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  • how to find Signal Strength of connected bluetooth devices

    - by Rajendar
    Hi, In one of my application I need to display all the Wifi and bluetooth devices which are paired to my mobile and it's Signal Strengths .Wifi side it is ok for me to display signal strength(RSSI).But i got a problem at Bluetooth side.I searched for the method which is suitable for this task,i found one method that is intent.getShortExtra(BluetoothDevice.EXTRA_RSSI, Short.MIN_VALUE); It is displaying only the new device RSSI which is not paired to my mobile.Is there any idea for getting all bluetooth devices RSSI.Plz give me idea or source code ?

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  • Complex sound handling (I.E. pitch change while looping)

    - by Matthew
    Hi everyone I've been meaning to learn Java for a while now (I usually keep myself in languages like C and Lua) but buying an android phone seems like an excellent time to start. now after going through the lovely set of tutorials and a while spent buried in source code I'm beginning to get the feel for it so what's my next step? well to dive in with a fully featured application with graphics, sound, sensor use, touch response and a full menu. hmm now there's a slight conundrum since i can continue to use cryptic references to my project or risk telling you what the application is but at the same time its going to make me look like a raving sci-fi nerd so bare with me for the brief... A semi-working sonic screwdriver (oh yes!) my grand idea was to make an animated screwdriver where sliding the controls up and down modulate the frequency and that frequency dictates the sensor data it returns. now I have a semi-working sound system but its pretty poor for what its designed to represent and I just wouldn't be happy producing a sub-par end product whether its my first or not. the problem : sound must begin looping when the user presses down on the control the sound must stop when the user releases the control when moving the control up or down the sound effect must change pitch accordingly if the user doesn't remove there finger before backing out of the application it must plate the casing of there device with gold (Easter egg ;P) now I'm aware of how monolithic the first 3 look and that's why I would really appreciate any help I can get. sorry for how bad this code looks but my general plan is to create the functional components then refine the code later, no good painting the walls if the roofs not finished. here's my user input, he set slide stuff is used in the graphics for the control @Override public boolean onTouchEvent(MotionEvent event) { //motion event for the screwdriver view if(event.getAction() == MotionEvent.ACTION_DOWN) { //make sure the users at least trying to touch the slider if (event.getY() > SonicSlideYTop && event.getY() < SonicSlideYBottom) { //power setup, im using 1.5 to help out the rate on soundpool since it likes 0.5 to 1.5 SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); //just goes into a method which sets a private variable in my sound pool class thing mSonicAudio.setPower(1, SonicPower); //this handles the slides graphics setSlideY ( (int) event.getY() ); @Override public boolean onTouchEvent(MotionEvent event) { //motion event for the screwdriver view if(event.getAction() == MotionEvent.ACTION_DOWN) { //make sure the users at least trying to touch the slider if (event.getY() > SonicSlideYTop && event.getY() < SonicSlideYBottom) { //power setup, im using 1.5 to help out the rate on soundpool since it likes 0.5 to 1.5 SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); //just goes into a method which sets a private variable in my sound pool class thing mSonicAudio.setPower(1, SonicPower); //this handles the slides graphics setSlideY ( (int) event.getY() ); //this is from my latest attempt at loop pitch change, look for this in my soundPool class mSonicAudio.startLoopedSound(); } } if(event.getAction() == MotionEvent.ACTION_MOVE) { if (event.getY() > SonicSlideYTop && event.getY() < SonicSlideYBottom) { SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); mSonicAudio.setPower(1, SonicPower); setSlideY ( (int) event.getY() ); } } if(event.getAction() == MotionEvent.ACTION_UP) { mSonicAudio.stopLoopedSound(); SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); mSonicAudio.setPower(1, SonicPower); } return true; } and here's where those methods end up in my sound pool class its horribly messy but that's because I've been trying a ton of variants to get this to work, you will also notice that I begin to hard code the index, again I was trying to get the methods to work before making them work well. package com.mattster.sonicscrewdriver; import java.util.HashMap; import android.content.Context; import android.media.AudioManager; import android.media.SoundPool; public class SoundManager { private float mPowerLvl = 1f; private SoundPool mSoundPool; private HashMap mSoundPoolMap; private AudioManager mAudioManager; private Context mContext; private int streamVolume; private int LoopState; private long mLastTime; public SoundManager() { } public void initSounds(Context theContext) { mContext = theContext; mSoundPool = new SoundPool(2, AudioManager.STREAM_MUSIC, 0); mSoundPoolMap = new HashMap<Integer, Integer>(); mAudioManager = (AudioManager)mContext.getSystemService(Context.AUDIO_SERVICE); streamVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC); } public void addSound(int index,int SoundID) { mSoundPoolMap.put(1, mSoundPool.load(mContext, SoundID, 1)); } public void playUpdate(int index) { if( LoopState == 1) { long now = System.currentTimeMillis(); if (now > mLastTime) { mSoundPool.play(mSoundPoolMap.get(1), streamVolume, streamVolume, 1, 0, mPowerLvl); mLastTime = System.currentTimeMillis() + 250; } } } public void stopLoopedSound() { LoopState = 0; mSoundPool.setVolume(mSoundPoolMap.get(1), 0, 0); mSoundPool.stop(mSoundPoolMap.get(1)); } public void startLoopedSound() { LoopState = 1; } public void setPower(int index, float mPower) { mPowerLvl = mPower; mSoundPool.setRate(mSoundPoolMap.get(1), mPowerLvl); } } ah ha! I almost forgot, that looks pretty ineffective but I omitted my thread which actuality updates it, nothing fancy it just calls : mSonicAudio.playUpdate(1); thanks in advance, Matthew

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  • About sqlite use.

    - by rantravee
    Hi, There are some things my application needs to do on first start up(first startup after update) . These actions could be described in a .txt file and then when it is the case read the file and do according to it ,or on the other hand (I lean to use this option) a sqlite database could be used to store the information . The apk file would be shipped with an .txt file/prebuild sql db stored in res/raw or res.asset and then copied into proper space and used. This I have figured out how !, though I'm not sure which option of this two would be the fittest ? One thing that is unclear to me is how could sqlite version mismatch affect me, and if it serious enough to take into consideration ? I 'm using Android api level 4 (Android 1.6) and the future application might be used on several different devices , with different api levels.

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  • Issue with parsed text with HTMLCleaner - spaces at the begining of text

    - by ansol90
    Im able to get text using HTMLCleaner from website. The problem is that when I set the text to a TextView it shows the beginning of the text with a big space on it. Here is the screenshot of what im talking about. I have tried android:gravity but nothing happened. Please help. Here is my Code: private class SiteParser extends AsyncTask<String, Void, String> { protected String doInBackground(String... arg) { String output = null; try { HtmlHelper hh = new HtmlHelper(new URL(arg[0])); List<TagNode> news = hh.getnewsByClass("TextoPrint"); for (Iterator<TagNode> iterator = newss.iterator(); iterator .hasNext();) { TagNode divElement = (TagNode) iterator.next(); output = divElement.getText().toString(); } } catch (Exception e) { e.printStackTrace(); } return output; } protected void onPostExecute(String output) { Bundle bundle=new Bundle(); bundle.putString("body",output); Intent mainIntent = new Intent(act, MyView.class); mainIntent.putExtras(bundle); startActivity(mainIntent); act.finish(); } } public class HtmlHelper { TagNode rootNode; public HtmlHelper(URL htmlPage) throws IOException, XPatherException { HtmlCleaner cleaner = new HtmlCleaner(); rootNode = cleaner.clean(htmlPage); } List<TagNode> getnewsByClass(String Classname){ List<TagNode> newsList = new ArrayList<TagNode>(); TagNode divElements[] = rootNode.getElementsByName("div", true); for (int i = 0; divElements != null && i < divElements.length; i++) { String classType = divElements[i].getAttributeByName("id"); if (classType != null && classType.equals(Classname)) { newsList.add(divElements[i]); } } return newsList; } }

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  • activity parent

    - by klaus-vlad
    Hi, Can someone tell if why when starting an activity with startActivity(intent) , calling getParent() in onCreate() of the new created activity returns a nul ? Also how could I obtain the parent of an activity created in such a way ? Can a reference of the activity below the current activity in the activity stack be obtained ?

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  • Dev efforts for different mobile platforms

    - by Juriy
    Hello guys, I'm in the middle of development of a client-server "socializing" that is supposed to run on several mobile devices. The project is pretty complex, involving networking, exchanging media, using geolocation services, and nice user UI. In terms of development efforts, technical risks and extensibility what is the best platform to start with? Taking into the account that the goal is go "live" as fast as possible with the mobile version. And second goal is to cover most users (but first is more important). iPhone (iPod iPad) Android BlackBerry Java ME, Symbian I realize that there are limitations on every platform, and there are different aspects to take into the account (for example iPhone has better developer's community then Android, J2ME runs in a terrible sandbox but covers most devices). Please share your pros and cons. I have the experience only with J2ME, unfortunately I can't evaluate other platforms.

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  • AlarmManager triggers PendingIntent too soon

    - by Wezelkrozum
    I've searched for 3 days now but didn't find a solution or similar problem/question anywhere else. Here is the deal: Trigger in 1 hour - works correct Trigger in 2 hours - Goes of in 1:23 Trigger in 1 day - Goes of in ~11:00 So why is the AlarmManager so unpredictable and always too soon? Or what am I doing wrong? And is there another way so that it could work correctly? This is the way I register my PendingIntent in the AlarmManager (stripped down): AlarmManager alarmManager = (AlarmManager)parent.getSystemService(ALARM_SERVICE); Intent myIntent = new Intent(parent, UpdateKlasRoostersService.class); PendingIntent pendingIntent = PendingIntent.getService(parent, 0, myIntent, PendingIntent.FLAG_UPDATE_CURRENT); //Set startdate of PendingIntent so it triggers in 10 minutes Calendar start = Calendar.getInstance(); start.setTimeInMillis(SystemClock.elapsedRealtime()); start.add(Calendar.MINUTE, 10); //Set interval of PendingIntent so it triggers every day Integer interval = 1*24*60*60*1000; //Cancel any similar instances of this PendingIntent if already scheduled alarmManager.cancel(pendingIntent); //Schedule PendingIntent alarmManager.setRepeating(AlarmManager.ELAPSED_REALTIME_WAKEUP, start.getTimeInMillis(), interval, pendingIntent); //Old way I used to schedule a PendingIntent, didn't seem to work either //alarmManager.set(AlarmManager.RTC_WAKEUP, start.getTimeInMillis(), pendingIntent); It would be awesome if anyone has a solution. Thanks for any help! Update: 2 hours ago it worked to trigger it with an interval of 2 hours, but after that it triggered after 1:20 hours. It's getting really weird. I'll track the triggers down with a logfile and post it here tomorrow. Update: The PendingIntent is scheduled to run every 3 hours. From the log's second line it seems like an old scheduled PendingIntent is still running: [2012-5-3 2:15:42 519] Updating Klasroosters [2012-5-3 4:15:15 562] Updating Klasroosters [2012-5-3 5:15:42 749] Updating Klasroosters [2012-5-3 8:15:42 754] Updating Klasroosters [2012-5-3 11:15:42 522] Updating Klasroosters But, I'm sure I cancelled the scheduled PendingIntent's before I schedule a new one. And every PendingIntent isn't recreated in the same way, so it should be exactly the same. If not , this threads question isn't relevant anymore.

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  • Disable keyboard on EditText

    - by Ferox
    I'm doing a calculator. So I made my own Buttons with numbers and functions. The expression that has to be calculated, is in an EditText, because I want users can add numbers or functions also in the middle of the expression, so with the EditText I have the cursor. But I want to disable the Keyboard when users click on the EditText. I found this example that it's ok for Android 2.3, but with ICS disable the Keyboard and also the cursor. public class NoImeEditText extends EditText { public NoImeEditText(Context context, AttributeSet attrs) { super(context, attrs); } @Override public boolean onCheckIsTextEditor() { return false; } } And then I use this NoImeEditText in my XML file <com.my.package.NoImeEditText android:id="@+id/etMy" .... /> How I can make compatible this EditText with ICS??? Thanks.

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  • Passing parameters to web service method in c#

    - by wafa.cs1
    Hello I'm developing an android application .. which will send location data to a web service to store in the server database. In Java: I've used REST protocol so the URI is: HttpPost request = new HttpPost("http://trafficmapsa.com/GService.asmx/GPSdata? lon="+Lon+"&Lat="+Lat+"&speed="+speed); In Asp.net (c#) web service will be: [WebMethod] public CountryName GPSdata(Double Lon, Double Lat, Double speed) { after passing the data from android ..nothing return in back .. and there is no data in the database!! Is there any library missing in the CS file!! I cannot figure out what is the problem.

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  • programmatically unset a default application

    - by dystroy
    I made a Home application and I'd like to offer the ability to exit it and unset it as the default application. Exit is easy (just starting an intent) but the problem is I don't want my program to be launched again the next time the user click the Home button. I know that this can be done by going in the parameters / Applications / my app / erase default actions but I would like to do it from my program so that the user doesn't have to search this function. How can it be done ?

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  • How to detect that a server had closed the socket / crashed in the client side ?

    - by Spredzy
    Hi all, I am developing a Client/Server application. I would like to know how can I detect that a server had closed the socket or had crashed in the client side (my android App) I am running on one side my android app, that is connected. On the other side I am running netcat (for testing purpose). I Would like to know what signal is sent to my client socket or what happen when I kill netcat. Because now, I immediately get an error message that impose me to "Force Close" my application. How can I handle it properly ? Thank you

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  • ProgressDialog does not disappear after executing dismiss, hide or cancel?

    - by Martin
    Hello, I have an Overlay extension which has 2 dialogs as private attributes - one Dialog and one ProgressDialog. After clicking on the Overlay in the MapView, the Dialog object appears. When the user clicks a button in the Dialog it disappears and the ProgressDialog is shown. Simultaneously a background task is started by notifying a running Service. When the task is done, a method (buildingLoaded) in the Overlay object is called to switch the View and to dismiss the ProgressDialog. The View is being switched, the code is being run (I checked with the debugger) but the ProgressDialog is not dismissed. I also tried hide() and cancel() methods, but nothing works. Can somebody help me? Android version is 2.2 Here is the code: public class LODOverlay extends Overlay implements OnClickListener { private Dialog overlayDialog; private ProgressDialog progressDialog; .............. @Override public void onClick(View view) { ....... final Context ctx = view.getContext(); this.progressDialog = new ProgressDialog(ctx); ListView lv = new ListView(ctx); ArrayAdapter<String> adapter = new ArrayAdapter<String>(ctx, R.layout.layerlist, names); lv.setAdapter(adapter); final LODOverlay obj = this; lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { String name = ((TextView) view).getText().toString(); Intent getFloorIntent = new Intent(Map.RENDERER); getFloorIntent.putExtra("type", "onGetBuildingLayer"); getFloorIntent.putExtra("id", name); view.getContext().sendBroadcast(getFloorIntent); overlayDialog.dismiss(); obj.waitingForLayer = name; progressDialog.show(ctx, "Loading...", "Wait!!!"); } }); ....... } public void buildingLoaded(String id) { if (null != this.progressDialog) { if (id.equals(this.waitingForLayer)) { this.progressDialog.hide(); this.progressDialog.dismiss(); ............ Map.flipper.showNext(); // changes the view } } } }

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  • Designing a service for consumption on multiple mobile platforms

    - by Nate Bross
    I am building and designing a (mostly) read-only interface to some data. I'll be uing ASP.NET MVC to build a psudo-restful API. I'm wondering if anyone can provide some resources for building full-client applications for various mobile platforms, iPhone, Android, Blackberry, Windows Mobile, etc. I'm thinking that serving up XML data is going to be the most simple and universal, but parsing XML in objective-C for example doesn't sound like fun to me, but maybe there are some good libaries out there to help ease this task? In other words, what formt will be the quickest to implement on the client side? Are there any JSON parsrs for iPhone or Android? I know there are .NET JSON parsers, but not sure about other platforms -- is ther another format that might better? Or should I stick with pure XML and deal with it on each platform differently?

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  • What should be the image resolution for Nexus One or Droid?

    - by sunil
    Hi, As Android supports multiple devices from different manufacturers there are different screen resolutions supported. The table that is available at http://developer.android.com/intl/fr/guide/practices/screens_support.... is not very clear to me. It shows WVGA and FWVGA in MDPI for Large Screens and HDPI for Normal screens. So, if the image is kept in drawable-mdpi and its resolution is 320 * 480 then which image will be taken by Large Screens device of MDPI. Moreover, there are two screen resolutions for HDPI i.e. 480 * 800 and 480 * 854. So, with what screen resolution the image should be built. I want to place the background image which looks distorted in WVGA emulator since its resolution is 320 * 480. I have read about nine patchable images but I think they are better for button images and edittext images so that they can stretch according to the data in it. Can someone please guide me in this? Regards Sunil

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  • Eclipse Class File Metadata

    - by Alex
    In Visual Studio, I can obtain a succinct list of public methods/members exposed in a class for which I do not have the source (i.e. bundled inside a DLL) by pressing F12 (GoToDefinition). Similarly, I am learning the Android API - in Eclipse. Jumping to an Android framework method definition produces decompilation output which is not intuitive to read, and is very verbose. To mimic results like Visual Studio, I am considering several options: How can I format the decompilation output to be 'cleaner' - I have looked through Eclipse's preferences menus and have not found a way to do this. How do I 'add corresponding source files' once Google provides it, so that jumping to definition yields the actual definition? Is there a plugin that does this already? I looked into Jadclipse, but that project has not been updated in several years, and is still a decompiler. Thank you in advance.

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  • My Spinner Widgets look different on different devices. How can I define a own Spinner that looks th

    - by Janusz
    I use this code to generate a spinner in my app: subCatAdapter = new ArrayAdapter<Subcategory>(this, android.R.layout.simple_spinner_item, subCategories); subCatAdapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); On my device (Motorola Milestone) and in the emulator this looks like the standard gray spinner widget. On of my colleagues uses a Motorola Backflip and on his device the Spinner is black. Now its very hard to read the font in the spinner. What do I have to do to use my own view for the spinner? I don't mind to have the gray spinner on all devices, but it should always look the same on all devices.

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  • Looking to eventually build a smartphone app...

    - by Brian L
    Hi all- I'm a young, inexperienced programmer (I've had a year of Java, some MATLAB, and HTML/CSS in school) but I've decided that to get better, I'm making it my goal to produce a simple smartphone app of some kind this year- probably either webOS or Android since I'm on a PC and can't afford a Mac just to write an iPhone app. So my question is, where do I start? I've read the threads about How to Write for Android and such, but I'm not sure I have enough Java experience to just jump right in. And then there's webOS which is based on JavaScript, correct? I guess I'd just like some input from more experienced folks. I have some Barnes and Noble book credit I'm looking to get rid of too, so if there's a guide you think would be useful, feel free to request. tl;dr: Programming newbie ultimately wants to build a simple smartphone app. Where do I start?

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  • Error implementing Dynamic Tab with ListView within each Tab - Tabs don't show up

    - by Jon
    I am trying to create a dyanmic tab application that has tabs on the left for each type of Food (e.g. Pasta, Dairy, etc. including those dynamically defined by user) and for each tab, have a listview connected to a SQLite database that updates. This is in the onCreate method: setContentView(R.layout.foodCabinet_layout); dbHelper = new FoodStorageDBHelper(this); dbHelper.open(); Cursor foodTypes = dbHelper.getAllFoodTypes(); ArrayList<String> typeOfFood = new ArrayList<String>(); typeOfFoods.add(foodTypes.getString(1)); while(foodTypes.moveToNext()){ typeOfFoods.add(foodTypes.getString(1)); } final TabHost tbh = (TabHost)findViewById(R.id.food_tabhost_cabinet); tbh.setup(); for(final String s : typeOfFood){ TabSpec nts = tbh.newTabSpec(s); nts.setIndicator(s.replace('_', ' ')); nts.setContent(new TabHost.TabContentFactory(){ public View createTabContent(String tag) { ListView foodCabinetLV = new ListView(FoodCabinet.this); Cursor mCursor = dbHelper.getAllFoodsWithType(s); // Create an array to specify the fields we want to display in the list (only TITLE) String[] from = new String[]{FoodStorageDBHelper.KEY_NAME, FoodStorageDBHelper.KEY_YEAR,FoodStorageDBHelper.KEY_RANK}; // and an array of the fields we want to bind those fields to (in this case just text1) int[] to = new int[]{R.id.childname,R.id.childyear,R.id.childrank}; // Now create a simple cursor adapter and set it to display SimpleCursorAdapter notes = new SimpleCursorAdapter(FoodCabinet.this, R.layout.food_row, mCursor, from, to); foodCabinetLV.setAdapter(notes); startManagingCursor(mCursor); foodCabinetLV.setOnItemClickListener( new AdapterView.OnItemClickListener() { public void onItemClick(AdapterView arg0, View arg1, int arg2, long arg3) { Intent i = new Intent(); i.setClass(arg0.getContext(), EditFoodDialog.class); i.putExtra(FoodStorageDBHelper.KEY_ROWID, Long.toString(arg3)); startActivityForResult(i, LoadFoodOrganizer.ACTIVITY_EDIT); } }); return foodCabinetLV; } }); } For some reason, it doesn't show anything... it's a blank screen. Any help would be very much appreciated. Let me know! Thanks! Jon

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  • About data size filled in the buffer

    - by Bohan Lu
    I need low-latency audio in my project, and I know Android 2.3 supports OpenSL ES. I have read documents and sample code and I decide to use Android simple buffer queue to do the play and record. I now try to write a simple application to do the test. However, I have some questions about recording. If I set the recorder stop when it is recording, how do I know the exact number of bytes filled in the last buffer if it is not filled up ? In 1.1 version, the callback function has some parameters about buffer and its filled data, but there is no such parameters in version 1.0.1. Is there any way to get this information ? Any suggestion would be greatly appreciated !

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  • problem with sql query, variable value not inserting itself.

    - by Kaustubh
    the old query works, the new on doesnt. the android logcat gives me error as: Failure 1: no such column abcname. abcname is the value of a editview that im trying to get from a popup in android. ================OLD QUERY: MapsActivity.myDB.execSQL("INSERT INTO " +MapsActivity.TableName + " (name, user_comment, latitude, longitude) " + " VALUES ('tagName','tagComment','tagLatitude','tagLongitude');"); ================NEW QUERY: MapsActivity.myDB.execSQL("INSERT INTO " +MapsActivity.TableName + " (name, user_comment, latitude, longitude) " + " VALUES ("+tagName +",'tagComment','tagLatitude','tagLongitude');"); what is the problem?

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  • How to adjust video recording brightness?

    - by Paul
    When I record videos in low-light conditions on my Motorola Droid results are poor... very dark images. On my old phone, an LG Dare, recording in low light works better thanks to a brightness adjustment in the video recorder which can be set manually... Android does not have a similar brightness adjustment when recording video. Does anyone have suggestions for how to adjust the brightness using Android's APIs? I have searched the official APIs, but I cannot find a way to control brightness.

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  • Reverting back to previous ADT plugin

    - by sdfwer
    Now I was wondering if anyone has been able to accomplish reverting to a previous ADT plugin. The reason for this is because I am using an open source jar and I am getting the following errors on my LogCat such as: unable to resolve virtual method unable to find class referenced in signature unable to resolve new-instance The effect of this causes an error on running my android application on the debugger. I was using android ADT 15 before now I am updated to 17. Please help on finding a solution to resolve the issue. Edit* Forgot to add in The error "java.lang.NoClassDefFoundError". In simple terms it can't find classes or methods the attached jar even though it allows it.

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  • how to set BUILD_MAC_SDK_EXPERIMENTAL=1 on Mac 10.7?

    - by Nguyen Minh Binh
    I am building Android OS source on Mac 10.7 follow instructions at: http://source.android.com/source/building.html. Below are the error code when I try to run lunch full-eng BinhNguyens-MacBook:WORKING_DIRECTORY CuongLy$ lunch full-eng 2012-10-04 14:02:58.544 xcodebuild[645:80b] XcodeColors: load (v10.1) 2012-10-04 14:02:58.560 xcodebuild[645:80b] XcodeColors: pluginDidLoad: build/core/combo/HOST_darwin-x86.mk:62: ***************************** build/core/combo/HOST_darwin-x86.mk:63: * Can not find SDK 10.6 at /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk build/core/combo/HOST_darwin-x86.mk:65: * If you wish to build using higher version of SDK, build/core/combo/HOST_darwin-x86.mk:66: * try setting BUILD_MAC_SDK_EXPERIMENTAL=1 before build/core/combo/HOST_darwin-x86.mk:67: * rerunning this command build/core/combo/HOST_darwin-x86.mk:69: ***************************** build/core/combo/HOST_darwin-x86.mk:70: * Stop.. Stop. Please tell me how to set BUILD_MAC_SDK_EXPERIMENTAL=1 ?

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