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  • How do I install Adobe Acrobat Pro From Web Premium CS4,....?

    - by RedBunny
    I am Running the new Ubuntu 12.04 Beta 2, and am looking to install Adobe Acrobat Pro from My CS4 Web Premium CD. Whenever I try and install the setup.exe I get the following error: Internal Error - invalid parameters recieved. in a Wine Program Crash box. I am running wine 1.5 and have tried 1.4 also. I have used winetricks and PlayOnLinux, and cannot get it to install with either program. Any help would be appreciated,.... Also If I cant get it installed does anyone know any programs that can link .PDF files to MySql databases in Linux ,....? I really need this to be able to host some web forms for work. Thanx in Advance,..... ~RedBunny

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  • Can I move the order of XCode, Cocoa, and User Templates around in XCode 3.1?

    - by Warren P
    I followed the other questions on StackOverflow and made custom User Templates. Instead of replacing the factory default Cocoa class template, I have to pick a new user template. The order that is shown in XCode's New File dialog box is: iPhone templates first (great if you mostly do iphone development) Second the User templates Third the default Mac OS templates. I want my user stuff first, Mac OS templates second, and I want to bury iPhone templates in third and last place. The sort is obviously not alphabetical. And you can't drag/drop reorder. (At least not in xcode 3.1.3)? From stackoverflow

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  • Good university for computer science with plans for Game Dev.

    - by DukeYore
    I am starting my Computer science degree at a local community college in Programming using C++. However, i will be transferring to a 4-year university. Does anyone have any insight on university programs? I know Cal State Fullerton has a degree with a minor in Game Dev. however, is that as important as getting a degree from a really great school? if i could shoot for something like Cal Poly would that be better? Or even Stanford or SF state being so close to so many gaming companies up there in the bay area? thank you in advance for any guidance.

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  • Is C# WebAPI worth it? Can I use standart MVC4 to create my API?

    - by Steve
    I need to build a massive API and I'm trying out WebAPI instead of default MVC4 projects and it seems that it just makes things more difficult. Can have only 4 methods in controller Get, Post, Put, Delete, if I want more I need to modify route for that particular method FluentValidation won't work with WebAPI so I need to use DataAnnotations which I really don't want to. Can't use dynamic return data-types My question is: Would it really be that bad if I would use MVC4 project and use default ActionResults that return Json? What are real advantages of using WebAPI, why did they even made them in the first place if you can easily convert your project to API?

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  • MySQL Insert Data Question

    - by Nano HE
    Hi, assume I already created a table in MySQL as below CREATE TABLE IF NOT EXISTS `sales` ( `id` smallint(5) unsigned NOT NULL auto_increment, `client_id` smallint(5) unsigned NOT NULL, `order_time` timestamp NOT NULL default CURRENT_TIMESTAMP on update CURRENT_TIMESTAMP, `sub_total` decimal(8,2) NOT NULL, `shipping_cost` decimal(8,2) NOT NULL, `total_cost` decimal(8,2) NOT NULL, PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=9 ; -- -- Dumping data for table `sales` -- If I added a new field must_fill for the current table. `must_fill` tinyint(1) unsigned NOT NULL, User can insert less than the number of fiels items to the table defaultly, just as the script of below. INSERT INTO `sales` (`id`, `client_id`, `order_time`, `sub_total`, `shipping_cost`, `total_cost`) VALUES (8, 12312, '2007-12-19 01:30:45', 10.75, 3.00, 13.75); It's fine. But How can I configure the field (must_fill) to a MUST INCLUDE Data field when user plan to insert into new data. BTW, The code will be integrated in PHP script.

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  • MySQL load data null values

    - by SP1
    Hello, I have a file that can contain from 3 to 4 columns of numerical values which are separated by comma. Empty fields are defined with the exception when they are at the end of the row: 1,2,3,4,5 1,2,3,,5 1,2,3 The following table was created in MySQL: +-------+--------+------+-----+---------+-------+ | Field | Type | Null | Key | Default | Extra | +-------+--------+------+-----+---------+-------+ | one | int(1) | YES | | NULL | | | two | int(1) | YES | | NULL | | | three | int(1) | YES | | NULL | | | four | int(1) | YES | | NULL | | | five | int(1) | YES | | NULL | | +-------+--------+------+-----+---------+-------+ I am trying to load the data using MySQL LOAD command: load data infile '/tmp/testdata.txt' into table moo fields terminated by "," lines terminated by "\n"; The resulting table: +------+------+-------+------+------+ | one | two | three | four | five | +------+------+-------+------+------+ | 1 | 2 | 3 | 4 | 5 | | 1 | 2 | 3 | 0 | 0 | | 1 | 2 | 3 | NULL | NULL | +------+------+-------+------+------+ The problem lies with the fact that when a field is empty in the raw data and is not defined, MySQL for some reason does not use the columns default value (which is NULL) and uses zero. NULL is used correctly when the field is missing alltogether. Unfortunately, I have to be able to distinguish between NULL and 0 at this stage so any help would be appreciated. Thanks S.

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  • Seam app with JBoss 'minimal' Config?

    - by Shadowman
    I'd like to improve the performance of my Seam apps and JBoss appserver, particularly by removing things that aren't necessary in the standard configuration. Ideally, I'd like to be able to run it using the "minimal" profile. Can anyone give me any guidance as to what is needed to run a Seam app using "minimal"? Here are the kind of things my app requires: JPA, using Hibernate with a PostgreSQL backend EJB3 JSF (RichFaces/Facelets) E-mail, eventually, although not required at this particular moment I'll be developing my app using JBoss Tools on Eclipse, so I would also need anything that is required by the tools for development and deployment. I've found that the default configuration just has too many additional components and features installed by default, and that greatly affects performance when I'm trying to develop. Any help you can give would be great! Thanks!

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  • More memory usage for IIS 6 asp.net 2.0 on webserver 2003

    - by Alan King
    Running a webserver 2003 SP2 (x86) with IIS 6 and asp.net 2. The box is running mostly dynamic asp pages connecting to a sql 2008 server. At any given time there is over 1 gig of memory available out of the 2 gig in the box. It seems like there would be a way for it to make better use of the free memory. It is using a default machine.config file and default http.sys. I would like to maximize incoming internet connections and database connections. Is there something I can do to make better use of the available memory?

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  • Check if row already exists, if so tell the referenced table the id

    - by flhe
    Let's assume I have a table magazine: CREATE TABLE magazine ( magazine_id integer NOT NULL DEFAULT nextval(('public.magazine_magazine_id_seq'::text)::regclass), longname character varying(1000), shortname character varying(200), issn character varying(9), CONSTRAINT pk_magazine PRIMARY KEY (magazine_id) ); And another table issue: CREATE TABLE issue ( issue_id integer NOT NULL DEFAULT nextval(('public.issue_issue_id_seq'::text)::regclass), number integer, year integer, volume integer, fk_magazine_id integer, CONSTRAINT pk_issue PRIMARY KEY (issue_id), CONSTRAINT fk_magazine_id FOREIGN KEY (fk_magazine_id) REFERENCES magazine (magazine_id) MATCH SIMPLE ON UPDATE NO ACTION ON DELETE NO ACTION ); Current INSERTS: INSERT INTO magazine (longname,shotname,issn) VALUES ('a long name','ee','1111-2222'); INSERT INTO issue (fk_magazine_id,number,year,volume) VALUES (currval('magazine_magazine_id_seq'),'8','1982','6'); Now a row should only be inserted into 'magazine', if it does not already exist. However if it exists, the table 'issue' needs to get the 'magazine_id' of the row that already exists in order to establish the reference. How can i do this? Thx in advance!

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  • Postgesql select from 2 tables. Joins?

    - by Daniel
    I have 2 tables that look like this: Table "public.phone_lists" Column | Type | Modifiers ----------+-------------------+-------------------------------------------------------------------- id | integer | not null default nextval(('"phone_lists_id_seq"'::text)::regclass) list_id | integer | not null sequence | integer | not null phone | character varying | name | character varying | and Table "public.email_lists" Column | Type | Modifiers ---------+-------------------+-------------------------------------------------------------------- id | integer | not null default nextval(('"email_lists_id_seq"'::text)::regclass) list_id | integer | not null email | character varying | I'm trying to get the list_id, phone, and emails out of the tables in one table. I'm looking for an output like: list_id | phone | email ---------+-------------+-------------------------------- 0 | | [email protected] 0 | | [email protected] 0 | | [email protected] 0 | | [email protected] 0 | | [email protected] 1 | 15555555555 | 1 | 15555551806 | 1 | 15555555508 | 1 | 15055555506 | 1 | 15055555558 | 1 | | [email protected] 1 | | [email protected] I've come up with select pl.list_id, pl.phone, el.email from phone_lists as pl left join email_lists as el using (list_id); but thats not quite right. Any suggestions?

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  • How can a programmer refine their skills in non-visual ways?

    - by Martin Josefsson
    I feel like when I am not writing, I am reading. When I come home from my programming job I write and read software and about software. The problem is though, both reading and writing requires my eyes to be focused. That doesn't work when I'm biking, cooking shopping for groceries. Sometime I use text-to-speech programs to listen to blogs, but I feel like there could be more. What ways can a software developer learn more without requiring eye focus? How to blind coders learn the craft?

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  • What should NOT be included in comments? (opinion on a dictum by the inventor of Forth)

    - by AKE
    The often provocative Chuck Moore (inventor of the Forth language) gave the following advice (paraphrasing): "Use comments sparingly. Programs are self-documenting, with a modicum of help from mnemonics. Comments should say WHAT the program is doing, not HOW." My question: Should comments say WHY the program is doing what it is doing? Update: In addition to the answers below, these two provide additional insight. 1: Beginner's guide to writing comments? 2: http://programmers.stackexchange.com/a/98609/62203

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • Decent FREE Web Based FTP Alternatives?

    - by Peter
    Like the subject mentions, I'm looking for a free FTP Alternative that's web based. What I need is the ability to grant people like our marketing team the ability to upload marketing images and instantly have those images show up in ourdomain.com/images/newimage.jpg. I have found plenty of excellent file sharing programs that are essentially drop box and sharepoint alternatives but have yet to find an FTP Alternative. Also ideally multiple account authentication would be great. If anyone is familiar with cPanel I'm essentially looking for their File Manager or something very similar to it (obviously stand alone and preferably free). Does anybody know if anything like this exists?

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  • Method return values and exceptions

    - by dnagirl
    I have an interface called iIncident which defines a single method when(). when() should return a DateTime object. I'm trying to decide what to do if $object->when() has no DateTime to return as might be the case just after an object is instantiated and before all its properties are set. My choices are: return false throw some kind of Exception return some default DateTime like '9999-01-01' My inclination is to go with an Exception since $object really can't act as an incident until it knows when it occurred. I don't want to return a default DateTime because it complicates comparisons and it's not true. And I don't really want to return false because then I have to check for it every time I call the method- but if that is the preferred method, I guess I will. Is throwing an exception the best way? And is there a predefined exception type I should use (none of the SPL ones struck me as particularly appropriate- but that might just indicate my lack of experience)?

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  • Java vs COBOL programming examples

    - by Jodi
    I am a COBOL programmer, desperately trying to learn and program Java. Although I understand the OO priciples and concepts, I am at a lost putting all together. I am trying to find some examples on how code will look in COBOL vs Java - something a bit more complicated than "hello world" [I am past that initial headache! :-)], that includes OO principles - basically, a decent 1000+ liner in COBOL, with the Java code to work through. After working through book after book, doing the examples, and even writing small java programs at work, I think working through an example I can compare will be the best way to getting my thinking cap converted, and being able to do in Java what I can do after 10 years with COBOL. Can anybody help?

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  • Why do all module run together?

    - by gunbuster363
    I just made a fresh copy of eclipse and installed pydev. In my first trial to use pydev with eclipse, I created 2 module under the src package(the default one) FirstModule.py: ''' Created on 18.06.2009 @author: Lars Vogel ''' def add(a,b): return a+b def addFixedValue(a): y = 5 return y +a print "123" run.py: ''' Created on Jun 20, 2011 @author: Raymond.Yeung ''' from FirstModule import add print add(1,2) print "Helloword" When I pull out the pull down menu of the run button, and click "ProjectName run.py", here is the result: 123 3 Helloword Apparantly both module ran, why? Is this the default setting?

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  • Ideas on implementing threads and cross process communication. - C

    - by Jamie Keeling
    Hello all! I have an application consisting of two windows, one communicates to the other and sends it a struct constaining two integers (In this case two rolls of a dice). I will be using events for the following circumstances: Process a sends data to process b, process b displays data Process a closes, in turn closing process b Process b closes a, in turn closing process a I have noticed that if the second process is constantly waiting for the first process to send data then the program will be just sat waiting, which is where the idea of implementing threads on each process occured. I have already implemented a thread on the first process which currently creates the data to send to the second process and makes it available to the second process. The problem i'm having is that I don't exactly have a lot of experience with threads and events so I'm not sure of the best way to actually implement what I want to do. Following is a small snippet of what I have so far in the producer application; Rolling the dice and sending the data: case IDM_FILE_ROLLDICE: { hDiceRoll = CreateThread( NULL, // lpThreadAttributes (default) 0, // dwStackSize (default) ThreadFunc(hMainWindow), // lpStartAddress NULL, // lpParameter 0, // dwCreationFlags &hDiceID // lpThreadId (returned by function) ); } break; The data being sent to the other process: DWORD WINAPI ThreadFunc(LPVOID passedHandle) { HANDLE hMainHandle = *((HANDLE*)passedHandle); WCHAR buffer[256]; LPCTSTR pBuf; LPVOID lpMsgBuf; LPVOID lpDisplayBuf; struct diceData storage; HANDLE hMapFile; DWORD dw; //Roll dice and store results in variable storage = RollDice(); hMapFile = CreateFileMapping( (HANDLE)0xFFFFFFFF, // use paging file NULL, // default security PAGE_READWRITE, // read/write access 0, // maximum object size (high-order DWORD) BUF_SIZE, // maximum object size (low-order DWORD) szName); // name of mapping object if (hMapFile == NULL) { dw = GetLastError(); MessageBox(hMainHandle,L"Could not create file mapping object",L"Error",MB_OK); return 1; } pBuf = (LPTSTR) MapViewOfFile(hMapFile, // handle to map object FILE_MAP_ALL_ACCESS, // read/write permission 0, 0, BUF_SIZE); if (pBuf == NULL) { MessageBox(hMainHandle,L"Could not map view of file",L"Error",MB_OK); CloseHandle(hMapFile); return 1; } CopyMemory((PVOID)pBuf, &storage, (_tcslen(szMsg) * sizeof(TCHAR))); //_getch(); MessageBox(hMainHandle,L"Completed!",L"Success",MB_OK); UnmapViewOfFile(pBuf); return 0; } I'd like to think I am at least on the right lines, although for some reason when the application finishes creating the thread it hits the return DefWindowProc(hMainWindow, message, wParam, lParam); it crashes saying there's no more source code for the current location. I know there are certain ways to implement things but as I've mentioned I'm not sure if i'm doing this the right way, has anybody else tried to do the same thing? Thanks!

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  • What freely available software is equipped for editing PDF Bookmarks?

    - by Brenton Horne
    I know of PDFMod, which I rather like except it has one flaw, I can't seem to be able to add bookmarks before pre-existing bookmarks (see the attached image if this is unclear). I've looked at this question: - Which programs can I use to edit PDF files? That question does not deal specifically with bookmark editing, neither does it specify which software is freely available and which isn't. I should add that I'm incompetent when it comes to installing software so any software that's not available in the Software Centre requires you to detail exactly how I'm meant to install it. Plus, I would specifically like a software that can handle large (like 80 MB) PDF files without lagging like crazy or closing down.

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  • Education path advice

    - by Miroslav Zadravec
    I'm thinking of continuing my education and going for masters degree. I must decide between two programs. One is CS/IT and focuses on algorithms, math, multimedia, web technologies with optional interesting courses like AI and robotics. Second is about business process management, software architecture and project management. I have some experience in business software and I must say, I never though I need deeper understating of algorithms or program language but I always felt that I'm lacking in project planing or management knowledge. On the other side, CS/IT looks more interesting but what are the chances to find a job that require such skills?

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  • ANSI PADDING defaults question

    - by IanC
    I have SQL Server 2008 SP2. I noticed that DBs by default have Properties | Options | Miscellaneous | ANSI Padding Enabled = FALSE. However, this BOL article warns against setting it to off (no reason given). Further, this article states this feature is going to be deprecated. I have two questions: What is the "problem" with having it off for current work (future deprecation aside)? Why is it defaulted to FALSE when BOL says the default is ON, and should this setting therefore be changed?

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  • Ajax / GroovyGrails Post data coming over with unexpected leading character. Who is encoding/decod

    - by ?????
    I'm having an encoding issue, and I'm not sure where to look for the problem. I have this Ajax.Request function (prototype library) sending data to a Groovy/Grails encoder var myAjax = new Ajax.Request(url, {method:'post', encoding:'UTF-8', contentType:'application/x-www-form-urlencoded', parameters:{'content':new_content}, onSuccess:success, onFailure:failure}); The data is coming in with an unexpected %A0 at the beginning: I have this simple controller that just echos the content back: def titlechange = { def content = URLDecoder.decode(params['content']) printf("Content: %s; DecodedContent = %s\n", params['content'], content) response.characterEncoding='UTF-8' render content } the debug print statement shows: Content: %A0Hello%2C%20world%21; DecodedContent = †Hello, world! Where is that %A0 coming from? My grails configuration has this: // The default codec used to encode data with ${} grails.views.default.codec="none" // none, html, base64 grails.views.gsp.encoding="UTF-8" grails.converters.encoding="UTF-8 Is the issue on the grails side or on the JavaScript side?

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  • Need to pass the registry path along with launch parameter ...

    - by velusbits
    I have a situation that demands, passing the registry path as a parameter for application launch, say I have IE as default launcher for http types HKEY_CLASSES_ROOT\http\shell\open\command\ Default = iexplore %1 Any shell launch of a URL would invoke iexplore <<"URL String". My requirement is additionally pass the registry path as parameter, so when a launch happens (note no change in the launch) iexplore <<"URL String" should translate into something like iexplore <<"URL String" "HKEY_CLASSES_ROOT\http\shell\open\command\" How should my registry key HKEY_CLASSES_ROOT\http\shell\open\command\ modified so as to get the extra registry path appended for all shell launches ? Any idea is appreciated, Thanks !

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  • What are the technial and programming requirements for writing a stealth keylogger?

    - by user970533
    I'm planning to write/code one such stealth keylogger that would bypass detection by a certain antivirus. (I don't want to name the vendor as I know how good Google queries are against StackExchange websites). I don't want to just download any keylogger from internet and try to encode it to evade detection. Writing code myself I would have the ability to make changes as I go; obscuration on both high-level and low-level language. I like control too. It seems naive but is it true that keyloggers are a thing of the past, probably because of how effective AV's have become in detecting such programs? I want some nice points on how can one easily write a robust, effective key logger preferably for a Windows environment?

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  • HTML 5 drag-drop into wysiwyg editor in Firefox

    - by einarq
    I have a wysiwyg editor using the HTML 5 drag-drop api to allow the user to place widgets within the page they are editing. When the OnDrop event fires, I prevent the default event, and insert some html within the editor that represents the widget they inserted. I use execCommand("inserthtml", false, html) for this in Firefox. This works fine in IE, but in Firefox the html is not placed in the location where it was dropped. It always gets placed in the location where the previous selection was, which leads me to believe that cancelling the OnDrop event to override the default drop also cancels the selection change. Any ideas on how to solve this? Thanks!

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