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  • Best way reading from dirty excel sheets

    - by Ten Ton Gorilla
    I have to manipulate some Excel documents with C#. It's a batch process with no user interaction. It's going to parse data into a database, then output nice reports. The data is very dirty and cannot be ready using ADO. The data is nowhere near a nice table format. Best is defined as the most stable(updates less likely to break)/ clear(succinct) code. Fast doesn't matter. If it runs in less than 8 hours I'm fine. I have the logic to find the data worked out. All I need to make it run is basic cell navigation and getvalue type functions. Give me X cell value as string, if it matches Y value with levenshtein distance < 3, then give me Z cell value. My question is, what is the best way to dig into the excel? VSTO? Excel Objects Library? Third Option I'm not aware of?

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  • Linq-to-XML explicit casting in a generic method

    - by vlad
    I've looked for a similar question, but the only one that was close didn't help me in the end. I have an XML file that looks like this: <Fields> <Field name="abc" value="2011-01-01" /> <Field name="xyz" value="" /> <Field name="tuv" value="123.456" /> </Fields> I'm trying to use Linq-to-XML to get the values from these fields. The values can be of type Decimal, DateTime, String and Int32. I was able to get the fields one by one using a relatively simple query. For example, I'm getting the 'value' from the field with the name 'abc' using the following: private DateTime GetValueFromAttribute(IEnumerable<XElement> fields, String attName) { return (from field in fields where field.Attribute("name").Value == "abc" select (DateTime)field.Attribute("value")).FirstOrDefault() } this is placed in a separate function that simply returns this value, and everything works fine (since I know that there is only one element with the name attribute set to 'abc'). however, since I have to do this for decimals and integers and dates, I was wondering if I can make a generic function that works in all cases. this is where I got stuck. here's what I have so far: private T GetValueFromAttribute<T>(IEnumerable<XElement> fields, String attName) { return (from field in fields where field.Attribute("name").Value == attName select (T)field.Attribute("value").Value).FirstOrDefault(); } this doesn't compile because it doesn't know how to convert from String to T. I tried boxing and unboxing (i.e. select (T) (Object) field.Attribute("value").Value but that throws a runtime Specified cast is not valid exception as it's trying to convert the String to a DateTime, for instance. Is this possible in a generic function? can I put a constraint on the generic function to make it work? or do I have to have separate functions to take advantage of Linq-to-XML's explicit cast operators?

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  • ERROR 2019 Linker Error Visual Studio

    - by Corrie Duck
    Hey I hope someone can tell me know to fix this issue I am having i keep getting an error 2019 from Visual studio for the following file. Now most of the functions have been removed so excuse the empty varriables etc. Error error LNK2019: unresolved external symbol "void * __cdecl OpenOneDevice(void *,struct _SP_DEVICE_INTERFACE_DATA *,char *)" (?OpenOneDevice@@YAPAXPAXPAU_SP_DEVICE_INTERFACE_DATA@@PAD@Z) referenced in function _wmain c:\Users\K\documents\visual studio 2010\Projects\test2\test2\test2.obj test2 #include "stdafx.h" #include <windows.h> #include <setupapi.h> SP_DEVICE_INTERFACE_DATA deviceInfoData; HDEVINFO hwDeviceInfo; HANDLE hOut; char *devName; // HANDLE OpenOneDevice(IN HDEVINFO hwDeviceInfo,IN PSP_DEVICE_INTERFACE_DATA DeviceInfoData,IN char *devName); // HANDLE OpenOneDevice(IN HDEVINFO HardwareDeviceInfo,IN PSP_DEVICE_INTERFACE_DATA DeviceInfoData,IN char *devName) { PSP_DEVICE_INTERFACE_DETAIL_DATA functionClassDeviceData = NULL; ULONG predictedLength = 0, requiredLength = 0; HANDLE hOut = INVALID_HANDLE_VALUE; SetupDiGetDeviceInterfaceDetail(HardwareDeviceInfo, DeviceInfoData, NULL, 0, &requiredLength, NULL); predictedLength = requiredLength; functionClassDeviceData = (PSP_DEVICE_INTERFACE_DETAIL_DATA)malloc(predictedLength); if(NULL == functionClassDeviceData) { return hOut; } functionClassDeviceData->cbSize = sizeof (SP_DEVICE_INTERFACE_DETAIL_DATA); if (!SetupDiGetDeviceInterfaceDetail(HardwareDeviceInfo, DeviceInfoData, functionClassDeviceData, predictedLength, &requiredLength, NULL)) { free( functionClassDeviceData ); return hOut; } //strcpy(devName,functionClassDeviceData->DevicePath) ; hOut = CreateFile(functionClassDeviceData->DevicePath, GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_EXISTING, 0, NULL); free(functionClassDeviceData); return hOut; } // int _tmain(int argc, _TCHAR* argv[]) { hOut = OpenOneDevice (hwDeviceInfo, &deviceInfoData, devName); if(hOut != INVALID_HANDLE_VALUE) { // error report } return 0; } Been driving me mad for hours. Any help appreciated. SOLVED THANKS TO CHRIS :-) Add #pragma comment (lib, "Setupapi.lib") Thanks

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  • Const_cast on a this pointer - would I get told off by other C++ coders for doing this?

    - by BeeBand
    I have a class Game e.g. class Game { public: InitObjects(); ... }; And I have another class Grid, that needs to be initialised with a non-const reference to that Game object. ( A Grid object needs to call functions that can update a Game object ). class Grid { public: Grid(Game & g): game(g){} ... private: Game & game; ... }; The Game object is responsible for initialising the Grid. I did this: void Game::InitObjects() { grid = new Grid(*(const_cast<Game*>(this)) ); } grid is not a member of a Game - it's a global ( argh - i know... I don't mind making it a member, but I have the same problem right? ). Can some seasoned C++ folk tell me if this odd looking const_cast is acceptable?

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  • Best way to associate data files with particular tests in RSpec / Ruby

    - by Bill T
    For my RSpec tests I would to automatically associate data files with each test. To clarify, if my tests each require an xml file as input data and then some xpath statements to validate the responses they get back I would like to externalize the xml and xpath as files and have the testing framework easily associate them with the particular test being run by using the unique ID of the test as the file(s) name. I tried to get this behavior but the solution isn't very clean. I wrote a helper method that takes the value of "description" and combines it with FILE to create a unique identifier which is set into a global variable that other utilities can access. The unique identifier is used to associate the data files I need. I have to call this helper method as the first line of every test, which is ugly. If I have an RSpec example that looks like this: describe "Basic functions of this server I'm testing" do it "should give me back a response" do # Sets a global var to: "my_tests_spec.rb_should_give_me_back_a_response" TestHelper::who_am_i __FILE__, description ... end end Is there some better/cleaner/slicker way I can get an unique ID for each test that I could use to associate data files with? Perhaps something build into RSpec I'm unaware of? Thank you, -Bill

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  • How to fetch particular element from string after splitting it, using XSLT split() ?

    - by Vijay
    Hi All, I have one query regarding XSLT functions. I am using split function to fetch values from a string. I am using separator as "*". e.g. String : {"item1*item2*item3*item4"} split function I am using is as; <xsl:template name="SplitItemsCollection"> <xsl:param name="list" select="''"/> <xsl:param name="separator" select="'*'"/> <xsl:if test="not($list = '' or $separator = '')"> <xsl:variable name="head" select="substring-before(concat($list, $separator), $separator)"/> <xsl:variable name="tail" select="substring-after($list, $separator)"/> <xsl:value-of select="$head"/> <xsl:call-template name="split"> <xsl:with-param name="list" select="$tail"/> <xsl:with-param name="separator" select="$separator"/> </xsl:call-template> </xsl:if> </xsl:template> This function returns me all the items. Is there any way to fetch particular item from these separated items ? Say I want to fetch item3. Can we do it directly ? Thanks in advance.

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  • Compromising design & code quality to integrate with existing modules

    - by filip-fku
    Greetings! I inherited a C#.NET application I have been extending and improving for a while now. Overall it was obviously a rush-job (or whoever wrote it was seemingly less competent than myself). The app pulls some data from an embedded device & displays and manipulates it. At the core is a communications thread in the main application form which executes a 600+ lines of code method which calls functions all over the place, implementing a state machine - lots of if-state-then-do type code. Interaction with the device is done by setting the state/mode globally and letting the thread do it's thing. (This is just one example of the badness of the code - overall it is not very OO-like, it reminds of the style of embedded C code the device firmware is written in). My problem is that this piece of code is central to the application. The software, communications protocol or device firmware are not documented at all. Obviously to carry on with my work I have to interact with this code. What I would like some guidance on, is whether it is worth scrapping this code & trying to piece together something more reasonable from the information I can reverse engineer? I can't decide! The reason I don't want to refactor is because the code already works, and changing it will surely be a long, laborious and unpleasant task. On the flip side, not refactoring means I have to sometimes compromise the design of other modules so that I may call my code from this state machine! I've heard of "If it ain't broke don't fix it!", so I am wondering if it should apply when "it" is influencing the design of future code! Any advice would be appreciated! Thanks!

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  • Is there a way to log every gui event in Delphi?

    - by awmross
    The Delphi debugger is great for debugging linear code, where one function calls other functions in a predictable, linear manner, and we can step through the program line by line. I find the debugger less useful when dealing with event driven gui code, where a single line of code can cause new events to be trigerred, which may in turn trigger other events. In this situation, the 'step through the code' approach doesn't let me see everything that is going on. The way I usually solve this is to 1) guess which events might be part of the problem, then 2) add breakpoints or logging to each of those events. The problem is that this approach is haphazard and time consuming. Is there a switch I can flick in the debugger to say 'log all gui events'? Or is there some code I can add to trap events, something like procedure GuiEventCalled(ev:Event) begin log(ev); ev.call(); end The end result I'm looking for is something like this (for example): FieldA.KeyDown FieldA.KeyPress FieldA.OnChange FieldA.OnExit FieldB.OnEnter This would take all the guesswork out of Delphi gui debugging. I am using Delphi 2010

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  • Do I need to Salt and Hash a randomly generated token?

    - by wag2639
    I'm using Adam Griffiths's Authentication Library for CodeIgniter and I'm tweaking the usermodel. I came across a generate function that he uses to generate tokens. His preferred approach is to reference a value from random.org but I considered that superfluous. I'm using his fall back approach of randomly generating a 20 character long string: $length = 20; $characters = '0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ'; $token = ''; for ($i = 0; $i < $length; $i++) { $token .= $characters[mt_rand(0, strlen($characters)-1)]; } He then hashes this token using a salt (I'm combing code from different functions) sha1($this->CI->config->item('encryption_key').$str); I was wondering if theres any reason to to run the token through the salted hash? I've read that simply randomly generating strings was a naive way of making random passwords but is the sh1 hash and salt necessary? Note: I got my encryption_key from https://www.grc.com/passwords.htm (63 random alpha-numeric)

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  • Easiest way to remove Keys from a 2D Array?

    - by dbemerlin
    Hi, I have an Array that looks like this: array( 0 => array( 'key1' => 'a', 'key2' => 'b', 'key3' => 'c' ), 1 => array( 'key1' => 'c', 'key2' => 'b', 'key3' => 'a' ), ... ) I need a function to get an array containing just a (variable) number of keys, i.e. reduce_array(array('key1', 'key3')); should return: array( 0 => array( 'key1' => 'a', 'key3' => 'c' ), 1 => array( 'key1' => 'c', 'key3' => 'a' ), ... ) What is the easiest way to do this? If possible without any additional helper function like array_filter or array_map as my coworkers already complain about me using too many functions. The source array will always have the given keys so it's not required to check for existance. Bonus points if the values are unique (the keys will always be related to each other, meaning that if key1 has value a then the other key(s) will always have value b). My current solution which works but is quite clumsy (even the name is horrible but can't find a better one): function get_unique_values_from_array_by_keys(array $array, array $keys) { $result = array(); $found = array(); if (count($keys) > 0) { foreach ($array as $item) { if (in_array($item[$keys[0]], $found)) continue; array_push($found, $item[$keys[0]]); $result_item = array(); foreach ($keys as $key) { $result_item[$key] = $item[$key]; } array_push($result, $result_item); } } return $result; } Addition: PHP Version is 5.1.6.

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  • What's the most trivial function that would benfit from being computed on a GPU?

    - by hanDerPeder
    Hi. I'm just starting out learning OpenCL. I'm trying to get a feel for what performance gains to expect when moving functions/algorithms to the GPU. The most basic kernel given in most tutorials is a kernel that takes two arrays of numbers and sums the value at the corresponding indexes and adds them to a third array, like so: __kernel void add(__global float *a, __global float *b, __global float *answer) { int gid = get_global_id(0); answer[gid] = a[gid] + b[gid]; } __kernel void sub(__global float* n, __global float* answer) { int gid = get_global_id(0); answer[gid] = n[gid] - 2; } __kernel void ranksort(__global const float *a, __global float *answer) { int gid = get_global_id(0); int gSize = get_global_size(0); int x = 0; for(int i = 0; i < gSize; i++){ if(a[gid] > a[i]) x++; } answer[x] = a[gid]; } I am assuming that you could never justify computing this on the GPU, the memory transfer would out weight the time it would take computing this on the CPU by magnitudes (I might be wrong about this, hence this question). What I am wondering is what would be the most trivial example where you would expect significant speedup when using a OpenCL kernel instead of the CPU?

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  • Problem with incomplete input when using Attoparsec

    - by Dan Dyer
    I am converting some functioning Haskell code that uses Parsec to instead use Attoparsec in the hope of getting better performance. I have made the changes and everything compiles but my parser does not work correctly. I am parsing a file that consists of various record types, one per line. Each of my individual functions for parsing a record or comment works correctly but when I try to write a function to compile a sequence of records the parser always returns a partial result because it is expecting more input. These are the two main variations that I've tried. Both have the same problem. items :: Parser [Item] items = sepBy (comment <|> recordType1 <|> recordType2) endOfLine For this second one I changed the record/comment parsers to consume the end-of-line characters. items :: Parser [Item] items = manyTill (comment <|> recordType1 <|> recordType2) endOfInput Is there anything wrong with my approach? Is there some other way to achieve what I am attempting?

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  • How should I manage/declare dependencies between open source C# projects?

    - by munificent
    I've got a game (a roguelike to be specific) in C# that I'm in the process of cleaning up to open source. One step I'd like to take is splitting it into three distinct pieces: A simple package of utility classes, things like 2D arrays, vectors, etc. A terminal UI package that gives you a curses-like display. It depends on 1. The actual game, which uses 1 and 2. Right now, these are all separate projects in the same solution, but I'd kind of like to make them completely separate projects (in the "open source project" sense, not the "visual studio project" use of the term) with their own names and repos. I think, at the very least, #1 is generally useful even if you aren't building game, and I don't want someone to have to build an entire game just to get some handy functions. What I'm not sure about is how to handle the dependencies if I split up the solution. If someone decides they want to sync the game, how should I ensure they also get 1 and 2? Include the built dependent .dlls in the games repo? Just document, "you need these other projects and they must be in a path relative to the game like this". Just leave it all one giant solution and a single repo. Something I'm not thinking of?

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  • Prolog Backtracking

    - by AhmadAssaf
    I am trying to do a word calculator .. read words from a file .. translate them into numbers and then calculate the result .. i managed to do all of that but i think i have two bugs in my program .. I mainly have two functions ... extract(Words), calculate( Words,0). extract will read from the file .. and then return a list of Words .. ex: [one,plus,three] .. now calculate will translate the value for these words into numbers and calculate .. i managed to do that also .. now the bugs are : i must stop reading and terminate if i encounter stop in the file .. so if Words was [stop] End. i tried the following ... execute :- extract(Words), Words = [stop],nl,print('Terminating ...'),!. execute :- extract(Words), calculate( Words,0). it successfully terminates .. but it skips lines as i extract more than once .. i have tried to do .. execute :- extract(Words), Words \= [stop],execute(Words). execute(Words) :- calculate( Words,0). if the Words is not stop .. then go and calculate .. but its not working !! i appreciate the help .. Thank You

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  • How to write a "thread safe" function in C ?

    - by Andrei Ciobanu
    Hello I am writing some data structures in C, and I've realized that their associated functions aren't thread safe. The i am writing code uses only standard C, and I want to achieve some sort of 'synchronization'. I was thinking to do something like this: enum sync_e { TRUE, FALSE }; typedef enum sync_e sync; struct list_s { //Other stuff struct list_node_s *head; struct list_node_s *tail; enum sync_e locked; }; typedef struct list_s list; , to include a "boolean" field in the list structure that indicates the structures state: locked, unlocked. For example an insertion function will be rewritten this way: int list_insert_next(list* l, list_node *e, int x){ while(l->locked == TRUE){ /* Wait */ } l->locked = TRUE; /* Insert element */ /* -------------- */ l->locked = FALSE; return (0); } While operating on the list the 'locked' field will be set to TRUE, not allowing any other alterations. After operation completes the 'locked' field will be again set to 'TRUE'. Is this approach good ? Do you know other approaches (using only standard C).

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  • java number exceeds long.max_value - how to detect?

    - by jurchiks
    I'm having problems detecting if a sum/multiplication of two numbers exceeds the maximum value of a long integer. Example code: long a = 2 * Long.MAX_VALUE; System.out.println("long.max * smth > long.max... or is it? a=" + a); This gives me -2, while I would expect it to throw a NumberFormatException... Is there a simple way of making this work? Because I have some code that does multiplications in nested IF blocks or additions in a loop and I would hate to add more IFs to each IF or inside the loop. Edit: oh well, it seems that this answer from another question is the most appropriate for what I need: http://stackoverflow.com/a/9057367/540394 I don't want to do boxing/unboxing as it adds unnecassary overhead, and this way is very short, which is a huge plus to me. I'll just write two short functions to do these checks and return the min or max long. Edit2: here's the function for limiting a long to its min/max value according to the answer I linked to above: /** * @param a : one of the two numbers added/multiplied * @param b : the other of the two numbers * @param c : the result of the addition/multiplication * @return the minimum or maximum value of a long integer if addition/multiplication of a and b is less than Long.MIN_VALUE or more than Long.MAX_VALUE */ public static long limitLong(long a, long b, long c) { return (((a > 0) && (b > 0) && (c <= 0)) ? Long.MAX_VALUE : (((a < 0) && (b < 0) && (c >= 0)) ? Long.MIN_VALUE : c)); } Tell me if you think this is wrong.

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  • In Emacs, how can I use imenu more sensibly with C#?

    - by Cheeso
    I've used emacs for a long time, but I haven't been keeping up with a bunch of features. One of these is speedbar, which I just briefly investigated now. Another is imenu. Both of these were mentioned in in-emacs-how-can-i-jump-between-functions-in-the-current-file? Using imenu, I can jump to particular methods in the module I'm working in. But there is a parse hierarchy that I have to negotiate before I get the option to choose (with autocomplete) the method name. It goes like this. I type M-x imenu and then I get to choose Using or Types. The Using choice allows me to jump to any of the using statements at the top level of the C# file (something like imports statements in a Java module, for those of you who don't know C#). Not super helpful. I choose Types. Then I have to choose a namespace and a class, even though there is just one of each in the source module. At that point I can choose between variables, types, and methods. If I choose methods I finally get the list of methods to choose from. The hierarchy I traverse looks like this; Using Types Namespace Class Types Variables Methods method names Only after I get to the 5th level do I get to select the thing I really want to jump to: a particular method. Imenu seems intelligent about the source module, but kind of hard to use. Am I doing it wrong?

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  • Override java methods without affecting parent behaviour

    - by Timmmm
    suppose I have this classes (sorry it's kind of hard to think of a simple example here; I don't want any "why would you want to do that?" answers!): class Squarer { public void setValue(int v) { mV = v; } public int getValue() { return mV; } private int mV; public void square() { setValue(getValue() * getValue()); } } class OnlyOddInputsSquarer extends Squarer { @Override public void setValue(int v) { if (v % 2 == 0) { print("Sorry, this class only lets you square odd numbers!") return; } super.setValue(v); } } auto s = new OnlyOddInputsSquarer(); s.setValue(3); s.square(); This won't work. When Squarer.square() calls setValue(), it will go to OnlyOddInputsSquarer.setValue() which will reject all its values (since all squares are even). Is there any way I can override setValue() so that all the functions in Squarer still use the method defined there? PS: Sorry, java doesn't have an auto keyword you haven't heard about! Wishful thinking on my part.

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  • How do you prove a function works?

    - by glenn I.
    I've recently gotten the testing religion and have started primarily with unit testing. I code unit tests which illustrate that a function works under certain cases, specifically using the exact inputs I'm using. I may do a number of unit tests to exercise the function. Still, I haven't actually proved anything other than the function does what I expect it to do under the scenarios I've tested. There may be other inputs and scenarios I haven't thought of and thinking of edge cases is expensive, particularly on the margins. This is all not very satisfying to do me. When I start to think of having to come up with tests to satisfy branch and path coverage and then integration testing, the prospective permutations can become a little maddening. So, my question is, how can one prove (in the same vein of proving a theorem in mathematics) that a function works (and, in a perfect world, compose these 'proofs' into a proof that a system works)? Is there a certain area of testing that covers an approach where you seek to prove a system works by proving that all of its functions work? Does anybody outside of academia bother with an approach like this? Are there tools and techniques to help? I realize that my use of the word 'work' is not precise. I guess I mean that a function works when it does what some spec (written or implied) states that it should do and does nothing other than that. Note, I'm not a mathematician, just a programmer.

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  • Zend, slow load, "waiting for response" for 20-80 seconds on local site

    - by Tony C.
    So I have several sites running under the same zend setup. All of the sites run pretty normally except one. Upon loading or reloading this one site, reguardless of which page your on (excluding the 404 page explanation later...) you get a serious pause before any content begins to download. Using firebugs net panel you can see that the first request which is www.(siteaddress).com.local you see a "waiting for response" bar (purple) that is going for anywhere from 20 to sometimes 80+ seconds and this isn't on a dev site, this is on a local site under localhost. What I've managed to figure out so far is that all the pages do this except my 404 page. The reason the 404 page doesn't succumb to this is because it uses a seperate controller (the error controller) and therefore bypasses much of the controller and functions the other parts of the site use. Using exit statements I've manged to figure out that the problem happens somewhere between my post dispatch and my main (top most) controllers Init function. If i exit in the main controllers init the page loads (then exits instantly, no wait). If i do the same in the pre or post dispatch the page waits the 20-80 seconds then exits. Is there a diagram or explanation somewhere or a way for me to find out what events fire inbetween the post dispatch and the main controllers init function? Or does anyone have any clue what might cause this? Any help would be greatly appreciated...

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  • Returning reference to object is not changing the address in c++

    - by ashish-sangwan
    I am trying to understand functions returning a reference. For that I have written a simple program: #include<iostream> using namespace std; class test { int i; friend test& func(); public: test(int j){i=j;} void show(){cout<<i<<endl;} }; test& func() { test temp(10); return temp; //// Address of temp=0xbfcb2874 } int main() { test obj1(50); // Address of obj1=0xbfcb28a0 func()=obj1; <= Problem:The address of obj1 is not changing obj1.show(); // // Address of obj1=0xbfcb28a0 return 0; } I ran the program using gdb and observed that the address of obj1 still remains same, but I expect it to get changed to 0xbfcb2874. I am not clear with the concept. Please help.

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  • Why can't I extract a C++ type from a Python type using boost::python::extractor?

    - by Robin
    I've wrapped a C++ class using Py++ and everything is working great in Python. I can instantiate the c++ class, call methods, etc. I'm now trying to embed some Python into a C++ application. This is also working fine for the most-part. I can call functions on a Python module, get return values, etc. The python code I'm calling returns one of the classes that I wrapped: import _myextension as myext def run_script(arg): my_cpp_class = myext.MyClass() return my_cpp_class I'm calling this function from C++ like this: // ... excluding error checking, ref counting, etc. for brevity ... PyObject *pModule, *pFunc, *pArgs, *pReturnValue; Py_Initialize(); pModule = PyImport_Import(PyString_FromString("cpp_interface")); pFunc = PyObject_GetAttrString(pModule, "run_script"); pArgs = PyTuple_New(1); PyTuple_SetItem(pArgs, 0, PyString_FromString("an arg")); pReturnValue = PyObject_CallObject(pFunc, pArgs); bp::extract< MyClass& > extractor(pReturnValue); // PROBLEM IS HERE if (extractor.check()) { // This check is always false MyClass& cls = extractor(); } The problem is the extractor never actually extracts/converts the PyObject* to MyClass (i.e. extractor.check() is always false). According to the docs this is the correct way to extract a wrapped C++ class. I've tried returning basic data types (ints/floats/dicts) from the Python function and all of them are extracted properly. Is there something I'm missing? Is there another way to get the data and cast to MyClass?

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  • Why can't I open a JBoss vfs:/ URL?

    - by skiphoppy
    We are upgrading our application from JBoss 4 to JBoss 6. A couple of pieces of our application get delivered to the client in an unusual way: jars are looked up inside of our application and sent to the client from a servlet, where the client extracts them in order to run certain support functions. In JBoss 4 we would look these jars up with the classloader and find a jar:// URL which would be used to read the jar and send its contents to the client. In JBoss 6 when we perform the lookup we get a vfs:/ URL. I understand that this is from the org.jboss.vfs package. Unfortunately when I call openStream() on this URL and read from the stream, I immediately get an EOF (read() returns -1). What gives? Why can't I read the resource this URL refers to? I've tried trying to access the underlying VFS packages to open the file through the JBoss VFS API, but most of the API appears to be private, and I couldn't find a routine to translate from a vfs:/ URL to a VFS VirtualFile object, so I couldn't get anywhere. I can try to find the file on disk within JBoss, but that approach sounds very failure prone on upgrade. Our old approach was to use Java Web Start to distribute the jars to the client and then look them up within Java Web Start's cache to extract them. But that broke on every minor upgrade of Java because the layout of the cache changed.

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  • setting the openCV configuration in an openGL project produce several errors

    - by GolSa
    I have a win32 solution which is set for openGL; it works well; but I want to write a function which use functions of openCV; I set the configuration for openCV for both X86 and X64;;I commented the openCV function and just to test the correctness of configuration, I run it; but when I want to run it on X64 I faced with the error below: Error 1 error C2065: 'GWL_HINSTANCE' : undeclared identifier D:\matrix\matrixProjection\src\ControllerMain.cpp 35 1 matrixProjection Error 2 error C2664: 'CreateDialogParamW' : cannot convert parameter 4 from 'BOOL (__cdecl *)(HWND,UINT,WPARAM,LPARAM)' to 'DLGPROC' D:\matrix\matrixProjection\src\DialogWindow.cpp 47 1 matrixProjection Error 2 points to this line of code: HWND DialogWindow::create() { /*-->this line*/ handle = ::CreateDialogParam(instance, MAKEINTRESOURCE(id), parentHandle, Win::dialogProcedure, (LPARAM)controller); return handle; } but on Debug Win32 configure, it runs; I used openGL32 in my project; is there any probability to be the cause? is there any X64 version for openGL? I know that there is something needed in X64 mode which my solution can not handle it; I googled a lot about it but I did not find any solution; How can I solve that?

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  • Should I use a binary or a text file for storing protobuf messages?

    - by nbolton
    Using Google protobuf, I am saving my serialized messaged data to a file - in each file there are several messages. We have both C++ and Python versions of the code, so I need to use protobuf functions that are available in both languages. I have experimented with using SerializeToArray and SerializeAsString and there seems to be the following unfortunate conditions: SerializeToArray: As suggested in one answer, the best way to use this is to prefix each message with it's data size. This would work great for C++, but in Python it doesn't look like this is possible - am I wrong? SerializeAsString: This generates a serialized string equivalent to it's binary counterpart - which I can save to a file, but what happens if one of the characters in the serialization result is \n - how do we find line endings, or the ending of messages for that matter? Update: Please allow me to rephrase slightly. As I understand it, I cannot write binary data in C++ because then our Python application cannot read the data, since it can only parse string serialized messages. Should I then instead use SerializeAsString in both C++ and Python? If yes, then is it best practice to store such data in a text file rather than a binary file? My gut feeling is binary, but as you can see this doesn't look like an option.

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