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  • Creating a loading screen in HTML5

    - by espais
    I am having some issues finding a decent tutorial for generating a loading style screen with regards to HTML5. To be quite honest I'm not sure exactly where to begin... My project is essentially a simple HTML5 game, where I'll be loading in various sprite sheets and tilesets. They'll be reasonably small, but I'd like to show a little loading spinner instead of a blank screen while all the resources are loaded. Much appreciated if somebody could point me in the right direction, be it decent links or code samples to get me going...my Google-fu is lacking today! For clarification, I need to figure out how to load the resources themselves, as opposed to finding a spinner. For instance, how to calculate that X% has loaded.

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  • Need advice on how to set up live video streaming to web/mobile devices

    - by jasondewitt
    I have a bunch of live udp video streams that currently are viewed by set top boxes in my network. I would like to pick this video up (I can do this with vlc now) and stream it out to other non-STB endpoints (webpage or a phone/tablet of some sort). Right now I am able to pick up the udp stream with vlc and convert it to an http stream on port 8080 of my vlc box. Then I can use the vlc client to pick up and watch that video stream. This is where I'm not sure where to go with it. I really doubt I would want everyone who is watching the video to make a connection back to my vlc server that is doing the encoding, so how do I distribute this live video to the people who want to see it?

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  • Audio input via HTML5?

    - by tibbon
    We have a VoIP application imVOX, and we are looking at various ways of expanding our reach. Part of that is writing an HTML5 application, but it requires the use of audio input from the browser (and also push to talk buttons from the browser, even if another app is focused). On the audio side, with HTML5 is there any way of taking audio input from the browser to compress and send to our servers? I know with Flash such is possible, but we're trying to avoid flash for mobile compatibility and generally looking toward the future.

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  • Getting ready for learn html5

    - by vtortola
    Hi, I'm a desktop application developer, and I plan learning html5, but as it's not released, there is no (almost) published books and no too much infomation from beginners on the web... I fell I should start with html4 and the current web development skills. I think, I should start with html4, css and javascript... but there are so many technologies related that I get lost :D So, what current technologies will be sill used when html5 be released? I mean, what about "jquery" and "ajax"? I know they are javascript under the hood, but will they still make sense in the future? What would you recommend me considering that I have just a little bit of html knowlegde, almost null CSS and completely null in javascript? Thanks in advance.

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  • HTML5 Canvas compositing question (source-in)

    - by Alex Ciarlillo
    I am trying to recreate a page flipping type animation in HTML5 using canvas. The animation is based on ideas from here: hxxp://oreilly.com/javascript/archive/flashhacks.html but thats not really important. The problem I am having is that using the 'source-in' composite operation is not giving me the results I expect and would like clarification as to why. Here is the example: (i think it can only be viewed in chrome, not working in FF 3.6) http://acpound.fylez.com/test/example.html The black rectangle is supposed to act as a 'mask' for the page being turned over. All I want to see is the turning page in the areas where it overlaps the mask. The problem is the entire black rectangle is drawn, not just the area where they overlap. The source is all on the page. I know HTML5 isn't really being used yet, I'm just experimenting for my personal site and curiosity. Any ideas would be greatly appreciated.

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  • Will html5 and Javascript replace native applications?

    - by nimo
    I recently attended a conference on future of the web and web development and it was a lot of focus on HTML5 and how it will impact the way we look at the web and how we will use it. The majority of the speakers meant that it will replace native application on your desktop as well as in your mobile phone. I agree that you will be able to make a lot of great stuff with the new technology take bespin for example and the <video> and <canvas> tag will be amazing, but will it completely remove the need for native applications? Is there something you cannot do with Javascript and HTML5?

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  • Basics of html5 and canvas

    - by René Nyffenegger
    As I browse through different questions here, I see that there are a number of questions tagged with html5 and canvas, so I guess they sort of belong together. Now, I have absolutely no idea about the canvas (which is obviously (?) rendered in html5), but it seems that It could be useful one day in the future. So, in order to be prepared when that day comes, I'd like to know the basics about these things. I found a html snippet that is supposed to render such a canvas, but when opened in my browser (firefox) nothing is displayed. So, I guess I need a special plugin or another browser. My question: what are the absolute basic things I need to know and have in order to create a hello world thingy. Please bear in mind that I am completely new with this and don't need no fancy advanced stuff.

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  • HTML5 Video Javascript

    - by user373721
    Hi, I am not experienced in Javascript, I have the following script to play video files on Andriod phone, and it works fine. <script type="text/javascript"> function PlayMyVideo(arg) { var myVideo = document.getElementById([arg]); myVideo.play(); } </script> <video id="what" src="what.mp4" poster="" /> <input type="button" onclick="PlayMyVideo('what')" value="Play" /> I am trying to write the tag on the fly: <script type="text/javascript"> function PlayVideo() { new_video = document.createElement('video'); new_video.setAttribute('scr', 'what.mp4'); new_video.play(); } </script> <input type="button" onclick="PlayVideo()" value="Play2" /> Nothing happen, would appreciate your suggestions. Thanks in advance

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  • What's the status of the HTML 5 <video> tag and webcam integration?

    - by JorenB
    Even though it seems to be in some kind of jeopardy, the open video standard is a great idea. I saw some demos on motion tracking with it - just proofs-of-concept, but interesting nonetheless. Now, I'd say that concepts like these would really be a gain, if there would be access to the user's webcam... Just imagine browsing through Flickr with your hands in mid-air. I have Googled a little, but I can't find any detailed discussion on the subject. It is mentioned in some places, but that doesn't get me very far. Does anybody know whether support for this is planned? If yes, any prognosis on the 'when'? ;-) Of course, I guess they'd have to dream up a pretty good security model for it...

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  • HTML5 or Javascript game engine to develop a browser game

    - by Jack Duluoz
    I would like to start developing a MMO browser game, like Travian or Ogame, probably involving also a bit of more sophisticated graphical features such as players interacting in real time with a 2d map or something like that. My main doubt is what kind of development tools I should use: I've a good experience with PHP and MySQL for the server side and Javascript (and jQuery) regarding the client side. Coding everything from scratch would be of course really painful so I was wondering if I should use a javascript game engine or not. Are there (possibly free) game engine you would recommend? Are they good enough to develop a big game? Also, I saw a lot of HTML5 games popping up lately but I'm now sure if using HTML5 is a good idea or not. Would you recommend it? What are the pro and cons about using HTML5? If you'd recommend it, do you have any good links regarding game development with HTML5? (PS: I know that HTML5 and a Javascript engine are not mutually exclusive, I just didn't know how to formulate a proper title since English is not my main language. So, please, answer addressing HTML5 and a game engine pro and cons separately)

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  • How do I avoid killing the native controls on a html5-video when i've started it programmaticly?

    - by Nils
    OK, so the deal is I've started making a little videoplayer, that works by clicking a div with an image, expanding the div and the image, and then exchanges the image with a html5-videotag. the code is as below. (It's very early on, so i know theres a lot that need improving, as in not using javascript to set styles and so on, but nevertheless, any insigts and tips are welcome, besides the answer to the main question) /*Begin Expander*/ var $videoplayer = $('<video width="640" height="360" preload="none" controls="" tabindex="0" style="position: relative;"><source type="video/mp4" src="/restalive/movies/big_buck_bunny.mp4"></source><source type="video/ogg" src="/restalive/movies/big_buck_bunny.ogv"></source></video>').appendTo('body'); $videoplayer.hide(); $(".ExpandVideo").each(function(i){ var $trigger = $(this); var $image = $trigger.find("img"); $image.css({ "width" : "100%" ,"height" : "auto" }) $trigger.css({ "display" : "block" ,"overflow" : "hidden" ,"width" : "200px" ,"float" : "left" }); $trigger.bind("click", function(e){ $trigger.animate({"width" : "640px"}, "fast", function(){ $image.replaceWith($videoplayer); $videoplayer.show(); $videoplayer.attr("id", "video" + i); var video = document.getElementById("video" + i); video.play(); }) }) }); However, the main problem is that when i've fired of the video like this (video.play()), the native controls stop working, i can no longer pause the video, even though the controls are there, and clickable, the video just starts playing immidiatley again when i trie to pause it. Which is a shame, because i want to use the native controls for simplicity.

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  • ffmpeg - creating DNxHD MFX files with alphas

    - by Hugh
    I'm struggling with something in FFMpeg at the moment... I'm trying to make DNxHD 1080p/24, 36Mb/s MXF files from a sequence of PNG files. My current command-line is: ffmpeg -y -f image2 -i /tmp/temp.%04d.png -s 1920x1080 -r 24 -vcodec dnxhd -f mxf -pix_fmt rgb32 -b 36Mb /tmp/temp.mxf To which ffmpeg gives me the output: Input #0, image2, from '/tmp/temp.%04d.png': Duration: 00:00:01.60, start: 0.000000, bitrate: N/A Stream #0.0: Video: png, rgb32, 1920x1080, 25 tbr, 25 tbn, 25 tbc Output #0, mxf, to '/tmp/temp.mxf': Stream #0.0: Video: dnxhd, yuv422p, 1920x1080, q=2-31, 36000 kb/s, 90k tbn, 24 tbc Stream mapping: Stream #0.0 -> #0.0 [mxf @ 0x1005800]unsupported video frame rate Could not write header for output file #0 (incorrect codec parameters ?) There are a few things in here that concern me: The output stream is insisting on being yuv422p, which doesn't support alpha. 24fps is an unsupported video frame rate? I've tried 23.976 too, and get the same thing. I then tried the same thing, but writing to a quicktime (still DNxHD, though) with: ffmpeg -y -f image2 -i /tmp/temp.%04d.png -s 1920x1080 -r 24 -vcodec dnxhd -f mov -pix_fmt rgb32 -b 36Mb /tmp/temp.mov This gives me the output: Input #0, image2, from '/tmp/1274263259.28098.%04d.png': Duration: 00:00:01.60, start: 0.000000, bitrate: N/A Stream #0.0: Video: png, rgb32, 1920x1080, 25 tbr, 25 tbn, 25 tbc Output #0, mov, to '/tmp/1274263259.28098.mov': Stream #0.0: Video: dnxhd, yuv422p, 1920x1080, q=2-31, 36000 kb/s, 90k tbn, 24 tbc Stream mapping: Stream #0.0 -> #0.0 Press [q] to stop encoding frame= 39 fps= 9 q=1.0 Lsize= 7177kB time=1.62 bitrate=36180.8kbits/s video:7176kB audio:0kB global headers:0kB muxing overhead 0.013636% Which obviously works, to a certain extent, but still has the issue of being yuv422p, and therefore losing the alpha. If I'm going to QuickTime, then I can get what I need using Shake, but my main aim here is to be able to generate .mxf files. Any thoughts? Thanks

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  • Does HTML5 have a feature that enables a user to add an icon to the Apps screen when "installing", and if not, when are they planning to add it?

    - by Jason Livesay
    I know that the mobile bookmark bubble might sort of work for iOS, but it isn't going in the same section. And for Android, bookmarking is really not going to cut it for a mobile HTML5 application install since users just don't think to go to their bookmarks and that bookmark process takes two or three steps. To me this issue of getting the application (bookmark) installed pretty much makes the rest of the HTML 5 features aimed at mobile HTML much less useful. I can't realistically expect users to prefer the bookmark install and launch process over regular apps, so I can realistically expect them to ignore my mobile HTML5 application and use a native app. The groups behind mobile HTML 5 features do seem to be pushing for HTML 5 apps adoption with things like Application Cache etc. To me it seems obvious that the bookmark bubble is not going to cut it. Someone please tell me they have addressed this or at least are working on it?

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  • Playing HTML5 Video with fall back for IE8/IE7 and earlier versions of other browsers using Silverlight

    - by Harish Ranganathan
    One of the popular HTML5 tags is the video tag.  The ability to play videos without depending on a plugin is something that excites web developers to a great extent and no wonder you end up seeing video demos in all HTML5 conferences. Now, coming to HTML5 Video, the tag itself is simply <video id=”ID” src=”FILENAME.mp4/ogv/webm” > in the simplest form.  This also means that the video needs to be H.256 encoded MP4 format or some of the other formats as mentioned above.  For a detailed specification on this, check this Wikipedia article HTML5 video is supported by all the modern browsers such as IE9 (currently in RC stage), Mozilla Firefox 4 and Chrome latest versions.  Here below is a simple example of a HTML5 video tag and the screen shot of how it looks like in IE9 RC <!DOCTYPE html> <head></head> <body> <h1>This is a sample of an HTML5 Video</h1> <video src="video.mp4" id="myvideo">Your browser doesn’t support this currently</video> </body> </html> You can add attributes to the video tag such as “autoplay” which will automatically start playing the video.  Also, you can specify “poster” to display an initial picture before the video starts playing etc., but I am not going into those for now. This would play well in the modern browsers as mentioned above.  However, if the end users are viewing this page from an earlier version of browsers such as IE8/IE7 or IE6, this video wouldn’t play.  Whatever text that is specified between the video tags, would just show up. Note: for demo purposes, I went to the IE9 developer toolbar and chose IE8 as Browser Mode to exhibit this legacy behaviour.  However, in the interest of serving the larger community of users who visit the site, we would like to have a fall back mechanism for playing videos on older version of browsers. Now, Silverlight is supported in IE6/7 & 8 and other browsers too.  If we can have the same video encoded for Silverlight, we can put the fall-back code, as follows:- <video src="videos/video.mp4" id="myvideo">     <object height="252" type="application/x-silverlight-2" width="448">         <param name="source" value="resources/player.xap">         <param name="initParams" value="deferredLoad=true, duration=0, m=http://localhost/DemoSite/videos/video.mp4, autostart=false, autohide=true, showembed=true, postid=0" />         <param name="background" value="#00FFFFFF" />     </object> </video>   Note, this sample uses a Silverlight XAP file with the same video and uses the object tag to embed it instead of the HTML5 video tag. So, when I now run this sample and switch to IE8 (using the IE9 Developer toolbar’s Browser Mode), I get and when clicking on the “Play” icon, Note, there are multiple ways to play videos in Silverlight and this is one of the ways.  For a complete list of Silverlight samples, visit http://www.silverlight.net/learn/  Also, we can use Flash to play video in the fall-back mechanism as well. Thus, we can create a fall-back mechanism for playing HTML5 videos for the older browsers and hence ensure that the end users get to experience the same. Cheers !!!

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  • Apple video adapters: Mini-DVI to DVI + DVI to video?

    - by Ken
    I have: a Macbook (which has Mini-DVI output) an Apple Mini-DVI to DVI adapter (so I can hook up my Macbook to my DVI LCD) a Mac mini (which has DVI output) I see that I can get a DVI-to-Video (s-video and composite) adapter from Apple that will let me hook up my Mac mini to my TV set (which has only component, s-video, and composite -- nothing digital). So far so good. Question: Will that same adapter also let me hook my Macbook to my TV? That is, can I hook Macbook - Mini-DVI to DVI - DVI to video - TV set, and see picture? I know there are digital/analog/integrated variants of DVI, and it's not at all clear to me what pins these things have and what signals they're sending. One website I found suggested that it would work, and another suggested that it wouldn't even physically connect. So I'm looking for, ideally, someone who's actually tried it, or has these adapters sitting around to try. I know I can buy 2 adapters (Mini-DVI to Video, and DVI to Video) to do this, but at $20 a pop I'll avoid that if at all possible.

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  • Winamp has slow /skipping video playback on Windows 7

    - by Roy Rico
    Hello, I have Windows 7 x64 (7600 90-day trial version) and Winamp 5.6 installed. When I play a video in Windows Media Player, the video plays smooth, however when I play a video in winamp, the video is mostly ok when played back at the original size (but not completely), but if I play it back in fullscreen, the playback gets really slow. The video's audio track plays just fine. I have a DELL XPS 420 computer (8GB of RAM) with a Nvidia GeForce 8800 CTS 512 video card. I've updated to the latest drivers. I have the default Windows 7 codecs, and the CCCP codec pack which used to be all I needed under Windows XP to play all types of videos. Are the codecs needed for Windows Y the same? What's going on? UPDATE: As suggested, I turned off Aero and winamp ran just fine again. So I just have to wait for winamp to be rewritten to work with the way Vista/Windows 7 runs? UPDATE 2: Winamp has updated their player, and it works great with Windows 7 now.

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  • bxslider and sproutvideo on iPad: video is just a black box when returning to slide [on hold]

    - by hm.
    I use sproutvideo inside of bxslider. I teste it well on chrome and firefox. On the iPad I have the following issue: I have the video in the forst screen and it loads fine, the slider stops when the video is running and when i switch to another slide and come back the video is still running. On the iPad, the video starts also, but when I go to anoter slide and back, the video disappears and I only see a black box. Any ideas what can be wrong?

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  • ffmpeg hangs when creating a video

    - by FearUs
    I am trying to insert an audio channel with a video: first of all I extract the audio from the original video for processing: ffmpeg -i lotr.mp4 lotr.wav I then extract all frames for later processing too: ffmpeg -i lotr.mp4 -f image2 %d.jpg When done processing audio and video streams, I try to create the video ffmpeg -f image2 -r 15 -i %d.jpg new.mp4 then merge with the audio: ffmpeg -i new.mp4 -i lotr.wav -map 0:0 -map 1:0 new_w_audio.mp4 Result: CPU activity = 100%, the process hangs and never returns. PS: I even tried it without modifying the images or the audio (so just trying to unpack then repack the video) but still the same output FFmpeg version SVN-r26400, Copyright (c) 2000-2011 the FFmpeg developers built on Jan 18 2011 04:07:05 with gcc 4.4.2 configuration: --enable-gpl --enable-version3 --enable-libgsm --enable-libvorb is --enable-libtheora --enable-libspeex --enable-libmp3lame --enable-libopenjpeg --enable-libschroedinger --enable-libopencore_amrwb --enable-libopencore_amrnb --enable-libvpx --disable-decoder=libvpx --arch=x86 --enable-runtime-cpudetect - -enable-libxvid --enable-libx264 --enable-librtmp --extra-libs='-lrtmp -lpolarss l -lws2_32 -lwinmm' --target-os=mingw32 --enable-avisynth --enable-w32threads -- cross-prefix=i686-mingw32- --cc='ccache i686-mingw32-gcc' --enable-memalign-hack libavutil 50.36. 0 / 50.36. 0 libavcore 0.16. 1 / 0.16. 1 libavcodec 52.108. 0 / 52.108. 0 libavformat 52.93. 0 / 52.93. 0 libavdevice 52. 2. 3 / 52. 2. 3 libavfilter 1.74. 0 / 1.74. 0 libswscale 0.12. 0 / 0.12. 0 Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'new.mp4': Metadata: major_brand : isom minor_version : 512 compatible_brands: isomiso2mp41 creation_time : 1970-01-01 00:00:00 encoder : Lavf52.93.0 Duration: 00:00:29.66, start: 0.000000, bitrate: 193 kb/s Stream #0.0(und): Video: mpeg4, yuv420p, 200x134 [PAR 1:1 DAR 100:67], 192 k b/s, 15 fps, 15 tbr, 15 tbn, 15 tbc Metadata: creation_time : 1970-01-01 00:00:00 [wav @ 01fed010] max_analyze_duration reached Input #1, wav, from 'lotr.wav': Duration: 00:00:29.90, bitrate: 176 kb/s Stream #1.0: Audio: pcm_s16le, 11025 Hz, 1 channels, s16, 176 kb/s File 'new_w_audio.mp4' already exists. Overwrite ? [y/N] y [buffer @ 01b03820] w:200 h:134 pixfmt:yuv420p Output #0, mp4, to 'new_w_audio.mp4': Metadata: major_brand : isom minor_version : 512 compatible_brands: isomiso2mp41 creation_time : 1970-01-01 00:00:00 encoder : Lavf52.93.0 Stream #0.0(und): Video: mpeg4, yuv420p, 200x134 [PAR 1:1 DAR 100:67], q=2-3 1, 200 kb/s, 15 tbn, 15 tbc Metadata: creation_time : 1970-01-01 00:00:00 Stream #0.1: Audio: aac, 11025 Hz, 1 channels, s16, 64 kb/s Stream mapping: Stream #0.0 -> #0.0 Stream #1.0 -> #0.1 Press [q] to stop encoding

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  • How much bandwidth do I really need (to stream video)?

    - by BCS
    I'm looking to get an internet connection for my place (I have been using work, school and coffee shops) and I'm wondering how much bandwidth I really need to do different kinds of things? Google turns up lots of stuff but more than 1/2 are for servers and none of the rest give a "To do A you need X Mb" list.

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  • What video format(s) should be used to serve Macs, PCs, and Mobile Devices?

    - by Jeffrey Blake
    In 2007, I started a site based on streaming and downloading poker strategy videos. At that point in time, the best solution I came up with for supporting users of Macs and PCs was to provide the videos in both WMV and FLV formats. Later we added an M4V version to support iPhones/iPods. Obviously, things have changed a bit since that time. I would like to revisit our format decision to see if there is anything better that we could offer, preferrably with wider support among all devices (so that we can reduce the number of formats offered, if possible). Is FLV + WMV + M4V the best solution? Is there something else we should consider? What about Android devices?

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  • How to display downloaded youtube annotations ( not captions) on offline video player?

    - by kowalsk
    i need to display the annotations for some of my downloaded youtube videos. It's also important to make them closeable. Making them clickable would also be nice. What i found out so far: From what i understand there there is a vlc plugin/extension that could also render the annotations but i'm having a hard time finding it. Mplayer might also be an option but i'd have to convert the xml files to .bmp and then use a bmov filter to play them. Any suggestions welcome. Edit: to further clarify i would like to display/overlay annotations from a youtube xml file (i'm willing to go through a conversion step if i have to) pretty much the same way i can display subtitles from a srt or sub file. Edit2: I'm open to using other players too ( if vlc is not a feasible option for what i want)

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  • Convert YouTube Videos to MP3 with YouTube Downloader

    - by DigitalGeekery
    Are you looking for a way to take the music videos you watch on YouTube and convert them to MP3? Today we take a look at an easy way to convert those YouTube videos to MP3 for free with YouTube Downloader. The YouTube Downloader functions in two steps. First, it downloads the video from YouTube in MP4 format, and then allows you to convert that MP4 file to MP3. Note: It also supports conversion conversion to some other formats such as AVI video, MOV, iPhone, PSP, 3GP, and WMV.   Installation and usage Download and Install YouTube Downloader. (See download link below) Open the YouTube Downloader by clicking on the desktop icon. Find a YouTube video you’d like to convert to MP3 and copy the URL. Paste the URL into the “Enter video URL” text box in YouTube Downloader. When you hover your mouse over the text box, the text box will auto-fill with the URL from your clipboard. Select the “Download video from YouTube” radio button and click “Ok.” Choose a folder to location to download your YouTube video and click “Save.” The video is downloaded in MP4 format. Now wait while the video is downloaded to your hard drive.   Select the “Convert video (previously downloaded) from file” radio button. Click the (…) button to the right of the “Select video file” text box to browse for and select the MP4 file you just downloaded. Then select “MPEG Audio Layer (MP3) from the “Convert to” drop down list. Select “OK” to begin the conversion. Choose the conversion quality by moving the slider to the right or left. The options are: Low (96kbps bite rate), Medium (128kbps bit rate), Optimal (192kbps bit rate), and High 256kbps bit rate). Here you can select the output volume as well. Click “OK” when finished. If there is a portion of the beginning or end of the video that you wish to cut out of the MP3, select the “Cut video” check box and choose a Start and End time. Click “OK” when finished. Note: The start and end time represent the audio portion of the MP3 you wish to keep. All portions before and after these times will be cut.   The conversion process will begin and should only take a few moments. Times will vary depending on the size of the video you’re converting. Conversion was successful! The MP3 you converted will be in the same directory you downloaded the video to. Now you’re ready to listen to your MP3 or import it to your Zune, iTunes, or music library. You may also want to delete the MP4 files after the conversion if you will no longer need them. Conclusion YouTube Downloader features a very simple interface that’s user friendly and easy to use. It comes in handy when you watch videos that look horrible, but the sound quality is good. Or if you just need to hear the audio of something posted and don’t need the video. It also allows you to download from Google Video, MySpace, and others. Download YouTube Downloader Similar Articles Productive Geek Tips Download YouTube Videos with Cheetah YouTube DownloaderWatch YouTube Videos in Cinema Style in FirefoxStop YouTube Videos from Automatically Playing in FirefoxRemove Unsuitable Comments from YouTubeImprove YouTube Video Viewing in Google Chrome TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Windows Media Player 12: Tweak Video & Sound with Playback Enhancements Own a cell phone, or does a cell phone own you? Make your Joomla & Drupal Sites Mobile with OSMOBI Integrate Twitter and Delicious and Make Life Easier Design Your Web Pages Using the Golden Ratio Worldwide Growth of the Internet

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