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  • Development environment to manage multiple Oracle databases

    - by jkohlhepp
    I am in an enterprise environment where we have applications that need to run against multiple Oracle databases. Developers may need to manage multiple vintages of these databases to support different test data or diagnose bugs against different versions of the code. Right now, we have a limited set of test environments set up on "real" Oracle servers within the data center. We juggle these among development and QA groups and there is a lot of conflicts and inefficiencies that arise because of it. I am taking a look at Oracle Express Edition which would allow me to spin up a local Oracle database. This is similar to the workflow I most often see with SQL Server. Devs work on their location machine until they are ready to integration and then they push their DB changes to integration / QA environments. However, from what I read it seems that Oracle XE only supports one database instance at a time. So if I have an application that utilizes two different databases, I can't have both of them running on my local machine. Is that correct? Does Oracle Standard or Personal editions get around this limitation? If I had one of those installed locally, how difficult would it be to get multiple databases working on the same development machine? How do dev shops handle developing against Oracle where they need to be using several different Oracle instances for their applications?

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  • Send Multiple InMemory Attachments Using FileUpload Controls

    - by bullpit
    I wanted to give users an ability to send multiple attachments from the web application. I did not want anything fancy, just a few FileUpload controls on the page and then send the email. So I dropped five FileUpload controls on the web page and created a function to send email with multiple attachments. Here’s the code: public static void SendMail(string fromAddress, string toAddress, string subject, string body, HttpFileCollection fileCollection)     {         // CREATE THE MailMessage OBJECT         MailMessage mail = new MailMessage();           // SET ADDRESSES         mail.From = new MailAddress(fromAddress);         mail.To.Add(toAddress);           // SET CONTENT         mail.Subject = subject;         mail.Body = body;         mail.IsBodyHtml = false;                        // ATTACH FILES FROM HttpFileCollection         for (int i = 0; i < fileCollection.Count; i++)         {             HttpPostedFile file = fileCollection[i];             if (file.ContentLength > 0)             {                 Attachment attachment = new Attachment(file.InputStream, Path.GetFileName(file.FileName));                 mail.Attachments.Add(attachment);             }         }           // SEND MESSAGE         SmtpClient smtp = new SmtpClient("127.0.0.1");         smtp.Send(mail);     } And here’s how you call the method: protected void uxSendMail_Click(object sender, EventArgs e)     {         HttpFileCollection fileCollection = Request.Files;         string fromAddress = "[email protected]";         string toAddress = "[email protected]";         string subject = "Multiple Mail Attachment Test";         string body = "Mail Attachments Included";         HelperClass.SendMail(fromAddress, toAddress, subject, body, fileCollection);            }

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  • Is using multiple canvas objects a good practice?

    - by user1818924
    We're developing a jump and run game with HTML5 and JavaScript and have to build an own game framework for this. Here we have some difficulties and would like to ask you for some advice: We have a "Stage" object, which represents the root of our game and is a global div-wrapper. The stage can contain multiple "Scenes", which are also div-elements. We would implement a Scene for the playing task, for pause, etc. and switch between them. Each scene can therefore contain multiple "Layers", representing a canvas. These Layer contain "ObjectEntities", which represent images or other shapes like rectangles, etc. Each Objectentity has its own temporaryCanvas, to be able to draw images for one entity, whereas another contains a rectangle. We set an activeScene in our Stage, so when the game is played, just the active scene is drawn. Calling activeScene.draw(), calls all sublayers to draw, which draw their entities (calling drawImage(entity.canvas)). But is this some kind of good practice? Having multiple canvas to draw? Each game loop every layer-context is cleared and drawn again. E.g. we just have a still Background-Layer, … wouldn't it be more useful to draw this once and not to clear it every time and redraw it? Or should we use a global canvas for example in the Stage and just use this canvas to draw? But we thought this would be to expensive...

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  • ATI Radeon HD with Catalyst driver stuck mirroring screens

    - by Mike Axiak
    In 11.10 I replaced my aging Nvidia card with a new Radeon HD 6970 card. The single card has two DVI output ports which I've connected to two monitors. I installed Catalyst version 11.9 and I cannot get multiple monitors set up the way I want. I tried: $ sudo amdcccle and setting the mode to single desktop multiple monitors and whenever I do that Unity crashes and I get back to the login screen. Nothing shows up in the Xorg.*.log files for me to post here. There's only one card so I don't think xinerama would be any help here. Anyone have any ideas? EDIT: Here's my xorg.conf file: Section "ServerLayout" Identifier "aticonfig Layout" Screen 0 "aticonfig-Screen[0]-0" 0 0 EndSection Section "Module" EndSection Section "Monitor" Identifier "aticonfig-Monitor[0]-0" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Monitor" Identifier "0-DFP3" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "PreferredMode" "1280x1024" Option "TargetRefresh" "60" Option "Position" "0 0" Option "Rotate" "normal" Option "Disable" "false" EndSection Section "Monitor" Identifier "0-CRT1" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "PreferredMode" "1280x1024" Option "TargetRefresh" "75" Option "Position" "0 0" Option "Rotate" "normal" Option "Disable" "false" EndSection Section "Device" Identifier "aticonfig-Device[0]-0" Driver "fglrx" Option "Monitor-DFP3" "0-DFP3" Option "Monitor-CRT1" "0-CRT1" BusID "PCI:5:0:0" EndSection Section "Device" Identifier "amdcccle-Device[5]-1" Driver "fglrx" Option "Monitor-DFP3" "0-DFP3" BusID "PCI:5:0:0" Screen 1 EndSection Section "Screen" Identifier "aticonfig-Screen[0]-0" Device "aticonfig-Device[0]-0" DefaultDepth 24 SubSection "Display" EndSubSection EndSection Section "Screen" Identifier "amdcccle-Screen[5]-1" Device "amdcccle-Device[5]-1" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection

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  • Need efficient way to keep enemy from getting hit multiple times by same source

    - by TenFour04
    My game's a simple 2D one, but this probably applies to many types of scenarios. Suppose my player has a sword, or a gun that shoots a projectile that can pass through and hit multiple enemies. While the sword is swinging, there is a duration where I am checking for the sword making contact with any enemy on every frame. But once an enemy is hit by that sword, I don't want him to continue getting hit over and over as the sword follows through. (I do want the sword to continue checking whether it is hitting other enemies.) I've thought of a couple different approaches (below), but they don't seem like good ones to me. I'm looking for a way that doesn't force cross-referencing (I don't want the enemy to have to send a message back to the sword/projectile). And I'd like to avoid generating/resetting multiple array lists with every attack. Each time the sword swings it generates a unique id (maybe by just incrementing a global static long). Every enemy keeps a list of id's of swipes or projectiles that have already hit them, so the enemy knows not to get hurt by something multiple times. Downside is that every enemy may have a big list to compare to. So projectiles and sword swipes would have to broadcast their end-of-life to all enemies and cause a search and remove on every enemy's array list. Seems kind of slow. Each sword swipe or projectile keeps its own list of enemies that it has already hit so it knows not to apply damage. Downsides: Have to generate a new list (probably pull from a pool and clear one) every time a sword is swung or a projectile shot. Also, this breaks down modularity, because now the sword has to send a message to the enemy, and the enemy has to send a message back to the sword. Seems to me that two-way streets like this are a great way to create very difficult-to-find bugs.

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  • Single complex or multiple simple autoload functions [on hold]

    - by Tyson of the Northwest
    Using the spl_autoload_register(), should I use a single autoload function that contains all the logic to determine where the include files are or should I break each include grouping into it's own function with it's own logic to include the files for the called function? As the places where include files may reside expands so too will the logic of a single function. If I break it into multiple functions I can add functions as new groupings are added, but the functions will be copy/pastes of each other with minor alterations. Currently I have a tool with a single registered autoload function that picks apart the class name and tries to predict where it is and then includes it. Due to naming conventions for the project this has been pretty simple. if has namespace if in template namespace look in Root\Templates else look in Root\Modules\Namespace else look in Root\System if file exists include But we are starting to include Interfaces and Traits into our codebase and it hurts me to include the type of a thing in it's name. So we are looking at instead of a single autoload function that digs through the class name and looks for the file and has increasingly complex logic to it, we are looking at having multiple autoload functions registered. But each one follows the same pattern and any time I see that I get paranoid about code copying. function systemAutoloadFunc logic to create probable filename if filename exists in system include it and return true else return false function moduleAutoloadFunc logic to create probable filename if filename exists in modules include it and return true else return false Every autoload function will follow that pattern and the last of each function if filename exists, include return true else return false is going to be identical code. This makes me paranoid about having to update it later across the board if the file_exists include pattern we are using ever changes. Or is it just that, paranoia and the multiple functions with some identical code is the best option?

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  • How should VertexBuffers be used with Multiple Monitors in DirectX 9

    - by Joshua C
    I am currently using DirectX 9 on a machine with two GPUs and three monitors. I am currently trying to draw a triangle on each monitor using vertexbuffers; A directx helloworld with multiple monitors if you will. I am familiar with some DirectX coding, but new to multiple monitor DirectX coding. I may be going about this the wrong way, so please do correct me if I'm doing something wrong. I have created a Direct3D Device for each enumerated adapter sharing the same Form handle. This allows me to successfully use all three monitors in full-screen mode. For Each Adapter In Direct3D.Adapters Dim PresentParameters As New PresentParameters 'Setup PresentParameters PresentParameters.Windowed = False PresentParameters.DeviceWindowHandle = MainForm.Handle Dim Device as New Device(Direct3D, Adapter.Adapter, DeviceType.Hardware, PresentParameters.DeviceWindowHandle, CreateFlags.HardwareVertexProcessing, PresentParameters) Device.SetRenderState(RenderState.Lighting, False) Devices.Add(Device) Next I can also draw text to each device successfully using a different Font for each Device. When I render a triangle using a different VertexBuffer for each Device, only two monitors display the triangle. One of the two monitors on the same GPU, and the monitor on it's own GPU display properly. VertexBuffer = New VertexBuffer(Device, 4 * Marshal.SizeOf(GetType(ColoredVertex)), Usage.WriteOnly, VertexFormat.None, Pool.Managed) Dim Verts = VertexBuffer.Lock(0, 0, LockFlags.None) Verts.WriteRange({ New ColoredVertex(-.5, -.5, 1, ForeColor), New ColoredVertex(0, .5, 1, ForeColor), New ColoredVertex(.5, -.5, 1, ForeColor) }) VertexBuffer.Unlock() VertexDeclaration = New VertexDeclaration(Device, { New VertexElement(0, 0, DeclarationType.Float3, DeclarationMethod.Default, DeclarationUsage.Position, 0), New VertexElement(0, 12, DeclarationType.Color, DeclarationMethod.Default, DeclarationUsage.Color, 0), VertexElement.VertexDeclarationEnd }) Render Code: Device.SetStreamSource(0, VertexBuffer, 0, Marshal.SizeOf(GetType(ColoredVertex))) Device.VertexDeclaration = VertexDeclaration Device.DrawPrimitives(PrimitiveType.TriangleList, 0, 1) I have to assume the fact that they share the same physical card comes into play. Should I use multiple buffers on the same card, and if so, how? Or what is the way I should access the VertexBuffer across Devices? Another thought I had was the non working monitor acts like there are no lights. Is turning off lighting on each device on the same card causing issues somehow?

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  • jquery mouse events masked by img in IE8 - all other platforms/browsers work fine

    - by Bruce
    Using the jQuery mouse events for mouseenter, mouseleave or hover all work swimmingly on all Mac or Windows browsers except for IE8/Windows. I am using mouseenter and mouseleave to test for hot rectangles (absolutely positioned and dimensioned divs that have no content) over an image used as hotspots to make visible the navigation buttons when different regions of the main enclosing rectangle (image) are touched by the cursor. Windows/IE jQuery never sends notifications (mouseenter our mouseleave) as the cursor enters or exits one of the target divs. If I turn off the visibility of the image everything works as expected (like it does in every other browser), so the image is effectively blocking all messages (the intention was for the image to be a background and all the divs float above it, where they can be clicked on). I understand that there's a z-index gotcha (so explicitly specifying z-index for each absolute positioned div does not work), but unclear as to how to nest or order multiple divs to allow a single set of jQuery rules to support all browsers. The image tag seems to trump all other divs and always appear in front of them... BTW: I could not use i m g as a tag in this text so it is spelled image in the following, so the input editor does not think that I am trying to pull a fast one on stackoverflow... How used? "mainview" is the background image, "zoneleft" and "zoneright" are the active areas where when the cursor enters the nav buttons "leftarrow" and rightarrow" are supposed to appear. Javascript $("div#zoneleft").bind("mouseenter",function () // enters left zone see left arrow { arrowVisibility("left"); document.getElementById("leftarrow").style.display="block"; }).bind("mouseleave",function () { document.getElementById("leftarrow").style.visibility="hidden"; document.getElementById("rightarrow").style.visibility="hidden"; }); HTML <div id="zoneleft" style="position:absolute; top:44px; left:0px; width:355px; height:372px; z-index:40;"> <div id="leftarrow" style="position:absolute; top:158px; left:0px; z-index:50;"><img src="images/newleft.png" width="59" height="56"/></div></div> <div id="zoneright" style="position:absolute; top:44px; left:355px; width:355px; height:372px; z-index:40;"> <div id="rightarrow" style="position:absolute; top:158px; left:296px; z-index:50;"> (tag named changed so that I could include it here) <image src="images/newright.png" width="59" height="56" /></div></div> </div><!-- navbuttons --> <image id="mainview" style="z-index:-1;" src="images/projectPhotos/photo1.jpg" width:710px; height:372px; /> (tag named changed so that I could include it here) </div><!--photo-->

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  • how to code multiple button navigation with java activities [migrated]

    - by user1738212
    Question 1: I have 2 activities. I was wondering how to optimize it. I can either create 2 activities with multiple listeners. Or create multiple java files for each button(onclick listener) Question 2: I have tried to create multiple listeners in one java but can only get one button to work. What is the syntax for multiple listeners in one java file? Here is my *updated code: now the issue is no matter what button is clicked on it leads to the same page. package install.fineline; import android.app.Activity; import android.content.Context; import android.content.Intent; import android.os.Bundle; import android.widget.Button; import android.view.View; import android.view.View.OnClickListener; public class Activity1 extends Activity2 { Button Button1; Button Button2; Button Button3; Button Button4; Button Button5; Button Button6; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.fineline); addListenerOnButton(); } public void addListenerOnButton() { final Context context = this; Button1 = (Button) findViewById(R.id.autobody); Button1.setOnClickListener(new OnClickListener() { public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); Button2 = (Button) findViewById(R.id.glass); Button2.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); Button3 = (Button) findViewById(R.id.wheels); Button3.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); Button4 = (Button) findViewById(R.id.speedy); Button4.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); Button5 = (Button) findViewById(R.id.sevan); Button5.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); Button6 = (Button) findViewById(R.id.towing); Button6.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); }} activity2.java package install.fineline; import android.app.Activity; import android.os.Bundle; import android.widget.Button; public class Activity2 extends Activity { Button Button1; public void onCreate1(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.autobody); } Button Button2; public void onCreate2(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.glass); } Button Button3; public void onCreate3(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.wheels); } Button button4; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.speedy); } Button Button5; public void onCreate5(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.sevan); } Button Button6; public void onCreate6(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.towing); }}

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  • Detect Installed Application URI Handler on Webkit browsers

    - by Punit Raizada
    Guys, I have a question mainly related to the Iphone web browser but I am hoping the same solution would work on other browsers that are webkit based. I have a application (Iphone + Android) that registers a handler for custom URI (appuri://) on the Phone. I am able to launch the application by making a link to "appuri://act/launch" from my web pages. This works only if my application is installed on the device. If the device does not have the app installed then a message comes up "Safari was not able to open ....". What I want to do is detect if the URI Scheme is supported from the browser and then prompt my own message saying "please download the app ..blah blah blah" if the handler for the URI scheme is not found. Is there a way I can detect or find the list of URL Scheme handlers on the Phone from the Web Browser ?

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  • Java webapp: adding a content-disposition header to force browsers "save as" behavior

    - by WizardOfOdds
    Even though it's not part of HTTP 1.1/RFC2616 webapps that wish to force a resource to be downloaded (rather than displayed) in a browser can use the Content-Disposition header like this: Content-Disposition: attachment; filename=FILENAME Even tough it's only defined in RFC2183 and not part of HTTP 1.1 it works in most web browsers as wanted. So from the client side, everything is good enough. However on the server-side, in my case, I've got a Java webapp and I don't know how I'm supposed to set that header, especially in the following case... I'll have a file (say called "bigfile") hosted on an Amazon S3 instance (my S3 bucket shall be accessible using a partial address like: files.mycompany.com/) so users will be able to access this file at files.mycompany.com/bigfile. Now is there a way to craft a servlet (or a .jsp) so that the Content-Disposition header is always added when the user wants to download that file? What would the code look like and what are the gotchas, if any?

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  • Which browser does my computer use to open a Web page? [on hold]

    - by msh210
    I know little about networking the Internet, but, from what I understand, it works — very approximately — as follows: I, sitting at the computer example.com, send a message saying, roughly, "get http://s.tk" to my ISP, which passes the message along, eventually to the machine at s.tk. The s.tk machine gets "example.comhas sent 'gethttp://s.tk'", so sendssomefileto its ISP which passes the file along, eventually to the machine atexample.com`. When the file gets back to example.com, my computer, how does my computer know what to do with it? I'm sure the headers (or something else) indicate it's a Web page rather than, say, a Usenet post — that's not my question. My question is: how does it know whether to display the Web page in my open Opera window or my open Firefox window, or my other open Firefox window, or, heck, to open a new browser instance?

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  • Cross domain cookie reading/setting cross browsers

    - by Rac123
    I know there are already a few threads available here on this subject but I want others' opinion on this. There are two ways to set/read the cross domain cookies: Creating IFrame on A.com pointing to a page on B.com which creates the cookie and pass that information by creating another IFrame on B.com side pointing to A.com, either using window.name or in location.href.hash A.com page makes a XHR/JSONP call to B.com web service/page that has the following headers and it also sets up the cookie and returns the value. AddHeader("p3p", "CP=\"IDC DSP COR ADM DEVi TAIi PSA PSD IVAi IVDi CONi HIS OUR IND CNT\"") As we don't have postMessage available across all the browsers, I believe we have to go with one of the cases mentioned above. My question is which is a better way (cleaner) and why to implement for cross browser. Using any other JS framework is out of scope of this discussion. If there's another better way, please mention here! Thank you for your intelligent input in advance! :)

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  • Why is my system waiting for google-analytics?

    - by mikeroosa
    When I go to certain websites that have google analytics, they never load up. One example is www.jquery.com. I tried in firefox, chrome, safari and explorer. Chrome & safari, flash the home page then it disappears and the screen goes white. Firefox never loads anything and the spinner just keeps spinning. Loads fine in explorer. Any ideas of what may be going on? If I use my laptop, on my same home internet connection, it works fine. This is not happening on all sites with analytics, just certain ones.

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  • Why is my system waiting for google-analytics?

    - by mikeroosa
    When I go to certain websites that have google analytics, they never load up. One example is www.jquery.com. I tried in firefox, chrome, safari and explorer. Chrome & safari, flash the home page then it disappears and the screen goes white. Firefox never loads anything and the spinner just keeps spinning. Loads fine in explorer. Any ideas of what may be going on? If I use my laptop, on my same home internet connection, it works fine. This is not happening on all sites with analytics, just certain ones.

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  • same logged in user assigned different session ids (in different browsers)

    - by Lyon
    Hi, I've implemented a mysql-based session interface in php. I just found out that if I log in to my account using browser A (e.g. Chrome), and then I log in to the same account in another browser B (e.g. IE), each browser is assigned 2 separate session ids. How can I make it such that when I log in again using browser B, I retain the active session of the previous browser A? The issue at hand is that I'm storing certain information in the session and the data not being synchronised between the same users in different browsers and is wrecking havoc. :S Is there a way to achieve this? Thanks!

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  • SVG with external images doesn't load them when embedded with <img> tag in browsers

    - by mat3001
    I made the following observation: If I create an svg image that references an external raster image via "xlink:href" and try to load the svg in browsers, the external images are only shown if I use the tag, but not when using the tag. Rendering with the tag is quite slow and not as clean as using the img tag for images so I was wondering if there's a way to make it work through the tag. At first I thought it doesn't work because of a same origin policy, but even if the referenced image is in the same directory and I reference it through its name only, it wont load. Any ideas?

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  • Why is Google Home page changing spontaneously

    - by Bob
    Periodically, my Google Chrome home page (which I have originally set myself) changes spontaneously on opening the browser to display, instead, the page showing the rectangular small images of webpages I have visited before. In addition the bookmarks bar and my homepage icon has disappeared. I am also not directed to any other website location as might occur if a virus or malware were involved. I can correct all of these changes back to my original settings the way I prefer (and nothing prevents my resetting it) and can continue to browse with no difficulty but this changed situation has happened several times in the past month. I had assumed that this was an idiosyncrasy of how Chrome (mis)behaves but worry whether virus or malware might be involved. I have monitoring by antiviral and antimalware software and run periodic complete scans and occasionally these find Trojans and other malware which are removed but this browser behavior seems to recur I would like to prevent the surprises Thank you.

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  • After virus, IE and Chrome don't work but Firefox does.

    - by Erich
    I recently got rid of a virus on my laptop. Afterwards everything seems to be working fine except for some internet connectivity problems. Internet Explorer and Chrome won't display an webpages, Firefox does but I can't update it to the most recent version. I've also noticed that some of the gadgets on Google Gadgets don't work properly. My internet connection is working fine, especially since I can get to websites via Firefox. I have tried to re-install IE and Chrome, but there was no change. What has caused this and how can I fix it?

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  • Requesting better explanation for expires headers

    - by syn4k
    I have successfully implemented expires headers however, for several days I have been stumped by one thing. This article: http://www.tipsandtricks-hq.com/how-to-add-far-future-expires-headers-to-your-wordpress-site-1533 states Keep in mind that when you use expires header the files are cached in the browser until it expires so do not use this on files that changes frequently. Other sites indicate the same in my reading. But this doesn't seem to be true. I have updated an image, using the same name, several times. Each time I update and refresh my browser, the new image (with the same name) displays. I understand from this article that the old image should display unless I use a new name. Do you happen to know where the misunderstanding is? I have verified that the image in question has expires headers set on it: Request Headers: Host domain.com User-Agent Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10.6; en-US; rv:1.9.2.28) Gecko/20120306 Firefox/3.6.28 FirePHP/0.5 Accept image/png,image/*;q=0.8,*/*;q=0.5 Accept-Language en-us,en;q=0.5 Accept-Encoding gzip,deflate Accept-Charset ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive 115 Connection keep-alive Referer http://domain.com/index.php Cookie __utma=1.61479883.1332439113.1332783348.1332796726.4; __utmz=1.1332439113.1.1.utmcsr=(direct)|utmccn=(direct)|utmcmd=(none);PHPSESSID=lv2hun9klt2nhrdkdbqt8abug7; __utmb=1.33.10.1332796726; __utmc=1; ck_authorized=true x-insight activate If-Modified-Since Mon, 26 Mar 2012 21:55:33 GMT Cache-Control max-age=0 Response Headers: Date Mon, 26 Mar 2012 22:06:50 GMT Server Apache/2.2.3 (CentOS) Connection close Expires Wed, 25 Apr 2012 22:06:50 GMT Cache-Control max-age=2592000

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  • How to handle the browsers who don't support HTML5/CSS3

    - by Sheikh Aman
    Hi, I have been looking into HTML5 and CSS3 and have been liking it quite a lot. Got around the modernizr API, but am stuck at one point, and that leads to further confusions: How will I write a code that caters to the situation of non-compatibility between browsers ? This leads to the following confusions: if I write the doctype as <!DOCTYPE HTML> and my page is accessed in IE6, then ho IE6 will handle the page? If I try to include <video> tag and the page is again accessed by IE6/IE7IE8 (which don't support this tag), Then how am I supposed to be rolling back to flash for them? Should I use some JS to show/hide the content appropriately? I would love to hear some thoughts of you guys. If needed, please mark this post as a community wiki. Thanks!

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  • What trick will give most reliable/compatible sound alarm in a browser window for most browsers

    - by Dirk Paessler
    I want to be able to play an alarm sound using Javascript in a browser window, preferably with the requirement for any browser plugins (Quicktime/Flash). I have been experimenting with the tag and the new Audio object in Javascript, but results are mixed: As you can see, there is no variant that works on all browsers. Do I miss a trick that is more cross-browser compatible? This is my code: // mp3 with Audio object var snd = new Audio("/sounds/beep.mp3");snd.play(); // wav with Audio object var snd = new Audio("/sounds/beep.wav");snd.play(); // mp3 with EMBED tag $("#alarmsound").empty().append ('<embed src="/sounds/beep.mp3" autostart="true" loop="false" '+ 'volume="100" hidden="true" width="1" height="1" />'); // wav with EMBED tag $("#alarmsound").empty().append ('<embed src="/sounds/beep.wav" autostart="true" loop="false" '+ 'volume="100" hidden="true" width="1" height="1" />'); }

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