation-for-msbuild-arguments-to-run-msdeploy http://blogs.msdn.com/aspnetue/archive/2010/03/05/automated-deployment-in-asp-net-4-frequently-asked-questions.aspx http://www.hanselman.com/blog/WebDeploymentMadeAwesomeIfYoureUsingXCopyYoureDoingItWrong.aspx

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  • career development: build release engineer or .net developer [closed]

    - by runner
    I have been working as .net developer for many years. Recently I got two offers: Continue work as .net developer on a SAAS product. Job duty is to add new features and fix issues, similar to what i have been doing these years. Become a Software configuration management and build engineer, in charge of product build, automation and release. Require some script coding, but not much. For the career development. which one should I choose? thanks.

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  • How to Own Your Own Website (Even If You Can’t Build One) Pt 2

    - by Eric Z Goodnight
    Last week we talked about how to buy and start a simple website using WordPress. Today, we’ll start customizing our WordPress site and get you off on the right foot to having a great quality, feature rich website. We’ll take a quick walk through the menus of WordPress and help to make it easier on a first time user, as well as showing you how to start your new site off with a theme and an easily updatable, customized navigation. It can be intimidating to start a new WordPress site, but stick with us—part two of “How to Own Your Own Website” is coming right up. How to Own Your Own Website (Even If You Can’t Build One) Pt 2 How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows?

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  • DIY Sunrise Alarm Clock Sports a Polished Build and Perfect Time Keeping

    - by Jason Fitzpatrick
    We’ve seen our fair share of sunrise simulators, but by far this one is the most polished build–everything from the atomic clock circuit to the LEDs are all packed cleanly in a frosted acrylic case. Renaud Schleck, the tinker behind the build, describes the guts: This is an alarm clock simulating the sunrise, which means that a few minutes before the alarm goes off, it shines some light whose brightness increases over time. The alarm clock is built around a MSP430G2553 microcontroller compatible with the MSP430 Launchpad from Texas Instrument. It features a DCF77 module which sets the clock automatically through radio waves. How to Factory Reset Your Android Phone or Tablet When It Won’t Boot Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode

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  • Windows Phone Resources from //BUILD 2013 Conference by Lee Stott

    - by Nikita Polyakov
    Originally posted on: http://geekswithblogs.net/campuskoder/archive/2013/07/02/153320.aspxLee Stott has a great summary blog post with all of the videos from the //BUILD 2013 conference that just happened last week. It’s nice because filtering to this event and finding Windows Phone sessions on Channel9 is not the best and this is a great snap shot of all of the sessions you can view from the conference in one page. Also shows that Microsoft although focused on Windows 8.1 at this event, still had a sizable presence of Windows Phone Developer topics at this event. Read the full blog post here: http://blogs.msdn.com/b/uk_faculty_connection/archive/2013/07/01/build-2013-windows-phone-resources.aspx

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  • How to Own Your Own Website (Even If You Can’t Build One) Pt 3

    - by Eric Z Goodnight
    If you’ve followed along, you’ve bought hosting and installed WordPress software for a swanky new webpage. Today we’ll explain the less obvious perks of WordPress and how you can get a bit more mileage out of your new web software. This is the third and final entry in our series on owning your own website and creating content with a basic WordPress installation. In language any beginner could understand, we’ll talk about the plugins and tweaks that you can use to get features you might have not realized were even possible. How to Own Your Own Website (Even If You Can’t Build One) Pt 3 How to Sync Your Media Across Your Entire House with XBMC How to Own Your Own Website (Even If You Can’t Build One) Pt 2

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  • Ms Build publishing vs Visual Studio IDE publishing

    - by reggie
    I am currently working on ms build to publish my winform application based on the environment selected (Dev or Prod). I am using Ms Build Community Task and referencing this article to achieve this purpose. I had a few theoretical doubts based on publishing application. 1) Is there any difference in publishing through the visual studio ide and msbuild? 2) What do most developers prefer to use and why? 3) What are the advantages of using MsBuild to publish an application as compared to publishing through the visual studio IDE? 4) What is faster? I am using a .net 3.5 winform application developed in Csharp and my question is pertaining to clickonce windows applications only. Please help me clear these doubts

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  • genetic algorithm for leveling/build test

    - by Renan Malke Stigliani
    I'm starting o build a online PVP (duel like, one-to-one) game, where there is leveling, skill points, special attacks and all the common stuff. Since I never did anything like that, I'm still thinking about the maths behind the level/skill/special balances. So I thought good way of testing the best/combo builds would implement a Genetic Algorith. It'd be like that: Generate a big portion of random characters Make them fight, level them up accordingly to the victories(more XP)/losses(less XP) Mate the winners, crossing their builds, to try to make even best characters Add some more random chars, emulating new players Repeat the process for some time, or util find some chars who can beat everyone butts So I could play with the math and try to find the balance where the top x% chars would be a mix of various build types. So, is it a good idea, or there are some other easier method to do the balance? PS: I like this also, because it sounds funny

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  • Version Control & Build Systems free Headspring on 5/18

    Headspring is putting on another free workshop at the Austin Microsoft office.  This one will be led by Senior Consultant, Eric Anderson.  Here are the details: Headspring Presents: Version Control and Build Systems for Growing Teams a workshop by Eric Anderson on: Does your team run into frequent conflicts with source control? Has your build system become a broken window with little hope of repair? Do you struggle to deploy minor changes and bug fixes while keeping the system stable?...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • C library build system dependencies

    - by Ninefingers
    Hello all, This debate has cropped up on a mailing list for a project I'm involved in. Unfortunately we're quite a small bunch at the moment, so I want to ask a wider audience. We're writing a C library (for arbitrary precision arithmetic) and are investigating build systems. Currently we have a bash script in desperate need of work. I believe we can't use autotools etc due to licensing (bsd vs gpl). So I suggested we use a modern scripting language like python or perl. The question is: is having something like perl or python around at build time an unrealistic dependency on Unix-like platforms these days?

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  • Mouse scroll issue after kernel build

    - by Anish S Kumar
    I have a Intel Cedar Trail netbook. For graphics to work, i had to build kernel 3.1 with the drivers. I followed the steps in this document After doing that, now my graphics is fine, but my mouse scroll does not work. Is that because I have not build the kernel properly? Have i missed selecting some options in the kernel compile menu? It will be nice if someone can help me. Also my wacom bamboo tablet is not recognized, i have installed the xserver-xorg-input-wacom drivers.

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  • conflict with php zend libs and c++ libs(ctime) to build extension for php [migrated]

    - by user69800
    Im going to build an extension for PHP 5.3.x everything is OK when I build without vc++ lib. error C2039: 'clock_t' : is not a member of '`global namespace'' error C2873: 'clock_t' : symbol cannot be used in a using-declaration error C2039: 'asctime' : is not a member of '`global namespace'' error C2873: 'asctime' : symbol cannot be used in a using-declaration and... I include just and got this error. I know this problem is from my include header file in properties that required from PHP zend engine, But I do not know how solve this problem. thanks

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  • /build folder used by PEAR

    - by Paul
    I've just noticed a root directory (/build) which I can't seem to find any information for. It looks like it's some sort of staging ground for PEAR (PHP). There are only two folders of different php versions in it, and each of those has a few PEAR tar files I've installed (via the PEAR command line). I'm really only asking this question because I find is strange PEAR (and only PEAR) would create its own root directory to store files. Is this normal? Does Ubuntu provide a /build directory for applications to use?

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