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  • How do I deal with analysis paralysis?

    - by Anne Nonimus
    Very frequently, I am stuck when choosing the best design decision. Even for small details, such as function definitions, control flow, and variable names, I spend unusually long periods perusing the benefits and trade-offs of my choices. I feel like I am losing a lot of efficiency by spending my hours on insignificant details like these. Even though, I know in the back of my mind that I can change these things if my current design doesn't work out, I have trouble deciding firmly on one choice. What should I do to combat this problem?

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  • libssh2 and simultaneous connections

    - by Florian Margaine
    I'm writing a node.js C++ module using the C library libssh2. The module is supposed to be a bridge to connect to SSH over HTTPS. Right now, I'm still in the design/learning phase of v8 API and C++, and I have a design question: libssh2 is a C library, all its methods are global. From what I see in the examples, libssh2 can only handle one connection at a time. If I want to allow simultaneous connections to different SSH servers, do I have to fork a process to completely separate the libssh2 "instances", or is forking a thread enough? I don't know enough of the separation limit used there. Any idea on how to handle this is appreciated.

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  • Unlock the full potential of Oracle Retail with Oracle Retail Consulting

    - by user801960
    In this video, Maria Porretta, Engagement Director, introduces Oracle Retail Consulting which supports Oracle Retail customers by unlocking the potential of the software solutions they are utilising. Oracle Retail Consulting comprises of a global team of over 300 consultants, 70 of which are EMEA based. 90% of the team have a retail background in either IT or business, ensuring true industry expertise and maximum business benefit. Oracle Retail Consulting offers two primary streams of service; design authority which looks at analysis and design to ensure a guided process through to implementation, and delivery ownership which runs throughout the implementation process. Further information is available on our website regarding Oracle Retail Consulting.

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  • Poll Results: Foreign Key Constraints

    - by Darren Gosbell
    A few weeks ago I did the following post asking people – if they used foreign key constraints in their star schemas. The poll is still open if you are interested in adding to it, but here is what the chart looks like as of today. (at the bottom of the poll itself there is a link to the live results, unfortunately I cannot link the live results in here as the blogging platform blocks the required javascript)   Interestingly the results are fairly even. Of the 78 respondents, fractionally over half at least aim to start with referential integrity in their star schemas. I did not want to influence the results by sharing my opinion, but my personal preference is to always aim to have foreign key constraints. But at the same time, I am pragmatic about it, I do have projects where for various reasons some constraints are not defined. And I also have other designs that I have inherited, where it would just be too much work to go back and add foreign key constraints. If you are going to implement foreign keys in your star schema, they really need to be there at the start. In fact this poll was was the result of a feature request for BIDSHelper asking for a feature to check for null/missing foreign keys and I am entirely convinced that BIDS is the wrong place for this sort of functionality. BIDS is a design tool, your data needs to be constantly checked for consistency. It's not that I think that it's impossible to get a design working without foreign key constraints, but I like the idea of failing as soon as possible if there is an error and enforcing foreign key constraints lets me "fail early" if there are constancy issues with my data. By far the biggest concern with foreign keys is performance and I suppose I'm curious as to how often people actually measure and quantify this. I worked on a project a number of years ago that had very large data volumes and we did find that foreign key constraints did have a measurable impact, but what we did was to disable the constraints before loading the data, then enabled and checked them afterwards. This saved as time (although not as much as not having constraints at all), but still let us know early in the process if there were any consistency issues. For the people that do not have consistent data, if you have ETL processes that you control that are building your star schema which you also control, then to be blunt you only have yourself to blame. It is the job of the ETL process to make the data consistent. There are techniques for handling situations like missing data as well as  early and late arriving data. Ralph Kimball's book – The Data Warehouse Toolkit goes through some design patterns for handling data consistency. Having foreign key relationships can also help the relational engine to optimize queries as noted in this recent blog post by Boyan Penev

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  • Web services, J2EE, Spring, DB integration project ideas - maybe data mining related?

    - by saral jain
    I am a graduate Computer Science student (Data Mining and Machine Learning) and have good exposure to core Java (3 years). I have read up on a bunch of stuff on the following topics: Design patterns, J2EE Web services (SOAP and REST), Spring, and Hibernate Java Concurrency - advanced features like Task and Executors. I would now like to do a project combining this stuff -- over my free time of course -- to get a better understanding of these things and to kind of make an end to end software (to learn the best design principles etc + SVN, maven). Any good project ideas would be really appreciated. I just want to build this stuff to learn, so I don't really mind re-inventing the wheel. Also, anything related to data mining would be an added bonus as it fits with my research but is absolutely not necessary since this project is more to learn to do large scale software development.

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  • Massive Minecraft Creation Is a Functional Graphing Calculator

    - by Jason Fitzpatrick
    We’re no stranger to cool Minecraft creations, but this project takes Minecraft design to a whole new level. An industrious teen has built functional graphing calculator out of Minecraft blocks. It’s an absolutely enormous project that, if constructed in real life instead of in a virtual Minecraft space, would loom over a city. To fully appreciate how much ingenuity and effort went into the project, we’d suggest hitting up the comments over at Slashdot where commenters discuss the numerous obstacles and design tricks he would have needed to overcome and employ to pull the project off. [via Slashdot] What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS How To Be Your Own Personal Clone Army (With a Little Photoshop)

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  • Accenture Launches Smart Grid Data Management Platform

    - by caroline.yu
    Accenture announced today it has launched the Accenture Intelligent Network Data Enterprise (INDE), a data management platform to help utilities design, deploy and manage smart grids. INDE's functionality can be enabled by an array of third party technologies. In addition, Accenture plans to offer utilities the option of implementing the INDE solution based on a pre-configured suite of Oracle technologies. The Oracle-based version of INDE will accelerate the design of smart grids and help reduce the costs and risks associated with smart grid implementation. Stephan Scholl, Senior Vice President and General Manager of Oracle Utilities said, "Oracle and Accenture share a common vision of how the smart grid will enable more efficient energy choices for utilities and their customers. Our combined expertise in delivering mission-critical smart grid applications, security, data management and systems integration can help accelerate utilities toward a more intelligent network now and as future needs arise." For the full press release, click here.

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  • Recycle Old Hardware into a Showcase Table

    - by Jason Fitzpatrick
    If you have a plethora of old hardware laying around, especially motherboard and expansion cards, this obsolete-hardware-to-table hack is just the ticket for your office or geek cave. The table’s design is simple. They took a regular coffee table, affixed old mother boards to it and then, over the motherboards and elevated by acrylic standoffs, they put a heavy sheet of acrylic to serve as the table top. You could replicate the design with any sort of old hardware that is interesting to look at: memory modules your company is sending off to be recycled, old digital cameras, mechanisms from peripherals headed for the scrap heap, etc. Hit up the link below to see more photos of the table. Circuit Table [Chris Harrison] How to Make and Install an Electric Outlet in a Cabinet or DeskHow To Recover After Your Email Password Is CompromisedHow to Clean Your Filthy Keyboard in the Dishwasher (Without Ruining it)

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  • Day 6 - Game Menuing Woes and Future Screen Sneak Peeks

    - by dapostolov
    So, after my last post on Day 5 I dabbled with my game class design. I took the approach where each game objects is tightly coupled with a graphic. The good news is I got the menu working but not without some hard knocks and game growing pains. I'll explain later, but for now...here is a class diagram of my first stab at my class structure and some code...   Ok, there are few mistakes, however, I'm going to leave it as is for now... As you can see I created an inital abstract base class called GameSprite. This class when inherited will provide a simple virtual default draw method:        public virtual void DrawSprite(SpriteBatch spriteBatch)         {             spriteBatch.Draw(Sprite, Position, Color.White);         } The benefits of coding it this way allows me to inherit the class and utilise the method in the screen draw method...So regardless of what the graphic object type is it will now have the ability to render a static image on the screen. Example: public class MyStaticTreasureChest : GameSprite {} If you remember the window draw method from Day 3's post, we could use the above code as follows...         protected override void Draw(GameTime gameTime)         {             GraphicsDevice.Clear(Color.CornflowerBlue);             spriteBatch.Begin(SpriteBlendMode.AlphaBlend);             foreach(var gameSprite in ListOfGameObjects)            {                 gameSprite.DrawSprite(spriteBatch);            }             spriteBatch.End();             base.Draw(gameTime);         } I have to admit the GameSprite object is pretty plain as with its DrawSprite method... But ... we now have the ability to render 3 static menu items on the screen ... BORING! I want those menu items to do something exciting, which of course involves animation... So, let's have a peek at AnimatedGameSprite in the above game diagram. The idea with the AnimatedGameSprite is that it has an image to animate...such as ... characters, fireballs, and... menus! So after inheriting from GameSprite class, I added a few more options such as UpdateSprite...         public virtual void UpdateSprite(float elapsed)         {             _totalElapsed += elapsed;             if (_totalElapsed > _timePerFrame)             {                 _frame++;                 _frame = _frame % _framecount;                 _totalElapsed -= _timePerFrame;             }         }  And an overidden DrawSprite...         public override void DrawSprite(SpriteBatch spriteBatch)         {             int FrameWidth = Sprite.Width / _framecount;             Rectangle sourcerect = new Rectangle(FrameWidth * _frame, 0, FrameWidth, Sprite.Height);             spriteBatch.Draw(Sprite, Position, sourcerect, Color.White, _rotation, _origin, _scale, SpriteEffects.None, _depth);         } With these two methods...I can animate and image, all I had to do was add a few more lines to the screens Update Method (From Day 3), like such:             float elapsed = (float) gameTime.ElapsedGameTime.TotalSeconds;             foreach (var item in ListOfAnimatedGameObjects)             {                 item.UpdateSprite(elapsed);             } And voila! My images begin to animate in one spot, on the screen... Hmm, but how do I interact with the menu items using a mouse...well the mouse cursor was easy enough... this.IsMouseVisible = true; But, to have it "interact" with an image was a bit more tricky...I had to perform collision detection!             mouseStateCurrent = Mouse.GetState();             var uiEnabledSprites = (from s in menuItems                                    where s.IsEnabled                                    select s).ToList();             foreach (var item in uiEnabledSprites)             {                 var r = new Rectangle((int)item.Position.X, (int)item.Position.Y, item.Sprite.Width, item.Sprite.Height);                 item.MenuState = MenuState.Normal;                 if (r.Intersects(new Rectangle(mouseStateCurrent.X, mouseStateCurrent.Y, 0, 0)))                 {                     item.MenuState = MenuState.Hover;                     if (mouseStatePrevious.LeftButton == ButtonState.Pressed                         && mouseStateCurrent.LeftButton == ButtonState.Released)                     {                         item.MenuState = MenuState.Pressed;                     }                 }             }             mouseStatePrevious = mouseStateCurrent; So, basically, what it is doing above is iterating through all my interactive objects and detecting a rectangle collision and the object , plays the state animation (or static image).  Lessons Learned, Time Burned... So, I think I did well to start, but after I hammered out my prototype...well...things got sloppy and I began to realise some design flaws... At the time: I couldn't seem to figure out how to open another window, such as the character creation screen Input was not event based and it was bugging me My menu design relied heavily on mouse input and I couldn't use keyboard. Mouse input, is tightly bound with graphic rendering / positioning, so its logic will have to be in each scene. Menu animations would stop mid frame, then continue when the action occured again. This is bad, because...what if I had a sword sliding onthe screen? Then it would slide a quarter of the way, then stop due to another action, then render again mid-slide... it just looked sloppy. Menu, Solved!? To solve the above problems I did a little research and I found some great code in the XNA forums. The one worth mentioning was the GameStateManagementSample. With this sample, you can create a basic "text based" menu system which allows you to swap screens, popup screens, play the game, and quit....basic game state management... In my next post I'm going to dwelve a bit more into this code and adapt it with my code from this prototype. Text based menus just won't cut it for me, for now...however, I'm still going to stick with my animated menu item idea. A sneak peek using the Game State Management Sample...with no changes made... Cool Things to Mention: At work ... I tend to break out in random conversations every-so-often and I get talking about some of my challenges with this game (or some stupid observation about something... stupid) During one conversation I was discussing how I should animate my images; I explained that I knew I had to use the Update method provided, but I didn't know how (at the time) to render an image at an appropriate "pace" and how many frames to use, etc.. I also got thinking that if a machine rendered my images faster / slower, that was surely going to f-up my animations. To which a friend, Sheldon,  answered, surely the Draw method is like a camera taking a snapshot of a scene in time. Then it clicked...I understood the big picture of the game engine... After some research I discovered that the Draw method attempts to keep a framerate of 60 fps. From what I understand, the game engine will even leave out a few calls to the draw method if it begins to slow down. This is why we want to put our sprite updates in the update method. Then using a game timer (provided by the engine), we want to render the scene based on real time passed, not framerate. So even the engine renders at 20 fps, the animations will still animate at the same real time speed! Which brings up another point. Why 60 fps? I'm speculating that Microsoft capped it because LCD's dont' refresh faster than 60 fps? On another note, If the game engine knows its falling behind in rendering...then surely we can harness this to speed up our games. Maybe I can find some flag which tell me if the game is lagging, and what the current framerate is, etc...(instead of coding it like I did last time) Sheldon, suggested maybe I can render like WoW does, in prioritised layers...I think he's onto something, however I don't think I'll have that many graphics to worry about such a problem of graphic latency. We'll see. People to Mention: Well,as you are aware I hadn't posted in a couple days and I was surprised to see a few emails and messenger queries about my game progress (and some concern as to why I stopped). I want to thank everyone for their kind words of support and put everyone at ease by stating that I do intend on completing this project. Granted I only have a few hours each night, but, I'll do it. Thank you to Garth for mailing in my next screen! That was a nice surprise! The Sneek Peek you've been waiting for... Garth has also volunteered to render me some wizard images. He was a bit shocked when I asked for them in 2D animated strips. He said I was going backward (and that I have really bad Game Development Lingo). But, I advised Garth that I will use 3D images later...for now...2D images. Garth also had some great game design ideas to add on. I advised him that I will save his ideas and include them in the future design document (for the 3d version?). Lastly, my best friend Alek, is going to join me in developing this game. This was a project we started eons ago but never completed because of our careers. Now, priorities change and we have some spare time on our hands. Let's see what trouble Alek and I can get into! Tonight I'll be uploading my prototypes and base game to a source control for both of us to work off of. D.

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  • Routing Manager for WCF4

    This article describes a design, implementation and usage of the Custom Routing Manager for managing messages via Routing Service built-in .Net 4 Technology.

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  • Multilingual Search Engine

    Users can formulate a question in any language and receive a precise answer in the same language Web search engine - Search - Language - Google - Web Design and Development

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  • Announcing the Mastering SharePoint 2013 Development lab

    - by Erwin van Hunen
    If you’re a seasoned SharePoint developer and you’d like to get up and running with all the new goodies that SharePoint 2013 is bringing, make sure you check out the Mastering SharePoint 2013 Development lab I’m giving at LabCenter in Stockholm, Sweden. 3 days of development heaven *and* you take away a brand new laptop, or an iPad, or some of the other perks you decide to go for. Check out: http://www.labcenter.se/Labs#lab=Mastering_Sharepoint_2013_Development The overview of the 3 days: Day 1 Module 1: Comparing SharePoint 2013 to SharePoint 2010 What’s new in SharePoint 2013 Module 2: Installing your SharePoint 2013 development environment How to successfully (and above all correctly) install SharePoint 2013 Day 2 Module 3: Apps, sandboxed or full trust? What’s the difference between the deployment models. Pro’s and con’s Code or no-code solutions? Module 4: Search is the new black Using the new out of the box Search webparts Building a search based solution Day 3 Module 5: Workflows Differences between SharePoint 2010 workflows and 2013 workflows Building a workflow using Visio and SharePoint Designer Building a workflow using Visual Studio Module 6: You’re the master of the design The design manager Master pages Page layouts CSS and HTML5

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  • Entity Component System, weapon

    - by Heorhiy
    I'm new to game programming and currently trying to understand Entity Component System design by implementing simple 2d game. By ECS I mean design, described here for example In my game I have different kind of weapons: automatic, gun, grenade, etc... Each type of weapon has it's own affect area (gun shots along the straight line and grenade explodes and covers some spherical area) , damage impact, visual effect and bullet amount, delay between shots. So I don't completely understand how to implement weapons. Should weapon be an Entity or it should be a component? And how the player should pick up a weapon, switch between different types of weapons and etc.

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  • Contracting rate for Android development

    - by Robottinosino
    I am a developer, maybe I have a project to work on, not sure how much to "charge" for my work.... Help me find the price? Looking for an contracting rate interval, expressed in EUR, to offer for an Android development gig. Location: Europe, off-site (telecommuting) Environment: Android + HTTP back-end Length of project: 1 month Rate currency: EUR Rate measure: daily or hourly Other skills required: UI design, basic J2EE, web services Client profile: medium business (100+ employees) Previous published apps: 1, on G-Play Design work: partially already done, data flow is established, data models to be built Required graphics/multimedia elements: provided by the client Source control: remove over SSH Team size: one person in development, others (unknown) for marketing, copy, etc. Risk factor: medium Client reputation: modest but established Potential for continued work: absent (for now) Internationalisation/localisation: no Native code (C/C++,...): none, only Android SDK, pure Java Working culture: (based on initial discussion) - high pressure Other projects in the pipe: zero Opportunity to learn from the project or build new skills: 5% Negotiating experience: good Cost of accessories: (licenses, device to debug on) zero If I need to be more precise, please just say how and I will be.

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  • DBaaS Online Forum - Now available on-demand

    - by Javier Puerta
    The Database-as-a-Service Online Forum  was originally broadcasted on Monday, October 21, 2013, at a US-timezones time. All the content of the forum is now available on-demand for customers and partners to watch and listen to. The content is available on demand here. Watch the on-demand forum to hear from analysts and experts on how companies are beginning to transform with Database as a Service, and learn the prescriptive steps your organization can take to design, deploy, and deliver Database as a Service today   Agenda  Keynote Carl Olofson, Research VP, IDC Juan Loaiza, Senior Vice President, Oracle Systems Technology Todd Kimbriel, Director, State of Texas, eGovernment Division Eric Zonneveld, Oracle Architect, KPN James Anthony, Technology Director, e-DBA Breakout 1: Design DBaaS Alan Levine, Senior Director, Oracle Enterprise Architects Breakout 2: Deploy DBaaS Michael Timpanaro-Perrotta, Director of Product Management, Oracle Breakout 3: Deliver DBaaS  Sudip Datta, Vice President of Product Management, Oracle Closing Session Michelle Malcher, IOUG President Juan Loaiza, Senior Vice President, Oracle Systems Technology

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  • DBaaS Online Forum - Now available on-demand

    - by Javier Puerta
    The Database-as-a-Service Online Forum  was originally broadcasted on Monday, October 21, 2013, at a US-timezones time. All the content of the forum is now available on-demand for customers and partners to watch and listen to. The content is available on demand here. Watch the on-demand forum to hear from analysts and experts on how companies are beginning to transform with Database as a Service, and learn the prescriptive steps your organization can take to design, deploy, and deliver Database as a Service today   Agenda  Keynote Carl Olofson, Research VP, IDC Juan Loaiza, Senior Vice President, Oracle Systems Technology Todd Kimbriel, Director, State of Texas, eGovernment Division Eric Zonneveld, Oracle Architect, KPN James Anthony, Technology Director, e-DBA   Breakout 1: Design DBaaS Alan Levine, Senior Director, Oracle Enterprise Architects   Breakout 2: Deploy DBaaS Michael Timpanaro-Perrotta, Director of Product Management, Oracle   Breakout 3: Deliver DBaaS  Sudip Datta, Vice President of Product Management, Oracle   Closing Session Michelle Malcher, IOUG President Juan Loaiza, Senior Vice President, Oracle Systems Technology

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  • Few specific questions on how games are developed

    - by russ
    When it comes to programming games from the old school sega games like sonic to indie games or angry birds or even to more advance games like Diablo, how exactly is level design done? As in, are the levels sometimes designed straight out of code in an IDE? Or do they create a visual level design editor where things can be placed at the click of a mouse button? I'm imagining old school games or very simple ones like indies are done via code, where extremely complicated ones require a visual editor. Is this correct? Also, when it comes to libraries like SDL or XNA, how often are these used rather than just utilizing OpenGL or DirectX? What about creating your own game engine vs utilizing one already made? Do most use already built engines? This question is directed toward the whole gaming spectrum of indie/big game development. Thanks.

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  • SQL Developer Data Modeler v3.3 Early Adopter: Link Model Objects Across Designs

    - by thatjeffsmith
    The third post in our “What’s New in SQL Developer Data Modeler v3.3” series, SQL Developer Data Modeler now allows you to link objects across models. If you need to catch up on the earlier posts, here are the first two: New and Improved Search Collaborative Design via Excel Today’s post is a very simple and straightforward discussion on how to share objects across models and designs. In previous releases you could easily copy and paste objects between models and designs. Simply select your object, right-click and select ‘Copy’ Once copied, paste it into your other designs and then make changes as required. Once you paste the object, it is no longer associated with the source it was copied from. You are free to make any changes you want in the new location without affecting the source material. And it works the other way as well – make any changes to the source material and the new object is also unaffected. However. What if you want to LINK a model object instead of COPYING it? In version 3.3, you can now do this. Simply drag and drop the object instead of copy and pasting it. Select the object, in this case a relational model table, and drag it to your other model. It’s as simple as it sounds, here’s a little animated GIF to show you what I’m talking about. Drag and drop between models/designs to LINK an object Notes The ‘linked’ object cannot be modified from the destination space Updating the source object will propagate the changes forward to wherever it’s been linked You can drag a linked object to another design, so dragging from A - B and then from B - C will work Linked objects are annotated in the model with a ‘Chain’ bitmap, see below This object has been linked from another design/model and cannot be modified. A very simple feature, but I like the flexibility here. Copy and paste = new independent object. Drag and drop = linked object.

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  • MVC Portable Areas &ndash; Static Files as Embedded Resources

    - by Steve Michelotti
    This is the third post in a series related to build and deployment considerations as I’ve been exploring MVC Portable Areas: #1 – Using Web Application Project to build portable areas #2 – Conventions for deploying portable area static files #3 – Portable area static files as embedded resources In the last post, I walked through a convention for managing static files.  In this post I’ll discuss another approach to manage static files (e.g., images, css, js, etc.).  With this approach, you *also* compile the static files as embedded resources into the assembly similar to the *.aspx pages. Once again, you can set this to happen automatically by simply modifying your *.csproj file to include the desired extensions so you don’t have to remember every time you add a file: 1: <Target Name="BeforeBuild"> 2: <ItemGroup> 3: <EmbeddedResource Include="**\*.aspx;**\*.ascx;**\*.gif;**\*.css;**\*.js" /> 4: </ItemGroup> 5: </Target> We now need a reliable way to serve up these static files that are embedded in the assembly. There are a couple of ways to do this but one way is to simply create a Resource controller whose job is dedicated to doing this. 1: public class ResourceController : Controller 2: { 3: public ActionResult Index(string resourceName) 4: { 5: var contentType = GetContentType(resourceName); 6: var resourceStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(resourceName); 7:   8: return this.File(resourceStream, contentType); 9: return View(); 10: } 11:   12: private static string GetContentType(string resourceName) 13: { 14: var extention = resourceName.Substring(resourceName.LastIndexOf('.')).ToLower(); 15: switch (extention) 16: { 17: case ".gif": 18: return "image/gif"; 19: case ".js": 20: return "text/javascript"; 21: case ".css": 22: return "text/css"; 23: default: 24: return "text/html"; 25: } 26: } 27: } In order to use this controller, we need to make sure we’ve registered the route in our portable area registration (shown in lines 5-6): 1: public class WidgetAreaRegistration : PortableAreaRegistration 2: { 3: public override void RegisterArea(System.Web.Mvc.AreaRegistrationContext context, IApplicationBus bus) 4: { 5: context.MapRoute("ResourceRoute", "widget1/resource/{resourceName}", 6: new { controller = "Resource", action = "Index" }); 7:   8: context.MapRoute("Widget1", "widget1/{controller}/{action}", new 9: { 10: controller = "Home", 11: action = "Index" 12: }); 13:   14: RegisterTheViewsInTheEmbeddedViewEngine(GetType()); 15: } 16:   17: public override string AreaName 18: { 19: get { return "Widget1"; } 20: } 21: } In my previous post, we relied on a custom Url helper method to find the actual physical path to the static file like this: 1: <img src="<%: Url.AreaContent("/images/arrow.gif") %>" /> Hello World! However, since we are now embedding the files inside the assembly, we no longer have to worry about the physical path. We can change this line of code to this: 1: <img src="<%: Url.Resource("Widget1.images.arrow.gif") %>" /> Hello World! Note that I had to fully quality the resource name (with namespace and physical location) since that is how .NET assemblies store embedded resources. I also created my own Url helper method called Resource which looks like this: 1: public static string Resource(this UrlHelper urlHelper, string resourceName) 2: { 3: var areaName = (string)urlHelper.RequestContext.RouteData.DataTokens["area"]; 4: return urlHelper.Action("Index", "Resource", new { resourceName = resourceName, area = areaName }); 5: } This method gives us the convenience of not having to know how to construct the URL – but just allowing us to refer to the resource name. The resulting html for the image tag is: 1: <img src="/widget1/resource/Widget1.images.arrow.gif" /> so we can always request any image from the browser directly. This is almost analogous to the WebResource.axd file but for MVC. What is interesting though is that we can encapsulate each one of these so that each area can have it’s own set of resources and they are easily distinguished because the area name is the first segment of the route. This makes me wonder if something like this ResourceController should be baked into portable areas itself. I’m definitely interested in anyone has any opinions on it or have taken alternative approaches.

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  • Availability Best Practices on Oracle VM Server for SPARC

    - by jsavit
    This is the first of a series of blog posts on configuring Oracle VM Server for SPARC (also called Logical Domains) for availability. This series will show how to how to plan for availability, improve serviceability, avoid single points of failure, and provide resiliency against hardware and software failures. Availability is a broad topic that has filled entire books, so these posts will focus on aspects specifically related to Oracle VM Server for SPARC. The goal is to improve Reliability, Availability and Serviceability (RAS): An article defining RAS can be found here. Oracle VM Server for SPARC Principles for Availability Let's state some guiding principles for availability that apply to Oracle VM Server for SPARC: Avoid Single Points Of Failure (SPOFs). Systems should be configured so a component failure does not result in a loss of application service. The general method to avoid SPOFs is to provide redundancy so service can continue without interruption if a component fails. For a critical application there may be multiple levels of redundancy so multiple failures can be tolerated. Oracle VM Server for SPARC makes it possible to configure systems that avoid SPOFs. Configure for availability at a level of resource and effort consistent with business needs. Effort and resource should be consistent with business requirements. Production has different availability requirements than test/development, so it's worth expending resources to provide higher availability. Even within the category of production there may be different levels of criticality, outage tolerances, recovery and repair time requirements. Keep in mind that a simple design may be more understandable and effective than a complex design that attempts to "do everything". Design for availability at the appropriate tier or level of the platform stack. Availability can be provided in the application, in the database, or in the virtualization, hardware and network layers they depend on - or using a combination of all of them. It may not be necessary to engineer resilient virtualization for stateless web applications applications where availability is provided by a network load balancer, or for enterprise applications like Oracle Real Application Clusters (RAC) and WebLogic that provide their own resiliency. It's (often) the same architecture whether virtual or not: For example, providing resiliency against a lost device path or failing disk media is done for the same reasons and may use the same design whether in a domain or not. It's (often) the same technique whether using domains or not: Many configuration steps are the same. For example, configuring IPMP or creating a redundant ZFS pool is pretty much the same within the guest whether you're in a guest domain or not. There are configuration steps and choices for provisioning the guest with the virtual network and disk devices, which we will discuss. Sometimes it is different using domains: There are new resources to configure. Most notable is the use of alternate service domains, which provides resiliency in case of a domain failure, and also permits improved serviceability via "rolling upgrades". This is an important differentiator between Oracle VM Server for SPARC and traditional virtual machine environments where all virtual I/O is provided by a monolithic infrastructure that itself is a SPOF. Alternate service domains are widely used to provide resiliency in production logical domains environments. Some things are done via logical domains commands, and some are done in the guest: For example, with Oracle VM Server for SPARC we provide multiple network connections to the guest, and then configure network resiliency in the guest via IP Multi Pathing (IPMP) - essentially the same as for non-virtual systems. On the other hand, we configure virtual disk availability in the virtualization layer, and the guest sees an already-resilient disk without being aware of the details. These blogs will discuss configuration details like this. Live migration is not "high availability" in the sense of "continuous availability": If the server is down, then you don't live migrate from it! (A cluster or VM restart elsewhere would be used). However, live migration can be part of the RAS (Reliability, Availability, Serviceability) picture by improving Serviceability - you can move running domains off of a box before planned service or maintenance. The blog Best Practices - Live Migration on Oracle VM Server for SPARC discusses this. Topics Here are some of the topics that will be covered: Network availability using IP Multipathing and aggregates Disk path availability using virtual disks defined with multipath groups ("mpgroup") Disk media resiliency configuring for redundant disks that can tolerate media loss Multiple service domains - this is probably the most significant item and the one most specific to Oracle VM Server for SPARC. It is very widely deployed in production environments as the means to provide network and disk availability, but it can be confusing. Subsequent articles will describe why and how to configure multiple service domains. Note, for the sake of precision: an I/O domain is any domain that has a physical I/O resource (such as a PCIe bus root complex). A service domain is a domain providing virtual device services to other domains; it is almost always an I/O domain too (so it can have something to serve). Resources Here are some important links; we'll be drawing on their content in the next several articles: Oracle VM Server for SPARC Documentation Maximizing Application Reliability and Availability with SPARC T5 Servers whitepaper by Gary Combs Maximizing Application Reliability and Availability with the SPARC M5-32 Server whitepaper by Gary Combs Summary Oracle VM Server for SPARC offers features that can be used to provide highly-available environments. This and the following blog entries will describe how to plan and deploy them.

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  • What naming anti-patterns exist?

    - by Billy ONeal
    There are some names, where if you find yourself reaching for those names, you know you've already messed something up. For example: XxxManager This is bad because a class should describe what the class does. If the most specific word you can come up with for what the class does is "manage," then the class is too big. What other naming anti-patterns exist? EDIT: To clarify, I'm not asking "what names are bad" -- that question is entirely subjective and there's no way to answer it. I'm asking, "what names indicate overall design problems with the system." That is, if you find yourself wanting to call a component Xyz, that probably indicates the component is ill concieved. Also note here that there are exceptions to every rule -- I'm just looking for warning flags for when I really need to stop and rethink a design.

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  • Approaching Java/JVM internals

    - by spinning_plate
    I've programmed in Java for about 8 years and I know the language quite well as a developer, but my goal is to deepen my knowledge of the internals. I've taken undergraduate courses in PL design, but they were very broad academic overviews (in Scheme, IIRC). Can someone suggest a route to start delving into the details? Specifically, are there particular topics (say, garbage collection) that might be more approachable or be a good starting point? Is there a decent high-level book on the internals of the JVM and the design of the Java programming language? My current approach is going to be to start with the JVM spec and research as needed.

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  • Google I/O 2010 - Next gen queries

    Google I/O 2010 - Next gen queries Google I/O 2010 - Next gen queries App Engine 301 Alfred Fuller This session will discuss the design and implications of improvements to the Datastore query engine including support for AND, OR and NOT query operators, the solution to exploding indexes and paging backwards with Cursors. Specific technologies discussed will be an improved zigzag merge join algorithm, a new extensible multiquery framework (with geo-query support) and a smaller more versatile Cursor design. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 16 1 ratings Time: 50:17 More in Science & Technology

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