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  • Why would LaTeX ignore the font size in the documentclass

    - by Rory
    I have a LaTeX file. I'm experimenting with trying to reduce the font size (this is related to my other question here http://stackoverflow.com/questions/2636647/latex-changing-the-font-size-for-a-document-but-in-the-preamble-not-the-docum ). The LaTeX file is generated from another programme. I have edited it to start with \documentclass[4pt,a4paper,english]{report} i.e. I am trying to make the text really small. However it doesn't work. I change that 4pt to anything and the font size is the same. When running pdflatex on it, I get this message printed out. LaTeX Warning: Unused global option(s): [4pt]. That might explain why the error message is What could be going on here? How do I make it use the font size in the documentclass definition?

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  • Dynamically update Font Size of application with a single trigger in WPF

    - by Sukan
    I have an application which has different font sizes for different controls say Button: 10, TextBlock : 12 etc. I want to give options to the user where he can select any one of the below say Normal , Small, Big, Bigger. Suppose one selects "small" I would want to decrease every distinct font size by 2. If "Big", I would want to increase every font size by 2. I hope we can do this using converter sending actual font size as parameter and render as per the selected choice if I am not wrong. What will be the best option. Sorry if my doubt is absurd or silly. Thank you.

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  • How to control the font size of html select boxes on iPhone

    - by Zorzella
    Regular HTML select boxes (such as, e.g. found here), while being "chosen" are presented by the iPhone on a native widget that seems to totally ignore regular html font sizes and whatnot. It does some ellipsing when it goes too long, but the font is way too big for a list I want to present -- even on landscape, only about 35 characters can fit. Is there any way to tell the iPhone to use a smaller font there?

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  • "Correct" Dialog / UI font on Windows

    - by peterchen
    When creating a control (e.g. an edit control) on the fly using CreateWindow, it usually starts out with an ugly (boldish sans serif) font. Usually I wok around that by grabbing the parent dialog's font, and setting it to the control - I can't even say if this is a good idea. How do I "legally" fetch the right font?

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  • change the default window font in a win32 windows project

    - by Vineel Kumar Reddy
    I am creating a GUI application using C and Win32 api. I would like to know how we can change the default font of the Main window to thaoma. I am comming from .NET background. In .NET if we change the font of parent control then automatically the child controls inherits that font.... Is there away similar to it or do we need to manually set the font of each control..... Please help me here.......and let me know the general process followed while coding in win32 api.... THanks in advance..

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  • Firefox 17.0.1 ignoring font-weight

    - by jphogan
    http://iamsinc.com/blog/new-producer-bonus/ For some reason Firefox 17.0.1 on my Windows 7 machine is ignoring the font-weight of the td elements. It should be normal. This works fine in Chrome, IE 7 8, & 9, but not in FF. I have also tested it on an XP machine running 17.0.1 and it works fine. The font-weight should be normal, not bold. In the second box down ($300k level), the font-weight is showing up as bold on Win 7 FF 17.0.1 which pushes the pictures outside of the box. I have even tried reducing the font-weight waaay down and it has not effect on the problematic FF browser Does anybody have a solution or even a work-around? I hate to make the pictures all smaller just to work around this. Thanks!

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  • Modifying the Label Property(text and font) by a custom ComboBox

    - by BDotA
    I have created a custom combobox that has a LABEL property so when we drop it on a form, we can say the Label associated with this ComboBox is say Label2 this is what I wrote for its label property. The whole thing I want to do is that when I am assigning the Label property of my custom ComboBox to one of the labels on the form, I want that label to change its font to bold and also add an "*" to its Test property. thats it ... but it does not work! any ideas? private Label assignedLabelName; public Label AssignedLabelName { get { return assignedLabelName; } set { assignedLabelName = value; assignedLabelName.Text = "*" + assignedLabelName.Text; assignedLabelName.Font = new Font(AssignedLabelName.Font, FontStyle.Bold); } }

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  • SSAO Distortion

    - by Robert Xu
    I'm currently (attempting) to add SSAO to my engine, except it's...not really work, to say the least. I use a deferred renderer to render my scene. I have four render targets: Albedo, Light, Normal, and Depth. Here are the parameters for all of them (Surface Format, Depth Format): Albedo: 32-bit ARGB, Depth24Stencil8 Light: 32-bit ARGB, None Normal: 32-bit ARGB, None Depth: 8-bit R (Single), Depth24Stencil8 To generate my random noise map for the SSAO, I do the following for each pixel in the noise map: Vector3 v3 = Vector3.Zero; double z = rand.NextDouble() * 2.0 - 1.0; double r = Math.Sqrt(1.0 - z * z); double angle = rand.NextDouble() * MathHelper.TwoPi; v3.X = (float)(r * Math.Cos(angle)); v3.Y = (float)(r * Math.Sin(angle)); v3.Z = (float)z; v3 += offset; v3 *= 0.5f; result[i] = new Color(v3); This is my GBuffer rendering effect: PixelInput RenderGBufferColorVertexShader(VertexInput input) { PixelInput pi = ( PixelInput ) 0; pi.Position = mul(input.Position, WorldViewProjection); pi.Normal = mul(input.Normal, WorldInverseTranspose); pi.Color = input.Color; pi.TPosition = pi.Position; pi.WPosition = input.Position; return pi; } GBufferTarget RenderGBufferColorPixelShader(PixelInput input) { GBufferTarget output = ( GBufferTarget ) 0; float3 position = input.TPosition.xyz / input.TPosition.w; output.Albedo = lerp(float4(1.0f, 1.0f, 1.0f, 1.0f), input.Color, ColorFactor); output.Normal = EncodeNormal(input.Normal); output.Depth = position.z; return output; } And here is the SSAO effect: float4 EncodeNormal(float3 normal) { return float4((normal.xyz * 0.5f) + 0.5f, 0.0f); } float3 DecodeNormal(float4 encoded) { return encoded * 2.0 - 1.0f; } float Intensity; float Size; float2 NoiseOffset; float4x4 ViewProjection; float4x4 ViewProjectionInverse; texture DepthMap; texture NormalMap; texture RandomMap; const float3 samples[16] = { float3(0.01537562, 0.01389096, 0.02276565), float3(-0.0332658, -0.2151698, -0.0660736), float3(-0.06420016, -0.1919067, 0.5329634), float3(-0.05896204, -0.04509097, -0.03611697), float3(-0.1302175, 0.01034653, 0.01543675), float3(0.3168565, -0.182557, -0.01421785), float3(-0.02134448, -0.1056605, 0.00576055), float3(-0.3502164, 0.281433, -0.2245609), float3(-0.00123525, 0.00151868, 0.02614773), float3(0.1814744, 0.05798516, -0.02362876), float3(0.07945167, -0.08302628, 0.4423518), float3(0.321987, -0.05670302, -0.05418307), float3(-0.00165138, -0.00410309, 0.00537362), float3(0.01687791, 0.03189049, -0.04060405), float3(-0.04335613, -0.00530749, 0.06443053), float3(0.8474263, -0.3590308, -0.02318038), }; sampler DepthSampler = sampler_state { Texture = DepthMap; MipFilter = Point; MinFilter = Point; MagFilter = Point; AddressU = Clamp; AddressV = Clamp; AddressW = Clamp; }; sampler NormalSampler = sampler_state { Texture = NormalMap; MipFilter = Linear; MinFilter = Linear; MagFilter = Linear; AddressU = Clamp; AddressV = Clamp; AddressW = Clamp; }; sampler RandomSampler = sampler_state { Texture = RandomMap; MipFilter = Linear; MinFilter = Linear; MagFilter = Linear; }; struct VertexInput { float4 Position : POSITION0; float2 TextureCoordinates : TEXCOORD0; }; struct PixelInput { float4 Position : POSITION0; float2 TextureCoordinates : TEXCOORD0; }; PixelInput SSAOVertexShader(VertexInput input) { PixelInput pi = ( PixelInput ) 0; pi.Position = input.Position; pi.TextureCoordinates = input.TextureCoordinates; return pi; } float3 GetXYZ(float2 uv) { float depth = tex2D(DepthSampler, uv); float2 xy = uv * 2.0f - 1.0f; xy.y *= -1; float4 p = float4(xy, depth, 1); float4 q = mul(p, ViewProjectionInverse); return q.xyz / q.w; } float3 GetNormal(float2 uv) { return DecodeNormal(tex2D(NormalSampler, uv)); } float4 SSAOPixelShader(PixelInput input) : COLOR0 { float depth = tex2D(DepthSampler, input.TextureCoordinates); float3 position = GetXYZ(input.TextureCoordinates); float3 normal = GetNormal(input.TextureCoordinates); float occlusion = 1.0f; float3 reflectionRay = DecodeNormal(tex2D(RandomSampler, input.TextureCoordinates + NoiseOffset)); for (int i = 0; i < 16; i++) { float3 sampleXYZ = position + reflect(samples[i], reflectionRay) * Size; float4 screenXYZW = mul(float4(sampleXYZ, 1.0f), ViewProjection); float3 screenXYZ = screenXYZW.xyz / screenXYZW.w; float2 sampleUV = float2(screenXYZ.x * 0.5f + 0.5f, 1.0f - (screenXYZ.y * 0.5f + 0.5f)); float frontMostDepthAtSample = tex2D(DepthSampler, sampleUV); if (frontMostDepthAtSample < screenXYZ.z) { occlusion -= 1.0f / 16.0f; } } return float4(occlusion * Intensity * float3(1.0, 1.0, 1.0), 1.0); } technique SSAO { pass Pass0 { VertexShader = compile vs_3_0 SSAOVertexShader(); PixelShader = compile ps_3_0 SSAOPixelShader(); } } However, when I use the effect, I get some pretty bad distortion: Here's the light map that goes with it -- is the static-like effect supposed to be like that? I've noticed that even if I'm looking at nothing, I still get the static-like effect. (you can see it in the screenshot; the top half doesn't have any geometry yet it still has the static-like effect) Also, does anyone have any advice on how to effectively debug shaders?

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  • projection / view matrix: the object is bigger than it should and depth does not affect vertices

    - by Francesco Noferi
    I'm currently trying to write a C 3D software rendering engine from scratch just for fun and to have an insight on what OpenGL does behind the scene and what 90's programmers had to do on DOS. I have written my own matrix library and tested it without noticing any issues, but when I tried projecting the vertices of a simple 2x2 cube at 0,0 as seen by a basic camera at 0,0,10, the cube seems to appear way bigger than the application's window. If I scale the vertices' coordinates down by 8 times I can see a proper cube centered on the screen. This cube doesn't seem to be in perspective: wheen seen from the front, the back vertices pe rfectly overlap with the front ones, so I'm quite sure it's not correct. this is how I create the view and projection matrices (vec4_initd initializes the vectors with w=0, vec4_initw initializes the vectors with w=1): void mat4_lookatlh(mat4 *m, const vec4 *pos, const vec4 *target, const vec4 *updirection) { vec4 fwd, right, up; // fwd = norm(pos - target) fwd = *target; vec4_sub(&fwd, pos); vec4_norm(&fwd); // right = norm(cross(updirection, fwd)) vec4_cross(updirection, &fwd, &right); vec4_norm(&right); // up = cross(right, forward) vec4_cross(&fwd, &right, &up); // orientation and translation matrices combined vec4_initd(&m->a, right.x, up.x, fwd.x); vec4_initd(&m->b, right.y, up.y, fwd.y); vec4_initd(&m->c, right.z, up.z, fwd.z); vec4_initw(&m->d, -vec4_dot(&right, pos), -vec4_dot(&up, pos), -vec4_dot(&fwd, pos)); } void mat4_perspectivefovrh(mat4 *m, float fovdegrees, float aspectratio, float near, float far) { float h = 1.f / tanf(ftoradians(fovdegrees / 2.f)); float w = h / aspectratio; vec4_initd(&m->a, w, 0.f, 0.f); vec4_initd(&m->b, 0.f, h, 0.f); vec4_initw(&m->c, 0.f, 0.f, -far / (near - far)); vec4_initd(&m->d, 0.f, 0.f, (near * far) / (near - far)); } this is how I project my vertices: void device_project(device *d, const vec4 *coord, const mat4 *transform, int *projx, int *projy) { vec4 result; mat4_mul(transform, coord, &result); *projx = result.x * d->w + d->w / 2; *projy = result.y * d->h + d->h / 2; } void device_rendervertices(device *d, const camera *camera, const mesh meshes[], int nmeshes, const rgba *color) { int i, j; mat4 view, projection, world, transform, projview; mat4 translation, rotx, roty, rotz, transrotz, transrotzy; int projx, projy; // vec4_unity = (0.f, 1.f, 0.f, 0.f) mat4_lookatlh(&view, &camera->pos, &camera->target, &vec4_unity); mat4_perspectivefovrh(&projection, 45.f, (float)d->w / (float)d->h, 0.1f, 1.f); for (i = 0; i < nmeshes; i++) { // world matrix = translation * rotz * roty * rotx mat4_translatev(&translation, meshes[i].pos); mat4_rotatex(&rotx, ftoradians(meshes[i].rotx)); mat4_rotatey(&roty, ftoradians(meshes[i].roty)); mat4_rotatez(&rotz, ftoradians(meshes[i].rotz)); mat4_mulm(&translation, &rotz, &transrotz); // transrotz = translation * rotz mat4_mulm(&transrotz, &roty, &transrotzy); // transrotzy = transrotz * roty = translation * rotz * roty mat4_mulm(&transrotzy, &rotx, &world); // world = transrotzy * rotx = translation * rotz * roty * rotx // transform matrix mat4_mulm(&projection, &view, &projview); // projview = projection * view mat4_mulm(&projview, &world, &transform); // transform = projview * world = projection * view * world for (j = 0; j < meshes[i].nvertices; j++) { device_project(d, &meshes[i].vertices[j], &transform, &projx, &projy); device_putpixel(d, projx, projy, color); } } } this is how the cube and camera are initialized: // test mesh cube = &meshlist[0]; mesh_init(cube, "Cube", 8); cube->rotx = 0.f; cube->roty = 0.f; cube->rotz = 0.f; vec4_initw(&cube->pos, 0.f, 0.f, 0.f); vec4_initw(&cube->vertices[0], -1.f, 1.f, 1.f); vec4_initw(&cube->vertices[1], 1.f, 1.f, 1.f); vec4_initw(&cube->vertices[2], -1.f, -1.f, 1.f); vec4_initw(&cube->vertices[3], -1.f, -1.f, -1.f); vec4_initw(&cube->vertices[4], -1.f, 1.f, -1.f); vec4_initw(&cube->vertices[5], 1.f, 1.f, -1.f); vec4_initw(&cube->vertices[6], 1.f, -1.f, 1.f); vec4_initw(&cube->vertices[7], 1.f, -1.f, -1.f); // main camera vec4_initw(&maincamera.pos, 0.f, 0.f, 10.f); maincamera.target = vec4_zerow; and, just to be sure, this is how I compute matrix multiplications: void mat4_mul(const mat4 *m, const vec4 *va, vec4 *vb) { vb->x = m->a.x * va->x + m->b.x * va->y + m->c.x * va->z + m->d.x * va->w; vb->y = m->a.y * va->x + m->b.y * va->y + m->c.y * va->z + m->d.y * va->w; vb->z = m->a.z * va->x + m->b.z * va->y + m->c.z * va->z + m->d.z * va->w; vb->w = m->a.w * va->x + m->b.w * va->y + m->c.w * va->z + m->d.w * va->w; } void mat4_mulm(const mat4 *ma, const mat4 *mb, mat4 *mc) { mat4_mul(ma, &mb->a, &mc->a); mat4_mul(ma, &mb->b, &mc->b); mat4_mul(ma, &mb->c, &mc->c); mat4_mul(ma, &mb->d, &mc->d); }

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  • Turning on collision crashes game

    - by MomentumGaming
    I am getting a null pointer excecption to both my sprite and level. I am working on my mob class, and when I try to move him and the move function is called, the game crashes after checking collision with a null pointer excecption. Taking out the one line that actually checks if the tile located in front of it fixes the problem. Also, if i keep collision ON but don't move the position of the mob (the spider) the game works fine. I will have collision, and the spider appears on the screen, only problem is, getting it to move causes this nasty error that i just can't fix. true Exception in thread "Display" java.lang.NullPointerException at com.apcompsci.game.entity.mob.Mob.collision(Mob.java:67) at com.apcompsci.game.entity.mob.Mob.move(Mob.java:38) at com.apcompsci.game.entity.mob.spider.update(spider.java:58) at com.apcompsci.game.level.Level.update(Level.java:55) at com.apcompsci.game.Game.update(Game.java:128) at com.apcompsci.game.Game.run(Game.java:106) at java.lang.Thread.run(Unknown Source) Here is my renderMob mehtod: public void renderMob(int xp,int yp,Sprite sprite,int flip) { xp -= xOffset; yp-=yOffset; for(int y = 0; y<32; y++) { int ya = y + yp; int ys = y; if(flip == 2||flip == 3)ys = 31-y; for(int x = 0; x<32; x++) { int xa = x + xp; int xs = x; if(flip == 1||flip == 3)xs = 31-x; if(xa < -32 || xa >=width || ya<0||ya>=height) break; if(xa<0) xa =0; int col = sprite.pixels[xs+ys*32]; if(col!= 0x000000) pixels[xa+ya*width] = col; } } } My spider class which determines the sprite and where I control movement, also rendering the spider onto the screen, when I increment ya to move the sprite, I get the crash, but without ya++, it runs flawlessly with a spider sprite on screen: package com.apcompsci.game.entity.mob; import com.apcompsci.game.entity.mob.Mob.Direction; import com.apcompsci.game.graphics.Screen; import com.apcompsci.game.graphics.Sprite; import com.apcompsci.game.level.Level; public class spider extends Mob{ Direction dir; private Sprite sprite; private boolean walking; public spider(int x, int y) { this.x = x <<4; this.y = y <<4; sprite = sprite.spider_forward; } public void update() { int xa = 0, ya = 0; ya++; if(ya<0) { sprite = sprite.spider_forward; dir = Direction.UP; } if(ya>0) { sprite = sprite.spider_back; dir = Direction.DOWN; } if(xa<0) { sprite = sprite.spider_side; dir = Direction.LEFT; } if(xa>0) { sprite = sprite.spider_side; dir = Direction.LEFT; } if(xa!= 0 || ya!= 0) { System.out.println("true"); move(xa,ya); walking = true; } else{ walking = false; } } public void render(Screen screen) { screen.renderMob(x, y, sprite, 0); } } This is th mob class that contains the move() method that is called in the spider class above. This move method calls the collision method. tile and sprite comes up null in the debugger: package com.apcompsci.game.entity.mob; import java.util.ArrayList; import java.util.List; import com.apcompsci.game.entity.Entity; import com.apcompsci.game.entity.projectile.DemiGodProjectile; import com.apcompsci.game.entity.projectile.Projectile; import com.apcompsci.game.graphics.Sprite; public class Mob extends Entity{ protected Sprite sprite; protected boolean moving = false; protected enum Direction { UP,DOWN,LEFT,RIGHT } protected Direction dir; public void move(int xa,int ya) { if(xa != 0 && ya != 0) { move(xa,0); move(0,ya); return; } if(xa>0) dir = Direction.RIGHT; if(xa<0) dir = Direction.LEFT; if(ya>0)dir = Direction.DOWN; if(ya<0)dir = Direction.UP; if(!collision(xa,ya)){ x+= xa; y+=ya; } } public void update() { } public void shoot(int x, int y, double dir) { //dir = Math.toDegrees(dir); Projectile p = new DemiGodProjectile(x, y,dir); level.addProjectile(p); } public boolean collision(int xa,int ya) { boolean solid = false; for(int c = 0; c<4; c++) { int xt = ((x+xa) + c % 2 * 14 - 8 )/16; int yt = ((y+ya) + c / 2 * 12 +3 )/16; if(level.getTile(xt, yt).solid()) solid = true; } return solid; } public void render() { } } Finally, here is the method in which i call the add() method for the spider to add it to the level: protected void loadLevel(String path) { try{ BufferedImage image = ImageIO.read(SpawnLevel.class.getResource(path)); int w = width =image.getWidth(); int h = height = image.getHeight(); tiles = new int[w*h]; image.getRGB(0, 0, w,h, tiles,0, w); } catch(IOException e){ e.printStackTrace(); System.out.println("Exception! Could not load level file!"); } add(new spider(20,45)); } I don't think i need to include the level class but just in case, I have provided a gistHub link for better context. It contains all of the full classes listed above , plus my entity class and maybe another. Thanks for the help if you decide to do so, much appreciated! Also, please tell me if i'm in the wrong section of stackeoverflow, i figured that since this is the gamign section that it belonged but debugging code normally goes into the general section.

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  • How do I Install fonts on Windows Web Server 2008 R2

    - by Eric Brearley
    I would like to install Arial on to our web servers. Just need to add, this is because we generate reports server-side and make them available in a number of downloadable formats (Excel, PDF etc), hence the need to have the fonts installed on the server. I have console access to our webfarm, and from the server I've copied the .ttf files and placed them in c:\fonts folder. Then I run the following VBScript on the server. ' VBScript to install fonts on Blade Servers ' Arial font-family Set objShell = CreateObject("Shell.Application") Set objFolder = objShell.Namespace("c:\fonts") Set objFolderItem = objFolder.ParseName("arial.ttf") objFolderItem.InvokeVerb("Install") Set objShell = CreateObject("Shell.Application") Set objFolder = objShell.Namespace("c:\fonts") Set objFolderItem = objFolder.ParseName("arialbd.ttf") objFolderItem.InvokeVerb("Install") Set objShell = CreateObject("Shell.Application") Set objFolder = objShell.Namespace("c:\fonts") Set objFolderItem = objFolder.ParseName("arialbi.ttf") objFolderItem.InvokeVerb("Install") Set objShell = CreateObject("Shell.Application") Set objFolder = objShell.Namespace("c:\fonts") Set objFolderItem = objFolder.ParseName("ariali.ttf") objFolderItem.InvokeVerb("Install") Set objShell = CreateObject("Shell.Application") Set objFolder = objShell.Namespace("c:\fonts") Set objFolderItem = objFolder.ParseName("ariblk.ttf") objFolderItem.InvokeVerb("Install") msgbox "Fonts installed" I get the message box, but no font installation pop-ups like I do when I run this script on my desktop. The fonts do not get installed, they do not sure in the font selection dialogue in notepad (on the web server) and we get the asp.net exception "Font 'Arial' cannot be found.". Have also restarted the server. I have also tried copying the .ttf files to the c:\windows\fonts folder and restarting the server. What do I need to do to install fonts on Windows Web Server 2008 R2?

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  • Increasing System Menu Font Size for OS X Lion

    - by JW01
    My father-in-law recently picked up an iMac (with OS X 10.7 - Lion) and loves it. However, his eyesight isn't that great and would like to find a way to increase the font size of the system menu bar like he could on his old Windows system. I've been unable to find anything in the system configuration that might work. I've heard that the TinkerTool might be able to do it, but I'm a little hesitant to monkey around with his system - I don't want to introduce system stability issues. Question: Has anyone been able to find any good way to increase the system menu font size?

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  • Excel 'Data Matrix'-Font

    - by ntor
    Is it possible in Excel to have a font that automatically generates a 'Data Matrix'-Code from a text string. (As it is possible for usual Barcodes) Would I perhaps have to use a Add-In, because the font isn't "linear" or "one-dimensional" as barcodes are? EDIT: I found a solution (using a pretty expensive software): I simply used "NiceLabel", which is capable of using XLS-Tables as databases. Then I generated the Codes (Could be Barcodes, QR-Codes, Data Matrix Codes) from the cells in Excel. This solution doesn't automatically generate a 2D-Code into an Excel-Cell but fits for my personal needs.

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  • Setting font size of Closed Captions on iPhone

    - by forthrin
    Does anyone know if it's possible to control the font size on videos played in the built-in iPhone video player? The subtitles (or "Closed Captions") that are there by default are rather small. None of the attempts below change the font size at all: ffmpeg -y -i in.mkv -i in.srt -map 0:0 -map 0:1 -map 1:0 -vcodec copy -acodec aac -ab 256k -scodec mov_text -strict -2 -metadata title="Title" -metadata:s:s:0 language=eng out.mp4 sudo port install mplayer +mencoder_extras +osd mencoder in.mkv -sub in.srt -o out.mp4 -ovc copy -oac faac -faacopts br=256:mpeg=4:object=2 -channels 2 -srate 48000 -subfont-text-scale 10 -of lavf -lavfopts format=mp4 mp4box -add output.ttxt:hdlr=sbtl:size=50 output.mp4 Should we assume that iOS simply disregards size information, or has anyone ever seen styling of subtitles actually work on iOS? Anyone know how to make this work?

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  • Font problems after changing non-Unicode locale to Japanese

    - by Kawa
    I recently set my system locale for non-Unicode programs to Japanese and switched it back to American English shortly afterwards. Now, just about all my non-Unicode programs use a larger dialog font without any anti-aliasing instead of Segoe UI 9, as if running on a Japanese locale. One in particular has them switched, using Segoe UI when running on a Japanese locale (be it AppLocale or system) and the Japanese font on American English! Reinstalling that particular program, as a Google search suggested, didn't do anything but reset the toolbar positions. Using Windows 7 Home Premium, and quite confused by all this.

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  • Persian font in Netbeans cause speed reduction

    - by linker
    I have speed problem in Netbeans 7.0 IDE when my current open document has any Persian font inside it. If it happens, the speed of software incredibly reduce.( for example if I hit backspace, it takes about 10 seconds to respond). The amazing part is when I open a fully english document in Netbeans there is no problem and everything works well. I'm running netbeans 7.0 on Mac OS X 10.7.2. This problem happens with every fonts( even with fully Persian fonts). But I really want to have Persian with default Monospaced font. Thanks in advance.

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  • How to change image through click - javascript

    - by Elmir Kouliev
    I have a toolbar that has 5 table cells. The first cell looks clear, and the other 4 have a shade over them. I want to make it so that clicking on the table cell will also change the image so that the shade will also change in respect to the current table cell that is selected. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <title>X?B?RL?R V? 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HADIS?L?R </a> </li> <li> <a> PROQRAM </a> </li> <li> <a> SEÇICIL?R </a> </li> <li> <a> ?LAQ?L?R</a> </li> </font> </ul> </div> <font face="Tahoma, Geneva, sans-serif"> <br /> <div id="navigation2"> <ul> <a> <li><i> HADIS?L?R </i></li> </a> <a> <li><i>VIDEOLAR</i> </li> </a> </ul> </div> <div id="news_section" style="background-color:#FFF;"> <h3 style="font-weight:100; font-size:22px; font-style:normal; color:#7C7C7C;">Son X?b?rl?r</h3> <div class="fade" id="Latest-Stories"> <table id="stories-preview" width="330" height="598" border="0" cellpadding="0" cellspacing="0"> <tr> <td> <a id="link_1" href="#"><img src="../../Images/N&EImages/images/Article-Nav-Bar1_01.gif" width="330" height="114" alt=""></a> </td> </tr> <tr> <td> <a id="link_2" href="#"> <img src="../../Images/N&EImages/images/Article-Nav-Bar1_02.gif" width="330" height="109" alt=""> </a> </td> </tr> <tr> <td> <a id="link_3" href="#"> <img src="../../Images/N&EImages/images/Article-Nav-Bar1_03.gif" width="330" height="132" alt=""></a> </td> </tr> <tr> <td> <a id="link_4" href="#"><img src="../../Images/N&EImages/images/Article-Nav-Bar1_04.gif" width="330" height="124" alt=""></a> </td> </tr> <tr> <td> <a id="link_5" href="#"><img src="../../Images/N&EImages/images/Article-Nav-Bar1_05.gif" width="330" height="119" alt=""></a> </td> </tr> </table> <div class="fade" id="latest_story_main"> <!--START--> <img src="../../Images/N&EImages/GuliyevFace.jpeg" style="padding:4px; margin-top:6px; border-style:groove; border-width:thin; margin-left:90px;" /> <a href="#"> <h2 style="font-weight:100; font-style:normal;"> "Bizim V?zif?miz Az?rbaycan Xalqinin T?zyiq? M?ruz Qalmamasini T?min Etm?kdir" </h2> </a> <h5 style="font-weight:100; font-size:12px; color:#888; opacity:.9;"> <img src="../../Images/ClockImage.png" />IYUN 19, 2012 BY RASUL GULIYEV - R?SUL QULIYEV</h5> <p style="font-size:14px; font-style:normal;">ACP-nin v? Müqavim?t H?r?katinin lideri, eks-spiker R?sul Quliyev "Yeni Müsavat"a müsahib? verib. O, son vaxtlar ACP-d? bas ver?n kadr d?yisiklikl?ri, bar?sind? dolasan söz-söhb?tl?r v? dig?r m?s?l?l?r? aydinliq g?tirib. Müsahib?ni t?qdim edirik. – Az?rbaycanda siyasi günd?mi ?hat? ed?n m?s?l?l?rd?n biri d? Sülh?ddin ?kb?rin ACP-y? s?dr g?tirilm?sidir. Ideya v? t?s?bbüs kimin idi? – ?vv?ll?r d? qeyd <a href="#"> [...]</a> </p> <!--FIRST STORY END --> </div> <div class="preview" id="latest_story_preview1"> <!--START--> <img src="../../Images/N&EImages/GuliyevFace2.jpeg" style="padding:4px; margin-top:6px; border-style:groove; border-width:thin; margin-left:90px;" /> <a href="#"> <h2 style="font-weight:100; font-style:normal;"> "S?xsiyy?ti Alçaldilan Insanlarin Qisasi Amansiz Olur" </h2></a> <h5 style="font-weight:100; font-size:12px; color:#888; opacity:.9;"> <img src="../../Images/ClockImage.png" />IYUN 12, 2012 BY RASUL GULIYEV - R?SUL QULIYEV</h5> <p style="font-size:14px; font-style:normal;">R?sul Quliyev: "Az?rbaycanda müxalif?tin görün?n f?aliyy?ti ?halinin hökum?td?n naraziliq potensialini ifad? etmir" Eks-spiker Avropa görüsl?rinin yekunlarini s?rh etdi ACP lideri R?sul Quliyevin Avropa görüsl?ri basa çatib. S?f?rin yekunlari bar?d? R?sul Quliyev eksklüziv olaraq "Yeni Müsavat"a açiqlama verib. Norveçd? keçiril?n görüsl?rd? Açiq C?miyy?t v? Liberal Demokrat partiyalarinin s?drl?ri Sülh?ddin ?kb?r, Fuad ?liyev v? Müqavim?t H?r?kati Avropa <a href="#"> [...]</a> </p> <!--SECOND STORY END --> </div> <div class="preview" id="latest_story_preview2"> <!--START--> <img src="../../Images/N&EImages/GuliyevFace3.jpeg" style="padding:4px; margin-top:6px; border-style:groove; border-width:thin; margin-left:90px;" /> <a href="#"> <h2 style="font-weight:100; font-style:normal;"> R?sul Quliyevin Iyunun 4, 2012-ci ild? Bryusseld?ki Görüsl?rl? ?laq?dar Çixisi </h2></a> <h5 style="font-weight:100; font-size:12px; color:#888; opacity:.9;"> <img src="../../Images/ClockImage.png" />IYUN 4, 2012 BY RASUL GULIYEV - R?SUL QULIYEV</h5> <p style="font-size:14px; font-style:normal;">Brüssel görüsl?ri – Az?rbaycanda xalqin malini ogurlayan korrupsioner Höküm?t liderl?rinin xarici banklarda olan qara pullari v? ?mlaklarinin dondurulmasina çox qalmayib. Camaatin hüquqlarini pozan polis, prokuratura v? m?hk?m? isçil?rin? v? onlarin r?hb?rl?rin? viza m?hdudiyy?tl?ri qoymaqda reallasacaq. R?sul Quliyevin Iyunun 4, 2012-ci ild? Bryusseld?ki Görüsl?rl? ?laq?dar Çixisi Rasul Guliyev's Speech on June 4, 2012 about Brussels Meetings <a href="#">[...]</a> </p> <!--THIRD STORY END --> </div> <div class="preview" id="latest_story_preview3"> <!--START--> <img src="../../Images/N&EImages/GuliyevGroup1.jpeg" style="padding:4px; margin-top:6px; border-style:groove; border-width:thin; margin-left:90px;" /> <a href="#"> <h2 style="font-weight:100; font-style:normal;"> R?sul Quliyevin Avropa Parlamentind? v? Hakimiyy?t Qurumlarinda Görüsl?ri Baslamisdir </h2></a> <h5 style="font-weight:100; font-size:12px; color:#888; opacity:.9;"> <img src="../../Images/ClockImage.png" />MAY 31, 2012 BY RASUL GULIYEV - R?SUL QULIYEV</h5> <p style="font-size:14px; font-style:normal;">Aciq C?miyy?t Partiyasinin lideri, eks-spiker R?sul Quliyev Avropa Parlamentind? görüsl?rini davam etdirir. Bu haqda "Yeni Müsavat"a R.Quliyev özü m?lumat verib. O bildirib ki, görüsl?rd? Liberal Demokrat Partiyasinin s?dri Fuad ?liyev v? R.Quliyevin Skandinaviya ölk?l?ri üzr? müsaviri Rauf K?rimov da istirak edirl?r. Eks-spiker deyib ki, bu görüsl?r 2013-cü ild? keçiril?c?k prezident seçkil?rind? saxtalasdirmanin qarsisini almaq planinin [...]</p> <!--FOURTH STORY END --> </div> <div class="preview" id="latest_story_preview4"> <!--START--> <img src="../../Images/N&EImages/GuliyevGroup2.jpeg" style="padding:4px; margin-top:6px; border-style:groove; border-width:thin; margin-left:90px;" /> <a href="#"> <h2 style="font-weight:100; font-style:normal;"> Norveçin Oslo S?h?rind? Parlament Üzvl?ri il? v? Xarici Isl?r Nazirliyind? Görüsl?r </h2></a> <h5 style="font-weight:100; font-size:12px; color:#888; opacity:.9;"> <img src="../../Images/ClockImage.png" />MAY 30, 2012 BY RASUL GULIYEV - R?SUL QULIYEV</h5> <p style="font-size:14px; font-style:normal;">R?sul Quliyev Norveçin Oslo s?h?rind? Parlament üzvl?ri v? Xarici isl?r nazirliyind? görüsl?r keçirmisdir. Bu görüsl?rd? Az?rbaycandan Liberal Demokrat Partiyasinin s?dri Fuad ?liyev, Avro-Atlantik Surasinin s?dri Sülh?ddin ?kb?r v? Milli Müqavim?t H?r?katinin Skandinaviya ölk?l?ri üzr? nümay?nd?si Rauf K?rimov istirak etmisdir. Siyasil?r ilk ?vv?l mayin 22-d? Norveç Parlamentinin Avropa Surasinda t?msil ed?n nümay?nd? hey?tinin üzvül?ri Karin S. [...]</a> </p> <!--FIFTH STORY END --> </div> <hr /> </div> <!--LATEST STORIES --> <div class="fade" id="article-section"> <h3 style="font-weight:100; font-size:22px; font-style:normal; color:#7C7C7C;">Çecin X?b?rl?r</h3> <div class="older-article"> <img src="../../Images/N&EImages/GuliyevGroup2.jpeg" style="padding:4px; margin-top:6px; border-style:groove; border-width:thin; margin-left:90px;" /> <a href="#"> <h2 style="font-weight:100; font-style:normal;"> Norveçin Oslo S?h?rind? Parlament Üzvl?ri il? v? Xarici Isl?r Nazirliyind? Görüsl?r </h2></a> <h5 style="font-weight:100; font-size:12px; color:#888; opacity:.9;"> <img src="../../Images/ClockImage.png" />MAY 30, 2012 BY RASUL GULIYEV - R?SUL QULIYEV</h5> <p style="font-size:14px; font-style:normal;">R?sul Quliyev Norveçin Oslo s?h?rind? Parlament üzvl?ri v? Xarici isl?r nazirliyind? görüsl?r keçirmisdir. Bu görüsl?rd? Az?rbaycandan Liberal Demokrat Partiyasinin s?dri Fuad ?liyev, Avro-Atlantik Surasinin s?dri Sülh?ddin ?kb?r v? Milli Müqavim?t H?r?katinin Skandinaviya ölk?l?ri üzr? nümay?nd?si Rauf K?rimov istirak etmisdir. Siyasil?r ilk ?vv?l mayin 22-d? Norveç Parlamentinin Avropa Surasinda t?msil ed?n nümay?nd? hey?tinin üzvül?ri Karin S. [...]</a> </p> </div> <hr /> </div> <!--NEWS SECTION--> </font> <h3 class="fade" id="footer">Rasul Guliyev 2012</h3> </div> </body> </head> </html>

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