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  • What happens at control invoke function?

    - by user65909
    A question about form controls invoke function. Control1 is created on thread1. If you want to update something in Control1 from thread2 you must do something like: delegate void SetTextCallback(string txt); void setText(string txt) { if (this.textBox1.InvokeRequired) { SetTextCallback d = new SetTextCallback(setText); this.Invoke(d, new object[] { txt }); } else { // this will run on thread1 even when called from thread2 this.textBox1.AppendText(msg); } }` What happens behind the scenes here? This invoke behaves different from a normal object invoke. When you want to call a function in an object on a specific thread, then that thread must be waiting on some queue of delegates, and execute the incoming delegates. Is it correct that the windows forms control invoke function is completely different from the standard object invoke function?

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  • Anonymous function vs. separate named function for initialization in jquery

    - by Martin N.
    We just had some controversial discussion and I would like to see your opinions on the issue: Let's say we have some code that is used to initialize things when a page is loaded and it looks like this: function initStuff() { ...} ... $(document).ready(initStuff); The initStuff function is only called from the third line of the snippet. Never again. Now I would say: Usually people put this into an anonymous callback like that: $(document).ready(function() { //Body of initStuff }); because having the function in a dedicated location in the code is not really helping with readability, because with the call on ready() makes it obvious, that this code is initialization stuff. Would you agree or disagree with that decision? And why? Thank you very much for your opinion!

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  • JS closures - Passing a function to a child, how should the shared object be accessed

    - by slicedtoad
    I have a design and am wondering what the appropriate way to access variables is. I'll demonstrate with this example since I can't seem to describe it better than the title. Term is an object representing a bunch of time data (a repeating duration of time defined by a bunch of attributes) Term has some print functionality but does not implement the print functions itself, rather they are passed in as anonymous functions by the parent. This would be similar to how shaders can be passed to a renderer rather than defined by the renderer. A container (let's call it Box) has a Schedule object that can understand and use Term objects. Box creates Term objects and passes them to Schedule as required. Box also defines the print functions stored in Term. A print function usually takes an argument and uses it to return a string based on that argument and Term's internal data. Sometime the print function could also use data stored in Schedule, though. I'm calling this data shared. So, the question is, what is the best way to access this shared data. I have a lot of options since JS has closures and I'm not familiar enough to know if I should be using them or avoiding them in this case. Options: Create a local "reference" (term used lightly) to the shared data (data is not a primitive) when defining the print function by accessing the shared data through Schedule from Box. Example: var schedule = function(){ var sched = Schedule(); var t1 = Term( function(x){ // Term.print() return (x + sched.data).format(); }); }; Bind it to Term explicitly. (Pass it in Term's constructor or something). Or bind it in Sched after Box passes it. And then access it as an attribute of Term. Pass it in at the same time x is passed to the print function, (from sched). This is the most familiar way for my but it doesn't feel right given JS's closure ability. Do something weird like bind some context and arguments to print. I'm hoping the correct answer isn't purely subjective. If it is, then I guess the answer is just "do whatever works". But I feel like there are some significant differences between the approaches that could have a large impact when stretched beyond my small example.

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  • run .profile function as cron job

    - by Don
    In the .profile file of the root user I have defined a function, e.g. function printDate() { date } I want to run this function every minute and append the output to cron.log. I tried adding the following crontab entry: * * * * * printDate > $HOME/cron.log 2>&1 But it doesn't work. The cron.log file gets created, but it's empty. I guess this is because the .profile isn't read by cron, so any functions/aliases defined therein are unavailable to it. So I tried changing the crontab entry to: * * * * * source $HOME/.profile;printDate >> $HOME/cron.log 2>&1 But this doesn't work either. It seems cron still doesn't have access to the printDate function because I see the following in cron.log /bin/sh: printDate: not found

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  • Best Method of function parameter validation

    - by Aglystas
    I've been dabbling with the idea of creating my own CMS for the experience and because it would be fun to run my website off my own code base. One of the decisions I keep coming back to is how best to validate incoming parameters for functions. This is mostly in reference to simple data types since object validation would be quite a bit more complex. At first I debated creating a naming convention that would contain information about what the parameters should be, (int, string, bool, etc) then I also figured I could create options to validate against. But then in every function I still need to run some sort of parameter validation that parses the parameter name to determine what the value can be then validate against it, granted this would be handled by passing the list of parameters to function but that still needs to happen and one of my goals is to remove the parameter validation from the function itself so that you can only have the actual function code that accomplishes the intended task without the additional code for validation. Is there any good way of handling this, or is it so low level that typically parameter validation is just done at the start of the function call anyway, so I should stick with doing that.

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  • How to write comments to explain the "why" behind the callback function when the function and parameter names are insufficient for that?

    - by snowmantw
    How should I approach writing comments for callback functions? I want to explain the "why" behind the function when the function and parameter names are insufficient to explain what's going on. I have always wonder why comments like this can be so ordinary in documents of libraries in dynamic languages: /** * cb: callback // where's the arguments & effects? */ func foo( cb ) Maybe the common attitude is "you can look into source code on your own after all" which pushes people into leaving minimalist comments like this. But it seems like there should be a better way to comment callback functions. I've tried to comment callbacks in Haskell way: /** * cb: Int -> Char */ func foo(cb) And to be fair, it's usually neat enough. But it gets into trouble when I need to pass some complex structure. The problem being partly due to the lack of type system: /** * cb: Int -> { err: String -> (), success: () -> Char } // too long... */ func foo(cb) Or I have tried this too: /** * cb: Int -> { err: String -> (), * success: () -> Char } // better ? */ func bar(cb) The problem is that you may put the structure in somewhere else, but you must give it a name to reference it. But then when you name a structure you're about to use immediately looks so redundant: // Somewhere else... // ResultCallback: { err: String -> (), success: () -> Char } /** * cb: Int -> ResultCallback // better ?? */ func foo(cb) And it bothers me if I follow the Java-doc like commenting style since it still seems incomplete. The comments don't tell you anything that you couldn't immediately see from looking at the function. /** * @param cb {Function} yeah, it's a function, but you told me nothing about it... * @param err {Function} where should I put this callback's argument ?? * Not to mention the err's own arguments... */ func foo(cb) These examples are JavaScript like with generic functions and parameter names, but I've encountered similar problems in other dynamic languages which allow complex callbacks.

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  • Is there a utility to visualise / isolate and watch application calls

    - by MyStream
    Note: I'm not sure what to search for so guidance on that may be just as valuable as an answer. I'm looking for a way to visually compare activity of two applications (in this case a webserver with php communicating with the system or mysql or network devices, etc) such that I can compare the performance at a glance. I know there are tools to generate data dumps from benchmarks for apache and some available for php for tracing that you can dump and analyse but what I'm looking for is something that can report performance metrics visually from data on calls (what called what, how long did it take, how much memory did it consume, how can that be represented visually in a call stack) and present it graphically as if it were a topology or layered visual with different elements of system calls occupying different layers. A typical visual may consist of (e.g. using swim diagrams as just one analogy): Network (details here relevant to network diagnostics) | ^ back out v | Linux (details here related to firewall/routing diagnostics) ^ back to network | | V ^ back to system Apache (details here related to web request) | | ^ response to V | apache PHP (etc) PHP---------->other accesses to php files/resources----- | ^ v | MySQL (total time) MySQL | ^ V | Each call listed + time + tables hit/record returned My aim would be to be able to 'inspect' a request/range of requests over a period of time to see what constituted the activity at that point in time and trace it from beginning to end as a diagnostic tool. Is there any such work in this direction? I realise it would be intensive on the server, but the intention is to benchmark and analyse processes against each other for both educational and professional reasons and a visual aid is a great eye-opener compared to raw statistics or dozens of discrete activity vs time graphs. It's hard to show the full cycle. Any pointers welcome. Thanks! FROM COMMENTS: > XHProf in conjunction with other programs such as Perconna toolkit > (percona.com/doc/percona-toolkit/2.0/pt-pmp.html) for mySQL run apache > with httpd -X & (Single threaded debug mode and background) then > attach with strace -> kcache grind

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  • External API function calls AS3 control timeline

    - by giles
    I have function problem using this code (below), the embedded flash movieclip disappears or completely prevents the scrollto.js query to function in DW cs3. Communication between Flash and JavaScript is without problems, it is the call back I can't find to work and more frustratingly, should be simple, as no values are not required. So far, this has been hours of scouring the net without a workable end in sight...ahrr. What is a function for this to work? JavaScript – to call Flash event from HTML button link, placed between head tags function callExternalInterface() var flashMovie = window.document.menu; flashMovie.menu_up(value); menu_up is the string. Does anyone know of workable function for callback?? HTML <div id="btn_up"><a href="#top" name="charDev" id="charDev" onclick="">top</a></div> Pane navigation div that uses Scrollto.js query, and it's this link I need calling back to the embedded "menubtns.swf" (nested in "AS3Menu_javascript.swf") to play 5 frames of this movieclip, via a JS function. Embedded .swf code, using swfobject.js with allowScriptAccess=always <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" name="menu"<br/> width="251" height="251" id="menu"> <param name="movie" value="../~Assets/Flash/AS3Menu_javascript.swf" /> <param name="allowScriptAccess" value="always" /> <param name="movie" value="ExternalInterfaceScript.swf" /> <param name="quality" value="high" /> <object type="application/x-shockwave-flash" data="../~Assets/Flash/AS3Menu_javascript.swf" width="250" height="250"> <p>Alternative content</p> </object> </object> AS3 / Flash import flash.external.ExternalInterface;flash.system.Security.allowDomain(/sourceDomain/); ExternalInterface.addCallBack("menu_up", this, resetmenu); function resetmenu(){ gotoAndPlay:("frame label" / "number") }

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  • Multiple responses from identical calls in asynch QUnit + Mockjax tests

    - by NickL
    I'm trying to test some jQuery ajax code using QUnit and Mockjax and have it return different JSON for different tests, like this: $(document).ready(function() { function functionToTest() { return $.getJSON('/echo/json/', { json: JSON.stringify({ "won't": "run" }) }); } module("first"); test("first test", function() { stop(); $.mockjax({ url: '/echo/json/', responseText: JSON.stringify({ hello: 'HEYO!' }) }); functionToTest().done(function(json) { ok(true, json.hello); start(); }); }); test("second test", function() { stop(); $.mockjax({ url: '/echo/json/', responseText: JSON.stringify({ hello: 'HELL NO!' }) }); functionToTest().done(function(json) { ok(true, json.hello); start(); }); }); }); Unfortunately it returns the same response for each call, and order can't be guaranteed, so was wondering how I could set it up so that it was coupled to the actual request and came up with this: $.mockjax({ url: '/echo/json/', response: function(settings) { if (JSON.parse(settings.data.json).order === 1) { this.responseText = JSON.stringify({ hello: 'HEYO!' }); } else { this.responseText = JSON.stringify({ hello: 'HELL NO!' }); } } }); This relies on parameters being sent to the server, but what about requests without parameters, where I still need to test different responses? Is there a way to use QUnit's setup/teardown to do this?

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  • "Phased" execution of functions in javascript

    - by FK82
    Hey there! This is my first post on stackoverflow, so please don't flame me too hard if I come across like a total nitwit or if I'm unable ot make myself perfectly clear. :-) Here's my problem: I'm trying to write a javascript function that "ties" two functions to another by checking the first one's completion and then executing the second one. The easy solution to this obviously would be to write a meta function that calls both functions within it's scope. However, if the first function is asynchronous (specifically an AJAX call) and the second function requires the first one's result data, that simply won't work. My idea for a solution was to give the first function a "flag", i.e. making it create a public property "this.trigger" (initialized as "0", set to "1" upon completion) once it is called; doing that should make it possible for another function to check the flag for its value ([0,1]). If the condition is met ("trigger == 1") the second function should get called. The following is an abstract example code that I have used for testing: <script type="text/javascript" > /**/function cllFnc(tgt) { //!! first function this.trigger = 0 ; var trigger = this.trigger ; var _tgt = document.getElementById(tgt) ; //!! changes the color of the target div to signalize the function's execution _tgt.style.background = '#66f' ; alert('Calling! ...') ; setTimeout(function() { //!! in place of an AJAX call, duration 5000ms trigger = 1 ; },5000) ; } /**/function rcvFnc(tgt) { //!! second function that should get called upon the first function's completion var _tgt = document.getElementById(tgt) ; //!! changes color of the target div to signalize the function's execution _tgt.style.background = '#f63' ; alert('... Someone picked up!') ; } /**/function callCheck(obj) { //alert(obj.trigger ) ; //!! correctly returns initial "0" if(obj.trigger == 1) { //!! here's the problem: trigger never receives change from function on success and thus function two never fires alert('trigger is one') ; return true ; } else if(obj.trigger == 0) { return false ; } } /**/function tieExc(fncA,fncB,prms) { if(fncA == 'cllFnc') { var objA = new cllFnc(prms) ; alert(typeof objA + '\n' + objA.trigger) ; //!! returns expected values "object" and "0" } //room for more case definitions var myItv = window.setInterval(function() { document.getElementById(prms).innerHTML = new Date() ; //!! displays date in target div to signalize the interval increments var myCallCheck = new callCheck(objA) ; if( myCallCheck == true ) { if(fncB == 'rcvFnc') { var objB = new rcvFnc(prms) ; } //room for more case definitions window.clearInterval(myItv) ; } else if( myCallCheck == false ) { return ; } },500) ; } </script> The HTML part for testing: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/strict.dtd > <html> <head> <script type="text/javascript" > <!-- see above --> </script> <title> Test page </title> </head> <body> <!-- !! testing area --> <div id='target' style='float:left ; height:6em ; width:8em ; padding:0.1em 0 0 0; font-size:5em ; text-align:center ; font-weight:bold ; color:#eee ; background:#fff;border:0.1em solid #555 ; -webkit-border-radius:0.5em ;' > Test Div </div> <div style="float:left;" > <input type="button" value="tie calls" onmousedown="tieExc('cllFnc','rcvFnc','target') ;" /> </div> <body> </html> I'm pretty sure that this is some issue with javascript scope as I have checked whether the trigger gets set to "1" correctly and it does. Very likely the "checkCall()" function does not receive the updated object but instead only checks its old instance which obviously never flags completion by setting "this.trigger" to "1". If so I don't know how to address that issue. Anyway, hope someone has an idea or experience with this particular kind of problem. Thanks for reading! FK

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  • Can a function return an object? Objective-C and NSMutableArray

    - by seaworthy
    I have an NSMutableArray. It's members eventually become members of an array instance in a class. I want to put the instantiantion of NSMutable into a function and to return an array object. If I can do this, I can make some of my code easier to read. Is this possible? Here is what I am trying to figure out. //Definition: > function Objects (float a, float b) { > NSMutableArray *array = [[NSMutableArray alloc] init]; > [array addObject:[NSNumber numberWithFloat:a]]; > [array addObject:[NSNumber numberWithFloat:b]]; > //[release array]; ???????? return array; > } //Declaration: Math *operator = [[Math alloc] init]; [operator findSum:Objects(20.0,30.0)]; My code compiles if I instantiate NSMutableArray right before I send the message to the receiver. I know I can have an array argument along with the method. What I have problem seeing is how to use a function and to replace the argument with a function call. Any help is appreciated. I am interested in the concept not in suggestions to replace the findSum method.

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  • PL/PGSQL function, having trouble accessing a returned result set from psycopg2...

    - by Paul
    I have this pl/pgsql function: CREATE OR REPLACE FUNCTION get_result(id integer) RETURNS SETOF my_table AS $ DECLARE result_set my_table%ROWTYPE; BEGIN IF id=0 THEN SELECT INTO result_set my_table_id, my_table_value FROM my_table; ELSE SELECT INTO result_set my_table_id, my_table_value FROM my_table WHERE my_table_id=id; END IF; RETURN; END; $ LANGUAGE plpgsql; I am trying to use this with Python's psycopg2 library. Here is the python code: import psycopg2 as pg conn = pg.connect(host='myhost', database='mydatabase', user='user', password='passwd') cur = conn.cursor() return cur.execute("SELECT * FROM get_result(0);") # returns NoneType However, if i just do the regular query, I get the correct set of rows back: ... return cur.execute("SELECT my_table_id, my_table_value FROM mytable;") # returns iterable result set Theres obviously something wrong with my pl/pgsql function, but I can't seem to get it right. I also tried using RETURN result_set; instead of just RETURN in the 10th line of my plpgsql function, but got an error from postgres.

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  • How do I create a good evaluation function for a new board game?

    - by A. Rex
    I write programs to play board game variants sometimes. The basic strategy is standard alpha-beta pruning or similar searches, sometimes augmented by the usual approaches to endgames or openings. I've mostly played around with chess variants, so when it comes time to pick my evaluation function, I use a basic chess evaluation function. However, now I am writing a program to play a completely new board game. How do I choose a good or even decent evaluation function? The main challenges are that the same pieces are always on the board, so a usual material function won't change based on position, and the game has been played less than a thousand times or so, so humans don't necessarily play it enough well yet to give insight. (PS. I considered a MoGo approach, but random games aren't likely to terminate.) Any ideas? Game details: The game is played on a 10-by-10 board with a fixed six pieces per side. The pieces have certain movement rules, and interact in certain ways, but no piece is ever captured. The goal of the game is to have enough of your pieces in certain special squares on the board. The goal of the computer program is to provide a player which is competitive with or better than current human players.

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  • How to access a variable outside a function in Javascript

    - by Luke101
    Here is the code I am working with: $(document).ready(function () { var TemplateEditor = function () { var GroupClassName = 'group'; var SelectedGroup = 0; var BindClicks = function () { $('.CriteriaSelections').unbind('click').click(function (event) { event.preventDefault(); if (fnIsTheClickedBoxaGroup($(this))) { TemplateEditor.GroupClicked(); } else { TemplateEditor.CriteriaClicked($(this), SelectedGroup); } }); $('.groupselected').unbind('click').click(function (event) { event.preventDefault(); SelectedGroup = $(this).attr('group-'.length); TemplateEditor.SelectGroup(SelectedGroup); }); } var fnGetGroupID = function (Obj) { if (fnIsTheClickedBoxaGroup(Obj) == true) { return null; } else { //Get parent which is the group var ObjParent = Obj.parent(); var GID = ObjParent.attr('id').substr('group-'.length); return GID; } } var fnIsTheClickedBoxaGroup = function (Obj) { var GetClass = Obj.attr('class'); if (GetClass == GroupClassName) { return true; } else { return false; } } return { Init: function () { BindClicks(); }, CriteriaClicked: function (Obj, GroupID) { $('<div>').attr({ id: '' }).addClass('selection').text(Obj).appendTo('#group-' + GroupID); }, GroupClicked: function () { }, SelectGroupClicked: function () { }, UpdateTargetPanel: function () { } }; } (); TemplateEditor.Init(); }); I am trying to access this variable: GroupClassName This variable is inside this function var fnIsTheClickedBoxaGroup = function (Obj) { var GetClass = Obj.attr('class'); if (GetClass == GroupClassName) { return true; } else { return false; } } When I run the program it says GroupClassName is undefined. Am I missing something here?

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  • Recording phone calls on my Droid

    - by justSteve
    I've been bumping my head against Droid's inability to record phone calls hoping against hope that things would improve after the update. Is there any indication that phone recording will work better under 2.1? Any place that explains why Droids _can't record the phone audio stream? Hardware or OS? thx

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  • making "Untraceable"-like calls

    - by infoquad
    In the movie Untraceable(http://www.imdb.com/title/tt0880578/), the killer(Joseph Cross as KillWithMe.com's webmaster) makes a telephone call with a computer and using some software(that convert's the actor's voice to female) fakes himself as a girl. While the converting part may be technologically difficult to accomplish at this time, I wanted to ask whether it is possible to make calls with a computer, record the conversations and play an mp3 file so the other person hears it? How can this be done?

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  • NBX v3001 new phone account: all incoming calls directly diverted to voicemail

    - by Pitto
    That's my problem: I've added a new user in our NBX v3001 3com (now hp) and all the incoming calls are diverted, without ringing, to the voicemail. The phone is a Sip Endpoint Terminal and I really don't have a clue why this is happening since I've installed other identical phones without troubles. I've also tried deleting and re-adding the user and changing the extension: nothing. Any hints to solve?

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  • Report on how many received calls on Cisco unified CM

    - by Robert K.
    I've been struggling with this a couple of days now and I feel like I've seen every webpage about Cisco Unity CM but just can't figure it out... The request I got sounded fairly simple: We want to know how many calls a given number (for example 987) receiver in the month July. Is there anyone who can tell me if this is even possible and if so, how? I've been looking at CDR but I can't seem to extract the information that I,m looking for. System version: 8.5.1.10000-26

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  • Apache on Ubuntu very slow on inital calls, very fast afterwards

    - by papakost
    I own an Ubuntu 10 VPS Server with Apache 2 hosting a Magento website. The first hit to the site from any client takes about 15-20 sec, while the subsequent hits from the same client take 0-1 sec. I suppose it doesn't have to do with Magento caching, because this happens also when the first call is on a very light page and the next calls are on heavy ones. Does anyone have an idea on what is going wrong here?

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  • WCF net.tcp windows service - call duration and calls outstanding increases over time

    - by Brook
    I have a windows service which uses the ServiceHost class to host a WCF Service using the net.tcp binding. I have done some tweaking to the config to throttle sessions as well as number of connections, but it seems that every once in a while my "Calls outstanding" and "Call duration" shoot up and stay up in perfmon. It seems to me I have a leak somewhere, but the code I have is all fairly minimal, I'm relying on ServiceHost to handle the details. Here's how I start my service ServiceHost host = new ServiceHost(type); host.Faulted+=new EventHandler(Faulted); host.Open(); My Faulted event just does the following (more or less, logging etc removed) if (host.State == CommunicationState.Faulted) { host.Abort(); } else { host.Close(); } host = new ServiceHost(type); host.Faulted+=new EventHandler(Faulted); host.Open(); Here's some snippets from my app.config to show some of the things I've tried <runtime> <gcConcurrent enabled="true" /> <generatePublisherEvidence enabled="false" /> </runtime> ......... <behaviors> <serviceBehaviors> <behavior name="Throttled"> <serviceThrottling maxConcurrentCalls="300" maxConcurrentSessions="300" maxConcurrentInstances="300" /> .......... <services> <service name="MyService" behaviorConfiguration="Throttled"> <endpoint address="net.tcp://localhost:49001/MyService" binding="netTcpBinding" bindingConfiguration="Tcp" contract="IMyService"> </endpoint> </service> </services> .......... <netTcpBinding> <binding name="Tcp" openTimeout="00:00:10" closeTimeout="00:00:10" portSharingEnabled="true" receiveTimeout="00:5:00" sendTimeout="00:5:00" hostNameComparisonMode="WeakWildcard" listenBacklog="1000" maxConnections="1000"> <reliableSession enabled="false"/> <security mode="None"/> </binding> </netTcpBinding> .......... <!--for my diagnostics--> <diagnostics performanceCounters="ServiceOnly" wmiProviderEnabled="true" /> There's obviously some resource getting tied up, but I thought I covered everything with my config. I'm only getting about ~150 clients so I don't think I'm coming up against my "300" limit. "Calls per second" stays constant at anywhere from 2-5 calls per second. The service will run for hours and hours with 0-2 "calls outstanding" and very low "call duration" and then eventually it will shoot up to 30 calls oustanding and 20s call duration. Any tips on what might be causing my "calls outstanding" and "call duration" to spike? Where am I leaking? Point me in the right direction?

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  • Beginner learning assembly preserving esp after function calls

    - by Daniel
    I'm a beginner learning some assembly, when preserving the ESP register before a function call does it matter if you do it by adding or subtracting? hard to explain, consider the following mov esi, esp sub esp, 12 // on 32bit OS this would mean that there are 3 arguments to the function // push, function call etc cmp esi, esp // should be the same or mov esi, esp // push, function call etc add esp, 12 cmp esi, esp // should be the same Also if for some reason the cmp fails, is it safe to do mov esp, esi to re-align the stack? Thanks EDIT: Also how come i need to do this for a call like sprintf, but MessageBox seems to fix ESP for me? How am i to know what function needs this and what doesn't?

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  • Crystal Report Function for converting Seconds to Timespan format.

    - by arakkots
    I have a crystal report where it shows the Agent's activities throughout the day with a pie chart. In the details section it is displaying: Activity [string] StartedAt [DateTime] EndedAt [DateTime] Duration [The difference between EndedAt and StartedAt in seconds - Integer] Report data is GroupedBy Activity and summarized by Duration. Currently Duration is shown in seconds but I need to format it 02h:30m:22s:15ms. For that I wrote a custom function in Crystal Report in the Formula Workshop editor as follows, but it looks like the syntax is not right (Error message on keyword Long: "A variable type (for example, 'String') is missing."). Can someone help? Function GetTimeSpanString(seconds as Long) Dim ts As TimeSpan = TimeSpan.FromSeconds( seconds ); GetTimeSpan = string.Format("{0:D2}h:{1:D2}m:{2:D2}s:{3:D3}ms", ts.Hours, ts.Minutes, ts.Seconds, ts.Milliseconds) End Function

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  • What are the implications of having an "implicit declaration of function" warning in C?

    - by SiegeX
    As the question states, what exactly are the implications of having the 'implicit declaration of function' warning? We just cranked up the warning flags on gcc and found quite a few instances of these warnings and I'm curious what type of problems this may have caused prior to fixing them? Also, why is this a warning and not an error. How is gcc even able to successfully link this executable? As you can see in the example below, the executable functions as expected. Take the following two files for example: file1.c #include <stdio.h> int main(void) { funcA(); return 0; } file2.c #include <stdio.h> void funcA(void) { puts("hello world"); } Compile & Output $ gcc -Wall -Wextra -c file1.c file2.c file1.c: In function 'main': file1.c:3: warning: implicit declaration of function 'funcA' $ gcc -Wall -Wextra file1.o file2.o -o test.exe $ ./test.exe hello world

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  • Ways to optimize Android App code based on function call stack?

    - by K-RAN
    I've been told that Android OS stores all function calls in a stack. This can lead to many problems and cause the 'hiccups' during runtime, even if a program is functionalized properly, correct? So the question is, how can we prevent this from happening? The obvious solution is to functionalize less, along with other sensible acts such as refraining from excessively/needlessly creating objects, performing static calls to functions that don't access fields, etc... Is there another way though? Or can this only be done through careful code writing on the programmers' part? Does the JVM/JIT automatically optimize the bytecode during compile time to account for this?? Thanks a lot for your responses!!

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