Search Results

Search found 3875 results on 155 pages for 'opengl es lighting'.

Page 30/155 | < Previous Page | 26 27 28 29 30 31 32 33 34 35 36 37  | Next Page >

  • Újabb házassági terv az adatbázis piacon: Sybase és SAP

    - by Fekete Zoltán
    Az Oracle az utóbbi évben technológiai és alkalmazás oldalon több mint 50 céget vásárolt meg, legutóbb a hardver-operációs rendszer, Java, IDM, virtualizáció és számos más téren is innovatív Sun céget. Ráadásul az Oracle best-of-breed azaz iparági vezeto cégekkel és mogoldásokkal erosíti a portfólióját. Az Oracle hosszú évek óta az adattárházak

    Read the article

  • OpenGL alpha blending issue with back face visible.

    - by Max
    I'm trying to display "transparent" surfaces (not closed volumes) with both the front face and back face are visible (not culled). For example displaying a cone or cylinder where the transparency is applied on both sides. There are some visible artifacts where some part of the surface does not seems to be handling the alpha values correctly.

    Read the article

  • OpenGL texture misaligned on quad

    - by user308226
    I've been having trouble with this for a while now, and I haven't gotten any solutions that work yet. Here is the problem, and the specifics: I am loading a 256x256 uncompressed TGA into a simple OpenGL program that draws a quad on the screen, but when it shows up, it is shifted about two pixels to the left, with the cropped part appearing on

    Read the article

  • OpenGL Colorspace Conversion

    - by Steven Behnke
    Does anyone know how to create a texture with a YUV colorspace so that we can get hardware based YUV to RGB colorspace conversion without having to use a fragment shader? I'm using an NVidia 9400 and I don't see an obvious GL extension that seems to do the trick. I've found examples how to use a fragment shader, but the project I'm working on

    Read the article

  • Help solving a error in openGL

    - by peiska
    Hi, I am making a group work in openGL, and when i try to open the file that my partner gave me i have this error: -------------- Build: Debug in CG --------------- Linking console executable: bin/Debug/CG ld: library not found for -lGL collect2: ld returned 1 exit status Process terminated with status 1 (0 minutes, 0 seconds) 0 errors, 0

    Read the article

  • OpenGL basics: calling glDrawElements once per object

    - by Bethor
    Hi all, continuing on from my explorations of the basics of OpenGL (see this question), I'm trying to figure out the basic principles of drawing a scene with OpenGL. I am trying to render a simple cube repeated n times in every direction. My method appears to yield terrible performance : 1000 cubes brings performance below 50fps

    Read the article

  • Multilangual Unicode rendering in opengl

    - by sum1stolemyname
    Hi Folks, I have to extend an OpenGL-Rendering System to support international characters (especially Hebrew, Arabic and cyrillic). Development Platform is Windows(XP|Vista|7), Alas using Embercardero Delphi 2010. I currently use wglOutLineFont(...) to build my font's display list and glCallLists(length(m_Text),

    Read the article

  • OpenGL coordinates question

    - by Chonch
    Hey, I have a simple OpenGL drawing. When the user changes the window's size, I want the drawing to maintain it's aspect ration. I accomplished that by setting the glViewport to the maximum rectangle with the appropriate aspect ration whenever the reshape method is called. My problem is that I want to draw a

    Read the article

  • OpenGL billboard interpolation issue

    - by PeanutPower
    I have a billboard quad with a texture mapped onto it. This is basically some text with transparency. The billboard floats forwards and backwards from the camera's perspective. As the billboard moves away (and appears smaller) there is an flickering effect around the edges of the text where there is a

    Read the article

  • My OpenGL game switches Aero DWM Glass off.

    - by marc40000
    Hi ! I wrote a free game a few years ago: http://www.walkover.org. For the lobby and menus, it uses normal dialogs like win32. When the actual game starts it uses OpenGL. Now, on Windows 7, when the actual game starts, it switches windows aero glass off and switches it back on when the game is over.

    Read the article

  • OpenGL Color Interpolation across vertices

    - by gutsblow
    Right now, I have more than 25 vertices that form a model. I want to interpolate color linearly between the first and last vertex. The Problem is when I write the following code glColor3f(1.0,0.0,0.0); vertex3f(1.0,1.0,1.0); vertex3f(0.9,1.0,1.0); . .`<more vertices>; glColor3f(0.0,0.0,1.0);

    Read the article

  • Simple Android OpenGL App Lag

    - by Eugene
    Hi, I have an Android OpenGL application which simply draws 2D squares (using 2 triangles) and animates them moving down the screen. I essentially do this by running: glLoadIdentity(), then glTranslatef, and finally glDrawElements all in a for loop. (The for loop is to draw all 10 blocks on the

    Read the article

  • OpenGL + cgFX Alpha Blending failure

    - by dopplex
    I have a shader that needs to additively blend to its output render target. While it had been fully implemented and working, I recently refactored and have done something that is causing the alpha blending to not work anymore. I'm pretty sure that the problem is somewhere in my

    Read the article

  • matrix image processing in OpenGL CE

    - by iHorse
    im trying to create an image filter in OpenGL CE. currently I am trying to create a series of 4x4 matrices and multiply them together. then use glColorMask and glColor4f to adjust the image accordingly. I've been able to integrate hue rotation, saturation, and brightness. but i

    Read the article

  • Easy framework for OpenGL Shaders in C/C++

    - by Nils
    I just wanted to try out some shaders on a flat image. Turns out that writing a C program, which just takes a picture as a texture and applies, let's say a gaussian blur, as a fragment shader on it is not that easy: You have to initialize OpenGL which are like 100 lines of

    Read the article

  • Is OpenGL required for my iPhone game?

    - by Ben X Tan
    On an iPhone: If I am writing a game that has multiple levels, with multiple animations (image sequences), jpg and png (transparent), some full screen and some not, some looped and some played once only. What is the best way of doing it? Each level might have up to 10MB

    Read the article

< Previous Page | 26 27 28 29 30 31 32 33 34 35 36 37  | Next Page >