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  • Save the Date - Oracle Partner Community Forum: Exadata, Exalogic and Manageability, Vienna, 23-24 April 2013

    - by Javier Puerta
    Hardware and Software Engineered to Work Together .Ritu { font-family: Arial, Helvetica, sans-serif; } .Ritu { font-family: Arial, Helvetica, sans-serif; } .Ritu { font-family: Arial, Helvetica, sans-serif; } body,td,th { font-family: Arial, Helvetica, sans-serif; font-size: x-small; } .color { color: #F00; } .c { color: #F00; } .c { color: #F00; } .c { color: #000; font-size: xx-small; } .c a { color: #F00; } .c { color: #F00; } .cl { color: #F00; } .b { color: #000; font-size: xx-small; } .i { font-style: italic; } .i { font-style: italic; } .i { font-style: italic; } .i { font-style: italic; } .i { font-style: italic; } .c { color: #F00; font-size: small; } .b { font-weight: bold; font-size: x-small; } .c { color: #F00; font-size: x-small; } .clr { color: #F00; } .c { color: #F00; } inside the Click Here The order you must follow to make the colored link appear in browsers. If not the default window link will appear 1. Select the word you want to use for the link 2. Select the desired color, Red, Black, etc 3. Select bold if necessary ___________________________________________________________________________________________________________________ Templates use two sizes of fonts and the sans-serif font tag for the email. All Fonts should be (Arial, Helvetica, sans-serif) tags Normal size reading body fonts should be set to the size of 2. Small font sizes should be set to 1 !!!!!!!DO NOT USE ANY OTHER SIZE FONT FOR THE EMAILS!!!!!!!! ___________________________________________________________________________________________________________________ -- Oracle PartnerNetwork | Account | Feedback SAVE THE DATE ORACLE PARTNER COMMUNITY FORUM: EXADATA, EXALOGIC AND MANAGEABILITY 23-24 APRIL 2013, VIENNA, AUSTRIA The 2013 event expands its scope to cover all the building blocks of the Cloud infrastructure: Exadata, Exalogic and Manageability! Dear partner I am delighted to announce the 2013 edition of the Exadata, Exalogic and Manageability Partner Community Forum for EMEA partners which will take place in Vienna, Austria, on April 23-24, 2013. After the experience of last year where we ran a joint Exadata and Manageability event, we received requests from many of you to add also Exalogic to the scope of the forum, and this way to cover the complete infrastructure architecture on the Exa platform. The continued market adoption of Exadata and Exalogic is being paralleled by a growth in the rate of projects sold and implemented by partners. Sharing customer cases and best-practices presented by other partners constitutes the core of this event. If you want to present an experience of your company around Exadata, Exalogic or Manageability that can be a learning experience for other partners, we still have some slots in the agenda. (Please contact Javier Puerta if you want to present.) Attending the Community Forum you will also have the opportunity to get Oracle’s insight on new products and market trends. And, of course, interact with the Oracle executives responsible for the Exadata, Exalogic and Manageability business. The atmosphere of beautiful Vienna will be the scenario of the event. Detailed venue and hotel booking information will be sent to you in January. Don't miss out on attending this key event! Save the date now - 23 & 24 April 2013, and watch out for your formal invitation coming soon. Kind regards, Javier Puerta Core Technology Partner Programs, Oracle EMEA E-Mail: [email protected] Jürgen Kress SOA Partner Adoption Oracle EMEA E-Mail: [email protected] Copyright © 2012, Oracle and/or its affiliates. All rights reserved. Contact PBC | Legal Notices and Terms of Use | Privacy Oracle Corporation - Worldwide Headquarters, 500 Oracle Parkway, OPL - E-mail Services, Redwood Shores, CA 94065, United States

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  • Not getting desired results with SSAO implementation

    - by user1294203
    After having implemented deferred rendering, I tried my luck with a SSAO implementation using this Tutorial. Unfortunately, I'm not getting anything that looks like SSAO, you can see my result below. You can see there is some weird pattern forming and there is no occlusion shading where there needs to be (i.e. in between the objects and on the ground). The shaders I implemented follow: #VS #version 330 core uniform mat4 invProjMatrix; layout(location = 0) in vec3 in_Position; layout(location = 2) in vec2 in_TexCoord; noperspective out vec2 pass_TexCoord; smooth out vec3 viewRay; void main(void){ pass_TexCoord = in_TexCoord; viewRay = (invProjMatrix * vec4(in_Position, 1.0)).xyz; gl_Position = vec4(in_Position, 1.0); } #FS #version 330 core uniform sampler2D DepthMap; uniform sampler2D NormalMap; uniform sampler2D noise; uniform vec2 projAB; uniform ivec3 noiseScale_kernelSize; uniform vec3 kernel[16]; uniform float RADIUS; uniform mat4 projectionMatrix; noperspective in vec2 pass_TexCoord; smooth in vec3 viewRay; layout(location = 0) out float out_AO; vec3 CalcPosition(void){ float depth = texture(DepthMap, pass_TexCoord).r; float linearDepth = projAB.y / (depth - projAB.x); vec3 ray = normalize(viewRay); ray = ray / ray.z; return linearDepth * ray; } mat3 CalcRMatrix(vec3 normal, vec2 texcoord){ ivec2 noiseScale = noiseScale_kernelSize.xy; vec3 rvec = texture(noise, texcoord * noiseScale).xyz; vec3 tangent = normalize(rvec - normal * dot(rvec, normal)); vec3 bitangent = cross(normal, tangent); return mat3(tangent, bitangent, normal); } void main(void){ vec2 TexCoord = pass_TexCoord; vec3 Position = CalcPosition(); vec3 Normal = normalize(texture(NormalMap, TexCoord).xyz); mat3 RotationMatrix = CalcRMatrix(Normal, TexCoord); int kernelSize = noiseScale_kernelSize.z; float occlusion = 0.0; for(int i = 0; i < kernelSize; i++){ // Get sample position vec3 sample = RotationMatrix * kernel[i]; sample = sample * RADIUS + Position; // Project and bias sample position to get its texture coordinates vec4 offset = projectionMatrix * vec4(sample, 1.0); offset.xy /= offset.w; offset.xy = offset.xy * 0.5 + 0.5; // Get sample depth float sample_depth = texture(DepthMap, offset.xy).r; float linearDepth = projAB.y / (sample_depth - projAB.x); if(abs(Position.z - linearDepth ) < RADIUS){ occlusion += (linearDepth <= sample.z) ? 1.0 : 0.0; } } out_AO = 1.0 - (occlusion / kernelSize); } I draw a full screen quad and pass Depth and Normal textures. Normals are in RGBA16F with the alpha channel reserved for the AO factor in the blur pass. I store depth in a non linear Depth buffer (32F) and recover the linear depth using: float linearDepth = projAB.y / (depth - projAB.x); where projAB.y is calculated as: and projAB.x as: These are derived from the glm::perspective(gluperspective) matrix. z_n and z_f are the near and far clip distance. As described in the link I posted on the top, the method creates samples in a hemisphere with higher distribution close to the center. It then uses random vectors from a texture to rotate the hemisphere randomly around the Z direction and finally orients it along the normal at the given pixel. Since the result is noisy, a blur pass follows the SSAO pass. Anyway, my position reconstruction doesn't seem to be wrong since I also tried doing the same but with the position passed from a texture instead of being reconstructed. I also tried playing with the Radius, noise texture size and number of samples and with different kinds of texture formats, with no luck. For some reason when changing the Radius, nothing changes. Does anyone have any suggestions? What could be going wrong?

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  • OpenGL problem with FBO integer texture and color attachment

    - by Grieverheart
    In my simple renderer, I have 2 FBOs one that contains diffuse, normals, instance ID and depth in that order and one that I use store the ssao result. The textures I use for the first FBO are RGB8, RGBA16F, R32I and GL_DEPTH_COMPONENT32F for the depth. For the second FBO I use an R16F texture. My rendering process is to first render to everything I mentioned in the first FBO, then bind depth and normals textures for reading for the ssao pass and write to the second FBO. After that I bind the second FBO's texture for reading in my blur shader and bind the first FBO for writing. What I intend to do is to write the blurred ssao value to the alpha component of the Normals texture. Here are where the problems start. First of all, I use shading language 3.3, which my graphics card does support. I manage ouputs in my shaders using layout(location = #). Now, the normals texture should be bound to color attachment 1, but when I use 1, it seems to write to my diffuse texture which should be in color attachment 0. When I instead use layout(location = 0), it gets correctly written to my normals texture. Besides this, my instance ID texture also gets resets after running the blur shader which is weird because if I use a float texture and write to it instanceID / nInstances, the texture doesn't get reset after the blur shader has ran. Here is how I prepare my first FBO: bool CGBuffer::Init(unsigned int WindowWidth, unsigned int WindowHeight){ //Create FBO glGenFramebuffers(1, &m_fbo); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo); //Create gbuffer and Depth Buffer Textures glGenTextures(GBUFF_NUM_TEXTURES, &m_textures[0]); glGenTextures(1, &m_depthTexture); //prepare gbuffer for(unsigned int i = 0; i < GBUFF_NUM_TEXTURES; i++){ glBindTexture(GL_TEXTURE_2D, m_textures[i]); if(i == GBUFF_TEXTURE_TYPE_NORMAL) glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, WindowWidth, WindowHeight, 0, GL_RGBA, GL_FLOAT, NULL); else if(i == GBUFF_TEXTURE_TYPE_DIFFUSE) glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, WindowWidth, WindowHeight, 0, GL_RGB, GL_FLOAT, NULL); else if(i == GBUFF_TEXTURE_TYPE_ID) glTexImage2D(GL_TEXTURE_2D, 0, GL_R32I, WindowWidth, WindowHeight, 0, GL_RED_INTEGER, GL_INT, NULL); else{ std::cout << "Error in FBO initialization" << std::endl; return false; } glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, m_textures[i], 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); } //prepare depth buffer glBindTexture(GL_TEXTURE_2D, m_depthTexture); glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, WindowWidth, WindowHeight, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_depthTexture, 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); GLenum DrawBuffers[] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2}; glDrawBuffers(GBUFF_NUM_TEXTURES, DrawBuffers); GLenum Status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if(Status != GL_FRAMEBUFFER_COMPLETE){ std::cout << "FB error, status 0x" << std::hex << Status << std::endl; return false; } //Restore default framebuffer glBindFramebuffer(GL_FRAMEBUFFER, 0); return true; } where I use an enum defined as, enum GBUFF_TEXTURE_TYPE{ GBUFF_TEXTURE_TYPE_DIFFUSE, GBUFF_TEXTURE_TYPE_NORMAL, GBUFF_TEXTURE_TYPE_ID, GBUFF_NUM_TEXTURES }; Am I missing some kind of restriction? Does the color attachment of the FBO's textures somehow gets reset i.e. I'm using a re-size function which re-sizes the textures of the FBO but should I perhaps call glFramebufferTexture2D again too? EDIT: Here is the shader in question: #version 330 core uniform sampler2D aoSampler; uniform vec2 TEXEL_SIZE; // x = 1/res x, y = 1/res y uniform bool use_blur; noperspective in vec2 TexCoord; layout(location = 0) out vec4 out_AO; void main(void){ if(use_blur){ float result = 0.0; for(int i = -1; i < 2; i++){ for(int j = -1; j < 2; j++){ vec2 offset = vec2(TEXEL_SIZE.x * i, TEXEL_SIZE.y * j); result += texture(aoSampler, TexCoord + offset).r; // -0.004 because the texture seems to be a bit displaced } } out_AO = vec4(vec3(0.0), result / 9); } else out_AO = vec4(vec3(0.0), texture(aoSampler, TexCoord).r); }

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  • Font Setting in VS2010 - missing FixedSys

    - by Nano HE
    After installing VS2010 yesterday - (both VS2005 and VS2010 installed), I can't find the "FixedSys" style font from the Fonts and Colors - Font (pull down list). I can still use the font in VS2005. [update] I just searched "C:\WINDOWS\Fonts", there is no Fixedsys style in the folder. Any suggestions on how to make FixedSys available as a choice in Visual Studio 2010?

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  • Cannot change font size in Tk

    - by FireAphis
    Hello, I'm trying, for the first time, to create a GUI in Ruby using Tk. I've copied a code snippet from one of the numerous web tutorials and try to change the font for one of the labels, but nothing seems to affect how the text is presented. Here's the code: require 'tk' root = TkRoot.new('title'=>'MCIS') defaultFont = TkFont.new("weight"=>'bold', "size"=>20) Lbl = TkLabel.new(root) do text "Boooo" borderwidth 5 font defaultFont foreground "red" relief "groove" grid('column'=>3, 'row'=>0) end Tk.mainloop() I see the effects of all the parameters of the label but not the font. I've tried to change the size, the weight, give different family names, leave just one parameter; nothing works - the font stays default as it was. Surprisingly it doesn't report any errors, everything looks fine. Maybe it's versions problem? I run these: Linux Centos 5 Tk 8.4.13 Ruby 1.8.5 ruby-tcltk 1.8.5 Also, don't know if it is important, I ran it via Xming from WinXP machine.

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  • DynamicJasper font encoding problem

    - by user266956
    Hello All, I'm new to DynamicJasper, I think it's a great project but for a few days I cannot run simple example which will display polish fonts properly. Details sections is generated without any problems automatically displaying polish letters like 'c z z a' etc. where title and column headers contain strange letters instead. I was trying to do the following, but it doesn't work: FastReportBuilder drb = new FastReportBuilder(); Font font = new Font(25, "SansSerif", "Helvetica", Font.PDF_ENCODING_CP1257_Baltic, true); Style titleStyle = new StyleBuilder(false).setFont(font).build(); DynamicReport dr = drb.addColumn("State", "state", String.class.getName(),30) .addColumn("Branch", "branch", String.class.getName(),30) .addColumn("Product Line", "productLine", String.class.getName(),50) .addGroups(2) .setTitle("November 2008 Zrebie aczc!") .setTitleStyle(titleStyle) .setSubtitle("This report was generated at " + new Date()) .setPrintBackgroundOnOddRows(true) .setUseFullPageWidth(true) .build(); JRDataSource ds = new JRBeanCollectionDataSource(this.simples); JasperPrint jp = DynamicJasperHelper.generateJasperPrint(dr, new ClassicLayoutManager(), ds); JasperViewer.viewReport(jp); //finally display the report report Any help would be highly appreciated as dynamicjasper forums seems to be dead and constantly spammed. Thanks in advance! Kris

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  • Font Anti-Aliasing on iPad SDK

    - by Felix Khazin
    I'm using a custom pixel font on the iPad SDK, and I'm trying to find a way to disable font anti-aliasing for UIFont. Pixel fonts usually work best when they don't have Anti-aliasing. I disable it easily in Photoshop when I create static resources, but this time I need a dynamic output with the custom font. Any ideas? Thanks.

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  • Font baseline in Silverlight v3

    - by James
    How do I get the baseline of a font in Silverlight v3. I need to be able to do some simple font metrics so that I can reproduce some online render using an external markup system and make the output looks the same. Silverlight renders fonts from top,left but the external system uses font baseline.

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  • Getting a RichTextCtrl's default font size in wxPython

    - by Sam
    I have a RichTextCtrl, which I've modified to accept HTML input. The HTML parsing code needs to be able to increase and decrease the font size as it gets tags like <font size="-1">, but I can't work out how to get the control's default font size to adjust. I tried the following (where self is my RichTextCtrl): fred = wx.richtext.RichTextAttr() self.GetStyle(0,fred) print fred.GetFontSize() However, the final instruction fails, because GetStyle turns fred into a TextAttrEx and so I get AttributeError: 'TextAttrEx' object has no attribute 'GetFontSize'. Am I missing a vastly easier way of getting the default font size?

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  • iPhone - Using javascritp to increase font of web view

    - by satyam
    i've a webview in my app. It has + and - buttons to increase and decrease the font. When I start the view, the text occupies whole 320 pixels width. I'm following the way mentioned in "http://stackoverflow.com/questions/589177/how-to-increase-font-size-in-uiwebview" I'm seeing the increase and decrease of font. But once the font size increases, text is not occupying full view. It won't occupy whole 320 pixels width. As and when text size increases, the width of final text in web view decreases slowly. Why? How to avoid it?

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  • Pygame Font not consistent

    - by Smashery
    I'm working on a program in python+pygame with some other developers, and we're seeing the same font rendered differently. It's a free font that we're distributing with the game. On my machine, this particular font is rendering 10px lower than on another developer's machine. Any thoughts on why this is?

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  • Pygame Font not consistent

    - by Smashery
    I'm working on a program in python+pygame with some other developers, and we're seeing the same font rendered differently. It's a free font that we're distributing with the game. On my machine, this particular font is rendering 10px lower than on another developer's machine. Any thoughts on why this is?

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  • Embedding a font in delphi

    - by ChuckO
    I'm working on an app that requires a particular barcode true type font that is unlikely to be on the user's PC. Can I somehow embed the font in the app, or do I need to use the installer to install the font?

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  • How to resize font on the GUI buttons in MFC

    - by ame
    I have a GUI written in MFC for a Windows CE device. However I need to resize some of the buttons and their corresponding text. I can't figure out how to change font size. The following code fragments did not help: Trial 1: *CFont fnt2; fnt2.CreateFont(10, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, L"MS Shell Dlg"); m_btnForceAnalog.SetFont(&fnt2); fnt2.Detach(); Trial 2: LOGFONT lf; memset(&lf,0,sizeof(LOGFONT)); lf.lfHeight = 5; // Request a 100-pixel-height font // DP and LP are always the same on CE - The conversion below is used by CFont::CreateFontIndirect HDC hDC=::GetDC(NULL); lf.lfHeight = ::GetDeviceCaps(hDC,LOGPIXELSY) * lf.lfHeight; ::ReleaseDC(NULL,hDC); //ReleaseDC(/NULL,/hDC); lf.lfHeight /= 720; // 72 points/inch, 10 decipoints/point if(lf.lfHeight 0) lf.lfHeight *= -1; OutputDebugString(L"\nAbout to call the setfont\n"); lstrcpy(lf.lfFaceName, _T("Arial")); HFONT font =::CreateFontIndirectW(&lf); CWnd* myButton = GetDlgItem(IDC_FORCE_ANALOG_BTN); //The Button with regular font myButton-SendMessageW(WM_SETFONT, (WPARAM)font, TRUE); Thankyou!

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  • Change font for the file

    - by demas
    I have a line in my .emacs which set a default font: (set-default-font "Monaco-10") It works fine for me, but I need two exceptions: I need to change default font for a one file, for example ~/some. How can I do it? I need to change default fonr for a gnux (M-x gnus). How can I achieve it?

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  • How to extract the word and line wrapping information from JTextArea for text with given font

    - by Gábor Lipták
    I have to convert styled text to wrapped simple text (for SVG word wrapping). I cannot beleive that the word wrapping information (how many lines are there, where are the line breaks) cannot be extracted from the JTextArea. So I created a small frame program: package bla; import java.awt.BorderLayout; import java.awt.Color; import java.awt.Font; import java.awt.Frame; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.util.ArrayList; import java.util.List; import javax.swing.JTextArea; public class Example1 extends WindowAdapter { private static String content = "01234567890123456789\n" + "0123456 0123456 01234567 01234567"; JTextArea text; public Example1() { Frame f = new Frame("TextArea Example"); f.setLayout(new BorderLayout()); Font font = new Font("Serif", Font.ITALIC, 20); text = new JTextArea(); text.setFont(font); text.setForeground(Color.blue); text.setLineWrap(true); text.setWrapStyleWord(true); f.add(text, BorderLayout.CENTER); text.setText(content); // Listen for the user to click the frame's close box f.addWindowListener(this); f.setSize(100, 511); f.show(); } public static List<String> getLines( JTextArea text ) { //WHAT SHOULD I WRITE HERE return new ArrayList<String>(); } public void windowClosing(WindowEvent evt) { List<String> lines = getLines(text); System.out.println( "Number of lines:" + lines.size()); for (String line : lines) { System.out.println( line ); } System.exit(0); } public static void main(String[] args) { Example1 instance = new Example1(); } } If you run it you will see this: And what I expect as output: Number of lines:6 0123456789 0123456789 0123456 0123456 01234567 01234567 What should I write in place of the comment?

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  • Apple font question

    - by creocare
    So I just bought a new macbook pro 15'. This is my first mac. I really hate the apple font in dreamweaver or when I'm doing any kind of coding. I can't read it. I should buy glasses but in the mean time is there any way to change the font and font size of dreamweaver? Thanks.

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  • Font families on the iPhone

    - by PurplePilot
    Normally in a web app i would put a font-family in the CSS something like this " font-family: "Helvetica Neue", Arial, Helvetica, Geneva, sans-serif;" This way i cover my bases as to whether the target browser can handle the various fonts and will fail gracefully if it is missing some. However that are only a limited number of fonts on the iphone and presumably if you only specify one, say Helvetica, the iPhone will always have that font and use it. So i don't really need a font-family. Do I?

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  • Monotouch bundle font with binary

    - by cvista
    Hi If we went and bought a font for use in our app, is it possible to bundle the font and use it inside the app? We're creating apps that need to generate buttons on the fly and need to use a specific font for it. Cheers w://

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