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  • Now Instagram lets you record and share 15 seconds video with awesome filters

    - by Gopinath
    Instagram is one of the most popular photo sharing applications and it is very popular for amazing filters that turn an ordinary photo in to an incredible one. Today Instagram extended the filters and sharing options to videos. With the latest version of Instagram application for iOS/Android you can record videos, apply filters and share them. Recording and sharing videos on Instagram is much similar to photos and. You can capture videos up to 15 seconds and there are 13 filters to choose for processing. Wondering why the limit is at 15 seconds? Pundits are saying that TV ads are in general 15 seconds and Instagram is preparing for video ads in near future. Anyways within hours of video sharing features, Instagram is flooded with short videos and the Explore section has very interesting ones to browse through. Just like photos, you can share the captured videos to your Twitter, Facebook and other social stream from Instagram.

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  • Virtualbox Networking: XP Guest, Ubuntu Host: Connecting to Windows servers & local network?

    - by user51833
    Here's what I have: Windows XP running in VirtualBox 3.0.8_OSE r53138; Host OS = Ubuntu 9.10 "Karmic Koala"; Windows network in my office with smb fileservers; Guest OS is connected to the internet and is sharing folders with Host OS; Limited networking expertise. Here's what I actually need to do: Use MS Outlook in my XP guest with all its calendar-sharing features and stuff (if this is all done through the internet then great) - or find a Linux app that can do the same stuff; Map Windows network servers, eg. smb://server01/ in my XP guest (I can already access these in Ubuntu. Here's what I've tried with no luck: Entering the server address (example above) in my XP guest windows explorer address bar (got a "could not access the file, path or drive" error message - maybe if I could enter login/pass information? But I don't know how); Mapping the server as a network drive (Windows could not find the path); Mounting the server as one of my shared folders (I couldn't find it through the shared folders browser in VirtualBox - is there somewhere in the Linux filesystem that Ubuntu keeps links to mounted servers?).

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  • Sharing classes between projects in xcode/objective-c

    - by Allyn
    Hey folks, I've got a client<=server app I'm building for Mac OS X, using Objective-c/Cocoa and xCode. I've created a different project for both the apps I have, and I'm wondering the best way to share classes between them. There are several classes I've made that would be useful to both. This far I've been copying them around, but I feel like this isn't the best solution. How do I share classes effectively? Should I redo it as 1 project and just have two build targets? How do I do this? Any other info? Thanks.

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  • Database sharing/versioning

    - by DarkJaff
    Hi everyone, I have a question but I'm not sure of the word to use. My problem: I have an application using a database to stock information. The database can ben in access (local) or in a server (SQL Server or Oracle). We support these 3 kind of database. We want to give the possibility to the user to do what I think we can call versioning. Let me explain : We have a database 1. This is the master. We want to be able to create a database 2 that will be the same thing as database 1 but we can give it to someone else. They each work on each other side, adding, modifying and deleting records on this very complex database. After that, we want the database 1 to include the change from database 2, but with the possibility to dismiss some of the change. For you information, ou application is already multiuser so why don't we just use this multi-user and forget about this versionning? It's because sometimes, we need to give a copy of the database to another company on another site and they can't connect on our server. They work on their side and then, we want to merge. Is there anyone here with experience with this type of requirement? We have a lot of ideas but most of them require a LOT of work, massive modification to the database or to the existing queries. This is a 2 millions and growing C++ app, so rewriting it is not possible! Thanks for any ideas that you may give us! J-F

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  • Macintosh XCode Sharing

    - by Umair Ashraf
    I got a macbook pro and I want to share it with some of my friend located at the other side of internet. He can use Internet. Now I want him to give access to my whole Macbook (XCode for most) so he can do developments at his location using my macbook. Now I need to ask is there a way we can both utilize the samme macbook having two virtual OS (one for me and one for him) without affecting each others' privacy? Is it possible to share the macbook across more than 1 user? I don't mean Remote Desktop like of thing in Windows.

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  • Silverlight 4 Assembly Sharing Problem

    - by jeffn825
    I have a WPF .NET 4.0 class library referencing a Silverlight 4 class library. The SL library compiles fine but when I compile the WPF class library, I get: Error 2 Unknown build error, 'Cannot resolve dependency to assembly 'System.Windows, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e' because it has not been preloaded. When using the ReflectionOnly APIs, dependent assemblies must be pre-loaded or loaded on demand through the ReflectionOnlyAssemblyResolve event.' MyProj.Presentation.Wpf I figure the problem must be similar to the one mentioned here: http://markti.spaces.live.com/blog/cns!D92CF278F0F91957!273.entry but my WPF library doesn't contain any XAML that references a user control from my SL library. In fact, my SL library doesn't have any XAML in it at all. It does, however, have several shared DependencyObjects, such as an EventCommander (binding UI element events to Commands), and some DataTemplate helpers. Is there any way I can narrow down the problem here? And has anyone found a way of effectively referencing UI elements in a SL4 project from .NET 4.0? Thanks.

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  • pthread and child process data sharing in C

    - by mustafabattal
    hi everyone, my question is somewhat conceptual, how is parent process' data shared with child process created by a "fork()" call or with a thread created by "pthread_create()" for example, are global variables directly passed into child process and if so, does modification on that variable made by child process effect value of it in parent process? i appreciate partial and complete answers in advance, if i'm missing any existing resource, i'm sorry, i've done some search on google but couldn't find good results thanks again for your time and answers

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  • Sharing Session between webservice and asp.net application

    - by Alex Mendez
    I have an asp.net application and webservices (asmx) that reside in the same application but not in the same folder of the aspx files. I aslo have a winform application that uses the webservices. I have marked the webservice methods with [WebMethod(EnableSession = true)] but I am not able to share the same session values that are on the application in the webservices. The winform application has access to the sessionID from the application and I am using the following code Uri uri = new Uri(ServerServiceUrl); _cookieContainer = new CookieContainer(); _cookieContainer.Add(new Cookie("ASP.NET_SessionId", SessionID, "/", uri.Host)); My question is: Is there something that I am missing or doing wrong that I cannot access the application sessioin from the webservices?

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  • Processes sharing cores on Ubuntu system

    - by muckabout
    My coworkers and I share an 8-core server running Ubuntu for our batch processes. I tend to run 4 processes at a time, each of which consumes 100% CPU per core when nothing else is running. When a coworker runs his processes (typically about 4 at a time), his also get 100% per. However, when both of us run ours (he always goes first), his still get 100% and mine seem to divide the remaining processing power and linger in the 10-40% range. I even reniced his process to a lower value and it did not change. What are the issues that may cause this?

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  • Cocoa framework development: sharing between projects

    - by e.James
    I am currently developing a handful of similar Cocoa desktop apps. In an effort to share code between them, I have identified a set of core classes and functions that can be common across all of these applications. I would like to bundle this common code into a framework which all of my current applications (and any future ones) can link against. Now, here's the hard part: I'm going to be developing this framework as I go, so I need each of my desktop apps to have a reference to it, but I want to be able to edit the framework source code from within each of the app projects and have the framework automatically rebuilt as required. For example, let's say I have the Xcode project for DesktopAppNumberOne open, and I decide that one of my framework classes needs to be changed. I would like to: Open and edit the source file for that framework class without having to open the framework project in Xcode. Hit "build" on DesktopAppNumberOne, and see the framework rebuilt first (because one of its sources has changed), then see parts of DesktopAppNumberOne rebuilt (because one of the frameworks it links against has changed). I can see how to do this with only one app and one framework, but I'm having trouble figuring out how to do it with multiple apps that share a single framework. Has anyone had success with this approach? Am I perhaps going about this the wrong way? Any help would be appreciated.

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  • Sharing common class in wcf project

    - by Saint
    class MyCommonClass { //properties } This class should be accessible in service project wcf-client project the other for which they are references. In this common project I can't generate servicereferences. I think, I could don't generate MyCommonClass in ServiceReferences but how to mark class to be nonserializable? In properties there's IgnoreDataMemberAttribute. I tried also reuse MyCommonClass type located in common project, but it is still generated

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  • What's your favorite cross domain cookie sharing approach?

    - by Haoest
    I see iframe/p3p trick is the most popular one around, but I personally don't like it because javascript + hidden fields + frame really make it look like a hack job. I've also come across a master-slave approach using web service to communicate (http://www.15seconds.com/issue/971108.htm) and it seems better because it's transparent to the user and it's robust against different browsers. Is there any better approaches, and what are the pros and cons of each?

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  • Is there a way to set windows 2008 file and folder sharing permission so you only get prompted for a

    - by Matt
    Is there a way to set windows 2008 file and folder sharing permission so you only get prompted for a password on certain shares? That is, right now, when I got to \theserver\ I get prompted for a password despite having some shared folders that permit anonymous access. Is there a way, asides from setting the policy sharing model to guest rather than Classic to allow a user from a non-domain pc to go to \theserver\ and see the shares and permit him or her to enter a folder with anonymous access without having to enter a username or password?

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  • Multiplayer / Networking options for a 2D game with physics

    - by lahmas
    Summary: My 50% finished 2D sidescroller with Box2D as physics engine should have multiplayer support in the final version. However, the current code is just a singleplayer game. What should I do now? And more important, how should I implement multiplayer and combine it with singleplayer? Is it a bad idea to code the singleplayer mode separated from multiplayer mode (like Notch did it with Minecraft)? The performance in singleplayer should be as good as possible (Simulating physics with using a loopback server to implement singleplayer mode would be a problem there) Full background / questions: I'm working on a relatively large 2D game project in C++, with physics as a core element of it. (I use Box2D for that) The finished game should have full multiplayer support, however I made the mistake that I didn't plan the networking part properly and basically worked on a singleplayer game until now. I thought that multiplayer support could be added to the almost finished singleplayer game in a relatively easy and clear way, but apparently, from what I have read this is wrong. I even read that a multiplayer game should be programmed as one from the beginning, with the singleplayer mode actually just consisting of hosting an invisible local server and connecting to it via loopback. (I found out that most FPS game engines do it that way, an example would be Source) So here I am, with my half finished 2D sidescroller game, and I don't really know how to go on. Simply continueing to work on the singleplayer / client seems useless to me now, as I'd have to recode and refactor even more later. First, a general question to anybody who possibly found himself in a situation like this: How should I proceed? Then, the more specific one - I have been trying to find out how I can approach the networking part for my game: (Possible solutions:) Invisible / loopback server for singleplayer This would have the advantage that there basically is no difference between singleplayer and multiplayer mode. Not much additional code would be needed. A big disadvantage: Performance and other limitations in singleplayer. There would be two physics simulations running. One for the client and one for the loopback server. Even if you work around by providing a direct path for the data from the loopback server, through direct communcation by the threads for example, the singleplayer would be limited. This is a problem because people should be allowed to play around with masses of objects at once. Separated singleplayer / Multiplayer mode There would be no server involved in singleplayer mode. I'm not really sure how this would work. But at least I think that there would be a lot of additional work, because all of the singleplayer features would have to be re-implemented or glued to multiplayer mode. Multiplayer mode as a module for singleplayer This is merely a quick thought I had. Multiplayer could consist of a singleplayer game, with an additional networking module loaded and connected to a server, which sends and receives data and updates the singleplayer world. In the retrospective, I regret not having planned the multiplayer mode earlier. I'm really stuck at this point and I hope that somebody here is able to help me!

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  • Avoiding and Identifying False Sharing Among Threads

    In symmetric multiprocessor (SMP) systems, each processor has a local cache. The memory system must guarantee cache coherence. False sharing occurs when threads on different processors modify variables that reside on the same cache line. Learn methods to detect and correct false sharing.

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  • How to enable user sharing per instructions in .xsession-errors log

    - by user8631
    I have this entry in .xsession-errors log "Nautilus-Share-Message: Called "net usershare info" but it failed: 'net usershare' returned error 255: net usershare: cannot open usershare directory /var/lib/samba/usershares. Error No such file or directory Please ask your system administrator to enable user sharing." This is in relation to my applets having to be reloaded after every boot. Just wondering how I would enable user sharing, and how it affects my applets ??

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  • Networking Mac OS X 10.6 and Vista via ethernet?

    - by Moshe
    How can I make Vista home premium access OS X hard drive? and the other way around? I'd like to transfer files via direct ethernet. Plugging in an ethernet cable makes both computers recognize a network, but not the other device. Each firewall is turned off, but no luck. Edit: I don't see Windows Sharing in the Service Column.

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  • OSX Parallels 5 - can't share internet connection when using host-only networking...

    - by Steve Kirtley
    I've just upgraded from Parallels 3 to Parallels 5, but am having a problem matching my previous configuration. I am a web developer so run a local web server on my mac. I used to allow access to this from the virtual machines in Parallels by using 'Host-Only Networking' and then in OSX enabling internet sharing from my wifi/ethernet to the virtual ethernet ports that Parallels created. The setup was based on: http://www.craigfrancis.co.uk/features/setup/parallels/ The new version of Parallels doesn't create any network adaptors that are available for internet sharing in OSX - just VNIC's which only show under an ifconfig... Can anyone suggest how to make this all play nice? Thanks in advance! Steve

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  • Free 48 Page PDF Guide to Mastering Social Networking with Gwibber [Linux]

    - by Asian Angel
    Are you using Gwibber on your Linux system but not making full use of its’ potential? This free 48 page PDF guide will show you how to use and tweak Gwibber for the best performance when it comes to working with your social networks. Photo courtesy of Gwibber Blog. Examples of sections included in the guide are: Installing and getting started with Gwibber Becoming familiar with Gwibber’s UI Broadcasting and interacting on your social networks through Gwibber Filtering the flow of information Customizing the interface And more Here is an excerpt from the section on Filtering the Flow of Information. The step by step instructions combined with helpful, labeled screenshots make this a nice guide to have for anyone wanting to get the most out of Gwibber for their social networking needs. Note: Gwibber works with Twitter, identi.ca, StatusNet, Facebook, FriendFeed, Digg, Flickr, and Qaiku. Download the Master Social Networking with Gwibber PDF Guide [via OMG! Ubuntu!] *Note: In this instance this is a direct download of the PDF Guide itself. Visit the Gwibber Homepage HTG Explains: What Are Character Encodings and How Do They Differ?How To Make Disposable Sleeves for Your In-Ear MonitorsMacs Don’t Make You Creative! So Why Do Artists Really Love Apple?

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