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  • Out of memory while iterating through rowset

    - by Phliplip
    Hi All, I have a "small" table of 60400 rows with zipcode data. I wan't to iterate through them all, update a column value, and then save it. The following is part of my Zipcodes model which extends My_Db_Table that a totalRows function that - you guessed it.. returns the total number of rows in the table (60400 rows) public function normalizeTable() { $this->getAdapter()->setProfiler(false); $totalRows = $this->totalRows(); $rowsPerQuery = 5; for($i = 0; $i < $totalRows; $i = $i + $rowsPerQuery) { $select = $this->select()->limit($i, $rowsPerQuery); $rowset = $this->fetchAll($select); foreach ($rowset as $row) { $row->{self::$normalCityColumn} = $row->normalize($row->{self::$cityColumn}); $row->save(); } unset($rowset); } } My rowClass contains a normalize function (basicly a metaphone wrapper doing some extra magic). At first i tried a plain old $this-fetchAll(), but got a out of memory (128MB) right away. Then i tried splitting the rowset into chunks, only difference is that some rows actually gets updated. Any ideas on how i can acomplish this, or should i fallback to ye'olde mysql_query()

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  • Two Problems I'm having with UIButton and UIView.

    - by Andy
    Hi all, I haven't been programming on the iPhone for very long, but I'm picking it up slowly by googling problems I get. Unfortunately I haven't been able to find an answer for these. I have started a new View-based application in Xcode 3.2.2 and immediately added the following files: myUIView.m and myUIView.h, which are subclasses of UIView. In Interface Builder, I set the subclass of the default UIView to be myUIView. I made a button in the drawRect method. Problem one: The title of the button only appears AFTER I click the screen, why? Problem two: I want the button to produce the modalview - is this possible? The code is as follow: #import "myUIView.h" @implementation myUIView - (void)drawRect:(CGRect)rect { // Drawing code button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; button.frame = CGRectMake(0,0,100,100); [button setTitle:@"butty" forState:UIControlStateNormal]; [button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside]; [self addSubview:button]; } -(void)buttonPressed:(id)sender{ NSLog(@"Button pressed"); //present modal view somehow..? } I can't see how to post attachments, but if anyone thinks it will help I can upload the source. Many thanks, Andy

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  • How to change the UIImageView image content by code?

    - by Tattat
    I use this to assign image: UIImage *img = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"myImage" ofType:@"png"]]; CGRect cropRect = CGRectMake(175, 0, 175, 175); CGImageRef imageRef = CGImageCreateWithImageInRect([img CGImage], cropRect); imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 175, 175)]; imageView.image = [UIImage imageWithCGImage:imageRef]; [self addSubview:imageView]; CGImageRelease(imageRef); Now, I want to change the image from myImage to myImage2, so I do that: UIImage *img = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"myImage2" ofType:@"png"]]; CGRect cropRect = CGRectMake(175, 0, 175, 175); CGImageRef imageRef = CGImageCreateWithImageInRect([img CGImage], cropRect); imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 175, 175)]; imageView.image = [UIImage imageWithCGImage:imageRef]; [self addSubview:imageView]; It works, but not the way I want, I want to change the image, not add a imageView on top of the pervious one. How can I modify my code? thx u.

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  • Indices instead of pointers in STL containers?

    - by zvrba
    Due to specific requirements [*], I need a singly-linked list implementation that uses integer indices instead of pointers to link nodes. The indices are always interpreted with respect to a vector containing the list nodes. I thought I might achieve this by defining my own allocator, but looking into the gcc's implementation of , they explicitly use pointers for the link fields in the list nodes (i.e., they do not use the pointer type provided by the allocator): struct _List_node_base { _List_node_base* _M_next; ///< Self-explanatory _List_node_base* _M_prev; ///< Self-explanatory ... } (For this purpose, the allocator interface is also deficient in that it does not define a dereference function; "dereferencing" an integer index always needs a pointer to the underlying storage.) Do you know a library of STL-like data structures (i am mostly in need of singly- and doubly-linked list) that use indices (wrt. a base vector) instead of pointers to link nodes? [*] Saving space: the lists will contain many 32-bit integers. With two pointers per node (STL list is doubly-linked), the overhead is 200%, or 400% on 64-bit platform, not counting the overhead of the default allocator.

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  • Blocking error in celery

    - by dmitry
    I have no idea what's this. Python 2.7 + django-1.5.1 + httpd + rabbitmq + django-celery==3.0.17 Tasks are not executed because of some error. Below is celery's log. Maybe someone has faced it before. [2013-06-24 17:10:03,792: CRITICAL/MainProcess] Can't decode message body: AttributeError("'JoinInfo' object has no attribute '__dict__'",) (type:u'application/x-python-serialize' encoding:u'binary' raw:'\'\\x80\\x02}q\\x01(U\\x07expiresq\\x02NU\\x03utcq\\x03\\x88U\\x04argsq\\x04cdjango.contrib.auth.models\\nUser\\nq\\x05)\\x81q\\x06}q\\x07(U\\x08usernameq\\x08X\\x19\\x00\\x00\\[email protected]\\nfirst_nameq\\tX\\x05\\x00\\x00\\x00BibbyU\\tlast_nameq\\nX\\x08\\x00\\x00\\x00OffshoreU\\r_client_cacheq\\x0bccopy_reg\\n_reconstructor\\nq\\x0ccbongoregistration.models\\nClient\\nq\\rc__builtin__\\nobject\\nq\\x0eN\\x87Rq\\x0f}q\\x10(h\\nX\\x08\\x00\\x00\\x00OffshoreU\\x1bpurchase_confirmation_emailq\\x11X\\x1f\\x00\\x00\\[email protected]\\x1dpurchase_confirmation_email_1q\\x12X!\\x00\\x00\\[email protected]\\x06_stateq\\x13cdjango.db.models.base\\nModelState\\nq\\x14)\\x81q\\x15}q\\x16(U\\x06addingq\\x17\\x89U\\x02dbq\\x18U\\x07defaultq\\x19ubU\\x0buser_ptr_idq\\x1aJ\\xb4\\xa2\\x03\\x00U\\x08is_staffq\\x1b\\x89U\\x08postcodeq\\x1cX\\x08\\x00\\x00\\x00AB11 5BSU\\x0cdegree_limitq\\x1dK\\x06U\\x07messageq\\x1eX\\xd1E\\x00\\x00<table id="container" style="margin: 0px; padding: 0px; width: 100%; background-color: #ffffff;" cellspacing="0" cellpadding="0"... (22911b)'') Traceback (most recent call last): File "/opt/www/MyProject-main/eggs/kombu-2.5.10-py2.7.egg/kombu/messaging.py", line 556, in _receive_callback decoded = None if on_m else message.decode() File "/opt/www/MyProject-main/eggs/kombu-2.5.10-py2.7.egg/kombu/transport/base.py", line 147, in decode self.content_encoding, accept=self.accept) File "/opt/www/MyProject-main/eggs/kombu-2.5.10-py2.7.egg/kombu/serialization.py", line 187, in decode return decode(data) File "/opt/www/MyProject-main/eggs/kombu-2.5.10-py2.7.egg/kombu/serialization.py", line 74, in pickle_loads return load(BytesIO(s)) AttributeError: 'JoinInfo' object has no attribute '__dict__'

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  • Controls in UIActionSheet are positioning wrong

    - by Dave
    I need to display a pop with a UISwitch and a Done button when user taps on a button and save the state of the switch when the done button in the pop up is tapped. So I use UIActionSheet to do this - sheet = [[UIActionSheet alloc] initWithTitle:@"Switch Setting" delegate:self cancelButtonTitle:nil destructiveButtonTitle:nil otherButtonTitles:@"Done", nil]; theSwitch = [[UISwitch alloc] init]; [sheet addSubview:theSwitch]; [sheet showInView:self.view]; - (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex { if (buttonIndex == actionSheet.firstOtherButtonIndex) { theSwitch .on? NSLog(@"Switch is on") : NSLog(@"Switch if off"); } } All this works great. I have problem with positioning. Unfortunately, I don't have a screen shot at the moment to post here. But the switch appears at the very top on the same line with the Action Sheet title and then below that is the Done button. Please someone help me how to position the switch below the Title and increase the Action Sheet size so it looks neat. I need this asap. Thanks.

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  • How to wait until location is completely found? (Core Location)

    - by sudo rm -rf
    Hello. I have a problem within my app. I'm trying to find the user's location to the best preciseness in order to determine their zip-code. Currently I have a button that, when pressed, starts a method named locateMe. -(IBAction)locateMe; { self.locationManager = [[CLLocationManager alloc] init]; locationManager.delegate = self; locationManager.desiredAccuracy = kCLLocationAccuracyBest; [locationManager startUpdatingLocation]; Then I've implemented didUpdateToLocation: -(void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation; { NSLog(@"Found location! %f,%f",newLocation.coordinate.latitude,newLocation.coordinate.longitude); } I had previously done much more complicated stuff in didUpdateToLocation but as I tested some things I realized that the first location it found was not precise in the least. So, I put the NSLog call in there and it gave me an output similar to below... Found location! 39.594093,-98.614834 Found location! 39.601372,-98.592171 Found location! 39.601372,-98.592171 Found location! 39.611444,-98.538196 Found location! 39.611444,-98.538196 As you can see, it first gives me a value which is not correct, which was causing problems within my app because it wasn't giving the correct location. So, here's my question. Is there any way I can wait for the location manager to finish finding the most precise location? Thanks in advance! EDIT: I'm wanting something like this: if (newLocation.horizontalAccuracy <= locationManager.desiredAccuracy) { } But it never gets called!

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  • Displaying modal view in Objective-C

    - by kpower
    I'm trying to display Modal View in my app. I have subclass of UIViewController that has only the "Done" button (UIButton created with IB and linked with XCode). .h @interface myModalVC : UIViewController { UIButton *bDone; } @property (nonatomic, retain) IBOutlet UIButton *bDone; - (IBAction)bDoneTouchDown:(id)sender; @end .m #import "myModalVC.h" @implementation myModalVC @synthesize bDone; - (void)dealloc { [bDone release]; [super dealloc]; } - (void)viewDidLoad { [super viewDidLoad]; } - (void)viewDidUnload { } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (UIInterfaceOrientationLandscapeLeft == interfaceOrientation || UIInterfaceOrientationLandscapeRight == interfaceOrientation); } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (IBAction)bDoneTouchDown:(id)sender { [self.parentViewController dismissModalViewControllerAnimated:YES]; } @end I'm trying to display modal view with this code (from my main view): myModalVC *temp = [[[myModalVC alloc] initWithNibName:@"myModalVC" bundle:[NSBundle mainBundle]] autorelease]; [self presentModalViewController:temp animated:YES]; If this code is placed in some method, that responds to button touches - everything is fine. But when I place it to some other method (called during some processes in my app) - modal view is displayed without problems, but when I press (touch) "Done" button, application crashes with "Program received signal: “EXC_BAD_ACCESS”." What am I doing wrong?

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  • How can I define an empty array in a Perl construtor?

    - by Laimoncijus
    I am just beginner with Perl, so if it sounds stupid - sorry for that :) My problem is - I am trying to write a class, which has an empty array, defined in constructor of a class. So I am doing this like this: package MyClass; use strict; sub new { my ($C) = @_; my $self = { items => () }; bless $self, ref $C || $C; } sub get { return $_[0]->{items}; } 1; Later I am testing my class with simple script: use strict; use Data::Dumper; use MyClass; my $o = MyClass->new(); my @items = $o->get(); print "length = ", scalar(@items), "\n", Dumper(@items); And while running the script I get following: $ perl my_test.pl length = 1 $VAR1 = undef; Why am I doing wrong what causes that I get my items array filled with undef? Maybe someone could show me example how the class would need to be defined so I would not get any default values in my array?

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  • Tab bar application with UINavigation Controller MOC not being retained.

    - by iamsmug
    I created a tab bar application from the template and added a navigation controller to one of the tabs. I have already created this app from the navigation app template already and is working. The reason I am doing it this way is because I need to add a tab bar and thought it would be easier starting by using the tab bar project template and adding the nav controller to it rather than the other way round. I have copied the data model over from the other project and added the relevant code to where it should be. The problem I am having is passing the moc from the app delegate to the tab with the nav controller on. Here is a snippet from my applicationDidFinishLaunching method in my app delegate: - (void)applicationDidFinishLaunching:(UIApplication *)application { [self createEditableCopyOfDatabaseIfNeeded]; Top_BananaTableViewController *top_BananaTableViewController = (Top_BananaTableViewController *)[navigationController topViewController]; top_BananaTableViewController.managedObjectContext = self.managedObjectContext; // Add the tab bar controller's current view as a subview of the window [window addSubview:tabBarController.view]; [window makeKeyAndVisible]; } Everything seems fine here but when it comes to the fetchedResultsController on my nav controller view it bombs out with: '+entityForName: could not locate an NSManagedObjectModel for entity name 'cards'' When I checked what was set to my managedObjectContext on that view it was null. I don't know why or where it is loosing it's setting. Please help.

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  • My UITableView has duplicated rows

    - by Mark
    Im not sure why, but my UITableView, which isnt anything fancy, is showing repeating rows when it shouldnt be. It seems that the rows that get added when the user scrolls (i.e. the rows that are off the screen to start with) are getting the data for the wrong row index. Its almost like when a new cell is de-queued, it's using a cell that 'was' used, but wasn't cleaned up correctly. Do you need to 'clean up' cells that are de-queue so that new cells dont use cells that are already created? my code is as below: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CustomCellIdentifier = @"CustomCellIdentifier"; MyDayCell *cell = (MyDayCell *)[tableView dequeueReusableCellWithIdentifier: CustomCellIdentifier]; if (cell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"MyDayCell" owner:self options:nil]; for (id oneObject in nib) if ([oneObject isKindOfClass:[MyDayCell class]]) cell = (MyDayCell *)oneObject; } NSUInteger section = [indexPath section]; NSUInteger row = [indexPath row]; NSArray *thisSectionItems = (NSArray*)[self.listData objectForKey: [[NSNumber alloc] initWithInt:section]]; MyDayDetails *rowData = [thisSectionItems objectAtIndex:row]; //setup my cells data here... return cell; } Is there anything wrong with this code? has anyone seen anything like this before?

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  • Very very weird problem with UIImageView property - I can access it then I can't, and it's not nil.

    - by just_another_coder
    Very very weird problem with UIImageView property on iPad application @interface MyViewController : UIViewController { IBOutlet UIImageView* coverImage; } @property(nonatomic, retain) IBOutlet UIImageView* coverImage; … more code @implementation MyViewController @synthesize coverImage; … more code - (void)viewDidLoad { [super viewDidLoad]; NSString* imageName = @"my_image.png"; UIImage* tempImage = [UIImage imageNamed:imageName]; [self.coverImage setImage:tempImage]; } The above code WILL display the image. In another part of code: -(IBAction) stopButtonPressed:(id)sender { [self.coverImage setHidden:YES]; NSLog(@"coverImage desc: %@", [coverImage description]); } The image will NOT disappear. I know the reference to the image isn't nil, because it gives me this output: 2010-05-29 17:37:40.706 MyApp[95360:207] coverImage desc: UIImageView: 0x5128420; frame = (0 0; 1024 768); autoresize = RM+BM; userInteractionEnabled = NO; layer = CALayer: 0x512bed0 In addition, if I move the code in viewDidLoad to another part of the class, and try to execute it from there, it fails to show the image at all.

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  • cocoa/c++ relative path to load resources

    - by moka
    Hi, I am currently working directly with cocoa for the first time, to built a screen saver. Now I came across a problem when trying to load resources from within the .saver bundle. I basically have a small c++ wrapper class to load .exr files using freeImage. That works as long as I use absoulte paths, but thats not very useful, is it? So basically I tried everything, putting the .exr file on the level of the .saver bundle itself, inside the bundles Resources folder and so on. Then I simply tried to load the .exr like this without success particleTex = [self loadExrTexture: "ball.exr"]; I also tried making it go to the .saver bundles location like this: particleTex = [self loadExrTexture: "../../../ball.exr"]; to maybe load the .exr from that location but without success. I then came across this: NSString * path = [[NSBundle mainBundle] pathForResource:@"ball" ofType:@"exr"]; const char * pChar = [path UTF8String]; which seems to be a common way to find resources in cocoa, but for some reason its emty in my case. any ideas about that? I really tried out anything that came to my mind without success so I would be glad about some input!

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  • IOS : BAD ACCESS when trying to add a new Entity object

    - by Maverick447
    So i'm using coredata to model my relationships . This is the model in brief Type A can have one or more types of type B Type B has a inverse relationship of being associated with one of type A Type B can have one or more types of type C Type C has a inverse relationship of being associated with one of type B From a UI standpoint , I have a Navigation controller with controllers that successively sets up the first A object (VC-1) , then another viewcontroller (VC-2) creates a B object ( I pass in the A object to this controller) and the B object is added to the A object . Similarly the same thing happens with B and C . The third Viewcontroller (VC3) first creates a C object and assigns it to the passed B Object . Also between these viewcontrollers the managedObjectCOntext is also passed . SO my use case is such that while viewcontroller (VC-3) is the top controller a button action will keep creating multiple objects of type C and add them to the same type B object that was passed . Also as part of this function I save the managedObject context after saving each type C . e.g. code in viewcontroller 3 - (void) SaveNewTypeC { TypeC *newtypeC = (Question*)[NSEntityDescription insertNewObjectForEntityForName:@"TypeC" inManagedObjectContext:managedObjectContext]; [newtypeC setProp1:] ; [newtypeC setProp2:] .. .. **[typeBObject addTypeCInTypeBObject:newtypeC];** [section setTotalCObjectCount:[ NSNumber numberWithInt:typeCIndex++]]; NSError *error = nil; if (![managedObjectContext save:&error]) { // Handle error NSLog(@"Unresolved error %@, %@, %@", error, [error userInfo],[error localizedDescription]); exit(-1); // Fail } [newtypeC release]; } - (IBAction)selectedNewButton:(id)sender { [self SaveNewTypeC]; [self startRepeatingTimer]; } The BAD ACCESS seems to appear when the bold line above executes Relating to some HashValue . Any clues on resolving this would be helpful .

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  • Problem with NSString

    - by Kassar
    I have a problem with NSString in dynamic binding ... I manipulate with Facebook library, when i'll share my story i should make an instance of FBStreamDialog and charge its attributes with values of the story then show it, like this: FBStreamDialog* dialog = [[[FBStreamDialog alloc] init]autorelease]; dialog.delegate = self; dialog.userMessagePrompt = @"prompt"; NSString* sss=@"{ \"name\":\"%@\", \"href\":\"%@\", \"caption\":\"%@\", \"description\":\"%@\" , \"media\":[{ \"type\":\"image\", \"src\":\"%@\", \"href\":\"%@\" }] }"; dialog.attachment = [NSString stringWithFormat:sss,@"title",@"http://www.docs.com/hi.html",@"caption",@"summary",@"http://www.images.com/206.jpg",@"http://www.images.com/206.jpg"]; NSLog(@"ATTACHMENT: %@",dialog.attachment); The code above is running well. But my problem is when i want to charge these attributes dynamically like this: BStreamDialog* dialog = [[[FBStreamDialog alloc] init]autorelease]; dialog.delegate = self; dialog.userMessagePrompt = @"prompt"; NSString* sss=@"{ \"name\":\"%@\", \"href\":\"%@\", \"caption\":\"%@\", \"description\":\"%@\" , \"media\":[{ \"type\":\"image\", \"src\":\"%@\", \"href\":\"%@\" }] }"; dialog.attachment = [NSString stringWithFormat:sss,story.title,story.link,story.caption,story.summary,story.imagelink,story.imagelink]; NSLog(@"ATTACHMENT: %@",dialog.attachment); It's running without crash but it doesn't share the story it share a blank one !!! Although, it shows in the console (output of NSLog) the value of attachment is true !!! Could you plz help me. Sorry for my english.

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  • Trying to output a list using class

    - by captain morgan
    Am trying to get the moving average of a price..but i keep getting an attribute error in my Moving_Average class. ('Moving_Average' object has no attribute 'days'). Here is what I have: class Moving_Average: def calculation(self, alist:list,days:int): m = self.days prices = alist[1::2] average = [0]* len(prices) signal = ['']* len(prices) for m in range(0,len(prices)-days+1): average[m+2] = sum(prices[m:m+days])/days if prices[m+2] < average[m+2]: signal[m+2]='SELL' elif prices[m+2] > average[m+2] and prices[m+1] < average[m+1]: signal[m+2]='BUY' else: signal[m+2] ='' return average,signal def print_report(symbol:str,strategy:str): print('SYMBOL: ', symbol) print('STRATEGY: ', strategy) print('Date Closing Strategy Signal') def user(): strategy = ''' Which of the following strategy would you like to use? * Simple Moving Average [S] * Directional Indicator[D] Please enter your choice: ''' if signal_strategy in 'Ss': days = input('Please enter the number of days for the average') days = int(days) strategy = 'Simple Moving Average {}-days'.format(str(days)) m = Moving_Average() ma = m.calculation(gg, days) print(ma) gg is an list that contains date and prices. [2013-10-01,60,2013-10-02,60] The output is supposed to look like: Date Price Average Signal 2013-10-01 60.0 2013-10-02 60.0 60.00 BUY

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  • Having trouble hiding keyboard using invisible button which sits on top of uiscrollview

    - by phil
    I have 3 items in play... 1) UIView sits at the base of the hierarchy and contains the UIScrollview. 2) UIScrollview that is presenting a lengthy user form. 3) An invisible button on the UIScrollview that I'm using to provide "hide the keyboard" features. Notice in the code below that I'm registering to be notified when the keyboard is going to appear and again when it's going to disappear. These are working great. My problem is seemingly one of "layers". See below where I insert the button into the view atIndex:0. This causes the button to be activated and "stuffed" behind the scrollview so that when you click on it, the scrollview grabs the touch and the button is unaware. There is no way to "reach" the button and suppress the keyboard. However, if I insert atIndex:1, the button gets super imposed on top of the text entry fields and so any touch at all is acted upon by the button, which immediately suppresses the keyboard and then disappears. How do I insert the button on top of the UIScrollview but behind the UITextfields that sit there? other logistics: I have a -(void) hidekeyboard function that I have setup with the UIButtion as an IBAction(). And I have the UIButton connected to "files owner" via a ctrl-drag/drop. (Do I need both of those conventions?) This code in ViewDidLoad()... [[NSNotificationCenter defaultCenter] addObserverForName:UIKeyboardWillShowNotification object:nil queue:nil usingBlock:^(NSNotification *notification){ [self.view insertSubview:self.keyboardDismissalButton atIndex:0]; }];

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  • UITableViewCell checkmarks

    - by burki
    Hi! When you select a cell in the UITableView, the - (void)tableView:(UITableView *)table didSelectRowAtIndexPath:(NSIndexPath *)indexPath is called. There some of the NSManagedObjects will be updated with the right values and the row will be deselected. Well, it works all right, but you can't see any selection of the tableviewcell. I found out that the access on core data causes the problem, that means, if i comment out the lines with the commands of updating the NSManagedObjects, it all works like I want, with a smooth selection and deselection. Can anybody help? Thanks. - (void)tableView:(UITableView *)table didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //[table deselectRowAtIndexPath:indexPath animated:YES]; NSMutableSet *favoriteGroups = [NSMutableSet setWithSet:element.favoriteGroup]; NSMutableSet *elements = [NSMutableSet setWithSet:[(FavoriteGroup *)[fetchedResultsController objectAtIndexPath:indexPath] element]]; UITableViewCell *checkedCell = [table cellForRowAtIndexPath:indexPath]; if (checkedCell.accessoryType == UITableViewCellAccessoryCheckmark) { [elements removeObject:element]; [favoriteGroups removeObject:[fetchedResultsController objectAtIndexPath:indexPath]]; [[table cellForRowAtIndexPath:indexPath] setAccessoryType:UITableViewCellAccessoryNone]; } else { [elements addObject:element]; [favoriteGroups addObject:[fetchedResultsController objectAtIndexPath:indexPath]]; [[table cellForRowAtIndexPath:indexPath] setAccessoryType:UITableViewCellAccessoryCheckmark]; } element.favoriteGroup = favoriteGroups; FavoriteGroup *favoriteGroup = [self.fetchedResultsController objectAtIndexPath:indexPath]; favoriteGroup.element = elements; [self.tableView deselectRowAtIndexPath:indexPath animated:YES]; }

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  • Pass scalar/list context to called subroutine

    - by Will
    I'm trying to write a sub that takes a coderef parameter. My sub does some initialization, calls the coderef, then does some cleanup. I need to call the coderef using the same context (scalar, list, void context) that my sub was called in. The only way I can think of is something like this: sub perform { my ($self, $code) = @_; # do some initialization... my @ret; my $ret; if (not defined wantarray) { $code->(); } elsif (wantarray) { @ret = $code->(); } else { $ret = $code->(); } # do some cleanup... if (not defined wantarray) { return; } elsif (wantarray) { return @ret; } else { return $ret; } } Obviously there's a good deal of redundancy in this code. Is there any way to reduce or eliminate any of this redundancy? EDIT   I later realized that I need to run $code->() in an eval block so that the cleanup runs even if the code dies. Adding eval support, and combining the suggestions of user502515 and cjm, here's what I've come up with. sub perform { my ($self, $code) = @_; # do some initialization... my $w = wantarray; return sub { my $error = $@; # do some cleanup... die $error if $error; # propagate exception return $w ? @_ : $_[0]; }->(eval { $w ? $code->() : scalar($code->()) }); } This gets rid of the redundancy, though unfortunately now the control flow is a little harder to follow.

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  • How can we set time delay in animation of images to make them appear smooth ?

    - by srikanth rongali
    Hi, I have 10 CCSprite images. They are continues images. I am using, CCSprite *playerH = [CCSprite spriteWithFile:@"Player_01.png" ]; playerH.position = ccp(playerH.contentSize.width/2, windowSize.height/2); [self addChild:playerH z:1]; CCAnimation* animation = [CCAnimation animationWithName:@"dance" delay:0.20f]; for( int i = 1; i < 11; i++ ) { [animation addFrameWithFilename: [NSString stringWithFormat:@"Player_%02d.png", i]]; } NSLog(@"k VALUE: k: %d",k); id actionA = [CCAnimate actionWithAnimation: animation restoreOriginalFrame:NO]; id actionD = [CCDelayTime actionWithDuration:5.0f]; id actionC = [CCCallFunc actionWithTarget:self selector:@selector(enemyEntranceScreen:)]; id seqActionPlayer = [CCSequence actions:actionA, actionD, actionC, nil]; [playerH runAction: seqActionPlayer]; But the animation is not continues. I have changed the animation delay time. but, I can see only three images appearing. How can we know how much time interval should we keep in animation. Is there any relationship between this and the frame rate [[CCDirector sharedDirector] setAnimationInterval:1.0/60]; [[CCDirector sharedDirector] setDisplayFPS:YES]; Thank you.

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  • Accessing data entered into multiple Django forms and generating them onto a new URL

    - by pedjk
    I have a projects page where users can start up new projects. Each project has two forms. The two forms are: class ProjectForm(forms.Form): Title = forms.CharField(max_length=100, widget=_hfill) class SsdForm(forms.Form): Status = forms.ModelChoiceField(queryset=P.ProjectStatus.objects.all()) With their respective models as follows: class Project(DeleteFlagModel): Title = models.CharField(max_length=100) class Ssd(models.Model): Status = models.ForeignKey(ProjectStatus) Now when a user fills out these two forms, the data is saved into the database. What I want to do is access this data and generate it onto a new URL. So I want to get the "Title" and the "Status" from these two forms and then show them on a new page for that one project. I don't want the "Title" and "Status" from all the projects to show up, just for one project at a time. If this makes sense, how would I do this? I'm very new to Django and Python (though I've read the Django tutorials) so I need as much help as possible. Thanks in advance Edit: The ProjectStatus code is (under models): class ProjectStatus(models.Model): Name = models.CharField(max_length=30) def __unicode__(self): return self.Name

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  • ApplicationDelegate is not doing its own job here ! Can anyone help me??

    - by ahmet732
    (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { MaSystemGuiAppDelegate *appDelegate = (MaSystemGuiAppDelegate *)[[UIApplication sharedApplication] delegate]; appDelegate.deneme = [tableData objectAtIndex:indexPath.row] ; NSLog(@"my row", appDelegate.deneme); // THIS IS NOT PRINTING NSLog(@"my row = %@", [tableData objectAtIndex:indexPath.row]); //THIS IS PRINTING THE VALUE ON CONSOLE NSInteger row = [indexPath row]; if(self.searchDetailViewController == nil){ SearchDetailViewController *asearchDetail = [[SearchDetailViewController alloc] initWithNibName:@"SearchDetailView" bundle:nil]; self.searchDetailViewController = asearchDetail; [asearchDetail release]; } searchDetailViewController.title = [NSString stringWithFormat:@"%@", [searchArray objectAtIndex:row]]; MaSystemGuiAppDelegate *delegate = [[UIApplication sharedApplication] delegate]; [delegate.searchNavController pushViewController:searchDetailViewController animated:YES]; } "deneme" is a NMUtableArray is identified in MaSystemGuiAppDelegate.h (I identified it as a variable and put its property there) and I wrote "deneme= [[NSMutableArray alloc]init]; in applicationDidFinishLaunching method in MaSystemGuiAppDelegate.m. In the code above, [tableData objectAtIndex:indexPath.row] is retrieving the one of the value touched on tableview. When I put that value in deneme (as u noticed in the code) it is printing nothing. What am i missing? (I imported MaSystemGuiAppDelegate.h)

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  • iPhone shooter game bullet physics!

    - by user298261
    Hello, Making a new shooter game here in the vein of "Galaga" (my fav shooter game growing up). Here's the code I have for bullet physics: -(IBAction)shootBullet:(id)sender{ imgBullet.hidden = NO; timer = [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(fireBullet) userInfo:Nil repeats:YES]; } -(void)fireBullet{ imgBullet.center = CGPointMake(imgBullet.center.x + bulletVelocity.x , imgBullet.center.y + bulletVelocity.y); if(imgBullet.center.y <= 0){ imgBullet.hidden = YES; imgBullet.center = self.view.center; [timer invalidate]; } } Anyway, the obvious issue is that once the bullet leaves the screen, its center is being reset, so I'm reusing the same bullet for each press of the "fire" button. Ideally, I would like the user to be able to spam the "fire" button without causing the program to crash. How would I tinker this existing code so that a bullet object would spawn on the button press each time, and then despawn after it exits the screen, or collides with an enemy? Thank you for any assistance you can offer!

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  • iPhone:How to make navigation top bar style to same like "Black Navigation Bar" programmatically?

    - by Getsy
    I have a Navigation project which has only a TableView. By default, i could see the navigation bar there when running the application. I want to change the navigation bar style to same like if we see in I.B there is one called "Top Bar" which has "Black Navigation Bar" style (Which shows Black navigation top bar but some kind of Gray shade will be there). I want the same in my navigation bar now, not any other color or style. How do i fix it? Note: 1. I used "self.navigationController.navigationBar.barStyle = UIBarStyleBlack;" , but it shows the navigation bar in utter black color. I don't want that, i want some kind of Gray shade in black, similar to "Top Bar" which has "Black Navigation Bar". I tried some tint color addition to the above, like "self.navigationController.navigationBar.tintColor = [UIColor grayColor];" but i observe the same utter black shows in navigation bar. I tried "navigationBar.barStyle = UIBarStyleBlackTranslucent;" but it doesn't fit and show with status bar properly. Instead it overlaps(hidden) half black with status bar and half black shows outside. Could someone teach me? Thank you.

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  • xml parser not able to read all the nodes of the xml

    - by pankaj
    Hi i am trying to get values from all the nodes of a xml returned from a web service. But my code only reads first node, it does not read it further. code: -(void)parseData{ NuanceAppDelegate *appDel = (NuanceAppDelegate *)[[UIApplication sharedApplication] delegate]; NSString *url = @"http://cmweb.bpomatrix.net/SmartPhoneService.svc/login/"; url = [[[url stringByAppendingString:UserName] stringByAppendingString:@"/"] stringByAppendingString:Password]; url = [[url stringByAppendingString:@"/"] stringByAppendingString:appDel.CPAID]; NSLog(@"log: @%",url); NSURL *loginURL = [NSURL URLWithString:url]; NSXMLParser *home_Parser = [[NSXMLParser alloc] initWithContentsOfURL:loginURL]; [home_Parser setDelegate:self]; dict = [[NSMutableDictionary alloc] init]; [home_Parser parse]; } - (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qualifiedName attributes:(NSDictionary *)attributeDict{ if([elementName isEqualToString:@"Address"]) addressFound = TRUE; if([elementName isEqualToString:@"Name"]) nameFound = TRUE; if([elementName isEqualToString:@"LoyaltyNum"]) loyaltyNumFound = TRUE; if([elementName isEqualToString:@"City"]) cityFound = TRUE; if([elementName isEqualToString:@"Province"]) proFound = TRUE; if([elementName isEqualToString:@"Zip"]) zipFound = TRUE; //NSLog(@"Response %@",responseFound); } - (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string{ if(addressFound) { [dict setObject:string forKey:@"address"]; addressFound = FALSE; } else if(nameFound) { [dict setObject:string forKey:@"name"]; nameFound = FALSE; } else if(loyaltyNumFound) { [dict setObject:string forKey:@"loyaltyNum"]; loyaltyNumFound = FALSE; } else if(cityFound) { [dict setObject:string forKey:@"city"]; cityFound = FALSE; } else if(proFound) { [dict setObject:string forKey:@"province"]; proFound = FALSE; } else if(zipFound) { [dict setObject:string forKey:@"zip"]; zipFound = FALSE; } } - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName { if([elementName isEqualToString:@"clsUserProfile"]) { [self parsingOver]; } } -(void)parsingOver { NuanceAppDelegate *appDel = (NuanceAppDelegate *)[[UIApplication sharedApplication] delegate]; appDel.dictProfile = dict; }

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