Search Results

Search found 4008 results on 161 pages for 'friendly fire'.

Page 30/161 | < Previous Page | 26 27 28 29 30 31 32 33 34 35 36 37  | Next Page >

  • Is there an antipattern to describe this method of coding?

    - by P.Brian.Mackey
    I have a codebase where the programmer tended to wrap things up in areas that don't make sense. For example, given an Error log we have you can log via ErrorLog.Log(ex, "friendly message"); He added various other means to accomplish the exact same task. E.G. SomeClass.Log(ex, "friendly message"); Which simply turns around and calls the first method. This adds levels of complexity with no added benefit. Is there an anti-pattern to describe this?

    Read the article

  • Lag compensation of projectile shooting game

    - by Denis Ermolin
    I'm thinking about an algorithm for firing projectiles with lag compensation. Now I did find only one descent solution: Player hits fire button. Client sends input "fire". Client waits for server response. Server generates bullet then sends response to client. Client recieves response and finally fires projectile. Is this solution only "trueway"? I find it the only one that can be fair to all of the clients. Valve in this case, doesn't compensate lag from rocket shots. I am feeling that I will not compensate it, too. I think that with today's bandwidth I can close my eyes on this problem, because I don't see any solutions with fair logic. What do you think?

    Read the article

  • How to get scripted programs governing game entities run in parallel with a game loop?

    - by Jim
    I recently discovered Crobot which is (briefly) a game where each player codes a virtual robot in a pseudo-C language. Each robot is then put in an arena where it fights against other robots. A robots' source code has this shape : /* Beginning file robot.r */ main() { while (1) { /* Do whatever you want */ ... move(); ... fire(); } } /* End file robot.r */ You can see that : The code is totally independent from any library/include Some predefined functions are available (move, fire, etc…) The program has its own game loop, and consequently is not called every frame My question is: How to achieve a similar result using scripted languages in collaboration with a C/C++ main program ? I found a possible approach using Python, multi-threading and shared memory, although I am not sure yet that it is possible this way. TCP/IP seems a bit too complicated for this kind of application.

    Read the article

  • Creating Rectangle-based buttons with OnClick events

    - by Djentleman
    As the title implies, I want a Button class with an OnClick event handler. It should fire off connected events when it is clicked. This is as far as I've made it: public class Button { public event EventHandler OnClick; public Rectangle Rec { get; set; } public string Text { get; set; } public Button(Rectangle rec, string text) { this.Rec = rec; this.Text = text; } } I have no clue what I'm doing with regards to events. I know how to use them but creating them myself is another matter entirely. I've also made buttons without using events that work on a case-by-case basis. So basically, I want to be able to attach methods to the OnClick EventHandler that will fire when the Button is clicked (i.e., the mouse intersects Rec and the left mouse button is clicked).

    Read the article

  • How to Create and Use Templates in Outlook 2010

    - by Taylor Gibb
    If you reply to the emails with the same answer over and over, it will save you a lot of time to create a template that you can use over and over. We have previously show you how to create templates in Outlook 2003, so lets take a look at using Outlook 2010. When creating a template you get started as if you were creating a new email, that is choose new email from the Home tab. You can now draft your email as normal. HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast! Amazon’s New Kindle Fire Tablet: the How-To Geek Review

    Read the article

  • Create ASP.NET 3.5 Sitemap XML for Navigational Web Controls

    It is important to create a user-friendly website. One aspect that defines a user friendly website is having clearly-defined navigation based on a web sitemap. In ASP.NET 3.5 there are called navigational web controls that are used to create and present navigation to website users. These navigational web controls depend on the website XML sitemap. This tutorial will illustrate how a developer can create this XML sitemap which can be used to power the web controls needed to present website navigation.... It?s Better Together Deploy Windows Server 2008 r2 with Windows 7 and get a host of special features.

    Read the article

  • Is it possible to give an animated GIF a transparent background?

    - by Phil
    I'm making a Fire Emblem-esque game. There are very cute 2D frames I made for each character, and, like a game like Fire Emblem, I want these characters to animate constantly. To circumvent the graphics programming involved I came up with a novel idea! I would make each character an animated gif, and only in special conditions ever halt their constant movement - in that case just change what image is being displayed. Simple enough. But I have a dilemma - I want the background of my .gifs to be transparent (so that the "grass" behind each character naturally shows, as per the screenshot - which has them as still images with transparent backgrounds). I know how to make a background transparent in numerous tools (GIMP, Photoshop). But it seems every .gif creator replaces the transparent background with something and I can't edit it back to transparent. Is it possible to have a .gif with a transparent "background"? Perhaps my knowledge of file formats is limiting me here.

    Read the article

  • Is it better to cut and store all sprites needed from a spritesheet in memory, or cut them out just-in-time?

    - by xLite
    I'm not sure what's best practice here as I have little experience with this. Essentially what I am asking is... if it's better to get your single PNG with all your different sprites on it for use in-game, cut out every sprite on startup and store them in memory, then access the already-cut-out sprite from memory quickly or Only have the single PNG with all the different sprites residing in memory, and when you need, for example, a tree. You cut out the tree from the PNG and then continue to use it as normal. I imagine the former is more CPU friendly than the latter but less memory friendly, vice versa for the latter. I want to know what the norm is for game dev. This is a pixel based game using 2D art. Each PNG is actually an avatar's sprite sheet with each body part separated and then later joined to form the full body of the avatar.

    Read the article

  • Drawing flaming letters in 3D with OpenGL ES 2.0

    - by Chiquis
    I am a bit confused about how to achieve this. What I want is to "draw with flames". I have achieved this with textures successfully, but now my concern is about doing this with particles to achieve the flaming effect. Am I supposed to create a path along which I should add many particle emitters that will be emitting flame particles? I understand the concept for 2D, but for 3D are the particles always supposed to be facing the user? Something else I'm worried about is the performance hit that will occur by having that many particle emitters, because there can be many letters and drawings at the same time, and each of these elements will have many particle emitters. More detailed explanation: I have a path of points, which is my model. Imagine a dotted letter "S" for example. I want make the "S" be on fire. The "S" is just an example it can be a circle, triangle, a line, pretty much any path described by my set of points. For achieving this fire effect I thought about using particles. So I am using a program called "Particle Designer" to create a fire style particle emitter. This emitter looks perfect on 2D on the iphone screen dimensions. So then I thought that I could probably draw an S or any other figure if i place many particle emitters next to each other following the path described. To move from the 2D version to the 3D version I thought about, scaling the emitter (with a scale matrix multiplication in its model matrix) and then moving it to a point in my 3D world. I did this and it works. So now I have 1 particle emitter in the 3D world. My question is, is this how you would achieve a flaming letter? Is this too inefficient if i expect to have many flaming paths on my world? Am i supposed to rotate the particle's quad so that its always looking at the user? (the last one is because i noticed that if u look at it from the side the particles start to flatten out)

    Read the article

  • Synchronized Property Changes (Part 4)

    - by Geertjan
    The next step is to activate the undo/redo functionality... for a Node. Something I've not seen done before. I.e., when the Node is renamed via F2 on the Node, the "Undo/Redo" buttons should start working. Here is the start of the solution, via this item in the mailing list and Timon Veenstra's BeanNode class, note especially the items in bold: public class ShipNode extends BeanNode implements PropertyChangeListener, UndoRedo.Provider { private final InstanceContent ic; private final ShipSaveCapability saveCookie; private UndoRedo.Manager manager; private String oldDisplayName; private String newDisplayName; private Ship ship; public ShipNode(Ship bean) throws IntrospectionException { this(bean, new InstanceContent()); } private ShipNode(Ship bean, InstanceContent ic) throws IntrospectionException { super(bean, Children.LEAF, new ProxyLookup(new AbstractLookup(ic), Lookups.singleton(bean))); this.ic = ic; setDisplayName(bean.getType()); setShortDescription(String.valueOf(bean.getYear())); saveCookie = new ShipSaveCapability(bean); bean.addPropertyChangeListener(WeakListeners.propertyChange(this, bean)); } @Override public Action[] getActions(boolean context) { List<? extends Action> shipActions = Utilities.actionsForPath("Actions/Ship"); return shipActions.toArray(new Action[shipActions.size()]); } protected void fire(boolean modified) { if (modified) { ic.add(saveCookie); } else { ic.remove(saveCookie); } } @Override public UndoRedo getUndoRedo() { manager = Lookup.getDefault().lookup( UndoRedo.Manager.class); return manager; } private class ShipSaveCapability implements SaveCookie { private final Ship bean; public ShipSaveCapability(Ship bean) { this.bean = bean; } @Override public void save() throws IOException { StatusDisplayer.getDefault().setStatusText("Saving..."); fire(false); } } @Override public boolean canRename() { return true; } @Override public void setName(String newDisplayName) { Ship c = getLookup().lookup(Ship.class); oldDisplayName = c.getType(); c.setType(newDisplayName); fireNameChange(oldDisplayName, newDisplayName); fire(true); fireUndoableEvent("type", ship, oldDisplayName, newDisplayName); } public void fireUndoableEvent(String property, Ship source, Object oldValue, Object newValue) { ReUndoableEdit reUndoableEdit = new ReUndoableEdit( property, source, oldValue, newValue); UndoableEditEvent undoableEditEvent = new UndoableEditEvent( this, reUndoableEdit); manager.undoableEditHappened(undoableEditEvent); } private class ReUndoableEdit extends AbstractUndoableEdit { private Object oldValue; private Object newValue; private Ship source; private String property; public ReUndoableEdit(String property, Ship source, Object oldValue, Object newValue) { super(); this.oldValue = oldValue; this.newValue = newValue; this.source = source; this.property = property; } @Override public void undo() throws CannotUndoException { setName(oldValue.toString()); } @Override public void redo() throws CannotRedoException { setName(newValue.toString()); } } @Override public String getDisplayName() { Ship c = getLookup().lookup(Ship.class); if (null != c.getType()) { return c.getType(); } return super.getDisplayName(); } @Override public String getShortDescription() { Ship c = getLookup().lookup(Ship.class); if (null != String.valueOf(c.getYear())) { return String.valueOf(c.getYear()); } return super.getShortDescription(); } @Override public void propertyChange(PropertyChangeEvent evt) { if (evt.getPropertyName().equals("type")) { String oldDisplayName = evt.getOldValue().toString(); String newDisplayName = evt.getNewValue().toString(); fireDisplayNameChange(oldDisplayName, newDisplayName); } else if (evt.getPropertyName().equals("year")) { String oldToolTip = evt.getOldValue().toString(); String newToolTip = evt.getNewValue().toString(); fireShortDescriptionChange(oldToolTip, newToolTip); } fire(true); } } Undo works when rename is done, but Redo never does, because Undo is constantly activated, since it is reactivated whenever there is a name change. And why must the UndoRedoManager be retrieved from the Lookup (it doesn't work otherwise)? Don't get that part of the code either. Help welcome!

    Read the article

  • Android design advice - services & broadcast receivers

    - by basudz
    I'm in the process of learning the Android SDK and creating some projects to get a grasp on the system. The current project I'm working with works just fine but I'd like to get some advice about other ways I can go about designing it. Here's what it needs to do. When a text message is received from a specific number, it should fire off a toast message that repeats at a certain interval for a specific duration. To make this work, I created an SMS BroadcastReceiver and checked the incoming messages for the number I'm looking for. If found, an IntentService would be started that would pull out the interval and duration from saved shared prefs. The IntentService would then fire off a broadcast. The BroadcastReceiver for this would catch it and use the AlarmManager to handle the toast message repetitions. This all works just fine, but I'm wondering if there's a cleaner or more efficient way of going about doing this? Any suggestions or advice?

    Read the article

  • which one is the safe site to buy cheap wildstar gold?

    - by user50866
    Wsoplat.com is a professional online shop which provide the cheapest wildstar gold, the fastest delivery, the best 24/7 online service for the players. Secure Guarantee cheap wildstar gold offered by wsoplat.com are reliable sourced, safe and honored. Lowest Price We are constantly trying to offer the lowest prices on Wildstar Gold for our loyal customers. Covenient shopping procedure & secure delivery method We are very experienced in this business. Every order is processed both smoothly and efficiently. Friendly Service and Instant Delivery Wsoplat 's delivery department work 24/7/365, We have professional and friendly customer service operators, they can help you buy wildstar gold, accounts, items and more. 5% discount code to buy WildStar gold in wsoplat - WSOPLAT http://www.wsoplat.com/

    Read the article

  • Disaster recovery backup of files/photos for personal use

    - by Renesis
    I'm looking for the best method to store a backup of important files and 5+ years of digital photos that is safe from some type of fire/flood disaster in my home. I'm looking for: Affordable: Less than $100/yr or first-time cost. Reliable: At least a smaller chance of failing than there is of fire or flood Easy for initial backup and to add to, and at least semi-easy to recover. I recently purchased a small home safe for physical vitals. It was inexpensive, solid, and is fire/water safe. If I had a physical copy of the digital files, the safe would work fine for this, but I don't know what to store in it that adequately meets the requirements above. Hard drive - I read that the danger of it not spinning up makes a hard drive a bad choice for this type of storage, although it was my first thought and would definitely be the simplest choice - very easy to take out once a month and add files to. DVDs - Way too much of a hassle for both backup and restore. Tape - No idea on the affordability of this option Online - Given that I have at least 300GB already and ever-increasing megapixels means ever-bigger files, and my ISP upload is about 2Mb at the best, this just doesn't sound like a good option for me, but I could be convinced. Other - Have I missed something? Also, I'm already covered both for sync between computers (Dropbox) and a nightly backup of these files (External HDD). The problem with the nightly backup is obviously that it's always with the computer and in a disaster would be destroyed along with it. Is anyone else doing something similar? Is the HDD as poor of a choice as I read, or is it a feasible option? Maybe two to reduce the likelihood of failure?

    Read the article

  • Keep IIS 7 URL Rewrite module from matching /ScriptResource.axd

    - by D.R. Payne
    I have a website and I have installed URL Rewrite using Web Platform Installer. I wish to allow a user friendly URL like www.foo.com/123456 to go to www.foo.com/page.aspx?blah=123456. Using the User-friendly URL template accomplishes this except that the created rule also matches all of the /scriptresource.axd?blahblah created by ASP.NET which of course breaks most functionality. My initial attempts to exclude the script resource files have failed. The regex generated by the tool is ^([^/]+)/?$

    Read the article

  • ItemFocusIn Not Working on Non-Editable DataGrid in Flex

    - by Joshua
    I realize that ItemFocusIn is somehow only applicable to editable datagrids in flex, nevertheless I want to fire an event anytime the user selects a new row in a non-editable datagrid. I have successfully used the CLICK event, but this event is not fired when the user uses the keyboard to select a different row in the datagrid. What do I have to do to cause an event to fire whenever the currently highlighted row in the datagrid changes, regardless of weather it was changed by the mouse or by the keyboard?

    Read the article

  • Sparxsystems Enterprise Architect and issuses/tasks tracking system?

    - by peperg
    We (developement team 4 upto 7 people) use Sparxsystems EA for requirement analysis, modeling etc. Do you know any well-working methods to use EA and some task/issue tracking system like Redmine/Mantis/Trac ? The problem is not to duplicate functionality (there are issues/tasks/changes in Redmine and EA) but to have some user friendly interface (preffered web) to manage tasks and issues. By user-friendly I mean "my tasks" page add effort / time tracking easy "add issue" by everyone (simple bug tracking system) mail notifications

    Read the article

  • IIS7 ISAPI Filter Module & HttpModule Events - How do they line up?

    - by MikeGurtzweiler
    So IIS7 in Integrated Pipeline mode uses a IsapiFilterModule to shim ISAPI filter DLL's and fire off the correct "events" on the filters, which is quite different than previous versions of IIS or IIS7 in classic mode because this means that HttpModules fire off right along side ISAPI filters in Integrated Pipeline mode. So does anyone happen to know how ISAPI events (http://msdn.microsoft.com/en-us/library/ms524855.aspx) and the HttpModule events (http://msdn.microsoft.com/en-us/library/ms998536.aspx) line up?

    Read the article

  • To Throw or Not to Throw

    - by serhio
    // To Throw void PrintType(object obj) { if(obj == null) { throw new ArgumentNullException("obj") } Console.WriteLine(obj.GetType().Name); } // Not to Throw void PrintType(object obj) { if(obj != null) { Console.WriteLine(obj.GetType().Name); } } What principle to keep? Personally Personally I prefer the first one its say developer-friendly. The second one its say user-friendly. What do you think?

    Read the article

  • How to backup database to disk using JPA?

    - by Nitesh Panchal
    Hello, Which query to write in JPQL for backing up database on disk? If in JPQL it's not available even native sql query will do. Also, i would like to bring one issue in front of stackoverflow developers :- This site doesn't properly work in Opera (Opera 9.63). Whenever i write question and click "Post Your question" The button click event doesn't fire at all, may be, the server side event doesn't fire or something. However, no such problem comes in IE and firefox.

    Read the article

  • Javascript ContextMenu on a TD

    - by Dave
    If I attach a context menu to a td, it fires okay for text in the TD, but if I add a div to the TD, the context menu will not fire when right clicking on the div. How can I make the context menu fire when anything, data or divs, are right clicked in the td?

    Read the article

  • JBoss Seam - order event listeners

    - by Walter White
    Hi all, I would like to order my event listeners. Is it possible to do this in JBoss Seam 2.x? I am thinking as a workaround, which is quite simple, I will just daisy chain my events: fire event A. do something on event A. a. fire event B do something on event B. Any comments with this design? Is this a good / bad practice? Thanks, Walter

    Read the article

  • wordpress: cant get category id when SEO URL is turned on

    - by John K
    <?php /* Plugin Name: Members */ function myFilter2($query) { if ($query->is_category) { $currently_listing_categories = $query->query_vars['category__in']; print_r($currently_listing_categories); } } add_filter('pre_get_posts','myFilter2'); ?> This plugin display the category ids when the url is not SEO friendly http://domain.com/wplab/wpla4/?cat=4 . but when I turn on SEO http://domain.com/wplab/wpla4/category/members/ the array is empty how can I get the category id with SEO friendly urls

    Read the article

  • issues with live function

    - by Do Good
    I am using the .live function to fire of a function aaa(). Unable to fire the function because code does not reach alert msg The structure of my html is body id="plants" form id= flower method="post" div class= "rose" div class= "red" ul id = "colors" li a li a li a Cuurently I am using $( 'body#plants form#flower div.rose div.red ul#colors li a' ).live('click', function(){ alert('code reaches'); aaa(); }); How can I get this to work?

    Read the article

< Previous Page | 26 27 28 29 30 31 32 33 34 35 36 37  | Next Page >